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Cool
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And now how we reported the files
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We talked about the your face about the buttons
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How to Browns in unreal Engine
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How we can bring the files from
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3DS Max for example to hear inside and real it's very simple you're going
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Access
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Your content area
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Google here
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Window
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Content browser
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You can press ctrl + space can go both ways red button
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Import to game ok
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You have a lot of tools here you can add some things
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I can add some
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Quick so stuff
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Can do a lot of things here animation ok but new mi for analysis just info
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Two game
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Let's find the piano house here
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Happy Eggs import files from this folder here
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Segment them ok so let's import each piece
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This one is girl
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We have this box here
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For example
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Tomorrow is there an animation
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If there is any information see the 3DS Max
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Is gonna Marcus auction here but we don't have any character
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With skeleton so Eden Anderson is perimeter
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Midnight Bute minutes
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As we talked in the other class
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The 3DS Max Claire's remember we talked about it by the optimisation about the polygon
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Who's the place where we do this one of the places
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Now that we're not going to talk about me night now ok we're going to talk but it in the class
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Position
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In case you didn't know I'm going Jean you can go to the model of optimisation for for an hour
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Activate this ok
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Where can I bring the object heavy ok don't worry about it after I'm going to talk about me now
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Is action here
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Automatically but it's not interesting to live in
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Because this parameter inside the Range in we have decided the materials textures
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We also have the collisions what is that
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Collisions an element that you put in the geometry for example
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So you will not be able to go through walls for example suppose you're playing
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The game you're with your character you go
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And you link on the wall in you cannot go through so there's a collision collision
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Finding the geometry
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Or I can be a block of collision
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If you activate this time it's going to add a collision in the geometry
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Bread
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It doesn't always add this block of collagen in the optimised way so it's
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Put this box of colours
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Individual form
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And make it excluded to each model
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The models that if you use automatically features are going to have work well but
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Tomorrow's the if you do that if you are medical features it's not going to work
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Ok
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Set alarm to work in the optimised way so wouldn't want to generate colours
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Yep
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Pregnant due date
