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Any reason you're having some problem with your files
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Is some part of the
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The class isn't working with you
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I like for you
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This file here of unreal 5 during the description below ok
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So that you can follow with me
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And we can put the lights together ok
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And you can follow my class ok so you can download them
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If everything's ok with your file
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So let's open a project
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Clicking double double click
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Great
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We closed unreal
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Enviro flame so let's get back to late
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By default
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The scene
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That is shown to us is a default
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Then we changed and we got it back
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Here in Arab project settings
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Alright we had changed
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And now we got it back
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The
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Default project of unreal and I advise you to let it like this
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So let's open our project
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That is here
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All level
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In the time it's black there is nothing here
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Wait look at this
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Alright our house is here
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We're not seen
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Because there is no light in the scene
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Ok
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So let's put lights
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Basically
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To light the scene in a natural form
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No natural way
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The real
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Let's go here
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Lights up
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Basically what we have the real real world
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Ok
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The directional light
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Let's talk a little bit about lie
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We have the direction online.pt light
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It's like a light
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That is showing White from the centre to the at the sides
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Like this
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Look
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You said
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That's the point lie
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That shows
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Lights
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360°
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The other type of light
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I have the directional why
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Is this song by
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Ok
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The song why is like this
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Ok
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That is the one that we had
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The spotlight
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Look at this
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Let me know message
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Look at this
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Alright
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In this type of light for example
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Text giraffe
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ILS going to took my body
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All the type is
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Rectangular light
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Ok
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Click and drag it
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Just price
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Press f
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Is there a rectangular light
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The goodest
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Also have
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The also have this car now
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The words to the atmosphere
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And also to the Natural sea
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When you
