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In this video, we're going to explore all those very useful function.
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Let's start with the selection of group selection is going to work on any model, so polygon edges are
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points, it's useful for each one of these models.
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So let's see, with the polygon loop, selection is going to create a loop selection, obviously.
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So what is that?
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If I'm going to select, for example, this way, I'm going to select that batch of polygon, then you
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had to be careful the way you're going to move your mouse.
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So this way.
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Left, right.
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I'm going to select quite a selection based left, right.
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And I'm going up it's going to select up from the airport position.
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And a selection is just a flow of polygons.
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So here it's very easy to see.
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It works this way.
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It can be a bit strange because we have a flow polygon following.
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All that.
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And if you.
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Look at the the flow, the flow, the predicament, if you follow the that line, you will see that
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it makes sense.
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It's just following this path.
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So here, for example, it's much easier to use it just for the neck.
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I'm going to create a seduction here and holding shift, I'm going to create a seduction here for the
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for the arm and that I can create another seduction here for the arm.
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It worked out the same way in edges of.
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Very, very often we use it edges model selecting this point, and obviously it's going to work the
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same way here in points.
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Let's go back to the edges and I'm going to use something else.
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So let's go back here to our points of action.
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I'm going to deselect or let's go back to the edges and see the option, which has some very interesting
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options here, which would give us top US selections that have created that selection.
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And now, if I'm going to use stop selection, if I'm going to create a selection this way, it's going
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to to stop selection here.
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So let's do something else.
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I'm going to create another section right here.
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Now, if I'm going to create a selection here, because it upsets that extent, it's going to create
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that section.
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She's very useful, for example, when you are going to unwrap the movie on a character.
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We have a very similar option, which is here, stop a noncredit and stop at Palsson, stop at polls,
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for example, is going to to stop the selection somewhere here.
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You can see here it doesn't follow the flu.
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So here I can have some different.
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Loop's are going to create this one, which is very interesting.
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I couldn't do it.
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If unchecked, everything, as you can see, so let's direct everything, as you can see, a conduit.
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Stubborn and quiet, just going to step on every time you encounter a triangle or Anggun.
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The option of the same hair appointment, but you don't have the stuff at Noncredit when you're putting
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on Madame.
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The ring seduction is very similar.
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Let's go to the edge of the action ring.
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Seduction is going to create just a seduction based on ring.
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So it's very useful, for example, to take all these polygons and going to increase this way, the
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seduction.
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With that kind of reaction, for example, I could just hear the.
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Etiquette, which are just going to add more selection along this way.
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You see, it's it's being done very quickly this way.
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So let's go back the ring seduction has the same option as the other.
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So I want to explain it again.
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Then we have the outline section.
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The outline selection is going to select an outline of Polygon.
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So the outline of the pregnant address polygons, which are not connected to anything.
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So here on our character, it's only here the nostril, as you can see it here, it's going to select
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all those.
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Those are the holes inside the character.
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If I'm going to create, for example, something else, let's create Kubel.
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I'm going to solve it h to frame it, see to to make it editable.
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I'm going to.
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Selecter, that pretty girl, you raise it, nothing going to use it outlines the reaction, it's going
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to create that outliner.
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Please note that the outline solution is always going to work in Edmodo, not in production mode.
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So that would be very useful to use another command, for example, which is the close polygon hole.
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And now our mission is whole again.
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I'm going to raise that cube and let's go back here to the whole thing.
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I'm going to take them out, our buddy, the field selection is very interesting, the field selection
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is going to field a selection based on another selection.
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So here, for example, we have already a selection based on the neck here.
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And if I use the fuel section, you can see it's going to create this friction based on those long polygons,
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outside of that, it can be the other way, this way, for example.
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So let's select the head this way.
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Very easy to have a selection based on that.
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Let's go back here.
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I'm going to deselect all along and use our loop's addiction to create a loop's addiction here.
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I'm going to create another one here.
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Another one in.
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And last one here now, if I'm going to use the field selection, I can create very easily some selection
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based here on the torso that go back.
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I could create a selection based on the armor.
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The legs, the other arm, the head only with those directions, so it's very easy here, I could create
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that section and then inverted to have everything but the torso.