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Another time the curse
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Other things that we have to activate
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A patient is here we have some other options here ok
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Bye-bye default it's like this but that's a disabled this one
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Because
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Curing the Curse for now
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We are learning unreal Engine 5 with
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The line technique of the tie plumbing
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Lumi there is no need to start that information in the channel to
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Using for example technology that we built
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That is all I trust processing system they recall build
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Would I need to Star the light in the channel 2 of the geometry why because
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Flying that regional hearing the Curse is Dynamic ok there is no build ranger
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Ore processing
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Everything is Dynamic ok everything in a real time
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In case in a project
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Nursery age of creation
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You think it's interesting to use the blood to process the light while you have the option here
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Write this in a medical form automatically but it's not
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Because it's not effective enough is better there in the sulphur of model
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That you open the channel to I mean generate the light map
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And ever you bring to the area by default
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I advise you to leave it like this not x-rated ok specifically discuss
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Ranelagh login in need to generate the lightmaps ok
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The light channel is Ronaldo and it is because
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Reuse looming
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Ok
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Anomie doesn't need to starting formation of the lining
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In the channel to other model
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It doesn't need to generate the lightning so live it like this this one leave it like that
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Who's this one as well and combining the measures ok
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It's going to be separate messages
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What why why not two or three ok and if I might this button here
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Prison five Wells there
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If your mark
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Here is going to choose from all the five vowels in one
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Ok
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And we don't want that so leave it like this
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Yeah cos you can leave me like this I need to change anything but temptation
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Don't mark me night for a while K5 them if not married to here with
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1 collisions
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And we're gonna do it the light maps
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That's it
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Great it all brought here the elements for us
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Look at this in broader geometries the textures
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Because with we remember to mark the
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Embed Media
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During the expedition of SDS
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Embroidery materials here ok because the data inside the 3DS Max in
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Where is the materials of the type Stainer
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Well now we can separate the project it's really interesting if
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Work not organised
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Ok separate the
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Project in photos
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Like a photo for geometry of photo
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Material another one for
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Textures ok it's always good breaking now organised
