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Kickstarter ultimate
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Just like publishes a campaign
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Can be dangerous as well
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Going to tell you three reasons why Kickstarter is
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These things do not scare me away personally and they should really scary wheel
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Just think about them as you create your campaign
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I'll run through them quickly
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Also give you Solutions so you don't have to be scared
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These risks include
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Getting funding but still unable to finish it
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And underestimating your reward card
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Let's talk about 19
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The riskier is losing credibility
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Embarrassing but more importantly my frown on your game no matter how perfect you make
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After the failed campaign the solution here is shooting for a logo
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And having a backup
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To ensure it gets
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This is why I turned it
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Very low for my campaign
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28
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If I put enough LEGO
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Assume it at least hit somewhere around
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$20,000
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I don't go so far as to say I'll be willing to take out a loan
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$8,000
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And find the rest of the campaign myself
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As a worst-case scenario
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Looking back
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Can I wish I wasn't so afraid
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Make the gold much higher
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Perhaps $80,000 what's the goal of 28000
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Hit on day 1
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I have a feeling a lot of potential back
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Ignore the campaign for the remainder of the story
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Terrified of not secure
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Consider it a go which pays out phone's erase regardless if you could in your gold
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I prefer Kickstarter to really put a sense of urgency
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Informer on that fear of missing out
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Every single
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B
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Does Sharon D pull out there
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About getting funded
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You still on
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Finish your price
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This is the official Kickstarter
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Nightmare scenario
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Do everything in your power to deliver on what you promised
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Securing funding and not falling through essentially insurance
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You will be breaded a fee
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Press outlets in YouTubers will insurance
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In fact
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It's a bit of a viral concept just Google
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Kickstarter games that ran away with your mum
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Just looking at these campaigns makes me quiz
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You're just a few
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Alex Pandora's stopping Lane
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Raise over 114000 ducks
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And then he suddenly disappear
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Forcing back
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Beg for the money back at the campaign
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Is now reportedly living in Colombia
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So
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Yeah I don't do that pretty much put a nail in his career
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The Notorious snake oil salesman Jason Appleton
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Creator of the green monger Kickstarter campaign which raised over 90000
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Essentially pasting in pre-made ass
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The ultimately was unable
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Complete the project
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Are we still trying to process refunds to this
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Hilarious watching individuals who know
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Nothing about game development Brighton
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Kickstarter can't
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Neal Stephenson
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History writer
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Raised over 500000
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Prehistoric find
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Ultima l just wasn't enough money to get the games
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I don't really put nil alongside Alexa Jason in terms of being a scam artist
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This guy should have known half a million but
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Would not have been enough to create an entire engine
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Revolutionise sword fighting in video
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The list of similar campaigns
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On and on
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And it's really discouraging
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I can only put it
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Please creator
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Idiot
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It's really about hard to avoid such a nightmares out
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To avoid this simply under promise and over deliver
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You may be tempting to promise a triple a title
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It's just not worth
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Your indie game career will likely be along
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Spinning at least a day
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Sacrificing all of that
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For a single Kickstarter campaign
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Is a huge gay
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Rather in sure you've taken everything to her
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In the scope section of this
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Deliver
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I found its best
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Lychee Kickstarter campaign when your game is at least 50%
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At this point you know you can finish it and you know what it
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No let's talk about underestimating reward cost
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For your Kickstarter campaign
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The final risk is simply when you underestimate the cost of the reward that you promised
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Hurricane pain in my opinion
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Is metal find the product creation
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Not really the river
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The rewards are value
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Where's the actual product you're creating is where your offer in financial support really beef
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Therefore it's important to do a cost estimate of every reward
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That you are off
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Is a quick breakdown of some common reward
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And how much they cost
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Just to give you
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Can you use Vista
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As our source
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4 reward production cost
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A quantity of 500
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Just for
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Quick cost estimate
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Does orthographic showing shipping
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As well about the production cost for let's say 500 units
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Barbarians reward 500
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It would be about $120
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Print
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If you want to do 500 or 3
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Set alarm 200 hours
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If you want to do 580 chains that 300
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512 is around $5,000 and 500 t-shirts is around $6,000
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Take me to the shipping rate as well
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To get an idea of how much that can occur
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Because that's a big portion
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Have your reward cast
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Reminders numbers are only the quantity of 500
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Smokey a
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Is wiping his numbers with double or even triple
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To remember
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How is keeping mine
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Because
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Each Road
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I suggest creating a similar breakdown
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A reward you reward estimated PD
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In the following section
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Don't forget about shipping
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Shipping cost will vary from state to state
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Country to country
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So be sure to keep in mind
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Your shipping cost will likely be similar
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Production
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In addition to estimating your reward
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It's also important to perhaps remember ultimately backers are excited
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I know it sounds cheesy but
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100-percent true
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Especially if you make a solid ever in selling your story
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As opposed to a simple product
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For example instead of selling
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Physical rewards
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I sold myself in my
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You're a few examples of inexpensive rewards that accomplished is a group zoom Hangout
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Thomas brush
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Your name in the credit
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Next
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Discord
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Hang out with Thomas what makes the
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Signed art print
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Play Thomas brush
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Tell Thomas your starts on the game
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Digital making of artwork
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Thomas's notes on the game
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Deluxe edition including Thomas's
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Cringeworthy works
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As you can see
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Most of these items are in expensive if not free
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To produce
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In addition the selling yourself perhaps just sell digital good
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Again are free delivery soundtrack
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Wallpaper
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Ringtone
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Names on the main menu or in the game
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Playable characters
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The list goes on in on
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He created with your reward
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In remember
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Your story
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Your passion on display
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That is way more valuable than any other physical reward
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Especially if you tell your story well
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In the next
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Be sure to complete the reward brainstorming work
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In the next section to come up
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Epic rewards that cost very little
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