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Ok so we just finished doing our you the anagram for the character here
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Ask camera I did a little bit of rearranging of the map itself I don't move any seems or anything like
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These islands are all exactly the same I've just rearranged them in this 021 space
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There is nothing special special technique for how to do this
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Are a dead or was like everything
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And I need to show that the pivot point on the UV LED inside was set to individual Origins
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Scaled all of these at ever so slightly because I thought that I could get a little bit better resolution
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And then I had you just using the automatic parking so
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About that much honestly
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Turn where they were and and rearrange them so that they were all on this
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Chequer with no overlap again there's no special technique for hard to do that but my
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General methodology is to take these smaller Islands such as these hands here I moved often
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Like over here and I arrange the larger Islands than without have
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Sorry been an optimal configuration so that they fit nicely together
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And then I take the small ones and I just
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Put them in the gaps
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Ansell the only thing I want you make a note of here is that the eyes and the
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We do share a movie space here so
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When doing the eyes
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Objects in your outliner in Tab into edit mode and that will give you access to
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These objects here now the eyes are still utilising in your modifier
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So basically what this means is that unless I applied these and unwrapped
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Separately they're always going to be textured exactly the same so as you can see they're sharing the same
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Green cross on the right now
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And if I am fat if I were to come into the UV editing
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No here
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And I'm moving them around you would see that both eyes would move so in this case this is what I want
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What does of the ISS to be exactly the same when I text you them and since they are going to look exactly the same in texture
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There's no reason that they can't share the same texture space just anything that is
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Overlapping or sharing texture space in your UV map will have to have the same 10
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Applied to it that's just the way it works so with that being said and we are ready
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How to move on to baking now I did write into a couple of issues baking normal maps
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I was testing out a difference in how we are going to do this
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How we did it last time with the cramps
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Tell when we are are properly used
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Multi res modifier and we used the
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Big from multiverse option here I ran into some issues doing that
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So we are going to not do it in that way
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So the first thing that I want to do the prep for this is we need to use these selected
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And selected to active for Arabic so we need to duplicate this mesh out first informal
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So I'm just going to sleep the character by Max here and I'm just going to hit shift
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And I'm going to write club to drop it
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In exactly the same space of was
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So I'm going to rename these now we're going to have one to represent our low poly
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In one to represent our high poly version
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This one is are low poly the high for a minute here I also found
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When I was doing test bags for this character I ran into some issues because this character is actually
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Low res for a character model now I'm used to working with Environmental
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Principally so I'm used to a much lower polygon budget meaning how many policies it takes to make
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This character here but in general for characters you can and should
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Hire of a budget to get better results one because characters tend to be more focal point than
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So players will spend more time looking at them to because they need to be animated
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Send animation works better
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If you have a little bit dancer of a mash for so I actually want to put my alarm
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Holly version up to my report level of one for my multi res modifier here
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And this is actually going to BRB snack for this piece
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Sell.an
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Have a little bit of pension going on with the runs going to fix that in sculpt mode
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Elected to make sure that there are no further or defects when I did Mairead apology
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Cell
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What division are all I did was coming with the smoothing brush and smooth it out
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Set our multiresolution one of our 21 on our low poly version
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Level of one so whatever you have your Multiverse modifiers
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To hear when if you go to a fire that it will use that as the basis for its application so
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This is my first level of subdivision here
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And this is all bait into our mesh and this is probably a more appropriate density for a car
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Especially a playable character that we are going to be spending a lot of time looking at
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So we are ready interact with our low poly character hear it
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Maintain its UV Maps everything is still looking good from behind it in the viewport
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Temporarily
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I want to look at the high poly character right now so
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I don't need this material on at all so I'm just going to delete it from the material tab
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Delete key
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This is what we can do as we can apply this as well from the materials just make sure that
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You are a beautiful little set all the way up to the highest level of subdivision which in my case is 3
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So I'm going to go ahead in a pilot's right now
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If I return to come and then you can see that
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Mesh is much denser than my low poly
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So I'm now that we have all that taking care of weekend
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Get into our actual baking of our character to the low poly version
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We can come in to the shader editor here
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Ticket on material information and in one place
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So I don't need this UV green anymore but I can reuse this material that I've already made