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This is a very, very efficient way to create seduction.
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All the stories have shortcuts, the selection is you, Al Green said.
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Shouldn't you be outlining UCU filled selection?
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You f.
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So if I'm going here to create that kind of friction even faster, so let's deselect everything control
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shift a.
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Then I'm going to use the loop selection, which is, you know, you, Al, if I'm going to hit you,
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I have all the comments available.
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You l I'm going to select you l I'm going to select this selection.
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And that's addiction, and now you have to create that addiction, so you see it's very easy to create
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a whole it this way, it's going to be easier.
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So here I hit shift, which which is going to add this addiction.
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Let's go back here.
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If I'm going to hit control, it's going to deselect, as you can see.
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So it's very easy, again, this way to create our solution.
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The last election tool is here, the best selection, so the best solution is only going to work on
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Edmodo, let's deselect everything.
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I just activated the axis about exeunt so I deactivate.
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And now the pass selection is going to create a selection based on the pass.
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So that's a very useful tool.
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Very easy to create that kind of seduction.
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And now, if I'm going to use a fuel solution, I can create a solution based on that solution.
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Let's go back to the edit, to the pass, deselect everything
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our position have summer options, as you can see, you can hear the life path.
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Solar light path is going to do that.
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We have the free path.
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The free pass is going to create the shortest way from this way to the other, so it's very easy with
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a free pass to create a straight line, very, very useful if I want to add that best radio address.
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Hold shift.
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Life after death.
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He's going to create the shortest way based on a line of.
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And there one simple edge is going to create edge loop based.
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On a bus, so it's very, very similar to the loop's addiction.
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Let's go back to the free pass, which is the most.
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Useful.
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The one you're going to use most of the time so you can create that kind of person easily with the Muftah
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also, if you're going to create use your move to and select, for example, this section by holding
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control.
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So come in and make shift and clicking here, you're going to expand the base.
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So that would be very easy to create that kind of seduction this way.
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And again, now I'm going to use a field selection to create the selection inside that selection.
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The less kind of selection is a from break its addiction, so it's not going to work here on our character
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because we don't have any edge breaking.
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So let's create something else to illustrate that.
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I'm going to create a new project.
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I'm going to create a sphere.
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And with the sphere, let's increase the segment.
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Make it a table, let's go to the edge.
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I'm going to double click here to have adverse selection and I'm going to right.
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Click and create a break from cheating.
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So this way now I have the functioning break.
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As you can see here, if I go back to our sphere, I'm going to direct everything.
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We had the front Brexit action, which is going to allow us to create to recreate destruction either
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from break and you can see it's going to select that from break this way.
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You can use also the front brake, but not using the brake.
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So, for example, let's go back to our section final if I'm going to use now the front brakes addiction.
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You can override the from break and use a funding angle, so it's going to create a seduction based
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on that seduction, as we can see.
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Do you want to create some patch of polygons based on the option I choose?
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It can be very useful if you have some some measure sometimes to create seduction of only a part of
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a bit of object.
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The last selection is very useful is the mayoral selection.
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So if I'm going to use the last election, I'm just going to create a natural selection here on the
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on our character.
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Maybe let's do something more useful.
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Let's go back to the edge selection.
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I'm going to use the loop selection.
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I'm going to stop at polls so that I can create a selection based on that.
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And now this way.
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OK, now, if I wanted to do create the same selection the other way, I would have to do everything
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again or I'm going to use the mirror selection.
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Mirror selection has some option.
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It's going to mirror the selection based on the object and the mirror plane, which is Z Y.
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So this is that why it's going to work?
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Let's click, OK?
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And I'm going to increase the tolerance.
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And now have the U.S. now using the fuels reaction shift.
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I'm going to add the solution to the previous election I had going back here to the edge of addiction
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shift.
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I'm going to add again this addiction.
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So the restrictions is very useful, you can use it on object access, what access you had the different.
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Mirror plane based here on your axis and the solution, but to add, subtract our free section here,
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if I'm going to use a flip selection, for example, I'm just going to flip the section.
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So it's a very useful.
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