Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:05,120 --> 00:00:11,264
Ok so here we are in unreal we have brought in our customers peace with the proper UV
2
00:00:11,520 --> 00:00:12,544
Music and everything
3
00:00:12,800 --> 00:00:18,944
And we're going to do is run away and Hana create a material setup for this to properly hand
4
00:00:19,200 --> 00:00:25,344
Are texture inputs to do is create a new folder of course for
5
00:00:29,696 --> 00:00:35,072
I'm going the right click and the content browser and just create a new material
6
00:00:41,472 --> 00:00:43,264
Change the
7
00:00:47,616 --> 00:00:49,920
Double click to open at material
8
00:00:50,176 --> 00:00:56,320
Here we have a material editor so we have an output node here the preview in same property
9
00:00:56,832 --> 00:00:58,112
And
10
00:00:58,624 --> 00:01:02,445
They should be somewhere tonight because it's pretty analogous we have here is a preview we have we have some
11
00:01:02,447 --> 00:01:04,567
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
12
00:01:05,024 --> 00:01:10,400
Properties and we had our node editor here just as we doing a reel
13
00:01:11,680 --> 00:01:17,824
Cell Theory hasn't similar inputs like beef colour and we also have a dedicated
14
00:01:19,872 --> 00:01:25,248
So setting up a material in blender as an if you have the textures for
15
00:01:25,504 --> 00:01:27,552
Extremely simple
16
00:01:28,320 --> 00:01:29,856
I just took the summer
17
00:01:38,048 --> 00:01:41,632
So I'm gonna come over to my text your time in my contacts browser
18
00:01:41,888 --> 00:01:43,936
Start with the base colour here
19
00:01:44,448 --> 00:01:46,752
I'm just going to click and drag miss in
20
00:01:47,008 --> 00:01:48,800
To get the base colour node
21
00:01:50,080 --> 00:01:54,176
So I have to do to get this to display is connect RGB
22
00:01:54,688 --> 00:01:55,456
Today's colour
23
00:01:56,480 --> 00:02:02,624
And your previous optic here now by default you are a material preview always be a sphere
24
00:02:02,880 --> 00:02:05,696
Options if you wanted to visualise this another shapes
25
00:02:05,952 --> 00:02:08,256
Cluster Amazon aq2
26
00:02:08,512 --> 00:02:10,560
Cos that's closer to our final
27
00:02:11,072 --> 00:02:17,216
Nash PCO so we can also specify a specific static mesh here
28
00:02:17,472 --> 00:02:20,800
This one however we just have to have the mesh selected
29
00:02:21,056 --> 00:02:26,176
So if I picked my PC and collect this stackmat
30
00:02:26,432 --> 00:02:31,296
Well now we can see the crew on an actual match piece it's going to go on so that's why
31
00:02:31,808 --> 00:02:32,576
Lesley Whittle
32
00:02:33,344 --> 00:02:35,648
Ok so now we just need to connect the other two
33
00:02:36,160 --> 00:02:38,464
I was bringing the
34
00:02:38,976 --> 00:02:40,512
The normal
35
00:02:40,768 --> 00:02:46,144
And I really don't need any special in between those you can just connect to normal
36
00:02:52,544 --> 00:02:54,848
Last one is the air
37
00:02:56,896 --> 00:02:58,688
Is going to connect this one to the
38
00:03:00,224 --> 00:03:02,528
Simple enough now if you
39
00:03:02,784 --> 00:03:08,928
Fuel light did you want some roughness variation you can definitely do that as well you can't
40
00:03:09,184 --> 00:03:12,768
In the texture paint of
41
00:03:13,792 --> 00:03:18,400
Blender here if I were you coming back into my texture paint
42
00:03:18,656 --> 00:03:19,936
And and
43
00:03:20,192 --> 00:03:21,984
I can address
44
00:03:22,496 --> 00:03:27,104
Largely the same way ambient occlusion does in there it is
45
00:03:27,360 --> 00:03:33,504
Grayscale image one will be a value of fully rough and 0 B value of 4