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Let's do it
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Red button
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Create a new folder for example that's covered
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Piano house yeah
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Designer folder on main folder
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So we can have this
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Different characters
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So let's
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Let's put the online ok
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So our price
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Project will be sad here piano house
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Look piano house
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Let's create a folder and let's call geometry
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Put the geometry is here inside
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Let's get back to the content we have the geometries these are their geometries here
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Mash
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Remember that we cholestatic mash
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Look how interesting this is
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We carried SM in a real understands
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That is a static mesh
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Good the name here I have as my underline in the rest of the name here
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So are you already understood it is a geometry ok it is
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In Disguise hair texture it understands it is a texture
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Ok 0 5598 understood that use a text
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Charlotte Tilbury
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The geometries let's put inside a photo geometries
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Click holding dragon ok it is
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Be here carb ok
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Looking great a copy we can we will move alright because we're in
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Grab a hearing and move it here
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Ok it has moved for eyes
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Ok
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It's a German Teresa have here ok great
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Let's get back here inside this folder we can create another one to put a textures
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Textures
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Let's see that's take the texture in Dragon movie
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To the folder
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Alice Creed another folder called materials
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Same thing
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So like everything here
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In no way here
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Materials
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Great
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Yeah it has moved
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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That's except piano here geometries materials in tax your car
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You said your batteries let's separate
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The photos that we created
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This first group of geometries we can call it
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Ceiling
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Let's move the objects inside here
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Alright cool
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Add import objects
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Beside the ceiling lights in for the others
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Same thing for 50 market is this
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And this one ok Port
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Realise that it's going to get easier and to Port because the real is going to Ennis
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The parameters that we put in it's going to keep it ok
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Don't worry about this information is here ok
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They're just someone is ok but don't worry about it
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Let's keep going
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Record the content
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Ctrl + space or window
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Are counted browser in here ok
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Turner house geometry