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The directional why
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Right to simulate Irish sun
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Look at this Irish sun
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We need also
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Is Kai ok
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Is going to prison
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Eriskay
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This
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Where have the directional light light of the sun
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We have this guy that is going to do this function
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Storing
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It is saying ok
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Delight the is getting sign ok
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In my
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Ideas to help us with the secondary light
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The light of the sky in the blue are shaped ok we also need
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Is Kai Edmonds here
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Ok to generate the atmosphere
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Ok
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Is here
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Sky atmosphere
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Does the load of post-processing were going to talk about it after
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It's like a Photoshopped ok
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Inside Android
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Hero you're going to adjust temperature
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Contrast white balance
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Camera adjustment affects a lot of things alright it's very important
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But broken tattoos
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After ok
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Play Atmosphere
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We need this now
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Call volumetric cloud
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Exponential height fog we need this for example
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To omit the fog in Arsene there's no cover seen ok
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This is here
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That can capture
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Reflection
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We use this when we choose the method of reflection
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Not in the moment type ok
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But
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Is Queen's bass
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Let me talk about something here
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Prosettings remember that we
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We came here every and we changed here
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Reflection mode
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We put
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Known there maybe then
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Is to see here we have screen space here
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That basically is gonna
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Look Into Your Scene
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Is it going to start the reflection and it's going to show it to you
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It's it's used a lot in games
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So
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It has a lot of future to try to simulate in the optimised way
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No liteway
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The things of the real word ok
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Present to show us their reflection
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One of the technologies that can be
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Zooming
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Replacing
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Is the screen space ok
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NCS the reflection system of the space you need to have in your seat
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Visual effects
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An
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Is fleur reflection capture ok this year
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Is going to capture the image of a scene
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Of the time
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Circle
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And it's got a minute in your screen the Reflections
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Ok
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This one as well
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Ok boss reflection capture
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It's going to look at yours
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And show you of the type box the captures
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Of the Reflections ok
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Turn on reflection is a type of reflection