46
00:03:34,784 --> 00:03:40,416
But these things can be represented numerically as well so if I
47
00:03:40,928 --> 00:03:44,256
Where to say come into unreal here
48
00:03:46,816 --> 00:03:51,936
Which one on the keyboard to add a click to add a new single digit
49
00:03:52,448 --> 00:03:53,984
Floating point value
50
00:03:54,240 --> 00:03:57,568
By default by connecting this to roughness
51
00:03:58,592 --> 00:04:00,896
You would see we have a perfectly smooth
52
00:04:01,152 --> 00:04:02,432
Shiny
53
00:04:03,712 --> 00:04:08,832
Masha and you can see better glassing angle and if I were to change this to 1
54
00:04:10,624 --> 00:04:12,416
We would have a perfectly rough
55
00:04:16,000 --> 00:04:22,143
So you can give solid value in by default if you have nothing connected I believe the default
56
00:04:23,167 --> 00:04:25,727
Is like .5 or something
57
00:04:27,007 --> 00:04:31,359
The thing is it all uniform roughness across the whole surface so
58
00:04:31,871 --> 00:04:38,015
You can either come in and create a roughness map in exactly the same way I should your headache read the other way round
59
00:04:38,271 --> 00:04:42,879
A little bit here in anime use my my inclusion
60
00:04:43,135 --> 00:04:46,207
Sort of generator roughness map so
61
00:04:46,975 --> 00:04:53,119
The illusion texture has white values for the flat services in black values for the
62
00:04:53,375 --> 00:04:57,471
Locations so if you remember that weight is
63
00:04:57,727 --> 00:05:03,871
For a roughness not is fully rough and black is a voice movie actually
64
00:05:04,127 --> 00:05:10,271
Because we want the flat areas to be smoother than you
65
00:05:10,527 --> 00:05:12,319
Intention these damage points
66
00:05:12,575 --> 00:05:16,415
Salt for the colour of a grayscale image here
67
00:05:16,671 --> 00:05:18,207
I'm going to drive after snow
68
00:05:19,231 --> 00:05:22,047
I'm going to type in 1 -
69
00:05:23,583 --> 00:05:28,447
And then if you want to preview what any individual no looks like
70
00:05:28,703 --> 00:05:31,263
I'm going to do with the right click on this and start preview
71
00:05:32,543 --> 00:05:35,615
This is what are inverted
72
00:05:36,383 --> 00:05:38,687
Indian fusion map looks like
73
00:05:39,455 --> 00:05:45,087
So if I were to plug this into roughness and stop reviewing it
74
00:05:45,855 --> 00:05:51,999
Disability resort and it's far too dark and
75
00:05:52,255 --> 00:05:58,399
Which means that are roughness is far too smooth but the important thing to note here is and I now have a van
76
00:05:58,655 --> 00:06:00,703
Variable roughness
77
00:06:00,959 --> 00:06:03,775
Certain areas are rather than others
78
00:06:07,359 --> 00:06:13,503
So to get this to work properly we just need to do a little bit of mass in the evening
79
00:06:14,783 --> 00:06:20,927
And I'm going to do is I'm instead of using this app directly I am going to you
80
00:06:23,231 --> 00:06:27,071
To interpret between two roughness values that I said
81
00:06:27,327 --> 00:06:30,399
I'm gonna do that season 1 is called only near interpolation
82
00:06:31,423 --> 00:06:37,567
Set alarm if we just come into the Grand Hotel on the keyboard and click that
83
00:06:37,823 --> 00:06:40,127
Interpolation or a Olaf no
84
00:06:41,663 --> 00:06:44,991
This works in a very similar way to
85
00:06:46,783 --> 00:06:51,903
Mix RGB now here this basically is interpolating
86
00:06:52,159 --> 00:06:57,791
Two inputs and giving you a single output so you have one input colour to input and Factor
87
00:06:58,303 --> 00:07:01,631
This is the same thing here we have a
88
00:07:01,887 --> 00:07:07,007
