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These are the user uploaded subtitles that are being translated: 1 00:00:05,120 --> 00:00:11,264 Ok so in this video I'm going to be doing a very quick introduction on 2 00:00:11,520 --> 00:00:12,288 The basics of 3 00:00:12,544 --> 00:00:15,616 So if you were already a little bit familiar with blender 4 00:00:16,128 --> 00:00:19,200 This is probably largely going to be review 5 00:00:19,712 --> 00:00:25,856 Now for this course I am only going to show you what is essential for complete 6 00:00:26,112 --> 00:00:30,976 This project I think it is a better more efficient way to wear and tools such as this 7 00:00:31,488 --> 00:00:36,352 However if you want a flower more in-depth look at modelling in blender 8 00:00:36,864 --> 00:00:41,984 Please go take my blender basics course which is part of the wonder mega course 9 00:00:42,496 --> 00:00:45,312 Available wherever you are watching this video 10 00:00:46,080 --> 00:00:50,688 So in the last video we talked about the start up any splash screen 11 00:00:51,456 --> 00:00:54,016 Cell in this video I'm going to just start 12 00:00:54,528 --> 00:01:00,397 From a new general blender file so whenever you create a new 13 00:01:00,399 --> 00:01:02,747 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 14 00:01:02,748 --> 00:01:03,488 Blender file using the general template 15 00:01:04,256 --> 00:01:05,024 Is going to 16 00:01:05,280 --> 00:01:06,048 Like this 17 00:01:06,560 --> 00:01:09,632 Now we have here in the main 18 00:01:10,144 --> 00:01:16,288 Portion of the window is composed a what is called are 3D viewport viewport is 19 00:01:16,544 --> 00:01:17,824 Analogous to 20 00:01:18,080 --> 00:01:24,224 Are level in unreal Engine in that is showing everything that is currently in our sea 21 00:01:25,248 --> 00:01:26,272 So all 22 00:01:26,528 --> 00:01:30,112 New blender scenes will start with a default cube 23 00:01:30,368 --> 00:01:31,392 A camera 24 00:01:31,648 --> 00:01:32,928 And a light 25 00:01:33,184 --> 00:01:33,696 Object 26 00:01:33,952 --> 00:01:36,256 Appear in the top 27 00:01:37,280 --> 00:01:39,840 Right corner of the screen we have our outlining 28 00:01:40,352 --> 00:01:44,448 And this is analogous to the outliner in unreal Engine 29 00:01:44,960 --> 00:01:45,984 He has a 30 00:01:46,240 --> 00:01:46,752 List 31 00:01:48,288 --> 00:01:51,360 All the objects are seen as well as any folders 32 00:01:51,616 --> 00:01:56,736 Witch and Wanda are called collections that they are contained with it now clicking on 33 00:01:57,504 --> 00:02:02,624 An object in the app winner will highlighted in the 3D viewport in vice versa 34 00:02:03,392 --> 00:02:05,184 Just the same as unreal 35 00:02:07,488 --> 00:02:11,328 Down here we haven't called the properties tab 36 00:02:11,584 --> 00:02:16,704 This is analogous to the details panel in unreal Engine 5 in there 37 00:02:17,472 --> 00:02:18,496 Anything that 38 00:02:18,752 --> 00:02:20,288 You have selected 39 00:02:21,568 --> 00:02:24,896 In the 3D viewport or the outliner here 40 00:02:25,664 --> 00:02:31,808 Is properties is details on here so you can see that when I have the keep selected 41 00:02:32,320 --> 00:02:32,832 Here 42 00:02:33,088 --> 00:02:36,928 That we have the name of it right here but when I have a camera like that 43 00:02:37,440 --> 00:02:38,464 Disinformation 44 00:02:38,720 --> 00:02:42,816 This information changes to be relevant to the carer 45 00:02:44,352 --> 00:02:45,376 The 46 