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These are the user uploaded subtitles that are being translated: 1 00:00:09,418 --> 00:00:11,696 The time has come to talk about the character. 2 00:00:11,699 --> 00:00:15,507 How will it be the protagonist, the protagonist or the protagonists 3 00:00:15,510 --> 00:00:18,120 of our series, our feature film 4 00:00:18,123 --> 00:00:20,985 Our short film, our animation project? 5 00:00:20,988 --> 00:00:22,356 How do we imagine it? 6 00:00:22,359 --> 00:00:24,359 We already know that he must be empathic, 7 00:00:24,362 --> 00:00:28,772 We already know that this identification has to happen with the spectators, 8 00:00:28,775 --> 00:00:30,119 But how do we create it? 9 00:00:30,122 --> 00:00:33,471 Then I propose to take a tour of three characters. 10 00:00:33,474 --> 00:00:37,226 In the three series I was in the process of creating characters 11 00:00:37,229 --> 00:00:40,809 and I can tell you a little, at least what the mechanisms were 12 00:00:40,812 --> 00:00:44,598 that worked at the time of giving life to these characters. 13 00:00:44,601 --> 00:00:47,118 Let's start with Zamba. 14 00:00:47,121 --> 00:00:48,583 When we think about the series, 15 00:00:48,586 --> 00:00:51,552 we needed a character that was naughty 16 00:00:51,555 --> 00:00:55,172 because he had to escape the excursion and travel to the past. 17 00:00:55,175 --> 00:00:57,999 He had to be hyperkinetic, hyperactive. 18 00:00:58,002 --> 00:01:00,719 We had thought he was curious and anxious 19 00:01:00,719 --> 00:01:02,941 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 20 00:01:02,942 --> 00:01:04,409 because all the time I was in need of action. 21 00:01:04,412 --> 00:01:07,376 We wanted him to be rebellious and brave 22 00:01:07,379 --> 00:01:10,726 to be part of revolutions, 23 00:01:10,729 --> 00:01:13,257 in order to be part of Argentine history. 24 00:01:13,260 --> 00:01:16,882 At the same time he had to be sociable, he could not be sullen. 25 00:01:16,885 --> 00:01:20,537 He had to be a character who befriended everyone very quickly. 26 00:01:20,540 --> 00:01:25,113 We also thought it was a character that would function as a stimulus-response. 27 00:01:25,116 --> 00:01:29,055 Let's say he wasn't a character with a very complex psychology, 28 00:01:29,058 --> 00:01:33,333 but Zamba works very fast and seeks action very fast. 29 00:01:33,336 --> 00:01:37,310 Then from that these were the first sketches I made. 30 00:01:37,313 --> 00:01:40,759 Obviously I'm not an illustrator and I'm not a character designer, 31 00:01:40,762 --> 00:01:43,168 but at least in these first sketches 32 00:01:43,171 --> 00:01:46,198 I can interpret at a distance after a long time, 33 00:01:46,201 --> 00:01:49,526 who had thought he was a short character, 34 00:01:49,529 --> 00:01:51,318 I imagined it with a smile, 35 00:01:51,321 --> 00:01:53,039 I already imagined it with that hair. 36 00:01:53,042 --> 00:01:56,479 Then I asked the producer to help me 37 00:01:56,482 --> 00:02:00,293 with a plastic artist I knew, Delia Iglesias, 38 00:02:00,296 --> 00:02:03,571 and with it I started, as if it were a casting, 39 00:02:03,574 --> 00:02:05,333 I started to sketch the character. 