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Ok so we have our references setup and now we are ready to
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Start my line or character here
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However there is
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A couple more organisational small things that I want to do
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To keep this organisation to make my work slowly easier
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Set alarm going to rename my reference to reference
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I'm getting in this collection to Utilities
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I like to keep things for the scale references and anything that
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Is not actually part of my final piece I like to keep them in separate collections here
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Just when you have a lot of objects and you're seeing it makes things all but easier if your references are in the sea
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Recollection
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In the last thing I want to do is
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Make these not selectable so
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As I am working I might find myself accidentally selecting
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Subtitled by
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Either of these two objects but I don't really want them to move at all in space so I'm going to temporary
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Disable selection for days
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The way we do that is becoming a into the outliner
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Now be so what ability of drugs is not one of these options by default
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That does not mean that it does not exist or we have to do is
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Enable that in the filter here so it's going to the filter and there's all sorts of filters you can add
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This one right here will be
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Is 4
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Whether or not the omelette is selectable so let's just that icon
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And I'll see what we have the selectable
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I can't in here in the outline Arsenal I have to do is disable selection on knees and I can
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In the 3D viewport I can select the outline our stuff we need to change anything about the settings
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We can do that
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It will prevent me from accidentally clicking on things when these are not the areas that I'm trying to edit
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Tell now we are really ready to start
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Marilyn hair
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So the way that I like to model at characters
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Anything
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Creatures or anything like that has sort of a skeleton to it is by using
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What is called a skin modifier
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So I'm destiny found anymore
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With
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Just like any of the
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Fires that we have used to far so it requires a match to be able to work on so
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We are going to start by a present shift
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In Ireland do you report adding a
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Plain mash
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Ok so we are animal cleaners because we actually only need a single Vertex to work with for the skin mod
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So
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The first thing I'm going to do is I'm going to come into France for the graphic by pressing one on the keyboard
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And actually let me enable my keystroke capture
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So when you going to do is I am just in undirected mode going to present g&z
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I'm going to remove
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This prenup
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Until the pivot point of this plane with orange diary here
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Is about level with the Hips on my scale proportion die
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From here all I need to do is merge these four Points into a single point on this
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I'm going to come in to edit mode
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I'm going to pray
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M with everything selected and just choose merge at Centre
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This will make the plane disappear from your report but you can see in the outline or that the object is still
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Just reduced down
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To a single Vertex which we can't see because it's been
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The origin of it is being rented or other time
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But don't worry it is still there
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The next thing we need to do is the skin modifier it's off so
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I was just coming to our modifiers panel
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Add modifier
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And add the skin modifier
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What's done is basically drawn a box around r
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So I think the best way to demonstrate the way that the skin my fireworks is just to use it so
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Going to
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I'm coming to wireframe view so I can see what's going on in the interior because
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Your skin monitor will draw
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Basically mesh around any area that where you have vertices
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Cell
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The first thing I'm going to do as I'm just going to make sure that my single point is highlighted by making a selection here
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To extrude
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And then come straight up
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So what has the stand exactly was still have a box here because I have these two points but
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Basically where I can do is take me to point in extruded an hour long by the bones
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In our model to create a
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Form of humour
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So and there's a couple more things to know about this
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Firstly
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This red circle that is being run around my point
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Is to indicate what the route of the object if not this has to do with how
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Queen's are parents dead and how it smooth
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Just know that you always want your route to be around your hips or your pelvic region on
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Just a standard way to create model
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Because I'm excluded from this point in his actually moved to the root hair which is not what I
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So I have to do to fix that
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If you highlight the point that I do want to be there any modifier panel on Hitman micro
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This red circle back to where it should be
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The next thing and it is obviously
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Does MASH has been funded way to fake around certain areas of my mum
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For instance I have extruded out this bed here to be the arm but obviously this is much too
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We control the radius of the match that's being drawn by the skin modifier
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Highlight
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Control a on the keyboard and then we can scale it in
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Now
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The skin modifier can be somewhat tricky in the way that it blends
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Together different points and holes in your mesh
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It's just a little bit sensitive so water dress this morning if it comes up but just knows
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Moving these points around in space will change the way that the smash of danger on
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You can see here I have
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Like this edge here if I move it down
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Well this entire Edge loop has been
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Delete
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Trying to draw the best shaper can figure out
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Based on your skeleton
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So the general raw
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For creating a match with a skin modifier is that you want
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There to be at least enough vertices to create a skeleton so there should be a point
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Each