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Let's create a folder in let's go in deco
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Yeah let's take the object there
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The number
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Move it here or hear
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Yeah be removed
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The materials
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Smooth down
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Probably how have
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Materials with these things they're in materials
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So if you hadn't
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We're going to rename then ok
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Okemos
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Cool we didn't have any with that names now the texture is
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Select
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Drag ok
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Perfect yeah let's keep going
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Words
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Now we can import
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The four yeah
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Same thing ok ya import all
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Ok
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Rambutan
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New folder
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Floor
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Perfect I like to hear and
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Move here
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Or move there
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Ok thanks to same thing
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I think we have yeah yeah we already have a text with this name so let's see
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Amy ok for now July be ok after the weekend delivery
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Orion over here
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These are ones of here
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Same thing
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Asra name it
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Dryby
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Let's take there
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The materials same thing materials move here
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But save to go to find
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Material with this name
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It's
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Really good that if we put the files in this way likeness segment way
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This way record voice
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Veterinary causes or crash because of a heavy file
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Or file that cannot be loaded ok
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Renault this three photos were loaded so through attic Lee
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These three type of assets by defining the problem ok and that didn't make
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Rico's ok or a crash
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So if I'm going to correct some problem I know that inside then it's ok there's no problem
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Import new objects
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The frames
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Came part all
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Ok there's no problem don't worry about it
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We have some mornings here but it's ok
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Nobody
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Let's create a folder here
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Ok frame
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Stick mas Sturrock mash
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Let's move it here
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Ok
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We'll have texted you so
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That's pretty materials
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Ok
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Rename it
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Aspirate be here
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African delete the materials that were duplicated
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Ronaldo's just bring in surprised by photos ok
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As in Portmore
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Port
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Furniture's
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Everything is a little more heavily here this one
