All language subtitles for 72 - Character Creation Texture Painting Pt 1

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These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:11,008 Ok I thought we last left off with having baked all of our maths here 2 00:00:11,264 --> 00:00:17,408 Here are the lamps applied to our character we have a normal map and an Indian occlusion 3 00:00:17,664 --> 00:00:23,808 And just to quickly show you the difference I can add a diffuse shader 4 00:00:24,064 --> 00:00:30,208 Material here I was just going to give me like a base colour 5 00:00:30,464 --> 00:00:36,608 Essentially so if I connect the snow to this you can see the results of just R&B smash 6 00:00:36,864 --> 00:00:43,008 No Maps applied to it in if I reconnect this one instead this is the results with 7 00:00:43,264 --> 00:00:49,408 Second to loan in the differences are somewhat saddled but they do 8 00:00:49,664 --> 00:00:55,808 Did you get honestly make a difference for your final result 9 00:00:56,064 --> 00:01:01,165 Alarm apps done we are ready to move onto our text your pick so let's go in and 10 00:01:01,167 --> 00:01:03,515 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 11 00:01:03,516 --> 00:01:03,488 That bye 12 00:01:03,744 --> 00:01:09,888 First coming over to the texture paint tab and 13 00:01:10,144 --> 00:01:16,288 I don't have a reference to pop your some just gonna leave the to die as it is essentially 14 00:01:16,544 --> 00:01:22,688 I have the uvs for the eyes are appearing on my TV screen hair 15 00:01:22,944 --> 00:01:29,088 Let's just make sure we are on our main character first come into our text you paint and here are 16 00:01:29,344 --> 00:01:35,488 Is Freddy body so I'm going to do it essentially the same 17 00:01:35,744 --> 00:01:41,888 We have done all the other pieces before we have our conclusion we have our normal so let's add a new tech 18 00:01:42,144 --> 00:01:48,288 A 4 base colour and you can call you know whatever you like 19 00:01:48,544 --> 00:01:54,688 Going to do the test 20 00:01:54,944 --> 00:01:56,480 Call Union Alpha 21 00:01:56,992 --> 00:02:03,136 Amy wants a generator to be buying the base colour you can pick a base colour if you like 22 00:02:03,392 --> 00:02:09,536 Or you can get weighed in pain in my hand is totally up to you I'm just going to jump on this 23 00:02:09,792 --> 00:02:14,656 Making a sort of a brown basic Brown 24 00:02:15,680 --> 00:02:21,824 Ok so easier na colour hair will in 25 00:02:22,080 --> 00:02:28,224 Can you sell your entire period we can also put a base colour up my two previous year 26 00:02:28,480 --> 00:02:34,624 And if your uvs are distracting you and all you can always turn them off by clicking you or report overlays 27 00:02:34,880 --> 00:02:41,024 You can also disable if you have some other overlays that you want 28 00:02:41,280 --> 00:02:47,424 So you can also disable do you be here by clicking the event dropdown 29 00:02:47,680 --> 00:02:53,824 Ok so I'm glad skip started here again I'm going to keep this 30 00:02:54,080 --> 00:03:00,224 Pretty simplistic cell I have my base colour here it may be a little dark at me when I come in 31 00:03:00,480 --> 00:03:06,624 Meet me at some point but it does give me a decent jumping off point for painting my base colour 32 00:03:06,880 --> 00:03:13,024 I'm going to pick a secondary colour for the face a lighter colour so I'm going to 33 00:03:13,280 --> 00:03:19,424 Buy basic off my base colour so I'm going to grab the eyedropper here from the collection and I'm going to pick it for me too 34 00:03:19,680 --> 00:03:25,824 Another window I found that when you pick from the 3D window 35 00:03:26,080 --> 00:03:32,224 Sometimes it colouring is off this because of the wedding if you can see the big colour here is actually much wider than it appears 36 00:03:32,480 --> 00:03:38,624 So am I tried to pick from my maps then sounds when possible