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Joint Adventures
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This age system here that we are using to create a mesh will not be our final skeleton
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So don't worry about matching these exactly to what the bone should be
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I'm not going to go about ringing in a different way later on we are just trying to get the shape
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Of the match here
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I'm going to keep extruding m out until I have basically base form
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That resembles his proportions but before I do that I want to add a new modifier
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I'm working half essential
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I'm going to come to the fire stick and I'm just going to add a modify
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This arm hasn't been married over to the other side but there is a problem here
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Because the skin modifier is above the mirror modifier in our static here
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It is created this for the L-shaped and then just made that but we want the chest area to not
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Two separate sheets that are stacked on top of each other we want us to B1 form because right now if
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You can see how is their intersecting and it is not free
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To fix this all we have to do is change the order of a modifier stack
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I mentioned this briefly in a previous video
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Because of the
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Monitors we were using a couldn't demonstrate really clearly what I meant and this is what I mean my modifier
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Is that
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The star
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Will be evaluated
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From the top down to the skin modifier and then it's mirroring
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What we want is to first apply mirror modifier
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And then skinhead so that we have the
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Structure essentially
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The structure about the Nerf modifiers based on which is just eat edges and vertices we want to hear that
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And then apply the skin around it so that in the centre we have just a single form
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Set alarm
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That is a good way to demonstrate why
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Modifier order is so important
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Self ban
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With that all being said let's just go ahead and continue
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To a dump without so
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A excluded out of single point for the entire length of the arm but I am missing you too my joints here
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In order for this to work properly so I'm just going to say
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This point hair and ships like out here in the hand and going to right click and hit some divide 2 add 8
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New pointer at here at the elbow
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Ctrl-a and skeleton down to about the
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Subtitled by
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We compress knowledge for you!
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Of the arm
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Based on
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Proportion guide
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We also need a joint for the shoulder
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This again
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And I just want to be careful about scaling and moving repoint around
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Cell
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The skin modifier dries the mash I don't
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Now you will not be able to get
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Exactly the form you want with the skin modifier the skin modifier just give you a good jumping off point
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Forgetting me piece of started
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Ctrl-a and scale in the
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To adapt the width of the Hips here
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And
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Point here
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What's on again know the style
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Scale this one a little bit up to indicate the hand
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Before I get too far
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A good way to form
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Countermeasures is to give each other joint a slight bend into them it will help one cancel
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Funny things to be read properly if we can easily determine where all the joints are
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Bending the mesh
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Ok so I'm going to grab this chest point herein hit you to extrude up from it
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I'm going to press control a scale down for the neck
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I think I'm going to learn little little bit
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And do another extrusion point because we have a very thin neck right here
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I'm going other thing is that I do not have clipping turned on so you can see I can push this straight through the
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And I'm getting offered to strange errors in my mash so you won't make sure that clipping is turned on for
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Are near modifier at least what we are doing
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The central line
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So I'm going to bring my central line back to the centre with cutting turn on which will make it
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Search marriage into a single point here
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Use my mixer all the point along the line of symmetry are doing that as well
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Essex Street 11
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Add up for the head here
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Subdivide this
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And then I'm going to grab the middle point here and get control A2
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Scaling out
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More volume for the head
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What to do the same thing up here
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So this is kind of what I mean by trying to get the shape of the Nash rather than worrying too much
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About the bone structure
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I'm obviously the head it's
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For an armature for animation would be a single Bond but here I have one two three
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And this is just to get the shape of the head roughly match
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And I'm going to worry more about
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The pound later on
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I also want you to think something like this one
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Ok so I'm going to try and slipping off at the moment because I need to extrude out from these
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Stuff on the Waze and if I have clipping turned on I will not be able to move it away from the central line
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And has moved my route out with me which is not what I want so let's
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Hips again and it's Margaret
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Control a little
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And bring the sense I'm going to come out at night
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An angle here and come down for the legs that if you look at
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Structure of
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Human health
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The the legs don't come
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Straight out from the Centre Point you have that sort of hip bone here and then straight down
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Little bit more now that we have a little bit more work with
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Feet
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Put them straight out
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And then in the save you hear any right or the graphic I'm just going to make sure that they're meeting
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I don't want my character to end up
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Flooding
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Ok so this is the
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Most basic level of
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Using a skin modifier to create your character
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In there some find dimensions going on especially in the head region
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This is the first step
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Continue on at refining this in the next video
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