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Original subtitles

This game is going to be something like a spouse

For the next year or so

Even if you complete your game before a year's time

You still be updating it after launch for maybe another year

Don't worry you can split up with this spouse eventually

But for the foreseeable future

You going to fight with

You're going to hate it

And most importantly

Bro with it

And that's why I need you to love it

If you don't love your game idea

You're not going to finish it

So let's quickly chat

About how you fall in love with your game idea

It's an odd thing because

You may find yourself trying to fall in love with your game mechanics

When in reality you need to fall in love

With what you're actually trying to say

Some of you may be thinking your game may not be a story game and might not be saying anything

Video game doesn't necessarily have to be a story game

But it really does need to say something

Perhaps it's just a simple theme or a story or a concept

Or a character

You really want to tell the world what you believe

Because nothing is more motivating and sharing something that you feel deeply

Let's do a quick

Thought exercise

You can fully flesh this out in the workbook available in the next section

Ronaldo

I want you to close your eyes with

What is your top

Briefing

In the entire world

The increase your heart rate

Play that simple

What makes your blood pump

Don't worry they can be anything

Girl

Ghost stories hamburgers whatever

That will tell you what your game should be about

So you're mine

I'm really into

Romantic stories

Fatherhood

Cuz I'm reason

The Apocalypse

Sedona

Write it down

Fast

I'm not kidding

Your heart rate does not increase

You're likely not going to be passionate about it

Next

Let's try and break down why your heart rate increased with these three things

So it's use my three passions as an example

And then you can try

Let's break down why I wrote down the Apocalypse

Well the apocalypse actually grew up in the Southern Bible Belt and actually live there now

An apocalyptic language was often used especially in church

Something about it still sticks with me maybe it's in my blood or so

In this case a religious concept

Might seem out of bound

But nothing should be out of bounds

Just write it down

Sometimes it takes an out-of-bounds topic

It's really stick out in the ocean esteemed

I also really love futurism And discussing what the future of earth looks like maybe that's apocalyptic

Also the idea of an AI future

Terrifies me and honestly it seems apocalyptic as well

Go ahead break down all three items on your list using the game design Bible workbook in the following section

3 reasons

Preach passion

Now you got a list of three things that means something to you

You want to like them

They just simply make you feel some

Deeply

Doesn't matter what they are it doesn't matter what your future audience even thinks

What matters right now

Is that you use these passions as fuel

Don't worry these passions can be tweaked later

For now

All about finding the fuel to ensure your game doesn't get tossed in the waist

Is your biggest threat

After you've broken down each passion

Let's move on to discuss what exactly makes your game

And that's the core game Loop

Once we get our cord gameloop concept it

We can revisit these passions and see how they work together

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