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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 0 1 00:00:00,180 --> 00:00:06,390 In this first video, we're going to get acquainted with the interface of cinema 4D. 1 2 00:00:06,390 --> 00:00:08,160 Cinema 4D is a 3D software, 2 3 00:00:08,170 --> 00:00:11,590 so it has a lot of functions, a lot of buttons everywhere. 3 4 00:00:11,790 --> 00:00:18,750 It can be very confusing for someone who just started. If you are coming from another 3D software it would 4 5 00:00:18,750 --> 00:00:21,570 be much easier because it's almost the same. 5 6 00:00:21,750 --> 00:00:22,820 It's just different. 6 7 00:00:23,250 --> 00:00:29,160 So I'll take the approach that you are new to 3D and go really step by step. 7 8 00:00:30,060 --> 00:00:33,360 So the main window we can see here is the viewport. 8 9 00:00:33,750 --> 00:00:36,090 We see our 3D scene inside. 9 10 00:00:36,630 --> 00:00:41,790 So I'm not going to explain how I am orbiting, navigating around the scene, 10 11 00:00:41,790 --> 00:00:47,250 we'll see that later. In the viewport, you are going to do everything. 11 12 00:00:47,250 --> 00:00:51,330 So you're going to model, you're going to light, you're going to see what you get. 12 13 00:00:52,960 --> 00:00:57,610 It is obviously a very important window you have always under your eyes. 13 14 00:01:00,010 --> 00:01:06,580 Then we have the object manager, the object manager is this thing here : we have many objects inside. 14 15 00:01:06,970 --> 00:01:10,520 Those objects are the same as we see here. 15 16 00:01:11,050 --> 00:01:15,310 So it's how you're going to organize your scene, your assets. 16 17 00:01:15,760 --> 00:01:17,240 This is all the objects. 17 18 00:01:17,260 --> 00:01:19,120 So it's not the texture. 18 19 00:01:19,120 --> 00:01:21,190 It's really the object themselves. 19 20 00:01:21,430 --> 00:01:23,770 For example, we have a flying saucer. 20 21 00:01:23,770 --> 00:01:30,400 If I select here the flying saucer, and I have here an icon with the minus sign. 21 22 00:01:30,430 --> 00:01:32,440 If I click on it, that is a plus now. 22 23 00:01:32,440 --> 00:01:39,820 So I'm going to twirl, untwirl the menu and we see that our flying saucer contains all those object. 23 24 00:01:40,600 --> 00:01:43,500 And in the scene here I can move it around. 24 25 00:01:44,260 --> 00:01:45,720 I am going to move everything. 25 26 00:01:45,970 --> 00:01:49,900 OK, so if I'm going to take for example, the cone 26 27 00:01:50,830 --> 00:01:51,640 What is the cone? 27 28 00:01:51,730 --> 00:01:54,160 The cone is this little thing here. 28 29 00:01:55,770 --> 00:02:04,020 I can move it around this way, so it's important to see that everything you can see here is there 29 30 00:02:04,020 --> 00:02:06,680 everything that's here is there. 30 31 00:02:07,350 --> 00:02:11,990 There is a direct relationship between the object manager and the viewport. 31 32 00:02:12,870 --> 00:02:15,030 Then we have here the attribute manager. 32 33 00:02:15,030 --> 00:02:21,930 The attribute manager is the place you are going to make change or change settings to your object. 33 34 00:02:22,170 --> 00:02:23,610 For example, our cone here, 34 35 00:02:25,740 --> 00:02:29,640 wWhich looks like that, I can change the top radius 35 36 00:02:30,000 --> 00:02:30,450 You see? 36 37 00:02:31,380 --> 00:02:33,420 I can change the bottom radius. 37 38 00:02:34,530 --> 00:02:36,950 Everything's going to change accordingly. 38 39 00:02:39,170 --> 00:02:44,090 The attribute manager is one of the most important window because it's going to take the attributes, 39 40 00:02:44,110 --> 00:02:44,780 of everything. 40 41 00:02:44,900 --> 00:02:50,720 So it's going to take the attributes of any object here, but also going to take the attributes of a 41 42 00:02:50,720 --> 00:02:53,900 light or a texture. 42 43 00:02:53,900 --> 00:02:55,070 a material, 43 44 00:02:56,380 --> 00:03:03,910 or any panel, so if I go here, on "option" and "configure", so don't worry about that, we'll see that 44 45 00:03:03,910 --> 00:03:04,840 in detail later. 45 46 00:03:05,020 --> 00:03:10,300 But if I click here on "Configure" in our viewport, we see everything here. 46 47 00:03:12,430 --> 00:03:20,350 We'll see that more in depth later in the future chapter, then we have here the material manager, the 47 48 00:03:20,350 --> 00:03:23,370 material manager is going to list all the materials in the scene. 