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So I'm wearing to do as I'm just going to disconnect this here
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Use this same texture slot to make my normal map into
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So I'm going to get rid of the UV grid that is currently in the status at biking with experiment
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Now this will give me an option to create a new image which were going to you
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Going to be 4K texture
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Size we do not need another chance
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So here we have our normal right here
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Currently in just a blink
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Black image
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Change the colour face to 9 colour
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And I think we are ready to bake now
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So let's come into our rental properties here if you are still on TV make sure you can
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Otherwise he will not have this menu option here for baking
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Crossy Road change our device to GPU
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Any big settings here
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Changing from combined to normal
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We make sure that we have selected to active
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Chat here
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Margin size to something closer to eat at 16 is quite a large margin
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Just as a reminder if you don't recall the margin size refers to this space right here
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How much we should extend any information or baking outside of our UV Ireland
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In order to avoid seams of being present our model cell if that number is
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It will bleed over into the next Ireland and cause errors there but if it is too well we will
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To see our scenes
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Cell
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4K texture in the amount of space I have between these islands I think 8 is probably pretty good
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Excel answer to eat and the next thing you need to do is set or extrusion in arm x-rayed
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Values so this will require a little bit of trial and error but
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Virgin 2.1 in Arma 3 distance 2.2 just as
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Starting point
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Make sure that you change your Mac samples for your window settings to one
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Just for your test render it's just going to speed up your endothermal little bit once we have our setting so we once
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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We can up restless and do a final big
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So I must go hindu-arabic
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We are not going to be any more information for the eyes here because he either just playing Sofia
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So I don't need any no matter is no high poly sculpt version of our eyes
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Just going to disable them for the time being so to disable them from baking with three
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Does camera icon as well
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Ok so we have a high poly
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Arlo has our material with our normal map textures in it for high poly has no material
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Select the high poly first
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In control and select the low poly to get the proper order
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Proper selection order again that is really important when baking in blender
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To active so
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Take information from this and to this
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So big and see what our results are like with the settings and we may need to
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Do you want to speed up your big times even faster if you're not sure about your settings UK
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Age UK texture which would be a 2048 by 23/8 pixels when you met
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You can make a smaller version in bake it out and it will run even faster
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Cell are
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Results are right here
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We have
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A few errors
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Especially when it comes to being around areas where there are like type
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To our model
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So we can see what these types of errors all look like on a model
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Sewing into shift vector
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Connect to car
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To get a bit of you here
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If you're having trouble seeing sort of the details on your normal map I recommend reducing
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The value of your base Colour by default it's a 0.8 something 2.5
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I just find it makes it easier to see
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So we have some issues right here in the nostril area
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This looks like it's me being caused by arm x-ray distance not being quite long enough
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Any housing issues in the lay here
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Now this is apparent because in this area are mate distance is probably too long
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And I'm basically what's happening is it the same feeling from the other leg here and it's kind of getting confused
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A little bit to see if we can help fix this but
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Going to show you how to catch up no maths in Photoshop if we need to do that
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Celeste strange
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Max raid distance
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Put it up and see if this makes it better or worse
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And I'm going to change my Max Rider 0.3 and
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Do everything you want to do before you hit back again as just disconnect a snap otherwise you'll get an error down here and
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Complaining
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What's the high control select the well in Hippodrome or time
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No it didn't
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Get rid of these things completely and mother I really had it would but
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Normal map to make sure you're still having an issue in the ways here
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But it's actually
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Kind of fixed itself
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You can spend a lot of time trying to Twickenham maths but really complex shapes
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You have areas are very far and then areas about timing premises
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Like in the interior of the hairdryer having the same as you here with same feeling the fingers
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Data too close to it so I mean we can try one more bear
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To do that but sometimes it's just faster to fix these issues and manually in Photoshop so I'm not sure you
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How to do that
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So let's we need to save this image out in order to edit it externally for it comes in Edge
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Do you have my test run the right there
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And and we need to open this in either Photoshop or whatever image editing software
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Open this new one here
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This is are the current state of our normal a week
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Fix these errors that would otherwise take too long to tweak or
