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Hey there, and welcome to this module where we're going to be mixing through a
track together. This one is kind of justice contemporary
O rock track.
It's by a band called Deck Three.
This is actually the band of a guy named John Haber who's one of the owners of
Alto music. He's like the head honcho over at Alto
music. I've known him for years.
He's been a supporter of Sox group for a long time.
So we sent over one of his tracks from his band for us to check out and there is
actually a mix done of this already.
By a pretty major engineer who you may
have heard of this mix that we're going to listen to in just a minute.
The original mix is actually done by Michael Brauer, amazing mix engineer.
He's been at this for decades.
I've interviewed him like five or six
times. He's one of those legends in the field
and I get to see if I can do a mix using nothing but stock Pro Tools plugins and
see if I can get as good as Brouwer's mix, and hopefully can I even do a little
better and build on where he left.
Often kind of ramp things up from there.
We'll find out OI got all of these audio files from John, just raw audio files and
loaded them into Pro Tools.
Load it in the same session template that
I've given you guys to work with and set U all of the routing O you'll see here
that my drums are going into a drum bus and a parallel drum bus.
So we've got two buses there and you can see that I'm using a little bit of EQ on
some of the elements, most specifically kick and snare elements, but more of the
heavy lifting is actually happening on the buses.
The same thing happens with the base I was given, actually 2 bass tracks.
I believe one regular base and then a eight oh eight base.
It's really a synth base that comes in certain sections, but I slit out the base
into three separate tracks.
There's kind of a full version of the
base, a scooped version of the bass, and a brighter version of the bass.
So this scooped version goes pretty deep.
This bright one is mostly the attack and
snarl the base, and this is a trick that a lot of people use when mixing base.
You can kind of do this with multiband compression multiband processing without
splitting U tracks.
But when you are slitting U tracks for
base, what a lot of people will do is have a bass track that is EQ to really
just have the low end.
Have another base track that's EQ to just
have the mid range and another one that's really EQ to just have the top end.
And you might be combining two or three bass tracks that way that are kind of
created in a multiband way.
It's not exactly what I'm doing here.
My approach is a little bit copy i was like, I'm just gonna use 1 bass track.
It sounds pretty good.
I equated it.
And I'm like, I don't quite like that.
Let me try a different approach.
And I did a different approach on the bass and I was like, oh, that's better,
but I don't quite like it.
What would happen if I combined them
together? And it was like, that's better.
So that was kind of the approach of getting this particular bass sound.
So sometimes, although the theory is super useful, and I went into this
knowing that standard trick that I mentioned is a trick I could use.
Sometimes you just kind of go by feel and.
End up going in a certain direction.
There's a whole bunch of guitar tracks
here as well.
Let me shrink this outlier here.
Down O we've got a whole handful of guitar tracks one two three four five six
seven eight nine ten eleven twelve thirteen guitar tracks.
And then we've got a couple of keyboard tracks, a mellotron and a piano that are
going to their own kind of keyboard bus, and then a whole bunch of pads and
strings that are going to a string and pad bus.
After that there's some occasional effects.
We've got a like wind and some other, you know, unusual sounds, and then a whole
bunch of background vocals one two three four five six seven eight nine ten eleven
twelve background vocal tracks all feeding into their own bus were basically
all of the effects.
Are happening on the background vocals,
and then we've got two different vocal tracks, a main dry vocal track and a
separate vocal track with effects baked in.
And this is something that you're going to find increasingly these days that you
will get somewhat wet sounds coming in.
And a lot of these sounds are processed
going in, some of them processed with plugins, some of them processed in a way
that they liked from their original rough mix.
So I kind of loaded all of that stuff up into here and I am using mostly the dry
vocal, but a little bit of the flavor of their wet vocal from their original mix.
And then sending as well to some of my own effects off of that wet vocal.
So I didn't totally reinvent the vocal sound here and this is something that may
happen on your mixes.
Sometimes you don't have to do everything
from scratch.
The idea with a mix is to get it.
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