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These are the user uploaded subtitles that are being translated: 1 00:00:03,584 --> 00:00:07,168 Any reason you're having some problem with your files 2 00:00:07,424 --> 00:00:09,728 Is some part of the 3 00:00:10,240 --> 00:00:12,288 The class isn't working with you 4 00:00:12,544 --> 00:00:14,336 I like for you 5 00:00:15,104 --> 00:00:20,224 This file here of unreal 5 during the description below ok 6 00:00:20,480 --> 00:00:22,272 So that you can follow with me 7 00:00:22,528 --> 00:00:25,344 And we can put the lights together ok 8 00:00:25,600 --> 00:00:29,184 And you can follow my class ok so you can download them 9 00:00:31,744 --> 00:00:34,560 If everything's ok with your file 10 00:00:34,816 --> 00:00:36,608 So let's open a project 11 00:00:37,376 --> 00:00:39,168 Clicking double double click 12 00:00:41,216 --> 00:00:42,752 Great 13 00:00:43,264 --> 00:00:45,056 We closed unreal 14 00:00:45,312 --> 00:00:47,872 Enviro flame so let's get back to late 15 00:00:48,640 --> 00:00:49,664 By default 16 00:00:49,920 --> 00:00:50,688 The scene 17 00:00:50,944 --> 00:00:54,272 That is shown to us is a default 18 00:00:54,528 --> 00:00:56,832 Then we changed and we got it back 19 00:00:57,600 --> 00:01:00,141 Here in Arab project settings 20 00:01:00,143 --> 00:01:03,259 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 21 00:01:03,260 --> 00:01:03,488 Alright we had changed 22 00:01:03,744 --> 00:01:05,280 And now we got it back 23 00:01:05,536 --> 00:01:06,304 The 24 00:01:06,560 --> 00:01:11,680 Default project of unreal and I advise you to let it like this 25 00:01:11,936 --> 00:01:14,240 So let's open our project 26 00:01:15,520 --> 00:01:16,544 That is here 27 00:01:17,056 --> 00:01:18,080 All level 28 00:01:19,104 --> 00:01:21,664 In the time it's black there is nothing here 29 00:01:21,920 --> 00:01:24,480 Wait look at this 30 00:01:25,504 --> 00:01:27,296 Alright our house is here 31 00:01:28,064 --> 00:01:29,344 We're not seen 32 00:01:29,600 --> 00:01:31,904 Because there is no light in the scene 33 00:01:32,416 --> 00:01:32,928 Ok 34 00:01:33,184 --> 00:01:34,976 So let's put lights 35 00:01:35,232 --> 00:01:36,256 Basically 36 00:01:36,512 --> 00:01:39,584 To light the scene in a natural form 37 00:01:39,840 --> 00:01:41,376 No natural way 38 00:01:41,632 --> 00:01:42,656 The real 39 00:01:42,912 --> 00:01:43,936 Let's go here 40 00:01:44,192 --> 00:01:45,728 Lights up 41 00:01:45,984 --> 00:01:49,312 Basically what we have the real real world 42 00:01:49,824 --> 00:01:50,336 Ok 43 00:01:50,592 --> 00:01:52,128 The directional light 44 00:01:53,408 --> 00:01:55,200 Let's talk a little bit about lie 45 00:01:55,456 --> 00:01:58,016 We have the direction online.pt light 46 00:01:59,040 --> 00:02:01,600 It's like a light 47 00:02:01,856 --> 00:02:05,696 That is showing White from the centre to the at the sides 48 00:02:05,952 --> 00:02:06,976 Like this 49 00:02:07,232 --> 00:02:07,744 Look 50 00:02:08,512 --> 00:02:09,280 You said 51 00:02:10,048 --> 00:02:11,584 That's the point lie 52 00:02:13,376 --> 00:02:14,400 That shows 53 00:02:14,912 --> 00:02:16,448 Lights 54 00:02:16,704 --> 00:02:18,240 360° 55 00:02:19,008 --> 00:02:21,056 The other type of light 56 00:02:21,312 --> 00:02:22,848 I have the directional why 57 00:02:23,104 --> 00:02:24,384 Is this song by 58 00:02:25,152 --> 00:02:25,664 Ok 59 00:02:26,432 --> 00:02:28,736 The song why is like this 60 00:02:29,248 --> 00:02:30,016 Ok 61 00:02:30,272 --> 00:02:31,808 That is the one that we had 62 00:02:33,600 --> 00:02:34,624 The spotlight 63 00:02:35,648 --> 00:02:36,416 Look at this 64 00:02:42,048 --> 00:02:43,584 Let me know message 65 00:02:45,120 --> 00:02:45,888 Look at this 66 00:02:47,168 --> 00:02:47,936 Alright 67 00:02:49,728 --> 00:02:52,288 In