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If you are ready now that we have this one there so let's rename it
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See
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Textures
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And the other ones to materials
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Rename it
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What's take it here materials move here
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Perfect
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Next
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Objects of objects
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Say
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Lamp
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Import all
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Ok the worries we don't need to worry about then
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Ok it's compiling the shaders perfect Dawn ok work
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Have a little ain't here German trees
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New photos mohair change the name
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Renamed
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Origami trees
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Red button real name
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Yeah that's it I say the texture is
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Texture
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And the materials
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Probably will have material materials with the same name
276
00:17:27,807 --> 00:17:28,575
Matty
277
00:17:29,599 --> 00:17:31,647
You will have it
278
00:17:31,903 --> 00:17:34,463
It's ok so let's import now
279
00:17:35,743 --> 00:17:37,023
The wolf
280
00:17:37,791 --> 00:17:39,327
Is wiseberry heavy
281
00:17:40,607 --> 00:17:43,935
That is the layer where we had those
282
00:17:44,191 --> 00:17:46,495
Wooden slats on the wall
283
00:17:47,519 --> 00:17:48,543
Remember
284
00:17:48,799 --> 00:17:53,663
So it's going to take a longer time because we have a lot of geometry is here
285
00:17:54,175 --> 00:17:55,455
This is the moment
286
00:17:55,967 --> 00:18:00,319
Where maybe a real can crash ok
287
00:18:01,087 --> 00:18:03,391
Because maybe there
288
00:18:04,159 --> 00:18:06,975
Alarm heavy elements inside here
289
00:18:07,231 --> 00:18:08,255
Ok
290
00:18:08,511 --> 00:18:10,303
Alright because
291
00:18:10,559 --> 00:18:12,095
The heavy elements
292
00:18:12,863 --> 00:18:14,911
And that are being 14 here
293
00:18:15,423 --> 00:18:16,191
If
294
00:18:16,447 --> 00:18:20,287
Real crashes you can try it again ok
295
00:18:20,799 --> 00:18:23,103
In case it doesn't work very no Dad
296
00:18:23,359 --> 00:18:26,175
Inside these files there is something really heavy
297
00:18:26,431 --> 00:18:29,759
In that case you will have to go back to Max
298
00:18:30,015 --> 00:18:34,111
Any try to edit a file which is this thing
299
00:18:34,623 --> 00:18:38,463
And then you put with our last armour of
300
00:18:38,719 --> 00:18:42,303
Geometries segments
301
00:18:42,815 --> 00:18:43,583
So
302
00:18:43,839 --> 00:18:45,375
Maybe you can order
303
00:18:45,631 --> 00:18:51,775
April optimizer there is a modifier of 3DS Max that helps to
304
00:18:52,031 --> 00:18:53,311
Why is the geometry
305
00:18:53,823 --> 00:18:57,663
To decrease the polygon count ok maybe it's a good idea
306
00:18:58,175 --> 00:19:00,223
In case you have this problem ok
307
00:19:00,479 --> 00:19:03,295
Talking about 3DS Max
308
00:19:03,551 --> 00:19:06,879
You try to identify the geometry that is heavy ok
309
00:19:07,391 --> 00:19:13,535
If I identify the geometry or I delete it or replacing or AI
310
00:19:13,791 --> 00:19:14,815
Smyths this ok
311
00:19:15,327 --> 00:19:19,423
If we're going to do let it ok if I going to replace it
312
00:19:19,935 --> 00:19:21,983
You can replace with
313
00:19:22,495 --> 00:19:26,335
A better model with a less polygon count
314
00:19:26,847 --> 00:19:28,127
Free and optimizer
315
00:19:28,383 --> 00:19:32,735
Use for example the pro optimise of 3DS Max
316
00:19:32,991 --> 00:19:34,783
What is a free optimizer
317
00:19:35,039 --> 00:19:40,671
Decrease the amount of polygon count it up my ASDA mesh ok
318
00:19:41,439 --> 00:19:45,791
And probably you will be able to import ok cool
319
00:19:46,047 --> 00:19:49,119
It's here same thing let's create a folder
320
00:19:51,679 --> 00:19:52,703
Let's go in
321
00:19:55,007 --> 00:19:56,799
Like this
322
00:19:58,335 --> 00:20:00,895
What was the name of the week after
323
00:20:02,175 --> 00:20:06,783
Oh wow so let's go it lol so it's going to be with the same name
324
00:20:07,295 --> 00:20:09,087
Otherwise I can't get lost
325
00:20:09,343 --> 00:20:13,951
Put the geometry is there
326
00:20:19,327 --> 00:20:20,863
Aesthetic messages
327
00:20:21,119 --> 00:20:23,679
Text Ruth
328
00:20:26,495 --> 00:20:27,775
Probably
329
00:20:28,031 --> 00:20:30,591
Is going to duplicate this last change the name
330
00:20:30,847 --> 00:20:31,871
Texture
331
00:20:33,919 --> 00:20:35,455
Text to her
332
00:20:36,991 --> 00:20:38,271
That's rename it
333
00:20:46,207 --> 00:20:47,743
Materials
334
00:20:48,511 --> 00:20:51,839
And see if I have a name here like this
335
00:20:52,351 --> 00:20:53,119
