All language subtitles for 27. Loading enemies

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These are the user uploaded subtitles that are being translated: 1 00:00:03,690 --> 00:00:09,540 Now we want some of these enemies to actually be switched off to begin with and then be switched on 2 00:00:09,540 --> 00:00:10,350 with code. 3 00:00:10,470 --> 00:00:15,630 This way you don't start with all the enemies in the scene, all move in at the exact same speed. 4 00:00:16,740 --> 00:00:20,460 So what we've got our enemies and we've got, for example, bats. 5 00:00:20,460 --> 00:00:21,150 Let's just leave. 6 00:00:21,150 --> 00:00:22,620 One of the bots actually switched on. 7 00:00:23,250 --> 00:00:26,300 So let's take that and just totally switch some of them off. 8 00:00:26,310 --> 00:00:28,080 So we've only got one to begin with. 9 00:00:28,860 --> 00:00:35,430 And with our ghosts, maybe we don't have any go on to begin with and switch them on later. 10 00:00:35,940 --> 00:00:41,010 And then with our zombies, perhaps we'll start with just one zombie switched on to begin with. 11 00:00:41,520 --> 00:00:41,880 OK. 12 00:00:42,240 --> 00:00:47,670 So what we really have to do there is just basically shoot two characters to begin with, and then we're 13 00:00:47,670 --> 00:00:48,810 going to spawn the rest. 14 00:00:49,250 --> 00:00:58,140 And so in a main script, we actually have a pause that lasts roughly about three seconds, which I 15 00:00:58,140 --> 00:01:04,650 think is an effective time in between switching various characters on and off again so we can do that. 16 00:01:05,610 --> 00:01:07,890 So I'm just going to leave myself a comment. 17 00:01:07,890 --> 00:01:08,610 So. 18 00:01:11,250 --> 00:01:14,820 Well, actually, I put switching on enemies. 19 00:01:18,000 --> 00:01:24,740 So we need to be able to attach the enemies to the script, so public often came object. 20 00:01:25,390 --> 00:01:28,620 No, we'll call this zombie one. 21 00:01:30,660 --> 00:01:37,200 No, I'll just copy and paste that control and C. control and B, control me and then I can have zombie 22 00:01:37,200 --> 00:01:38,160 two and zombie three. 23 00:01:38,470 --> 00:01:41,490 Remember, we've already got one switched on, so we don't need four of them. 24 00:01:43,020 --> 00:01:43,480 OK. 25 00:01:43,540 --> 00:01:44,760 And then control them. 26 00:01:44,760 --> 00:01:48,670 V again, this time will say ghost one. 27 00:01:52,210 --> 00:01:55,990 Drones say they control and be controlled. 28 00:01:56,120 --> 00:01:58,780 They go to three and four. 29 00:02:03,550 --> 00:02:08,710 And then we've also got our part as well, so we could say, well, no, we've already got one of the 30 00:02:08,710 --> 00:02:16,330 but switched on, so we only need three buttons, control and see from very controlled base. 31 00:02:16,360 --> 00:02:17,890 Now we can have about two and three. 32 00:02:21,000 --> 00:02:28,200 OK, and so that will allow us then to attach them and in fact, I'm going to attach them now, so I 33 00:02:28,200 --> 00:02:28,990 don't forget. 34 00:02:30,210 --> 00:02:32,430 So let's just wait for that to compile. 35 00:02:33,850 --> 00:02:38,370 Then on the ground, we can now see all these empty game slots. 36 00:02:38,370 --> 00:02:43,140 So Zombie basically want to attach the ones that are switched off. 37 00:02:43,320 --> 00:02:48,810 So Zombie wan zombie to zombie three. 38 00:02:49,230 --> 00:02:50,940 Then we've got nine ghosts. 39 00:02:51,720 --> 00:02:53,430 This is all four ghosts. 40 00:02:55,290 --> 00:02:57,360 Just make sure that you don't double up or anything. 41 00:02:57,360 --> 00:02:59,370 They're all individual items. 42 00:03:00,930 --> 00:03:04,770 And because we know we're pulling these, we're never going to have more than these characters. 