All language subtitles for 65 - Character Creation Retopology Pt 3

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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:03,584 How to make disco lights quickly as possible so what I'm going to do 2 00:00:04,096 --> 00:00:05,376 Is 3 00:00:06,144 --> 00:00:09,728 Skegness on the exodus to get the soul it more even 4 00:00:09,984 --> 00:00:13,312 What I can do now is like an expert down 5 00:00:13,568 --> 00:00:19,712 And I keep doing almost nothing is turned off so I have to be a little bit more careful about 6 00:00:21,248 --> 00:00:27,392 Mi scale and things but we can go all the way down the length of the arm 7 00:00:30,464 --> 00:00:36,608 And then we can come in with our snapping back on to get this to snap to the 8 00:00:36,864 --> 00:00:39,680 Surface area ratio 9 00:00:41,984 --> 00:00:48,128 We just want to create for anondoloke here everything that is good to know about 10 00:00:48,384 --> 00:00:54,528 Arms and legs is that you can reinforce the elbows so 11 00:00:54,784 --> 00:01:00,525 Defamation that we haven't talked about body defamation and this is actually 12 00:01:00,527 --> 00:01:02,875 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 13 00:01:02,876 --> 00:01:07,328 For our purposes because we are not going to be any in the face but we are going to be animating the Lambs 14 00:01:07,584 --> 00:01:13,728 We want to make sure that we get good Edge Loops around all the areas that are going to be the form meaning the shoulder 15 00:01:13,984 --> 00:01:20,128 The elbows the resting any points of articulation where we have joints 16 00:01:20,384 --> 00:01:22,944 I think we do it in our elbows out here 17 00:01:23,456 --> 00:01:27,808 If you're ever confused this is why it's good to put a band 18 00:01:28,064 --> 00:01:34,208 Slight bend in your model when you're reading the model for it because you can always tell 19 00:01:34,464 --> 00:01:40,096 So it looks like my ankles is supposed to be about there 20 00:01:40,352 --> 00:01:43,168 Based on the form of a mummy little bit up here 21 00:01:43,424 --> 00:01:49,568 Cell to reinforcement area and make sure that it gets a good bending around it I'm going to 22 00:01:49,824 --> 00:01:55,200 Cosmic reinforcements on each side of it ctrl r 23 00:01:55,456 --> 00:01:58,016 And bring these in really tired 24 00:01:58,272 --> 00:02:04,416 Now Christmas even to each other but because this is an area that needs to bend more 25 00:02:04,672 --> 00:02:10,816 Geometry here in order to get that band to really look good and see 26 00:02:11,072 --> 00:02:17,216 We come to do our animations so it's always good to add a couple around 27 00:02:17,472 --> 00:02:23,616 Is wrists and shoulders any point for you have joints that are going to 28 00:02:23,872 --> 00:02:29,248 So I must turn harshringar back on 29 00:02:30,016 --> 00:02:36,160 Drive to the top of the modifier Stack and I'm going to set my character of dirt 30 00:02:36,416 --> 00:02:42,560 You can see that even though I extruded at this entire arm without the train crap on it because I've been some 31 00:02:42,816 --> 00:02:48,960 Even though is it just Snaps to the nearest surface and everything looks pretty good 32 00:02:50,240 --> 00:02:53,312 Can you turn off this please note to see the final result 33 00:02:54,848 --> 00:03:00,992 We can always hide our character sculpt in the Newport to see if there's any air 34 00:03:02,016 --> 00:03:08,160 24-hour snapping to the wrong side or anything like that so I'm basically going to 35 00:03:08,416 --> 00:03:14,304 For the arms and legs and then we'll just connect everything together 36 00:03:14,560 --> 00:03:17,888 Again 37 00:03:18,656 --> 00:03:21,984 Basically just do the same thing I'm going to get a point here 38 00:03:24,288 --> 00:03:25,312 Put on the leg 