No some
336
00:20:53,375 --> 00:20:54,399
Toasters
337
00:20:54,655 --> 00:20:56,191
How's to send there
338
00:20:57,983 --> 00:21:00,799
OK cool texture
339
00:21:02,591 --> 00:21:03,615
Mahir
340
00:21:04,127 --> 00:21:10,271
In materials this to probably I gonna ask to change the name Betsy
341
00:21:12,319 --> 00:21:17,440
Yeah so let's call then what exit is one wall
342
00:21:18,464 --> 00:21:19,232
See
343
00:21:21,536 --> 00:21:23,072
And this one
344
00:21:23,328 --> 00:21:24,352
Pudsey
345
00:21:40,992 --> 00:21:41,760
Cool
346
00:21:42,016 --> 00:21:43,808
We brought everything
347
00:21:44,064 --> 00:21:47,904
No it's separated inside this folder or
348
00:21:48,416 --> 00:21:49,696
With content
349
00:21:50,464 --> 00:21:53,536
Piano house in this
350
00:21:54,304 --> 00:21:59,424
A3 folders ok materials textures ok
351
00:22:01,472 --> 00:22:07,616
That's nice tarts distributed in the same object don't worry about the train now
352
00:22:07,872 --> 00:22:12,736
Things now and repeat the process or
353
00:22:12,992 --> 00:22:19,136
May be creating another place but for now we're learning housing part of files in organised
354
00:22:19,392 --> 00:22:21,696
Ok and distribute in the scene
355
00:22:21,952 --> 00:22:23,744
Started for the floor
356
00:22:24,000 --> 00:22:26,304
That's I like to start matches
357
00:22:26,560 --> 00:22:28,864
Clegg and Dragon
358
00:22:29,120 --> 00:22:31,936
Ok I can put in my right ear
359
00:22:32,448 --> 00:22:36,032
Let me play and put it here
360
00:22:36,544 --> 00:22:37,312
Look at this
361
00:22:38,592 --> 00:22:40,128
Let's press have
362
00:22:41,408 --> 00:22:43,968
It's like this moment that ok
363
00:22:45,760 --> 00:22:49,600
But it's kind of weird is it started graffiti
364
00:22:49,856 --> 00:22:52,160
These topography isn't helping
365
00:22:52,416 --> 00:22:53,952
That's not cool
366
00:22:55,232 --> 00:22:59,840
Not helping that still lead is topography
367
00:23:00,352 --> 00:23:00,864
Look
368
00:23:01,632 --> 00:23:03,936
These landscapes here
369
00:23:05,472 --> 00:23:08,032
The geometries of the Landscape I can
370
00:23:10,336 --> 00:23:12,640
I cancel light everyone here
371
00:23:13,664 --> 00:23:16,224
Deleted
372
00:23:16,992 --> 00:23:18,528
What's the delete
373
00:23:19,040 --> 00:23:21,344
Look at is it helps her periods
374
00:23:21,600 --> 00:23:22,880
We just have now
375
00:23:23,392 --> 00:23:25,696
Are the floor of the house ok
376
00:23:26,976 --> 00:23:29,536
Nice soda Forest year
377
00:23:30,048 --> 00:23:31,840
The pivot data
378
00:23:33,120 --> 00:23:35,168
Important thing in interesting
379
00:23:35,424 --> 00:23:41,568
Is there a free put these objects in the 0 of the word remember there in the 3DS Max
380
00:23:41,824 --> 00:23:44,896
Keyword class that we adjusted the pivot
381
00:23:45,152 --> 00:23:50,016
And which of the objects of the word in a Max
382
00:23:50,528 --> 00:23:54,624
So this is the moment why there is important
383
00:23:55,136 --> 00:23:56,672
I mean to adjust a pivot
384
00:23:57,184 --> 00:24:02,048
Well because for example we brought these objects here in the scene ok
385
00:24:02,560 --> 00:24:06,144
I love the they're here stick my floor
386
00:24:06,400 --> 00:24:09,216
Write these objects here
387
00:24:09,984 --> 00:24:11,264
Love the idea
388
00:24:11,520 --> 00:24:14,336
Don't worry about the being here ok
389
00:24:14,592 --> 00:24:19,712
Because after we can change them to other places where we can select the end in
390
00:24:19,968 --> 00:24:22,528
Dragon City order photos
391
00:24:22,784 --> 00:24:26,112
Ok let's put it in the line folder
392
00:24:26,368 --> 00:24:27,392
Yeah
393
00:24:27,648 --> 00:24:30,720
We can actually click with the right button
394
00:24:30,976 --> 00:24:31,744
Move
395
00:24:32,000 --> 00:24:33,280
Create a new folder
396
00:24:33,536 --> 00:24:36,096
Let's go in geometry
397
00:24:38,656 --> 00:24:39,168
Yeah
398
00:24:39,936 --> 00:24:40,704
Great
399
00:24:40,960 --> 00:24:42,496
Let's put it here
400
00:24:43,008 --> 00:24:44,032
Yeah that's it
401
00:24:44,800 --> 00:24:50,944
Now we have here a photo geometry in another photo lining inside geometry
402
00:24:51,200 --> 00:24:52,736
The geometries perfect
403
00:24:54,272 --> 00:25:00,416
Let's see ok I have this elements perfect but I don't know if they are in this
404
00:25:00,672 --> 00:25:05,280
The word were some somewhere else so
405
00:25:05,536 --> 00:25:08,608
Let's put here 000
406
00:25:08,864 --> 00:25:10,144
Ok
407
00:25:10,400 --> 00:25:14,752
It has appeared so where is it all this is here
408
00:25:15,264 --> 00:25:19,360
So that means that you sign a real zero the word
409
00:25:19,872 --> 00:25:20,896
Is there
410
00:25:21,152 --> 00:25:21,920
Ok
411
00:25:22,176 --> 00:25:24,480
000 Express app
412
00:25:24,992 --> 00:25:26,528
So that we can sue me
413
00:25:27,296 --> 00:25:31,136
So the 0 of the word inside I'm really here
414
00:25:31,392 --> 00:25:32,928
Ok let's change this
415
00:25:33,696 --> 00:25:36,000
Positional let's go there
416
00:25:36,256 --> 00:25:37,536
Look at this
417
00:25:37,792 --> 00:25:39,584
We're to get there
418
00:25:42,656 --> 00:25:47,520
Alright it's starting the 0 of the word in more the pivots now
419
00:25:48,544 --> 00:25:53,152
I'm different places ok and hard to
420
00:25:53,408 --> 00:25:54,688
To fix it
421
00:25:55,456 --> 00:25:57,760
How could you do the same like
422
00:25:58,016 --> 00:26:01,600
