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These are the user uploaded subtitles that are being translated: 1 00:00:03,400 --> 00:00:08,620 So in this video, we're actually going to export this game out for an Android mobile. 2 00:00:08,860 --> 00:00:13,240 All right, so hopefully you've checked it on your mobile and you're getting really good frames per 3 00:00:13,240 --> 00:00:13,630 second. 4 00:00:13,630 --> 00:00:19,540 So debugging the frames per second is no longer necessary because we know what we're getting now. 5 00:00:19,540 --> 00:00:23,280 So on the canvas, we're going to remove this FPS counter. 6 00:00:23,290 --> 00:00:23,920 We don't need it. 7 00:00:23,990 --> 00:00:25,390 So right click and remove it. 8 00:00:25,840 --> 00:00:28,240 Also, this text element, right click and remove it. 9 00:00:28,450 --> 00:00:31,180 That was simply so it could render the frames per second. 10 00:00:32,010 --> 00:00:35,830 That's going to make the whole game a little bit faster as well by removing them. 11 00:00:36,400 --> 00:00:43,120 We also have these bullets, which I believe on the canvas are not anchored at the moment. 12 00:00:43,150 --> 00:00:49,660 So if I find my bullets, they're all anchored to the center of the screen. 13 00:00:49,670 --> 00:00:53,530 So if the screen was bigger than this, they'd sort of appear in the middle of the screen. 14 00:00:54,010 --> 00:00:58,000 So let's just click on all of these and make sure they are anchored to the bottom left. 15 00:00:58,750 --> 00:00:59,790 Sorry, bottom right, rather. 16 00:01:00,440 --> 00:01:03,610 And then they should always be in this position. 17 00:01:03,910 --> 00:01:06,500 There may be some issues with tablets. 18 00:01:06,550 --> 00:01:14,320 So if, for example, even though this is not for Apple iPad yet, you'll notice that they overlap the 19 00:01:14,320 --> 00:01:14,950 shoot button. 20 00:01:15,550 --> 00:01:18,370 So we'll fix that when we get into the Apple section. 21 00:01:20,140 --> 00:01:25,660 But even on Android tablets, there may be an issue somewhere. 22 00:01:26,290 --> 00:01:27,010 No, not that one. 23 00:01:27,940 --> 00:01:28,570 And. 24 00:01:30,900 --> 00:01:34,260 But we get something like a tablet where we get this overlapping. 25 00:01:34,530 --> 00:01:38,490 If you want to fix that, basically just move your bullets further into the center of the screen. 26 00:01:39,150 --> 00:01:45,180 Or you could simply do two APPC exports, one for mobile phone, one for tablet. 27 00:01:45,540 --> 00:01:50,490 And then if you want to upload onto Google Play or something, you could upload them separately and 28 00:01:50,490 --> 00:01:54,000 say, this one's for a mobile phone. 29 00:01:54,330 --> 00:01:55,410 This one's for tablet. 30 00:01:55,800 --> 00:01:56,190 OK. 31 00:01:58,260 --> 00:01:59,730 And it looks fine there. 32 00:02:00,090 --> 00:02:00,540 All right. 33 00:02:00,990 --> 00:02:09,120 And furthermore, some of these images, so let's say the small bullet, if we take a look at its compression 34 00:02:09,120 --> 00:02:13,410 format, I'm using Aztek for my full block. 35 00:02:13,620 --> 00:02:14,070 OK. 36 00:02:14,430 --> 00:02:15,210 For this. 37 00:02:16,110 --> 00:02:22,890 Now, it's worth understanding what these formats are doing and how they relate to mobile phones. 38 00:02:23,310 --> 00:02:25,170 So looking into documentation. 39 00:02:25,170 --> 00:02:27,870 So if you just go to help in unity manual. 40 00:02:28,060 --> 00:02:29,310 I've already got mine open. 41 00:02:30,630 --> 00:02:37,410 You will come down to platform development and then Android and then building apps for Android. 42 00:02:37,500 --> 00:02:37,780 OK. 43 00:02:37,800 --> 00:02:38,670 This is going to explain. 44 00:02:38,730 --> 00:02:40,320 All of these things are going to do. 45 00:02:40,830 --> 00:02:43,140 We've got something called textured compression. 46 00:02:43,380 --> 00:02:49,950 So if I just show you this build settings, texture compression currently on don't overwrite. 47 00:02:50,340 --> 00:02:54,450 However, I would certainly recommend doing the Etsy default. 48 00:02:55,040 --> 00:02:56,640 Well, let's take a look at what that means. 