40 00:02:05,336 --> 00:02:07,916 Always with Nicolás Dardano, art director, 41 00:02:07,919 --> 00:02:11,685 and with Sebastián Vignona, general director and general producer, 42 00:02:11,688 --> 00:02:14,616 We started thinking about how Zamba should be. 43 00:02:14,619 --> 00:02:16,411 Then we sat down to draw. 44 00:02:16,414 --> 00:02:19,519 Many times it works to sketch with someone, 45 00:02:19,522 --> 00:02:22,398 try, gather some references, 46 00:02:22,401 --> 00:02:25,359 and little by little some ideas began to appear. 47 00:02:25,362 --> 00:02:28,523 In principle, the design here doesn't look like much, 48 00:02:28,526 --> 00:02:31,799 but we can see that we were clear 49 00:02:31,802 --> 00:02:35,497 Work with thick lines the contours of the character. 50 00:02:35,500 --> 00:02:39,838 Finally it began to appear as a small spirit of the character. 51 00:02:39,841 --> 00:02:44,351 A character idea was beginning to appear without a tooth, 52 00:02:44,354 --> 00:02:45,614 rogue face 53 00:02:45,617 --> 00:02:47,851 and now in the design we will analyze a little 54 00:02:47,854 --> 00:02:51,319 what are the fundamental features that remained of Zamba, 55 00:02:51,322 --> 00:02:55,678 but more or less this was the final pencil sketch that inspired us 56 00:02:55,681 --> 00:02:58,868 and with this we went to work with Nicolás Dardano, 57 00:02:58,871 --> 00:03:00,398 who is the art director, 58 00:03:00,401 --> 00:03:04,359 and we started passing these sketches from Delia to the Illustrator. 59 00:03:04,362 --> 00:03:08,657 Nicolás began to make many variants and many options. 60 00:03:08,660 --> 00:03:11,780 Some with an aesthetic, others with another, 61 00:03:11,783 --> 00:03:13,838 but if you see, 62 00:03:13,841 --> 00:03:17,471 more or less all the characters there is a spirit. 63 00:03:17,474 --> 00:03:22,118 Of course it is very difficult to start making decisions. 64 00:03:22,121 --> 00:03:25,903 What should the dust cover be like, more or less detail? 65 00:03:25,906 --> 00:03:27,360 How the hair should be, 66 00:03:27,363 --> 00:03:30,129 How should I have legs. 67 00:03:30,132 --> 00:03:33,521 Many decisions begin to appear 68 00:03:33,524 --> 00:03:36,704 What to take and what we take as a team. 69 00:03:36,707 --> 00:03:41,696 Finally, Zamba's design was this way. 70 00:03:41,699 --> 00:03:45,616 There are some specific features that I would like to emphasize. 71 00:03:45,619 --> 00:03:48,519 In principle, notice that it is disheveled. 72 00:03:48,522 --> 00:03:50,526 This talks about the character. 73 00:03:50,529 --> 00:03:55,704 A character who is rogue, who is rebellious, is elusive 74 00:03:55,707 --> 00:03:58,267 It has to be a little disheveled. 75 00:03:58,270 --> 00:04:01,543 Or at least that hairstyle has to talk about her character. 76 00:04:01,546 --> 00:04:03,827 On the other hand, if you look at the bangs 77 00:04:03,830 --> 00:04:05,599 has a kind of horns 78 00:04:05,602 --> 00:04:08,338 and we gave that to emphasize a little 79 00:04:08,341 --> 00:04:11,918 That idea of a little imp or rebel. 80 00:04:11,921 --> 00:04:14,519 Then the skin color is very important. 81 00:04:14,522 --> 00:04:17,001 We were thinking about this for a long time. 82 00:04:17,004 --> 00:04:22,161 If one thinks of an Argentine child or a Latin American child, 83 00:04:22,164 --> 00:04:25,652 if one had to grab the skins of all the children 84 00:04:25,655 --> 00:04:27,711 and make a very large Pantone 85 00:04:27,714 --> 00:04:32,226 I think the brunette complexion is what most identifies the boys, 86 00:04:32,229 --> 00:04:34,173 At least to the boys in Argentina. 