All language subtitles for 73 - Character Creation Texture Painting Pt 2

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These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:11,008 So we have Oliver beast colours in let's now spend some time and I'm talking about 2 00:00:11,264 --> 00:00:17,408 Detailed painting again or not I do too much crazy detail cos we do want this to remain for 3 00:00:17,664 --> 00:00:20,224 Cartoonish Style 4 00:00:20,480 --> 00:00:26,624 I do want to make these Texas just pop a little bit more and be a little bit more interesting 5 00:00:26,880 --> 00:00:33,024 So I'm going to be a little bit of surface detail in with an Alpha 6 00:00:33,280 --> 00:00:39,424 And we're going to be using for a for alpha now as far as 7 00:00:39,680 --> 00:00:45,824 Where to find something like this I honestly just did a Google image search for 8 00:00:46,080 --> 00:00:52,224 And there's a lot of different types of resources you can try out here just make sure that 9 00:00:52,480 --> 00:00:58,624 You know it is it for a personal project to the you should be ok but you know if you are planning on 10 00:00:58,880 --> 00:01:02,573 Monetize anything make sure that you buy the right properly to anything like you use that this made by somebody else 11 00:01:02,575 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 12 00:01:05,280 --> 00:01:06,304 But I am 13 00:01:06,560 --> 00:01:11,680 What are you studying quick Google search for for alpha and I found one that I liked 14 00:01:11,936 --> 00:01:18,080 And that's when we're going to be using here but you were ever alpha you find that 15 00:01:18,336 --> 00:01:24,480 Parts for your particular case so I'm going to set up a texture mask alpha here 16 00:01:24,736 --> 00:01:30,880 Can you use the Alpha and use it as a maths to interpret these Colours here 17 00:01:31,136 --> 00:01:37,280 Sell an Alexa set at our texture mask first so 18 00:01:37,536 --> 00:01:43,680 Down here we're in the active tool and workspace settings for the texture paint mode of course 19 00:01:43,936 --> 00:01:50,080 Miraculous texture mask and working to create a new slot for here you can 20 00:01:50,336 --> 00:01:56,480 But we first need to assign the image that's going to go in here 21 00:01:56,736 --> 00:02:02,880 Tell to do that when I come down to this town here this texture properties tab areas like a new texture pack 22 00:02:03,904 --> 00:02:10,048 And that will give you another blank preview here from here we can open it up from wherever we have faded 23 00:02:10,304 --> 00:02:16,448 Hard drive I have a library of alphas that I have kept over the years for using this one 24 00:02:16,704 --> 00:02:22,848 This is the alpha that I'm going to use again I don't want the rights to this I can provide it but I use with 25 00:02:23,104 --> 00:02:27,456 Alpha that works for you 26 00:02:28,224 --> 00:02:28,992 Soap 27 00:02:29,248 --> 00:02:35,392 We need to come back into our tool settings here and now under our texture mast mask 28 00:02:35,648 --> 00:02:41,792 If you click on the image itself we now have this and that we can use 29 00:02:42,048 --> 00:02:48,192 And the last thing we need to do before we start painting with it is changed the mask mapping from tiled to 30 00:02:48,448 --> 00:02:54,592 Otherwise we're going to get some weird gaps between areas of Thailand here so 31 00:02:55,872 --> 00:03:02,016 What I'm going to do if I'm going to pick a colour for their so I want to do one layer of darker 32 00:03:02,272 --> 00:03:08,416 And one layer of lighter and I think that will give this some more 33 00:03:08,672 --> 00:03:11,232 Stupid so I'm going to 34 00:03:11,488 --> 00:03:17,632 Select my base colour here for my starting point and then get it open my colour palette and I'm just going to drop the 35 00:03:17,888 --> 00:03:24,032 A little bit to be pretty settle so I'm not going to go to dark with this but 36 00:03:24,288 --> 00:03:26,080 I'm going to see the colour here 37 00:03:26,336 --> 00:03:32,480 And I'm basically when I can do now is just coming with my brush with a texture 38 00:03:32,736 --> 00:03:38,880 And you can see that it's taking me colour I selected 39 00:03:39,136 --> 00:03:44,768 And I using the mask to interpolation strokes for it 40 00:03:48,096 --> 00:03:54,240 So what I need to do here is change the stroke spacing