39 00:03:28,128 --> 00:03:29,664 Excellent for the 40 00:03:29,920 --> 00:03:33,248 Creating all the brown I should probably keep the shrink wrap on 41 00:03:35,552 --> 00:03:40,160 And then I will turn it off when I go to extremes downwards 42 00:03:40,416 --> 00:03:42,976 An extra up 43 00:03:44,000 --> 00:03:49,120 Around and just around the base of this week here 44 00:04:13,696 --> 00:04:19,839 Turn it off and it's even really need to delete it 45 00:04:20,095 --> 00:04:24,959 From my message entirely what I really needed to do 46 00:04:25,983 --> 00:04:27,263 Which tube 47 00:04:28,543 --> 00:04:32,383 I can just do a mother's cry 48 00:04:32,639 --> 00:04:38,783 Clearing a toilet filled in then you don't have to keep adding it to the modifier stack so doing this will disable 49 00:04:40,063 --> 00:04:40,575 Course 50 00:04:40,831 --> 00:04:43,391 Anything that was nice 51 00:04:43,647 --> 00:04:44,415 Placed 52 00:04:44,671 --> 00:04:47,487 Accurately is going to snap back to where was 53 00:04:50,559 --> 00:04:53,631 But you should get a rough idea of 54 00:04:54,143 --> 00:04:56,703 Where is pieces Ninjago 55 00:05:18,719 --> 00:05:24,863 Can I give some fairly tight in the Nash even though we will be having a shower and get my fire back 56 00:05:25,119 --> 00:05:31,263 To get them to snap correctly you want them to be close to the surface that you want to snap them too 57 00:05:36,127 --> 00:05:37,663 View 58 00:05:38,943 --> 00:05:43,807 And I'm going to scale these in the z-direction to get them relatively flat 59 00:05:50,719 --> 00:05:55,071 Even sure if this entire and over b 60 00:05:57,631 --> 00:05:59,167 Turn down 61 00:05:59,679 --> 00:06:03,007 In RAF we tried to match the 62 00:06:03,263 --> 00:06:07,103 Shame of the Lakes here so here is our point where army is 63 00:06:07,359 --> 00:06:13,503 I'm going to come down one more and then before I even gone I'm just going to my room for around the knee 64 00:06:18,623 --> 00:06:24,767 Make sure that you are matching this in the front view but in the side we use as well 65 00:06:25,023 --> 00:06:29,119 Arrives your eyeball that's not correctly 66 00:06:30,143 --> 00:06:33,727 You are clean up 67 00:06:33,983 --> 00:06:40,127 Which we lateral end up with some clean up anyways but you're trying to reduce the amount of time we spend 68 00:06:58,303 --> 00:07:01,375 So let's turn our back on 69 00:07:01,887 --> 00:07:08,031 And see how this has done without snapping it looks really good I never seen some asymmetry here 70 00:07:08,287 --> 00:07:11,359 Is caused by our 71 00:07:12,127 --> 00:07:18,271 Are wireless charging point being perfectly symmetrical so too 72 00:07:18,527 --> 00:07:24,671 Cemetery back to the centre of the world I'm going to hit shift in C to move my 3DS 73 00:07:24,927 --> 00:07:31,071 Back to the origin of the world here and I'm going to in the right click on my route apology 74 00:07:32,095 --> 00:07:33,631 Choose set warden 75 00:07:33,887 --> 00:07:40,031 Into 30 and you can see that the laptop has snapped ever so slightly over because 76 00:07:41,055 --> 00:07:43,871 Origin isn't perfectly lined up for this piece 77 00:07:44,127 --> 00:07:50,271 So I know that we have 6 that with me having issues like here basically 78 00:07:50,527 --> 00:07:51,295 Has snapped 79 00:07:51,551 --> 00:07:57,695 Too far over so what I would do to fix something like this is 80 00:07:57,951 --> 00:08:04,095 All these points together so we're going to do a merge by distance operation on this so I'm going to 81 00:08:04,351 --> 00:08:10,495 I'm on my keyboard and she's by distance now nothing what happened at first because of distance is said to low 82 00:08:10,751 --> 00:08:16,895 Have to play around with this value here until we get something that murders 83 00:08:17,151 --> 00:08:20,991 Together