All language subtitles for 42 - Tileset Creation Pt 6

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian Download
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:05,120 --> 00:00:11,264 Ok so here we are in unreal we have brought in our customers peace with the proper UV 2 00:00:11,520 --> 00:00:12,544 Music and everything 3 00:00:12,800 --> 00:00:18,944 And we're going to do is run away and Hana create a material setup for this to properly hand 4 00:00:19,200 --> 00:00:25,344 Are texture inputs to do is create a new folder of course for 5 00:00:29,696 --> 00:00:35,072 I'm going the right click and the content browser and just create a new material 6 00:00:41,472 --> 00:00:43,264 Change the 7 00:00:47,616 --> 00:00:49,920 Double click to open at material 8 00:00:50,176 --> 00:00:56,320 Here we have a material editor so we have an output node here the preview in same property 9 00:00:56,832 --> 00:00:58,112 And 10 00:00:58,624 --> 00:01:02,445 They should be somewhere tonight because it's pretty analogous we have here is a preview we have we have some 11 00:01:02,447 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 12 00:01:05,024 --> 00:01:10,400 Properties and we had our node editor here just as we doing a reel 13 00:01:11,680 --> 00:01:17,824 Cell Theory hasn't similar inputs like beef colour and we also have a dedicated 14 00:01:19,872 --> 00:01:25,248 So setting up a material in blender as an if you have the textures for 15 00:01:25,504 --> 00:01:27,552 Extremely simple 16 00:01:28,320 --> 00:01:29,856 I just took the summer 17 00:01:38,048 --> 00:01:41,632 So I'm gonna come over to my text your time in my contacts browser 18 00:01:41,888 --> 00:01:43,936 Start with the base colour here 19 00:01:44,448 --> 00:01:46,752 I'm just going to click and drag miss in 20 00:01:47,008 --> 00:01:48,800 To get the base colour node 21 00:01:50,080 --> 00:01:54,176 So I have to do to get this to display is connect RGB 22 00:01:54,688 --> 00:01:55,456 Today's colour 23 00:01:56,480 --> 00:02:02,624 And your previous optic here now by default you are a material preview always be a sphere 24 00:02:02,880 --> 00:02:05,696 Options if you wanted to visualise this another shapes 25 00:02:05,952 --> 00:02:08,256 Cluster Amazon aq2 26 00:02:08,512 --> 00:02:10,560 Cos that's closer to our final 27 00:02:11,072 --> 00:02:17,216 Nash PCO so we can also specify a specific static mesh here 28 00:02:17,472 --> 00:02:20,800 This one however we just have to have the mesh selected 29 00:02:21,056 --> 00:02:26,176 So if I picked my PC and collect this stackmat 30 00:02:26,432 --> 00:02:31,296 Well now we can see the crew on an actual match piece it's going to go on so that's why 31 00:02:31,808 --> 00:02:32,576 Lesley Whittle 32 00:02:33,344 --> 00:02:35,648 Ok so now we just need to connect the other two 33 00:02:36,160 --> 00:02:38,464 I was bringing the 34 00:02:38,976 --> 00:02:40,512 The normal 35 00:02:40,768 --> 00:02:46,144 And I really don't need any special in between those you can just connect to normal 36 00:02:52,544 --> 00:02:54,848 Last one is the air 37 00:02:56,896 --> 00:02:58,688 Is going to connect this one to the 38 00:03:00,224 --> 00:03:02,528 Simple enough now if you 39 00:03:02,784 --> 00:03:08,928 Fuel light did you want some roughness variation you can definitely do that as well you can't 40 00:03:09,184 --> 00:03:12,768 In the texture paint of 41 00:03:13,792 --> 00:03:18,400 Blender here if I were you coming back into my texture paint 42 00:03:18,656 --> 00:03:19,936 And and 43 00:03:20,192 --> 00:03:21,984 I can address 44 00:03:22,496 --> 00:03:27,104 Largely the same way ambient occlusion does in there it is 45 