All language subtitles for 01. Importing and Organizing Assets

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These are the user uploaded subtitles that are being translated: 1 00:00:01,792 --> 00:00:02,560 Cool 2 00:00:02,816 --> 00:00:05,632 And now how we reported the files 3 00:00:05,888 --> 00:00:09,216 We talked about the your face about the buttons 4 00:00:09,472 --> 00:00:12,544 How to Browns in unreal Engine 5 00:00:12,800 --> 00:00:15,104 How we can bring the files from 6 00:00:15,360 --> 00:00:21,504 3DS Max for example to hear inside and real it's very simple you're going 7 00:00:21,760 --> 00:00:22,272 Access 8 00:00:22,528 --> 00:00:24,320 Your content area 9 00:00:24,576 --> 00:00:25,344 Google here 10 00:00:26,112 --> 00:00:27,648 Window 11 00:00:27,904 --> 00:00:29,184 Content browser 12 00:00:33,536 --> 00:00:39,680 You can press ctrl + space can go both ways red button 13 00:00:40,448 --> 00:00:42,496 Import to game ok 14 00:00:43,008 --> 00:00:46,592 You have a lot of tools here you can add some things 15 00:00:46,848 --> 00:00:48,384 I can add some 16 00:00:48,640 --> 00:00:50,176 Quick so stuff 17 00:00:50,688 --> 00:00:56,832 Can do a lot of things here animation ok but new mi for analysis just info 18 00:00:57,088 --> 00:00:58,112 Two game 19 00:00:59,904 --> 00:01:01,165 Let's find the piano house here 20 00:01:01,167 --> 00:01:03,515 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 21 00:01:03,516 --> 00:01:06,816 Happy Eggs import files from this folder here 22 00:01:07,072 --> 00:01:12,192 Segment them ok so let's import each piece 23 00:01:12,960 --> 00:01:14,496 This one is girl 24 00:01:15,264 --> 00:01:17,568 We have this box here 25 00:01:18,336 --> 00:01:20,128 For example 26 00:01:20,896 --> 00:01:24,480 Tomorrow is there an animation 27 00:01:24,736 --> 00:01:28,320 If there is any information see the 3DS Max 28 00:01:28,576 --> 00:01:33,696 Is gonna Marcus auction here but we don't have any character 29 00:01:33,952 --> 00:01:37,024 With skeleton so Eden Anderson is perimeter 30 00:01:37,280 --> 00:01:38,816 Midnight Bute minutes 31 00:01:39,072 --> 00:01:41,376 As we talked in the other class 32 00:01:41,632 --> 00:01:47,776 The 3DS Max Claire's remember we talked about it by the optimisation about the polygon 33 00:01:48,032 --> 00:01:52,384 Who's the place where we do this one of the places 34 00:01:52,640 --> 00:01:58,784 Now that we're not going to talk about me night now ok we're going to talk but it in the class 35 00:01:59,040 --> 00:01:59,808 Position 36 00:02:00,064 --> 00:02:06,208 In case you didn't know I'm going Jean you can go to the model of optimisation for for an hour 37 00:02:06,464 --> 00:02:08,000 Activate this ok 38 00:02:08,256 --> 00:02:13,632 Where can I bring the object heavy ok don't worry about it after I'm going to talk about me now 39 00:02:14,144 --> 00:02:16,192 Is action here 40 00:02:16,960 --> 00:02:23,104 Automatically but it's not interesting to live in 41 00:02:23,360 --> 00:02:29,248 Because this parameter inside the Range in we have decided the materials textures 42 00:02:29,504 --> 00:02:32,832 We also have the collisions what is that 43 00:02:33,088 --> 00:02:36,928 Collisions an element that you put in the geometry for example 44 00:02:37,184 --> 00:02:43,328 So you will not be able to go through walls for example suppose you're playing 45 00:02:43,584 --> 00:02:47,168 The game you're with your character you go 46 00:02:47,424 --> 00:02:53,568 And you link on the wall in you cannot go through so there's a collision collision 47 00:02:53,824 --> 00:02:55,104 Finding the geometry 48 00:02:55,616 --> 00:02:58,176 Or I can be a block of collision 49 00:02:58,432 --> 00:03:03,296 If you activate this time it's going to add a collision in the geometry 50 00:03:03,552 --> 00:03:04,576 Bread 51 00:03:05,088 --> 00:03:11,232 It doesn't always add this block of collagen in the optimised way so it's 52 00:03:11,488 --> 00:03:14,048 Put this box of colours 53 00:03:14,304 --> 00:03:15,840 Individual form 54 00:03:16,096 --> 00:03:19,168 And make it excluded to each model 55 00:03:19,424 --> 00:03:25,568 The models that if you use automatically features are going to have work well but 56 00:03:25,824 --> 00:03:31,968 Tomorrow's the if you do that if you are medical features it's not going to work 57 00:03:32,224 --> 00:03:32,736 Ok 58 00:03:32,992 --> 00:03:39,136 Set alarm to work in the optimised way so wouldn't want to generate colours 59 00:03:39,392 --> 00:03:39,904 Yep 60 00:03:40,160 --> 00:03:41,696 Pregnant due date 61 00:03:42,208 --> 00:03:43,744 Another time the curse 62 00:03:44,000 --> 00:03:46,304 Other things that we have to activate 63 00:03:46,560 --> 00:03:51,424 A patient is here we have some other options here ok 64 00:03:51,936 --> 00:03:57,824 Bye-bye default it's