43 00:03:05,190 --> 00:03:07,830 This is how we can do this in the script. 44 00:03:08,160 --> 00:03:10,920 We're not dynamically spawning new characters. 45 00:03:13,290 --> 00:03:13,830 There we go. 46 00:03:14,100 --> 00:03:14,490 All right. 47 00:03:14,490 --> 00:03:16,170 So we've got those touched. 48 00:03:17,400 --> 00:03:22,170 And so in the start, we've got our time countdown. 49 00:03:22,170 --> 00:03:27,690 But I'm going to now call a new coroutine that's going to be called load ennemies. 50 00:03:27,840 --> 00:03:33,150 Let's say start coroutine load enemies. 51 00:03:36,870 --> 00:03:38,400 OK, runs on the start. 52 00:03:38,490 --> 00:03:39,960 Only has to run once. 53 00:03:40,100 --> 00:03:44,070 So let's go down to the very bottom of the script. 54 00:03:48,640 --> 00:03:53,200 A new enumerator load enemies. 55 00:03:57,620 --> 00:04:05,330 And I'm going to wait for that three seconds, so I'm going to say yield, return, reload. 56 00:04:06,890 --> 00:04:08,390 Pause over this. 57 00:04:09,680 --> 00:04:18,200 That will wait now three seconds before I switch on these other objects and we say zombie one, so seductive 58 00:04:19,010 --> 00:04:19,730 to true. 59 00:04:19,940 --> 00:04:24,290 It's going to switch that one on and then the might also switch in the baton. 60 00:04:24,470 --> 00:04:25,940 So that's one. 61 00:04:26,650 --> 00:04:29,180 So seductive to true. 62 00:04:31,830 --> 00:04:39,690 And then I might have a pause again, so yield, return, reload, pause. 63 00:04:42,590 --> 00:04:44,900 Let's say we switch on the ghost this time. 64 00:04:45,290 --> 00:04:50,040 So ghost one seductive to true. 65 00:04:51,900 --> 00:04:56,840 I switch on another zombie zombie to the seductive. 66 00:04:59,050 --> 00:04:59,370 True. 67 00:05:01,510 --> 00:05:08,890 And then once again, I might have a pause so control and see control and they will wait three seconds 68 00:05:08,890 --> 00:05:15,790 now and the switch on Northcoast Switch on my last ZOMBI, but I'm also going to switch on the bat as 69 00:05:15,790 --> 00:05:16,030 well. 70 00:05:17,110 --> 00:05:20,510 But to seductive, too. 71 00:05:20,890 --> 00:05:21,240 True. 72 00:05:23,570 --> 00:05:29,710 And then finally, I want another porc troll and see troll envy. 73 00:05:30,040 --> 00:05:34,930 So now I want my two final ghosts. 74 00:05:34,930 --> 00:05:37,780 So Ghost three and Ghost four. 75 00:05:41,010 --> 00:05:45,500 And then we should also have but three as well. 76 00:05:46,220 --> 00:05:46,490 All right. 77 00:05:46,730 --> 00:05:50,340 That will effectively switch all the characters on. 78 00:05:50,780 --> 00:05:52,470 So three, six, nine, 12. 79 00:05:52,490 --> 00:05:55,730 So over a period of 12 seconds, we'll switch them on. 80 00:05:55,740 --> 00:06:01,580 So if we have 30 seconds, we've effectively loaded all of the characters within half of the level. 81 00:06:04,830 --> 00:06:05,940 So let's save that. 82 00:06:10,350 --> 00:06:14,040 Well, now change my level time limit to 30 again. 83 00:06:16,050 --> 00:06:18,330 Let's just test this out, make sure that this works. 84 00:06:21,470 --> 00:06:28,370 OK, so we've got that bat and a zombie and we've got another bat and another zombie and then another 85 00:06:28,370 --> 00:06:29,480 zombie and ghost. 86 00:06:30,590 --> 00:06:31,550 Another ghost. 87 00:06:32,900 --> 00:06:35,230 That's why we go in the building now. 88 00:06:35,360 --> 00:06:39,770 And all the characters low didn't notice that there were all the different speeds that. 89 00:06:42,390 --> 00:06:42,810 All right. 90 00:06:42,840 --> 00:06:43,320 Excellent. 7727

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