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When preparing the
audiovisual project folder
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let's take into account some things
that have nothing to do with the idea,
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but yes with the display windows
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that we can imagine
that our project can have.
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For that we have to start thinking
about how long the chapters will have.
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That will directly impact the budget.
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What kind of animation will it have,
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if it will be cut out,
if it will be stop motion,
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that will also impact
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in the budget and
they are going to ask us.
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We have to think about
who we want to talk to,
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what will be the tone,
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how are we going to
talk to very young boys,
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It is for preschoolers,
for slightly older children.
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What will that dynamic be?
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So let's briefly go through a
guide to that sort of thing.
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that must be taken into
account and that they will help us
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to realize what kind of
project we have in hand.
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Let's see what we are talking about
when saying technical information.
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Because it is something that
we have to be very clear about
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when thinking about our format.
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I'm going to show you
the "Siesta Z" folder.
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Us on the cover
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we put in principle the
character and the title of the series.
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And above it says of the
creators of "The Amazing Zamba Tour"
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and there's the Emmy Kids Awards icon.
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So this allows you
to quickly recognize
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who created the series,
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who is the character in the series,
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what's it called and somehow we
already started to count a little
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what is aesthetics about.
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Notice there are goodies around Siesta
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and it is something that will
be present throughout the series.
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This has to do with aesthetics
and we could already start thinking
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What is the format intended for
when I have a first impression?
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When we turn the page we
see a phrase that says:
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"What happens when the dream world
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meets the classics of literature? "
40
00:02:03,162 --> 00:02:05,706
Somehow we are talking about the idea.
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Do you remember that the idea are two things
that apparently have nothing to do with it?
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Dreams and classics of literature
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in principle they have nothing to do,
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but Siesta is the
result of that union.
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And finally we have the page
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in which we present technical
data, technical information.
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For whom we think the series
and where we develop a little more
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something that we will see later
that has to do with the synopsis.
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He says: "Siesta can
choose which dreams to dream
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and every time she falls asleep
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experience the most unusual
adaptations of the classics.
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From the Greeks to
Shakespeare, from Jack London's adventures
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to the mysterious
worlds of Kafka and Poe.
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With Siesta Z the classics
have never been so much fun. "
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This is a kind of
synopsis or sale of the series
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and that extends a little more the
information that we saw in the idea.
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And then there is a little box
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and this is a little bit
harder technical information,
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which is the title of the series.
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The format, this has to do with 40,
the number of episodes per 13 minutes,
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and it's animation because maybe
someone can think of it as "live action",
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but we clarify that it is animation.
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Then in gender, which we
will see a little later,
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We already say that it
is comedy and adventure.
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We already started to
tell our interlocutor
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what kind of format is it and
then we tell it what the target is,
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what is the audience we are targeting.
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We think it could target an
audience of between six and eleven
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because we thought for boys and
girls who are starting to read
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and bring the classics closer
to them in a very friendly way.
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So, in this way, we in "Siesta Z"
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We presented the technical
information and we were dosing on the cover
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the presentation of the
project, the aesthetics,
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then we hinted at the idea a little
more and finally we told the synopsis
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and technical information
about our audiovisual project.
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Let's see what we mean
when we talk about gender.
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In principle, gender is a category
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within which we must
circumscribe our audiovisual project.
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We have an
interlocutor or interlocutor,
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it can be a producer,
it can be a TV signal
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or someone to sell our project to,
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and we have to tell you very
quickly within those categories
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what is the universe of
expectations you may have about our format.
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It is a convention.
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Within that
convention, we have some genres
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to which we could apply
our audiovisual project.
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For example, we could be doing
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an action series with
superheroes, an anime,
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we could do a project that is
educational and entertaining
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or "edutainment"
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or pedagogical
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like, for example, "The
amazing Zamba excursion"
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or "Siesta Z".
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Our project could be
adventure, fantasy, science fiction,
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perhaps terror could
be a separate genre.
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We could do some humor,
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a comedy genre, a sitcom or
something with political humor,
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00:05:04,642 --> 00:05:06,561
parodic or satirical.
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00:05:06,564 --> 00:05:10,801
Or we could do something
musical for little boys, for example,
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with songs to sing,
to dance, karaoke type.
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00:05:13,710 --> 00:05:18,544
Now notice that
belonging to a specific gender
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doesn't mean anything in
relation to the type of animation
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that our project may have.