87 00:04:34,176 --> 00:04:37,505 So it was a whole decision and a whole position 88 00:04:37,508 --> 00:04:42,719 that Zamba is the representative of that nation child, somehow, 89 00:04:42,722 --> 00:04:44,927 and that had that skin color. 90 00:04:44,930 --> 00:04:49,022 This initial idea was maintained in the sketches of the broken tooth. 91 00:04:49,025 --> 00:04:51,716 I like to say that it is a war wound 92 00:04:51,719 --> 00:04:54,833 from that battle we all fight, which is called childhood. 93 00:04:54,836 --> 00:04:58,751 We all go out with some scar, with some chip 94 00:04:58,754 --> 00:05:02,199 or some small damage from those games we usually do. 95 00:05:02,202 --> 00:05:07,416 And a broken tooth, in my view, speaks of a mischievous child. 96 00:05:07,419 --> 00:05:10,648 He's short, he kept this idea of short stature, 97 00:05:10,651 --> 00:05:12,053 A bit like Messi. 98 00:05:12,056 --> 00:05:14,571 We made the nose a bit wide too 99 00:05:14,574 --> 00:05:17,874 to preserve those Latin American features. 100 00:05:17,877 --> 00:05:22,637 Zamba always brings his backpack on, like those boys who are running. 101 00:05:22,640 --> 00:05:25,249 I had a partner who walked all day 102 00:05:25,252 --> 00:05:29,027 with his backpack on his back and somehow inspired me. 103 00:05:29,030 --> 00:05:32,406 And on the other hand it has a white overall, 104 00:05:32,409 --> 00:05:36,207 which is the symbol of the public school in Argentina. 105 00:05:36,210 --> 00:05:40,083 So somehow the Zamba design, 106 00:05:40,086 --> 00:05:43,561 all decisions around character construction 107 00:05:43,564 --> 00:05:47,433 they have some kind of look that is not capricious, 108 00:05:47,436 --> 00:05:48,906 It has a why. 109 00:05:48,909 --> 00:05:51,121 Let's say, it's not because I like it 110 00:05:51,124 --> 00:05:54,626 or because my classmates would like certain features, 111 00:05:54,629 --> 00:05:59,047 but we look for ways to explain or find a meaning 112 00:05:59,050 --> 00:06:01,213 to each of the decisions. 113 00:06:01,216 --> 00:06:03,639 Finally, at the slightly more technical level, 114 00:06:03,642 --> 00:06:08,112 we had no chance to cheer elbows and knees 115 00:06:08,115 --> 00:06:10,510 Because it took much longer. 116 00:06:10,513 --> 00:06:13,462 The form of production needed to be very agile, 117 00:06:13,465 --> 00:06:15,648 so we had to think a character 118 00:06:15,651 --> 00:06:18,730 I could barely flex my elbows and knees 119 00:06:18,733 --> 00:06:20,927 and that also limited us a lot. 120 00:06:20,930 --> 00:06:24,012 I think finally all the decisions 121 00:06:24,015 --> 00:06:26,879 they were successful and Zamba worked very well, 122 00:06:26,882 --> 00:06:30,558 not only as an icon, but also as an empathic character, 123 00:06:30,561 --> 00:06:35,522 and also at a technical level because we encourage it in a timely manner 124 00:06:35,525 --> 00:06:40,039 and that is still important when thinking about an audiovisual project. 125 00:06:40,042 --> 00:06:43,558 That animation times have to do with budgets 126 00:06:43,561 --> 00:06:46,398 and make it feasible. 127 00:06:46,401 --> 00:06:50,879 Let us now analyze the process of creating the character of Siesta Z. 128 00:06:50,882 --> 00:06:54,759 After the success of Zamba, the same creators of this character 129 00:06:54,762 --> 00:06:56,759 we started thinking about a series 130 00:06:56,762 --> 00:06:59,600 That had a little more international projection. 