All language subtitles for 30. Game over screen

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These are the user uploaded subtitles that are being translated: 1 00:00:03,890 --> 00:00:06,560 OK, so we've sorted our main menu. 2 00:00:06,980 --> 00:00:11,600 And if you want to give your game kind of a title like a name or something, feel free just to put a 3 00:00:11,600 --> 00:00:14,030 bit extra text on there if you want. 4 00:00:14,360 --> 00:00:16,850 But this is what you will see when you first start your game. 5 00:00:17,720 --> 00:00:21,770 So I'm going to go back to the my scenes folder. 6 00:00:24,200 --> 00:00:26,360 And load the main scene again. 7 00:00:28,220 --> 00:00:38,960 OK, and then in a script, so main script, we want to take a look at our game over. 8 00:00:39,290 --> 00:00:45,800 We have got a public function or custom shop function called check for Gameover. 9 00:00:46,220 --> 00:00:53,510 If health board fill amount is less than or equal to zero, or instead of doing a book, we now can 10 00:00:53,510 --> 00:00:54,740 call the actual scene. 11 00:00:54,740 --> 00:00:56,360 So we're going to return to menu. 12 00:00:57,230 --> 00:01:04,990 So we're simply going to say, first of all, we're going to make sure that our bullets of totally gun 13 00:01:05,540 --> 00:01:08,060 bullet count equals zero. 14 00:01:08,450 --> 00:01:13,460 The reason why we're going to do that so that we can no longer fire because your buttons will still 15 00:01:13,460 --> 00:01:19,490 work, even though you're about to go into the main back to the main menu. 16 00:01:20,090 --> 00:01:22,250 If it's zero, it'll stop you from firing. 17 00:01:23,330 --> 00:01:25,700 We're also going to display bullets. 18 00:01:30,300 --> 00:01:35,550 Just so that they disappear off the screen and then we're going to create a new game object that's called 19 00:01:35,550 --> 00:01:36,360 Game Over. 20 00:01:40,160 --> 00:01:44,140 Seductive, too. 21 00:01:44,180 --> 00:01:44,480 True. 22 00:01:47,810 --> 00:01:55,550 It's not checked for game over, it's just game over and it's lowercase G. 23 00:01:55,970 --> 00:01:58,130 But I haven't created that yet, so we'll do. 24 00:01:58,520 --> 00:02:01,310 And then we're simply going to pause time here at this point. 25 00:02:01,790 --> 00:02:07,280 So we're going to say time the time scale equals zero. 26 00:02:08,630 --> 00:02:10,820 OK, so let's sort out this game over. 27 00:02:16,200 --> 00:02:21,090 Love a long time reloading played down Mitchell's ball. 28 00:02:22,930 --> 00:02:28,510 OK, we'll have to put it right here on the bottom so we myself, another comment 29 00:02:31,510 --> 00:02:35,580 game over public. 30 00:02:35,890 --> 00:02:39,640 OK, so game object called in over. 31 00:02:43,340 --> 00:02:43,850 There we go. 32 00:02:44,300 --> 00:02:44,690 OK. 33 00:02:45,320 --> 00:02:52,340 And so now we can create a little bit of a display on the screen that shows you when it's game over. 34 00:02:52,910 --> 00:02:59,300 So on that canvas, I want to do on to right click, choose UI and a new panel. 35 00:03:00,440 --> 00:03:02,540 This creates this entire screen. 36 00:03:03,170 --> 00:03:10,160 And click on the color of the panel and perhaps make this like dark gray, drag the alpha and pretty 37 00:03:10,160 --> 00:03:10,960 much drag this. 38 00:03:10,960 --> 00:03:11,760 So this. 39 00:03:11,780 --> 00:03:13,340 You can slightly see below it. 40 00:03:14,150 --> 00:03:17,480 But we're increasing the font. 41 00:03:17,490 --> 00:03:20,690 No, actually, I'm going to increase my offer all the way to 255. 