like this but that's a disabled this one 65 00:03:58,336 --> 00:04:00,128 Because 66 00:04:00,384 --> 00:04:02,176 Curing the Curse for now 67 00:04:02,432 --> 00:04:06,272 We are learning unreal Engine 5 with 68 00:04:06,528 --> 00:04:09,600 The line technique of the tie plumbing 69 00:04:10,112 --> 00:04:16,000 Lumi there is no need to start that information in the channel to 70 00:04:16,256 --> 00:04:19,071 Using for example technology that we built 71 00:04:19,327 --> 00:04:23,167 That is all I trust processing system they recall build 72 00:04:23,423 --> 00:04:29,567 Would I need to Star the light in the channel 2 of the geometry why because 73 00:04:29,823 --> 00:04:35,967 Flying that regional hearing the Curse is Dynamic ok there is no build ranger 74 00:04:36,223 --> 00:04:38,015 Ore processing 75 00:04:38,271 --> 00:04:42,111 Everything is Dynamic ok everything in a real time 76 00:04:42,367 --> 00:04:44,159 In case in a project 77 00:04:44,415 --> 00:04:46,463 Nursery age of creation 78 00:04:46,975 --> 00:04:53,119 You think it's interesting to use the blood to process the light while you have the option here 79 00:04:53,375 --> 00:04:59,519 Write this in a medical form automatically but it's not 80 00:04:59,775 --> 00:05:05,919 Because it's not effective enough is better there in the sulphur of model 81 00:05:06,175 --> 00:05:11,039 That you open the channel to I mean generate the light map 82 00:05:11,295 --> 00:05:14,367 And ever you bring to the area by default 83 00:05:14,623 --> 00:05:20,511 I advise you to leave it like this not x-rated ok specifically discuss 84 00:05:20,767 --> 00:05:25,119 Ranelagh login in need to generate the lightmaps ok 85 00:05:25,375 --> 00:05:28,191 The light channel is Ronaldo and it is because 86 00:05:28,447 --> 00:05:29,983 Reuse looming 87 00:05:30,239 --> 00:05:31,007 Ok 88 00:05:31,263 --> 00:05:35,359 Anomie doesn't need to starting formation of the lining 89 00:05:35,615 --> 00:05:37,919 In the channel to other model 90 00:05:38,175 --> 00:05:44,319 It doesn't need to generate the lightning so live it like this this one leave it like that 91 00:05:44,575 --> 00:05:49,951 Who's this one as well and combining the measures ok 92 00:05:50,207 --> 00:05:52,511 It's going to be separate messages 93 00:05:52,767 --> 00:05:58,911 What why why not two or three ok and if I might this button here 94 00:05:59,423 --> 00:06:01,215 Prison five Wells there 95 00:06:01,727 --> 00:06:03,007 If your mark 96 00:06:04,031 --> 00:06:07,103 Here is going to choose from all the five vowels in one 97 00:06:07,359 --> 00:06:08,127 Ok 98 00:06:08,383 --> 00:06:10,431 And we don't want that so leave it like this 99 00:06:10,687 --> 00:06:16,575 Yeah cos you can leave me like this I need to change anything but temptation 100 00:06:16,831 --> 00:06:22,975 Don't mark me night for a while K5 them if not married to here with 101 00:06:23,231 --> 00:06:23,999 1 collisions 102 00:06:24,511 --> 00:06:28,095 And we're gonna do it the light maps 103 00:06:28,351 --> 00:06:29,631 That's it 104 00:06:33,983 --> 00:06:37,055 Great it all brought here the elements for us 105 00:06:37,567 --> 00:06:41,663 Look at this in broader geometries the textures 106 00:06:41,919 --> 00:06:44,991 Because with we remember to mark the 107 00:06:45,247 --> 00:06:46,527 Embed Media 108 00:06:46,783 --> 00:06:49,087 During the expedition of SDS 109 00:06:49,343 --> 00:06:55,487 Embroidery materials here ok because the data inside the 3DS Max in 110 00:06:55,743 --> 00:06:58,047 Where is the materials of the type Stainer 111 00:06:58,303 --> 00:07:04,447 Well now we can separate the project it's really interesting if 112 00:07:04,703 --> 00:07:06,495 Work not organised 113 00:07:06,751 --> 00:07:08,799 Ok separate the 114 00:07:09,055 --> 00:07:10,591 Project in photos 115 00:07:10,847 --> 00:07:13,407 Like a photo for geometry of photo 116 00:07:13,663 --> 00:07:15,967 Material another one for 117 00:07:16,223 --> 00:07:22,367 Textures ok it's always good breaking now organised 118 00:07:22,623 --> 00:07:23,135 Let's do it 119 00:07:23,903 --> 00:07:24,927 Red button 120 00:07:25,695 --> 00:07:30,559 Create a new folder for example that's covered 121 00:07:30,815 --> 00:07:32,863 Piano house yeah 122 00:07:33,375 --> 00:07:36,447 Designer folder on main folder 123 00:07:36,703 --> 00:07:38,495 So we can have this 124 00:07:39,007 --> 00:07:40,543 Different characters 125 00:07:41,311 --> 00:07:42,847 So let's 126 00:07:43,871 --> 00:07:46,687 Let's put the online ok 127 00:07:46,943 --> 00:07:47,967 So our price 128 00:07:48,223 --> 00:07:50,527 Project will be sad here piano house 129 00:07:50,783 --> 00:07:52,575 Look piano house 130 00:07:53,343 --> 00:07:57,951 Let's create a folder and let's call geometry 131 00:07:59,743 --> 00:08:03,839 Put the geometry is here inside 