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These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:06,912 Ok so 2 00:00:07,168 --> 00:00:13,312 Finish going in and cleaning up my normal map in Photoshop in this is my result in C 3 00:00:13,568 --> 00:00:16,384 Let's move that does areas that wear earring out in 4 00:00:16,640 --> 00:00:18,432 Really harsh transitions 5 00:00:18,688 --> 00:00:21,760 So they just give everything that was a little bit of a 6 00:00:22,272 --> 00:00:27,904 Sapphire transition into the flat normal colour which is what is in is in between spaces 7 00:00:28,928 --> 00:00:35,072 This is my nono applied to my Malik so as you can see if I seemed in like in between 8 00:00:35,328 --> 00:00:37,376 Fingers is all smooth transition here 9 00:00:37,888 --> 00:00:44,032 And otherwise here as well and I can beat nostrils where in area of issue when you can 10 00:00:44,288 --> 00:00:46,336 They have just Albans moved out a little bit 11 00:00:46,848 --> 00:00:51,200 Going in with the Clone tool on my normal map 12 00:00:51,968 --> 00:00:58,112 With that in mind let's go head in move forward and bake or ambient occlusion map 13 00:00:58,368 --> 00:01:00,397 Come into the shaving time here 14 00:01:00,399 --> 00:01:03,387 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:03,388 --> 00:01:08,352 And here where I have changed my valuefrom point form and change it back to one 16 00:01:08,608 --> 00:01:11,680 Because he pays for including to the APR rate 17 00:01:11,936 --> 00:01:13,472 So it's coming to Arabic 18 00:01:13,984 --> 00:01:20,128 Turn here again we can have our test render here is going to be at 1 for Speed purpose 19 00:01:20,384 --> 00:01:25,248 Especially for the ambient occlusion map will need to operate that before we get our final result 20 00:01:26,016 --> 00:01:29,088 So let's change bake type to ambient occlusion 21 00:01:30,112 --> 00:01:31,392 Rocky bottoms the same 22 00:01:33,440 --> 00:01:37,792 And we need a course a texture to bacon into so wet shift in a 23 00:01:38,048 --> 00:01:39,584 Add an image texture 24 00:01:40,608 --> 00:01:41,632 Create a new 25 00:01:42,144 --> 00:01:43,168 Pictures 26 00:01:54,176 --> 00:01:55,456 Previous over here 27 00:01:57,504 --> 00:01:59,040 And let's make sure 28 00:01:59,296 --> 00:02:01,344 Our selection autocorrect here 29 00:02:01,600 --> 00:02:02,624 First 30 00:02:02,880 --> 00:02:03,648 Hanwell 31 00:02:04,672 --> 00:02:06,464 Texture in 32 00:02:06,720 --> 00:02:09,792 Big and cry Little results 33 00:02:13,120 --> 00:02:19,264 Ok so needs our results that noisy because our sample very low 34 00:02:19,520 --> 00:02:23,104 It looks pretty good there's a bit of an issue here 35 00:02:24,896 --> 00:02:29,504 In a little bit in an Astra but not too bad again they can all be fixed 36 00:02:29,760 --> 00:02:30,784 Photoshop 37 00:02:31,040 --> 00:02:33,088 So I'm going to go ahead in operas 38 00:02:34,112 --> 00:02:34,624 Big 39 00:02:46,400 --> 00:02:49,216 Ok so here is the result of our babe 40 00:02:49,472 --> 00:02:52,800 Can we have a small issue right here anything 41 00:02:53,056 --> 00:02:54,592 Smart issue right here 42 00:02:54,848 --> 00:02:56,128 These things cannot be fixed 43 00:02:56,384 --> 00:02:59,200 In Photoshop which I will go 44 00:02:59,456 --> 00:03:01,760 Using the exact same methodology 45 00:03:02,528 --> 00:03:05,600 And and when we come back we will 46 00:03:05,856 --> 00:03:09,696 Look at how does a Leo man looks on our care tomorrow 47 00:03:12,768 --> 00:03:18,912 Ok I just wanted to jump back in really quickly and talked about and talk about how I am 48 00:03:19,680 --> 00:03:22,496 Baked the ambient occlusion for the eyes 49 00:03:22,752 --> 00:03:28,384 So you worried about the eyes at all when it came to normal Maps blood for the conclusion 50 00:03:28,640 --> 00:03:29,920 I did not include 51 00:03:30,176 --> 00:03:33,504 These character eyes in my initial bake 52 00:03:34,016 --> 00:03:40,160 Sell I realise that I needed a conclusion for them so I went in and add them in later 53 00:03:40,416 --> 00:03:41,440 And to do that 54 00:03:41,952 --> 00:03:44,512 All I really had to do was 55 00:03:45,024 --> 00:03:47,328 Re-enable the eyes for the 56 00:03:47,584 --> 00:03:48,608 Window 57 00:03:48,864 --> 00:03:50,656 I meant which is this I can't hear 58 00:03:51,168 --> 00:03:53,728 And I came into my big settings 59 00:03:54,752 --> 00:03:56,800 Disabled selected to active 60 00:03:57,312 --> 00:04:00,896 And most importantly I disable that this clear image 61 00:04:02,176 --> 00:04:05,504 Clear image setting towels blender to overwrite 62 00:04:06,272 --> 00:04:11,136 This image with whatever information that you put in if you hit make again 63 00:04:11,648 --> 00:04:14,208 But if you disable it when you hit back again 64 00:04:14,720 --> 00:04:20,863 If I only have the isolator basically it'll just over way the second Vega information over 65 00:04:21,119 --> 00:04:21,887 This one 66 00:04:22,399 --> 00:04:25,727 And since I only had my I selected 67 00:04:26,495 --> 00:04:31,103 Added in the Saltash right here which is the visible portion of my eye 68 00:04:31,359 --> 00:04:31,871 So 69 00:04:32,127 --> 00:04:36,223 That is how you add onto your bike for this week 70 00:04:36,991 --> 00:04:38,271 So now if I come in 71 00:04:38,783 --> 00:04:40,319 And I 72 00:04:40,575 --> 00:04:41,599 Save this 73 00:04:41,855 --> 00:04:43,135 Image out again 74 00:04:44,415 --> 00:04:49,535 Well that's really nice says I would have been working in Photoshop to correct some of the areas I had 75 00:04:49,791 --> 00:04:51,839 And here is my old bake 76 00:04:52,351 --> 00:04:54,655 Since I was working with layers 77 00:04:54,911 --> 00:04:58,751 What I can do now is just drag in 78 00:04:59,519 --> 00:05:01,055 That new bake 79 00:05:01,311 --> 00:05:02,847 As a new layer here 80 00:05:03,615 --> 00:05:08,479 And as long as it's placed underneath this layer that I was working over my 81 00:05:08,991 --> 00:05:11,295 My cloning in my spot healing tools 82 00:05:11,551 --> 00:05:14,367 Lose any of that work that I did 83 00:05:14,623 --> 00:05:20,767 Fixing absent in the areas I had it so I just wanted to pop in really quick and talk about how to 84 00:05:21,279 --> 00:05:23,839 Add in this inclusion for the eye 85 00:05:24,351 --> 00:05:27,423 Again to finish up 86 00:05:27,679 --> 00:05:32,799 Zoning out the errors here and I will come back we will look at this on Armada 87 00:05:36,383 --> 00:05:37,919 Ok so I have 88 00:05:38,175 --> 00:05:41,247 Finished using my Photoshop tools to 89 00:05:41,759 --> 00:05:45,343 Set a feed Alison of the issues with the vape 90 00:05:45,855 --> 00:05:51,999 So unless all look at this my including map on our model and to do that 91 00:05:52,255 --> 00:05:55,583 Next to base colour hair and you can see somebody there 92 00:05:56,863 --> 00:05:58,911 Enhanced 93 00:05:59,679 --> 00:06:01,471 Looking out between the fingers 94 00:06:01,727 --> 00:06:03,007 Pretty good 95 00:06:03,519 --> 00:06:04,799 And it is at least 96 00:06:05,055 --> 00:06:06,847 Good enough for our purposes 97 00:06:07,103 --> 00:06:09,151 That isn't it 98 00:06:09,663 --> 00:06:15,807 Inclusion baking for our character I know this was a brief or video then most 99 00:06:16,319 --> 00:06:22,463 This point we have baked in the inclusion in all maps a couple of times for a few different 100 00:06:22,719 --> 00:06:23,743 Types of ass 101 00:06:24,255 --> 00:06:28,351 So you should be somewhat familiar with the process and if you're not 102 00:06:28,607 --> 00:06:30,399 Go ahead and go back and watch the 103 00:06:30,655 --> 00:06:31,167 Video 104 00:06:31,679 --> 00:06:33,215 From the previous sections 105 00:06:33,727 --> 00:06:39,871 So and that is going to conclude the section for the map baking portion and when we come 8061

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