Not knowing the correct position in everything
423
00:26:02,368 --> 00:26:07,488
Well it's easy because we are revising on the
424
00:26:07,744 --> 00:26:13,888
Pivot Max ok take me as a reference 20 of the word
425
00:26:15,168 --> 00:26:17,472
Ok frozen 5-ft 0
426
00:26:17,984 --> 00:26:19,008
Zero zero
427
00:26:19,520 --> 00:26:22,592
It's cool here is 0 of the word same thing here
428
00:26:23,616 --> 00:26:25,408
Zerozerozero
429
00:26:26,688 --> 00:26:27,712
Same thing
430
00:26:28,480 --> 00:26:31,296
Say thank you for 0 0
431
00:26:32,576 --> 00:26:36,160
Same thing 000 location
432
00:26:36,672 --> 00:26:38,464
000
433
00:26:41,280 --> 00:26:43,328
Location 0
434
00:26:43,584 --> 00:26:47,168
000
435
00:26:48,192 --> 00:26:48,704
Ok
436
00:26:49,728 --> 00:26:50,496
That's it
437
00:26:51,264 --> 00:26:56,128
As it was here was made in Mags respecting 0 of the word
438
00:26:56,384 --> 00:27:00,992
In it goes to the correct position in a real ok
439
00:27:01,248 --> 00:27:03,808
It goes the position that it was
440
00:27:04,064 --> 00:27:04,832
Made
441
00:27:05,088 --> 00:27:08,928
Ok and it's very simple now it make the job
442
00:27:09,184 --> 00:27:11,232
Weigh much is a US
443
00:27:11,744 --> 00:27:17,888
Let's bring under geometry spring the walls that select all of them
444
00:27:18,656 --> 00:27:20,448
Ellis dragonera
445
00:27:20,704 --> 00:27:21,472
Ok
446
00:27:22,752 --> 00:27:23,776
I can put it
447
00:27:24,288 --> 00:27:25,568
Here for example
448
00:27:26,336 --> 00:27:28,896
How can I know the exactly position
449
00:27:30,176 --> 00:27:34,016
Dead that was he my 3DS Max
450
00:27:34,528 --> 00:27:39,904
It's really hard it's not possible to put in the same position unless
451
00:27:40,160 --> 00:27:46,304
Should I reference as the 0 in 3DS Max
452
00:27:46,560 --> 00:27:48,096
So I select everything
453
00:27:48,608 --> 00:27:51,936
Ian I put 000
454
00:27:52,448 --> 00:27:55,264
Where is the position exactly
455
00:27:55,520 --> 00:28:01,664
Exact position that was in 3DS Max ok so it's really cool
456
00:28:01,920 --> 00:28:04,480
So 0 of the words
457
00:28:04,992 --> 00:28:08,064
What state to the folder tree
458
00:28:08,576 --> 00:28:12,672
City Mayor's look how is it is to find this
459
00:28:12,928 --> 00:28:16,768
Ok let's take it there Gemma trees
460
00:28:18,048 --> 00:28:20,864
Ok everything is everything is here
461
00:28:21,376 --> 00:28:23,936
So we are working out organised way
462
00:28:24,192 --> 00:28:29,056
Let's selected geometry so we selected geometries and now
463
00:28:29,312 --> 00:28:30,592
When we tried it
464
00:28:31,104 --> 00:28:32,896
Is gonna go to geometry
465
00:28:33,408 --> 00:28:35,712
Last Knights
466
00:28:35,968 --> 00:28:37,504
Speed of frames
467
00:28:38,272 --> 00:28:39,040
Frame
468
00:28:39,808 --> 00:28:44,928
Select this here and let's try get here let's take it to unreal
469
00:28:45,696 --> 00:28:51,840
Where can I put the position the correct position it's here it's here
470
00:28:53,888 --> 00:28:55,168
Maybe here
471
00:28:58,240 --> 00:29:03,616
I've only selected just put it here zerozerozero
472
00:29:04,384 --> 00:29:05,152
That's it
473
00:29:05,664 --> 00:29:06,688
Really simple
474
00:29:06,944 --> 00:29:11,296
Exactly the same position that it should be ok
475
00:29:13,088 --> 00:29:17,952
Ok so nice let's go ahead
476
00:29:18,720 --> 00:29:21,536
Next object the weekend
477
00:29:21,792 --> 00:29:22,816
Add
478
00:29:23,072 --> 00:29:24,608
Let's see
479
00:29:27,680 --> 00:29:29,216
The ceiling
480
00:29:29,728 --> 00:29:31,520
Yeah let's at the ceilings
481
00:29:32,032 --> 00:29:35,616
That's brilliant here 0 of the war
482
00:29:36,896 --> 00:29:37,664
Cool
483
00:29:38,176 --> 00:29:39,456
Yeah we added
484
00:29:40,736 --> 00:29:42,272
Yeah houses
485
00:29:42,784 --> 00:29:44,064
Is being built
486
00:29:45,344 --> 00:29:46,112
Ok
487
00:29:47,392 --> 00:29:48,672
Cool
488
00:29:48,928 --> 00:29:50,208
Perfect
489
00:29:50,464 --> 00:29:53,792
Alright so next Irene that we can add
490
00:29:54,816 --> 00:29:56,864
The line the lamp
491
00:29:57,376 --> 00:29:59,168
What's the like the first one
492
00:30:00,192 --> 00:30:03,264
Until the last one
493
00:30:03,520 --> 00:30:07,616
Let's take two unreal look they're here
494
00:30:09,664 --> 00:30:13,760
I wait the processing but there's 0 of the war
495
00:30:15,040 --> 00:30:17,344
Ok you forgot verify
496
00:30:18,112 --> 00:30:20,160
Dr in the exact position
497
00:30:20,672 --> 00:30:22,208
That it should be
498
00:30:24,256 --> 00:30:24,768
Look
499
00:30:27,328 --> 00:30:33,472
Because it is respect in the 0 of the world they were creating in 3DS Max
500
00:30:34,752 --> 00:30:38,336
Delete some of the box the sphere in a cylinder
501
00:30:39,104 --> 00:30:41,408
Ok very cool
502
00:30:41,664 --> 00:30:43,200
Let's bring now
503
00:30:45,248 --> 00:30:46,784
The furnitures
504
00:30:47,296 --> 00:30:48,064
Let's see
505
00:30:48,320 --> 00:30:50,880
Please play
506
00:30:51,136 --> 00:30:52,672
The furniture restorer
507
00:30:53,184 --> 00:30:58,816
Fixed sum of the 1 select the first one the last one drag it at unreal
508
00:31:00,352 --> 00:31:03,936
To the scene of the war yakko
509
00:31:08,032 --> 00:31:09,824
Yeah
510
00:31:10,336 --> 00:31:12,384
Where are the feast
511
00:31:12,640 --> 00:31:16,224
Furniture's that say remove the scillies click on it
512
00:31:16,480 --> 00:31:17,760
8
513
00:31:18,016 --> 00:31:20,576
