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All right so now that we know if some of the basics of blender
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We can get started actually making our art assets for our project now as I said in April
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This video in this course and really only going to be covering the tools and functionality that is required to make
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If you are interested in
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Learning more about blender in all of its functionality is because it has a lot of functionality and I do
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You taking the blender mega course with the blender basics
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A portion of it if you're not
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Very familiar with wonder or the concepts behind 3D modelling
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That being said let's move forward and what we are going to be making today
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Is we're going to start on our tilesets tilesets in
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Game development are the pieces of mesh that need to snap together in a seamless way
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Things like our walls in our floor in our ceilings r o b tiling
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Because they're right next to each other
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We need to create them in such a way that there's no seems or gaps
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Piece of self so that is what we are going to be covering today we're going to be making our for my wall piece
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So the first step
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For making this is here I have just a new general blender file here in the first
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Just like everything in the scene in press the week
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To delete a lot
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Because we're not going to be using the cube for that's what we are going to be using is a mess
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Put pressure stedet in add a new mesh plane into the sea
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Now if you recall our wall pieces for all 4 m by 4 m that does all the dementia
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Reset
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And by default blender as in new Match prisoners at a
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Dimension of 2 mm typically
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These gridlines here each represent 1 m
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So this playing is a 2 by 2 plane
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So the first thing I want to do is scale this app however I'm not going to scales to 4 m
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You may expect to my mind at the moment
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Scale this properly so what I'm going to do is in object mode I'm going to select
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SCS
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In 4
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2 scale this out by a factor of 4 because 2 x 4 is of course 8 and you can see here
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We're ages we have a plane of 8 m by 8 m
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Now you may be wondering why I'm doubling the size and that is because the method we are going to you
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Create this
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Texture is going to require us to use tiling in order for things to appear
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Mostly in our final result without any weird hitches or gaps you need to use a tiling method
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The scale is 2 twice the size of a needs to be and we're going to create or
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Mesh on it
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But eventually we are going to break it down at 2
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4 by 4 mm wall segment
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And I'm having a little extra room when you're working with tiling a can help you achieve a better result
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So here we have our 8 mm by 8 mm wall piece
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And
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The first thing we need to do it we need to add more geometry to it because if we were to tab in
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Now consists of a single face
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Which we are not going to be able to add any detail to this until it has
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Points to work with
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So the way that we're going to go about that is by using a subdivision surface modifier
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Division is the process of dividing faces evenly
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Into smaller faces so if I were to subdivide this in a normal way
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I could in edit mode select this face
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Can we discuss this earlier in the course
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We're not going to be doing it
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Irregular mesh modelling we are going to be using a subdivision surface modifier
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The process just a little bit
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In the properties panel on the right here
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Click on the icon
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To bring up the modifiers pen
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Modifiers are automatic operations that affect an object's geometry in a non-destructive way
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Which modifiers you can perform mini fix automatically that would otherwise be too tedious to do manually
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And also it will not affect the beef geometry of your object
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Spell to add a subdivision surface modifier to the smash here all we have to do is click admin
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Subdivision surface and you can immediately see what this has done it has subtle
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But it also has also smoothed it out
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So we get sort of this more a circular form right here and that is
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This option right here this catmull Clark is describing the subdivision algorithm in is using
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Is dividing it and then smoothing it
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If we wanted to divide without smoothing
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Which in this case we do
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What we wanna do is come over
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Now this will return our plane to its original form but we do have some subdivision
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Underneath
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So I'm going to go ahead and click the levels of subdivision up to would save for
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So what does has done here is this essentially tells us how many times to perform this up
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Operation cell
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When I write quite impressed some divide directly into the mash and that was subdividing the national 1 time
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I'm here and I'm here so the subdivision surface modifier has just allowed me to do
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4 times very quickly
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If I was to anybody would see that I still have a singular face here and
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Is because of course I'm working with a modifier which is a non-destructive method for mesh edit
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However we are going to need to be able to
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So the way that we take this information into arm
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Which is by applying the modifier
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How to apply the modifier with come over here to the modifier in the modifier stack
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Click on the floor drop down arrow anus in option here which says apply
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Now if when you click down and this is greyed out
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And you cannot apply it this is because you are still in edit milk modifiers can only be applied to all
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While they are in object mode so if this is the case just press tab to return to object mode and you should be
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How to apply the modifier
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See all the point in the Sunderland that has created here and now we can work with these