00:02:45,632 --> 00:02:46,400 Bet 47 00:02:46,656 --> 00:02:47,424 Domain 48 00:02:47,936 --> 00:02:51,264 Window heat we have here is the animation timeline 49 00:02:52,288 --> 00:02:53,824 This is just a playback 50 00:02:54,336 --> 00:02:58,176 Timeline if we had any information in our scene 51 00:02:58,688 --> 00:03:01,504 We could view it by pressing play on the timeline here 52 00:03:02,528 --> 00:03:05,856 And any keyframes we have would be shown here 53 00:03:07,136 --> 00:03:10,976 And so one we are not going to Vienna meeting for this part 54 00:03:11,232 --> 00:03:13,792 As the course so we're just gonna 55 00:03:14,304 --> 00:03:15,840 Drop it down here 56 00:03:17,120 --> 00:03:21,472 Now I want to talk a little bit about navigation in blender 57 00:03:22,240 --> 00:03:24,800 As I mentioned before navigation in blender 58 00:03:25,056 --> 00:03:28,896 Is based largely on using the mouse wheel button 59 00:03:29,152 --> 00:03:31,968 Cell to rotate around your selection 60 00:03:32,736 --> 00:03:35,808 I have to do is click down on the mouse wheel button 61 00:03:36,064 --> 00:03:38,112 And drag your mouse around to rotate 62 00:03:40,672 --> 00:03:43,744 Pain in your view without changing the angle 63 00:03:44,000 --> 00:03:48,864 Hold shift on your keyboard click with your right Mouse button and drag your mouse 64 00:03:50,656 --> 00:03:54,496 To zoom in on your selection simply scroll the mousewheel 65 00:03:55,264 --> 00:03:59,616 Or additionally if you don't have a massive wheel you can hold control 66 00:04:00,128 --> 00:04:02,432 Any is the middle Mouse button 67 00:04:02,688 --> 00:04:06,528 Drag in and out to zoom in and out on your select 68 00:04:08,064 --> 00:04:14,208 Now all of these operations can also be done by clicking the appropriate icon 69 00:04:14,464 --> 00:04:16,512 Her here so we have our zoom 70 00:04:16,768 --> 00:04:19,071 Play click and drag on that icon Excel 71 00:04:20,351 --> 00:04:21,119 Resume 72 00:04:21,375 --> 00:04:24,703 Play click and drag on the hair and we can pain around 73 00:04:29,567 --> 00:04:34,943 Na suppose there is no rotate function there we just have to use the middle Mouse 74 00:04:35,199 --> 00:04:36,479 Button to rotate 75 00:04:42,367 --> 00:04:48,511 Tell I'm just like an animal engine 5 sometimes that we need to view our seeing Aurora 76 00:04:48,767 --> 00:04:50,047 Jax from in orthographe 77 00:04:50,303 --> 00:04:50,815 View 78 00:04:51,327 --> 00:04:53,631 And if you recall from 79 00:04:54,655 --> 00:04:59,007 Early lessons on prototyping orthographic views are simply looking 80 00:04:59,775 --> 00:05:03,615 At our scenes either directly from the front the side 81 00:05:04,127 --> 00:05:05,151 Or the top 82 00:05:05,407 --> 00:05:07,199 Without any form of prospect 83 00:05:09,759 --> 00:05:11,039 So in blender we can 84 00:05:11,295 --> 00:05:17,183 Easily achieve this by using the keyboard again if you have a numpad these 85 00:05:17,695 --> 00:05:22,815 Functions will be down to your in a number if not your top phone numbers however 86 00:05:23,071 --> 00:05:27,423 I am on my way in the numpad here so I am just using the role of number 87 00:05:28,191 --> 00:05:29,983 At the top of my keyboard 88 00:05:30,751 --> 00:05:36,383 Note to view something to view your seen from the front or the graphic view simply press of 1 89 00:05:37,663 --> 00:05:39,199 Give you a friendly right 90 00:05:39,455 --> 00:05:39,967 We will play 91 00:05:40,479 --> 00:05:40,991 3 92 00:05:41,759 --> 00:05:43,807 