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The journey to becoming a full-time Game Dev
Can oftentimes feel like you're lost on a journey to Mordor
Without a guide you may find yourself going in circles
So consider me your guide
I'm basically Smeagol no no no
Wait nevermind
I'm Gandalf
So here's a map
Two full-time Game Dev land
I'm doing nothing about making games
To selling your first game on Steam
They can take you 122 years
I know that that sounds like a long time
They consider this
The journey to student loan Mountain
Takes 4 years
That's College if you don't get the metaphor
And oftentimes offers no reward
Getting two full-time Game Dev land
Is a faster
Funner route
And it's ultimately one of the most abundant land out there
You can make $50,000 a year as an indie Dev
Or eventually secure six figures a year after
Just ask me or my Game Dev buddy David Whaley
So here's how you get there
We're going to begin our long winding Journey
But building a social media presence
I know this sounds like we're jumping the gun
But trust me
We'll need to do this ASAP
We're then going to concept or vision for our game
And also its significance in our lives
What I'm calling the game design Bible
Who built a prototype in unity from scratch after we create a game designed by
We're going to consider seeking funding from publishers
Kickstarter or both
Using the Prototype
We'll also discuss in detail how to extend your prototype
On a tiny budget
And make it a full game
We're then going to create a comprehensive beta testing program
Free prototype
After that it's
Time to put together marketing materials
Prepare for launch
Once we have our materials
We can begin building hype and
Preparing for launch
Then we can talk about launching
Will learn the exact steps necessary
To achieve a huge Splash on launch
Which I'm going to call the steam
Cannonball
After that
We'll discuss how you can move into porting to console
And also other platforms to cancel
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