Basically colour one in musical.ly 2 and Elsa is art facts
89
00:07:07,775 --> 00:07:10,847
Now we just slim the factor all the way up to 1 in blender
90
00:07:11,359 --> 00:07:13,407
If we instead he is this
91
00:07:13,663 --> 00:07:15,455
Basically
92
00:07:15,711 --> 00:07:17,247
Anything that is
93
00:07:18,527 --> 00:07:24,671
Black will be given whatever value and anything that is why it will be given whatever
94
00:07:24,927 --> 00:07:27,743
To be so
95
00:07:27,999 --> 00:07:31,071
If I come in and change the default here
96
00:07:31,327 --> 00:07:32,863
Just leave it
97
00:07:33,375 --> 00:07:35,935
A0 in BS1 and just see what it looks like
98
00:07:37,471 --> 00:07:40,031
When we plug it into our roughness
99
00:07:41,567 --> 00:07:44,383
Let's also stop breathing so we can see this
100
00:07:45,407 --> 00:07:48,479
So here we got a very somewhere as well done that
101
00:07:51,295 --> 00:07:53,087
We have a very smooth
102
00:07:54,367 --> 00:07:56,671
Very smooth and rough
103
00:07:56,927 --> 00:08:03,071
So if I wanted us to be truffa less shiny I need to do is to up this a value
104
00:08:06,911 --> 00:08:13,055
Alright and it's a very subtle difference but especially when you view your message
105
00:08:14,847 --> 00:08:16,383
It does make
106
00:08:17,663 --> 00:08:22,015
Difference on the overall effect that these measures have self
107
00:08:22,527 --> 00:08:25,855
Preposition I came round for 2 minutes
108
00:08:26,623 --> 00:08:29,695
Disconnect this roughness value
109
00:08:30,719 --> 00:08:36,863
The roughness of the uniform over the whole thing and it's fine because we have enough information going on
110
00:08:37,119 --> 00:08:39,935
ICAO and the normal and stuff
111
00:08:40,191 --> 00:08:44,799
Doing vs just add a little bit more variation into it
112
00:08:45,311 --> 00:08:51,455
Settle an if you don't care for for doing this don't worry about that you can wear
113
00:08:51,711 --> 00:08:53,247
Default
114
00:08:53,503 --> 00:08:55,551
A little bit more detail in here
115
00:08:58,111 --> 00:09:03,487
So we have set up our material here so now we just need to apply it to a mash
116
00:09:03,743 --> 00:09:07,071
What's quick save here to make sure that we save our material
117
00:09:08,095 --> 00:09:09,631
Out of this
118
00:09:09,887 --> 00:09:14,751
So I'm going to do now is applying this as our default material to our new mash
119
00:09:15,263 --> 00:09:16,543
Taking stupid riding
120
00:09:18,591 --> 00:09:20,895
We have our completed wallpapers
121
00:09:21,151 --> 00:09:24,735
We haven't anywhere in our level yet
122
00:09:27,039 --> 00:09:32,927
The reason that we spent the time to do the product tags is because we go to replace it now
123
00:09:33,439 --> 00:09:36,255
We can do this essentially in one click
124
00:09:38,047 --> 00:09:43,679
Go into the room one of our level to show you how to do this
125
00:09:45,471 --> 00:09:48,287
When room one here
126
00:09:48,543 --> 00:09:54,687
Pieces
127
00:09:54,943 --> 00:09:59,551
Organised up at the top of this to come into a room one
128
00:10:00,345 --> 00:10:03,273
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
129
00:10:03,274 --> 00:10:03,391
Select
130
00:10:04,159 --> 00:10:08,767
Walkies is here unfortunately there because I was
131
00:10:09,023 --> 00:10:10,559
To organise books
132
00:10:10,815 --> 00:10:13,375
I'm just going to everything
133
00:10:15,935 --> 00:10:17,727
That is a box here
134
00:10:18,751 --> 00:10:21,567
And with all the selected I can right click
135
00:10:22,079 --> 00:10:26,175
Replace selected active with and if I have this sweating
136
00:10:27,199 --> 00:10:28,735
It will be the first thing
137