Interview it from the top we will pray 93 00:05:45,599 --> 00:05:50,463 Now you'll notice hear about when I am viewing my cube here normally 94 00:05:50,719 --> 00:05:56,607 Aberdeen top left corner it says user perspective this means that we are reviewing 95 00:05:57,119 --> 00:05:57,887 Are 96 00:05:59,423 --> 00:06:03,007 With perspective applied to it meaning it is not worth the graphic 97 00:06:04,031 --> 00:06:06,335 But when I first one to do it from the front 98 00:06:07,103 --> 00:06:07,615 This 99 00:06:08,639 --> 00:06:11,967 Information right here changes to say front orthographe 100 00:06:13,247 --> 00:06:14,783 Right with the graphic when I 101 00:06:15,039 --> 00:06:15,551 3 102 00:06:16,319 --> 00:06:18,879 And top orthographic when I press send 103 00:06:19,647 --> 00:06:22,463 Rotating out of an orthographic view 104 00:06:22,975 --> 00:06:25,023 By using the middle Mouse button 105 00:06:25,279 --> 00:06:29,375 What automatically return you to the perspective view 106 00:06:30,399 --> 00:06:36,543 Now if you wanted to manually switch between or the graphic and prospective you could do so b 107 00:06:36,799 --> 00:06:38,079 Sing 5 on the keyboard 108 00:06:38,591 --> 00:06:44,735 Now I am viewing my Cube from an angle but I am not using any sort of perspective here 109 00:06:45,247 --> 00:06:47,295 Can I get more of an isometric view 110 00:06:47,807 --> 00:06:50,879 Bayan again that was pressing 5 to get 8 111 00:06:51,135 --> 00:06:52,159 Orthographic view 112 00:06:52,415 --> 00:06:55,231 And fast fibre again to get it back into perspective 113 00:06:55,743 --> 00:06:57,279 Now we will 114 00:06:59,071 --> 00:07:01,119 Then we will really only be 115 00:07:01,631 --> 00:07:04,447 Viewing things in perspective and last we are 116 00:07:04,703 --> 00:07:06,239 In one of these top 117 00:07:06,495 --> 00:07:08,287 Side or front view 118 00:07:08,799 --> 00:07:10,079 But just so you don't need 119 00:07:10,591 --> 00:07:12,639 You're working on an isometric game 120 00:07:13,407 --> 00:07:14,943 Or something of that nature 121 00:07:15,455 --> 00:07:19,295 Pressing 5 on your keyboard or clicking this icon right here 122 00:07:20,319 --> 00:07:23,391 What let you manually have between prospective 123 00:07:24,415 --> 00:07:25,695 Orthographic views 124 00:07:29,791 --> 00:07:35,167 Now you can also view things directly from the back the left or the bottom 125 00:07:36,959 --> 00:07:38,239 Of the sea 126 00:07:39,775 --> 00:07:43,103 But the shortcut keys for this our little bit 127 00:07:43,615 --> 00:07:46,175 Cell to view something from the back 128 00:07:46,687 --> 00:07:48,223 I would hold control in 129 00:07:49,247 --> 00:07:55,391 So the way I like to think of this is that the back left and bottom views are the 130 00:07:55,647 --> 00:07:58,975 Opposite of the front right or top view 131 00:07:59,743 --> 00:08:05,887 So to get to the opposite of whatever review you want you just need to hold ctrl + the number 132 00:08:06,399 --> 00:08:08,703 Sell SD front view 133 00:08:08,959 --> 00:08:10,239 1 on a keyboard 134 00:08:10,495 --> 00:08:12,287 The back view is control 135 00:08:13,567 --> 00:08:19,455 And if the right side is 3 on your keyboard the left side is control free 136 00:08:20,735 --> 00:08:26,367 So it's a little bit Cameron 2 days maybe that begin with but you do get used to the shortcuts 137 00:08:27,391 --> 00:08:29,695 Additionally if you wanted to snap 138 00:08:30,463 --> 00:08:34,303 To a specific new point you can do so