00:03:27,360 --> 00:03:33,504 Grayscale image one will be a value of fully rough and 0 B value of 4 46 00:03:34,784 --> 00:03:40,416 But these things can be represented numerically as well so if I 47 00:03:40,928 --> 00:03:44,256 Where to say come into unreal here 48 00:03:46,816 --> 00:03:51,936 Which one on the keyboard to add a click to add a new single digit 49 00:03:52,448 --> 00:03:53,984 Floating point value 50 00:03:54,240 --> 00:03:57,568 By default by connecting this to roughness 51 00:03:58,592 --> 00:04:00,896 You would see we have a perfectly smooth 52 00:04:01,152 --> 00:04:02,432 Shiny 53 00:04:03,712 --> 00:04:08,832 Masha and you can see better glassing angle and if I were to change this to 1 54 00:04:10,624 --> 00:04:12,416 We would have a perfectly rough 55 00:04:16,000 --> 00:04:22,143 So you can give solid value in by default if you have nothing connected I believe the default 56 00:04:23,167 --> 00:04:25,727 Is like .5 or something 57 00:04:27,007 --> 00:04:31,359 The thing is it all uniform roughness across the whole surface so 58 00:04:31,871 --> 00:04:38,015 You can either come in and create a roughness map in exactly the same way I should your headache read the other way round 59 00:04:38,271 --> 00:04:42,879 A little bit here in anime use my my inclusion 60 00:04:43,135 --> 00:04:46,207 Sort of generator roughness map so 61 00:04:46,975 --> 00:04:53,119 The illusion texture has white values for the flat services in black values for the 62 00:04:53,375 --> 00:04:57,471 Locations so if you remember that weight is 63 00:04:57,727 --> 00:05:03,871 For a roughness not is fully rough and black is a voice movie actually 64 00:05:04,127 --> 00:05:10,271 Because we want the flat areas to be smoother than you 65 00:05:10,527 --> 00:05:12,319 Intention these damage points 66 00:05:12,575 --> 00:05:16,415 Salt for the colour of a grayscale image here 67 00:05:16,671 --> 00:05:18,207 I'm going to drive after snow 68 00:05:19,231 --> 00:05:22,047 I'm going to type in 1 - 69 00:05:23,583 --> 00:05:28,447 And then if you want to preview what any individual no looks like 70 00:05:28,703 --> 00:05:31,263 I'm going to do with the right click on this and start preview 71 00:05:32,543 --> 00:05:35,615 This is what are inverted 72 00:05:36,383 --> 00:05:38,687 Indian fusion map looks like 73 00:05:39,455 --> 00:05:45,087 So if I were to plug this into roughness and stop reviewing it 74 00:05:45,855 --> 00:05:51,999 Disability resort and it's far too dark and 75 00:05:52,255 --> 00:05:58,399 Which means that are roughness is far too smooth but the important thing to note here is and I now have a van 76 00:05:58,655 --> 00:06:00,703 Variable roughness 77 00:06:00,959 --> 00:06:03,775 Certain areas are rather than others 78 00:06:07,359 --> 00:06:13,503 So to get this to work properly we just need to do a little bit of mass in the evening 79 00:06:14,783 --> 00:06:20,927 And I'm going to do is I'm instead of using this app directly I am going to you 80 00:06:23,231 --> 00:06:27,071 To interpret between two roughness values that I said 81 00:06:27,327 --> 00:06:30,399 I'm gonna do that season 1 is called only near interpolation 82 00:06:31,423 --> 00:06:37,567 Set alarm if we just come into the Grand Hotel on the keyboard and click that 83 00:06:37,823 --> 00:06:40,127 Interpolation or a Olaf no 84 00:06:41,663 --> 00:06:44,991 This works in a very similar way to 85 00:06:46,783 --> 00:06:51,903 Mix RGB now here this basically is interpolating 86 00:06:52,159 --> 00:06:57,791 Two inputs and giving you a single output so you have one input colour to input and Factor 87 00:06:58,303 --> 00:07:01,631 This is the same thing here we have a 88 