48 49 00:03:23,800 --> 00:03:27,660 So we have our body, our glass and so on. 49 50 00:03:27,670 --> 00:03:33,430 Every time I click on one of these material, I have the options here in the attribute manager. 50 51 00:03:36,680 --> 00:03:41,450 This is a timeline : the timeline is going to show us the time in the scene. 51 52 00:03:41,480 --> 00:03:48,570 So if I click on the rectangular marquee, I'm going to scrub along the timeline and advance 52 53 00:03:48,590 --> 00:03:49,090 in time. 53 54 00:03:49,430 --> 00:03:53,090 I don't see anything happening here because there is no animation. 54 55 00:03:53,270 --> 00:03:55,930 So I can cruise around here, 55 56 00:03:55,940 --> 00:04:00,290 It doesn't matter because it's a constant state of the scene, 56 57 00:04:00,470 --> 00:04:01,430 there is no animation. 57 58 00:04:02,790 --> 00:04:04,830 Going back here to zero. 58 59 00:04:06,540 --> 00:04:13,440 And then we have all the toolbar. I finish by the toolbar because those are the tools you are going to 59 60 00:04:13,440 --> 00:04:17,310 see in in later lesson. 60 61 00:04:18,130 --> 00:04:25,180 The top toolbar here is the toolbar where we have the main icons. Here, this is undo redo. 61 62 00:04:25,180 --> 00:04:26,670 So I don't need to explain those. 62 63 00:04:27,070 --> 00:04:29,930 Here are the selection tools section. 63 64 00:04:29,950 --> 00:04:33,610 And here this is a move tool, scale and rotate tools. 64 65 00:04:34,510 --> 00:04:38,710 X, Y, Z are the axis of the world just to restrict movement. 65 66 00:04:39,370 --> 00:04:42,430 We have here the rendering icons. 66 67 00:04:42,460 --> 00:04:46,500 So if I just click here, it's going to render the scene inside 67 68 00:04:46,550 --> 00:04:47,170 my viewport. 68 69 00:04:48,690 --> 00:04:54,420 If I click here, it's going to render to the external viewport : the picture viewer. 69 70 00:04:55,720 --> 00:04:57,130 I'm going to click it and 70 71 00:04:58,680 --> 00:04:59,670 start the rendering. 71 72 00:05:03,700 --> 00:05:06,720 And here are all the buttons to create 72 73 00:05:08,430 --> 00:05:09,560 object in the scene. 73 74 00:05:09,690 --> 00:05:17,160 So if I click and hold every time you can see that tiny little arrow here you see on the corner, every 74 75 00:05:17,160 --> 00:05:22,750 time I hold, I can have that menu, some menu with several objects. 75 76 00:05:23,010 --> 00:05:29,390 So this is the primitive object to create object like cube, cone, cylinder and so on. 76 77 00:05:29,880 --> 00:05:31,880 And we have here the splines 77 78 00:05:32,280 --> 00:05:36,630 So to create a spline, which are, if you want, illustrator files 78 79 00:05:37,730 --> 00:05:45,230 vector objects to the object and here are all sorts of different object generators and so on, you can 79 80 00:05:45,230 --> 00:05:46,480 note they are green. 80 81 00:05:47,030 --> 00:05:48,050 Those are blue. 81 82 00:05:49,190 --> 00:05:51,070 It's color coded : it's important. 82 83 00:05:51,100 --> 00:05:55,460 We'll see that later and we have a lot of other tools. 83 84 00:05:55,630 --> 00:06:03,700 Those are the volume tools, those are the fields tool and so on; the scene tools, different tools. 84 85 00:06:04,150 --> 00:06:07,930 If you're on cinema4D lite, don't worry, 85 86 00:06:08,200 --> 00:06:14,050 you don't have that many tools for a good reason because it's Cinema 4D "Lite" 86 87 00:06:14,070 --> 00:06:17,660 So you don't have most of these deformers 87 88 00:06:17,680 --> 00:06:19,830 You don't have the volume at all. 88 89 00:06:20,380 --> 00:06:22,810 You have only a few of those objects. 89 90 00:06:23,730 --> 00:06:29,820 So don't worry about it, that's Cinema4D Lite, and with "Studio" , you have everything, 90 91 00:06:29,820 --> 00:06:30,360 of course. 91 92 00:06:32,430 --> 00:06:37,320 Finally, we have the left toolbar here, the left toolbar is the component toolbar. 92 93 00:06:37,350 --> 00:06:41,050 So this is the object mode, texture mode, 93 94 00:06:41,340 --> 00:06:44,780 This is the point, edge, and polygons mode. 94 95 00:06:44,970 --> 00:06:52,230 I won't explain those now because it's really about modeling and we're not going to model anytime soon. 95 96 00:06:52,530 --> 00:06:55,800 But you're going to change the component of object. 96 97 00:06:55,950 --> 00:07:00,380 For example, if I take out this object here, this is a boolean. 97 98 00:07:00,390 --> 00:07:06,450 You see, I selected it and in the object manager, I can see here we have our bool again. 