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It doesn't matter if we
make a stop motion comedy
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or we do a cut out comedy,
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like "South Park" for example
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or we may be doing
something in 3D superhero
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or terror.
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In general, gender has nothing to do
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with the technique
that we are going to use.
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We should separate well
in this gender category
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and be very specific in telling
our interlocutor or interlocutor
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our TV show, our series
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or our short film or feature film
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It is a dramatic comedy, it
is a musical with adventures.
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Genres can be combined
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but it has nothing to do
with the animation type
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that we are going to use.
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00:06:08,749 --> 00:06:10,190
Let's talk about the screen
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in which we would like to
see the audiovisual project.
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There is always a myth
that it is very difficult
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sell an audiovisual
project to a TV channel
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or to a streaming platform.
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It's not that difficult, if not,
there wouldn't be that many TV shows
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or so many audiovisual projects.
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The audiovisual world is in
dire need of quality content.
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So let's think about our project
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and let's imagine what
would be the best stained glass
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or the best screen
so we can show that.
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00:06:40,129 --> 00:06:42,582
Are we thinking
something Disney-style?
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Are we thinking of something more
irreverent that parents leave out?
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Which could be Cartoon Network.
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We think of a project that
combines something scientific,
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or something educational, that
maybe could work for Discovery Kids.
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00:06:56,722 --> 00:07:00,678
Something preschool, something for
teenagers that we could see on Nickelodeon.
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00:07:00,681 --> 00:07:03,909
Before thinking about the
target, it helps a lot to think,
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not necessarily to go
knock on the chain door,
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00:07:07,436 --> 00:07:09,966
but start thinking about
what the spirit would be,
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what would be the ideal
stained glass for our project.
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There are also streaming platforms.
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Maybe we could also open
our own YouTube channel
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and start uploading
some of our material.
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But we must also not forget
that there are many alternatives
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that do not necessarily have
to do with the most commercial.
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There are many, many educational
television networks in the world
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they are in dire
need of quality content.
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Let's start thinking
about our audience.
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In short,
everything we do is for them.
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We have to imagine our
audience in front of a screen,
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enjoying the content we make.
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Beyond that it is useful for
something or has a pedagogical purpose
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or maybe it's just entertainment,
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we have to think about them and
look at our content and enjoy.
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In the case of "The
amazing Zamba excursion",
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there was not a single audience.
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Yes well when we
were thinking about it
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we did it imagining what would
happen to the children's audience,
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something magical happened
which is a kind of triangle
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in which both teachers
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and the parents were also interested.
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So if it didn't reach boys
and girls through Pakapaka,
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came through the teachers
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that showed them "The
amazing Zamba excursion"
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for pedagogical purposes
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and maybe the
fathers and mothers saw it
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and they invited their sons and
daughters to watch the series.
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You don't necessarily have to think
only about the children's audience.
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We can also think about the classroom
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and we can also think
of fathers and mothers.
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But let's go specifically to age.
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I'm going to use as a
source a study called
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"Princesses,
transgressors, passionate and others.
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Approach to the habits of
consumption of media content
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by the children of Colombia ".
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It's a bit long title but it's a study
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that Colombia made,
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which is a very
prestigious television signal.
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We have on one hand boys and
girls from three to five years old,
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from six to eight years
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and from nine to eleven years old.
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We will try to see a little
what are the interests of each
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of the boys and
girls of these age ranges
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and let's think about our project
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and what would be the ideal
audience for what we are thinking about.
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Let's start with boys and
girls from three to five years old.
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At this age they can
create fantasy worlds all day.
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They go from the real world to the
fantastic world from one moment to the next.
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They have visual memory because it
is their way of capturing the world.
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They are learning the world, so
everything enters through the eyes.
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They are good imitators
and learn by imitation.
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They like to represent characters
while searching for their identity.
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They have a polarized
idea of good and evil,
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they think in terms
of hero and villain.
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00:10:01,293 --> 00:10:03,336
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They like to explore,
expeditions, tongue twisters,
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00:10:05,449 --> 00:10:09,537
jokes and nature surprises them.
197
00:10:09,540 --> 00:10:11,842
They have low recall of the content.
198
00:10:11,845 --> 00:10:14,428
They don't remember the
whole story but events
199
00:10:14,431 --> 00:10:18,106
that caught their
attention visually or emotionally.