because it gives me a more accurate 37 00:03:38,880 --> 00:03:45,024 Actually going to pop quickly into the shader editor here and hook up my base colour 38 00:03:45,280 --> 00:03:51,424 Because we had our ambient occlusion plugged into her base colour in 39 00:03:51,680 --> 00:03:57,824 When I created it essentially so it's just left disconnected now in it 40 00:03:58,080 --> 00:04:04,224 Preview we can of course if we are in solid shooting mode and we have our base colour selected it of course 41 00:04:04,480 --> 00:04:10,624 Show us that this colour result but I like to work in my compiled material 42 00:04:10,880 --> 00:04:17,024 Just so I can get a sense of the normal Maps are where the immune occlusions are 43 00:04:17,280 --> 00:04:23,423 I'm sorry that the information that comes from those now I like to see them all compiled so I switched over to the 44 00:04:23,679 --> 00:04:29,823 Material before shaving hair but I do need a hug of the base colour in order to pay 45 00:04:30,079 --> 00:04:36,223 And still see all my compiled Maps so I'm going to do the same way I have in the past I'm just go 46 00:04:36,479 --> 00:04:38,271 How to add a 47 00:04:38,783 --> 00:04:40,831 Mix RGB node 48 00:04:42,111 --> 00:04:48,255 Which is colour mix RGB I'm going to connect base colour to colour one 49 00:04:48,511 --> 00:04:54,655 Show me a map to colour to the output to the input of there shaded 50 00:04:54,911 --> 00:05:01,055 Witcher quest this result this is obviously not correct because we need to change our mix 51 00:05:01,311 --> 00:05:07,455 To multiply to keep on really darker portions of the ambient occlusion map 52 00:05:07,711 --> 00:05:13,855 Don't want to get the forsaken effect 53 00:05:14,111 --> 00:05:20,255 The texture paint mode make sure you have base colours selected in your texture slots here before you start otherwise 54 00:05:23,839 --> 00:05:29,983 So I'm just gonna start my painting on this I have my base colour selected here and you can see now 55 00:05:30,239 --> 00:05:36,383 I'm in the material preview mode I'm getting much more accurate result whereas in the Solitude of melodies 56 00:05:36,639 --> 00:05:42,783 Overlaying this colour over my flat grey which makes it darker than it should be 57 00:05:43,039 --> 00:05:49,183 That's another reason to paint in your be purchased shading in your material preview of you 58 00:05:49,439 --> 00:05:55,583 Can you put shading and Let's save it to a pallet just so I can quickly 59 00:05:55,839 --> 00:06:01,983 In case I need to know I'm going to use this colour as a jumping off point and I'm just go 60 00:06:02,239 --> 00:06:03,519 To whitening 61 00:06:03,775 --> 00:06:09,919 I can mind either with a value slider or with this sort of Visual version of it and I'm going to desaturated 62 00:06:10,175 --> 00:06:12,991 Little pets we have sort of a lighter colour here 63 00:06:14,015 --> 00:06:19,903 This is the colour I'm going to be using for the face in the ears in the end of the hands and the feet 64 00:06:20,159 --> 00:06:25,791 We're going to start by painting in the basic areas where we want this colour 65 00:06:29,631 --> 00:06:35,775 And I do have asymmetry turned on for this as well just to save me a little bit of time 66 00:06:45,503 --> 00:06:51,647 Alfred payment extra details I will typically turn symmetry off as it gives a more natural resolved but when I'm just 67 00:06:51,903 --> 00:06:54,463 I like large areas of like 68 00:06:54,719 --> 00:06:58,303 Where certain colours are supposed to be I will 69 00:06:59,327 --> 00:07:05,471 Turn on just to save myself a little bit of time 70 00:07:05,727 --> 00:07:11,871 Tablet with pen pressure I'm not getting the full circle one here 71 00:07:12,127 --> 00:07:18,271 If I wanted to make sure that I was getting everything really solidly in a bakery colour and I could turn off the pen pressure and 72 00:07:18,527 --> 00:07:24,671 Painted in with the value