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Big settings to
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Sell the way that I would go back again this is I would use the spot healing brush
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Right here this one is really useful for doing things like this really need to just basically
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Paying out errors
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So what do I do if I come in and add a new layer
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Make sure sample all layers is on for this
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Make sure it's sent to content aware
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Did you come over this instead to paint this app now for diesel larger areas you may need to use the
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Clone Stamp tool
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Again it make sure it's set to current and it will be simple and basically nothing
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With the areas I can come in and press tools
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To get my target selection here and we're going to sleep an area close by to it
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And I'm just going to start clicking to stamp out
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These errors
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Anything on the other side so this is the
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Interior of laser belief that I am fixing right now so you have
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You can visualise this if you come in and save your new
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Image over the existing one
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Then you can come into blender hair and just coming into image and reload
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You can see that does Arizona have gone because it's loaded the updated image here and in fact from here
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We still have this area here which is caused by an area of a different movie Ireland so we need
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Basically and a fix all these UV Islands here
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The theme for the TDS and Annie maybe it is bad
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Trust me it's less tedious
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Werner
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Trying to get your big settings perfect because sometimes your shapes and just too complex
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If you do this all on a single layer you won't have to go through this tedious healing process every time
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Save area png but I personally like to do it in a layer until I know that it's going to work
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What's a gone and they are in fact gone from Marvel
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I'm just going to put a time and 60 areas in between the fingers as well and in the nose
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And hopefully the enders all Ova work of all
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UV map
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I'm looking for the years the extra of the year that delete as well
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Answer same thing we can just come out
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Nutella spot healing brush to blend out some of these harsh Air Lines here will get you
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How to periodically check my progress in this before I do too much work
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I just like to know if there's any issues
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While I'm doing it so
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Everyone come in and I'll save it out and I'll reload it
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And I'll check the areas that I was working out so the areas fixed it looks like
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A bit more work
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Installing my work
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So just come in and basically do that for
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All the areas and
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Again I ever seem like a little bit
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But I promise this is
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Faster than trying to get your big settings perfect and when you're working in a production environment it's all about
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How to get the best results in the quickest on a time
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And trust me I've seen professional
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3D artists
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Do this when they just are getting frustrated with big things
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Especially in blender as great as mother is as sort of an all-purpose tool
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Because it's not specialised into any particular area of 3D shapes
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Sometimes some of its functionality rudimentary such as it's baking functionality
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Programs that are dedicated to this part of the process such as Mama Said and
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And substance
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That
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Tend to give you a little bit better results or are a little bit more user-friendly to use and setup
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And that's fine because it's sort of a generalist
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Some of the baking functionalities are allowed at rudimentary the reason I'm not showing Breaking in
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Programs is that they are all proprietary in cost money to get a licence to
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Set reminder is the free alternative of course and
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In at least the case of the baking
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And some of the sculpting it is a little bit of a case of you get what you pay for
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Cell
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Sometimes you need a little bit more
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Elbow grease in order to get these things to work wear as some of the
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Paint packages in programs for things like this
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Fallout 4 out of the box
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Prayer time
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Garden know how they do things like this cuz if you get two dependant on these on his programme
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And maybe you're working for her studio and we don't want to pay for those programs
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How to do this sort of manually can be really invaluable especially if you're working on indeed or tidal
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Team
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They really gonna like it if you you know has saved him a little bit of money by not having to use these really
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Pensive programs
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Check our progress
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Working on the hands
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The ft
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If you're ever not sure what product makes your work and then you can always grab it in the UV editing side and an
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The CV sync selection
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Sell now if I were to grab this island and it was telling me that I've been working on this island
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Everything down here should be fixed
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Understand of the hand
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I believe this
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Edges of a hair sorry I haven't gotten to this operation yet
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Sell when you coming to my birthday or prove you can still see there are some lines here because I haven't got into that Island episode
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Everything on the palm of the hand looks fixed
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Ok so basically I'm going to do is use a combination of the Clone Stamp tool and a spark
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Fix all of these errors off camera
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And see the results and come back and when I come back big are ambient occlusion
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