200
00:10:18,109 --> 00:10:21,236
If you ask a boy or a
girl from three to five years
201
00:10:21,239 --> 00:10:23,829
if you liked the story and tell a part
202
00:10:23,832 --> 00:10:28,012
surely they cite the moments
that for them are the most important
203
00:10:28,015 --> 00:10:33,342
but they will hardly tell the
story from beginning to end.
204
00:10:33,345 --> 00:10:36,311
They are in need all the
time and want to have fun.
205
00:10:36,314 --> 00:10:40,743
They laugh at physical actions,
hitting, awkwardness, accidents,
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00:10:40,746 --> 00:10:43,319
the unusual physical
features of the characters.
207
00:10:43,322 --> 00:10:45,118
They are amused by the "slapstick".
208
00:10:45,121 --> 00:10:49,056
"Slapstick" are the
hits, what we saw in Chaplin,
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00:10:49,059 --> 00:10:52,944
in Buster Keaton or
in Los Tres Chiflados.
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00:10:52,947 --> 00:10:57,087
At this age, finally, they have
adult supervision all the time.
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00:10:57,090 --> 00:11:00,399
For them objects and
people do not continue to exist
212
00:11:00,402 --> 00:11:03,293
when they see them or act on them.
213
00:11:03,296 --> 00:11:07,274
So let's think of this
target as a preschool target
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00:11:07,277 --> 00:11:09,439
who is not yet in school.
215
00:11:09,442 --> 00:11:13,558
Obviously, he still can't read
or is learning to read and write.
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00:11:13,561 --> 00:11:18,212
Consider an audience that
has very selective attention
217
00:11:18,215 --> 00:11:21,402
and they can pay attention
for a fairly short period.
218
00:11:21,405 --> 00:11:24,957
And on the other hand they are
also very fascinated by the image.
219
00:11:24,960 --> 00:11:29,051
They are very sincere and very honest
and if they really don't like something
220
00:11:29,054 --> 00:11:32,879
they will not look at it for more
educational interest than it has.
221
00:11:32,882 --> 00:11:35,439
Let's see what
happens in our next segment
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00:11:35,442 --> 00:11:37,222
which is between six and eight years.
223
00:11:37,225 --> 00:11:41,327
Let's remember that it is the age
at which a formal education begins,
224
00:11:41,330 --> 00:11:43,230
at school in first grade.
225
00:11:43,233 --> 00:11:45,792
At this age, that is, at
the beginning of the six
226
00:11:45,795 --> 00:11:48,811
and end of five, generally speaking,
227
00:11:48,814 --> 00:11:50,339
the whys begin,
228
00:11:50,342 --> 00:11:53,394
they begin to question the
world and what's going on around it.
229
00:11:53,397 --> 00:11:55,478
On the other hand
they are monothematic.
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00:11:55,481 --> 00:11:58,399
You will see that they
start to obsess over a topic
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00:11:58,402 --> 00:12:00,770
for a while and
everything revolves around that.
232
00:12:00,773 --> 00:12:05,639
Drawings, TV shows,
decorations, school supplies,
233
00:12:05,642 --> 00:12:08,319
everything revolves, for
example, around dinosaurs,
234
00:12:08,322 --> 00:12:11,499
around the "rollers" and
are fixed with a series
235
00:12:11,502 --> 00:12:14,199
or with a specific topic.
236
00:12:14,202 --> 00:12:17,767
On the other hand, at the
beginning of the class period,
237
00:12:17,770 --> 00:12:19,537
they like group games,
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00:12:19,540 --> 00:12:21,907
collective actions,
social interaction.
239
00:12:21,910 --> 00:12:24,928
They focus more on the
environment than on themselves
240
00:12:24,931 --> 00:12:26,689
and they like collaboration.
241
00:12:26,692 --> 00:12:30,506
It is a much more social
stage than the previous one.
242
00:12:30,509 --> 00:12:34,340
They can tell anecdotes in a linear
way with beginning, development and end
243
00:12:34,343 --> 00:12:37,951
and they are also
interested in space and speed.
244
00:12:37,954 --> 00:12:40,215
They don't like
stories without fantasy
245
00:12:40,218 --> 00:12:45,319
and they are generally very
gullible in the face of absurd stories.
246
00:12:45,322 --> 00:12:48,118
They are very close to
technology at this age
247
00:12:48,121 --> 00:12:51,421
and they like toys that
have actions in themselves.
248
00:12:51,424 --> 00:12:55,167
He doesn't like static
toys that need imagination,
249
00:12:55,170 --> 00:12:58,999
as perhaps happens in
the previous segment.