this type of light for example 68 00:02:52,800 --> 00:02:55,104 Text giraffe 69 00:02:55,616 --> 00:02:57,920 ILS going to took my body 70 00:02:58,176 --> 00:02:59,456 All the type is 71 00:02:59,712 --> 00:03:00,992 Rectangular light 72 00:03:01,248 --> 00:03:01,760 Ok 73 00:03:02,016 --> 00:03:03,296 Click and drag it 74 00:03:04,832 --> 00:03:06,624 Just price 75 00:03:07,648 --> 00:03:09,184 Press f 76 00:03:10,464 --> 00:03:12,000 Is there a rectangular light 77 00:03:13,792 --> 00:03:14,560 The goodest 78 00:03:17,120 --> 00:03:18,912 Also have 79 00:03:19,168 --> 00:03:21,216 The also have this car now 80 00:03:22,752 --> 00:03:24,800 The words to the atmosphere 81 00:03:25,056 --> 00:03:27,360 And also to the Natural sea 82 00:03:27,872 --> 00:03:28,640 When you 83 00:03:28,896 --> 00:03:30,432 The directional why 84 00:03:30,944 --> 00:03:32,992 Right to simulate Irish sun 85 00:03:34,016 --> 00:03:35,552 Look at this Irish sun 86 00:03:36,576 --> 00:03:38,368 We need also 87 00:03:40,416 --> 00:03:41,952 Is Kai ok 88 00:03:42,464 --> 00:03:44,512 Is going to prison 89 00:03:44,768 --> 00:03:45,792 Eriskay 90 00:03:46,304 --> 00:03:46,816 This 91 00:03:47,584 --> 00:03:50,912 Where have the directional light light of the sun 92 00:03:51,168 --> 00:03:53,984 We have this guy that is going to do this function 93 00:03:55,264 --> 00:03:56,288 Storing 94 00:03:56,544 --> 00:03:58,336 It is saying ok 95 00:03:58,592 --> 00:04:00,896 Delight the is getting sign ok 96 00:04:01,408 --> 00:04:02,688 In my 97 00:04:02,944 --> 00:04:06,784 Ideas to help us with the secondary light 98 00:04:07,040 --> 00:04:13,184 The light of the sky in the blue are shaped ok we also need 99 00:04:13,440 --> 00:04:14,976 Is Kai Edmonds here 100 00:04:15,488 --> 00:04:17,791 Ok to generate the atmosphere 101 00:04:18,303 --> 00:04:19,071 Ok 102 00:04:19,839 --> 00:04:21,119 Is here 103 00:04:21,887 --> 00:04:24,447 Sky atmosphere 104 00:04:26,751 --> 00:04:30,847 Does the load of post-processing were going to talk about it after 105 00:04:31,103 --> 00:04:33,151 It's like a Photoshopped ok 106 00:04:33,407 --> 00:04:34,687 Inside Android 107 00:04:34,943 --> 00:04:37,503 Hero you're going to adjust temperature 108 00:04:37,759 --> 00:04:41,087 Contrast white balance 109 00:04:41,343 --> 00:04:46,719 Camera adjustment affects a lot of things alright it's very important 110 00:04:47,231 --> 00:04:48,767 But broken tattoos 111 00:04:49,023 --> 00:04:50,047 After ok 112 00:04:50,559 --> 00:04:51,839 Play Atmosphere 113 00:04:53,119 --> 00:04:54,399 We need this now 114 00:04:55,935 --> 00:04:58,239 Call volumetric cloud 115 00:04:58,495 --> 00:05:01,567 Exponential height fog we need this for example 116 00:05:01,823 --> 00:05:06,175 To omit the fog in Arsene there's no cover seen ok 117 00:05:07,199 --> 00:05:09,247 This is here 118 00:05:09,503 --> 00:05:11,295 That can capture 119 00:05:11,551 --> 00:05:12,319 Reflection 120 00:05:12,575 --> 00:05:16,671 We use this when we choose the method of reflection 121 00:05:16,927 --> 00:05:19,487 Not in the moment type ok 122 00:05:19,743 --> 00:05:20,767 But 123 00:05:21,023 --> 00:05:22,303 Is Queen's bass 124 00:05:22,815 --> 00:05:24,607 Let me talk about something here 125 00:05:24,863 --> 00:05:27,679 Prosettings remember that we 126 00:05:27,935 --> 00:05:31,775 We came here every and we changed here 127 00:05:32,799 --> 00:05:33,823 Reflection mode 128 00:05:34,079 --> 00:05:34,847 We put 129 00:05:35,103 --> 00:05:36,895 Known there maybe then 130 00:05:38,431 --> 00:05:40,991 Is to see here we have screen space here 131 00:05:41,247 --> 00:05:42,783 That basically is gonna 132 00:05:43,039 --> 00:05:44,575 Look Into Your Scene 133 00:05:45,087 --> 00:05:49,439 Is it going to start the reflection and it's going to show it to you 134 00:05:49,951 --> 