132 00:08:04,095 --> 00:08:10,239 Let's get back to the content we have the geometries these are their geometries here 133 00:08:10,495 --> 00:08:11,007 Mash 134 00:08:11,263 --> 00:08:13,823 Remember that we cholestatic mash 135 00:08:14,079 --> 00:08:15,871 Look how interesting this is 136 00:08:16,127 --> 00:08:20,223 We carried SM in a real understands 137 00:08:20,479 --> 00:08:22,271 That is a static mesh 138 00:08:22,527 --> 00:08:27,647 Good the name here I have as my underline in the rest of the name here 139 00:08:27,903 --> 00:08:34,047 So are you already understood it is a geometry ok it is 140 00:08:35,583 --> 00:08:40,447 In Disguise hair texture it understands it is a texture 141 00:08:40,703 --> 00:08:46,847 Ok 0 5598 understood that use a text 142 00:08:47,103 --> 00:08:47,871 Charlotte Tilbury 143 00:08:49,663 --> 00:08:54,015 The geometries let's put inside a photo geometries 144 00:08:54,527 --> 00:09:00,671 Click holding dragon ok it is 145 00:09:00,927 --> 00:09:03,999 Be here carb ok 146 00:09:04,255 --> 00:09:10,399 Looking great a copy we can we will move alright because we're in 147 00:09:10,655 --> 00:09:13,471 Grab a hearing and move it here 148 00:09:14,751 --> 00:09:17,823 Ok it has moved for eyes 149 00:09:18,079 --> 00:09:19,103 Ok 150 00:09:19,359 --> 00:09:23,199 It's a German Teresa have here ok great 151 00:09:24,479 --> 00:09:30,367 Let's get back here inside this folder we can create another one to put a textures 152 00:09:30,623 --> 00:09:33,183 Textures 153 00:09:33,951 --> 00:09:39,583 Let's see that's take the texture in Dragon movie 154 00:09:39,839 --> 00:09:40,863 To the folder 155 00:09:41,631 --> 00:09:45,215 Alice Creed another folder called materials 156 00:09:47,775 --> 00:09:49,823 Same thing 157 00:09:50,335 --> 00:09:51,871 So like everything here 158 00:09:52,127 --> 00:09:53,663 In no way here 159 00:09:54,175 --> 00:09:55,199 Materials 160 00:09:56,991 --> 00:09:57,759 Great 161 00:09:58,015 --> 00:10:00,063 Yeah it has moved 162 00:10:00,345 --> 00:10:02,504 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 163 00:10:02,505 --> 00:10:06,719 That's except piano here geometries materials in tax your car 164 00:10:06,975 --> 00:10:10,303 You said your batteries let's separate 165 00:10:10,559 --> 00:10:13,119 The photos that we created 166 00:10:13,375 --> 00:10:16,703 This first group of geometries we can call it 167 00:10:17,215 --> 00:10:18,239 Ceiling 168 00:10:20,287 --> 00:10:23,103 Let's move the objects inside here 169 00:10:24,127 --> 00:10:25,663 Alright cool 170 00:10:26,175 --> 00:10:28,479 Add import objects 171 00:10:28,991 --> 00:10:32,063 Beside the ceiling lights in for the others 172 00:10:34,111 --> 00:10:37,439 Same thing for 50 market is this 173 00:10:37,695 --> 00:10:40,767 And this one ok Port 174 00:10:41,279 --> 00:10:47,423 Realise that it's going to get easier and to Port because the real is going to Ennis 175 00:10:47,679 --> 00:10:50,751 The parameters that we put in it's going to keep it ok 176 00:10:51,007 --> 00:10:54,591 Don't worry about this information is here ok 177 00:10:55,103 --> 00:11:00,223 They're just someone is ok but don't worry about it 178 00:11:00,479 --> 00:11:01,759 Let's keep going 179 00:11:02,015 --> 00:11:04,319 Record the content 180 00:11:04,831 --> 00:11:07,647 Ctrl + space or window 181 00:11:08,159 --> 00:11:11,231 Are counted browser in here ok 182 00:11:12,767 --> 00:11:14,815 Turner house geometry 183 00:11:15,327 --> 00:11:19,423 Let's create a folder in let's go in deco 184 00:11:21,727 --> 00:11:25,823 Yeah let's take the object there 185 00:11:26,335 --> 00:11:27,615 The number 186 00:11:27,871 --> 00:11:30,175 Move it here or hear 187 00:11:34,015 --> 00:11:36,319 Yeah be removed 188 00:11:36,575 --> 00:11:38,367 The materials 189 00:11:39,135 --> 00:11:40,671 Smooth down 190 00:11:41,183 --> 00:11:43,999 Probably how have 191 00:11:44,255 --> 00:11:47,583 Materials with these things they're in materials 192 00:11:48,095 --> 00:11:49,887 So if you hadn't 193 00:11:50,143 --> 00:11:52,703 We're going to rename then ok 194 00:11:53,471 --> 00:11:56,031 Okemos 195 00:11:56,287 --> 00:12:02,431 Cool we didn't have any with that names now the texture is 196 00:12:02,687 --> 00:12:03,199 Select 197 00:12:03,455 --> 00:12:04,991 Drag ok 198 00:12:06,271 --> 00:12:08,831 Perfect yeah let's keep going 199 00:12:09,343 --> 00:12:10,367 Words 200 00:12:12,927 --> 00:12:14,719 Now we can import 201 00:12:15,231 --> 00:12:16,511 The four yeah 202 00:12:17,535 --> 00:12:21,119 Same thing ok ya import all 203 00:12:25,215 --> 00:12:25,983 Ok 204 00:12:26,239 --> 00:12:27,263 Rambutan 205 00:12:27,519 --> 00:12:28,799 New folder 206 00:12:29,567 --> 00:12:30,847 Floor 207 00:12:31,359 --> 00:12:34,175 Perfect I like to hear and 208 00:12:34,431 --> 00:12:35,455 