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These are the user uploaded subtitles that are being translated: 1 00:00:01,080 --> 00:00:06,120 In the last section, we broke down this line of code right here, remember, the VA name is referred 2 00:00:06,120 --> 00:00:10,580 to as variable declaration because it creates a new variable then the equals. 3 00:00:10,590 --> 00:00:16,110 My name is referred to as variable initialization because it assigns a value to that new variable that 4 00:00:16,110 --> 00:00:16,920 was just created. 5 00:00:17,800 --> 00:00:22,630 At the end of this line, we had a call to the my name function, which was defined down here at the 6 00:00:22,630 --> 00:00:23,460 bottom of the file. 7 00:00:23,920 --> 00:00:27,940 So in this section, we're going to start to take a look at this function declaration down here. 8 00:00:28,800 --> 00:00:33,510 Now, I don't have a terribly large amount to say about functions, mostly because they work almost 9 00:00:33,510 --> 00:00:39,090 identically to how they work and just about every other style language out there, every function we 10 00:00:39,090 --> 00:00:41,140 create can have a name assigned to it. 11 00:00:41,490 --> 00:00:44,790 So in this case, the name of our function is simply my name. 12 00:00:45,830 --> 00:00:51,130 After the name of the function, we then place a set of parentheses which denotes the argument list, 13 00:00:51,500 --> 00:00:55,050 so any time we call a function, we can pass in some number of arguments to it. 14 00:00:55,910 --> 00:00:59,210 We then have a set of curly braces which form the function body. 15 00:00:59,660 --> 00:01:04,400 So inside those curly braces is where we add all the code that's going to be executed any time we call 16 00:01:04,400 --> 00:01:05,030 this function. 17 00:01:06,130 --> 00:01:10,930 And where things start to get a little bit interesting is the word string over here to the left hand 18 00:01:10,930 --> 00:01:11,320 side. 19 00:01:12,360 --> 00:01:18,570 So any time our function returns a value, we can annotate that function with the type of value that 20 00:01:18,570 --> 00:01:22,820 is going to be returned in this case, we are returning a string from the function. 21 00:01:23,040 --> 00:01:28,230 So we wrote out the left hand side of the function name string, because that is the type of value that 22 00:01:28,230 --> 00:01:30,990 we're going to return any time this function gets called. 23 00:01:32,840 --> 00:01:36,800 We're going to have a discussion about type's in just a second, but before we do, I want to mention 24 00:01:36,800 --> 00:01:39,020 one other thing about functions in darte. 25 00:01:40,200 --> 00:01:45,540 Back over here, you'll notice that we had a function called Main, and then we had also defined a second 26 00:01:45,540 --> 00:01:48,150 function called my name in general. 27 00:01:48,150 --> 00:01:50,520 You and I can name functions, anything we wish. 28 00:01:50,730 --> 00:01:57,320 But there's exactly one exception to that rule, and that is the main function in darte. 29 00:01:57,330 --> 00:02:03,120 The main function is a very special function that has to be defined inside of every darte program that 30 00:02:03,120 --> 00:02:04,120 we ever put together. 31 00:02:04,950 --> 00:02:10,310 The main function right here is automatically invoked by darte any time our program is executed. 32 00:02:10,830 --> 00:02:14,280 And so you can kind of think of the flow of operations as being something like this. 33 00:02:14,910 --> 00:02:16,040 So we're up here at the top. 34 00:02:16,350 --> 00:02:21,450 Our program starts up darte, is going to look over all the code inside of our application and try to 35 00:02:21,660 --> 00:02:23,370 find a function called main. 36 00:02:23,970 --> 00:02:26,010 If it finds it, it's then going to run it. 37 00:02:26,220 --> 00:02:31,890 And from that main function, you and I can add some code to do some actual up of our application and 38 00:02:31,890 --> 00:02:34,020 accomplish whatever app is really trying to do. 39 00:02:34,860 --> 00:02:39,660 Now, one thing I want to mention here is that every darte program we put together has to have a main 40 00:02:39,660 --> 00:02:40,150 function. 41 00:02:40,590 --> 00:02:46,260 So, for example, if I take this entire main function back here and delete it and then click run again. 42 00:02:48,070 --> 00:02:52,990 You'll notice that I get an error message over here on the right hand side that says uncaught and essentially 43 00:02:52,990 --> 00:02:57,580 it's an error message that's complaining that there's no main function defined inside of my project. 44 00:02:58,830 --> 00:03:03,990 If I go back to having the main function and run it again, I'll then see the expected output of my 45 00:03:03,990 --> 00:03:04,650 name is Stephen. 46 00:03:05,610 --> 00:03:10,680 So in closing, functions for the most part behave very similar to how they do in just about every other 47 00:03:10,680 --> 00:03:11,440 language out there. 48 00:03:12,060 --> 00:03:15,840 The one requirement of every program is that we have to have one function called main. 49 00:03:16,970 --> 00:03:21,800 The only thing that's kind of unexpected about these functions is that they have to annotate their return 50 00:03:21,800 --> 00:03:25,640 type with a type being listed just to the left of the function name. 51 00:03:26,480 --> 00:03:27,730 Now, let's take a pause right here. 52 00:03:27,770 --> 00:03:31,880 We're going to come back to the next section and we're going to start talking a lot more about how types 53 00:03:31,880 --> 00:03:32,760 work in DART. 54 00:03:33,080 --> 00:03:35,140 So a quick break and I'll see you in just a minute. 5661

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