because right now please 41 00:03:54,496 --> 00:03:57,312 Close together and we're getting some weird 42 00:03:57,568 --> 00:04:01,920 Tiling for my shoes here so I am just going to 43 00:04:02,176 --> 00:04:08,320 Under the stroke pain on or leave it on space but I'm going to change the spacing to something in the high like 50% 44 00:04:08,576 --> 00:04:11,136 Down these are more spaced out 45 00:04:11,648 --> 00:04:17,791 I'm going to turn off my symmetry here because this is the type of detail that if it is perfect 46 00:04:18,047 --> 00:04:24,191 Symmetrical it will look a little bit strange to the eye and I'm it's better to have 4 47 00:04:24,447 --> 00:04:30,591 Call details for this type of thing no I didn't this is a little bit too dark so running a little bit 48 00:04:43,391 --> 00:04:49,535 Csgo I have any texture as well as the texture map 49 00:04:49,791 --> 00:04:55,935 I don't need this in the text I just want in The Mask that is why I was having issues with the colour have you 50 00:04:56,191 --> 00:05:02,335 I'm just coming out my shark Hoover and it should have so if you accidentally place you 51 00:05:02,591 --> 00:05:08,735 Any texture is just going to use this to interpolate directly onto your 52 00:05:08,991 --> 00:05:15,135 Including the colour is instances is a black and white and red all those black for coming through really struggling 53 00:05:15,391 --> 00:05:21,535 In your texture mask and that your textured self is blank so now I should be able to 54 00:05:21,791 --> 00:05:26,399 Slightly darker colour and we can see we have a much more subtle effect 55 00:05:27,935 --> 00:05:29,727 I'm just going to carry in and 56 00:05:30,239 --> 00:05:36,383 Really lightly brush in the direction and I want for the third to go 57 00:05:37,407 --> 00:05:43,551 Larger larger comes with her I just had 58 00:05:43,807 --> 00:05:46,111 Change my brush size 59 00:05:54,559 --> 00:05:57,631 Zooming out recruiting 60 00:05:58,143 --> 00:06:01,983 Your bra size will you put a little bit 61 00:06:03,007 --> 00:06:09,151 Just as in all the texture painting and sculpting that we've done before the more 62 00:06:09,407 --> 00:06:15,295 Changes you try to make in a single stroke essentially the longer it's going to take to calculate it 63 00:06:17,087 --> 00:06:21,439 Light around so I can see this side here 64 00:06:39,359 --> 00:06:45,503 Can I am doing a little bit of overshoot right here cause I didn't ask be there 65 00:06:45,759 --> 00:06:50,367 Anything but I'm going to come in and clean those out afterwards I'm not too concerned about it 66 00:06:52,927 --> 00:06:57,791 We have received your palate so the clean up should go pretty quickly 67 00:07:21,599 --> 00:07:27,743 So if you're coming my arms and you find out the angles are right if this is not 68 00:07:27,999 --> 00:07:34,143 Follow the direction of the growth model 69 00:07:34,399 --> 00:07:36,447 Of your 70 00:07:36,959 --> 00:07:43,103 Right here in the angle so if I was to change it to like 90 degrees vacancy it's flowing in a more 71 00:07:43,359 --> 00:07:47,711 Direction if that's what you want 72 00:07:49,503 --> 00:07:52,831 See you would be 270 73 00:07:56,415 --> 00:08:02,559 Let me be alone it's not exact because this isn't going exactly straight 74 00:08:02,815 --> 00:08:08,959 And maybe something like 250 would give me what I want 75 00:08:12,799 --> 00:08:17,663 That's following redirection of the Arnold little bit more closely 76 00:08:34,815 --> 00:08:40,959 Coming with your face colour and just tried to blend some of these areas out 77 00:08:41,215 --> 00:08:44,031 Where you getting lines from the 78 00:08:45,311 --> 00:08:51,455 Basically the year are you playing on your camera and being in a certain way when you text you 79 00:08:51,711 --> 00:08:57,855 Moving around and make sure it looks good from every angle to do that is 80 00:08:58,111 --> 00:09:00,927 I just blending it back and forth until I get 81 00:09:01,183 --> 00:09:03,487 Something that looks decent 82 00:09:15,263 --> 00:09:18,079 Same thing on the other side 83 00:11:27,103 --> 00:11:33,247 Should I have a little bit here should be no big deal should be 84 00:11:37,599 --> 00:11:43,743 Although this might be caused by an issue in my uvs 85 00:11:43,999 --> 00:11:49,631 Sounds Sony distribution this really quick the space here 86 