Move here 209 00:12:35,711 --> 00:12:37,503 Or move there 210 00:12:37,759 --> 00:12:40,575 Ok thanks to same thing 211 00:12:40,831 --> 00:12:46,975 I think we have yeah yeah we already have a text with this name so let's see 212 00:12:47,231 --> 00:12:52,607 Amy ok for now July be ok after the weekend delivery 213 00:12:52,863 --> 00:12:54,399 Orion over here 214 00:12:54,911 --> 00:12:58,751 These are ones of here 215 00:12:59,007 --> 00:13:00,287 Same thing 216 00:13:00,543 --> 00:13:02,335 Asra name it 217 00:13:02,847 --> 00:13:04,383 Dryby 218 00:13:05,151 --> 00:13:06,943 Let's take there 219 00:13:08,479 --> 00:13:13,855 The materials same thing materials move here 220 00:13:15,135 --> 00:13:17,183 But save to go to find 221 00:13:17,695 --> 00:13:19,743 Material with this name 222 00:13:22,303 --> 00:13:23,071 It's 223 00:13:23,327 --> 00:13:28,447 Really good that if we put the files in this way likeness segment way 224 00:13:28,703 --> 00:13:30,495 This way record voice 225 00:13:30,751 --> 00:13:36,895 Veterinary causes or crash because of a heavy file 226 00:13:37,151 --> 00:13:39,967 Or file that cannot be loaded ok 227 00:13:40,479 --> 00:13:45,087 Renault this three photos were loaded so through attic Lee 228 00:13:45,343 --> 00:13:51,487 These three type of assets by defining the problem ok and that didn't make 229 00:13:51,743 --> 00:13:53,791 Rico's ok or a crash 230 00:13:54,047 --> 00:14:00,191 So if I'm going to correct some problem I know that inside then it's ok there's no problem 231 00:14:00,447 --> 00:14:02,239 Import new objects 232 00:14:03,263 --> 00:14:04,799 The frames 233 00:14:06,335 --> 00:14:07,871 Came part all 234 00:14:12,479 --> 00:14:15,807 Ok there's no problem don't worry about it 235 00:14:16,319 --> 00:14:19,135 We have some mornings here but it's ok 236 00:14:19,391 --> 00:14:20,159 Nobody 237 00:14:22,463 --> 00:14:24,511 Let's create a folder here 238 00:14:28,863 --> 00:14:30,143 Ok frame 239 00:14:30,911 --> 00:14:35,263 Stick mas Sturrock mash 240 00:14:35,519 --> 00:14:37,055 Let's move it here 241 00:14:38,079 --> 00:14:39,103 Ok 242 00:14:39,359 --> 00:14:41,407 We'll have texted you so 243 00:14:41,663 --> 00:14:43,199 That's pretty materials 244 00:14:44,735 --> 00:14:46,015 Ok 245 00:14:46,271 --> 00:14:48,319 Rename it 246 00:14:48,575 --> 00:14:50,111 Aspirate be here 247 00:14:50,367 --> 00:14:54,207 African delete the materials that were duplicated 248 00:14:54,719 --> 00:14:59,071 Ronaldo's just bring in surprised by photos ok 249 00:14:59,839 --> 00:15:01,119 As in Portmore 250 00:15:02,143 --> 00:15:03,167 Port 251 00:15:03,935 --> 00:15:06,495 Furniture's 252 00:15:07,519 --> 00:15:10,591 Everything is a little more heavily here this one 253 00:15:33,119 --> 00:15:37,983 If you are ready now that we have this one there so let's rename it 254 00:15:41,055 --> 00:15:42,591 See 255 00:15:46,175 --> 00:15:47,455 Textures 256 00:15:47,711 --> 00:15:50,527 And the other ones to materials 257 00:15:57,695 --> 00:15:59,231 Rename it 258 00:16:13,823 --> 00:16:17,151 What's take it here materials move here 259 00:16:17,663 --> 00:16:18,431 Perfect 260 00:16:19,967 --> 00:16:20,991 Next 261 00:16:21,247 --> 00:16:23,807 Objects of objects 262 00:16:24,319 --> 00:16:25,343 Say 263 00:16:26,623 --> 00:16:27,903 Lamp 264 00:16:31,487 --> 00:16:32,511 Import all 265 00:16:40,191 --> 00:16:43,519 Ok the worries we don't need to worry about then 266 00:16:45,567 --> 00:16:51,711 Ok it's compiling the shaders perfect Dawn ok work 267 00:16:51,967 --> 00:16:55,551 Have a little ain't here German trees 268 00:16:56,063 --> 00:17:02,207 New photos mohair change the name 269 00:17:02,463 --> 00:17:03,743 Renamed 270 00:17:03,999 --> 00:17:05,535 Origami trees 271 00:17:07,071 --> 00:17:08,863 Red button real name 272 00:17:11,423 --> 00:17:15,519 Yeah that's it I say the texture is 273 00:17:16,287 --> 00:17:17,567 Texture 274 00:17:19,871 --> 00:17:21,407 And the materials 275 00:17:23,455 --> 00:17:27,295 Probably will have material materials with the same name 276 00:17:27,807 --> 00:17:28,575 Matty 277 00:17:29,599 --> 00:17:31,647 You will have it 278 00:17:31,903 --> 00:17:34,463 It's ok so let's import now 279 00:17:35,743 --> 00:17:37,023 The wolf 280 00:17:37,791 --> 00:17:39,327 Is wiseberry heavy 281 00:17:40,607 --> 00:17:43,935 That is the layer where we had those 282 00:17:44,191 --> 00:17:46,495 Wooden slats on the wall 283 00:17:47,519 --> 00:17:48,543 Remember 284 00:17:48,799 --> 00:17:53,663 So it's going to take a longer time because we have a lot of geometry is here 285 00:17:54,175 --> 00:17:55,455 This is the moment 286 00:17:55,967 --> 00:18:00,319 Where maybe a real can crash ok 287 00:18:01,087 --> 00:18:03,391 Because maybe there 288 00:18:04,159 --> 00:18:06,975 Alarm heavy elements inside