00:05:53,535 It's it's used a lot in games 135 00:05:53,791 --> 00:05:54,559 So 136 00:05:54,815 --> 00:05:59,935 It has a lot of future to try to simulate in the optimised way 137 00:06:00,191 --> 00:06:01,471 No liteway 138 00:06:02,495 --> 00:06:04,799 The things of the real word ok 139 00:06:05,311 --> 00:06:07,871 Present to show us their reflection 140 00:06:08,639 --> 00:06:10,943 One of the technologies that can be 141 00:06:11,199 --> 00:06:12,479 Zooming 142 00:06:12,735 --> 00:06:14,015 Replacing 143 00:06:14,271 --> 00:06:16,063 Is the screen space ok 144 00:06:16,575 --> 00:06:22,719 NCS the reflection system of the space you need to have in your seat 145 00:06:23,487 --> 00:06:25,023 Visual effects 146 00:06:25,279 --> 00:06:26,047 An 147 00:06:26,303 --> 00:06:30,655 Is fleur reflection capture ok this year 148 00:06:30,911 --> 00:06:33,727 Is going to capture the image of a scene 149 00:06:33,983 --> 00:06:34,751 Of the time 150 00:06:35,007 --> 00:06:35,775 Circle 151 00:06:36,287 --> 00:06:39,359 And it's got a minute in your screen the Reflections 152 00:06:39,615 --> 00:06:40,127 Ok 153 00:06:40,895 --> 00:06:42,175 This one as well 154 00:06:42,431 --> 00:06:44,991 Ok boss reflection capture 155 00:06:45,247 --> 00:06:46,783 It's going to look at yours 156 00:06:47,295 --> 00:06:50,623 And show you of the type box the captures 157 00:06:50,879 --> 00:06:52,671 Of the Reflections ok 158 00:06:53,439 --> 00:06:55,999 Turn on reflection is a type of reflection 159 00:06:56,255 --> 00:06:58,303 It's very used for example 160 00:06:58,559 --> 00:06:59,839 Divorce ok 161 00:07:00,095 --> 00:07:02,911 And The Dakota actor 162 00:07:03,167 --> 00:07:04,191 That is to bring 163 00:07:04,447 --> 00:07:06,495 Surface irregularities 164 00:07:06,751 --> 00:07:08,543 For example water stain 165 00:07:08,799 --> 00:07:11,615 A crack on the wall it's like 166 00:07:11,871 --> 00:07:12,895 A stick 167 00:07:14,687 --> 00:07:16,223 For example like 168 00:07:17,503 --> 00:07:23,647 A stick that you put on the wall right or interface to simulate and 169 00:07:23,903 --> 00:07:24,671 Regulary 170 00:07:25,695 --> 00:07:26,975 Can I use that as well 171 00:07:27,487 --> 00:07:30,303 Now we're going to add a sky atmosphere 172 00:07:30,815 --> 00:07:33,375 Ok let's put in the scene with your steering 173 00:07:33,887 --> 00:07:35,167 Sky atmosphere 174 00:07:35,423 --> 00:07:37,471 Ok we'll have this elements into scene 175 00:07:37,727 --> 00:07:39,775 Sky atmosphere 176 00:07:40,031 --> 00:07:41,311 And a directional light 177 00:07:41,567 --> 00:07:44,383 First let's directional light 178 00:07:45,407 --> 00:07:49,247 Let's go into details alas change something soon 179 00:07:49,503 --> 00:07:50,527 Break sample 180 00:07:51,551 --> 00:07:53,855 One of the things that we have to change 181 00:07:54,367 --> 00:07:55,391 Is 2 select 182 00:07:55,903 --> 00:07:57,183 Let's go 183 00:07:57,439 --> 00:07:59,999 And configured as 184 00:08:00,511 --> 00:08:01,791 Lovable 185 00:08:02,047 --> 00:08:05,375 If you look mobility here we have three types of 186 00:08:05,631 --> 00:08:07,679 Mobility the first one 187 00:08:07,935 --> 00:08:08,959 Second one 188 00:08:09,215 --> 00:08:10,239 And third one 189 00:08:10,495 --> 00:08:11,007 Ok 190 00:08:11,519 --> 00:08:13,055 Another curse 191 00:08:13,311 --> 00:08:15,359 In this case regular use 192 00:08:15,615 --> 00:08:18,431 Lights of movable ok 193 00:08:19,455 --> 00:08:21,247 Bird talking in general 194 00:08:22,527 --> 00:08:25,855 The mobility of the light is responsible 195 00:08:26,111 --> 00:08:27,903 For the type of light 196 00:08:29,695 --> 00:08:32,511 How the light is going to be generated 197 00:08:32,767 --> 00:08:33,791 In your project 198 00:08:34,559 --> 00:08:36,607 Basically we have a 199 00:08:36,863 --> 00:08:41,471 