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Ok I thought we last left off with having baked all of our maths here
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Here are the lamps applied to our character we have a normal map and an Indian occlusion
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And just to quickly show you the difference I can add a diffuse shader
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Material here I was just going to give me like a base colour
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Essentially so if I connect the snow to this you can see the results of just R&B smash
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No Maps applied to it in if I reconnect this one instead this is the results with
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Second to loan in the differences are somewhat saddled but they do
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Did you get honestly make a difference for your final result
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Alarm apps done we are ready to move onto our text your pick so let's go in and
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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That bye
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First coming over to the texture paint tab and
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I don't have a reference to pop your some just gonna leave the to die as it is essentially
14
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I have the uvs for the eyes are appearing on my TV screen hair
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Let's just make sure we are on our main character first come into our text you paint and here are
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Is Freddy body so I'm going to do it essentially the same
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We have done all the other pieces before we have our conclusion we have our normal so let's add a new tech
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A 4 base colour and you can call you know whatever you like
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Going to do the test
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Call Union Alpha
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Amy wants a generator to be buying the base colour you can pick a base colour if you like
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Or you can get weighed in pain in my hand is totally up to you I'm just going to jump on this
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Making a sort of a brown basic Brown
24
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Ok so easier na colour hair will in
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Can you sell your entire period we can also put a base colour up my two previous year
26
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And if your uvs are distracting you and all you can always turn them off by clicking you or report overlays
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You can also disable if you have some other overlays that you want
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So you can also disable do you be here by clicking the event dropdown
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Ok so I'm glad skip started here again I'm going to keep this
30
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Pretty simplistic cell I have my base colour here it may be a little dark at me when I come in
31
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Meet me at some point but it does give me a decent jumping off point for painting my base colour
32
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I'm going to pick a secondary colour for the face a lighter colour so I'm going to
33
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Buy basic off my base colour so I'm going to grab the eyedropper here from the collection and I'm going to pick it for me too
34
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Another window I found that when you pick from the 3D window
35
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Sometimes it colouring is off this because of the wedding if you can see the big colour here is actually much wider than it appears
36
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So am I tried to pick from my maps then sounds when possible because it gives me a more accurate
37
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Actually going to pop quickly into the shader editor here and hook up my base colour
38
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Because we had our ambient occlusion plugged into her base colour in
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When I created it essentially so it's just left disconnected now in it
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Preview we can of course if we are in solid shooting mode and we have our base colour selected it of course
41
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Show us that this colour result but I like to work in my compiled material
42
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Just so I can get a sense of the normal Maps are where the immune occlusions are
43
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I'm sorry that the information that comes from those now I like to see them all compiled so I switched over to the
44
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Material before shaving hair but I do need a hug of the base colour in order to pay
45
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And still see all my compiled Maps so I'm going to do the same way I have in the past I'm just go
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How to add a
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Mix RGB node
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Which is colour mix RGB I'm going to connect base colour to colour one
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Show me a map to colour to the output to the input of there shaded
50
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Witcher quest this result this is obviously not correct because we need to change our mix
51
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To multiply to keep on really darker portions of the ambient occlusion map
52
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Don't want to get the forsaken effect
53
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The texture paint mode make sure you have base colours selected in your texture slots here before you start otherwise
54
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So I'm just gonna start my painting on this I have my base colour selected here and you can see now
55
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I'm in the material preview mode I'm getting much more accurate result whereas in the Solitude of melodies
56
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Overlaying this colour over my flat grey which makes it darker than it should be
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That's another reason to paint in your be purchased shading in your material preview of you
58
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Can you put shading and Let's save it to a pallet just so I can quickly
59
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In case I need to know I'm going to use this colour as a jumping off point and I'm just go
60
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To whitening
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I can mind either with a value slider or with this sort of Visual version of it and I'm going to desaturated
62
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Little pets we have sort of a lighter colour here
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This is the colour I'm going to be using for the face in the ears in the end of the hands and the feet
64
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We're going to start by painting in the basic areas where we want this colour
65
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And I do have asymmetry turned on for this as well just to save me a little bit of time
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Alfred payment extra details I will typically turn symmetry off as it gives a more natural resolved but when I'm just
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I like large areas of like
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Where certain colours are supposed to be I will
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Turn on just to save myself a little bit of time
70
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Tablet with pen pressure I'm not getting the full circle one here
71
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If I wanted to make sure that I was getting everything really solidly in a bakery colour and I could turn off the pen pressure and
72
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Painted in with the value of 1 regardless of the pressure
73
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So I've extra to switch to my secondary colour and I'm just going to set my second