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Individual-level
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What is really great for adding detail to your model
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So this has given us a really good starting point so what I actually want to
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For this wall piece is sort of just a generic stone wall texture
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So I think the best way to go about
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Creating this is actually by using our sculpting mode
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Cell to enter sculpting Mode all we have to do a select the object that we wish to sculpt on
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And from the motor drop-down list for going to choose sculptor
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Sculpting in
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3D modelling
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Within the world of 3R is
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Somewhere tomorrow in in that it is a method of manoeuvring these points on our playing around however
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This is just
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Done in a more artistic way than modelling which is a little bit more mathematical so
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When you go to Ascot on your piece if I just click and right now you can see that
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Underneath my brush here
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I have pushed all these vertices up
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Just control the angle that cos that's not actually what we want to do
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So over on the left here we had our two panel of all of our different stuffing
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Brushes so I can pulleys out to view all their names here and there's lots of different brush
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Is that we can use to school on the surface and these are all meant to replicate the
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Process of sculpting in clay so you can think of our playing here is just a flat piece of clay that we want to
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More in-depth about sculpting when we talk about proper creation
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For now just now that is assistant of allowing us to move our vertices around by basically drawing
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Directly onto our mesh
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Here you can see that it's moving all these points up
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And in
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The forming lamb from the surface of our plane but quite faceted and jagged and
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Subtitled by
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We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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We don't have enough geometry
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2
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Click here to create anything visually wedding
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So what we need to do if we need to increase the
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Number of points the number of subdivisions on this plane further now
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This is sad increasing
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Subdivisions to the level that is generally required for a sculpting
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Very performance heavy in calcium machine to slow down or what
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Winner has cleverly come up with some ways to use a high number of poly
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In a more formal way
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So I'm just going to press ctrl Z Don Jesus marks I made
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I'm going to come back over here to the Mont fire stick because we need a new modifier in order to get the dentist
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That we need
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To do the Scott
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In the morning Forest I'm just going to add another fire in this time I'm going to choose a multiresolution
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Now what is done immediately is nothing because we have no levels of sub division
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This is another modifier that we're going to use for subdivision but this one is made specifically to work in school
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So what multiresolution us to do is we can press the Sunday life here
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And you can see that we've already said running out the corners because we are increasing the levels of sunburn
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Each time you press this button
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So now if I said divide the slip say three times and coming here and Scott
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You can see using the same job rush with the same settings I get a match in the result in this is going to allow
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To draw in the details that we need
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Because we are creating tilesets Deezer rounded corners are going to be in a shield so I'm just going to take control Z
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To undo it because it's very important when creating tiling textures in tiling measures
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That they be able to snap together perfectly in all
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Directions so if I were to duplicate the smash out in the y-direction here
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And in the extraction there should be no gas
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Sell I've just done my son divisions here in instead of clicking subdivide in order
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Keep this I just typed I'm just gonna hit these simple subdivision
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And
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Let's Go app too I think
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Every year for bed I'm going to check the number of polygons that I have here
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Coming up to my overlays drop down in enabling statistics
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So I will get read out in the corner that tells me how many vertices and faces are currently working with
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You can also tell if you if your message dance enough just by making a stroke
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And checking on a quality of a hair cell this is still a bit love
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Do it let's do a simple sum division up to
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Yes I'll start with this 262 or
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Rafael Behr
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So as you can see when I draw on this is much smaller than the result I was getting before
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However at the really nice thing about the multi res is that at any point if I needed to make a la
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Stroke I could my son divisions by coming into this modifier
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Looking down and you can see that the
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Daddy subdivisions are dynamically di resin
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What's really cool like this is that I can then make Strokes at my lower subdivision level
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And when I return to my higher one
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It will be
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The struggle still be there and it will be smooth out so this is really good for dynamics
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Because it helps you get the forms you need and at the level of detail that need them
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I'm just going to control seat and do the strokes because for this we want to create a course a tiling
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Or stone like texture
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I'm going to do it for 7
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To come into top or the graphics you because I want to be a viewing this
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Straight down
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The next thing I'm going to do here is coming to my active 2 and workspace settings here we have
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Dear we have
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What's a settings for whatever brass you currently have selected so if I select a different brush here from
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Toolbar you can see my settings a change
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Now the selling rights pacifically want to look at for this is under the need the cemetery Ops
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What's tomorrow about sculpting with symmetry when we talk about props
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Lights
