All language subtitles for lesson069

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian Download
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:11,776 Alright so this is your very first unity 2 00:00:13,568 --> 00:00:15,360 I look a little bit overwhelming 3 00:00:15,616 --> 00:00:17,408 Don't get too nervous you 4 00:00:18,176 --> 00:00:18,944 Honestly 5 00:00:19,200 --> 00:00:20,992 All of these various tabs 6 00:00:21,248 --> 00:00:25,600 Names and icons once you figure out what they are it's really easy 7 00:00:25,856 --> 00:00:26,624 Understand 8 00:00:26,880 --> 00:00:30,976 And it's pretty easy to understand because things are pretty into it if inside of the unit 9 00:00:32,000 --> 00:00:33,024 Social breakdown 10 00:00:33,280 --> 00:00:35,328 The basics of each type 11 00:00:35,584 --> 00:00:36,864 This is the scene tab 12 00:00:37,376 --> 00:00:39,936 And this is basically the stage for your gay 13 00:00:40,448 --> 00:00:41,216 This is where you're going 14 00:00:41,472 --> 00:00:44,288 Layout various game objects that dude 15 00:00:44,544 --> 00:00:46,592 Things moving around position things 16 00:00:47,104 --> 00:00:50,176 And then obviously you can have a camera that moves 17 00:00:50,688 --> 00:00:51,968 As you play your game 18 00:00:52,480 --> 00:00:53,760 So we collapse are 19 00:00:54,016 --> 00:00:58,112 Simple scene here you can never say we have a main camera on Earth 20 00:00:58,624 --> 00:01:00,269 We Gotta just select this cam 21 00:01:00,271 --> 00:01:02,747 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 22 00:01:02,748 --> 00:01:04,256 And this is the only thing that's in our default scene 23 00:01:04,512 --> 00:01:05,280 That unit 24 00:01:05,536 --> 00:01:06,560 Created for us 25 00:01:07,328 --> 00:01:08,608 So this is the scene tab 26 00:01:09,120 --> 00:01:10,912 And this is the hierarchy tab 27 00:01:11,168 --> 00:01:15,776 Which was showers all of the game objects inside of that individual scene 28 00:01:16,288 --> 00:01:16,800 So 29 00:01:17,056 --> 00:01:23,200 Who created a new 3D object don't worry too much about what I'm doing here but if I have a cube that I just created 30 00:01:23,456 --> 00:01:24,480 Side of my symbols 31 00:01:24,736 --> 00:01:25,504 You can see it 32 00:01:25,760 --> 00:01:28,320 Inside of the Seaview here I can move it around 33 00:01:28,576 --> 00:01:29,344 In will be 34 00:01:30,112 --> 00:01:33,440 Learning how to move game objects around in a Future episode 35 00:01:33,952 --> 00:01:37,536 But for the purposes of this video I'm just going to move this around 36 00:01:37,792 --> 00:01:39,328 Baby copy and paste 37 00:01:40,096 --> 00:01:41,376 Put it over here 38 00:01:41,888 --> 00:01:43,168 You can see the cubes 39 00:01:43,936 --> 00:01:46,496 Are showing up inside of my hierarchy 40 00:01:47,264 --> 00:01:50,080 Which is again all of the gameobject inside of my scene 41 00:01:50,848 --> 00:01:53,408 And I can also move them around in the scene 42 00:01:54,688 --> 00:01:55,968 So there's also 43 00:01:56,224 --> 00:01:58,784 The game tab which shows as white 44 00:01:59,040 --> 00:02:00,576 Actually going to see 45 00:02:00,832 --> 00:02:02,112 In our final 46 00:02:02,624 --> 00:02:04,672 Basically looking through the camera 47 00:02:05,696 --> 00:02:06,976 Cameras showing us 48 00:02:08,000 --> 00:02:10,304 Game objects that are in its viewport 49 00:02:11,584 --> 00:02:14,144 We also change the aspect ratio 50 