here 289 00:18:07,231 --> 00:18:08,255 Ok 290 00:18:08,511 --> 00:18:10,303 Alright because 291 00:18:10,559 --> 00:18:12,095 The heavy elements 292 00:18:12,863 --> 00:18:14,911 And that are being 14 here 293 00:18:15,423 --> 00:18:16,191 If 294 00:18:16,447 --> 00:18:20,287 Real crashes you can try it again ok 295 00:18:20,799 --> 00:18:23,103 In case it doesn't work very no Dad 296 00:18:23,359 --> 00:18:26,175 Inside these files there is something really heavy 297 00:18:26,431 --> 00:18:29,759 In that case you will have to go back to Max 298 00:18:30,015 --> 00:18:34,111 Any try to edit a file which is this thing 299 00:18:34,623 --> 00:18:38,463 And then you put with our last armour of 300 00:18:38,719 --> 00:18:42,303 Geometries segments 301 00:18:42,815 --> 00:18:43,583 So 302 00:18:43,839 --> 00:18:45,375 Maybe you can order 303 00:18:45,631 --> 00:18:51,775 April optimizer there is a modifier of 3DS Max that helps to 304 00:18:52,031 --> 00:18:53,311 Why is the geometry 305 00:18:53,823 --> 00:18:57,663 To decrease the polygon count ok maybe it's a good idea 306 00:18:58,175 --> 00:19:00,223 In case you have this problem ok 307 00:19:00,479 --> 00:19:03,295 Talking about 3DS Max 308 00:19:03,551 --> 00:19:06,879 You try to identify the geometry that is heavy ok 309 00:19:07,391 --> 00:19:13,535 If I identify the geometry or I delete it or replacing or AI 310 00:19:13,791 --> 00:19:14,815 Smyths this ok 311 00:19:15,327 --> 00:19:19,423 If we're going to do let it ok if I going to replace it 312 00:19:19,935 --> 00:19:21,983 You can replace with 313 00:19:22,495 --> 00:19:26,335 A better model with a less polygon count 314 00:19:26,847 --> 00:19:28,127 Free and optimizer 315 00:19:28,383 --> 00:19:32,735 Use for example the pro optimise of 3DS Max 316 00:19:32,991 --> 00:19:34,783 What is a free optimizer 317 00:19:35,039 --> 00:19:40,671 Decrease the amount of polygon count it up my ASDA mesh ok 318 00:19:41,439 --> 00:19:45,791 And probably you will be able to import ok cool 319 00:19:46,047 --> 00:19:49,119 It's here same thing let's create a folder 320 00:19:51,679 --> 00:19:52,703 Let's go in 321 00:19:55,007 --> 00:19:56,799 Like this 322 00:19:58,335 --> 00:20:00,895 What was the name of the week after 323 00:20:02,175 --> 00:20:06,783 Oh wow so let's go it lol so it's going to be with the same name 324 00:20:07,295 --> 00:20:09,087 Otherwise I can't get lost 325 00:20:09,343 --> 00:20:13,951 Put the geometry is there 326 00:20:19,327 --> 00:20:20,863 Aesthetic messages 327 00:20:21,119 --> 00:20:23,679 Text Ruth 328 00:20:26,495 --> 00:20:27,775 Probably 329 00:20:28,031 --> 00:20:30,591 Is going to duplicate this last change the name 330 00:20:30,847 --> 00:20:31,871 Texture 331 00:20:33,919 --> 00:20:35,455 Text to her 332 00:20:36,991 --> 00:20:38,271 That's rename it 333 00:20:46,207 --> 00:20:47,743 Materials 334 00:20:48,511 --> 00:20:51,839 And see if I have a name here like this 335 00:20:52,351 --> 00:20:53,119 No some 336 00:20:53,375 --> 00:20:54,399 Toasters 337 00:20:54,655 --> 00:20:56,191 How's to send there 338 00:20:57,983 --> 00:21:00,799 OK cool texture 339 00:21:02,591 --> 00:21:03,615 Mahir 340 00:21:04,127 --> 00:21:10,271 In materials this to probably I gonna ask to change the name Betsy 341 00:21:12,319 --> 00:21:17,440 Yeah so let's call then what exit is one wall 342 00:21:18,464 --> 00:21:19,232 See 343 00:21:21,536 --> 00:21:23,072 And this one 344 00:21:23,328 --> 00:21:24,352 Pudsey 345 00:21:40,992 --> 00:21:41,760 Cool 346 00:21:42,016 --> 00:21:43,808 We brought everything 347 00:21:44,064 --> 00:21:47,904 No it's separated inside this folder or 348 00:21:48,416 --> 00:21:49,696 With content 349 00:21:50,464 --> 00:21:53,536 Piano house in this 350 00:21:54,304 --> 00:21:59,424 A3 folders ok materials textures ok 351 00:22:01,472 --> 00:22:07,616 That's nice tarts distributed in the same object don't worry about the train now 352 00:22:07,872 --> 00:22:12,736 Things now and repeat the process or 353 00:22:12,992 --> 00:22:19,136 May be creating another place but for now we're learning housing part of files in organised 354 00:22:19,392 --> 00:22:21,696 Ok and distribute in the scene 355 00:22:21,952 --> 00:22:23,744 Started for the floor 356 00:22:24,000 --> 00:22:26,304 That's I like to start matches 357 00:22:26,560 --> 00:22:28,864 Clegg and Dragon 358 00:22:29,120 --> 00:22:31,936 Ok I can put in my right ear 359 00:22:32,448 --> 00:22:36,032 Let me play and put it here 360 00:22:36,544 --> 00:22:37,312 Look at this 361 00:22:38,592 --> 00:22:40,128 Let's press have 362 00:22:41,408 --> 00:22:43,968 It's like this moment that ok 363 00:22:45,760 --> 00:22:49,600 But it's kind of weird is it started graffiti 364 00:22:49,856 --> 00:22:52,160 These topography isn't helping 365 00:22:52,416 --> 00:22:53,952 That's not