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In this particular case I want to look at the lock and the tiling options
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So
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We walk option here will prevent movement in any Direction that you select here cell
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In this case the X and Y because I don't want
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My points to move this way or this way
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I want to move up and down away from the plane
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And the circuit
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Option here and more importantly is the tiling this is what is going to allow us to create
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A piece that seamlessly when it is when there is an array of them next to each
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So I'm going for a 7 to return to
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Orthographic view here
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I'm just going to pulleys
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I'm just saying that my
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Keystroke capture is fortified to see here so we just fix our liquid
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Cell area that's all better and now you can see the names of the brushes as I'm using them as well
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We want this piece to be a 4-way tiled piece which means that I can tell
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Or in this direction in there will be no seems or gas
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Keep in mind that the red wine in blender is for the extraction in the green is for why
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And does the X and Y directions
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So now I need to go about sculpting in the actual Stones or bricks
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And the way I shouldn't to do this is by using decrease pressure right here
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Now as an employers when you draw with a crease brush
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Yeah she will push down and pin chin
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The line cell in here
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Create an indentation like that as opposed to the dry brush which was pushing upwards
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This is what I want
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4
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Netanel self
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I will send a version somewhere when I am dead but you can also see when I draw on this with the
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How the styling feature works instead of just drying underneath my singular stroke is going to tile
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In all directions so you can see here on the Edge
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It has split my stroke along the edge here
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In such a way that
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If I were to tile this
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In fact let me just quickly pop into object no to show you that
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Also if you were using the materials and you come and object mode in all your detail disappears
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You didn't lose your work don't don't worry it's just because this setting for level viewport is still set to zero
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Turn up to five in your throat will be there again
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I'm going to show you how this tiles by just having a quick modifier of an array here so
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Modifier does it basically just simply duplicates
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Your mash your object in whatever direction to whatever dimensions you set here
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Account on 21 so we have a total of 2 of these
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One time one of its own length
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Across The xx
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So you could increase the count any number of times and it would still tile on this Direction
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Additionally
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If we create another array modifier here
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Set the X Factor 20
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Set the lights after 21
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We can see here that this is tiling seamlessly in all directions because of court or actual match that's here
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I'm on fire we can we can
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Duplicate any number of times and there's no
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Gaps here where are stroke what is
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Cell
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That is one of the basis for what we're going to do here
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Control Z to get out of this
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So I just control Z to get back to your basic playing here with no stroke some money
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And a subdivision
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Level five
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So
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With Allah in mind we can now basically doesn't draw a what we want our whilst
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But because we are working in 3D drawing a flat image of course
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Going to push and pull overseas oven down to create a 3D effect
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I just press 7 to return to orthographic mode
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And continue crease brush with a relatively small size you can incrementally increase
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And decrease the size with the bracket keys here or you can press f and use your mouse to select
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The size that you wish I'm going to go pretty smile here
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And what I'm going to do is I'm going to come over to the edge
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Click
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Before I start to draw on a serious one more setting I need to change
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So in the actor tool
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Here are the properties saying that I need to change my stroke
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Because right now it's just a free hand
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Stroke underneath my cursor but I want to be able to create straight lines to create the gaps in between your breasts
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To do that I'm going to
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Within the cruise ship sail from going to come down here to where it says it's stroke
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And here it's a stroke method is Facebook going to change that to line so now on a click and drag and get a line
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Release
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That line is drawn in
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Ok so now we are ready to actually start the strength of this up to
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1
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So you can change the strength of your address right here
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It was the same setting that is right here in the sidebar as well
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Just a quick and then I'm going to press all to lock the rotation to
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45 Ingle
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So it will snap and come across here
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And I'm just going to release
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And it will create four of us perfect
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Indented wine here that you can see if you look at it and profile and has pushed the vertices in
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So now I'm going to do it
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Use the grid lines as our my rough estimate for where to place even just going to continue this app
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Until we have horizontal lines across the entire match
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You have to click first and then press old which is a little bit tricky when you're selecting close to the edge
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Can you get diesel at all
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Searchers in this don't worry too much about this because we don't want our stones to be completely Perth
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That was strange
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And damage to these afterwards so don't worry too much about slight