of 1 regardless of the pressure 73 00:07:24,927 --> 00:07:31,071 So I've extra to switch to my secondary colour and I'm just going to set my second 74 00:07:31,327 --> 00:07:36,447 Play colour to be my colour hair so I can use it essentially as an eraser 75 00:08:09,215 --> 00:08:15,359 Any point if I want to do the eyes I can do that as well onto the same 76 00:08:15,615 --> 00:08:21,759 Texture image here I just have to switch over to my eyes because they are sad 77 00:08:22,015 --> 00:08:28,159 And then switch back into texture paying mode 78 00:08:28,415 --> 00:08:34,559 The solid black sell I did you don't know who to go to sleep to Black from my phone 79 00:08:34,815 --> 00:08:40,959 Like here I'm not going to go all the way down 0 because again that gives out of an unnatural looking results 80 00:08:41,215 --> 00:08:47,359 In the engine typically want to stay around .3 to 2.3 81 00:08:47,615 --> 00:08:53,759 Lowest value here when you're shooting something using physically-based rating 82 00:08:54,015 --> 00:08:58,623 So I'm just going to come in and Courtney eyes 83 00:08:59,903 --> 00:09:00,927 And and 84 00:09:01,183 --> 00:09:02,975 The eyes here do have 85 00:09:03,231 --> 00:09:09,375 Backs to them which United to you earlier that you want to paint those and you can always hide and pee 86 00:09:09,631 --> 00:09:15,519 It's really important for our purposes to paint the visible portion of the eye 87 00:09:19,103 --> 00:09:25,247 I'm going to hold back or to the main body of my character in back in the texture paint mode 88 00:09:25,759 --> 00:09:26,783 Grab 89 00:09:27,039 --> 00:09:32,415 My lighter colour here and just continue on 90 00:09:33,183 --> 00:09:35,999 These areas where the 91 00:09:36,767 --> 00:09:38,559 For kind of woman grow 92 00:09:55,967 --> 00:10:01,228 So you can see him getting a few issues with the projection settings here if I'm not care 93 00:10:01,229 --> 00:10:03,400 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 94 00:10:03,401 --> 00:10:08,511 With my brush size in my Strokes it does tend to project onto the back here so you had to build it 95 00:10:08,767 --> 00:10:14,911 Do all your ear side of face painting quick 96 00:10:15,167 --> 00:10:20,031 Come on and clean up that area and a later date 97 00:10:22,079 --> 00:10:28,223 If you especially if you're trying at colours and things I wouldn't worry too much about getting it perfect because you're 98 00:10:28,479 --> 00:10:34,623 Do you have to pay no Reagan anyway if you don't like the colour but I'm getting rid of a loose idea and then you can always 99 00:10:34,879 --> 00:10:41,023 Change the colours and clean up once you're happy with the final design 100 00:10:41,279 --> 00:10:43,839 As well 101 00:13:04,127 --> 00:13:09,247 Little bit of overshoot here from my 102 00:13:09,503 --> 00:13:15,647 My brush can catching the right here and it was being mirrored over here so I can cut out 103 00:13:15,903 --> 00:13:22,047 I moved on but I just be careful with the projection when you're you 104 00:13:22,303 --> 00:13:28,447 Protect your painting at that funny angles like a little bit of my leg hair as well 105 00:13:28,703 --> 00:13:30,751 Just come in and reset out 106 00:13:34,591 --> 00:13:40,735 Ok if I wanted to find the slow Lionel b a little bit blurry right here 107 00:13:40,991 --> 00:13:46,879 Can I come in with colour into my little bit and make this little bit more about harder line 108 00:14:08,895 --> 00:14:15,039 Just because it didn't get enough for you fill them with my old pigs 109 00:14:18,879 --> 00:14:24,511 It's nice and critical to get this area behind the eyes really clean version 110 00:14:25,023 --> 00:14:31,167 And just because I know it's there it's I'm just going to make sure that it looks ok even though I will never see it 111 00:14:31,423 --> 00:14:34,751 Area 112 00:14:41,151 --> 00:14:45,247 Rotate my white around a little bit so I can