cool 366 00:22:55,232 --> 00:22:59,840 Not helping that still lead is topography 367 00:23:00,352 --> 00:23:00,864 Look 368 00:23:01,632 --> 00:23:03,936 These landscapes here 369 00:23:05,472 --> 00:23:08,032 The geometries of the Landscape I can 370 00:23:10,336 --> 00:23:12,640 I cancel light everyone here 371 00:23:13,664 --> 00:23:16,224 Deleted 372 00:23:16,992 --> 00:23:18,528 What's the delete 373 00:23:19,040 --> 00:23:21,344 Look at is it helps her periods 374 00:23:21,600 --> 00:23:22,880 We just have now 375 00:23:23,392 --> 00:23:25,696 Are the floor of the house ok 376 00:23:26,976 --> 00:23:29,536 Nice soda Forest year 377 00:23:30,048 --> 00:23:31,840 The pivot data 378 00:23:33,120 --> 00:23:35,168 Important thing in interesting 379 00:23:35,424 --> 00:23:41,568 Is there a free put these objects in the 0 of the word remember there in the 3DS Max 380 00:23:41,824 --> 00:23:44,896 Keyword class that we adjusted the pivot 381 00:23:45,152 --> 00:23:50,016 And which of the objects of the word in a Max 382 00:23:50,528 --> 00:23:54,624 So this is the moment why there is important 383 00:23:55,136 --> 00:23:56,672 I mean to adjust a pivot 384 00:23:57,184 --> 00:24:02,048 Well because for example we brought these objects here in the scene ok 385 00:24:02,560 --> 00:24:06,144 I love the they're here stick my floor 386 00:24:06,400 --> 00:24:09,216 Write these objects here 387 00:24:09,984 --> 00:24:11,264 Love the idea 388 00:24:11,520 --> 00:24:14,336 Don't worry about the being here ok 389 00:24:14,592 --> 00:24:19,712 Because after we can change them to other places where we can select the end in 390 00:24:19,968 --> 00:24:22,528 Dragon City order photos 391 00:24:22,784 --> 00:24:26,112 Ok let's put it in the line folder 392 00:24:26,368 --> 00:24:27,392 Yeah 393 00:24:27,648 --> 00:24:30,720 We can actually click with the right button 394 00:24:30,976 --> 00:24:31,744 Move 395 00:24:32,000 --> 00:24:33,280 Create a new folder 396 00:24:33,536 --> 00:24:36,096 Let's go in geometry 397 00:24:38,656 --> 00:24:39,168 Yeah 398 00:24:39,936 --> 00:24:40,704 Great 399 00:24:40,960 --> 00:24:42,496 Let's put it here 400 00:24:43,008 --> 00:24:44,032 Yeah that's it 401 00:24:44,800 --> 00:24:50,944 Now we have here a photo geometry in another photo lining inside geometry 402 00:24:51,200 --> 00:24:52,736 The geometries perfect 403 00:24:54,272 --> 00:25:00,416 Let's see ok I have this elements perfect but I don't know if they are in this 404 00:25:00,672 --> 00:25:05,280 The word were some somewhere else so 405 00:25:05,536 --> 00:25:08,608 Let's put here 000 406 00:25:08,864 --> 00:25:10,144 Ok 407 00:25:10,400 --> 00:25:14,752 It has appeared so where is it all this is here 408 00:25:15,264 --> 00:25:19,360 So that means that you sign a real zero the word 409 00:25:19,872 --> 00:25:20,896 Is there 410 00:25:21,152 --> 00:25:21,920 Ok 411 00:25:22,176 --> 00:25:24,480 000 Express app 412 00:25:24,992 --> 00:25:26,528 So that we can sue me 413 00:25:27,296 --> 00:25:31,136 So the 0 of the word inside I'm really here 414 00:25:31,392 --> 00:25:32,928 Ok let's change this 415 00:25:33,696 --> 00:25:36,000 Positional let's go there 416 00:25:36,256 --> 00:25:37,536 Look at this 417 00:25:37,792 --> 00:25:39,584 We're to get there 418 00:25:42,656 --> 00:25:47,520 Alright it's starting the 0 of the word in more the pivots now 419 00:25:48,544 --> 00:25:53,152 I'm different places ok and hard to 420 00:25:53,408 --> 00:25:54,688 To fix it 421 00:25:55,456 --> 00:25:57,760 How could you do the same like 422 00:25:58,016 --> 00:26:01,600 Not knowing the correct position in everything 423 00:26:02,368 --> 00:26:07,488 Well it's easy because we are revising on the 424 00:26:07,744 --> 00:26:13,888 Pivot Max ok take me as a reference 20 of the word 425 00:26:15,168 --> 00:26:17,472 Ok frozen 5-ft 0 426 00:26:17,984 --> 00:26:19,008 Zero zero 427 00:26:19,520 --> 00:26:22,592 It's cool here is 0 of the word same thing here 428 00:26:23,616 --> 00:26:25,408 Zerozerozero 429 00:26:26,688 --> 00:26:27,712 Same thing 430 00:26:28,480 --> 00:26:31,296 Say thank you for 0 0 431 00:26:32,576 --> 00:26:36,160 Same thing 000 location 432 00:26:36,672 --> 00:26:38,464 000 433 00:26:41,280 --> 00:26:43,328 Location 0 434 00:26:43,584 --> 00:26:47,168 000 435 00:26:48,192 --> 00:26:48,704 Ok 436 00:26:49,728 --> 00:26:50,496 That's it 437 00:26:51,264 --> 00:26:56,128 As it was here was made in Mags respecting 0 of the word 438 00:26:56,384 --> 00:27:00,992 In it goes to the correct position in a real ok 439 00:27:01,248 --> 00:27:03,808 It goes the position that it was 440 00:27:04,064 --> 00:27:04,832 Made 441 00:27:05,088 --> 00:27:08,928 Ok and it's very simple now it make the job 442 00:27:09,184 --> 00:27:11,232 Weigh much is a US 443 00:27:11,744 --> 00:27:17,888 Let's bring