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Ok so
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Finish going in and cleaning up my normal map in Photoshop in this is my result in C
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Let's move that does areas that wear earring out in
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Really harsh transitions
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So they just give everything that was a little bit of a
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Sapphire transition into the flat normal colour which is what is in is in between spaces
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This is my nono applied to my Malik so as you can see if I seemed in like in between
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Fingers is all smooth transition here
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And otherwise here as well and I can beat nostrils where in area of issue when you can
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They have just Albans moved out a little bit
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Going in with the Clone tool on my normal map
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With that in mind let's go head in move forward and bake or ambient occlusion map
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Come into the shaving time here
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And here where I have changed my valuefrom point form and change it back to one
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Because he pays for including to the APR rate
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So it's coming to Arabic
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Turn here again we can have our test render here is going to be at 1 for Speed purpose
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Especially for the ambient occlusion map will need to operate that before we get our final result
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So let's change bake type to ambient occlusion
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Rocky bottoms the same
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And we need a course a texture to bacon into so wet shift in a
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Add an image texture
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Create a new
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Pictures
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Previous over here
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And let's make sure
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Our selection autocorrect here
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First
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Hanwell
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Texture in
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Big and cry Little results
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Ok so needs our results that noisy because our sample very low
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It looks pretty good there's a bit of an issue here
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In a little bit in an Astra but not too bad again they can all be fixed
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Photoshop
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So I'm going to go ahead in operas
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Big
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Ok so here is the result of our babe
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Can we have a small issue right here anything
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Smart issue right here
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These things cannot be fixed
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In Photoshop which I will go
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Using the exact same methodology
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And and when we come back we will
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Look at how does a Leo man looks on our care tomorrow
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Ok I just wanted to jump back in really quickly and talked about and talk about how I am
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Baked the ambient occlusion for the eyes
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So you worried about the eyes at all when it came to normal Maps blood for the conclusion
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I did not include
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These character eyes in my initial bake
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Sell I realise that I needed a conclusion for them so I went in and add them in later
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And to do that
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All I really had to do was
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Re-enable the eyes for the
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Window
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I meant which is this I can't hear
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And I came into my big settings
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Disabled selected to active
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And most importantly I disable that this clear image
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Clear image setting towels blender to overwrite
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This image with whatever information that you put in if you hit make again
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But if you disable it when you hit back again
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If I only have the isolator basically it'll just over way the second Vega information over
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This one
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And since I only had my I selected
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Added in the Saltash right here which is the visible portion of my eye
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So
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That is how you add onto your bike for this week
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So now if I come in
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And I
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Save this
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Image out again
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Well that's really nice says I would have been working in Photoshop to correct some of the areas I had
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And here is my old bake
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Since I was working with layers
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What I can do now is just drag in
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That new bake
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As a new layer here
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And as long as it's placed underneath this layer that I was working over my
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My cloning in my spot healing tools
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Lose any of that work that I did
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Fixing absent in the areas I had it so I just wanted to pop in really quick and talk about how to
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Add in this inclusion for the eye
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Again to finish up
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Zoning out the errors here and I will come back we will look at this on Armada
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Ok so I have
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Finished using my Photoshop tools to
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Set a feed Alison of the issues with the vape
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So unless all look at this my including map on our model and to do that
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Next to base colour hair and you can see somebody there
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Enhanced
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Looking out between the fingers
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Pretty good
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And it is at least
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Good enough for our purposes
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That isn't it
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Inclusion baking for our character I know this was a brief or video then most
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This point we have baked in the inclusion in all maps a couple of times for a few different
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Types of ass
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So you should be somewhat familiar with the process and if you're not
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Go ahead and go back and watch the
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Video
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From the previous sections
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So and that is going to conclude the section for the map baking portion and when we come
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