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These are the user uploaded subtitles that are being translated: 1 00:00:01,536 --> 00:00:04,352 Let's talk later about optimisation 2 00:00:05,632 --> 00:00:06,400 Polygon.com 3 00:00:07,936 --> 00:00:10,240 Don't worry Gene was made 4 00:00:10,496 --> 00:00:12,544 How to create games 5 00:00:13,824 --> 00:00:14,848 It's a 2 6 00:00:15,104 --> 00:00:17,152 That is used to create games 7 00:00:17,920 --> 00:00:20,224 Internet gateway real time 8 00:00:20,736 --> 00:00:21,760 Bichon Dad 9 00:00:22,016 --> 00:00:24,064 One of the most important things 10 00:00:24,576 --> 00:00:26,368 I work in a real time 11 00:00:27,136 --> 00:00:28,928 Is the world with Optimus 12 00:00:29,184 --> 00:00:29,696 Elam 13 00:00:30,464 --> 00:00:30,976 With 14 00:00:31,744 --> 00:00:33,280 Tomorrow holiday 15 00:00:34,048 --> 00:00:34,560 As 16 00:00:34,816 --> 00:00:38,144 Inside the arranging everything happens in a row 17 00:00:38,400 --> 00:00:41,472 Time it's necessary that the element 18 00:00:41,984 --> 00:00:45,568 I have the lowest pollen count possible 19 00:00:45,824 --> 00:00:49,408 Put the way the GPU is going to be more free 20 00:00:49,664 --> 00:00:52,480 Which means that the graphic card that is the harder 21 00:00:52,736 --> 00:00:53,760 The main Harbour 22 00:00:55,040 --> 00:00:56,320 Is it going to be 23 00:00:56,576 --> 00:00:57,088 Free 24 00:00:57,600 --> 00:01:00,269 When we talk about unreal Engine 5 25 00:01:00,271 --> 00:01:03,003 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 26 00:01:03,004 --> 00:01:03,488 We have some Technologies 27 00:01:04,000 --> 00:01:05,792 To optimise 28 00:01:06,304 --> 00:01:06,816 The 29 00:01:07,072 --> 00:01:08,096 Billingham cars 30 00:01:08,608 --> 00:01:11,168 When we talk about unreal Engine 4 31 00:01:11,424 --> 00:01:13,216 We have some limitations 32 00:01:13,984 --> 00:01:15,008 For example 33 00:01:15,520 --> 00:01:17,824 One of the best ways 34 00:01:18,336 --> 00:01:20,384 To optimise the geometry 35 00:01:20,896 --> 00:01:23,456 Are they on your engine for 36 00:01:23,968 --> 00:01:24,992 The economy 37 00:01:25,248 --> 00:01:26,528 Elodie 38 00:01:27,552 --> 00:01:29,344 Level of detail 39 00:01:30,624 --> 00:01:32,160 Is it technology 40 00:01:32,672 --> 00:01:34,208 The Krays 41 00:01:34,464 --> 00:01:36,000 And the pollen count 42 00:01:36,512 --> 00:01:38,048 When we talk about the 43 00:01:38,560 --> 00:01:39,840 I'm doing for 44 00:01:41,376 --> 00:01:44,960 Based on how far you are from the object 45 00:01:46,496 --> 00:01:47,008 Ian 46 00:01:47,264 --> 00:01:49,056 The closer to the object 47 00:01:49,312 --> 00:01:50,080 You are 48 00:01:50,336 --> 00:01:52,128 The higher the polygon car 49 00:01:54,688 --> 00:01:57,504 Good morning Justin you are from the object 50 00:01:57,760 --> 00:01:59,808 The less amount of polygons 51 00:02:00,064 --> 00:02:01,600 Will be song to you 52 00:02:03,136 --> 00:02:07,488 This is an excellent tool for optimising geometry 53 00:02:08,000 --> 00:02:10,304 We also have the acronym 54 00:02:10,560 --> 00:02:11,840 Elodie 55 00:02:12,352 --> 00:02:14,144 On arranging 5 56 00:02:14,912 --> 00:02:17,472 But in addition to this acronyms 57 00:02:17,728 --> 00:02:20,544 When we get the optimisation module 58 00:02:21,312 --> 00:02:23,104 