Mobility in all the lights for example the directional light 200 00:08:41,727 --> 00:08:44,799 We can still like two static stationer removable 201 00:08:45,567 --> 00:08:46,847 In the sky skylight 202 00:08:47,103 --> 00:08:51,711 So I can put static stationary in mobile 203 00:08:54,015 --> 00:08:55,551 The sky atmosphere 204 00:08:55,807 --> 00:08:58,367 Looking forward this tree 205 00:08:58,623 --> 00:08:59,647 Assets 206 00:09:00,159 --> 00:09:01,951 DS3 as well 207 00:09:02,207 --> 00:09:03,231 Ok 208 00:09:03,743 --> 00:09:04,511 Inches 209 00:09:05,023 --> 00:09:05,791 As well 210 00:09:06,047 --> 00:09:06,815 What is the 211 00:09:07,327 --> 00:09:08,607 Well basically 212 00:09:09,119 --> 00:09:10,655 The mobility 213 00:09:10,911 --> 00:09:12,447 Determiners 214 00:09:12,959 --> 00:09:19,103 And like in how your sins going to be lying OK how the elements 215 00:09:19,359 --> 00:09:20,639 Are going to behave 216 00:09:20,895 --> 00:09:23,455 In arrange in 5 using the method 217 00:09:23,967 --> 00:09:25,759 Are of the type looming 218 00:09:26,271 --> 00:09:28,063 All things happening 219 00:09:28,319 --> 00:09:32,415 Real time in another namak way ok movable 220 00:09:32,671 --> 00:09:36,255 Using for example a real fiver on your for 221 00:09:37,791 --> 00:09:41,375 We have a method of lining 222 00:09:42,143 --> 00:09:46,239 Of directional light of the type stationary in static 223 00:09:47,263 --> 00:09:48,031 Where's the 224 00:09:48,287 --> 00:09:50,079 These two options here 225 00:09:50,591 --> 00:09:55,711 These two methods of mobility I'm telling you I'm your dad 226 00:09:55,967 --> 00:09:59,807 I don't want the movable lining 227 00:10:00,345 --> 00:10:02,760 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 228 00:10:02,761 --> 00:10:02,111 I don't want my 229 00:10:02,367 --> 00:10:05,183 My mobility in real time 230 00:10:05,439 --> 00:10:11,583 I want to store the information about our delay like Shadows directions 231 00:10:11,839 --> 00:10:13,375 Indirect light 232 00:10:13,631 --> 00:10:17,215 Shadow of contacts I want to store 233 00:10:17,471 --> 00:10:18,495 In some place 234 00:10:19,007 --> 00:10:21,567 That means dislike is going to be static 235 00:10:21,823 --> 00:10:24,127 Static gatestack remove 236 00:10:24,639 --> 00:10:28,479 When is the light directional light of the type static 237 00:10:28,735 --> 00:10:29,759 That means that 238 00:10:30,783 --> 00:10:33,599 I'm using some processes of lining 239 00:10:33,855 --> 00:10:35,903 Has some method of lining 240 00:10:36,415 --> 00:10:39,999 And I want to store the information online 241 00:10:40,255 --> 00:10:42,559 Anaesthetic for 242 00:10:43,071 --> 00:10:46,655 Not enough dynamic way ok 243 00:10:46,911 --> 00:10:48,703 So if it is static 244 00:10:49,215 --> 00:10:55,103 That will not move ok so after starting this information is someplace 245 00:10:55,359 --> 00:10:57,407 Are you not for example 246 00:10:57,663 --> 00:11:03,039 Be able to change the position of my son because if you look at the screen 247 00:11:03,551 --> 00:11:06,367 The brothers a message of Previa 248 00:11:07,135 --> 00:11:08,927 Because I'm using 249 00:11:09,183 --> 00:11:10,719 Former directional light 250 00:11:10,975 --> 00:11:13,791 The system of Lying static 251 00:11:14,303 --> 00:11:14,815 Ok 252 00:11:15,583 --> 00:11:16,863 So 253 00:11:17,119 --> 00:11:19,167 The system of line 254 00:11:19,423 --> 00:11:20,703 Is Derek ok 255 00:11:22,751 --> 00:11:26,591 This way I will not be able to move the position of my life 256 00:11:27,103 --> 00:11:30,431 Or I can choose the stationary form 257 00:11:31,967 --> 00:11:35,039 Where is the middle ground of the Stick light and the 258 00:11:35,295 --> 00:11:37,087 Dynamic light which means 259 00:11:37,599 --> 00:11:39,903 The turbo fixed light and the type of 