00:10:29,759 --> 00:10:34,623
Art deco mesh
138
00:10:35,135 --> 00:10:41,279
That is because our Taoiseach non are static method
139
00:10:41,535 --> 00:10:47,679
Incorrect cell this is what I mean about being careful about pivot points of your pivot point is not set
140
00:10:47,935 --> 00:10:53,055
Prototype you're a piece of wine incorrectly
141
00:10:53,311 --> 00:10:59,455
So before we Pinnock here and start having to move everything over it looks to
142
00:10:59,711 --> 00:11:05,855
I just asked by a rotation value of 9 degrees which is a very easily fixed
143
00:11:06,111 --> 00:11:08,159
So let's come back in the blender
144
00:11:08,927 --> 00:11:15,071
And here I'll have to do is broken this on the Z axis by 90 degrees
145
00:11:17,631 --> 00:11:22,239
And I'm just going to press control and apply the rotation
146
00:11:23,263 --> 00:11:24,543
With a
147
00:11:25,567 --> 00:11:26,335
Expert
148
00:11:27,103 --> 00:11:30,687
Fbx I'm going to select the file to override it
149
00:11:30,943 --> 00:11:35,039
And make sure that this is still house so I could I'll just send me I'm just gonna hit expert
150
00:11:36,063 --> 00:11:41,695
Coming into a real inner right click on the mesh in the content browser and reinforce
151
00:11:42,463 --> 00:11:48,607
Self it is up to the retention and everything is all good there
152
00:11:48,863 --> 00:11:52,191
Because now we can come into any room here
153
00:11:52,447 --> 00:11:54,751
Everyone we're going to do it for all the rooms
154
00:11:55,519 --> 00:11:56,287
Room2
155
00:11:57,823 --> 00:12:00,127
I'm going to like these wall pieces
156
00:12:00,639 --> 00:12:01,919
Outliner here
157
00:12:02,687 --> 00:12:04,223
The right click
158
00:12:04,479 --> 00:12:06,015
Replace like an active with
159
00:12:06,271 --> 00:12:07,039
Obvious
160
00:12:20,607 --> 00:12:22,911
Apps that answer me feeling
161
00:12:23,679 --> 00:12:28,031
Into Room 34 was
162
00:12:29,823 --> 00:12:30,847
Latin
163
00:12:32,127 --> 00:12:35,199
It's a shift like to do them all right click
164
00:12:35,455 --> 00:12:36,223
Replace with
165
00:12:40,063 --> 00:12:41,343
Give me a minute to think about it
166
00:12:44,159 --> 00:12:49,791
Have you seen the more you try to replace in a single manoeuvre at the longer it's gonna take to load them all
167
00:12:50,047 --> 00:12:56,191
Totally changes the entire of feel of
168
00:12:56,447 --> 00:13:02,591
Even with that begin with these still as our prototype measures this is great
169
00:13:03,103 --> 00:13:09,247
And you can see we can so easily just by spending a few hours creating a single keys we are evil
170
00:13:10,527 --> 00:13:13,087
Aesthetically 99%
171
00:13:14,111 --> 00:13:15,391
I'm here
172
00:13:18,207 --> 00:13:19,999
Do this for all of me films
173
00:13:29,215 --> 00:13:31,007
The last one here
174
00:13:38,431 --> 00:13:42,783
Hit save all my should we save all these changes to a level
175
00:13:43,807 --> 00:13:45,087
Play
176
00:13:45,855 --> 00:13:50,207
Forgot to move my players start back to the actual star
177
00:13:50,463 --> 00:13:52,511
Turn off light
178
00:13:53,535 --> 00:13:57,375
Again
179
00:14:01,983 --> 00:14:08,127
Through this I mean of course we still have a lot of prototype grid
180
00:14:08,383 --> 00:14:14,527
How much just creating that single keys has changed
181
00:14:14,783 --> 00:14:20,927
The entire Fiona again so I'm gonna this video here I'm going to do one more
182
00:14:21,183 --> 00:14:27,327
Basically use the same texture for the floors and the ceilings
183
00:14:28,351 --> 00:14:32,959
A really quick video so I will see you when we return
15064
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.