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I was 21 years old
Couple years into a printing degree at Clemson University
I was watching the indie game documentary
I got moment
I knew I wanted to be just like Edmund McMillen
And Jonathan Blow
I wanted to make
Independent games for living
Everything about college the real world
And a desk job
Suddenly felt like a nightmare
And I was going to do everything I possibly could to avoid that work
Inmate games
Full-time
My name is Thomas brush and video games have fascinated me ever since I was a kid
I want to tell you about how Indie Games changed
Everything for me
I'm sure my story
It's actually very similar to yours I know we all probably experienced that
Brush when opening up our first console
On Christmas Day
That sense of wonder as suddenly
Banjo flips onto his back carry by Kazooie
Or that sense of camaraderie
Brotherhood
When playing GoldenEye
On a tiny TV left over from the early 90s in for little squares
Growing up the video game world for me and my brothers
Was a place to bond together
Who really got old
The four of us sprinting up our rickety wooden staircase burst into the playroom
Flip over onto the couch
Blow into the cartridge
And start shooting each other
No matter what was happening in the real world
We can always rely on the fact
Hang out with each other after school
In another dimension
I'll be honest though I never really played video games with my brothers
I spent most of the time just watching
Mesmerized
All of it
I wanted to figure it out
How did rareware
Nintendo and neversoft do it
Thankfully my brother was given a piece of software coreldraw for his birthday
This is basically the 90s version of Photoshop
Camera that clunky animation add-on called Corral move
So why my brother sat watching movies playing in 64 and eventually Xbox
What actually sit across the room and windows Millennium Edition in Corel move trying to recreate Dragon Ball Z
Honestly all I can remember from those days with
The Twin Towers harry-potter-and-the-sorcerer's-stone
Making
Really crappy animations showing them to my family and thinking it was the next Walt Disney
Life was good
I felt like I could see my future
I'm going to be a filmmaker
Maybe even make video game
My confidence in my career path solidified in high school
As I moved on from Corral move
I heard about the shiny new tool called flash MX
About a copy from a website called
Cheap software.com with my dad's credit card
To his dismay it was more like a copy of a copy a flash MX from China
Got it running and began to create some bizarre and sometimes cringe-worthy animations
Looking back it's no wonder it wasn't until graduation
I was able to find a girlfriend
Actually ended up being my wife
I guess you found something special in this scrawny Newgrounds obsessed teenager
I got lucky because
I was eventually able to prove my skill to her when I released a small game called coma online
You received over 7 million plays with help of websites like newgrounds.com
It made me about $20,000
Publishing contract
As you can imagine my head got a little big
I felt like I had made it
Set it at go to college and see what they knew and then jump right back into game development
College was where the real world
Started to set in
The money from coma and a few other flash games I made
Begin to dry up
Navigate to realize making indie games for a living
It was hard
I stuck with it though and spent most my time either studying in my dorm
Watching prison break with my fiance
Or working on my next game on my little MacBook
In the basement the library
Depressing looking back
I wish I'd made more friends mini gone too few parties
Had that college experience
But I couldn't let go of that dream
There's always ticking clock in my head
Time was running out to really solidify my career
As a game developer
Black clock eventually hit midnight
The time was up
I love my fiance more than my career
And we got married right after graduation
She was still in school and I knew I needed to provide for the family so I took a job as a graphic designer to business-to-business
Is this marketing firm
Making around $38,000 a year
Was pretty good money Wellington to what I was used to
My wife and I had a tiny little house a couple acres of land we started Living in this real world
But it didn't take much time for me to start feeling anxious
Pressed
About a week I came home from work crying trying to explain to my wife that feeling of being
Trapped in a cubicle sorts
Making email blast for refrigeration company
Had a weird looking back because
I was really lucky to have a job at a really great company that treated me well
I was lucky to be making money and luck if he married
But something in me was screaming
Tell stories
True video games in my own way
In my own time
That dream from childhood that self-assurance
Roaring back
That's when I decided I was going to wake up at 6 a.m.
Every morning before work
And make games
I'm going to work on them through my lunch break
And even work on them an hour or two in the evenings
Wasn't easy easier than feeling trapped
After three years of mustering of Creative Energy in the midst of being a full-time student and then a full-time employee
I also traveled across the country to small indie game competitions
And I was even lucky enough to have Unity
Thomas small documentary about my story after that I was ready to release my next game
Pinstripe
A game about a minister in Hell well I thought I was ready
Of course it wasn't that easy
The game was riddled with bugs
Received terrible reviews when I would submit it
Festivals
Like igf reindeer
I really was devastated but
Kept at it
Wasn't without a ton of quotes about failure printed all over my office wall
That I mustered enough bravery
Pelagic Kickstarter campaign
I knew I needed
Quit my job
To be able to fully focus on making pinstripe
With the help of my sister-in-law and her camera
Some footage from unity's documentary
And I wife holding my laptop
The teleprompter
I recorded the kickstarter video in my parents back
Wasn't perfect
And I knew that
Who's even a bit embarrassing
Asking for people's money
Is showing them an incomplete project
Compromising
Try and make it better
Then the day came
Launch day for the
It was lunchtime
I snuck down to the basement
The marketing agency I was working at
Nervously waiting
Click the launch button
Really needed
Mainly because I knew my family and friends watching
Click the launch button
And my job Rock
Within the first
Our kid raised over $7,000
The day I could not believe what I was seeing
Campaign exceeded its funding goal
$28,000 in less than 24 hours
This was it
This was the moment I had worked through High School
College
In three years at a desk job for
That moment
When you quit your job
Become a full-time Game Dev
It's been a wild ride
Ever since that day
I thought that single moment
What kind of like a glitch
Did the money with dry up and I've had to go back
My day job
But it's really only gotten better since then
Here's the thing
Every full-time Game Dev Pat is
4 summits
One game launches changes everything
For others like myself
The lengthy process of
Launching Kickstarter campaigns partnering with publishers
Relying on patreon support and even building a loyal audience with
Help of some Mega YouTubers
That's perhaps another story for another time
So I'm about to turn 30 I'm sitting in my
Little 80-game Studio
I couldn't be happier with my current career
Looking back it really is all a blur
I always thought I would feel like I was Landing a plane like once you've landed you've landed you've made it you're good to go
It doesn't work that way
That's what I want you to know
Making Indie Games exactly that you're making
Me I don't ever just make a game and then I'm done
It's a journey and it's hard
It's exhausting
You might cry and
If you're married or dating you're probably fight your family might be confused
Some people might think you're crazy
But none of this is about being understood or having talent or being a genius
Chili about being diligent
Humble
And hardworking and with those traits
I believe that anyone including you can make games
Full-time
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