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These are the user uploaded subtitles that are being translated: 1 00:00:03,650 --> 00:00:09,290 Now, as the game gets more challenging as it goes on, and particularly above level 10, you're going 2 00:00:09,290 --> 00:00:12,860 to find that it gets really, really challenging and it's very difficult to survive. 3 00:00:13,220 --> 00:00:21,770 So we want a system whereby people can actually survive if they know what to do. 4 00:00:22,070 --> 00:00:26,060 And we're going to introduce a pumpkin into the scene that's spawns into the scene. 5 00:00:26,060 --> 00:00:27,170 If you shoot this pumpkin. 6 00:00:27,440 --> 00:00:29,210 You will then replenish your health. 7 00:00:29,600 --> 00:00:32,930 So it's kind of like a hidden bonus that's in the sea. 8 00:00:33,530 --> 00:00:39,770 So the first thing that we need to do is find a pumpkin on Prefill prefab mobile. 9 00:00:41,180 --> 00:00:43,640 And I quite like this one. 10 00:00:44,120 --> 00:00:44,420 All right. 11 00:00:44,420 --> 00:00:45,140 Looks pretty cool. 12 00:00:45,620 --> 00:00:52,220 So in the scene, I'm actually going to put this pumpkin maybe just in front of this tomb here. 13 00:00:55,550 --> 00:00:57,140 We face in the camera. 14 00:00:59,930 --> 00:01:01,730 See what that looks like for the simulator. 15 00:01:02,000 --> 00:01:03,530 You can barely see it, actually. 16 00:01:10,840 --> 00:01:15,010 Just so it stands out a little bit more, going to scale up this pumpkin a little bit. 17 00:01:19,290 --> 00:01:25,130 Double check, yeah, sat on the floor in the simulator, you could definitely see the pumpkin there 18 00:01:25,700 --> 00:01:29,520 and and I want to make sure that this is static. 19 00:01:29,540 --> 00:01:34,630 It doesn't have an animation, so remove that and is static so that it will get botched. 20 00:01:35,170 --> 00:01:42,560 And we can also add that to our ground as well as it gets added with everything else. 21 00:01:43,580 --> 00:01:44,990 So it appears right there at the bottom. 22 00:01:45,470 --> 00:01:48,980 And now we do need to add a box collider around it. 23 00:01:51,260 --> 00:01:53,150 So box collider. 24 00:01:55,260 --> 00:01:55,490 Yeah. 25 00:01:55,820 --> 00:01:57,770 Looks good to make sure that that is a trigger. 26 00:01:57,890 --> 00:01:59,420 It's not a physical box collider. 27 00:01:59,990 --> 00:02:01,640 And then we need to give it a new tag. 28 00:02:02,360 --> 00:02:03,500 So add a tag. 29 00:02:04,250 --> 00:02:05,360 Let's put a new one in. 30 00:02:05,360 --> 00:02:07,220 Let's call this pumpkin. 31 00:02:10,950 --> 00:02:12,550 Just click on that pumpkin. 32 00:02:12,940 --> 00:02:13,840 Give it the tug. 33 00:02:14,910 --> 00:02:15,990 OK, there we go. 34 00:02:16,890 --> 00:02:24,450 And and so now in our script, we can say that if we do actually shoot the pumpkin, health is going 35 00:02:24,450 --> 00:02:28,170 to go all the way back up to back up to full. 36 00:02:28,410 --> 00:02:34,830 So that's going to be in a shoot function where we've got if it transform compared to zombie, ghost 37 00:02:34,830 --> 00:02:43,110 bat, etc. We're going to say if it's not front or dot. 38 00:02:44,490 --> 00:02:45,170 Crumpet. 39 00:02:47,400 --> 00:02:51,270 Make sure it spelled exactly the same as what you've spelled it, pumpkin. 40 00:02:52,770 --> 00:02:55,530 And we're going to take our health. 41 00:02:57,590 --> 00:03:03,710 And spelt it wrong, Alspaugh, don't fill them out. 42 00:03:04,790 --> 00:03:07,370 And we're going to make that equal one, which is the full amount. 