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Original subtitles

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Hello and welcome back to the course on computer vision in today's eternal we're going to talk about

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another powerful feature of the essays the algorithm and that is how it predicts object positions.

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So here we got another lovely photo which we took in Italy and these are just part of what's so small

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boats which are parked for the day or for the night and they're going to sometime soon go maybe fishing

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or whatever they're meant to do.

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And as previously we're going to overlay a grid over this image and then for every single center on

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this grid we're going to introduce a couple of rectangles and we're going to stick with our example

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three rectangles like that.

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And again as we discussed previously we're going to take each one of these rectangles and think of it

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as a separate image and then within each rectangle the conventional neural network will ask the question

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is there a bullet or is there not a bone basically lost about objects if you if you watch this video

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this is from the promotional video for the course and you posit at some point you'll see that this boat

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actually at one in one frame was recognized as an airplane or there was like a boat and an airplane

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recognized in one here.

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So it kind of shows that that's Lewis looking for all classes of objects at the same time.

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So yeah it's a good verification that sometimes those errors happen it's just shows that maybe it can

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confuse an object and this does look like a bit not like a nonstandard board because it's like a rubber

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boat.

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Yeah.

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So basically each one of these squares each one of these rectangles they go say this rectangle can there's

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so many of them you can barely see.

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Let's say this right over here is going to ask is like just looking at it by itself forgetting about

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everything else is going to ask is there any object inside here.

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Can I detect any features of an object.

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Yes or no.

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And so in our case in that well after the training in the ideal scenario of these falling rectangles

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will pick up features of bolts and so let's get rid of everything else.

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So there you go you can see that these rectangles do overlap with our ground truth and therefore it's

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fair to say that they will pick up the sort of features.

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But again just a couple of things I wanted to point out here that during training this might not be

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the case maybe this rectangle pick up the boat on this rectangle and this rectangle won't pick up a

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boat.

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But then through the years of training process they will know they will learn what the features of boats

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are and how to pick them up and so on.

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So that's the training that we got to lend.

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Lengthy hard part in the detection of the network after it's trained up this is what will happen.

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So we kind of like combining the concepts of training and application so it's important just to keep

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in mind what exactly we're talking about.

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So this is the ideal scenario what would happen during train and during application after the network

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has trained.

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And so let's have a look at one specific set of these three boxes for instance this one over here.

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So the interesting thing is that these boxes have picked up features of a boat ride so they can see

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maybe the front of the boat and this anchor line maybe some you know you can see that it's in the water.

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They can see like this.

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This part isn't just standing out meaning that's where the driver stands.

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And so some of you can see more some of them can see less but nevertheless not all of them can see the

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full image of the boat.

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None of you can see the full ground truth of the boat.

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And so the question is how can a box predict how can like one of these temporary or inferred boxes how

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can it predict where exactly the full boat will be.

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That's the question.

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So if you like if you use your hand to just close that this part of the image.

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How can you complete this boat without knowing where it actually is supposed to be complete without

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knowing the full ground truth.

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How do you know where it will be completed.

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And that is another special part in the s is the algorithm.

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It's actually not that complex when you think about it.

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So the underlying principle is that we have the ground truth when making these predictions and training

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the algorithms so now we're back to talking about training.

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So when training the answer the algorithm we have these ground troops we have these actual boxes.

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And so we can then let these boxes let the algorithm make its predictions of the algorithm based on

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what it can see based on these individual boxes it can then make a prediction.

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OK.

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I think the boat looks like maybe maybe I'll say it looks like this.

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So the full boat the full rectangle should be around like this size although it wouldn't do that because

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it knows that there's no features a boat overboard in here.

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Right so.

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But for instance it could say like it knows that this rectangle has features of both.

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Right.

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So it doesn't know maybe the boat actually goes up up to up to the top here.

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So it does use the overlapping.

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So it is it makes it easier.

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So like if you go if you go back it will use overlapping and where they are overlapping that's of course

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is a high probability that chance that there is a boat where the two rectangles which are overlapping

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is a hybrid.

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It is a boat.

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But nevertheless you can still make errors it can still maim like come to the assumption that the boat

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is higher longer or wider or something like that but the way this is mitigated is again through training.

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So at the end once it's made its predictions there will be a CERN.

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CERN or box that it suggests for this body will say that the box star said this pixel the bottom left

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corner is here on the bottom right corner is instead of saying here it might say we're here.

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And then it will actually that's resolved that box that it creates will be compared to the ground truth

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and then again will be an era which can be calculated and if you think of it in terms of coordinates

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it can be calculated CHONE distance.

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There's lots of mathematics going on in the background so we're not going to go into that right now

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how exactly the error is calculated.

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But you can envisage how the arrow would could be expressed in mathematical terms and that era would

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be then propagated back up through the network in order to help update the weights.

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And again we talked about all of this like the back propagation process and gradient descent in the

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annex for a and then artificial neural networks and convolutional neural networks but then the conceptual

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that's what is happening.

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So the bottom line takeaway from this tutorial is that through training two things happen the first

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thing is that what we discussed previously is that each box will learn to better classify objects or

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better identify if it has objects inside there.

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And in each box will use the ground truth to assess that.

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So for instance this box will say that yes there is about where is this box or this box.

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This this box we want it to say yes there is about.

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And this box we don't want it to say that there is a bot and that's what'll happen to training and they'll

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get better at that.

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But the second thing that will happen is they will get better at identifying the exact final output

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rectangle of that they should create.

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So we want we want these this algorithm this is D to produce this exact rectangle which matches the

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ground truth rather than a large direct eye or rather than a shorter rectangle.

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So for instance here you can see there is always going to be some sort of error.

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So here you can see that this rectangle because this isn't the ground truth right.

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So at the beginning we discussed there isn't this isn't this isn't ground truth.

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We assume this to be the ground truth but as you can see.

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And then at that time I said that I wouldn't draw a better rectangle around any of them except I'm into

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this.

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But now if you look carefully you can see that this rectangle could be a bit narrower.

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Right you could see that it could be a bit narrower here and this rectangle could also be a bit narrower.

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So it's taking a little bit more so there's no I can there's no bones in these pixels over here on the

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right.

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There's no boat in these pixels on the left and maybe even this one could be a tiny little bit narrower.

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So there we go.

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That's how one second that's how the training happens.

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And so that's another element of the training that is important to keep in mind so maybe if this algorithm

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was trained along with the one that was actually applied to drill what we took as the ground maybe if

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it was trained for a longer maybe this bullet would have been more precisely identified during the application

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process.

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But having said that this was a quite a tough challenge because as you can imagine the blow boats are

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kind of like moving around they're floating with waves the waves and also that the drone is flying.

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So this is actually a pretty good result for those circumstances anyway so that's the second part that

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happens in the training.

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This is slow as you can see slowly we're building up the different components of this deal.

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So training is how to learn how to classify objects through the ground truth but also is the ground

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truth to identify the correct widths and heights of those boxes.

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And in the next tutorial we'll continue and talk about the next part component of that as is the.

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And of course see you there and until next time in your computer vision.

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