74
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Play colour to be my colour hair so I can use it essentially as an eraser
75
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Any point if I want to do the eyes I can do that as well onto the same
76
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Texture image here I just have to switch over to my eyes because they are sad
77
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And then switch back into texture paying mode
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The solid black sell I did you don't know who to go to sleep to Black from my phone
79
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Like here I'm not going to go all the way down 0 because again that gives out of an unnatural looking results
80
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In the engine typically want to stay around .3 to 2.3
81
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Lowest value here when you're shooting something using physically-based rating
82
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So I'm just going to come in and Courtney eyes
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And and
84
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The eyes here do have
85
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Backs to them which United to you earlier that you want to paint those and you can always hide and pee
86
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It's really important for our purposes to paint the visible portion of the eye
87
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I'm going to hold back or to the main body of my character in back in the texture paint mode
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Grab
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My lighter colour here and just continue on
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These areas where the
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For kind of woman grow
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So you can see him getting a few issues with the projection settings here if I'm not care
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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With my brush size in my Strokes it does tend to project onto the back here so you had to build it
95
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Do all your ear side of face painting quick
96
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Come on and clean up that area and a later date
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If you especially if you're trying at colours and things I wouldn't worry too much about getting it perfect because you're
98
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Do you have to pay no Reagan anyway if you don't like the colour but I'm getting rid of a loose idea and then you can always
99
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Change the colours and clean up once you're happy with the final design
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As well
101
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Little bit of overshoot here from my
102
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My brush can catching the right here and it was being mirrored over here so I can cut out
103
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I moved on but I just be careful with the projection when you're you
104
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Protect your painting at that funny angles like a little bit of my leg hair as well
105
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Just come in and reset out
106
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Ok if I wanted to find the slow Lionel b a little bit blurry right here
107
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Can I come in with colour into my little bit and make this little bit more about harder line
108
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Just because it didn't get enough for you fill them with my old pigs
109
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It's nice and critical to get this area behind the eyes really clean version
110
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And just because I know it's there it's I'm just going to make sure that it looks ok even though I will never see it
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Area
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Rotate my white around a little bit so I can feel a bit more clearly
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Coming into this area as well
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Curious George type character now
115
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Ok so if you're bothered by the sort of plastic Sheen that this character has on them
116
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We can adjust the roughness values as well I'm just going to save my base colour in map before move on
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A colours show
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So if you're bothered by this sort of Sheen of ravenous you can you can
119
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Romania just the roughness value here in the shower is that point for which is sort of Middle low
120
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Little bit to give it a more Matt look or you can take the time if you want
121
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Me a favour area to be rougher than my skin face area we can take the time in Dua
122
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Do that because currently if we up this whole roughness is also absent roughness
123
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The guys at which we don't want we want the eyes to remain Knight in shiny so let me
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For this character now in our previous pieces that we've made all we have
125
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Dan is a use the including mad and we did a little bit and plug it into the RAF nurse because that
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Types of pieces that we were doing but it does not make sense for this piece
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So we're just going to make a new roughness map so
128
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Let's come into the texture paint ab now it doesn't matter if you have
129
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Or the eyes because you're sharing a material so you need to paint on the
130
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Please we need to buy it because they're showing the same at material were adding a new textures lot
131
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We can just add it to either one so let's add a new roughness
132
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It's just a mess
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Resolution is there other textures the default for rashness colours
134
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To put it out of .5 grey cos it's just like a very medium value and then I can
135
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Make things smoother or rather as I need to go ahead and add that
136
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And I must have a really seeing and because we had nothing for dinner roughness
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Like it plugged in just fine
138
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Cell and this is what a 50% value looks like on our Solar skin
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Paintings out some areas of difference
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So I'm going to come over to the eyes first
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And
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Panning roughness in another time like this I guess we have not discussed that we've only
143
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Painting base colour which was easy because you're just so making our colours that we want to repair and painting them
144
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Grayscale mathworks things like roughness metallic height
145
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Is that interpolates between the value of 0 and 1 and 0
146
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4 black and 1 minutes for white so in the case of ravenous a value of 0 would be
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Value such as this one right here and if you would have come in and paint
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Any part of your Nash here it would be rendered as full
149
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Smooth and fully shiny hair and if I come in with a value of Peer why it would be
150
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Fully mat cell 0 is no roughness and one is for roughness
151