42 00:03:21,110 --> 00:03:28,340 The reason why mobile devices don't particularly like things that are very low alpheus when they're 43 00:03:28,340 --> 00:03:35,270 transparent like that, the rendering can basically took your phone. 44 00:03:35,270 --> 00:03:41,960 And the graphics elements in mobile phones really don't like transparent objects. 45 00:03:43,000 --> 00:03:45,740 And now I want to make this smaller in terms of scale. 46 00:03:45,740 --> 00:03:48,680 So on the X, I'll make this zero point three. 47 00:03:49,490 --> 00:03:52,910 And on the Y, about zero point six. 48 00:03:53,360 --> 00:03:54,980 OK, so that shows game over. 49 00:03:55,730 --> 00:03:57,770 And it's not a rakas target. 50 00:03:57,770 --> 00:03:59,240 It's not something we need to click on. 51 00:04:00,320 --> 00:04:01,790 Call this game over panel. 52 00:04:05,020 --> 00:04:17,750 And then right click UI and send text and make this text white, make choices below the Game Over panel. 53 00:04:17,870 --> 00:04:24,470 Otherwise, the panel will obscure the text and the move to make the font size sixty five. 54 00:04:26,620 --> 00:04:28,420 Wait till I can see it. 55 00:04:29,320 --> 00:04:30,970 Sixty five might be too much. 56 00:04:31,000 --> 00:04:31,440 Let me try. 57 00:04:31,450 --> 00:04:32,440 Forty five. 58 00:04:37,300 --> 00:04:38,180 Mean my height. 59 00:04:39,440 --> 00:04:39,710 Go. 60 00:04:44,950 --> 00:04:50,460 Now, the reason why it looks kind of weird on the screen is because it's sitting inside of the panel 61 00:04:50,850 --> 00:04:53,610 and it's taken on the panels, unusual scale. 62 00:04:54,240 --> 00:04:54,530 Okay. 63 00:04:54,540 --> 00:05:01,380 I guess the reason why it looks weird, if I were to drag the text out, it would then become absolutely 64 00:05:01,380 --> 00:05:02,160 huge. 65 00:05:05,750 --> 00:05:06,440 Oops. 66 00:05:06,740 --> 00:05:07,220 All right. 67 00:05:11,560 --> 00:05:15,970 Text, if I make the text one by one, we go. 68 00:05:18,030 --> 00:05:25,020 You text, OK, and if I call this game over. 69 00:05:27,810 --> 00:05:35,430 Maybe with an exclamation mark, you know, make sure this is centered and then I'm going to move this 70 00:05:35,430 --> 00:05:38,920 down and drag the text over the game over time. 71 00:05:39,270 --> 00:05:39,780 There we go. 72 00:05:40,590 --> 00:05:44,070 Notice that the scale changes this unusual number, but that's fine. 73 00:05:44,340 --> 00:05:44,970 That's OK. 74 00:05:46,430 --> 00:05:47,100 Gameover. 75 00:05:47,730 --> 00:05:52,050 And then we actually want to display what level they achieved. 76 00:05:52,080 --> 00:05:55,710 Well, actually, we can see the level at the top of the screen. 77 00:05:55,860 --> 00:05:56,820 It's not necessary. 78 00:05:57,810 --> 00:06:00,570 And so that's just text. 79 00:06:00,660 --> 00:06:01,390 That's fine. 80 00:06:01,410 --> 00:06:03,180 We now need a new button. 81 00:06:03,420 --> 00:06:07,350 So right click on the canvas UI and button. 82 00:06:08,660 --> 00:06:10,050 I want you to rack this. 83 00:06:11,420 --> 00:06:12,650 Maybe believe it there, actually. 84 00:06:13,160 --> 00:06:21,320 And let's call this return to menu, all capitals turned to menu. 85 00:06:23,660 --> 00:06:26,120 I'm just going to make that button just a little bit bigger. 86 00:06:26,630 --> 00:06:35,570 So in terms of height, let's just make this like this in terms of the width and the normal color. 87 00:06:35,600 --> 00:06:41,130 I'll make this like an orange button highlighted color. 