00:02:14,400 --> 00:02:15,936 Of the game tab 51 00:02:16,192 --> 00:02:17,984 So we can get a 5 by 4 52 00:02:19,008 --> 00:02:20,032 Fallout 3 53 00:02:21,312 --> 00:02:22,336 3 by 2 54 00:02:24,128 --> 00:02:24,640 16 55 00:02:25,664 --> 00:02:31,296 So we're going to stay in 16 by 9 right now in basically 16 by 9 is the industry standards 56 00:02:31,808 --> 00:02:32,832 No matter how 57 00:02:33,344 --> 00:02:37,696 Small I make this actual tab you'll see it scales down with that 58 00:02:37,952 --> 00:02:38,464 Decoration 59 00:02:39,232 --> 00:02:43,072 Galaxy changing the size of the viewport 60 00:02:43,584 --> 00:02:44,352 For a game 61 00:02:44,864 --> 00:02:48,192 Basically are we doing this testing how this game is going to look 62 00:02:48,448 --> 00:02:50,496 And various aspect ratios 63 00:02:51,264 --> 00:02:55,616 Now if you want to you can create custom aspect ratios and I have those right here 64 00:02:56,640 --> 00:02:58,944 Is 1920 by 1080 that I created 65 00:02:59,712 --> 00:03:02,784 What's a cradle 3840 by 2160 66 00:03:03,808 --> 00:03:04,576 Which is the 67 00:03:04,832 --> 00:03:06,112 4K resolution 68 00:03:06,368 --> 00:03:07,648 You'll see on a lot of 69 00:03:07,904 --> 00:03:08,672 Higher res 70 00:03:09,184 --> 00:03:09,696 Monitor 71 00:03:10,720 --> 00:03:13,024 If you wanted to we can click the + icon here 72 00:03:13,536 --> 00:03:16,864 And just create one for yourself so I highly recommend you do this 73 00:03:17,376 --> 00:03:23,520 First world label it so I actually like a label what the actual pixel size is a 38 40 74 00:03:23,776 --> 00:03:25,824 1320video Apprentice easyrent 75 00:03:26,080 --> 00:03:26,848 4k 76 00:03:27,616 --> 00:03:31,968 And then be sure you change the width and height of 34 / 2160 77 00:03:32,992 --> 00:03:33,760 And then you just 78 00:03:35,040 --> 00:03:37,856 And you also want to do that with 1920 by 1080 79 00:03:39,648 --> 00:03:42,208 Will go ahead for cancer here because only have those made 80 00:03:42,464 --> 00:03:45,280 But we're gonna work in 1920 by 1080 81 00:03:45,536 --> 00:03:46,048 Click on that 82 00:03:47,328 --> 00:03:52,192 Now the reason why I don't work in 3840 x 2160 when I'm actually making my game 83 00:03:52,448 --> 00:03:54,240 Is because the unity editor 84 00:03:54,752 --> 00:03:57,568 Has a lot of stuff going on under the hood 85 00:03:57,824 --> 00:04:00,640 As opposed to just a stand-alone build up your game 86 00:04:01,152 --> 00:04:03,712 Are you playing your game on Steam for example 87 00:04:04,224 --> 00:04:09,088 Set all the game has to do that are you computers really working on is playing the game 88 00:04:09,600 --> 00:04:12,672 Where is in unity there's a lot of other stuff going on 89 00:04:12,928 --> 00:04:17,280 So your game might actually run a little bit slower inside of unit 90 00:04:18,303 --> 00:04:24,447 Leeds United you change the resolution to something small like 1920 by 1080 or even smaller like 7:20 91 00:04:24,703 --> 00:04:28,031 For the games framerate is going to increase significantly 92 00:04:28,543 --> 00:04:29,823 Verses working inside 93 00:04:30,079 --> 00:04:30,847 38 4 94 00:04:31,103 --> 00:04:32,383 By 2160 95 00:04:32,639 --> 00:04:34,687 Very large resolution size 96 00:04:34,943 --> 00:04:36,991 So we're going to work with 1920 by 10 97 00:04:38,527 --> 00:04:41,087 In the game you can actually zoom and if you wanted to 98 00:04:41,855 --> 00:04:43,391 And scale