00:11:50,143 --> 00:11:56,287 Is honestly they don't like to make the steak for recording Sometimes it's 87 00:11:56,543 --> 00:12:02,687 How far to see how these things are troubleshooting yeah it's over 88 00:12:02,943 --> 00:12:09,087 Which is not great in Holloway something I should have come on in my ear 89 00:12:09,343 --> 00:12:15,487 Process that that is a little bit so that that disappears 90 00:12:17,023 --> 00:12:23,167 Alissa timer texture paint 91 00:12:25,727 --> 00:12:29,055 Yeah I need to put my texture mask back up 92 00:12:29,311 --> 00:12:33,407 And some of these areas then 93 00:12:33,663 --> 00:12:39,807 Some using my base colour here to just knock back this sort of shadowing effect 94 00:12:40,063 --> 00:12:46,207 Ring x could I have them both set to buy a background foreground colour hair 95 00:12:46,463 --> 00:12:52,607 Switch back to my shadow in colour 96 00:13:06,687 --> 00:13:12,831 Ok so already this is added a fair man of death and if 97 00:13:13,087 --> 00:13:19,231 Production I would probably spend some time really blaming is these 98 00:13:19,487 --> 00:13:25,631 Listen together but I'm going to continue to move forward for the purposes of the demonstration of 99 00:13:25,887 --> 00:13:32,031 Did Mr Larry on the front here just get that 100 00:13:32,287 --> 00:13:38,431 Areas that should be uniformly covered with this shadow in colour 101 00:13:38,687 --> 00:13:44,831 I do want to do a quick for a wait colouring passport 102 00:13:45,087 --> 00:13:51,231 I go in and clean up these like areas were full of come over the line here 103 00:13:51,487 --> 00:13:57,631 If you wanted it this in Australia stick leaves totally up to you let me know you can bring down a little 104 00:13:57,887 --> 00:14:04,031 Like overhang so looks like the fur doesn't just end so abruptly right here you can do now 105 00:14:04,287 --> 00:14:10,431 Bring in and then you can do it with the base colour as well you can bring in a little bit of like 106 00:14:12,223 --> 00:14:18,367 I'm going home do that but I want to do my life path 107 00:14:18,623 --> 00:14:24,767 First so I'm wondering to do it's gonna start from my please colour 108 00:14:25,023 --> 00:14:31,167 I'm just going to bring up my colour symbol or thing in I'm going to just up in value 109 00:14:31,423 --> 00:14:37,567 I'm going to die Saturday just slightly so what's this colour I know it's pretty close to the sun 110 00:14:37,823 --> 00:14:43,967 And I know it's going to do a passive essentially the same thing with the Vertex 111 00:14:44,223 --> 00:14:50,367 Just even more deaths to this so I'm just going to come in 112 00:14:50,623 --> 00:14:56,767 The same way here and this is what's really going to make it pop 113 00:16:15,871 --> 00:16:22,015 Excalibur of stretching based on the viewpoint there so I just went in with my base colour 114 00:16:22,271 --> 00:16:28,415 Photo of blended Dad house so it wasn't quite so stretched and I can come over it 115 00:16:28,671 --> 00:16:29,695 Properly 116 00:16:29,951 --> 00:16:36,095 Set alarm 15 7 times at least round shapes is that you get studying towards the edges 117 00:16:36,351 --> 00:16:42,495 Amuse how to be kind allergen about checking all your areas in making 118 00:16:42,751 --> 00:16:48,895 It's not true dramatically stretch to it stands out in the strange way 119 00:17:09,631 --> 00:17:14,239 How far try my best to maintain you consistent 120 00:17:14,495 --> 00:17:20,639 Scale so you'll see that because of the way they said at the 5th 121 00:17:20,895 --> 00:17:27,039 And I had two stroke the text really much smaller because the 122 00:17:27,295 --> 00:17:33,439 Stays constant on your screen size regardless of housing in you are sometimes 123 00:17:33,695 --> 00:17:39,839 You have a scale for the first here that much lying here and I want to avoid that 124 00:17:40,095 --> 00:17:46,239 Is ok and infected this good because I'm as more interest and detail 125 00:17:46,495 --> 00:17:52,639 Want to your character but you don't want really dramatic changes in the scale of the first gonna look strange 126 00:18:31,807 --> 00:18:37,951 I'm just sitting on the southern part of the body first so I don't have to change my anger 127 00:18:38,207 --> 00:18:44,351 Because if you look at the alpha you feel that the first flying in sort of 128 00:18:44,607 --> 00:18:50,751 Turn