43 00:03:07,380 --> 00:03:11,840 So we're going to replenish the health and then we're simply going to destroy the hit. 44 00:03:11,850 --> 00:03:25,550 So hit game objet not not necessarily destroy, actually, it don't transform the game objects and dumps 45 00:03:25,550 --> 00:03:26,330 an active. 46 00:03:27,770 --> 00:03:31,310 So switch it off and then make that false. 47 00:03:31,850 --> 00:03:33,470 No, we use an appalling system. 48 00:03:33,470 --> 00:03:37,940 So instead of destroying and spawning in objects, we're just switching them on or off. 49 00:03:40,130 --> 00:03:41,030 OK, great. 50 00:03:41,030 --> 00:03:42,440 So that's when we shoot the pumpkin. 51 00:03:42,770 --> 00:03:48,290 Now we don't want the pumpkin to be on right at the beginning level, only switches on after a certain 52 00:03:48,290 --> 00:03:48,950 amount of time. 53 00:03:50,300 --> 00:03:59,450 So what we've got switching on enemies is that the new SLUTZ probably contain game object will simply 54 00:03:59,450 --> 00:04:02,420 call this pumpkin object. 55 00:04:05,830 --> 00:04:14,520 And then down in the switching, animes on enumerator at the bottom, he would go lower, the enemies 56 00:04:14,530 --> 00:04:20,560 were simply going to add a new porc, another three seconds control and see controlled movie. 57 00:04:20,980 --> 00:04:27,460 And then we're going to see a pumpkin object so seductive to trick. 58 00:04:32,150 --> 00:04:32,990 And let's save that. 59 00:04:33,500 --> 00:04:34,580 All right, there we go. 60 00:04:35,230 --> 00:04:40,790 And so now we're going to test this out, just make sure that it does work. 61 00:04:43,820 --> 00:04:51,110 So on our ground, we should have a new slot somewhere, and that's a pumpkin object. 62 00:04:52,190 --> 00:04:53,000 That's correct. 63 00:04:53,000 --> 00:04:58,340 That mobile pumpkin into the make sure that the mobile pumpkin is actually switched off to begin with. 64 00:04:59,090 --> 00:05:01,970 And let's just press play. 65 00:05:06,210 --> 00:05:15,240 So will align myself up with the pumpkin to begin with, maybe like the zombies attacked me. 66 00:05:27,940 --> 00:05:30,490 OK, notice that my health went right back up to what? 67 00:05:31,390 --> 00:05:32,080 Excellent. 68 00:05:35,800 --> 00:05:40,300 Yeah, and then the pumpkin is switched off again to begin with, and then it will switch on a certain 69 00:05:40,300 --> 00:05:40,660 time. 70 00:05:40,990 --> 00:05:47,560 So it's just just the way that you can actually survive for longer if you know what to do. 71 00:05:47,660 --> 00:05:52,520 And I'm not necessarily going to tell the players something that you can kind of figure out. 72 00:05:52,520 --> 00:05:54,670 It's almost like a hidden Easter egg. 73 00:05:55,510 --> 00:05:58,360 And that kind of makes it a bit more fun. 74 00:05:59,500 --> 00:06:06,760 Also want to make sure that I'm changing my enemy damage amount back to what it originally was. 75 00:06:07,090 --> 00:06:09,580 So make this public again. 76 00:06:10,630 --> 00:06:14,800 And the damage amounts to zero point zero five. 77 00:06:18,000 --> 00:06:18,530 OK. 78 00:06:18,690 --> 00:06:19,230 Excellent. 79 00:06:19,380 --> 00:06:23,610 So we pretty much got a working game there. 80 00:06:24,320 --> 00:06:27,930 And what we're going to do in the next video is just check out the performance. 81 00:06:27,930 --> 00:06:30,960 So we're going to go back to our profile to see how it's doing. 82 00:06:31,860 --> 00:06:39,090 And then just do a few final tweaks on that before we actually exporting it for both Android and iOS 83 00:06:39,090 --> 00:06:39,450 as well. 7529

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