All language subtitles for 10. The Loop, Ring, Outline, Path and Fill Selections

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These are the user uploaded subtitles that are being translated: 1 00:00:00,210 --> 00:00:04,560 In this video, we're going to explore all those very useful function. 2 00:00:05,850 --> 00:00:12,660 Let's start with the selection of group selection is going to work on any model, so polygon edges are 3 00:00:12,660 --> 00:00:15,630 points, it's useful for each one of these models. 4 00:00:15,900 --> 00:00:21,460 So let's see, with the polygon loop, selection is going to create a loop selection, obviously. 5 00:00:21,780 --> 00:00:22,710 So what is that? 6 00:00:22,830 --> 00:00:27,840 If I'm going to select, for example, this way, I'm going to select that batch of polygon, then you 7 00:00:27,840 --> 00:00:30,510 had to be careful the way you're going to move your mouse. 8 00:00:30,600 --> 00:00:32,100 So this way. 9 00:00:32,130 --> 00:00:33,000 Left, right. 10 00:00:33,000 --> 00:00:36,780 I'm going to select quite a selection based left, right. 11 00:00:37,120 --> 00:00:41,280 And I'm going up it's going to select up from the airport position. 12 00:00:42,090 --> 00:00:45,520 And a selection is just a flow of polygons. 13 00:00:45,540 --> 00:00:47,020 So here it's very easy to see. 14 00:00:47,080 --> 00:00:49,110 It works this way. 15 00:00:49,140 --> 00:00:55,110 It can be a bit strange because we have a flow polygon following. 16 00:00:56,430 --> 00:00:57,000 All that. 17 00:00:58,540 --> 00:00:59,410 And if you. 18 00:01:00,960 --> 00:01:07,440 Look at the the flow, the flow, the predicament, if you follow the that line, you will see that 19 00:01:07,440 --> 00:01:08,130 it makes sense. 20 00:01:08,220 --> 00:01:10,120 It's just following this path. 21 00:01:11,190 --> 00:01:16,260 So here, for example, it's much easier to use it just for the neck. 22 00:01:17,280 --> 00:01:22,580 I'm going to create a seduction here and holding shift, I'm going to create a seduction here for the 23 00:01:22,620 --> 00:01:27,630 for the arm and that I can create another seduction here for the arm. 24 00:01:29,850 --> 00:01:32,540 It worked out the same way in edges of. 25 00:01:34,520 --> 00:01:40,820 Very, very often we use it edges model selecting this point, and obviously it's going to work the 26 00:01:40,820 --> 00:01:42,120 same way here in points. 27 00:01:44,180 --> 00:01:47,600 Let's go back to the edges and I'm going to use something else. 28 00:01:47,630 --> 00:01:50,580 So let's go back here to our points of action. 29 00:01:50,600 --> 00:01:57,080 I'm going to deselect or let's go back to the edges and see the option, which has some very interesting 30 00:01:57,080 --> 00:02:01,230 options here, which would give us top US selections that have created that selection. 31 00:02:01,910 --> 00:02:07,910 And now, if I'm going to use stop selection, if I'm going to create a selection this way, it's going 32 00:02:07,910 --> 00:02:10,960 to to stop selection here. 33 00:02:11,450 --> 00:02:12,720 So let's do something else. 34 00:02:13,040 --> 00:02:16,050 I'm going to create another section right here. 35 00:02:16,730 --> 00:02:22,310 Now, if I'm going to create a selection here, because it upsets that extent, it's going to create 36 00:02:22,910 --> 00:02:23,690 that section. 37 00:02:25,100 --> 00:02:29,720 She's very useful, for example, when you are going to unwrap the movie on a character. 38 00:02:33,110 --> 00:02:39,740 We have a very similar option, which is here, stop a noncredit and stop at Palsson, stop at polls, 39 00:02:39,740 --> 00:02:44,410 for example, is going to to stop the selection somewhere here. 40 00:02:44,420 --> 00:02:47,420 You can see here it doesn't follow the flu. 41 00:02:48,330 --> 00:02:50,780 So here I can have some different. 42 00:02:53,160 --> 00:02:56,050 Loop's are going to create this one, which is very interesting. 