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Ok so in this video I'm going to be doing a very quick introduction on
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The basics of
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So if you were already a little bit familiar with blender
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This is probably largely going to be review
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Now for this course I am only going to show you what is essential for complete
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This project I think it is a better more efficient way to wear and tools such as this
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However if you want a flower more in-depth look at modelling in blender
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Please go take my blender basics course which is part of the wonder mega course
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Available wherever you are watching this video
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So in the last video we talked about the start up any splash screen
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Cell in this video I'm going to just start
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From a new general blender file so whenever you create a new
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Blender file using the general template
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Is going to
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Like this
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Now we have here in the main
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Portion of the window is composed a what is called are 3D viewport viewport is
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Analogous to
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Are level in unreal Engine in that is showing everything that is currently in our sea
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So all
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New blender scenes will start with a default cube
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A camera
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And a light
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Object
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Appear in the top
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Right corner of the screen we have our outlining
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And this is analogous to the outliner in unreal Engine
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He has a
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List
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All the objects are seen as well as any folders
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Witch and Wanda are called collections that they are contained with it now clicking on
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An object in the app winner will highlighted in the 3D viewport in vice versa
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Just the same as unreal
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Down here we haven't called the properties tab
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This is analogous to the details panel in unreal Engine 5 in there
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Anything that
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You have selected
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In the 3D viewport or the outliner here
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Is properties is details on here so you can see that when I have the keep selected
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Here
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That we have the name of it right here but when I have a camera like that
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Disinformation
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This information changes to be relevant to the carer
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The
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Bet
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Domain
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Window heat we have here is the animation timeline
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This is just a playback
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Timeline if we had any information in our scene
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We could view it by pressing play on the timeline here
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And any keyframes we have would be shown here
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And so one we are not going to Vienna meeting for this part
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As the course so we're just gonna
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Drop it down here
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Now I want to talk a little bit about navigation in blender
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As I mentioned before navigation in blender
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Is based largely on using the mouse wheel button
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Cell to rotate around your selection
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I have to do is click down on the mouse wheel button
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And drag your mouse around to rotate
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Pain in your view without changing the angle
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Hold shift on your keyboard click with your right Mouse button and drag your mouse
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To zoom in on your selection simply scroll the mousewheel
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Or additionally if you don't have a massive wheel you can hold control
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Any is the middle Mouse button
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Drag in and out to zoom in and out on your select
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Now all of these operations can also be done by clicking the appropriate icon
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Her here so we have our zoom
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Play click and drag on that icon Excel
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Resume
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Play click and drag on the hair and we can pain around
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Na suppose there is no rotate function there we just have to use the middle Mouse
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Button to rotate
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Tell I'm just like an animal engine 5 sometimes that we need to view our seeing Aurora
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Jax from in orthographe
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View
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And if you recall from
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Early lessons on prototyping orthographic views are simply looking
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At our scenes either directly from the front the side
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Or the top
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Without any form of prospect
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So in blender we can
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Easily achieve this by using the keyboard again if you have a numpad these
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Functions will be down to your in a number if not your top phone numbers however
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I am on my way in the numpad here so I am just using the role of number
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At the top of my keyboard
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Note to view something to view your seen from the front or the graphic view simply press of 1
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Give you a friendly right
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We will play
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3
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Interview it from the top we will pray
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Now you'll notice hear about when I am viewing my cube here normally
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Aberdeen top left corner it says user perspective this means that we are reviewing
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Are
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With perspective applied to it meaning it is not worth the graphic
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But when I first one to do it from the front
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This
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Information right here changes to say front orthographe
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Right with the graphic when I
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3
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And top orthographic when I press send
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Rotating out of an orthographic view
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By using the middle Mouse button
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What automatically return you to the perspective view
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Now if you wanted to manually switch between or the graphic and prospective you could do so b
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Sing 5 on the keyboard
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Now I am viewing my Cube from an angle but I am not using any sort of perspective here
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Can I get more of an isometric view
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Bayan again that was pressing 5 to get 8
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Orthographic view
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And fast fibre again to get it back into perspective
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Now we will
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Then we will really only be
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Viewing things in perspective and last we are
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In one of these top
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Side or front view
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But just so you don't need
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You're working on an isometric game
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Or something of that nature
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Pressing 5 on your keyboard or clicking this icon right here
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What let you manually have between prospective
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Orthographic views
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Now you can also view things directly from the back the left or the bottom
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Of the sea
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But the shortcut keys for this our little bit
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Cell to view something from the back
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I would hold control in
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So the way I like to think of this is that the back left and bottom views are the
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Opposite of the front right or top view
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So to get to the opposite of whatever review you want you just need to hold ctrl + the number
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Sell SD front view
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1 on a keyboard
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The back view is control
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And if the right side is 3 on your keyboard the left side is control free
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So it's a little bit Cameron 2 days maybe that begin with but you do get used to the shortcuts
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Additionally if you wanted to snap
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To a specific new point you can do so using this get snow up here
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And this is no Orient based on your camera direction so you can see it move around
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I move the camera around
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But if I wanted to Snapchat any of these views
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I will have to do is to sort work
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Review here
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And the guys mum and click on it
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Cell clicking on the X will give me the right or the graphic
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Clicking on me why will give me the back
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Clicking on -0 give me the bottom for example
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Let's talk about how to
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Save in lodar blender file
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I would say I have this file here and I want to save it
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Are we have to do to save a blender file is come up to file
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And it'll save or save as
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You want to choose a location on your machine where you want to save it
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I'm going to put it in this folder here
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What's colic
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Kwik Fit
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It's pretty straightforward
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However I do want to talk a little bit about file types here
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So here's my test save here
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This is the area
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On my computer where I have saved it
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No you're not a set it says as a dark blend file
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Blender can't open a dot blend file
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So
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In order to get our Creations from blender to unreal Engine 5 we will have to export
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Are individual objects within a blender file
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Into a different file format
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But we're going to cover that when we're ready to do so but for now just know that one can only be open
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Play blender in you cannot bring a dark blend file into unreal Engine it's
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Cell loading is just a straightforward as
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Save
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You can either just double click on your daplin file and it will open in wonder
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As long as everything was installed correctly it should just automatically know
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In opening with the most recent version of blender that you have installed on your machine
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Alternatively
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You can always
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Open Blender first
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Calendar file
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Open
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And open it that way
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Ok so we're gonna take a little break here and only come back and want to cover a little bit of
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Theory on 3D basics as well as some more of the basic functionality of blender inset
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