under geometry spring the walls that select all of them 444 00:27:18,656 --> 00:27:20,448 Ellis dragonera 445 00:27:20,704 --> 00:27:21,472 Ok 446 00:27:22,752 --> 00:27:23,776 I can put it 447 00:27:24,288 --> 00:27:25,568 Here for example 448 00:27:26,336 --> 00:27:28,896 How can I know the exactly position 449 00:27:30,176 --> 00:27:34,016 Dead that was he my 3DS Max 450 00:27:34,528 --> 00:27:39,904 It's really hard it's not possible to put in the same position unless 451 00:27:40,160 --> 00:27:46,304 Should I reference as the 0 in 3DS Max 452 00:27:46,560 --> 00:27:48,096 So I select everything 453 00:27:48,608 --> 00:27:51,936 Ian I put 000 454 00:27:52,448 --> 00:27:55,264 Where is the position exactly 455 00:27:55,520 --> 00:28:01,664 Exact position that was in 3DS Max ok so it's really cool 456 00:28:01,920 --> 00:28:04,480 So 0 of the words 457 00:28:04,992 --> 00:28:08,064 What state to the folder tree 458 00:28:08,576 --> 00:28:12,672 City Mayor's look how is it is to find this 459 00:28:12,928 --> 00:28:16,768 Ok let's take it there Gemma trees 460 00:28:18,048 --> 00:28:20,864 Ok everything is everything is here 461 00:28:21,376 --> 00:28:23,936 So we are working out organised way 462 00:28:24,192 --> 00:28:29,056 Let's selected geometry so we selected geometries and now 463 00:28:29,312 --> 00:28:30,592 When we tried it 464 00:28:31,104 --> 00:28:32,896 Is gonna go to geometry 465 00:28:33,408 --> 00:28:35,712 Last Knights 466 00:28:35,968 --> 00:28:37,504 Speed of frames 467 00:28:38,272 --> 00:28:39,040 Frame 468 00:28:39,808 --> 00:28:44,928 Select this here and let's try get here let's take it to unreal 469 00:28:45,696 --> 00:28:51,840 Where can I put the position the correct position it's here it's here 470 00:28:53,888 --> 00:28:55,168 Maybe here 471 00:28:58,240 --> 00:29:03,616 I've only selected just put it here zerozerozero 472 00:29:04,384 --> 00:29:05,152 That's it 473 00:29:05,664 --> 00:29:06,688 Really simple 474 00:29:06,944 --> 00:29:11,296 Exactly the same position that it should be ok 475 00:29:13,088 --> 00:29:17,952 Ok so nice let's go ahead 476 00:29:18,720 --> 00:29:21,536 Next object the weekend 477 00:29:21,792 --> 00:29:22,816 Add 478 00:29:23,072 --> 00:29:24,608 Let's see 479 00:29:27,680 --> 00:29:29,216 The ceiling 480 00:29:29,728 --> 00:29:31,520 Yeah let's at the ceilings 481 00:29:32,032 --> 00:29:35,616 That's brilliant here 0 of the war 482 00:29:36,896 --> 00:29:37,664 Cool 483 00:29:38,176 --> 00:29:39,456 Yeah we added 484 00:29:40,736 --> 00:29:42,272 Yeah houses 485 00:29:42,784 --> 00:29:44,064 Is being built 486 00:29:45,344 --> 00:29:46,112 Ok 487 00:29:47,392 --> 00:29:48,672 Cool 488 00:29:48,928 --> 00:29:50,208 Perfect 489 00:29:50,464 --> 00:29:53,792 Alright so next Irene that we can add 490 00:29:54,816 --> 00:29:56,864 The line the lamp 491 00:29:57,376 --> 00:29:59,168 What's the like the first one 492 00:30:00,192 --> 00:30:03,264 Until the last one 493 00:30:03,520 --> 00:30:07,616 Let's take two unreal look they're here 494 00:30:09,664 --> 00:30:13,760 I wait the processing but there's 0 of the war 495 00:30:15,040 --> 00:30:17,344 Ok you forgot verify 496 00:30:18,112 --> 00:30:20,160 Dr in the exact position 497 00:30:20,672 --> 00:30:22,208 That it should be 498 00:30:24,256 --> 00:30:24,768 Look 499 00:30:27,328 --> 00:30:33,472 Because it is respect in the 0 of the world they were creating in 3DS Max 500 00:30:34,752 --> 00:30:38,336 Delete some of the box the sphere in a cylinder 501 00:30:39,104 --> 00:30:41,408 Ok very cool 502 00:30:41,664 --> 00:30:43,200 Let's bring now 503 00:30:45,248 --> 00:30:46,784 The furnitures 504 00:30:47,296 --> 00:30:48,064 Let's see 505 00:30:48,320 --> 00:30:50,880 Please play 506 00:30:51,136 --> 00:30:52,672 The furniture restorer 507 00:30:53,184 --> 00:30:58,816 Fixed sum of the 1 select the first one the last one drag it at unreal 508 00:31:00,352 --> 00:31:03,936 To the scene of the war yakko 509 00:31:08,032 --> 00:31:09,824 Yeah 510 00:31:10,336 --> 00:31:12,384 Where are the feast 511 00:31:12,640 --> 00:31:16,224 Furniture's that say remove the scillies click on it 512 00:31:16,480 --> 00:31:17,760 8 513 00:31:18,016 --> 00:31:20,576 Ok + 8 + 8 514 00:31:21,088 --> 00:31:24,160 Or right button visibility 515 00:31:25,184 --> 00:31:28,256 Ok in Hyde 516 00:31:29,280 --> 00:31:30,048 Ra 517 00:31:31,328 --> 00:31:31,840 Look 518 00:31:32,096 --> 00:31:37,984 So we have here or a furniture is fixed furnitures that we just here 519 00:31:39,008 --> 00:31:42,080 Look ok all of these 520 00:31:45,152 --> 00:31:46,432 The red robes 521 00:31:47,968 --> 00:31:50,016 The closet near 522 00:31:51,552 --> 00:31:53,344 Look 523 00:31:54,112 --> 00:32:00,256 Mercury so what else can I bring here that see the decoration 524 00:32:02,560 --> 00:32:05,888 We have