260 00:11:40,159 --> 00:11:41,695 Lightning 261 00:11:41,951 --> 00:11:42,719 Real time 262 00:11:44,255 --> 00:11:46,047 If I use this type static 263 00:11:46,303 --> 00:11:47,583 Have benefits 264 00:11:47,839 --> 00:11:49,119 And cars 265 00:11:50,399 --> 00:11:51,935 One of the benefits 266 00:11:52,447 --> 00:11:55,007 I have more fluid in my scene 267 00:11:55,263 --> 00:11:57,567 My friends per second 268 00:11:58,079 --> 00:11:59,359 And the result 269 00:12:00,127 --> 00:12:02,175 About seeing directional light 270 00:12:02,431 --> 00:12:04,735 It will be start in same place 271 00:12:04,991 --> 00:12:05,759 Ok 272 00:12:06,015 --> 00:12:09,343 Internal two of my model 273 00:12:09,599 --> 00:12:11,647 That Storage 274 00:12:12,159 --> 00:12:15,743 We need to use a feature inside a car 275 00:12:17,535 --> 00:12:20,607 There is a system of process of light 276 00:12:20,863 --> 00:12:22,143 It's like a reminder 277 00:12:22,399 --> 00:12:22,911 Ok 278 00:12:24,191 --> 00:12:29,823 What we say to unreal unreal we want to store the formation of light 279 00:12:30,079 --> 00:12:31,615 The geometry 280 00:12:32,383 --> 00:12:34,175 Using the channel 2 281 00:12:34,687 --> 00:12:35,967 Ok through 282 00:12:36,735 --> 00:12:37,503 Built 283 00:12:37,759 --> 00:12:40,575 Ok it's almost like a reindeer 284 00:12:40,831 --> 00:12:43,903 So arranging will processor does light 285 00:12:44,159 --> 00:12:46,975 It's gonna take out a time to process 286 00:12:47,231 --> 00:12:48,511 To do this build 287 00:12:49,791 --> 00:12:55,935 When it finishes is gonna start the formation of light in shadow inside the 288 00:12:56,191 --> 00:12:58,239 Tomorrow ok 289 00:12:58,751 --> 00:12:59,775 This feature 290 00:13:00,031 --> 00:13:06,175 Is Moira used a new engine for ok where we don't have 291 00:13:07,199 --> 00:13:10,527 Yes we'll have lonely in arranging for 292 00:13:10,783 --> 00:13:12,831 So it's interesting to use the 293 00:13:13,087 --> 00:13:19,231 Type of light static or stationary what is the benefit of Mr kite 294 00:13:19,487 --> 00:13:24,095 Is the frame per second OK they are going to be hired 295 00:13:24,351 --> 00:13:25,631 The French for s 296 00:13:25,887 --> 00:13:30,239 Because as the light is not going to be processing that in real time 297 00:13:30,495 --> 00:13:33,055 And it's not the type of the type mobile 298 00:13:33,311 --> 00:13:36,383 The calculation is that is that done in real time 299 00:13:36,639 --> 00:13:38,431 So my graphic cards 300 00:13:38,687 --> 00:13:40,991 Isn't gonna work so hard like that 301 00:13:41,247 --> 00:13:44,319 So when it's interesting to use this directly 302 00:13:44,575 --> 00:13:47,903 Well we're going to send this project to a client 303 00:13:48,159 --> 00:13:52,511 Who doesn't have a really high level or computer 304 00:13:53,023 --> 00:13:56,095 Risible my house Project I want to send 305 00:13:56,351 --> 00:13:58,911 The decline in 306 00:13:59,423 --> 00:14:01,471 I wanna introduce it to my claim 307 00:14:01,727 --> 00:14:06,591 So it's interesting if I use this tactic like ok because things 308 00:14:06,847 --> 00:14:10,687 We're not happening at the same time in a real time 309 00:14:10,943 --> 00:14:14,783 And it won't be necessary really high graphic card ok 310 00:14:15,039 --> 00:14:18,623 In all the calculations going to be start somewhere someplace ok 311 00:14:18,879 --> 00:14:20,671 The channel to of my model 312 00:14:20,927 --> 00:14:23,487 Which logs about it a lot 313 00:14:23,999 --> 00:14:26,303 Adrian the entire the Hulk 314 00:14:26,559 --> 00:14:29,119 Currys have a rear engine for 315 00:14:29,375 --> 00:14:31,679 In discourse on range in 5 316 00:14:31,935 --> 00:14:34,495 Where is the big difference is going to be the lomi 317 00:14:34,751 --> 00:14:40,383 We will not be talking about about Sarah quite