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This game is going to be something like a spouse
For the next year or so
Even if you complete your game before a year's time
You still be updating it after launch for maybe another year
Don't worry you can split up with this spouse eventually
But for the foreseeable future
You going to fight with
You're going to hate it
And most importantly
Bro with it
And that's why I need you to love it
If you don't love your game idea
You're not going to finish it
So let's quickly chat
About how you fall in love with your game idea
It's an odd thing because
You may find yourself trying to fall in love with your game mechanics
When in reality you need to fall in love
With what you're actually trying to say
Some of you may be thinking your game may not be a story game and might not be saying anything
Video game doesn't necessarily have to be a story game
But it really does need to say something
Perhaps it's just a simple theme or a story or a concept
Or a character
You really want to tell the world what you believe
Because nothing is more motivating and sharing something that you feel deeply
Let's do a quick
Thought exercise
You can fully flesh this out in the workbook available in the next section
Ronaldo
I want you to close your eyes with
What is your top
Briefing
In the entire world
The increase your heart rate
Play that simple
What makes your blood pump
Don't worry they can be anything
Girl
Ghost stories hamburgers whatever
That will tell you what your game should be about
So you're mine
I'm really into
Romantic stories
Fatherhood
Cuz I'm reason
The Apocalypse
Sedona
Write it down
Fast
I'm not kidding
Your heart rate does not increase
You're likely not going to be passionate about it
Next
Let's try and break down why your heart rate increased with these three things
So it's use my three passions as an example
And then you can try
Let's break down why I wrote down the Apocalypse
Well the apocalypse actually grew up in the Southern Bible Belt and actually live there now
An apocalyptic language was often used especially in church
Something about it still sticks with me maybe it's in my blood or so
In this case a religious concept
Might seem out of bound
But nothing should be out of bounds
Just write it down
Sometimes it takes an out-of-bounds topic
It's really stick out in the ocean esteemed
I also really love futurism And discussing what the future of earth looks like maybe that's apocalyptic
Also the idea of an AI future
Terrifies me and honestly it seems apocalyptic as well
Go ahead break down all three items on your list using the game design Bible workbook in the following section
3 reasons
Preach passion
Now you got a list of three things that means something to you
You want to like them
They just simply make you feel some
Deeply
Doesn't matter what they are it doesn't matter what your future audience even thinks
What matters right now
Is that you use these passions as fuel
Don't worry these passions can be tweaked later
For now
All about finding the fuel to ensure your game doesn't get tossed in the waist
Is your biggest threat
After you've broken down each passion
Let's move on to discuss what exactly makes your game
And that's the core game Loop
Once we get our cord gameloop concept it
We can revisit these passions and see how they work together
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