feel a bit more clearly 113 00:14:45,503 --> 00:14:48,063 Coming into this area as well 114 00:15:12,127 --> 00:15:14,687 Curious George type character now 115 00:15:17,247 --> 00:15:23,391 Ok so if you're bothered by the sort of plastic Sheen that this character has on them 116 00:15:23,647 --> 00:15:29,791 We can adjust the roughness values as well I'm just going to save my base colour in map before move on 117 00:15:31,327 --> 00:15:33,375 A colours show 118 00:15:34,399 --> 00:15:40,543 So if you're bothered by this sort of Sheen of ravenous you can you can 119 00:15:40,799 --> 00:15:46,943 Romania just the roughness value here in the shower is that point for which is sort of Middle low 120 00:15:47,199 --> 00:15:53,343 Little bit to give it a more Matt look or you can take the time if you want 121 00:15:53,599 --> 00:15:59,743 Me a favour area to be rougher than my skin face area we can take the time in Dua 122 00:15:59,999 --> 00:16:06,143 Do that because currently if we up this whole roughness is also absent roughness 123 00:16:06,399 --> 00:16:12,543 The guys at which we don't want we want the eyes to remain Knight in shiny so let me 124 00:16:12,799 --> 00:16:18,943 For this character now in our previous pieces that we've made all we have 125 00:16:19,199 --> 00:16:25,343 Dan is a use the including mad and we did a little bit and plug it into the RAF nurse because that 126 00:16:25,599 --> 00:16:31,743 Types of pieces that we were doing but it does not make sense for this piece 127 00:16:31,999 --> 00:16:34,815 So we're just going to make a new roughness map so 128 00:16:35,327 --> 00:16:41,471 Let's come into the texture paint ab now it doesn't matter if you have 129 00:16:41,727 --> 00:16:47,871 Or the eyes because you're sharing a material so you need to paint on the 130 00:16:48,127 --> 00:16:54,271 Please we need to buy it because they're showing the same at material were adding a new textures lot 131 00:16:54,527 --> 00:17:00,159 We can just add it to either one so let's add a new roughness 132 00:17:01,183 --> 00:17:03,743 It's just a mess 133 00:17:03,999 --> 00:17:10,143 Resolution is there other textures the default for rashness colours 134 00:17:10,399 --> 00:17:16,543 To put it out of .5 grey cos it's just like a very medium value and then I can 135 00:17:16,799 --> 00:17:20,895 Make things smoother or rather as I need to go ahead and add that 136 00:17:21,407 --> 00:17:27,551 And I must have a really seeing and because we had nothing for dinner roughness 137 00:17:27,807 --> 00:17:30,367 Like it plugged in just fine 138 00:17:30,879 --> 00:17:37,023 Cell and this is what a 50% value looks like on our Solar skin 139 00:17:37,279 --> 00:17:40,351 Paintings out some areas of difference 140 00:17:40,607 --> 00:17:45,983 So I'm going to come over to the eyes first 141 00:17:46,239 --> 00:17:47,263 And 142 00:17:47,775 --> 00:17:53,919 Panning roughness in another time like this I guess we have not discussed that we've only 143 00:17:54,175 --> 00:18:00,319 Painting base colour which was easy because you're just so making our colours that we want to repair and painting them 144 00:18:00,575 --> 00:18:05,439 Grayscale mathworks things like roughness metallic height 145 00:18:05,951 --> 00:18:12,095 Is that interpolates between the value of 0 and 1 and 0 146 00:18:12,351 --> 00:18:18,495 4 black and 1 minutes for white so in the case of ravenous a value of 0 would be 147 00:18:18,751 --> 00:18:24,895 Value such as this one right here and if you would have come in and paint 148 00:18:26,687 --> 00:18:32,831 Any part of your Nash here it would be rendered as full 149 00:18:33,087 --> 00:18:39,231 Smooth and fully shiny hair and if I come in with a value of Peer why it would be 150 00:18:39,487 --> 00:18:45,631 Fully mat cell 0 is no roughness and one is for roughness 151 00:18:45,887 --> 00:18:52,031 So I'm just gonna come in with this value here to paint