and stationery life 318 00:14:40,895 --> 00:14:47,039 Build and channel to talk about in this project in 319 00:14:47,295 --> 00:14:50,111 Lightweight centre client 320 00:14:50,367 --> 00:14:54,719 Who doesn't have a really high level computer 321 00:14:54,975 --> 00:15:01,119 You can access rights law the video the link of the Curse of unreal Engine 4 322 00:15:01,375 --> 00:15:07,519 There is a really Focus ok complete cars with like 90 classic where are you 323 00:15:07,775 --> 00:15:13,919 Learn about arranging for ok you can introduce project using star 324 00:15:14,175 --> 00:15:18,271 Open mash do things ok 325 00:15:18,783 --> 00:15:24,927 Basically in discuss regional learn about arranging the initiate and fin 326 00:15:25,183 --> 00:15:28,255 The project involves using looming 327 00:15:28,767 --> 00:15:31,839 But if you want to learn about static and stationary 328 00:15:32,095 --> 00:15:34,911 There is the link below the video ok 329 00:15:35,167 --> 00:15:41,311 But remember you need to buy the Curse ok this course here I'm ringing 5 330 00:15:41,567 --> 00:15:42,591 Play using looming 331 00:15:43,103 --> 00:15:45,407 That is awesome technology 332 00:15:45,663 --> 00:15:47,199 Of arranging 5 333 00:15:47,455 --> 00:15:53,599 Doing the curse you will identify the advantages of using lumi 334 00:15:53,855 --> 00:15:57,951 Also the advantage ok then you will have an idea 335 00:15:58,207 --> 00:15:59,743 How old is ok 336 00:15:59,999 --> 00:16:01,279 So let's keep going 337 00:16:01,791 --> 00:16:02,815 Let's talk about 338 00:16:03,071 --> 00:16:04,351 The Rational why 339 00:16:04,607 --> 00:16:06,143 Of the type movable 340 00:16:06,655 --> 00:16:09,215 Because very using plumbing ok 341 00:16:09,471 --> 00:16:13,311 Another thing is going to happen in a dynamic way 342 00:16:13,567 --> 00:16:16,127 We have some details about the light 343 00:16:16,895 --> 00:16:19,199 Here temperature 344 00:16:19,455 --> 00:16:22,783 Or you can just but I'm going to leave it on chat 345 00:16:23,295 --> 00:16:27,391 Because we're going to capture this time in real-time ok 346 00:16:27,903 --> 00:16:29,951 Where's the motor auctions here 347 00:16:31,999 --> 00:16:33,279 Cast Shadows 348 00:16:33,535 --> 00:16:39,679 I have a lot of things here ok we will talk about then during the the class is ok 349 00:16:40,191 --> 00:16:41,215 Weather for now 350 00:16:41,471 --> 00:16:47,615 You can go here atmosphere sunlight and you can't check this ok verify 351 00:16:47,871 --> 00:16:48,383 Checked 352 00:16:48,639 --> 00:16:54,783 Alright it's interesting if you have it checked ok use going to capture this 353 00:16:55,039 --> 00:16:57,855 Light based on Edmond ok 354 00:16:58,111 --> 00:17:00,927 When you check this option 355 00:17:01,439 --> 00:17:03,999 It already understands automatically 356 00:17:04,511 --> 00:17:06,815 How the position of your son 357 00:17:07,327 --> 00:17:08,863 Innit updates 358 00:17:10,655 --> 00:17:12,703 Shade of the scene for you 359 00:17:13,471 --> 00:17:16,799 Based on the position and direction of your son 360 00:17:17,055 --> 00:17:17,823 Liquorice 361 00:17:20,383 --> 00:17:22,687 If I uncheck this 362 00:17:22,943 --> 00:17:25,759 It's it doesn't consider the position of the light 363 00:17:26,015 --> 00:17:26,783 Alright 364 00:17:27,295 --> 00:17:31,135 And it doesn't go see the atmosphere so let's check this 365 00:17:31,391 --> 00:17:32,927 Read last text 366 00:17:33,183 --> 00:17:34,463 Right 367 00:17:34,719 --> 00:17:37,023 Next next 368 00:17:37,279 --> 00:17:43,423 Is there a sky light first thing as in the directional light we need 369 00:17:43,679 --> 00:17:45,215 Like movable alright 370 00:17:45,727 --> 00:17:48,799 We also have the options stationary in 371 00:17:49,055 --> 00:17:50,335 Derek ok 372 00:17:50,847 --> 00:17:51,615 Derek 