app that size 99 00:04:43,903 --> 00:04:47,487 Unite actually changing the resolution you just zooming in 100 00:04:47,999 --> 00:04:48,767 Maybe the sea 101 00:04:49,023 --> 00:04:50,047 Today's aspects 102 00:04:50,303 --> 00:04:51,071 Have you game 103 00:04:51,327 --> 00:04:53,119 Notice how we can see the pixelation 104 00:04:53,631 --> 00:04:54,399 As we zoom 105 00:04:57,727 --> 00:04:59,519 So give me at the scene view the game view 106 00:05:00,287 --> 00:05:03,103 In hierarchy which shows us all of the Game of Death 107 00:05:03,359 --> 00:05:04,639 In our scene 108 00:05:05,919 --> 00:05:07,967 That is also the project tab down here 109 00:05:09,759 --> 00:05:12,319 I don't really like the way it looks and we'll talk about how to make it 110 00:05:12,575 --> 00:05:15,391 A little bit prettier in a little bit more into it 111 00:05:15,903 --> 00:05:17,183 In the next episode 112 00:05:18,207 --> 00:05:21,023 For now I just want to explain the project tab 113 00:05:21,279 --> 00:05:24,095 This is essentially Windows Explorer 114 00:05:24,351 --> 00:05:25,375 Or if you are a man 115 00:05:26,143 --> 00:05:27,423 Finder pen 116 00:05:27,935 --> 00:05:31,519 It's basically weather says it includes all of the object 117 00:05:31,775 --> 00:05:36,127 All of the assets in your game and asset can be sound effects 118 00:05:36,639 --> 00:05:37,407 Sprouts 119 00:05:37,919 --> 00:05:43,039 3D models scripts there's 1000 thousands of types of 120 00:05:43,551 --> 00:05:45,599 Assets that you can put in your game 121 00:05:45,855 --> 00:05:47,647 Another all in the project 122 00:05:48,671 --> 00:05:50,207 Now just for clarity 123 00:05:50,719 --> 00:05:51,999 The hierarchy tab here 124 00:05:52,255 --> 00:05:54,559 Is totally different in the project tab 125 00:05:55,071 --> 00:05:59,167 The project Abergavenny include all of the assets in your entire Project 126 00:05:59,679 --> 00:06:04,287 Where the hierarchy tab is just going to show you the objects in your actual scene 127 00:06:04,543 --> 00:06:07,103 So if you wanted to we could right click here and go 128 00:06:07,359 --> 00:06:07,871 To create 129 00:06:08,895 --> 00:06:09,407 Scene 130 00:06:10,175 --> 00:06:12,479 That's great news in Colette main menu 131 00:06:14,015 --> 00:06:16,063 And we go to create a new folder 132 00:06:16,319 --> 00:06:17,343 Ibuki 3 133 00:06:18,367 --> 00:06:19,391 A Volvo called 134 00:06:20,415 --> 00:06:21,695 Other scenes 135 00:06:21,951 --> 00:06:23,231 And we can even drag 136 00:06:24,255 --> 00:06:25,023 The main menu 137 00:06:25,279 --> 00:06:26,559 Two other scenes 138 00:06:28,095 --> 00:06:31,167 Search right click on as actually show this in explore 139 00:06:33,983 --> 00:06:36,287 So you noticed that is pretty much identical 140 00:06:36,543 --> 00:06:37,823 To what we see here 141 00:06:38,591 --> 00:06:41,919 I said the weather is a little bit different and we can also see meta files 142 00:06:42,687 --> 00:06:48,063 You really want to be moving in the leading meta files you're actually what you need to do that for you 143 00:06:48,319 --> 00:06:51,135 So I highly recommend instead of dragging 144 00:06:51,391 --> 00:06:55,487 What's a the sable seem into other scenes here who wanted to do that 145 00:06:56,511 --> 00:06:58,815 I wouldn't recommend doing it inside of Windows explore 146 00:06:59,071 --> 00:07:00,095 I actually just 147 00:07:00,607 --> 00:07:02,399 Do it inside of the Unity 148 