All language subtitles for 7. Displaying frame rates

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These are the user uploaded subtitles that are being translated: 1 00:00:03,490 --> 00:00:06,520 And this video, we're going to take a look at frames per second. 2 00:00:07,630 --> 00:00:14,530 If we move back over to our game and we switch on our stats, you've actually got the FPS right here. 3 00:00:14,530 --> 00:00:16,540 So it's actually showing you in terms of graphics. 4 00:00:17,020 --> 00:00:18,710 How many frames per second you'll get. 5 00:00:18,730 --> 00:00:23,790 So if I press play at bear in mind in the game, I won't be able to interact with this item. 6 00:00:23,800 --> 00:00:25,030 So if I click and drag on it. 7 00:00:25,270 --> 00:00:26,800 Oh, actually, I can. 8 00:00:26,950 --> 00:00:28,110 Which is interesting, OK. 9 00:00:28,600 --> 00:00:33,880 And I'm getting roughly about 500 frames per second, 400, something like that. 10 00:00:34,810 --> 00:00:37,270 And that's because I'm running on the PC. 11 00:00:37,900 --> 00:00:45,040 Now, if I were to export this now, put it onto a mobile phone, it's going to run around 30 frames 12 00:00:45,040 --> 00:00:49,030 per second, maybe less on some phones. 13 00:00:49,030 --> 00:00:51,760 But I think there's hardly anything at the moment. 14 00:00:51,760 --> 00:00:55,690 So I should imagine it's going to get at least 30 frames per second. 15 00:00:57,640 --> 00:01:02,260 But by default, your phone actually limits your frames per second to 30. 16 00:01:02,890 --> 00:01:03,280 OK. 17 00:01:03,910 --> 00:01:05,350 There is a way to override that. 18 00:01:05,350 --> 00:01:11,560 We can have a target frame rate and get it to run faster than its default so we can get it to run about 19 00:01:11,560 --> 00:01:13,210 60 frames per second instead. 20 00:01:14,410 --> 00:01:18,580 I suppose the mobile phones try and limit it to about 30 frames per second. 21 00:01:18,580 --> 00:01:22,120 So it's not overloading the CPU or the graphics card. 22 00:01:23,050 --> 00:01:24,430 So it doesn't get to point. 23 00:01:24,910 --> 00:01:25,360 All right. 24 00:01:25,590 --> 00:01:33,580 And by going above that 60 feet per second, there is always, you know, the situation whereby the 25 00:01:33,580 --> 00:01:35,010 phone could get really hot. 26 00:01:35,440 --> 00:01:36,940 And he used to call itself down. 27 00:01:36,940 --> 00:01:38,920 So it starts to limit your frames per second. 28 00:01:39,280 --> 00:01:43,900 That's usually when you start to see that dip, when it goes down to like ten frames per second. 29 00:01:43,900 --> 00:01:49,630 Eight five two is simply because the phones to what it's trying to call itself down. 30 00:01:50,110 --> 00:01:52,570 So that's the reason why it's limiting that. 31 00:01:53,730 --> 00:02:00,730 But what we're going to do, we're going to go back into our main, you know, start we're actually 32 00:02:00,730 --> 00:02:03,100 going to set our own frames per second. 33 00:02:03,100 --> 00:02:08,980 So we're going to type application dart set. 34 00:02:13,200 --> 00:02:17,070 Oh, actually, no, sorry, it's not set its target frame rate. 35 00:02:17,430 --> 00:02:21,200 OK, and then I can make that equal sixty. 36 00:02:22,260 --> 00:02:24,870 You can actually set up to anything you want if you want. 37 00:02:24,870 --> 00:02:26,610 It's a thousand frames per second. 38 00:02:26,610 --> 00:02:27,390 You can do that. 39 00:02:27,750 --> 00:02:31,620 I probably would never try that with mobile, to be honest. 40 00:02:31,620 --> 00:02:34,470 If you try and get it to run around the thousand frames per second. 41 00:02:34,920 --> 00:02:39,540 It's pretty good chance it's going to heat up and just instantly kill your frames per second and down 42 00:02:39,660 --> 00:02:45,420 one or two, almost immediately, 60 frames per second is achievable. 43 00:02:45,610 --> 00:02:46,980 Most mobile devices. 44 00:02:47,880 --> 00:02:52,230 So if I press save now and then. 45 00:02:53,990 --> 00:02:58,370 Switch my stats back on and press play. 46 00:02:58,670 --> 00:03:02,480 You will notice these should now come out at about 60. 47 00:03:02,670 --> 00:03:03,170 There we go. 48 00:03:03,830 --> 00:03:04,720 Fifty nine. 49 00:03:04,730 --> 00:03:06,530 It's getting as close as it can to 60. 50 00:03:06,650 --> 00:03:07,730 It's not going above that. 51 00:03:08,180 --> 00:03:08,600 All right. 52 00:03:09,470 --> 00:03:11,340 And now I do have a script. 53 00:03:11,450 --> 00:03:16,610 If I go into assets and into the mobile game resources. 54 00:03:17,060 --> 00:03:21,560 We've got an FPS counter just going to drag this onto the canvas. 55 00:03:22,130 --> 00:03:24,770 This script came directly from the standard assets. 56 00:03:24,920 --> 00:03:29,510 And it's there in order to basically display your frames per second on screen. 57 00:03:30,110 --> 00:03:36,770 Now, I can go back to my simulator, and when I press play in the top left hand corner, you should 58 00:03:36,770 --> 00:03:38,720 see it now display new frames per second. 59 00:03:38,820 --> 00:03:40,220 It's got straight up to 60. 60 00:03:41,150 --> 00:03:49,370 And because this is running by script, it's actually more reliable than the stats element. 61 00:03:49,790 --> 00:03:56,270 It also means that when we're on mobile, we can display enough frames per second as we're playing through 62 00:03:56,270 --> 00:03:56,600 this. 63 00:03:57,470 --> 00:04:01,550 OK, but at the moment, you can see how Metzner constant 60 frames per second. 64 00:04:02,150 --> 00:04:07,160 All we're interested in is mobile, is that we stay above 30 frames per second, if possible. 65 00:04:08,060 --> 00:04:10,040 60 is going to help us to achieve that. 5910

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