the eyes in as shiny 152 00:18:53,567 --> 00:18:56,895 And I think I want to paint the 153 00:18:57,663 --> 00:19:03,807 The first area in my little bit rougher than .5 I like the .5 for the skin 154 00:19:04,063 --> 00:19:09,439 That's pretty good but I like to come in and 155 00:19:10,719 --> 00:19:13,791 P traffic areas for 156 00:19:14,047 --> 00:19:19,423 The first century and in may be in fact quicker 157 00:19:19,679 --> 00:19:25,311 If what I do is I just paint this the value in 158 00:19:26,591 --> 00:19:32,735 Over my whole snap and then paint the areas of smoother information 159 00:19:32,991 --> 00:19:35,295 Because there's more 160 00:19:35,551 --> 00:19:41,695 More my surface area is going to be rough tonight is going to be smooth so it probably would have been better too 161 00:19:41,951 --> 00:19:48,095 Do my base colour as a fully rough one value instead of a 50% grey but 162 00:19:48,351 --> 00:19:54,495 It doesn't take much time to just come in and fill the snapping with with a fool 163 00:19:54,751 --> 00:19:55,775 White colour 164 00:20:00,639 --> 00:20:06,783 So you may get some like sheeting artefacts if you just move your camera around it should clip internet back in the play 165 00:20:07,039 --> 00:20:13,183 Properly so I've been in this whole thing as white now coming with me 166 00:20:14,719 --> 00:20:18,559 Totally 0 black but just above it and 167 00:20:18,815 --> 00:20:24,959 Values of putting things down into a to lower value that was 4 168 00:20:25,215 --> 00:20:31,359 Please colour only for grayscale Maps metallic you can use for black and for white 169 00:20:31,615 --> 00:20:35,199 You probably especially for me metallic values 170 00:20:35,455 --> 00:20:41,599 Are we not doing anything metallic but the principle is the same as simile 171 00:20:41,855 --> 00:20:47,999 The areas that are not Metallica fully black in areas that are mellow or 172 00:20:48,255 --> 00:20:54,399 So I think for the skin I like it about 173 00:20:54,655 --> 00:20:55,423 80% 174 00:20:55,679 --> 00:21:01,823 I'm going to just slide it doesn't have to be it doesn't have to be exactly at 5 but it looks like I bought 175 00:21:02,079 --> 00:21:08,223 Happened to be exactly at 5 but it's really up to your discretion 176 00:21:08,479 --> 00:21:14,623 This change might be a little bit harder to see in the material preview at because he's values 177 00:21:14,879 --> 00:21:21,024 Just because of them be interpreted as roughness is easier to see them when you are 178 00:21:21,280 --> 00:21:27,424 Why is it sort of more by glancing angle things around 179 00:21:27,680 --> 00:21:33,824 But it also may be easier just to come into your training mode in paint 180 00:21:34,080 --> 00:21:40,224 And of course 181 00:21:40,480 --> 00:21:46,624 I'm still on the eyes so that's why my painting is not working to text you 182 00:21:52,512 --> 00:21:58,656 So I'm going to try to move my son around till it's not totally in front but I get I get a little bit of a mountain bike 183 00:21:58,912 --> 00:22:01,472 Still see what I'm doing and you can see here now 184 00:22:01,728 --> 00:22:07,872 What are gets elected I can come in and just pain in the sort of smoother skin 185 00:22:08,128 --> 00:22:09,408 Badgers 186 00:22:16,576 --> 00:22:21,184 You know I'm never not sure because it is so settle this difference 187 00:22:21,440 --> 00:22:27,584 I can always come in turn on my TV over lies and just make sure you like all of the areas are being covered 188 00:22:27,840 --> 00:22:29,888 Based on my previous 189 00:22:46,016 --> 00:22:52,160 How do you switch over to celebrating psychiatrist review the roughness map in isolation 190 00:22:52,416 --> 00:22:55,488 The Talbot easier for me to visualise what I'm doing that way 191 00:23:16,480 --> 00:23:22,624 Livingston area in the projection settings for Lee 192 00:23:22,880 --> 00:23:26,208 For the attention air bed 193 00:23:26,464 --> 