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So, question pops up when someone like me decide
Take a break
From producing and start coaching
Why don't I just create another game
What are the answers is simply
I need a break
I've been making games for over a decade
But the primary reason is more than obvious demand from my audience for such a course
It's been apparent in the comments on my YouTube channel my email
My audience has been begging for an in-depth
Step-by-step course
How to create games from scratch
Become a full-time Game Dev
So to give you some assurances
Here's what I've accomplished in my
Tenure career
As an indie game developer
I now work
Full-time making and selling my indie games
Bringing in a consistent six figure income year after year
In fact
It's because of the monetary success of my previous
Five titles coma
Skinny
Pinstripe
0 deaths and never song
That I'm able to actually take some time away from game development
And share the secrets that I've learned
Let me give you a quick breakdown of my sales figures
Assure you that on the right
Before I start
Bragging a little bit please no
I made some really
Terrible games
Priorities
It wasn't without showing the world my pitiful blatant rip-off
Flash Geometry Wars
Or Mike funky Peter Pan simulator pan Zappa
Before I was able to start seeing some real income
But here's what I've been able to achieve
I think it's important to let you know that I have a Graphic communications degree from Clemson University
Disagree focused on graph
Design print Technologies in Market
Dad said
Everything I've learned
Honestly
From getting my hands dirty
As a full-time Game Dev
Not a simple degree
Everything I know about marketing and graphic design however
That was learned while on the job at a B2B marketing age
I spent three years producing all things digital mark
Like emails
Websites
Product commercials and more
This experience along with a decade of selling my indie game
Will come in handy
First game I made was called coma
I made $20,000 from ad Revenue sponsorships and Partnerships
For this first viral in the Flash
Coma in 2010 had over 7 million plays
And was nominated by Indy pub at GDC in 2010
Alongside the pink tux wearing Legend Alexander Bruce
The creator of antechamber sophomore release
It received the best audio award from Indy pub at TDCJ in 2011 and a $25,000 cash
Prized by Indy Pub
My next game was pinstripe
Major commercial release on Steam and console
This was created over the course of
It also raised over $106,000 on
It's pretty cool
Pinstripe also secured a partnership with armor games
Resulting in additional funding and a 9 out of 10 on Steam
From over 1,300 reviewers
It was even featured by Time Magazine
The Washington Post
And even Rolling Stone
Was also featured by steam in the daily deal which will discuss in a bit and this was a big day
Lifetime retail units on Steam of 90 1205 resulting in over
$300,000 in gross revenue
Detroit also sold over 16,000 units
A Nintendo switch
New Zealand played by jacksepticeye
Matpat
Jim Sterling
And even recommended by PewDiePie himself
Uninstall
The next game is called zero deaths in
This was a fun little project I took on with the permission
A Felix
I live stream the entire creation over the course of 14 days
We are actually going to use the code in that game
Heather foundation for the game we create
Simply because
It's actually my cleanest code today
It also proves that you can make a great game
This game was played by
PewDiePie
And myself
In front of 5.5 million viewers
That was a really fun day
My latest game is called Never song
$93,000 was raised on Kickstarter
And I also engaged in a publishing partnership with Serenity Forge
Which helped secure additional funding
Around $50,000 was grossed in the first month of launch
It was front-page done Steam for five straight days
He received a 9 out of 10 from over 300 reviewers
Within the first month
I also work on a few other projects
I got a YouTube channel with over 200,000 subscribers and we talked about all things indie game development
I also have very sponsorship deals with Squarespace
Skillshare
Adobe
And even Unity
As you can see I've experienced the full gamut
Of the indie game industry
It's been a challenging Journey
And I'm so happy
I can finally tell you the secrets
I've learned through all of my mistakes
I'm happy to say for the past
5 years
I've been consistently living the full-time Game Dev life
And I'd be lying if I didn't say I'm incredibly blessed
There is no job on Earth quite like it
This job
If you want to call it a job
Supports my studio
Wife my daughter
My son
My puppy
Am I mortgage
It's absolutely pause
And I'm here to show you how
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