using this get snow up here 139 00:08:34,815 --> 00:08:40,959 And this is no Orient based on your camera direction so you can see it move around 140 00:08:41,215 --> 00:08:42,495 I move the camera around 141 00:08:43,007 --> 00:08:45,567 But if I wanted to Snapchat any of these views 142 00:08:47,615 --> 00:08:49,407 I will have to do is to sort work 143 00:08:50,175 --> 00:08:51,199 Review here 144 00:08:52,223 --> 00:08:53,503 And the guys mum and click on it 145 00:08:53,759 --> 00:08:57,087 Cell clicking on the X will give me the right or the graphic 146 00:08:57,855 --> 00:08:59,903 Clicking on me why will give me the back 147 00:09:00,415 --> 00:09:04,255 Clicking on -0 give me the bottom for example 148 00:09:04,767 --> 00:09:06,559 Let's talk about how to 149 00:09:06,815 --> 00:09:08,863 Save in lodar blender file 150 00:09:10,399 --> 00:09:14,239 I would say I have this file here and I want to save it 151 00:09:14,751 --> 00:09:18,591 Are we have to do to save a blender file is come up to file 152 00:09:19,359 --> 00:09:21,407 And it'll save or save as 153 00:09:22,687 --> 00:09:28,063 You want to choose a location on your machine where you want to save it 154 00:09:28,831 --> 00:09:30,879 I'm going to put it in this folder here 155 00:09:31,903 --> 00:09:32,927 What's colic 156 00:09:35,743 --> 00:09:36,511 Kwik Fit 157 00:09:37,023 --> 00:09:38,559 It's pretty straightforward 158 00:09:39,583 --> 00:09:42,655 However I do want to talk a little bit about file types here 159 00:09:43,679 --> 00:09:45,215 So here's my test save here 160 00:09:45,727 --> 00:09:47,775 This is the area 161 00:09:48,031 --> 00:09:49,823 On my computer where I have saved it 162 00:09:50,079 --> 00:09:53,663 No you're not a set it says as a dark blend file 163 00:09:54,431 --> 00:09:57,759 Blender can't open a dot blend file 164 00:09:58,527 --> 00:09:59,039 So 165 00:09:59,295 --> 00:10:02,892 In order to get our Creations from blender to unreal Engine 5 we will have to export 166 00:10:02,893 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 167 00:10:05,695 --> 00:10:08,767 Are individual objects within a blender file 168 00:10:09,023 --> 00:10:10,815 Into a different file format 169 00:10:11,071 --> 00:10:17,215 But we're going to cover that when we're ready to do so but for now just know that one can only be open 170 00:10:17,471 --> 00:10:21,823 Play blender in you cannot bring a dark blend file into unreal Engine it's 171 00:10:22,335 --> 00:10:25,663 Cell loading is just a straightforward as 172 00:10:25,919 --> 00:10:26,431 Save 173 00:10:27,199 --> 00:10:32,319 You can either just double click on your daplin file and it will open in wonder 174 00:10:32,831 --> 00:10:37,183 As long as everything was installed correctly it should just automatically know 175 00:10:37,439 --> 00:10:42,303 In opening with the most recent version of blender that you have installed on your machine 176 00:10:42,559 --> 00:10:44,351 Alternatively 177 00:10:44,607 --> 00:10:45,631 You can always 178 00:10:46,399 --> 00:10:47,935 Open Blender first 179 00:10:48,447 --> 00:10:49,471 Calendar file 180 00:10:49,727 --> 00:10:50,239 Open 181 00:10:50,495 --> 00:10:51,519 And open it that way 182 00:10:52,287 --> 00:10:58,175 Ok so we're gonna take a little break here and only come back and want to cover a little bit of 183 00:10:58,431 --> 00:11:04,319 Theory on 3D basics as well as some more of the basic functionality of blender inset 14405

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