some left here some money 525 00:32:08,448 --> 00:32:13,568 Look we have some objects of decoration here the right thing maybe we can 526 00:32:13,824 --> 00:32:19,968 Put after we don't have the sink here that's maybe it 527 00:32:20,224 --> 00:32:22,016 3DS Max 528 00:32:22,272 --> 00:32:26,112 We have some other things you let's see if we have something else to import 529 00:32:26,880 --> 00:32:27,648 X 530 00:32:32,768 --> 00:32:33,280 Call 531 00:32:33,792 --> 00:32:35,840 14 532 00:32:36,096 --> 00:32:38,400 The movies that now basically 533 00:32:38,656 --> 00:32:44,544 We're just have the furnitures that heavy furnitures left like the piano 534 00:32:44,800 --> 00:32:46,336 Are they armchair 535 00:32:46,592 --> 00:32:49,408 Carpet bath a bit tube 536 00:32:50,176 --> 00:32:51,968 So we have 537 00:32:52,224 --> 00:32:54,016 Does furnitures 538 00:32:54,272 --> 00:32:58,368 Ok but I think I'm going to finish this class here 539 00:32:58,880 --> 00:33:04,256 So it's going to be too long and we can keep going the next class Rider part 2 540 00:33:04,512 --> 00:33:06,560 Competition but before this 541 00:33:06,816 --> 00:33:11,936 How can I see the ceiling again so right button visibility 542 00:33:12,192 --> 00:33:18,336 Show ok I'll actors or you can press 543 00:33:18,592 --> 00:33:20,640 Hopeless age look like this 544 00:33:21,408 --> 00:33:23,968 Ctrl + 8 I see everything 545 00:33:24,736 --> 00:33:26,016 In 8 546 00:33:26,272 --> 00:33:28,576 I I hide this ok 547 00:33:31,904 --> 00:33:34,976 Ctrl + 8 I see everything 548 00:33:36,000 --> 00:33:36,768 Alright 549 00:33:37,024 --> 00:33:41,120 So we can go file and we can save all 550 00:33:41,888 --> 00:33:48,032 Alright when you click on save on it's literally saving everything 551 00:33:48,288 --> 00:33:54,432 Like the materials that we brought the SS that we brought the text that we brought 552 00:33:54,688 --> 00:33:55,456 Lemon trees 553 00:33:55,712 --> 00:34:01,856 And it was to save also the level that we we are breaking 554 00:34:02,112 --> 00:34:03,392 This one here 555 00:34:03,648 --> 00:34:05,696 This one that we are working 556 00:34:05,952 --> 00:34:12,096 Is whole project is a level even if you have a lot of Rules 557 00:34:12,352 --> 00:34:18,496 We can for example create a level for a room under level for the bathroom 558 00:34:18,752 --> 00:34:24,896 But we didn't do that ok we brought everything for a level in it's ok it's fine 559 00:34:25,408 --> 00:34:26,944 So file 560 00:34:27,200 --> 00:34:33,344 Save my save off everything in actually the level as well 561 00:34:33,600 --> 00:34:39,232 Please lower as well I want to save the level in a folder with a bright button 562 00:34:39,744 --> 00:34:44,608 Create a new folder then I'm going to call level 563 00:34:45,120 --> 00:34:51,264 Mercedes 400 have this level here ok there's my main level 564 00:34:52,544 --> 00:34:54,336 Piano house 565 00:34:55,872 --> 00:34:56,896 Underline 566 00:34:57,664 --> 00:34:59,200 Ok underline 567 00:34:59,456 --> 00:35:00,992 Main level 568 00:35:03,808 --> 00:35:05,600 So yeah 569 00:35:05,856 --> 00:35:07,648 Does it mean level save it 570 00:35:08,672 --> 00:35:10,208 Great 571 00:35:10,464 --> 00:35:15,328 You say me the map that asset textures everything everybody 572 00:35:16,864 --> 00:35:20,448 Difference in bone to create more levels 573 00:35:20,960 --> 00:35:27,104 That's supposed I want to put some trees or vegetation here grass in pink 574 00:35:27,360 --> 00:35:28,896 Dad 575 00:35:29,664 --> 00:35:30,944 So I can 576 00:35:31,200 --> 00:35:34,016 Create a new level for a name on it 577 00:35:34,272 --> 00:35:37,344 And then I'll have a level domain 578 00:35:37,600 --> 00:35:39,904 How's another level 579 00:35:40,416 --> 00:35:43,488 So if I'm going to work on the main level 580 00:35:43,744 --> 00:35:45,280 I want to stay in the main level 581 00:35:45,536 --> 00:35:48,096 Finger over the other level 582 00:35:48,608 --> 00:35:54,752 I opened at 11 I can see the vegetation everything's it's like 583 00:35:55,008 --> 00:35:57,056 Play year of levels ok 584 00:35:57,824 --> 00:36:00,896 So I hope to prepare the message 585 00:36:01,152 --> 00:36:07,296 Compile everything is going to take her a little time and then we're gonna finish 586 00:36:07,808 --> 00:36:11,904 Avenue going to save it ok and then we can finish this class 587 00:36:12,160 --> 00:36:15,488 So let's wait a little bit 588 00:36:15,744 --> 00:36:20,352 OK cool let's verify cry 589 00:36:20,608 --> 00:36:22,656 Ok everything saved 590 00:36:23,168 --> 00:36:25,216 I'm gonna finish this class 591 00:36:25,472 --> 00:36:31,616 Each other internet class were we going to keep going keep important files 592 00:36:31,872 --> 00:36:34,176 And see more about origin 5 39488

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