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0 We will remove the predefined content. We will press [A] and [X] and select [Delete]. 1
We will insert a [Cube]. We will press [Shift A] and select [Cube]. 2
We will press [TAB] to enter [Edit Mode]. 3
We will add more faces to the figure. With the mouse, we will press [Right_Click] and select [Subdivide] 4
Now we are going to change the shape of the figure so that instead of being a cube we have a sphere. We will press [Shift Alt S] and move the mouse to give the figure a spherical shape. 5
Now we will add two [Loop cut]. One above the middle and one below the middle. We will press [Ctrl R] to insert them. 6
We will now select the bottom four faces with [Shift Left_Click] and press [I] for [Inset]. 7
With the four new faces, we'll press [S], [Z] and [Numpad 0] to flatten the faces to the same level. 8
We will press [S] to reduce the size of the four faces. This will be the base with which we will create the neck. 9
Now we are going to delete half of the vertices of the figure. Press [1] to select vertices and [Alt Z] to enter [X-Ray Mode] 10
We will press [Numpad 1] to see the figure from the front and with the mouse, we will select half of the vertices. 11
We will press [X] and select [Vertices] to delete the vertices. 12
We'll exit [Edit Mode] and in [Modifier properties], we'll add a [Mirror Modifier]. 13
Once added, we will select the [Clipping] option in order to keep the vertices joined in the center of the figure. 14
We will enter [Edit Mode] and select the bottom two faces. We'll press [E] and [Shift] to [Extrude] slightly downwards. 15
We'll press [E] and [Shift] again to [Extrude] down. This will be the base with which we will create the upper part of the body. 16
We will press [S] to increase the size of the new faces. 17
Now we will reduce the lateral width of the body. We will press [Numpad 3] to enter the side view and press [S] and [Y] to reduce the width on the Y axis. 18
Now, in front view we'll press [E] to extrude down. With this we will have the base of the torso 19
We will reduce the front width. We will press [G] and [X] to move the lower faces towards the center. 20
We will also reduce the side width. Press [Numpad 3] and we'll press [S] and [Y] to reduce the size on the Y axis. 21
Now with the bottom faces selected, we'll press [I] for [Inset]. This will be the base with which we will create the legs. 22
In front view, we will press [G] and [Z] to move the new faces down. With this we will have the base of the legs. 23
Now we will reduce the side width of the bottom faces. In side view, we will press [S] and [Y] to reduce the size. 24
We will adjust the bottom shape of the bottom faces. We will momentarily deactivate [clipping] to avoid problems with vertices in the center of the figure. 25
We'll press [Shift Alt S] to force the faces to have a slightly rounder shape. 26
Now we will press [S] to reduce the size of the faces. 27
We will press [Clipping] again 28
Now in side view, we'll press [E] to [Extrude] slightly down. This will be the base for the feet. 29
If necessary, adjust the height of the feet by pressing [G] and [Z]. 30
We will select the three front faces of the foot and in side view, we will press [E] to [Extrude]. 31
Now we will shape the feet. We'll add a [loop cut] with [Ctrl R] to split the foot in half. 32
We'll select the top three edges of the toe and press [G] twice to move the vertices down while respecting the adjacent edges. 33
We will repeat the previous step with the other edges of the upper part of the foot. 34
Now we will insert two [loop cuts]. Both will split the body in half. One for the front and one for the rear. 35
We'll add another [loop cut] to split the torso in half and adjust the height up. This will help us create the base of the arms. 36
We'll add another [loop cut] in to split the upper torso area down the middle. 37
We'll select the edges of the area where the arms will originate and press [Shift Alt S] to round the vertices. 38
We will now select the four faces where the arm will originate from and press [E] and [X] to [Extrude] snapping it along the X axis. 39
We will press [S], [X] and [Numpad 0] to flatten the faces on the X axis. 40
We will press [S] to reduce the size of the faces of the tip of the arm. 41
With this we will have a basic body.
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