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In this first video, we're going to get acquainted with the interface of cinema 4D.
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Cinema 4D is a 3D software,
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so it has a lot of functions, a lot of buttons everywhere.
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It can be very confusing for someone who just started. If you are coming from another 3D software it would
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be much easier because it's almost the same.
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It's just different.
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So I'll take the approach that you are new to 3D and go really step by step.
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So the main window we can see here is the viewport.
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We see our 3D scene inside.
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So I'm not going to explain how I am orbiting, navigating around the scene,
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we'll see that later. In the viewport, you are going to do everything.
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So you're going to model, you're going to light, you're going to see what you get.
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It is obviously a very important window you have always under your eyes.
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Then we have the object manager, the object manager is this thing here : we have many objects inside.
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Those objects are the same as we see here.
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So it's how you're going to organize your scene, your assets.
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This is all the objects.
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So it's not the texture.
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It's really the object themselves.
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For example, we have a flying saucer.
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If I select here the flying saucer, and I have here an icon with the minus sign.
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If I click on it, that is a plus now.
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So I'm going to twirl, untwirl the menu and we see that our flying saucer contains all those object.
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And in the scene here I can move it around.
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I am going to move everything.
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OK, so if I'm going to take for example, the cone
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What is the cone?
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The cone is this little thing here.
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I can move it around this way, so it's important to see that everything you can see here is there
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everything that's here is there.
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There is a direct relationship between the object manager and the viewport.
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Then we have here the attribute manager.
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The attribute manager is the place you are going to make change or change settings to your object.
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For example, our cone here,
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wWhich looks like that, I can change the top radius
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You see?
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I can change the bottom radius.
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Everything's going to change accordingly.
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The attribute manager is one of the most important window because it's going to take the attributes,
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of everything.
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So it's going to take the attributes of any object here, but also going to take the attributes of a
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light or a texture.
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a material,
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or any panel, so if I go here, on "option" and "configure", so don't worry about that, we'll see that
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in detail later.
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But if I click here on "Configure" in our viewport, we see everything here.
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We'll see that more in depth later in the future chapter, then we have here the material manager, the
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material manager is going to list all the materials in the scene.
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So we have our body, our glass and so on.
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Every time I click on one of these material, I have the options here in the attribute manager.
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This is a timeline : the timeline is going to show us the time in the scene.
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So if I click on the rectangular marquee, I'm going to scrub along the timeline and advance
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in time.
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I don't see anything happening here because there is no animation.
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So I can cruise around here,
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It doesn't matter because it's a constant state of the scene,
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there is no animation.
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Going back here to zero.
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And then we have all the toolbar. I finish by the toolbar because those are the tools you are going to
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see in in later lesson.
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The top toolbar here is the toolbar where we have the main icons. Here, this is undo redo.
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So I don't need to explain those.
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Here are the selection tools section.
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And here this is a move tool, scale and rotate tools.
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X, Y, Z are the axis of the world just to restrict movement.
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We have here the rendering icons.
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So if I just click here, it's going to render the scene inside
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my viewport.
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If I click here, it's going to render to the external viewport : the picture viewer.
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I'm going to click it and
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start the rendering.
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And here are all the buttons to create
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object in the scene.
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So if I click and hold every time you can see that tiny little arrow here you see on the corner, every
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time I hold, I can have that menu, some menu with several objects.
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So this is the primitive object to create object like cube, cone, cylinder and so on.
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And we have here the splines
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So to create a spline, which are, if you want, illustrator files
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vector objects to the object and here are all sorts of different object generators and so on, you can
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note they are green.
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Those are blue.
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It's color coded : it's important.
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We'll see that later and we have a lot of other tools.
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Those are the volume tools, those are the fields tool and so on; the scene tools, different tools.
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If you're on cinema4D lite, don't worry,
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you don't have that many tools for a good reason because it's Cinema 4D "Lite"
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So you don't have most of these deformers
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You don't have the volume at all.
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You have only a few of those objects.
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So don't worry about it, that's Cinema4D Lite, and with "Studio" , you have everything,
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of course.
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Finally, we have the left toolbar here, the left toolbar is the component toolbar.
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So this is the object mode, texture mode,
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This is the point, edge, and polygons mode.
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I won't explain those now because it's really about modeling and we're not going to model anytime soon.
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But you're going to change the component of object.
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For example, if I take out this object here, this is a boolean.
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You see, I selected it and in the object manager, I can see here we have our bool again.
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I will explain everything about the object manager in the according video.
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So the Boolean is selected here and this is the component.
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If I select another component like the point, I will be able to
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change the points or the edge or the polygons of that object.
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So let's go back to the object mode, which is the whole object. And here is the solo button, the snapping
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tool and the grid, I won't explain those, we will see that later.
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And of course, we have all the menu here.
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So basically, you can do almost everything without ever touching the menu, because many of the things
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we have here are in the menu, for example, in "create" we can find the "primitives"
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Those are exactly the same primitives.
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We have in this menu
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here
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And we have many, many menus
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Doing exactly what the name tell.
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So this spline menu is about spline, all the different tools and so on
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I just would like to finish about the window menu, which is very important.
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The window menu is going to show us the different windows already inside the scene
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for example, the content browser here, it's in blue because it's already there
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This is the panel we are we have here.
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So if I click, this the object manager, this is
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the content browser.
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It's going to create another content browser
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And you can have different window here : project asset inspector, for example, which is going to list
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all the materials in the scene and so on, any time you can create some more views,
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by just going here and at the bottom, we have all the different files already loaded inside Cinema 4D
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So that's very important because
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To the opposite of different 3D software, you can have several files loaded inside one application.
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So this one Cinema 4D instance, has all those files
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already loaded.
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So I'm here on the flying saucer C4D
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I can then go the Asteroid Field Simple
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By clicking here.
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I'm switching from one scene to another.
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Here I can demonstrate
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our timeline and you see our animation.
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Here, obviously, I'm going to play the animation.
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And we can see our
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flying saucer cruising around.
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And I can change
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To any scene I want
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So let's go back to our flying saucer, to see our scene with the flying saucer on the parking lot.
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So it will take time for you to get used to all those icons or those windows, but it's pretty easy.
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Cinema 4D is very straightforward this way because everything is under your eye.
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And if you're missing some component, it will be probably here in the window menu where you can have
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all the other tools.
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So you'll get used to it throughout the tutorials.
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Don't hesitate to go back here to see or the description of the different windows.
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And now let's go further.
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