43 00:02:56,070 --> 00:02:56,880 I couldn't do it. 44 00:02:58,180 --> 00:03:04,430 If unchecked, everything, as you can see, so let's direct everything, as you can see, a conduit. 45 00:03:07,810 --> 00:03:13,810 Stubborn and quiet, just going to step on every time you encounter a triangle or Anggun. 46 00:03:15,020 --> 00:03:21,020 The option of the same hair appointment, but you don't have the stuff at Noncredit when you're putting 47 00:03:21,020 --> 00:03:21,560 on Madame. 48 00:03:24,410 --> 00:03:26,160 The ring seduction is very similar. 49 00:03:26,870 --> 00:03:28,880 Let's go to the edge of the action ring. 50 00:03:28,880 --> 00:03:31,880 Seduction is going to create just a seduction based on ring. 51 00:03:32,030 --> 00:03:38,990 So it's very useful, for example, to take all these polygons and going to increase this way, the 52 00:03:38,990 --> 00:03:39,500 seduction. 53 00:03:47,010 --> 00:03:50,790 With that kind of reaction, for example, I could just hear the. 54 00:03:52,100 --> 00:03:56,480 Etiquette, which are just going to add more selection along this way. 55 00:03:56,800 --> 00:03:59,630 You see, it's it's being done very quickly this way. 56 00:04:01,070 --> 00:04:07,320 So let's go back the ring seduction has the same option as the other. 57 00:04:07,340 --> 00:04:08,710 So I want to explain it again. 58 00:04:09,860 --> 00:04:11,480 Then we have the outline section. 59 00:04:11,570 --> 00:04:14,770 The outline selection is going to select an outline of Polygon. 60 00:04:15,470 --> 00:04:21,390 So the outline of the pregnant address polygons, which are not connected to anything. 61 00:04:21,410 --> 00:04:27,950 So here on our character, it's only here the nostril, as you can see it here, it's going to select 62 00:04:27,950 --> 00:04:28,510 all those. 63 00:04:28,970 --> 00:04:32,150 Those are the holes inside the character. 64 00:04:33,080 --> 00:04:38,560 If I'm going to create, for example, something else, let's create Kubel. 65 00:04:38,930 --> 00:04:46,880 I'm going to solve it h to frame it, see to to make it editable. 66 00:04:47,510 --> 00:04:48,410 I'm going to. 67 00:04:50,210 --> 00:04:56,420 Selecter, that pretty girl, you raise it, nothing going to use it outlines the reaction, it's going 68 00:04:56,420 --> 00:04:57,710 to create that outliner. 69 00:04:58,430 --> 00:05:05,970 Please note that the outline solution is always going to work in Edmodo, not in production mode. 70 00:05:06,200 --> 00:05:10,970 So that would be very useful to use another command, for example, which is the close polygon hole. 71 00:05:12,180 --> 00:05:14,400 And now our mission is whole again. 72 00:05:15,240 --> 00:05:20,040 I'm going to raise that cube and let's go back here to the whole thing. 73 00:05:21,440 --> 00:05:27,920 I'm going to take them out, our buddy, the field selection is very interesting, the field selection 74 00:05:27,920 --> 00:05:30,830 is going to field a selection based on another selection. 75 00:05:30,860 --> 00:05:36,710 So here, for example, we have already a selection based on the neck here. 76 00:05:38,370 --> 00:05:45,960 And if I use the fuel section, you can see it's going to create this friction based on those long polygons, 77 00:05:46,710 --> 00:05:50,200 outside of that, it can be the other way, this way, for example. 78 00:05:50,400 --> 00:05:52,680 So let's select the head this way. 79 00:05:53,160 --> 00:05:55,980 Very easy to have a selection based on that. 80 00:05:58,250 --> 00:05:59,180 Let's go back here. 81 00:05:59,210 --> 00:06:06,620 I'm going to deselect all along and use our loop's addiction to create a loop's addiction here. 82 00:06:07,550 --> 00:06:09,650 I'm going to create another one here. 83 00:06:12,760 --> 00:06:13,540 Another one in. 84 00:06:14,650 --> 00:06:22,690 And last one here now, if I'm going to use the field selection, I can create very easily some selection 85 00:06:22,690 --> 00:06:25,510 based here on the torso that go back. 86 00:06:26,890 --> 00:06:30,030 I could create a selection based on the armor. 