131 00:06:59,603 --> 00:07:04,034 Then it occurred to us to analyze the classics of literature, 132 00:07:04,037 --> 00:07:07,652 but the most difficult classics that had not been adapted 133 00:07:07,655 --> 00:07:09,278 for children's audiences, 134 00:07:09,281 --> 00:07:12,014 And we think of a character. 135 00:07:12,017 --> 00:07:16,325 We wanted that character to be a girl definitely, 136 00:07:16,328 --> 00:07:19,518 but I didn't want him to have the female brands 137 00:07:19,521 --> 00:07:22,845 which are called the brands that underline more than girls, 138 00:07:22,848 --> 00:07:26,086 but we wanted her to be a truer girl, 139 00:07:26,089 --> 00:07:28,629 who doesn't necessarily like dolls, 140 00:07:28,632 --> 00:07:32,176 who does not like the color pink and without those gender brands 141 00:07:32,179 --> 00:07:33,983 to which we are accustomed. 142 00:07:33,986 --> 00:07:36,719 Then we think of Siesta. 143 00:07:36,722 --> 00:07:38,493 The name of Siesta Z 144 00:07:38,496 --> 00:07:42,791 It comes from one of the main features that the character has, 145 00:07:42,794 --> 00:07:44,814 which is that he suffers from narcolepsy. 146 00:07:44,817 --> 00:07:48,858 It was quite a decision to make the main character of a series 147 00:07:48,861 --> 00:07:53,665 have a disability, it is a fairly complex disease. 148 00:07:53,668 --> 00:07:55,928 This also brought some difficulties. 149 00:07:55,931 --> 00:07:59,958 because it really cost to install Siesta on many screens 150 00:07:59,961 --> 00:08:02,887 because it was a recurring objection that we found 151 00:08:02,890 --> 00:08:04,903 from many potential buyers 152 00:08:04,906 --> 00:08:07,422 they told us they didn't like it at all 153 00:08:07,425 --> 00:08:10,040 that the protagonist had a disease 154 00:08:10,043 --> 00:08:13,867 or mention a disease in a show for children's audiences. 155 00:08:13,870 --> 00:08:17,159 Anyway the video that was inspiring 156 00:08:17,162 --> 00:08:21,143 to think about narcolepsy was this video curiously 157 00:08:21,146 --> 00:08:24,101 that at some point I had found on the internet. 158 00:08:24,104 --> 00:08:30,479 That is Rusty, a dachshund that falls asleep. 159 00:08:30,482 --> 00:08:31,919 It seems very tender to me, 160 00:08:31,922 --> 00:08:35,032 and this video somehow inspired us 161 00:08:35,035 --> 00:08:38,639 To start thinking about Siesta. 162 00:08:38,642 --> 00:08:42,533 When we started designing Siesta, as in the case of Zamba, 163 00:08:42,536 --> 00:08:46,933 We took into account the characteristics we wanted the character to have. 164 00:08:46,936 --> 00:08:50,238 In principle we needed a character that would like to read. 165 00:08:50,241 --> 00:08:55,319 His dreams are surreal adaptations of the classics of literature, 166 00:08:55,322 --> 00:08:58,061 but for that we needed it to be a character 167 00:08:58,064 --> 00:08:59,689 who likes to read 168 00:08:59,692 --> 00:09:03,835 and as we saw in target this format is intended 169 00:09:03,838 --> 00:09:06,879 to boys and girls who are starting to read. 170 00:09:06,882 --> 00:09:10,287 So we wanted him to enjoy reading. 171 00:09:10,290 --> 00:09:13,725 On the other hand, we needed it to be an explosive character, 172 00:09:13,728 --> 00:09:18,843 that he had a contrast between his peace or what he transmits when he sleeps 173 00:09:18,846 --> 00:09:22,238 and how explosive it can be in your dreams. 174 00:09:22,241 --> 00:09:26,042 In the real world it is quiet and in your dreams it is explosive. 