00:07:02,911 --> 00:07:08,031 Is it going to walk to move things around inside of Windows Explorer let's say you want x 149 00:07:08,543 --> 00:07:13,663 Maybe paste some files maybe some sprouts are some images or some sound effects 150 00:07:13,919 --> 00:07:17,759 Into a folder will say we had a folder and we wanted to create one 151 00:07:19,039 --> 00:07:19,807 Sounds 152 00:07:21,599 --> 00:07:22,111 Do you want 153 00:07:22,879 --> 00:07:27,487 Tasty sound effect inside of this sounds follow you could certainly do that and that's actually 154 00:07:27,743 --> 00:07:29,279 The best way to be 155 00:07:29,535 --> 00:07:32,607 Putting new files inside of your project 156 00:07:33,119 --> 00:07:36,191 But when you're done actually putting those files into the folder 157 00:07:36,703 --> 00:07:42,591 When you if you want to move them around I would highly recommend you move them around in the unity editor 158 00:07:42,847 --> 00:07:43,871 In the project 159 00:07:45,151 --> 00:07:47,711 If we had a sound effect inside of this folder 160 00:07:47,967 --> 00:07:51,039 You were just dragged that sound effect into your stable scene 161 00:07:51,295 --> 00:07:53,855 Or letter you had a model in this folder 162 00:07:54,111 --> 00:07:55,135 Yu-Gi-Oh dragon 163 00:07:55,391 --> 00:07:58,207 Into the scene in will do that in future episodes 164 00:07:58,463 --> 00:07:59,231 Add this to talk 165 00:08:00,767 --> 00:08:03,839 And finally there's the inspector tab here know that 166 00:08:04,095 --> 00:08:07,167 Blank that's because we don't have any game objects select 167 00:08:07,679 --> 00:08:09,727 Search head on over to our scene here 168 00:08:10,495 --> 00:08:12,543 Until I turn main camera game on 169 00:08:13,567 --> 00:08:14,335 University 170 00:08:14,591 --> 00:08:16,639 What's a confusing stuff just appeared 171 00:08:17,151 --> 00:08:18,943 Don't worry it's actually not that good for you 172 00:08:19,455 --> 00:08:22,015 We are the trains form component here 173 00:08:22,271 --> 00:08:24,575 We also have a camera component 174 00:08:25,087 --> 00:08:29,695 Can we have an audio listener component which doesn't really have any field that you can adjust 175 00:08:30,463 --> 00:08:35,839 The transform field here includes various variables that you can change we can change the position of 176 00:08:36,095 --> 00:08:39,167 X and Y and Z if we wanted to 177 00:08:39,423 --> 00:08:40,959 We can rotate the camera 178 00:08:41,215 --> 00:08:42,751 We can scale the camera 179 00:08:43,263 --> 00:08:44,543 Because of the camera 180 00:08:44,799 --> 00:08:46,079 Component here which 181 00:08:46,335 --> 00:08:48,895 A tire of things that you can adjust your camera 182 00:08:49,151 --> 00:08:53,247 Resemble the clear flags the background colour everyone that looks like in Nice 183 00:08:53,759 --> 00:08:54,527 Pretty 184 00:08:55,551 --> 00:08:56,063 Games 185 00:08:56,575 --> 00:08:57,855 Like a full-time Game Dev 186 00:08:58,111 --> 00:08:58,623 Pink 187 00:08:58,879 --> 00:09:00,927 Suikoden the game tab you can see 188 00:09:01,183 --> 00:09:02,463 Now the background colour 189 00:09:02,719 --> 00:09:03,231 The cameras 190 00:09:03,487 --> 00:09:03,999 Pink 191 00:09:04,511 --> 00:09:06,559 Is it on a different things that you can adjust 192 00:09:07,327 --> 00:09:08,863 Inside of the camera 193 00:09:09,887 --> 00:09:12,447 And these are all inside of the inspector 194 00:09:12,703 --> 00:09:15,519 You