00:07:01,887 --> 00:07:07,007 Basically colour one in musical.ly 2 and Elsa is art facts 89 00:07:07,775 --> 00:07:10,847 Now we just slim the factor all the way up to 1 in blender 90 00:07:11,359 --> 00:07:13,407 If we instead he is this 91 00:07:13,663 --> 00:07:15,455 Basically 92 00:07:15,711 --> 00:07:17,247 Anything that is 93 00:07:18,527 --> 00:07:24,671 Black will be given whatever value and anything that is why it will be given whatever 94 00:07:24,927 --> 00:07:27,743 To be so 95 00:07:27,999 --> 00:07:31,071 If I come in and change the default here 96 00:07:31,327 --> 00:07:32,863 Just leave it 97 00:07:33,375 --> 00:07:35,935 A0 in BS1 and just see what it looks like 98 00:07:37,471 --> 00:07:40,031 When we plug it into our roughness 99 00:07:41,567 --> 00:07:44,383 Let's also stop breathing so we can see this 100 00:07:45,407 --> 00:07:48,479 So here we got a very somewhere as well done that 101 00:07:51,295 --> 00:07:53,087 We have a very smooth 102 00:07:54,367 --> 00:07:56,671 Very smooth and rough 103 00:07:56,927 --> 00:08:03,071 So if I wanted us to be truffa less shiny I need to do is to up this a value 104 00:08:06,911 --> 00:08:13,055 Alright and it's a very subtle difference but especially when you view your message 105 00:08:14,847 --> 00:08:16,383 It does make 106 00:08:17,663 --> 00:08:22,015 Difference on the overall effect that these measures have self 107 00:08:22,527 --> 00:08:25,855 Preposition I came round for 2 minutes 108 00:08:26,623 --> 00:08:29,695 Disconnect this roughness value 109 00:08:30,719 --> 00:08:36,863 The roughness of the uniform over the whole thing and it's fine because we have enough information going on 110 00:08:37,119 --> 00:08:39,935 ICAO and the normal and stuff 111 00:08:40,191 --> 00:08:44,799 Doing vs just add a little bit more variation into it 112 00:08:45,311 --> 00:08:51,455 Settle an if you don't care for for doing this don't worry about that you can wear 113 00:08:51,711 --> 00:08:53,247 Default 114 00:08:53,503 --> 00:08:55,551 A little bit more detail in here 115 00:08:58,111 --> 00:09:03,487 So we have set up our material here so now we just need to apply it to a mash 116 00:09:03,743 --> 00:09:07,071 What's quick save here to make sure that we save our material 117 00:09:08,095 --> 00:09:09,631 Out of this 118 00:09:09,887 --> 00:09:14,751 So I'm going to do now is applying this as our default material to our new mash 119 00:09:15,263 --> 00:09:16,543 Taking stupid riding 120 00:09:18,591 --> 00:09:20,895 We have our completed wallpapers 121 00:09:21,151 --> 00:09:24,735 We haven't anywhere in our level yet 122 00:09:27,039 --> 00:09:32,927 The reason that we spent the time to do the product tags is because we go to replace it now 123 00:09:33,439 --> 00:09:36,255 We can do this essentially in one click 124 00:09:38,047 --> 00:09:43,679 Go into the room one of our level to show you how to do this 125 00:09:45,471 --> 00:09:48,287 When room one here 126 00:09:48,543 --> 00:09:54,687 Pieces 127 00:09:54,943 --> 00:09:59,551 Organised up at the top of this to come into a room one 128 00:10:00,345 --> 00:10:03,273 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 129 00:10:03,274 --> 00:10:03,391 Select 130 00:10:04,159 --> 00:10:08,767 Walkies is here unfortunately there because I was 131 00:10:09,023 --> 00:10:10,559 To organise books 132 00:10:10,815 --> 00:10:13,375 I'm just going to everything 133 00:10:15,935 --> 00:10:17,727 That is a box here 134 00:10:18,751 --> 00:10:21,567 And with all the selected I can right click 135 00:10:22,079 --> 00:10:26,175 Replace selected active with and if I have this sweating 136 00:10:27,199 --> 00:10:28,735 It will be the