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It's very used for example
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Divorce ok
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And The Dakota actor
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That is to bring
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Surface irregularities
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For example water stain
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A crack on the wall it's like
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A stick
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For example like
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A stick that you put on the wall right or interface to simulate and
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Regulary
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Can I use that as well
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Now we're going to add a sky atmosphere
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Ok let's put in the scene with your steering
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Sky atmosphere
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Ok we'll have this elements into scene
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Sky atmosphere
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And a directional light
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First let's directional light
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Let's go into details alas change something soon
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Break sample
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One of the things that we have to change
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Is 2 select
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Let's go
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And configured as
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Lovable
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If you look mobility here we have three types of
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Mobility the first one
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Second one
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And third one
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Ok
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Another curse
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In this case regular use
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Lights of movable ok
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Bird talking in general
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The mobility of the light is responsible
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For the type of light
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How the light is going to be generated
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In your project
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Basically we have a
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Mobility in all the lights for example the directional light
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We can still like two static stationer removable
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In the sky skylight
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So I can put static stationary in mobile
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The sky atmosphere
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Looking forward this tree
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Assets
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DS3 as well
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Ok
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Inches
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As well
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What is the
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Well basically
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The mobility
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Determiners
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And like in how your sins going to be lying OK how the elements
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Are going to behave
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In arrange in 5 using the method
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Are of the type looming
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All things happening
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Real time in another namak way ok movable
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Using for example a real fiver on your for
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We have a method of lining
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Of directional light of the type stationary in static
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Where's the
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These two options here
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These two methods of mobility I'm telling you I'm your dad
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I don't want the movable lining
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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I don't want my
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My mobility in real time
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I want to store the information about our delay like Shadows directions
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Indirect light
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Shadow of contacts I want to store
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In some place
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That means dislike is going to be static
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Static gatestack remove
