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How to make disco lights quickly as possible so what I'm going to do
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Is
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Skegness on the exodus to get the soul it more even
4
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What I can do now is like an expert down
5
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And I keep doing almost nothing is turned off so I have to be a little bit more careful about
6
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Mi scale and things but we can go all the way down the length of the arm
7
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And then we can come in with our snapping back on to get this to snap to the
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Surface area ratio
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We just want to create for anondoloke here everything that is good to know about
10
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Arms and legs is that you can reinforce the elbows so
11
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Defamation that we haven't talked about body defamation and this is actually
12
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13
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For our purposes because we are not going to be any in the face but we are going to be animating the Lambs
14
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We want to make sure that we get good Edge Loops around all the areas that are going to be the form meaning the shoulder
15
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The elbows the resting any points of articulation where we have joints
16
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I think we do it in our elbows out here
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If you're ever confused this is why it's good to put a band
18
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Slight bend in your model when you're reading the model for it because you can always tell
19
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So it looks like my ankles is supposed to be about there
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Based on the form of a mummy little bit up here
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Cell to reinforcement area and make sure that it gets a good bending around it I'm going to
22
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Cosmic reinforcements on each side of it ctrl r
23
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And bring these in really tired
24
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Now Christmas even to each other but because this is an area that needs to bend more
25
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Geometry here in order to get that band to really look good and see
26
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We come to do our animations so it's always good to add a couple around
27
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Is wrists and shoulders any point for you have joints that are going to
28
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So I must turn harshringar back on
29
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Drive to the top of the modifier Stack and I'm going to set my character of dirt
30
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You can see that even though I extruded at this entire arm without the train crap on it because I've been some
31
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Even though is it just Snaps to the nearest surface and everything looks pretty good
32
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Can you turn off this please note to see the final result
33
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We can always hide our character sculpt in the Newport to see if there's any air
34
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24-hour snapping to the wrong side or anything like that so I'm basically going to
35
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For the arms and legs and then we'll just connect everything together
36
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Again
37
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Basically just do the same thing I'm going to get a point here
38
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Put on the leg
39
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Excellent for the
40
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Creating all the brown I should probably keep the shrink wrap on
41
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And then I will turn it off when I go to extremes downwards
42
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An extra up
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Around and just around the base of this week here
44
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Turn it off and it's even really need to delete it
45
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From my message entirely what I really needed to do
46
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Which tube
47
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I can just do a mother's cry
48
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Clearing a toilet filled in then you don't have to keep adding it to the modifier stack so doing this will disable
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Course
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Anything that was nice
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Placed
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Accurately is going to snap back to where was
53
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But you should get a rough idea of
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Where is pieces Ninjago
55
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Can I give some fairly tight in the Nash even though we will be having a shower and get my fire back
56
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To get them to snap correctly you want them to be close to the surface that you want to snap them too
57
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View
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And I'm going to scale these in the z-direction to get them relatively flat
59
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Even sure if this entire and over b
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Turn down
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In RAF we tried to match the
62
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Shame of the Lakes here so here is our point where army is
63
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I'm going to come down one more and then before I even gone I'm just going to my room for around the knee
64
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Make sure that you are matching this in the front view but in the side we use as well
65
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Arrives your eyeball that's not correctly
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You are clean up
67
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Which we lateral end up with some clean up anyways but you're trying to reduce the amount of time we spend
68
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So let's turn our back on
69
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And see how this has done without snapping it looks really good I never seen some asymmetry here
70
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Is caused by our
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Are wireless charging point being perfectly symmetrical so too
72
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Cemetery back to the centre of the world I'm going to hit shift in C to move my 3DS
73
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Back to the origin of the world here and I'm going to in the right click on my route apology
74
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Choose set warden
75
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Into 30 and you can see that the laptop has snapped ever so slightly over because
76
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Origin isn't perfectly lined up for this piece
77
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So I know that we have 6 that with me having issues like here basically
78
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Has snapped
79
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Too far over so what I would do to fix something like this is
80
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All these points together so we're going to do a merge by distance operation on this so I'm going to
81
00:08:04,351 --> 00:08:10,495
I'm on my keyboard and she's by distance now nothing what happened at first because of distance is said to low
82
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Have to play around with this value here until we get something that murders
83
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Together without causing any other issues and
84
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Set appointment for me on these just do this by
85
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Too far
86
00:08:54,527 --> 00:09:00,671
Still have been turned on so if we g this edge loop and just slide it around any x
87
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Direction with Gene x
88
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We should
89
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Be able to
90
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Merdos points
91
00:09:23,199 --> 00:09:29,343
Ok so I'm getting some errors caused by arson got my fire itself so I'm just driving
92
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And that should snap all these points to their proper location
93
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Ok so the
94
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The neck my fingers in the toaster organised by using this cylindrical extrusion method
95
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432 apologies so
96
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What about here
97
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98
00:10:06,719 --> 00:10:12,095
I'm going to add a couple more reinforcement Loops to the rest here
99
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And let's create a web for being neck
100
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Shifty and duplicate
101
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Does Ed Sheeran bring it to the cinema until it clips
102
00:10:28,223 --> 00:10:30,527
And I do need a turn
103
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You need to turn it off and explore the way or I can control it and do that and actually bring them slightly
104
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Santa in an extreme in words to create
105
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That's a line
106
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I'm going to sleep this tablet with all clicking and I'm just going through the entire thing
107
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Have a couple of times
108
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To get the majority of the neck covered
109
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From here we can just search connecting the head to the neck
110
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A couple of coats and 50 form of them
111
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Troubleshooting some of the Centre Point here
112
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Because
113
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I want this
114
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HGV sibling symmetrical if I do the mirror modifier first it does
115
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Fixing these issues but it will mirrorless and then shrink it to the surface
116
00:12:16,255 --> 00:12:20,607
And that will be a slightly asymmetrical mesh
117
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Also I do want to shrink wrap up here and
118
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The only issue with that is smelly terriers in the centre here are a little bit off
119
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If you just kind of
120
00:12:36,223 --> 00:12:42,367
Moving slightly to the panelists nap then you can move the more or less freely
121
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An extremely fast really
122
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And they should stay together
123
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Second-hand background-position and it will be clipped
124
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Single point here
125
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A bit longer but
126
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I think the end result will be worth it
127
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The rest of the process is more elastic going to be the same as everything I have been doing up to this point so
128
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Stop the recording and we will come back in the next video
129
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Get some the areas that I want to pay attention to and highlight but then we will be done with our reach
130
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Apology and we will be ready to bring this back into scotsmill Ferrara hi-res sculpt portion
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