first thing 137 00:10:29,759 --> 00:10:34,623 Art deco mesh 138 00:10:35,135 --> 00:10:41,279 That is because our Taoiseach non are static method 139 00:10:41,535 --> 00:10:47,679 Incorrect cell this is what I mean about being careful about pivot points of your pivot point is not set 140 00:10:47,935 --> 00:10:53,055 Prototype you're a piece of wine incorrectly 141 00:10:53,311 --> 00:10:59,455 So before we Pinnock here and start having to move everything over it looks to 142 00:10:59,711 --> 00:11:05,855 I just asked by a rotation value of 9 degrees which is a very easily fixed 143 00:11:06,111 --> 00:11:08,159 So let's come back in the blender 144 00:11:08,927 --> 00:11:15,071 And here I'll have to do is broken this on the Z axis by 90 degrees 145 00:11:17,631 --> 00:11:22,239 And I'm just going to press control and apply the rotation 146 00:11:23,263 --> 00:11:24,543 With a 147 00:11:25,567 --> 00:11:26,335 Expert 148 00:11:27,103 --> 00:11:30,687 Fbx I'm going to select the file to override it 149 00:11:30,943 --> 00:11:35,039 And make sure that this is still house so I could I'll just send me I'm just gonna hit expert 150 00:11:36,063 --> 00:11:41,695 Coming into a real inner right click on the mesh in the content browser and reinforce 151 00:11:42,463 --> 00:11:48,607 Self it is up to the retention and everything is all good there 152 00:11:48,863 --> 00:11:52,191 Because now we can come into any room here 153 00:11:52,447 --> 00:11:54,751 Everyone we're going to do it for all the rooms 154 00:11:55,519 --> 00:11:56,287 Room2 155 00:11:57,823 --> 00:12:00,127 I'm going to like these wall pieces 156 00:12:00,639 --> 00:12:01,919 Outliner here 157 00:12:02,687 --> 00:12:04,223 The right click 158 00:12:04,479 --> 00:12:06,015 Replace like an active with 159 00:12:06,271 --> 00:12:07,039 Obvious 160 00:12:20,607 --> 00:12:22,911 Apps that answer me feeling 161 00:12:23,679 --> 00:12:28,031 Into Room 34 was 162 00:12:29,823 --> 00:12:30,847 Latin 163 00:12:32,127 --> 00:12:35,199 It's a shift like to do them all right click 164 00:12:35,455 --> 00:12:36,223 Replace with 165 00:12:40,063 --> 00:12:41,343 Give me a minute to think about it 166 00:12:44,159 --> 00:12:49,791 Have you seen the more you try to replace in a single manoeuvre at the longer it's gonna take to load them all 167 00:12:50,047 --> 00:12:56,191 Totally changes the entire of feel of 168 00:12:56,447 --> 00:13:02,591 Even with that begin with these still as our prototype measures this is great 169 00:13:03,103 --> 00:13:09,247 And you can see we can so easily just by spending a few hours creating a single keys we are evil 170 00:13:10,527 --> 00:13:13,087 Aesthetically 99% 171 00:13:14,111 --> 00:13:15,391 I'm here 172 00:13:18,207 --> 00:13:19,999 Do this for all of me films 173 00:13:29,215 --> 00:13:31,007 The last one here 174 00:13:38,431 --> 00:13:42,783 Hit save all my should we save all these changes to a level 175 00:13:43,807 --> 00:13:45,087 Play 176 00:13:45,855 --> 00:13:50,207 Forgot to move my players start back to the actual star 177 00:13:50,463 --> 00:13:52,511 Turn off light 178 00:13:53,535 --> 00:13:57,375 Again 179 00:14:01,983 --> 00:14:08,127 Through this I mean of course we still have a lot of prototype grid 180 00:14:08,383 --> 00:14:14,527 How much just creating that single keys has changed 181 00:14:14,783 --> 00:14:20,927 The entire Fiona again so I'm gonna this video here I'm going to do one more 182 00:14:21,183 --> 00:14:27,327 Basically use the same texture for the floors and the ceilings 183 00:14:28,351 --> 00:14:32,959 A really quick video so I will see you when we return 15064

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.