98 99 00:07:06,450 --> 00:07:10,790 I will explain everything about the object manager in the according video. 99 100 00:07:11,160 --> 00:07:16,210 So the Boolean is selected here and this is the component. 100 101 00:07:16,290 --> 00:07:21,960 If I select another component like the point, I will be able to 101 102 00:07:22,880 --> 00:07:28,490 change the points or the edge or the polygons of that object. 102 103 00:07:28,790 --> 00:07:37,820 So let's go back to the object mode, which is the whole object. And here is the solo button, the snapping 103 104 00:07:37,820 --> 00:07:43,850 tool and the grid, I won't explain those, we will see that later. 104 105 00:07:45,000 --> 00:07:47,570 And of course, we have all the menu here. 105 106 00:07:49,210 --> 00:07:57,640 So basically, you can do almost everything without ever touching the menu, because many of the things 106 107 00:07:57,640 --> 00:08:03,790 we have here are in the menu, for example, in "create" we can find the "primitives" 107 108 00:08:04,120 --> 00:08:06,430 Those are exactly the same primitives. 108 109 00:08:06,430 --> 00:08:07,600 We have in this menu 109 110 00:08:08,990 --> 00:08:10,540 here 110 111 00:08:11,810 --> 00:08:13,570 And we have many, many menus 111 112 00:08:14,530 --> 00:08:16,690 Doing exactly what the name tell. 112 113 00:08:16,840 --> 00:08:23,950 So this spline menu is about spline, all the different tools and so on 113 114 00:08:23,950 --> 00:08:27,510 I just would like to finish about the window menu, which is very important. 114 115 00:08:28,060 --> 00:08:34,300 The window menu is going to show us the different windows already inside the scene 115 116 00:08:34,750 --> 00:08:41,630 for example, the content browser here, it's in blue because it's already there 116 117 00:08:41,710 --> 00:08:44,900 This is the panel we are we have here. 117 118 00:08:44,920 --> 00:08:53,050 So if I click, this the object manager, this is 118 119 00:08:53,470 --> 00:08:54,200 the content browser. 119 120 00:08:54,220 --> 00:08:56,470 It's going to create another content browser 120 121 00:08:57,410 --> 00:09:04,130 And you can have different window here : project asset inspector, for example, which is going to list 121 122 00:09:04,130 --> 00:09:11,700 all the materials in the scene and so on, any time you can create some more views, 122 123 00:09:12,740 --> 00:09:20,240 by just going here and at the bottom, we have all the different files already loaded inside Cinema 4D 123 124 00:09:20,310 --> 00:09:21,860 So that's very important because 124 125 00:09:23,240 --> 00:09:30,240 To the opposite of different 3D software, you can have several files loaded inside one application. 125 126 00:09:30,560 --> 00:09:38,660 So this one Cinema 4D instance, has all those files 126 127 00:09:38,660 --> 00:09:39,440 already loaded. 127 128 00:09:39,560 --> 00:09:42,830 So I'm here on the flying saucer C4D 128 129 00:09:42,830 --> 00:09:44,630 I can then go the Asteroid Field Simple 129 130 00:09:44,840 --> 00:09:47,270 By clicking here. 130 131 00:09:47,270 --> 00:09:49,730 I'm switching from one scene to another. 131 132 00:09:49,850 --> 00:09:51,740 Here I can demonstrate 132 133 00:09:52,960 --> 00:09:55,990 our timeline and you see our animation. 133 134 00:09:57,980 --> 00:10:00,320 Here, obviously, I'm going to play the animation. 134 135 00:10:02,070 --> 00:10:03,090 And we can see our 135 136 00:10:04,220 --> 00:10:05,950 flying saucer cruising around. 136 137 00:10:07,460 --> 00:10:08,390 And I can change 137 138 00:10:10,330 --> 00:10:13,210 To any scene I want 138 139 00:10:13,240 --> 00:10:20,040 So let's go back to our flying saucer, to see our scene with the flying saucer on the parking lot. 139 140 00:10:22,320 --> 00:10:30,870 So it will take time for you to get used to all those icons or those windows, but it's pretty easy. 140 141 00:10:30,900 --> 00:10:35,240 Cinema 4D is very straightforward this way because everything is under your eye. 141 142 00:10:35,370 --> 00:10:42,720 And if you're missing some component, it will be probably here in the window menu where you can have 142 143 00:10:42,720 --> 00:10:44,370 all the other tools. 143 144 00:10:45,750 --> 00:10:50,310 So you'll get used to it throughout the tutorials. 144 145 00:10:51,330 --> 00:10:55,780 Don't hesitate to go back here to see or the description of the different windows. 145 146 00:10:56,340 --> 00:10:57,780 And now let's go further. 14212

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