Ok + 8 + 8
514
00:31:21,088 --> 00:31:24,160
Or right button visibility
515
00:31:25,184 --> 00:31:28,256
Ok in Hyde
516
00:31:29,280 --> 00:31:30,048
Ra
517
00:31:31,328 --> 00:31:31,840
Look
518
00:31:32,096 --> 00:31:37,984
So we have here or a furniture is fixed furnitures that we just here
519
00:31:39,008 --> 00:31:42,080
Look ok all of these
520
00:31:45,152 --> 00:31:46,432
The red robes
521
00:31:47,968 --> 00:31:50,016
The closet near
522
00:31:51,552 --> 00:31:53,344
Look
523
00:31:54,112 --> 00:32:00,256
Mercury so what else can I bring here that see the decoration
524
00:32:02,560 --> 00:32:05,888
We have some left here some money
525
00:32:08,448 --> 00:32:13,568
Look we have some objects of decoration here the right thing maybe we can
526
00:32:13,824 --> 00:32:19,968
Put after we don't have the sink here that's maybe it
527
00:32:20,224 --> 00:32:22,016
3DS Max
528
00:32:22,272 --> 00:32:26,112
We have some other things you let's see if we have something else to import
529
00:32:26,880 --> 00:32:27,648
X
530
00:32:32,768 --> 00:32:33,280
Call
531
00:32:33,792 --> 00:32:35,840
14
532
00:32:36,096 --> 00:32:38,400
The movies that now basically
533
00:32:38,656 --> 00:32:44,544
We're just have the furnitures that heavy furnitures left like the piano
534
00:32:44,800 --> 00:32:46,336
Are they armchair
535
00:32:46,592 --> 00:32:49,408
Carpet bath a bit tube
536
00:32:50,176 --> 00:32:51,968
So we have
537
00:32:52,224 --> 00:32:54,016
Does furnitures
538
00:32:54,272 --> 00:32:58,368
Ok but I think I'm going to finish this class here
539
00:32:58,880 --> 00:33:04,256
So it's going to be too long and we can keep going the next class Rider part 2
540
00:33:04,512 --> 00:33:06,560
Competition but before this
541
00:33:06,816 --> 00:33:11,936
How can I see the ceiling again so right button visibility
542
00:33:12,192 --> 00:33:18,336
Show ok I'll actors or you can press
543
00:33:18,592 --> 00:33:20,640
Hopeless age look like this
544
00:33:21,408 --> 00:33:23,968
Ctrl + 8 I see everything
545
00:33:24,736 --> 00:33:26,016
In 8
546
00:33:26,272 --> 00:33:28,576
I I hide this ok
547
00:33:31,904 --> 00:33:34,976
Ctrl + 8 I see everything
548
00:33:36,000 --> 00:33:36,768
Alright
549
00:33:37,024 --> 00:33:41,120
So we can go file and we can save all
550
00:33:41,888 --> 00:33:48,032
Alright when you click on save on it's literally saving everything
551
00:33:48,288 --> 00:33:54,432
Like the materials that we brought the SS that we brought the text that we brought
552
00:33:54,688 --> 00:33:55,456
Lemon trees
553
00:33:55,712 --> 00:34:01,856
And it was to save also the level that we we are breaking
554
00:34:02,112 --> 00:34:03,392
This one here
555
00:34:03,648 --> 00:34:05,696
This one that we are working
556
00:34:05,952 --> 00:34:12,096
Is whole project is a level even if you have a lot of Rules
557
00:34:12,352 --> 00:34:18,496
We can for example create a level for a room under level for the bathroom
558
00:34:18,752 --> 00:34:24,896
But we didn't do that ok we brought everything for a level in it's ok it's fine
559
00:34:25,408 --> 00:34:26,944
So file
560
00:34:27,200 --> 00:34:33,344
Save my save off everything in actually the level as well
561
00:34:33,600 --> 00:34:39,232
Please lower as well I want to save the level in a folder with a bright button
562
00:34:39,744 --> 00:34:44,608
Create a new folder then I'm going to call level
563
00:34:45,120 --> 00:34:51,264
Mercedes 400 have this level here ok there's my main level
564
00:34:52,544 --> 00:34:54,336
Piano house
565
00:34:55,872 --> 00:34:56,896
Underline
566
00:34:57,664 --> 00:34:59,200
Ok underline
567
00:34:59,456 --> 00:35:00,992
Main level
568
00:35:03,808 --> 00:35:05,600
So yeah
569
00:35:05,856 --> 00:35:07,648
Does it mean level save it
570
00:35:08,672 --> 00:35:10,208
Great
571
00:35:10,464 --> 00:35:15,328
You say me the map that asset textures everything everybody
572
00:35:16,864 --> 00:35:20,448
Difference in bone to create more levels
573
00:35:20,960 --> 00:35:27,104
That's supposed I want to put some trees or vegetation here grass in pink
574
00:35:27,360 --> 00:35:28,896
Dad
575
00:35:29,664 --> 00:35:30,944
So I can
576
00:35:31,200 --> 00:35:34,016
Create a new level for a name on it
577
00:35:34,272 --> 00:35:37,344
And then I'll have a level domain
578
00:35:37,600 --> 00:35:39,904
How's another level
579
00:35:40,416 --> 00:35:43,488
So if I'm going to work on the main level
580
00:35:43,744 --> 00:35:45,280
I want to stay in the main level
581
00:35:45,536 --> 00:35:48,096
Finger over the other level
582
00:35:48,608 --> 00:35:54,752
I opened at 11 I can see the vegetation everything's it's like
583
00:35:55,008 --> 00:35:57,056
Play year of levels ok
584
00:35:57,824 --> 00:36:00,896
So I hope to prepare the message
585
00:36:01,152 --> 00:36:07,296
Compile everything is going to take her a little time and then we're gonna finish
586
00:36:07,808 --> 00:36:11,904
Avenue going to save it ok and then we can finish this class
587
00:36:12,160 --> 00:36:15,488
So let's wait a little bit
588
00:36:15,744 --> 00:36:20,352
OK cool let's verify cry
589
00:36:20,608 --> 00:36:22,656
Ok everything saved
590
00:36:23,168 --> 00:36:25,216
I'm gonna finish this class
591
00:36:25,472 --> 00:36:31,616
Each other internet class were we going to keep going keep important files
592
00:36:31,872 --> 00:36:34,176
And see more about origin 5
39488
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