on downward Direction silver hit all the vertical areas where the hair is naturally going out first 129 00:18:51,007 --> 00:18:56,383 Coming into the arms and I won't have to keep switching the angle back and forth 130 00:19:25,567 --> 00:19:31,711 Premature was just come in with they needed 131 00:19:31,967 --> 00:19:36,319 Are there belts in the arms 132 00:19:36,575 --> 00:19:42,463 Degrees of be the other arm 133 00:19:42,975 --> 00:19:49,119 Respond 134 00:19:55,775 --> 00:20:01,919 And then for the back side we need to flip them 135 00:20:02,175 --> 00:20:07,807 So I'm actually gonna come into the back of this arm first 136 00:20:14,463 --> 00:20:20,607 The servitude to 70-years somewhere around there whenever works for the angle of your arms 137 00:20:20,863 --> 00:20:27,007 Should be around that General 138 00:20:27,263 --> 00:20:33,151 General value if your modelling in tipos would you should be 139 00:20:36,223 --> 00:20:42,367 So there's still some in a general sort of 140 00:20:42,623 --> 00:20:48,767 Machine is going on here which I make clean up all day 141 00:20:49,023 --> 00:20:55,167 The idea of going for here although I do 142 00:20:55,423 --> 00:21:01,567 I'm planning on doing a little for over here but I do actually quite like it now that I see it so what's coming 143 00:21:01,823 --> 00:21:07,967 Just to give a little bit more blending between the areas of skin in the areas of further here 144 00:21:08,223 --> 00:21:14,367 Should the Friday any famous leave or image just say 145 00:21:14,623 --> 00:21:20,768 I'm using the word that we've already done and we can just keep continue to paint on in 146 00:21:27,424 --> 00:21:33,568 I'm coming in with the base colour and just doing a little bit of 147 00:21:33,824 --> 00:21:39,968 Blending between these two areas 148 00:21:49,952 --> 00:21:52,000 And I may need to come in 149 00:21:52,256 --> 00:21:56,864 Interior angles for these areas around the face 150 00:22:03,520 --> 00:22:07,616 Can I set my background colour to be the 151 00:22:08,640 --> 00:22:11,200 The colour of the skin itself in 152 00:22:11,712 --> 00:22:14,528 Find out any errors 153 00:22:44,992 --> 00:22:51,136 How to get the stew button to duplicate this brash so now I have a 154 00:22:51,392 --> 00:22:57,536 Basically a copy of it and I can switch between the two so the reason I'm doing 155 00:22:57,792 --> 00:23:03,936 Is because our area that I want to clean up here but I don't want to use this alpha while I'm trying to do clean up 156 00:23:04,192 --> 00:23:10,336 And I don't want to keep deleting and Rhiannon this alpha in every time 157 00:23:10,592 --> 00:23:15,712 Switch back and forth between brushes here 158 00:23:15,968 --> 00:23:22,112 Sweetheart a little bit about this when we did sculpting and this is the same principle as when we added a 159 00:23:22,368 --> 00:23:28,512 Texture too are sculpting brushes duplicated the brush in the texture 160 00:23:28,768 --> 00:23:34,912 Samples me Alfreton things on the duplicate so that we didn't lose our little brush settings some 161 00:23:35,168 --> 00:23:41,312 Here's the original drop here so I can just get rid of the texture mask 162 00:23:41,568 --> 00:23:47,712 And I have my duplicate here with the texture mask still on it so I'm what 163 00:23:47,968 --> 00:23:54,112 Do you want to come and clean it up I can just switch to my salad one and we can only me 164 00:23:54,368 --> 00:23:57,184 As needed so we can go in the Sun salad 165 00:23:57,440 --> 00:24:03,584 We could name this one and now we can super quickly just by clicking 166 00:24:03,840 --> 00:24:09,984 Switch between my need to come in and do some areas of clean hub without the 167 00:25:29,088 --> 00:25:31,136 So 168 00:25:31,392 --> 00:25:37,536 We are about 30 minutes into the detailed painting portion here 169 00:25:37,792 --> 00:25:43,936 So I'm gonna take a quick break and if you like you can continue to do these for 170 00:25:44,192 --> 00:25:50,336 Forward hangs across the whole thing when will you be here for now because you did the idea 171 00:25:50,592 --> 00:25:56,736 I'm going to take a quick break and then we can talk about how to just use some Shadows and highlights 172 00:25:56,992 --> 00:26:01,344 And then we will be writing up or text your painting Portia 17571

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