88 00:06:41,150 --> 00:06:42,410 I'll leave it white. 89 00:06:42,530 --> 00:06:44,270 OK, so it's just orange to begin with. 90 00:06:44,780 --> 00:06:48,960 And the text maybe make this pure black. 91 00:06:49,940 --> 00:06:51,290 OK, so it shows up nicely. 92 00:06:54,380 --> 00:06:54,910 Great. 93 00:06:54,950 --> 00:06:55,490 OK. 94 00:06:55,700 --> 00:06:59,030 So the Gameover panel will only switch on if it is game over. 95 00:06:59,390 --> 00:07:01,610 OK, so by default, we're going to switch that off. 96 00:07:01,970 --> 00:07:04,910 That will switch off all sub elements as well. 97 00:07:07,670 --> 00:07:10,790 Now my book needs to actually sit on the game of a panel. 98 00:07:11,120 --> 00:07:12,530 It's going to be switched on all the time. 99 00:07:15,970 --> 00:07:16,570 There we go. 100 00:07:16,660 --> 00:07:17,530 All right, that's good. 101 00:07:18,010 --> 00:07:26,290 And so now in my script, I need to write the code that we can attach to that bottom. 102 00:07:27,310 --> 00:07:34,210 So let's just maybe just put it below the display bullets or above the display bullets, rather, public 103 00:07:35,050 --> 00:07:37,740 and void. 104 00:07:38,780 --> 00:07:42,910 Now call it back to menu. 105 00:07:45,760 --> 00:07:55,490 OK, simply whenever you click on the button is can access the scene manager, don't Lozzi move in to 106 00:07:55,520 --> 00:07:56,240 reload? 107 00:07:56,240 --> 00:07:57,800 Level zero is the only. 108 00:07:57,800 --> 00:07:58,400 And you see. 109 00:08:00,620 --> 00:08:01,310 Safe that. 110 00:08:03,510 --> 00:08:10,410 And now we do have to change this one the time countdown, because when we load the pool level at the 111 00:08:10,410 --> 00:08:12,120 moment is going to be turned to the main menu. 112 00:08:12,540 --> 00:08:14,730 We actually want it to load level one now. 113 00:08:15,870 --> 00:08:16,860 That's the main game. 114 00:08:17,370 --> 00:08:18,810 OK, so. 115 00:08:23,830 --> 00:08:33,380 Let's go to our ground and we can see that we need a game of objects like that in there, and then on 116 00:08:33,580 --> 00:08:41,230 game of a panel on that button, which is going to click, plus the drug in the ground object, find 117 00:08:41,230 --> 00:08:41,800 the main. 118 00:08:42,430 --> 00:08:44,770 And then we need the back to menu. 119 00:08:45,790 --> 00:08:46,240 Here we go. 120 00:08:46,900 --> 00:08:47,280 All right. 121 00:08:47,290 --> 00:08:48,010 All sorted. 122 00:08:48,640 --> 00:08:55,660 And so what I'm going to do for this is make sure that my level time limit is 30. 123 00:08:56,080 --> 00:08:59,260 I'm just going to allow these characters to actually kill me. 124 00:09:00,070 --> 00:09:01,510 So the mute the audio. 125 00:09:01,510 --> 00:09:04,090 So you don't hear that on the simulator. 126 00:09:04,510 --> 00:09:07,780 And just press play and wait for them to actually kill me. 127 00:09:10,290 --> 00:09:13,410 So I'm waiting for this health bar to get down to zero. 128 00:09:18,850 --> 00:09:23,740 I'd be interested to see if I can actually survive level one without actually firing any bullets. 129 00:09:24,610 --> 00:09:27,100 I suspect I might be able to actually. 130 00:09:36,710 --> 00:09:38,690 Notice how slow those spots are. 131 00:09:38,720 --> 00:09:39,020 Yeah. 132 00:09:39,260 --> 00:09:40,820 Look, Chief, now I'm on level two. 133 00:09:42,020 --> 00:09:43,580 Might even be able to survive this one. 134 00:09:43,580 --> 00:09:44,750 Actually, she's interesting. 