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When is the light directional light of the type static
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That means that
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I'm using some processes of lining
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Has some method of lining
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And I want to store the information online
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Anaesthetic for
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Not enough dynamic way ok
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So if it is static
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That will not move ok so after starting this information is someplace
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Are you not for example
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Be able to change the position of my son because if you look at the screen
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The brothers a message of Previa
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Because I'm using
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Former directional light
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The system of Lying static
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Ok
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So
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The system of line
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Is Derek ok
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This way I will not be able to move the position of my life
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Or I can choose the stationary form
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Where is the middle ground of the Stick light and the
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Dynamic light which means
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The turbo fixed light and the type of
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Lightning
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Real time
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If I use this type static
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Have benefits
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And cars
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One of the benefits
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I have more fluid in my scene
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My friends per second
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And the result
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About seeing directional light
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It will be start in same place
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Ok
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Internal two of my model
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That Storage
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We need to use a feature inside a car
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There is a system of process of light
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It's like a reminder
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Ok
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What we say to unreal unreal we want to store the formation of light
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The geometry
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Using the channel 2
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Ok through
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Built
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00:12:37,759 --> 00:12:40,575
Ok it's almost like a reindeer
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So arranging will processor does light
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It's gonna take out a time to process
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To do this build
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When it finishes is gonna start the formation of light in shadow inside the
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Tomorrow ok
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This feature
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Is Moira used a new engine for ok where we don't have
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Yes we'll have lonely in arranging for
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00:13:10,783 --> 00:13:12,831
So it's interesting to use the
293
00:13:13,087 --> 00:13:19,231
Type of light static or stationary what is the benefit of Mr kite
294
00:13:19,487 --> 00:13:24,095
Is the frame per second OK they are going to be hired
295
00:13:24,351 --> 00:13:25,631
The French for s
296
00:13:25,887 --> 00:13:30,239
Because as the light is not going to be processing that in real time
297
00:13:30,495 --> 00:13:33,055
And it's not the type of the type mobile
298
00:13:33,311 --> 00:13:36,383
The calculation is that is that done in real time
299
00:13:36,639 --> 00:13:38,431
So my graphic cards
300
00:13:38,687 --> 00:13:40,991
Isn't gonna work so hard like that
301
00:13:41,247 --> 00:13:44,319
So when it's interesting to use this directly
302
00:13:44,575 --> 00:13:47,903
Well we're going to send this project to a client
303
00:13:48,159 --> 00:13:52,511
Who doesn't have a really high level or computer
304
00:13:53,023 --> 00:13:56,095
Risible my house Project I want to send
305
00:13:56,351 --> 00:13:58,911
The decline in
306
00:13:59,423 --> 00:14:01,471
I wanna introduce it to my claim
307
00:14:01,727 --> 00:14:06,591
So it's interesting if I use this tactic like ok because things
308
00:14:06,847 --> 00:14:10,687
We're not happening at the same time in a real time
309
00:14:10,943 --> 00:14:14,783
And it won't be necessary really high graphic card ok
310
00:14:15,039 --> 00:14:18,623