373 00:17:51,871 --> 00:17:54,175 Needs a process of during 374 00:17:54,431 --> 00:18:00,575 To store the information of life in the channel to have my geometries 375 00:18:00,831 --> 00:18:02,367 Internet scanner 376 00:18:02,623 --> 00:18:03,903 Help the FPS 377 00:18:04,159 --> 00:18:05,183 This stationery 378 00:18:05,439 --> 00:18:07,231 Is the middle ground of 379 00:18:07,487 --> 00:18:11,071 Storing the information in game performance 380 00:18:11,327 --> 00:18:15,167 With the with some features of the movable ok 381 00:18:15,679 --> 00:18:17,983 In a how the the dynamic lie 382 00:18:18,239 --> 00:18:19,007 Movable 383 00:18:19,519 --> 00:18:20,543 That is going to 384 00:18:20,799 --> 00:18:23,615 Everything in real time for me ok 385 00:18:24,383 --> 00:18:26,431 So you're gonna leave it like movable 386 00:18:26,943 --> 00:18:30,527 You're going to check this real-time capture 387 00:18:31,295 --> 00:18:31,807 Ok 388 00:18:33,855 --> 00:18:34,367 Cool 389 00:18:34,623 --> 00:18:35,135 That's it 390 00:18:36,159 --> 00:18:38,463 Next element that we can add 391 00:18:39,231 --> 00:18:39,999 Is the 392 00:18:41,279 --> 00:18:42,815 Spanish on high fog 393 00:18:43,327 --> 00:18:46,143 Alright that's gonna bring us the shadow 394 00:18:46,655 --> 00:18:49,727 Alright the shuttle this Mog the Fog 395 00:18:51,007 --> 00:18:53,567 Inside details mobile 396 00:18:54,079 --> 00:18:57,407 Is an object of the type movable 397 00:19:00,479 --> 00:19:04,063 Sure you can I just say Siri 398 00:19:04,575 --> 00:19:10,719 Alright other things that's live it like this me while you're not sad 399 00:19:10,975 --> 00:19:13,279 It's ok in our project 400 00:19:14,303 --> 00:19:15,327 Let's Create 401 00:19:15,839 --> 00:19:17,887 Diesel visual effects 402 00:19:18,143 --> 00:19:19,679 Call M cloud 403 00:19:20,447 --> 00:19:22,751 Ok and that's it we are 404 00:19:23,007 --> 00:19:25,055 The cards in our project 405 00:19:26,079 --> 00:19:27,359 Great yeah 406 00:19:27,615 --> 00:19:30,175 Sophie I go to my son here 407 00:19:30,431 --> 00:19:32,479 As I rotate my son 408 00:19:33,247 --> 00:19:35,039 Dad paints 409 00:19:37,599 --> 00:19:40,159 You can see the light as well alright 410 00:19:40,415 --> 00:19:41,951 Look at this dude 411 00:19:42,207 --> 00:19:44,255 Shade more like orange 412 00:19:45,279 --> 00:19:46,815 It is the sunset 413 00:19:47,583 --> 00:19:51,167 I'm in real time everything's happening in real time 414 00:19:51,423 --> 00:19:54,495 The fog around the smoke of the Fog 415 00:19:57,823 --> 00:19:58,591 Look 416 00:19:59,103 --> 00:20:01,407 We can create a decrease the intensity 417 00:20:02,431 --> 00:20:03,455 Going to put 10 418 00:20:03,967 --> 00:20:04,479 Liquorice 419 00:20:05,503 --> 00:20:06,783 Procedures 420 00:20:08,063 --> 00:20:10,111 We can change it as you can see 421 00:20:12,927 --> 00:20:14,975 Default is like there's alright 422 00:20:17,791 --> 00:20:20,351 The fog of a house 423 00:20:20,863 --> 00:20:22,655 Activate for example 424 00:20:23,935 --> 00:20:26,239 Surat it understands 425 00:20:26,495 --> 00:20:28,287 The volumetric fog 426 00:20:28,799 --> 00:20:29,823 This way 427 00:20:30,335 --> 00:20:31,615 Princess 428 00:20:31,871 --> 00:20:34,175 The smoke of the volumetric 429 00:20:34,431 --> 00:20:35,967 Crazy bullets 430 00:20:36,479 --> 00:20:38,015 PR Direction away 431 00:20:39,295 --> 00:20:40,063 Ok 432 00:20:41,343 --> 00:20:42,623 This 433 00:20:43,391 --> 00:20:45,183 Look I can realise 434 00:20:49,023 --> 00:20:51,071 That there is 435 00:20:52,863 --> 00:20:54,655 Smoke 436 00:20:54,911 --> 00:20:57,215 Of the type of metric the Fog 437 00:21:06,431 --> 00:21:07,455 Look at this 438 00:21:07,711 --> 00:21:09,247 Can you realise this 439 00:21:12,319 --> 00:21:13,087 Liquorice 440 00:21:13,343 --> 00:21:16,672 Let's disable