175 00:09:26,045 --> 00:09:27,671 On the other hand, as we saw, 176 00:09:27,674 --> 00:09:30,142 we wanted it to have some characteristics 177 00:09:30,145 --> 00:09:32,837 male and female in the same character. 178 00:09:32,840 --> 00:09:36,439 We definitely wanted him to hate princesses. 179 00:09:36,442 --> 00:09:39,295 We liked the idea of a girl 180 00:09:39,298 --> 00:09:42,718 which is somehow suggested in the intro of each chapter 181 00:09:42,721 --> 00:09:44,558 who suffers some kind of bullying 182 00:09:44,561 --> 00:09:48,577 because of the condition he has, the disease he has, narcolepsy. 183 00:09:48,580 --> 00:09:51,871 And we also needed a girl who faced that 184 00:09:51,874 --> 00:09:56,319 have an expansive personality, that is incorrect, careless. 185 00:09:56,322 --> 00:09:58,764 These are some of the first sketches 186 00:09:58,767 --> 00:10:01,560 that I did very awkwardly about the character, 187 00:10:01,561 --> 00:10:03,604 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 188 00:10:03,605 --> 00:10:07,137 but he tried to find a little what his mood was, what his spirit was. 189 00:10:07,140 --> 00:10:11,118 With this same thing I went again to Nicolás Dardano, the art director, 190 00:10:11,121 --> 00:10:14,204 and we started drawing it in the Illustrator. 191 00:10:14,207 --> 00:10:17,215 We started to pass those conceptual ideas 192 00:10:17,218 --> 00:10:20,798 and we started to design the character a bit. 193 00:10:20,801 --> 00:10:22,598 That way, up there, 194 00:10:22,601 --> 00:10:26,126 there are some expressions that I drew a little my way 195 00:10:26,129 --> 00:10:32,759 and then below some more design interpretations of that same character. 196 00:10:32,762 --> 00:10:35,751 We started drawing her asleep. 197 00:10:35,754 --> 00:10:40,597 We started to draw her cranky, in love and we passed her expressions. 198 00:10:40,600 --> 00:10:43,478 All this served later to put in the folder 199 00:10:43,481 --> 00:10:47,079 and to be able to feed that project presentation. 200 00:10:47,082 --> 00:10:51,624 And finally a little here we can see the evolution 201 00:10:51,627 --> 00:10:54,243 That was having the character design. 202 00:10:54,246 --> 00:10:56,681 In 2011, when I started drawing it, 203 00:10:56,684 --> 00:10:59,506 It had a rather primitive aesthetic. 204 00:10:59,509 --> 00:11:03,957 Then that Z of the shirt became in the cap. 205 00:11:03,960 --> 00:11:08,592 Then, in 2014, we started drawing it with slightly harder lines. 206 00:11:08,595 --> 00:11:12,155 In 2016 I finish closing this character design 207 00:11:12,158 --> 00:11:15,319 With much more vibrant eyes. 208 00:11:15,322 --> 00:11:16,839 Siesta's cap is 209 00:11:16,842 --> 00:11:20,602 a small tribute to the character of Holden Caulfield 210 00:11:20,605 --> 00:11:23,131 from "The Catcher in the Rye" by Salinger. 211 00:11:23,134 --> 00:11:27,478 That character also inspired us a lot by his rebellion. 212 00:11:27,481 --> 00:11:31,944 And this is the final design of Siesta Z. 213 00:11:31,947 --> 00:11:35,298 Usually, once a final design is reached, 214 00:11:35,301 --> 00:11:38,303 it's about making a kind of bible 215 00:11:38,306 --> 00:11:40,477 With all the expressions. 