87 00:06:31,570 --> 00:06:38,230 The legs, the other arm, the head only with those directions, so it's very easy here, I could create 88 00:06:38,230 --> 00:06:42,610 that section and then inverted to have everything but the torso. 89 00:06:45,110 --> 00:06:48,320 This is a very, very efficient way to create seduction. 90 00:06:50,020 --> 00:06:55,330 All the stories have shortcuts, the selection is you, Al Green said. 91 00:06:55,360 --> 00:06:59,340 Shouldn't you be outlining UCU filled selection? 92 00:06:59,350 --> 00:07:00,010 You f. 93 00:07:01,600 --> 00:07:09,700 So if I'm going here to create that kind of friction even faster, so let's deselect everything control 94 00:07:09,820 --> 00:07:10,690 shift a. 95 00:07:12,350 --> 00:07:19,580 Then I'm going to use the loop selection, which is, you know, you, Al, if I'm going to hit you, 96 00:07:19,760 --> 00:07:22,220 I have all the comments available. 97 00:07:22,610 --> 00:07:29,030 You l I'm going to select you l I'm going to select this selection. 98 00:07:30,850 --> 00:07:39,040 And that's addiction, and now you have to create that addiction, so you see it's very easy to create 99 00:07:39,070 --> 00:07:43,480 a whole it this way, it's going to be easier. 100 00:07:43,990 --> 00:07:50,150 So here I hit shift, which which is going to add this addiction. 101 00:07:50,200 --> 00:07:51,070 Let's go back here. 102 00:07:53,350 --> 00:07:57,910 If I'm going to hit control, it's going to deselect, as you can see. 103 00:07:58,840 --> 00:08:02,380 So it's very easy, again, this way to create our solution. 104 00:08:06,000 --> 00:08:12,630 The last election tool is here, the best selection, so the best solution is only going to work on 105 00:08:13,410 --> 00:08:16,800 Edmodo, let's deselect everything. 106 00:08:17,580 --> 00:08:22,200 I just activated the axis about exeunt so I deactivate. 107 00:08:22,680 --> 00:08:28,590 And now the pass selection is going to create a selection based on the pass. 108 00:08:29,040 --> 00:08:30,780 So that's a very useful tool. 109 00:08:31,990 --> 00:08:34,750 Very easy to create that kind of seduction. 110 00:08:37,210 --> 00:08:41,560 And now, if I'm going to use a fuel solution, I can create a solution based on that solution. 111 00:08:43,180 --> 00:08:46,630 Let's go back to the edit, to the pass, deselect everything 112 00:08:49,510 --> 00:08:54,340 our position have summer options, as you can see, you can hear the life path. 113 00:08:54,850 --> 00:08:56,740 Solar light path is going to do that. 114 00:08:58,530 --> 00:08:59,850 We have the free path. 115 00:09:00,910 --> 00:09:07,590 The free pass is going to create the shortest way from this way to the other, so it's very easy with 116 00:09:07,600 --> 00:09:13,820 a free pass to create a straight line, very, very useful if I want to add that best radio address. 117 00:09:13,840 --> 00:09:14,590 Hold shift. 118 00:09:18,860 --> 00:09:20,150 Life after death. 119 00:09:21,600 --> 00:09:24,780 He's going to create the shortest way based on a line of. 120 00:09:30,200 --> 00:09:34,400 And there one simple edge is going to create edge loop based. 121 00:09:35,550 --> 00:09:39,510 On a bus, so it's very, very similar to the loop's addiction. 122 00:09:40,820 --> 00:09:43,490 Let's go back to the free pass, which is the most. 123 00:09:45,130 --> 00:09:45,850 Useful. 124 00:09:46,300 --> 00:09:52,930 The one you're going to use most of the time so you can create that kind of person easily with the Muftah 125 00:09:52,930 --> 00:09:59,410 also, if you're going to create use your move to and select, for example, this section by holding 126 00:10:00,100 --> 00:10:00,870 control. 127 00:10:01,090 --> 00:10:07,530 So come in and make shift and clicking here, you're going to expand the base. 128 00:10:07,870 --> 00:10:12,090 So that would be very easy to create that kind of seduction this way. 129 00:10:12,670 --> 00:10:18,250 And again, now I'm going to use a field selection to create the selection inside that selection. 