250
00:12:59,002 --> 00:13:02,079
What happens when they are
between nine and eleven years old?
251
00:13:02,082 --> 00:13:04,816
I have been told
that after eleven years
252
00:13:04,819 --> 00:13:08,991
boys and girls stop or start
to stop watching animation.
253
00:13:08,994 --> 00:13:11,238
Maybe some will keep that habit,
254
00:13:11,241 --> 00:13:15,238
but, in general, they move to
what is called "live action" or alive
255
00:13:15,241 --> 00:13:19,288
and there is an idea that
animation is for little boys.
256
00:13:19,291 --> 00:13:24,139
Obviously there are many boys and
girls who watch animation all their lives.
257
00:13:24,142 --> 00:13:25,751
I keep watching animation.
258
00:13:25,754 --> 00:13:27,678
At this age there are
259
00:13:27,681 --> 00:13:32,158
"live action" formats that are
beginning to interest you much more.
260
00:13:32,161 --> 00:13:36,585
Or maybe YouTubers or
some other type of series
261
00:13:36,588 --> 00:13:38,686
that draws much more attention.
262
00:13:38,689 --> 00:13:40,131
But let's see what happens here.
263
00:13:40,134 --> 00:13:44,519
At this age his personality reference
is older children with leader attributes
264
00:13:44,522 --> 00:13:47,894
that stand out for some
talent or are different.
265
00:13:47,897 --> 00:13:50,129
They give a lot of
importance to friendships,
266
00:13:50,132 --> 00:13:54,921
Social acceptance begins to
be important, to be accepted.
267
00:13:54,924 --> 00:13:56,902
Independence is your greatest treasure
268
00:13:56,905 --> 00:13:59,212
and they seek to do
activities by themselves.
269
00:13:59,215 --> 00:14:02,751
The idea of
preadolescence begins to appear.
270
00:14:02,754 --> 00:14:05,598
They want to differentiate
themselves from younger children.
271
00:14:05,601 --> 00:14:09,046
They start going to
parties and group activities.
272
00:14:09,049 --> 00:14:11,399
They have a very strong reference
273
00:14:11,402 --> 00:14:13,915
with his school and
neighborhood classmates.
274
00:14:13,918 --> 00:14:17,871
There is beginning to be a
group or group membership idea.
275
00:14:17,874 --> 00:14:20,212
They are further from the
control of their parents,
276
00:14:20,215 --> 00:14:22,454
they have more
decision about what they do,
277
00:14:22,457 --> 00:14:25,446
about what they like
and what they consume.
278
00:14:25,449 --> 00:14:28,256
And they are also more
open to collective practices
279
00:14:28,259 --> 00:14:30,399
maybe already out of school,
280
00:14:30,402 --> 00:14:34,360
such as sports,
dance, art, music, etc.
281
00:14:34,363 --> 00:14:37,957
More or less these three
segments allow us to see
282
00:14:37,960 --> 00:14:39,402
what are the customs.
283
00:14:39,405 --> 00:14:42,358
At least allow us
to think about habits
284
00:14:42,361 --> 00:14:45,293
or what are the
facilities or difficulties
285
00:14:45,296 --> 00:14:47,887
that these three age groups have
286
00:14:47,890 --> 00:14:52,670
to those who are imagining
when thinking about our content.
287
00:14:52,673 --> 00:14:56,519
It is always important to investigate,
it is always important to observe them.
288
00:14:56,522 --> 00:15:00,532
See the possibility of going
to a school, maybe to a place
289
00:15:00,535 --> 00:15:05,092
or some space where
our audience shares games
290
00:15:05,095 --> 00:15:08,759
or share activities and be
able to see them interact
291
00:15:08,762 --> 00:15:10,839
or to be able to
study them in some way
292
00:15:10,842 --> 00:15:12,718
and to imagine ourselves too
293
00:15:12,721 --> 00:15:15,399
to the characters that
we are thinking for them
294
00:15:15,402 --> 00:15:24,287
or imagine them as an
audience for our characters.
295
00:15:24,290 --> 00:15:27,439
Once we are more or less
clear on all these things,
296
00:15:27,442 --> 00:15:30,829
we can start to
think creatively again.
297
00:15:30,832 --> 00:15:35,045
So in the next lesson we will talk
about identification and character,
298
00:15:35,048 --> 00:15:41,359
which is super important
for our audiovisual project.
24834
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