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Really quick there is one thing I forgot to mention and that is a UV and marking
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Eyes here
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Sell the way that I would go bad
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Because I want this whole character
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To use a single material in unreal
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The way that we go about
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Is we can keep these objects separate but they need to share a UV Space
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Self
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Word that means is that if I would give this
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The sphere is the same material
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And
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Shift and click to highlight both of these
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You can see that the UV for the spheres hair
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And come to sing this holes
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Face and over laying on top
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Care TV
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Cell let's coming in
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Unravel this I
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So I'm just going to a head backslash on my keyboard to get the slow go via which basically
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21
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Only the object you have selected and a hide everything else temporarily
22
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Sell the visa actually ok through the sphere these are just a default you've that come with a news
23
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You do know the saturation stretching
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You know by how these are laid out
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Any currently can just add in a cut here if you want or
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Divide it this way
27
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It's largely up to you how you want to do this I'm going to cut them
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This way
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What's Marcus in here and because I'm still using the mirror modifier the UV murderer
30
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So I'm not just going to give me the
31
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There's not too much stretching and we said the scale
32
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And we don't have to worry
33
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Sell the next thing I want to do is to bring back my car tomorrow sounds going to have a slash on the keyboard again
34
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Bring that back
35
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Now it's totally selected if I tell into edit mode I can edit the points on both
36
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So I'm just going to
37
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Quick on my iPad Air 2 so I can end
38
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L on the keyboard to select everything that is linked to it
39
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And I had to do here is scale these
40
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Eyepieces down so that they roughly match
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The scale
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As the grid here
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Sell a little bit more
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To about embarrassing this is
45
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Close to the size of
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Like where these should
47
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The everything we can do is as long as everything that you are working on has a zero that
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Or should I say wonderful scale
49
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Side we can add the scale
50
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These islands song
51
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Apply the scale of both of these models are currently have a point of sale
52
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2 scale which is now we want so it's like these models
53
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Control a and outside just a scale
54
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E14 bulb
55
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So I can do now is and like them both
56
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To edit
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Just like everything
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Under UV
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There is
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Is a
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The average Ireland scale so this will automatically snap everything to match
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So that the uv-vis match their scale in the world
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Cell and as long as we have our scales side that means that these will match their skills
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Did get slightly bigger
65
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The last thing we need to do to get these Eyes to work properly with the rest of our character sheet material
66
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Are you trying to make sure that there is no overlap here
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Between the eyes
68
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The body here so we just need their own space on the TV
69
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So
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I want a meeting with space efficiently so I'm just going to slide everything in
71
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Now this algorithm work
72
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Great for hard surface items that has a rectangular UV
73
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For organic
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Directions to The Swan that have irregular shapes
75
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It does work pretty well but there may be some
76
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Email space inefficiencies here
77
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But it's more important that we meet
78
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Scale across All Over You by Isla
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That we don't have
80
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Areas here very dense great and then very large great here
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We might make sure that the texture
82
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The entire model so
83
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I'm in this case
84
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It's ok
85
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The other glass things to know
86
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If you use the pack Islands to arrange your Islands on your
87
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You do get the sore drop down right here
88
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And what's it allows you to do is selling margin so attractive little bit about margins
89
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Before we discussed uvs but we discussed her
90
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Like you shouldn't be too close together on this sheet because there will be somebody over here
91
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And I we want these are
92
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To have them
93
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Space increase the point of one which is much larger
94
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Just keeping mine
95
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That increasing
96
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The Smarden space here
97
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To the size of your eyes
98
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Which will make you lose resolution cell
99
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Finding that idea
100
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Spot between giving enough space around your UV Islands
101
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And
102
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Maximum
103
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Texture resolution possible for them
104
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Set reminder for 7 for this
105
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A little bit of inefficiency here in
106
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Spend more time trying to pack these nicely but
107
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Purposes
108
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Installation
109
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These uvs will work so not important thing is that everything is contained in these
110
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21 space meaning
111
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Within the square
112
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And that nothing is overlap
113
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Ok so
114
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Side note on you
115
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And after this we are actually ready to start breaking arm
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