49 00:02:59,130 --> 00:03:04,260 Unity under a built system supports following text compression format options either don't overwrite 50 00:03:04,680 --> 00:03:06,870 or the ETSI default. 51 00:03:07,050 --> 00:03:10,350 OK, so what on earth is ETSI default? 52 00:03:10,380 --> 00:03:17,280 OK, unity uses erixon texture compression ETSI format the textures that don't have individual texture 53 00:03:17,280 --> 00:03:18,450 format overrides. 54 00:03:18,900 --> 00:03:24,960 OK, when building Typekit to target specific Odwa, I use the texture compression option to override 55 00:03:24,960 --> 00:03:25,980 the default behavior. 56 00:03:26,520 --> 00:03:31,560 So ETSI is is one of the best types of compression for mobile phones. 57 00:03:32,240 --> 00:03:39,120 And obviously, it wasn't suitable for an image of this size, this dimension, because when we try 58 00:03:39,120 --> 00:03:45,270 and change it to something like Ubah with Etsy, say Krunch, still something. 59 00:03:47,250 --> 00:03:52,680 Click apply should get a warning seen only textures with width, height being multiple of four can be 60 00:03:52,680 --> 00:03:54,420 compressed to crunch format. 61 00:03:55,470 --> 00:03:56,490 OK, you don't. 62 00:03:56,520 --> 00:04:01,350 There is some aati Etsy, but I don't think it supports Alpha. 63 00:04:01,670 --> 00:04:03,780 So for click this and try and apply this. 64 00:04:04,200 --> 00:04:05,580 Take a look at our background now. 65 00:04:05,760 --> 00:04:06,690 OK, that's not good. 66 00:04:07,570 --> 00:04:16,920 And so that's the reason why I chose this Aztek all because it does work with this. 67 00:04:17,430 --> 00:04:24,420 And but you have to be aware that doesn't work on all mobile devices, only on some. 68 00:04:24,570 --> 00:04:32,610 So if we take a look, it's where we say texture compression formats for platform specific overwrites. 69 00:04:34,230 --> 00:04:36,300 This is going to show you what supported on what. 70 00:04:36,640 --> 00:04:38,670 OK, so we're looking for Etsy. 71 00:04:39,060 --> 00:04:41,520 So let's take a look. 72 00:04:46,170 --> 00:04:52,970 Or GBE compressed Etsy, this is going to show you what supports them, what these are for Android. 73 00:04:53,270 --> 00:04:54,680 So this is the third one, the lung. 74 00:04:55,140 --> 00:04:58,460 So let's find out. 75 00:04:59,000 --> 00:05:03,530 Ojibway crunched Etsy to notice essay's partial nine. 76 00:05:03,770 --> 00:05:06,350 OK, so long work on some devices, not all. 77 00:05:07,320 --> 00:05:09,590 And that's one thing to be considering. 78 00:05:10,430 --> 00:05:17,270 So in your build settings, you have the ability to say texture compression to actually change it to 79 00:05:17,270 --> 00:05:18,770 Etsy default. 80 00:05:19,220 --> 00:05:27,350 And that way, it will actually automatically convert it if the phone doesn't support the Aztek. 81 00:05:27,800 --> 00:05:28,100 All right. 82 00:05:28,100 --> 00:05:33,620 It's basically just a way to ensure that those images are going to come out exactly the same way on 83 00:05:33,800 --> 00:05:35,120 all mobile devices. 84 00:05:35,570 --> 00:05:42,470 The Etsy to fall back 32 bit, or if you want a better performance, you could do 32 bit of resolution. 85 00:05:44,420 --> 00:05:44,770 OK. 86 00:05:46,640 --> 00:05:48,110 Everything else is good compression. 87 00:05:48,110 --> 00:05:51,020 Former Elzie for is perfectly fine. 88 00:05:51,200 --> 00:05:51,650 OK. 89 00:05:52,130 --> 00:05:54,650 And we're now ready to actually export this. 90 00:05:54,660 --> 00:05:56,960 So let's click built. 91 00:05:58,310 --> 00:06:02,570 And I've done some tests there, so I'll just call this. 92 00:06:02,930 --> 00:06:04,850 And Halloween Chuter. 93 00:06:07,760 --> 00:06:10,400 Safe, and it will now actually start to export. 94 00:06:10,700 --> 00:06:11,120 OK. 95 00:06:11,360 --> 00:06:15,110 When you change your texture compression, it all starts to go through all of your textures and just 96 00:06:15,110 --> 00:06:15,830 update those. 97 00:06:17,510 --> 00:06:19,550 But yeah, double check this on your mobile phone. 98 00:06:19,760 --> 00:06:22,070 Make sure it's all perfectly fine. 8762

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