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Original subtitles

The journey to becoming a full-time Game Dev

Can oftentimes feel like you're lost on a journey to Mordor

Without a guide you may find yourself going in circles

So consider me your guide

I'm basically Smeagol no no no

Wait nevermind

I'm Gandalf

So here's a map

Two full-time Game Dev land

I'm doing nothing about making games

To selling your first game on Steam

They can take you 122 years

I know that that sounds like a long time

They consider this

The journey to student loan Mountain

Takes 4 years

That's College if you don't get the metaphor

And oftentimes offers no reward

Getting two full-time Game Dev land

Is a faster

Funner route

And it's ultimately one of the most abundant land out there

You can make $50,000 a year as an indie Dev

Or eventually secure six figures a year after

Just ask me or my Game Dev buddy David Whaley

So here's how you get there

We're going to begin our long winding Journey

But building a social media presence

I know this sounds like we're jumping the gun

But trust me

We'll need to do this ASAP

We're then going to concept or vision for our game

And also its significance in our lives

What I'm calling the game design Bible

Who built a prototype in unity from scratch after we create a game designed by

We're going to consider seeking funding from publishers

Kickstarter or both

Using the Prototype

We'll also discuss in detail how to extend your prototype

On a tiny budget

And make it a full game

We're then going to create a comprehensive beta testing program

Free prototype

After that it's

Time to put together marketing materials

Prepare for launch

Once we have our materials

We can begin building hype and

Preparing for launch

Then we can talk about launching

Will learn the exact steps necessary

To achieve a huge Splash on launch

Which I'm going to call the steam

Cannonball

After that

We'll discuss how you can move into porting to console

And also other platforms to cancel

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