In all the calculations going to be start somewhere someplace ok
311
00:14:18,879 --> 00:14:20,671
The channel to of my model
312
00:14:20,927 --> 00:14:23,487
Which logs about it a lot
313
00:14:23,999 --> 00:14:26,303
Adrian the entire the Hulk
314
00:14:26,559 --> 00:14:29,119
Currys have a rear engine for
315
00:14:29,375 --> 00:14:31,679
In discourse on range in 5
316
00:14:31,935 --> 00:14:34,495
Where is the big difference is going to be the lomi
317
00:14:34,751 --> 00:14:40,383
We will not be talking about about Sarah quite and stationery life
318
00:14:40,895 --> 00:14:47,039
Build and channel to talk about in this project in
319
00:14:47,295 --> 00:14:50,111
Lightweight centre client
320
00:14:50,367 --> 00:14:54,719
Who doesn't have a really high level computer
321
00:14:54,975 --> 00:15:01,119
You can access rights law the video the link of the Curse of unreal Engine 4
322
00:15:01,375 --> 00:15:07,519
There is a really Focus ok complete cars with like 90 classic where are you
323
00:15:07,775 --> 00:15:13,919
Learn about arranging for ok you can introduce project using star
324
00:15:14,175 --> 00:15:18,271
Open mash do things ok
325
00:15:18,783 --> 00:15:24,927
Basically in discuss regional learn about arranging the initiate and fin
326
00:15:25,183 --> 00:15:28,255
The project involves using looming
327
00:15:28,767 --> 00:15:31,839
But if you want to learn about static and stationary
328
00:15:32,095 --> 00:15:34,911
There is the link below the video ok
329
00:15:35,167 --> 00:15:41,311
But remember you need to buy the Curse ok this course here I'm ringing 5
330
00:15:41,567 --> 00:15:42,591
Play using looming
331
00:15:43,103 --> 00:15:45,407
That is awesome technology
332
00:15:45,663 --> 00:15:47,199
Of arranging 5
333
00:15:47,455 --> 00:15:53,599
Doing the curse you will identify the advantages of using lumi
334
00:15:53,855 --> 00:15:57,951
Also the advantage ok then you will have an idea
335
00:15:58,207 --> 00:15:59,743
How old is ok
336
00:15:59,999 --> 00:16:01,279
So let's keep going
337
00:16:01,791 --> 00:16:02,815
Let's talk about
338
00:16:03,071 --> 00:16:04,351
The Rational why
339
00:16:04,607 --> 00:16:06,143
Of the type movable
340
00:16:06,655 --> 00:16:09,215
Because very using plumbing ok
341
00:16:09,471 --> 00:16:13,311
Another thing is going to happen in a dynamic way
342
00:16:13,567 --> 00:16:16,127
We have some details about the light
343
00:16:16,895 --> 00:16:19,199
Here temperature
344
00:16:19,455 --> 00:16:22,783
Or you can just but I'm going to leave it on chat
345
00:16:23,295 --> 00:16:27,391
Because we're going to capture this time in real-time ok
346
00:16:27,903 --> 00:16:29,951
Where's the motor auctions here
347
00:16:31,999 --> 00:16:33,279
Cast Shadows
348
00:16:33,535 --> 00:16:39,679
I have a lot of things here ok we will talk about then during the the class is ok
349
00:16:40,191 --> 00:16:41,215
Weather for now
350
00:16:41,471 --> 00:16:47,615
You can go here atmosphere sunlight and you can't check this ok verify
351
00:16:47,871 --> 00:16:48,383
Checked
352
00:16:48,639 --> 00:16:54,783
Alright it's interesting if you have it checked ok use going to capture this
353
00:16:55,039 --> 00:16:57,855
Light based on Edmond ok
354
00:16:58,111 --> 00:17:00,927
When you check this option
355
00:17:01,439 --> 00:17:03,999
It already understands automatically
356
00:17:04,511 --> 00:17:06,815
How the position of your son
357
00:17:07,327 --> 00:17:08,863
Innit updates
358
00:17:10,655 --> 00:17:12,703
Shade of the scene for you
359
00:17:13,471 --> 00:17:16,799
Based on the position and direction of your son
360
00:17:17,055 --> 00:17:17,823
Liquorice
361
00:17:20,383 --> 00:17:22,687
If I uncheck this
362
00:17:22,943 --> 00:17:25,759
It's it doesn't consider the position of the light
363
00:17:26,015 --> 00:17:26,783
Alright
364
00:17:27,295 --> 00:17:31,135
And it doesn't go see the atmosphere so let's check this
365
00:17:31,391 --> 00:17:32,927
Read last text
366
00:17:33,183 --> 00:17:34,463
Right
367
00:17:34,719 --> 00:17:37,023
Next next
368
00:17:37,279 --> 00:17:43,423
Is there a sky light first thing as in the directional light we need
369
00:17:43,679 --> 00:17:45,215
Like movable alright
370
00:17:45,727 --> 00:17:48,799
We also have the options stationary in
371
00:17:49,055 --> 00:17:50,335
Derek ok
372
00:17:50,847 --> 00:17:51,615
Derek
373
00:17:51,871 --> 00:17:54,175
Needs a process of during
374
00:17:54,431 --> 00:18:00,575
To store the information of life in the channel to have my geometries
375
00:18:00,831 --> 00:18:02,367
Internet scanner
376
00:18:02,623 --> 00:18:03,903
Help the FPS
377
00:18:04,159 --> 00:18:05,183
This stationery
378
00:18:05,439 --> 00:18:07,231
Is the middle ground of
379
00:18:07,487 --> 00:18:11,071
Storing the information in game performance
380
00:18:11,327 --> 00:18:15,167
With the with some features of the movable ok
381
00:18:15,679 --> 00:18:17,983
In a how the the dynamic lie
382
00:18:18,239 --> 00:18:19,007
Movable
383
00:18:19,519 --> 00:18:20,543
That is going to
384
00:18:20,799 --> 00:18:23,615
Everything in real time for me ok
385
00:18:24,383 --> 00:18:26,431
So you're gonna leave it like movable
386
00:18:26,943 --> 00:18:30,527
You're going to check this real-time capture
387
00:18:31,295 --> 00:18:31,807
Ok
388
00:18:33,855 --> 00:18:34,367
Cool
389
00:18:34,623 --> 00:18:35,135
That's it
390
00:18:36,159 --> 00:18:38,463
Next element that we can add
391
00:18:39,231 --> 00:18:39,999
Is the
392
00:18:41,279 --> 00:18:42,815
Spanish on high fog
393
00:18:43,327 --> 00:18:46,143
Alright that's gonna bring us the shadow
394
00:18:46,655 --> 00:18:49,727
Alright the shuttle this Mog the Fog
395
00:18:51,007 --> 00:18:53,567
Inside details mobile
396
00:18:54,079 --> 00:18:57,407
Is an object of the type movable
397
00:19:00,479 --> 00:19:04,063
Sure you can I just say Siri
398
00:19:04,575 --> 00:19:10,719
Alright other things that's live it like this me while you're not sad
399
00:19:10,975 --> 00:19:13,279