135 00:09:50,790 --> 00:09:54,750 And each time you level up, your health also goes up as well. 136 00:09:55,350 --> 00:09:57,450 So it returns back to where it was. 137 00:10:03,670 --> 00:10:05,430 Let's find out what's going to be close. 138 00:10:05,980 --> 00:10:07,230 I think I'm going to level up. 139 00:10:08,550 --> 00:10:10,440 Yeah, level of pursuit, OK. 140 00:10:10,890 --> 00:10:11,850 Until level three now. 141 00:10:11,850 --> 00:10:13,980 So everything should be moving a little bit faster. 142 00:10:14,490 --> 00:10:17,820 They should be at a level where they kill off the character. 143 00:10:20,630 --> 00:10:22,820 So you don't want to make it too difficult to begin with. 144 00:10:23,390 --> 00:10:28,220 You know, the players to feel like, you know, they're actually achieving something, that's when 145 00:10:28,220 --> 00:10:28,850 they enjoy it. 146 00:10:37,180 --> 00:10:38,110 Oh, OK. 147 00:10:38,380 --> 00:10:41,380 Level of chase, I hope to level four without even firing a shot. 148 00:10:42,190 --> 00:10:43,300 She's really interesting. 149 00:11:04,650 --> 00:11:05,070 Wow. 150 00:11:07,880 --> 00:11:12,620 Oh, it's a game over paused and went straight up to level five, that's interesting. 151 00:11:12,620 --> 00:11:14,000 So we've got a bit of a conflict there. 152 00:11:14,930 --> 00:11:23,960 So so to be able to fix that, if we go down to where we have checked for game over, you can say if 153 00:11:23,960 --> 00:11:27,620 health bar the full amount is less than or equal to zero. 154 00:11:29,150 --> 00:11:33,140 And and so a second condition must be true as well. 155 00:11:34,100 --> 00:11:38,930 And that is going to be a level current time is greater than two. 156 00:11:39,080 --> 00:11:42,230 So in other words, this level up so the active is not switched on. 157 00:11:43,350 --> 00:11:52,130 OK, level current time is greater than two. 158 00:11:53,540 --> 00:11:53,860 All right. 159 00:11:53,870 --> 00:11:56,480 So it's not displaying you what you have achieved the next level. 160 00:11:56,840 --> 00:12:01,430 If, for example, they've actually killed you and you've still got two seconds left, you'll actually 161 00:12:01,430 --> 00:12:02,640 automatically level up. 162 00:12:02,660 --> 00:12:04,640 So it just makes the game a little bit easier. 163 00:12:06,140 --> 00:12:15,140 OK, so and let me just temporarily change the damage amount if I can find that player damage. 164 00:12:16,650 --> 00:12:17,840 And we go damage amount. 165 00:12:18,230 --> 00:12:21,230 And just for testing purposes. 166 00:12:21,230 --> 00:12:28,730 So I'll keep my original amount by coming in and out and I'll make this equal to about zero point five. 167 00:12:29,210 --> 00:12:30,650 So we can easily test that. 168 00:12:33,670 --> 00:12:34,300 Safe? 169 00:12:34,930 --> 00:12:36,990 Oh, actually, I've made that public, Ammonite. 170 00:12:38,770 --> 00:12:46,540 Well, temporarily, I'll make that private so that the new amount overwrites the old amount just for 171 00:12:46,540 --> 00:12:47,590 testing purposes. 172 00:12:53,110 --> 00:12:54,880 And let's give this a go. 173 00:13:01,570 --> 00:13:06,220 Notice that the bats are barely even moving at the moment, so makes them extremely easy to hit. 174 00:13:07,300 --> 00:13:08,380 Same with the ghosts. 175 00:13:10,500 --> 00:13:14,010 So level one is extremely easy, it's mostly just the zombies moving. 176 00:13:20,380 --> 00:13:25,210 There we go and return to Main Menu, click on that and there we go. 177 00:13:25,390 --> 00:13:27,580 OK, excellent. 14937

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