without causing any other issues and 84 00:08:31,487 --> 00:08:37,631 Set appointment for me on these just do this by 85 00:08:43,263 --> 00:08:44,031 Too far 86 00:08:54,527 --> 00:09:00,671 Still have been turned on so if we g this edge loop and just slide it around any x 87 00:09:00,927 --> 00:09:02,975 Direction with Gene x 88 00:09:03,231 --> 00:09:04,767 We should 89 00:09:11,423 --> 00:09:13,471 Be able to 90 00:09:14,495 --> 00:09:16,543 Merdos points 91 00:09:23,199 --> 00:09:29,343 Ok so I'm getting some errors caused by arson got my fire itself so I'm just driving 92 00:09:29,599 --> 00:09:35,743 And that should snap all these points to their proper location 93 00:09:45,727 --> 00:09:48,031 Ok so the 94 00:09:49,055 --> 00:09:55,199 The neck my fingers in the toaster organised by using this cylindrical extrusion method 95 00:09:55,455 --> 00:09:58,527 432 apologies so 96 00:09:58,783 --> 00:10:00,716 What about here 97 00:10:00,717 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 98 00:10:06,719 --> 00:10:12,095 I'm going to add a couple more reinforcement Loops to the rest here 99 00:10:17,727 --> 00:10:20,799 And let's create a web for being neck 100 00:10:21,311 --> 00:10:23,871 Shifty and duplicate 101 00:10:24,639 --> 00:10:27,455 Does Ed Sheeran bring it to the cinema until it clips 102 00:10:28,223 --> 00:10:30,527 And I do need a turn 103 00:10:31,295 --> 00:10:37,439 You need to turn it off and explore the way or I can control it and do that and actually bring them slightly 104 00:10:37,695 --> 00:10:40,767 Santa in an extreme in words to create 105 00:10:41,023 --> 00:10:43,071 That's a line 106 00:10:56,127 --> 00:11:02,271 I'm going to sleep this tablet with all clicking and I'm just going through the entire thing 107 00:11:02,527 --> 00:11:03,807 Have a couple of times 108 00:11:04,063 --> 00:11:06,879 To get the majority of the neck covered 109 00:11:17,119 --> 00:11:21,471 From here we can just search connecting the head to the neck 110 00:11:28,127 --> 00:11:31,967 A couple of coats and 50 form of them 111 00:11:54,495 --> 00:11:58,847 Troubleshooting some of the Centre Point here 112 00:11:59,103 --> 00:12:00,127 Because 113 00:12:01,663 --> 00:12:03,199 I want this 114 00:12:03,455 --> 00:12:09,599 HGV sibling symmetrical if I do the mirror modifier first it does 115 00:12:09,855 --> 00:12:15,999 Fixing these issues but it will mirrorless and then shrink it to the surface 116 00:12:16,255 --> 00:12:20,607 And that will be a slightly asymmetrical mesh 117 00:12:21,119 --> 00:12:27,263 Also I do want to shrink wrap up here and 118 00:12:27,519 --> 00:12:33,663 The only issue with that is smelly terriers in the centre here are a little bit off 119 00:12:33,919 --> 00:12:35,711 If you just kind of 120 00:12:36,223 --> 00:12:42,367 Moving slightly to the panelists nap then you can move the more or less freely 121 00:12:42,623 --> 00:12:44,927 An extremely fast really 122 00:12:45,183 --> 00:12:46,975 And they should stay together 123 00:12:47,231 --> 00:12:53,375 Second-hand background-position and it will be clipped 124 00:12:53,631 --> 00:12:55,167 Single point here 125 00:12:55,423 --> 00:12:57,727 A bit longer but 126 00:12:58,751 --> 00:13:01,823 I think the end result will be worth it 127 00:13:17,951 --> 00:13:24,095 The rest of the process is more elastic going to be the same as everything I have been doing up to this point so 128 00:13:24,351 --> 00:13:30,495 Stop the recording and we will come back in the next video 129 00:13:30,751 --> 00:13:36,895 Get some the areas that I want to pay attention to and highlight but then we will be done with our reach 130 00:13:37,151 --> 00:13:43,295 Apology and we will be ready to bring this back into scotsmill Ferrara hi-res sculpt portion 11738

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