It's ok in our project
400
00:19:14,303 --> 00:19:15,327
Let's Create
401
00:19:15,839 --> 00:19:17,887
Diesel visual effects
402
00:19:18,143 --> 00:19:19,679
Call M cloud
403
00:19:20,447 --> 00:19:22,751
Ok and that's it we are
404
00:19:23,007 --> 00:19:25,055
The cards in our project
405
00:19:26,079 --> 00:19:27,359
Great yeah
406
00:19:27,615 --> 00:19:30,175
Sophie I go to my son here
407
00:19:30,431 --> 00:19:32,479
As I rotate my son
408
00:19:33,247 --> 00:19:35,039
Dad paints
409
00:19:37,599 --> 00:19:40,159
You can see the light as well alright
410
00:19:40,415 --> 00:19:41,951
Look at this dude
411
00:19:42,207 --> 00:19:44,255
Shade more like orange
412
00:19:45,279 --> 00:19:46,815
It is the sunset
413
00:19:47,583 --> 00:19:51,167
I'm in real time everything's happening in real time
414
00:19:51,423 --> 00:19:54,495
The fog around the smoke of the Fog
415
00:19:57,823 --> 00:19:58,591
Look
416
00:19:59,103 --> 00:20:01,407
We can create a decrease the intensity
417
00:20:02,431 --> 00:20:03,455
Going to put 10
418
00:20:03,967 --> 00:20:04,479
Liquorice
419
00:20:05,503 --> 00:20:06,783
Procedures
420
00:20:08,063 --> 00:20:10,111
We can change it as you can see
421
00:20:12,927 --> 00:20:14,975
Default is like there's alright
422
00:20:17,791 --> 00:20:20,351
The fog of a house
423
00:20:20,863 --> 00:20:22,655
Activate for example
424
00:20:23,935 --> 00:20:26,239
Surat it understands
425
00:20:26,495 --> 00:20:28,287
The volumetric fog
426
00:20:28,799 --> 00:20:29,823
This way
427
00:20:30,335 --> 00:20:31,615
Princess
428
00:20:31,871 --> 00:20:34,175
The smoke of the volumetric
429
00:20:34,431 --> 00:20:35,967
Crazy bullets
430
00:20:36,479 --> 00:20:38,015
PR Direction away
431
00:20:39,295 --> 00:20:40,063
Ok
432
00:20:41,343 --> 00:20:42,623
This
433
00:20:43,391 --> 00:20:45,183
Look I can realise
434
00:20:49,023 --> 00:20:51,071
That there is
435
00:20:52,863 --> 00:20:54,655
Smoke
436
00:20:54,911 --> 00:20:57,215
Of the type of metric the Fog
437
00:21:06,431 --> 00:21:07,455
Look at this
438
00:21:07,711 --> 00:21:09,247
Can you realise this
439
00:21:12,319 --> 00:21:13,087
Liquorice
440
00:21:13,343 --> 00:21:16,672
Let's disable developer metric frog
441
00:21:17,440 --> 00:21:18,208
Perfect
442
00:21:18,464 --> 00:21:19,488
I don't have
443
00:21:19,744 --> 00:21:21,280
Will there be fog in the morning
444
00:21:22,048 --> 00:21:23,840
Let's activate this
445
00:21:25,120 --> 00:21:25,888
Alright
446
00:21:26,912 --> 00:21:29,984
You have to consider the volumetric fog
447
00:21:30,240 --> 00:21:35,104
Decrease a little bit intensity because it's too too much
448
00:21:35,872 --> 00:21:36,896
Alright cool
449
00:21:37,664 --> 00:21:38,688
B Perfect
450
00:21:38,944 --> 00:21:39,968
This way
451
00:21:40,224 --> 00:21:41,760
We have now
452
00:21:42,016 --> 00:21:44,576
The line of the bass
453
00:21:44,832 --> 00:21:46,368
Limey overseen
454
00:21:46,624 --> 00:21:50,976
It's done ok so we can keep going with our project
455
00:21:51,488 --> 00:21:57,632
So recapping the class and two here we had it directional light to do the function of the cell
456
00:21:57,888 --> 00:21:59,168
We are
457
00:21:59,680 --> 00:22:02,496
Annexe personal hoi4
458
00:22:04,032 --> 00:22:07,104
Of the atmosphere we also added
459
00:22:07,360 --> 00:22:08,896
Is Kylie
460
00:22:09,152 --> 00:22:12,224
To capture the sunlight ok
461
00:22:12,480 --> 00:22:15,808
Capture the state of the sky Iraq
462
00:22:16,064 --> 00:22:19,392
Captured Arsene in Emmerdale
463
00:22:19,648 --> 00:22:20,672
Light sources
464
00:22:21,184 --> 00:22:24,256
And we also created a sky atmosphere
465
00:22:26,560 --> 00:22:29,120
So that we could create the atmosphere
466
00:22:29,376 --> 00:22:30,912
This guy obviously
467
00:22:31,168 --> 00:22:32,704
We also added
468
00:22:33,216 --> 00:22:34,752
The volumetric
469
00:22:36,544 --> 00:22:39,872
Clouds level metre called ok
470
00:22:42,432 --> 00:22:45,504
So to finish this class that's organised
471
00:22:46,272 --> 00:22:50,624
So that we can find the elements in a faster way right button
472
00:22:51,904 --> 00:22:54,720
Most motor trade in your photo
473
00:22:54,976 --> 00:22:56,000
Rogan and Co
474
00:22:56,768 --> 00:22:57,536
Effects
475
00:22:58,560 --> 00:22:59,328
Ok
476
00:22:59,584 --> 00:23:02,400
Metrical is Reading there
477
00:23:02,912 --> 00:23:05,984
Spanish is Reading is also an effect
478
00:23:06,240 --> 00:23:08,032
Let's move to
479
00:23:09,312 --> 00:23:10,336
Here
480
00:23:10,848 --> 00:23:11,360
Ok
481
00:23:11,616 --> 00:23:12,896
What else
482
00:23:13,152 --> 00:23:14,944
Curtain this year
483
00:23:15,200 --> 00:23:16,736
Let's send our move
484
00:23:17,248 --> 00:23:18,784
Two effects
485
00:23:20,832 --> 00:23:21,600
Skyline
486
00:23:22,112 --> 00:23:25,440
What is a light service we can move to
487
00:23:25,952 --> 00:23:27,232
Lying
488
00:23:28,000 --> 00:23:29,024
What else
489
00:23:29,536 --> 00:23:31,584
Directional light that can move to
490
00:23:32,096 --> 00:23:32,864
Lining
491
00:23:35,936 --> 00:23:36,704
This way
492
00:23:37,216 --> 00:23:39,008
We can keep our project
493
00:23:39,264 --> 00:23:41,824
How old is organised ok
494
00:23:44,128 --> 00:23:45,152
What's move
495
00:23:45,408 --> 00:23:48,224
All these elements let's create a folder
496
00:23:48,480 --> 00:23:50,016
God's car
497
00:23:52,832 --> 00:23:53,856
Open
498
00:23:54,624 --> 00:23:55,392
Let's go
499
00:23:55,904 --> 00:23:56,928
Landscape
500
00:23:59,232 --> 00:24:01,280
Rogan and delete
501
00:24:05,888 --> 00:24:06,656
Perfect
502
00:24:07,168 --> 00:24:09,472
Create a folder
503
00:24:09,728 --> 00:24:11,776
4 hours Thurrock marshes
504
00:24:16,128 --> 00:24:18,432
Create a folder static
505
00:24:18,688 --> 00:24:19,712
Mesh
506
00:24:28,160 --> 00:24:30,720
So Let's save it or Project
507
00:24:31,232 --> 00:24:31,744
And
508
00:24:32,000 --> 00:24:34,816
Going to keep going in the next class see you
31439
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