developer metric frog 441 00:21:17,440 --> 00:21:18,208 Perfect 442 00:21:18,464 --> 00:21:19,488 I don't have 443 00:21:19,744 --> 00:21:21,280 Will there be fog in the morning 444 00:21:22,048 --> 00:21:23,840 Let's activate this 445 00:21:25,120 --> 00:21:25,888 Alright 446 00:21:26,912 --> 00:21:29,984 You have to consider the volumetric fog 447 00:21:30,240 --> 00:21:35,104 Decrease a little bit intensity because it's too too much 448 00:21:35,872 --> 00:21:36,896 Alright cool 449 00:21:37,664 --> 00:21:38,688 B Perfect 450 00:21:38,944 --> 00:21:39,968 This way 451 00:21:40,224 --> 00:21:41,760 We have now 452 00:21:42,016 --> 00:21:44,576 The line of the bass 453 00:21:44,832 --> 00:21:46,368 Limey overseen 454 00:21:46,624 --> 00:21:50,976 It's done ok so we can keep going with our project 455 00:21:51,488 --> 00:21:57,632 So recapping the class and two here we had it directional light to do the function of the cell 456 00:21:57,888 --> 00:21:59,168 We are 457 00:21:59,680 --> 00:22:02,496 Annexe personal hoi4 458 00:22:04,032 --> 00:22:07,104 Of the atmosphere we also added 459 00:22:07,360 --> 00:22:08,896 Is Kylie 460 00:22:09,152 --> 00:22:12,224 To capture the sunlight ok 461 00:22:12,480 --> 00:22:15,808 Capture the state of the sky Iraq 462 00:22:16,064 --> 00:22:19,392 Captured Arsene in Emmerdale 463 00:22:19,648 --> 00:22:20,672 Light sources 464 00:22:21,184 --> 00:22:24,256 And we also created a sky atmosphere 465 00:22:26,560 --> 00:22:29,120 So that we could create the atmosphere 466 00:22:29,376 --> 00:22:30,912 This guy obviously 467 00:22:31,168 --> 00:22:32,704 We also added 468 00:22:33,216 --> 00:22:34,752 The volumetric 469 00:22:36,544 --> 00:22:39,872 Clouds level metre called ok 470 00:22:42,432 --> 00:22:45,504 So to finish this class that's organised 471 00:22:46,272 --> 00:22:50,624 So that we can find the elements in a faster way right button 472 00:22:51,904 --> 00:22:54,720 Most motor trade in your photo 473 00:22:54,976 --> 00:22:56,000 Rogan and Co 474 00:22:56,768 --> 00:22:57,536 Effects 475 00:22:58,560 --> 00:22:59,328 Ok 476 00:22:59,584 --> 00:23:02,400 Metrical is Reading there 477 00:23:02,912 --> 00:23:05,984 Spanish is Reading is also an effect 478 00:23:06,240 --> 00:23:08,032 Let's move to 479 00:23:09,312 --> 00:23:10,336 Here 480 00:23:10,848 --> 00:23:11,360 Ok 481 00:23:11,616 --> 00:23:12,896 What else 482 00:23:13,152 --> 00:23:14,944 Curtain this year 483 00:23:15,200 --> 00:23:16,736 Let's send our move 484 00:23:17,248 --> 00:23:18,784 Two effects 485 00:23:20,832 --> 00:23:21,600 Skyline 486 00:23:22,112 --> 00:23:25,440 What is a light service we can move to 487 00:23:25,952 --> 00:23:27,232 Lying 488 00:23:28,000 --> 00:23:29,024 What else 489 00:23:29,536 --> 00:23:31,584 Directional light that can move to 490 00:23:32,096 --> 00:23:32,864 Lining 491 00:23:35,936 --> 00:23:36,704 This way 492 00:23:37,216 --> 00:23:39,008 We can keep our project 493 00:23:39,264 --> 00:23:41,824 How old is organised ok 494 00:23:44,128 --> 00:23:45,152 What's move 495 00:23:45,408 --> 00:23:48,224 All these elements let's create a folder 496 00:23:48,480 --> 00:23:50,016 God's car 497 00:23:52,832 --> 00:23:53,856 Open 498 00:23:54,624 --> 00:23:55,392 Let's go 499 00:23:55,904 --> 00:23:56,928 Landscape 500 00:23:59,232 --> 00:24:01,280 Rogan and delete 501 00:24:05,888 --> 00:24:06,656 Perfect 502 00:24:07,168 --> 00:24:09,472 Create a folder 503 00:24:09,728 --> 00:24:11,776 4 hours Thurrock marshes 504 00:24:16,128 --> 00:24:18,432 Create a folder static 505 00:24:18,688 --> 00:24:19,712 Mesh 506 00:24:28,160 --> 00:24:30,720 So Let's save it or Project 507 00:24:31,232 --> 00:24:31,744 And 508 00:24:32,000 --> 00:24:34,816 Going to keep going in the next class see you 31439

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