can spend a lot of time inside of the inspector 195 00:09:16,031 --> 00:09:18,591 Present did you put on a QPR you noticed that 196 00:09:18,847 --> 00:09:21,407 A lot of different components that we can change 197 00:09:21,919 --> 00:09:24,223 They are totally different than what we saw on the camera 198 00:09:24,479 --> 00:09:27,295 Preserve a mesh filter here we have a mesh renderer 199 00:09:27,807 --> 00:09:31,391 We have a box Collider in will get into all of these things are 200 00:09:31,647 --> 00:09:32,671 In future 201 00:09:33,183 --> 00:09:35,743 But just know that that's what the inspector tab is 202 00:09:35,999 --> 00:09:37,535 Inspector tab is actually 203 00:09:38,047 --> 00:09:39,327 What you're going to use 204 00:09:39,583 --> 00:09:41,631 Often to make this game again 205 00:09:42,143 --> 00:09:46,239 If you want to transform a box you do it in the transform tab 206 00:09:46,495 --> 00:09:47,263 Everyone 207 00:09:47,519 --> 00:09:51,103 Maybe change the size of the box Collider itself 208 00:09:51,359 --> 00:09:56,479 Then you will do it here if you want to pass through various objects you would turn on his trip 209 00:09:56,991 --> 00:09:59,295 Is a tonne of different things you can adjust 210 00:09:59,551 --> 00:10:00,460 Kojima 211 00:10:00,461 --> 00:10:02,760 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 212 00:10:02,761 --> 00:10:02,367 In fact I would argue 213 00:10:02,879 --> 00:10:04,159 Gameobject is nothing 214 00:10:04,671 --> 00:10:05,183 Without 215 00:10:05,439 --> 00:10:06,975 Where is components 216 00:10:08,255 --> 00:10:09,279 Another change 217 00:10:09,535 --> 00:10:10,559 In the inspector 218 00:10:11,327 --> 00:10:13,887 Finally this is the console tab down here 219 00:10:14,655 --> 00:10:17,215 And there's nothing here but in play mode 220 00:10:17,471 --> 00:10:20,543 It will actually tell you if there is an error with your scrap 221 00:10:21,055 --> 00:10:22,079 And you can also 222 00:10:22,335 --> 00:10:22,847 Print 223 00:10:23,103 --> 00:10:24,383 Various statements 224 00:10:24,639 --> 00:10:26,687 In variables into this window 225 00:10:26,943 --> 00:10:31,295 The council window has nothing to do with what the end user is going to see in your game 226 00:10:31,551 --> 00:10:34,879 Is there anything to do with you getting information about your gay 227 00:10:35,391 --> 00:10:39,743 Resemble that wanted to know the size of this box as it's moving through our game 228 00:10:40,511 --> 00:10:43,583 I can have it show up inside of a console if you want 229 00:10:43,839 --> 00:10:44,607 I'll see you there 230 00:10:44,863 --> 00:10:45,887 When we learn how to say 231 00:10:46,911 --> 00:10:50,239 And finally guys there's nice beautiful play button here 232 00:10:50,495 --> 00:10:51,007 You clicked on 233 00:10:52,287 --> 00:10:53,567 Well it's going to play your game 234 00:10:54,079 --> 00:10:56,639 This is basically what your game looks like in plane 235 00:10:57,151 --> 00:10:59,967 So we don't have any scripts and nothing really moving 236 00:11:00,223 --> 00:11:03,295 So it looks like the game is frozen but it's actually running current 237 00:11:03,807 --> 00:11:05,087 And you can pass it 238 00:11:06,111 --> 00:11:07,135 You leaving it 239 00:11:07,903 --> 00:11:08,671 Per frame 240 00:11:10,463 --> 00:11:11,743 Or you can just get out 241 00:11:12,767 --> 00:11:13,535 Play button 17651

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.