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Because you don't actually have to pull your stroke across your entire mesh if you like to zoom and you just
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To pull it over the lines here the y-axis and the x-axis line
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It is a pretty good basis for art stone tiling texture
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How large do you want the stones is
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Entirely up to you so if you wanted the stones to tile load it smaller you can just go in and out
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In between the ones that we've just added
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And like these are
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Completely perfectly even I think that's going to be ok in this case I think it'll still
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You don't want everything to be completely uniform because that's just not natural looking
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That one creating tiling measures you definitely want to avoid
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Anyway large form features that are going to be noticed when
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This is repeated across many many
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Wall pieces that are all start right next to each other
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Ok sweetheart horizontal lines and now I'm going to do is using the exact same method I'm just going to add some vertical
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Across this space
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Zoom into the upper quadrant because this is
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This is what makes up like a single tile
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I don't want these to be perfectly uniform because it's just not the look that I'm going for
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If you didn't want them to be
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Perfect TV deathly use the grid to to achieve that
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I'm just trying to get some variation in the sizes in the width of the years
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Putting on to make sure that it's nothing exactly
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Exactly aligned with the with the world
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My hero
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Overshot mine creases a little bit and not
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Especially concerned about that because I think I'll just incorporate that in as part of the natural like day
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Engine roughness of the bricks
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That's like a little bit more Square in here
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Give me that one lol that longer
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Two long sides Justified that one
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Can get something roughly like that so when you zoom out
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You can see if you really sad they're in love you could see the repeating elements but to the eye
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Just going to read this as a brick wall
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So that is going to be like the basis for this but now I'm just going to come in in
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Detail so I'm gonna do is I'm going to come back to my modifier stack
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One more time just so we have about a million points here to work with I
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Can I find out for like a mid-range PC which is what I'm working on here
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Sculpting
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Generally give you the details that you need without crashing your computer which is death
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Also make sure that you save a lot
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Call Lewis
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Because I went when sculpting working with Billy hi
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Polycount here you can potentially crash your PC if you have a lorry
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PC to definitely make sure you save a lot
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Cell
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And some like some roughness to these cos there for two square in for two uniform
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I found that the ascribed brush works really well in this particular case but I'm you can definitely experiment with
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All these brushes and I encourage you to do that but I'm going to use the scraper brush right here
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I'm going to increase my size a bit not too much because I don't want
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Too much damage going across these bricks
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What I'm going to do hear them when I come in and just start laughing
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To a Rough up the edges especially
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Fortunately because we are still using the tiling in are sculpt here
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When I only have to do one quarter of this and all of this will
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Carry over to the other quarter in so you can think of it is doing like a quarter of the work
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So I am using a drawing tablet for this
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This is it necessary for sculpting but it does make it a lot easier
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Because you do have you using more than natural drawing stroke
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With the pen in you can use the pressure of the pen to determine that things like
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Dr strange here and even the size of I click this
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If you do have a drink hour that may help me with this amazing things up
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Not strictly necessary however everything I'm doing can be accomplished with a mouse and keyboard you just now
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I have to come in in manually settings like the size of the strength of a little bit more often than I'm doing
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So
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There's not
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Any special technique here I just have my scrape brush a decent me high strength and all I'm doing
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Coming around
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And just giving the edges at once over and not been too careful with that because of course
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China accomplishes adding some
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Natural variation and damage to bed
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I'm also trying to vary the amount of that I add to each of these brexit like for some of these are coming in
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To the brackets elsmore and some of these and sticking closer to the edge
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Just you just can I have to get a feel for it in eyeball it and just kind of work with the mesh
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Can I go to hear over over shot Minecraft little bit
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I'm just getting work that in as part of the day men
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You want to avoid
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Too many things like this
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Because I'll start to
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Penis ball when you start to tile them
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So you can have white any sort of Damaja detailing that you add over your messages if they're
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Uniform away so that when you zoom out
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Large spots that stand out of the eye
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Increase the strength of my brush to one here just have a little bit
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00:31:51,296 --> 00:31:57,440
So you don't really spend a lot of time on this but I think that is sufficient for
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This is
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I'm not quite dance cutting their says I've added some nice chunky Danish Charlotte corners
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The the surfaces of the tsar
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How much to smooth cell
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00:32:14,336 --> 00:32:20,480
What's the different ways that you could go about adding some surface variation to this
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I think the way I'm going to do it is by using a texture alpha self
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In The Plaza recording in we come back we're going to talk about how to add a little bit more surface detail to our wall
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