130 00:10:22,460 --> 00:10:27,950 The less kind of selection is a from break its addiction, so it's not going to work here on our character 131 00:10:27,950 --> 00:10:31,150 because we don't have any edge breaking. 132 00:10:31,610 --> 00:10:35,930 So let's create something else to illustrate that. 133 00:10:36,170 --> 00:10:37,910 I'm going to create a new project. 134 00:10:38,300 --> 00:10:40,100 I'm going to create a sphere. 135 00:10:40,640 --> 00:10:45,440 And with the sphere, let's increase the segment. 136 00:10:46,800 --> 00:10:50,040 Make it a table, let's go to the edge. 137 00:10:50,640 --> 00:10:57,690 I'm going to double click here to have adverse selection and I'm going to right. 138 00:10:57,690 --> 00:11:00,060 Click and create a break from cheating. 139 00:11:01,260 --> 00:11:04,320 So this way now I have the functioning break. 140 00:11:04,320 --> 00:11:10,080 As you can see here, if I go back to our sphere, I'm going to direct everything. 141 00:11:12,880 --> 00:11:19,010 We had the front Brexit action, which is going to allow us to create to recreate destruction either 142 00:11:19,120 --> 00:11:24,250 from break and you can see it's going to select that from break this way. 143 00:11:26,550 --> 00:11:30,820 You can use also the front brake, but not using the brake. 144 00:11:31,680 --> 00:11:38,910 So, for example, let's go back to our section final if I'm going to use now the front brakes addiction. 145 00:11:40,670 --> 00:11:47,720 You can override the from break and use a funding angle, so it's going to create a seduction based 146 00:11:47,960 --> 00:11:50,840 on that seduction, as we can see. 147 00:11:53,130 --> 00:11:58,530 Do you want to create some patch of polygons based on the option I choose? 148 00:12:03,740 --> 00:12:12,800 It can be very useful if you have some some measure sometimes to create seduction of only a part of 149 00:12:12,800 --> 00:12:14,060 a bit of object. 150 00:12:18,060 --> 00:12:21,780 The last selection is very useful is the mayoral selection. 151 00:12:21,820 --> 00:12:29,720 So if I'm going to use the last election, I'm just going to create a natural selection here on the 152 00:12:29,730 --> 00:12:31,440 on our character. 153 00:12:31,710 --> 00:12:33,640 Maybe let's do something more useful. 154 00:12:33,660 --> 00:12:35,550 Let's go back to the edge selection. 155 00:12:35,880 --> 00:12:38,150 I'm going to use the loop selection. 156 00:12:38,580 --> 00:12:45,020 I'm going to stop at polls so that I can create a selection based on that. 157 00:12:45,870 --> 00:12:47,230 And now this way. 158 00:12:47,520 --> 00:12:52,200 OK, now, if I wanted to do create the same selection the other way, I would have to do everything 159 00:12:52,200 --> 00:12:55,530 again or I'm going to use the mirror selection. 160 00:12:55,980 --> 00:12:57,530 Mirror selection has some option. 161 00:12:58,530 --> 00:13:05,680 It's going to mirror the selection based on the object and the mirror plane, which is Z Y. 162 00:13:05,880 --> 00:13:08,280 So this is that why it's going to work? 163 00:13:08,730 --> 00:13:09,750 Let's click, OK? 164 00:13:11,510 --> 00:13:13,610 And I'm going to increase the tolerance. 165 00:13:14,890 --> 00:13:20,170 And now have the U.S. now using the fuels reaction shift. 166 00:13:21,640 --> 00:13:27,160 I'm going to add the solution to the previous election I had going back here to the edge of addiction 167 00:13:27,160 --> 00:13:27,740 shift. 168 00:13:27,760 --> 00:13:29,590 I'm going to add again this addiction. 169 00:13:33,440 --> 00:13:39,260 So the restrictions is very useful, you can use it on object access, what access you had the different. 170 00:13:40,440 --> 00:13:47,880 Mirror plane based here on your axis and the solution, but to add, subtract our free section here, 171 00:13:47,880 --> 00:13:51,990 if I'm going to use a flip selection, for example, I'm just going to flip the section. 172 00:13:52,230 --> 00:13:53,310 So it's a very useful. 16014

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