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So I'm just gonna come in with this value here to paint the eyes in as shiny
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And I think I want to paint the
153
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The first area in my little bit rougher than .5 I like the .5 for the skin
154
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That's pretty good but I like to come in and
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P traffic areas for
156
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The first century and in may be in fact quicker
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If what I do is I just paint this the value in
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Over my whole snap and then paint the areas of smoother information
159
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Because there's more
160
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More my surface area is going to be rough tonight is going to be smooth so it probably would have been better too
161
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Do my base colour as a fully rough one value instead of a 50% grey but
162
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It doesn't take much time to just come in and fill the snapping with with a fool
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White colour
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So you may get some like sheeting artefacts if you just move your camera around it should clip internet back in the play
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Properly so I've been in this whole thing as white now coming with me
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Totally 0 black but just above it and
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Values of putting things down into a to lower value that was 4
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Please colour only for grayscale Maps metallic you can use for black and for white
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You probably especially for me metallic values
170
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Are we not doing anything metallic but the principle is the same as simile
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The areas that are not Metallica fully black in areas that are mellow or
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So I think for the skin I like it about
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80%
174
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I'm going to just slide it doesn't have to be it doesn't have to be exactly at 5 but it looks like I bought
175
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Happened to be exactly at 5 but it's really up to your discretion
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This change might be a little bit harder to see in the material preview at because he's values
177
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Just because of them be interpreted as roughness is easier to see them when you are
178
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Why is it sort of more by glancing angle things around
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But it also may be easier just to come into your training mode in paint
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And of course
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I'm still on the eyes so that's why my painting is not working to text you
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So I'm going to try to move my son around till it's not totally in front but I get I get a little bit of a mountain bike
183
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Still see what I'm doing and you can see here now
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What are gets elected I can come in and just pain in the sort of smoother skin
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Badgers
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You know I'm never not sure because it is so settle this difference
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I can always come in turn on my TV over lies and just make sure you like all of the areas are being covered
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Based on my previous
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How do you switch over to celebrating psychiatrist review the roughness map in isolation
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The Talbot easier for me to visualise what I'm doing that way
191
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Livingston area in the projection settings for Lee
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For the attention air bed
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You just have to be a bit careful and come and simple basically here I think it's just what it is just why
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And you said as very sore now I can use the XK on my keyboard to just split between us two colours and
195
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Play Smooth Lines
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No periodically switch back to my material now just make sure that everything is working the way it should
197
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Looks like I missed all about with my colormap there are some to go back to my base colour here
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And luckily I have saved on my colours
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So I can just come in and fix that really quickly
200
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Never worried about this like over pain phenomenon or if I like painted like that it would come over to the head
201
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I make my writing but sometimes it's best single your camera so there's no part of your messages
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That what happened
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To our roughness map and continue our painting here
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But of course we need to pick our colour
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So I'm just going to Sainsbury's from my 2D texture
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And I'm just going to save it to see myself sometime
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If I have to keep doing that
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Trevor running into issues with your colour sampling
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Check my rental properties vs town called color management and I think I d
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Call in a sentence using filmic and if you said it you'll get closer colour matches
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Believe this was reset
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.5 m y it's not same colour correctly but
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Let's just say it
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So we don't have to worry about it again
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Good reason for creating a pallet sometimes your colour samples just don't know what you want because of
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Different
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Settings in your programs and things
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So I have sort of the very basics for my texture painting for this
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Save our Maps just so we don't lose any work
220
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We can see here and there are some issues still at the hands of the feet that we can come in and clean me there
221
00:29:02,080 --> 00:29:08,224
Wants me to do Queen have these are cleaned up we want to talk about
222
00:29:08,480 --> 00:29:14,624
We can further go to push this text you a little bit further
223
00:29:14,880 --> 00:29:21,024
It's pretty good it's it's sufficient for our purposes and all that it and it's
224
00:29:21,792 --> 00:29:27,936
Boring and I just want to make sure that this the textures on this character even and they're simple we want
225
00:29:28,192 --> 00:29:34,336
So I might try to do with this character is absent
226
00:29:34,592 --> 00:29:40,736
Colour variation to the mains water ferraria and the couple
227
00:29:40,992 --> 00:29:47,136
You can do that one I just buy painting straight on it or the option that would be to use an Alpha
228
00:29:47,392 --> 00:29:53,536
Settle for something like this I might use an alpha that has sort of a fur texture to it in paint maybe some
229
00:29:53,792 --> 00:29:59,936
Lighter and some darker streaks better going along the direction of the hair growth
230
00:30:00,192 --> 00:30:06,336
Sell an video and find a good alpha for that because I think that that is the way we
231
00:30:06,592 --> 00:30:12,224
Do it in we come back we'll talk about doing some detail painting for this character
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