216 00:11:40,480 --> 00:11:44,238 And try to cover most of the character's expressions 217 00:11:44,241 --> 00:11:48,306 so that later the animators can use it 218 00:11:48,309 --> 00:11:52,618 to understand what the character of the character is, how he should react, 219 00:11:52,621 --> 00:11:55,501 as to identify those emotions 220 00:11:55,504 --> 00:11:58,718 and reach the best result when they are cheering. 221 00:11:58,721 --> 00:12:01,775 Usually, the ideal is to print it somewhere 222 00:12:01,778 --> 00:12:05,165 and that the animators and the cheerleaders have it very clear. 223 00:12:05,168 --> 00:12:09,227 Many times it happens that new emotions of the characters appear 224 00:12:09,230 --> 00:12:11,881 and it's good to feed that bible 225 00:12:11,884 --> 00:12:17,022 and continue to bring new emotions or new expressions to the character. 226 00:12:17,025 --> 00:12:21,191 Now, Siesta works in a very particular way. 227 00:12:21,194 --> 00:12:24,960 What we try to do beyond the specific characteristics 228 00:12:24,963 --> 00:12:26,517 of the character Siesta 229 00:12:26,520 --> 00:12:30,038 is that it assumes an active role in each of the works 230 00:12:30,041 --> 00:12:31,449 and somehow 231 00:12:31,452 --> 00:12:35,597 share the prominence with the protagonist 232 00:12:35,600 --> 00:12:39,225 of each of the works of the classics we were adapting. 233 00:12:39,228 --> 00:12:42,222 Here we have the protagonists on the left side 234 00:12:42,225 --> 00:12:43,722 and the right to Siesta. 235 00:12:43,725 --> 00:12:48,209 So what we were trying to do is separate the head in two 236 00:12:48,212 --> 00:12:50,009 to each of the protagonists 237 00:12:50,012 --> 00:12:54,527 and give, for example, Juliet, Hamlet, Oedipus, 238 00:12:54,530 --> 00:12:56,899 to the Ghost of Canterville or Achilles 239 00:12:56,902 --> 00:12:59,202 a slightly more passive role 240 00:12:59,205 --> 00:13:02,426 and reserve the most active role for Siesta. 241 00:13:02,429 --> 00:13:06,520 Siesta works like a kind of inner child 242 00:13:06,523 --> 00:13:10,493 or as a kind of very primitive and wild desire 243 00:13:10,496 --> 00:13:12,629 of each the protagonists. 244 00:13:12,632 --> 00:13:15,462 For example, if Achilles says he doesn't want to fight, 245 00:13:15,465 --> 00:13:20,241 Siesta says I'm furious, we conquered Troy, in "The Iliad." 246 00:13:20,244 --> 00:13:22,879 Juliet, in "Romeo and Juliet", will lament 247 00:13:22,882 --> 00:13:26,879 but our families are enemies or will you think that love is impossible 248 00:13:26,882 --> 00:13:30,514 and Siesta is going to urge her to fight for that love. 249 00:13:30,517 --> 00:13:34,590 Hamlet is going to ask to be or not to be and Siesta is going to shout revenge. 250 00:13:34,593 --> 00:13:37,340 The Canterville Ghost will want to hide 251 00:13:37,343 --> 00:13:39,189 of the family that comes to the house 252 00:13:39,192 --> 00:13:42,319 and Siesta is going to propose that they scare everyone. 253 00:13:42,322 --> 00:13:46,814 Oedipus will scream and say all the time that he is innocent 254 00:13:46,817 --> 00:13:49,910 and Siesta will want to discover the truth all the time. 255 00:13:49,913 --> 00:13:52,636 So what we did, unlike Zamba, 256 00:13:52,639 --> 00:13:56,149 that Zamba is more a companion of the protagonists, 257 00:13:56,152 --> 00:14:00,191 what we are trying to do is that Siesta is pushing all the time 258 00:14:00,194 --> 00:14:03,589 to the protagonist or the protagonist to the action 259 00:14:03,592 --> 00:14:14,200 and function as an inner voice that pushes it all the time. 21206

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