00:23:32,608 You just have to be a bit careful and come and simple basically here I think it's just what it is just why 194 00:23:34,912 --> 00:23:41,056 And you said as very sore now I can use the XK on my keyboard to just split between us two colours and 195 00:23:41,312 --> 00:23:44,640 Play Smooth Lines 196 00:24:22,528 --> 00:24:28,672 No periodically switch back to my material now just make sure that everything is working the way it should 197 00:24:38,656 --> 00:24:44,288 Looks like I missed all about with my colormap there are some to go back to my base colour here 198 00:24:44,544 --> 00:24:47,360 And luckily I have saved on my colours 199 00:24:47,616 --> 00:24:52,736 So I can just come in and fix that really quickly 200 00:24:57,600 --> 00:25:03,744 Never worried about this like over pain phenomenon or if I like painted like that it would come over to the head 201 00:25:04,000 --> 00:25:10,144 I make my writing but sometimes it's best single your camera so there's no part of your messages 202 00:25:10,400 --> 00:25:13,472 That what happened 203 00:25:15,264 --> 00:25:20,640 To our roughness map and continue our painting here 204 00:25:20,896 --> 00:25:24,992 But of course we need to pick our colour 205 00:25:28,832 --> 00:25:32,928 So I'm just going to Sainsbury's from my 2D texture 206 00:25:33,952 --> 00:25:36,512 And I'm just going to save it to see myself sometime 207 00:25:36,768 --> 00:25:39,072 If I have to keep doing that 208 00:25:46,752 --> 00:25:50,336 Trevor running into issues with your colour sampling 209 00:25:50,592 --> 00:25:56,736 Check my rental properties vs town called color management and I think I d 210 00:25:56,992 --> 00:26:03,136 Call in a sentence using filmic and if you said it you'll get closer colour matches 211 00:26:17,984 --> 00:26:20,288 Believe this was reset 212 00:26:20,544 --> 00:26:26,688 .5 m y it's not same colour correctly but 213 00:26:26,944 --> 00:26:28,224 Let's just say it 214 00:26:30,272 --> 00:26:32,320 So we don't have to worry about it again 215 00:26:33,856 --> 00:26:40,000 Good reason for creating a pallet sometimes your colour samples just don't know what you want because of 216 00:26:40,256 --> 00:26:40,768 Different 217 00:26:41,024 --> 00:26:43,072 Settings in your programs and things 218 00:28:42,880 --> 00:28:49,024 So I have sort of the very basics for my texture painting for this 219 00:28:49,280 --> 00:28:55,424 Save our Maps just so we don't lose any work 220 00:28:55,680 --> 00:29:01,824 We can see here and there are some issues still at the hands of the feet that we can come in and clean me there 221 00:29:02,080 --> 00:29:08,224 Wants me to do Queen have these are cleaned up we want to talk about 222 00:29:08,480 --> 00:29:14,624 We can further go to push this text you a little bit further 223 00:29:14,880 --> 00:29:21,024 It's pretty good it's it's sufficient for our purposes and all that it and it's 224 00:29:21,792 --> 00:29:27,936 Boring and I just want to make sure that this the textures on this character even and they're simple we want 225 00:29:28,192 --> 00:29:34,336 So I might try to do with this character is absent 226 00:29:34,592 --> 00:29:40,736 Colour variation to the mains water ferraria and the couple 227 00:29:40,992 --> 00:29:47,136 You can do that one I just buy painting straight on it or the option that would be to use an Alpha 228 00:29:47,392 --> 00:29:53,536 Settle for something like this I might use an alpha that has sort of a fur texture to it in paint maybe some 229 00:29:53,792 --> 00:29:59,936 Lighter and some darker streaks better going along the direction of the hair growth 230 00:30:00,192 --> 00:30:06,336 Sell an video and find a good alpha for that because I think that that is the way we 231 00:30:06,592 --> 00:30:12,224 Do it in we come back we'll talk about doing some detail painting for this character 23930

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