There is also 59 00:02:23,616 --> 00:02:25,152 There is a new technology 60 00:02:25,664 --> 00:02:30,784 Technology that came specifically with the lounge of unreal Engine 5 61 00:02:33,088 --> 00:02:35,392 This is a technology 62 00:02:35,648 --> 00:02:36,672 Subdivide 63 00:02:36,928 --> 00:02:37,952 Your 64 00:02:38,208 --> 00:02:40,512 Geometry into clusters 65 00:02:41,792 --> 00:02:42,304 Unlike 66 00:02:42,560 --> 00:02:45,632 Elodie this one allows you to you 67 00:02:46,912 --> 00:02:49,216 Polygon counts for your object 68 00:02:50,752 --> 00:02:52,032 Have the sleep 69 00:02:52,288 --> 00:02:53,824 There are some limitations 70 00:02:54,336 --> 00:02:56,384 But we will talk about that 71 00:02:56,640 --> 00:03:00,480 In the class of unreal Engine 5 ok 72 00:03:00,736 --> 00:03:03,040 About optimisation in everything 73 00:03:03,296 --> 00:03:04,320 Dora body 74 00:03:04,832 --> 00:03:05,856 We'll talk about 75 00:03:07,392 --> 00:03:09,696 But here Max 76 00:03:09,952 --> 00:03:13,024 Is Reading important that we think about 77 00:03:13,280 --> 00:03:16,608 How did objects will be optimised 78 00:03:17,120 --> 00:03:18,656 Is a rear engine 5 79 00:03:19,936 --> 00:03:22,752 How do I want to present my project 80 00:03:23,264 --> 00:03:24,288 Like a video 81 00:03:24,800 --> 00:03:26,592 Bronzino real time 82 00:03:27,360 --> 00:03:31,200 If I want to present it as a video I can for example 83 00:03:31,456 --> 00:03:32,992 Ring them this project 84 00:03:34,272 --> 00:03:37,088 Rhino and this video is obviously 85 00:03:37,344 --> 00:03:39,392 Different for another offline Ranger 86 00:03:39,904 --> 00:03:40,672 Rendering 87 00:03:40,928 --> 00:03:42,208 Please sign 88 00:03:42,464 --> 00:03:44,000 Is much faster 89 00:03:44,768 --> 00:03:47,328 When I think about the rendering of the video 90 00:03:47,584 --> 00:03:49,632 I can abuse the polygon count 91 00:03:49,888 --> 00:03:51,936 A little more because I won't be 92 00:03:52,192 --> 00:03:53,728 Browsing a real time 93 00:03:54,240 --> 00:03:57,568 Know if the project is to browse in a real time 94 00:03:57,824 --> 00:04:02,176 It's necessary to optimise the geometry well 95 00:04:02,432 --> 00:04:03,456 And use the 96 00:04:03,712 --> 00:04:04,992 Midnight feature 97 00:04:05,248 --> 00:04:06,784 And also use the 98 00:04:07,552 --> 00:04:08,576 How old is 99 00:04:08,832 --> 00:04:09,600 Feature 100 00:04:10,112 --> 00:04:13,184 There is available in arranging for 101 00:04:13,696 --> 00:04:14,976 In arranging 5 102 00:04:15,744 --> 00:04:19,583 What do I have to give you mine when I'm talking about games and real 103 00:04:20,095 --> 00:04:21,375 Optimisation 104 00:04:21,631 --> 00:04:22,911 An organisation 105 00:04:23,935 --> 00:04:25,471 Let's see for example 106 00:04:27,007 --> 00:04:28,799 How many metres of polygons 107 00:04:29,055 --> 00:04:30,335 Our hope Project 108 00:04:30,847 --> 00:04:31,871 Housing the scene 109 00:04:32,383 --> 00:04:33,663 How can I deal with 110 00:04:34,431 --> 00:04:35,967 In my keys here 111 00:04:36,223 --> 00:04:38,015 You just like everything 112 00:04:38,783 --> 00:04:41,855 Because already enabled it starts in the sea 113 00:04:42,367 --> 00:04:44,415 If you're a Max and doesn't have this Dad 114 00:04:44,671 --> 00:04:46,975 Enable UK enabled 115 00:04:47,487 --> 00:04:49,279 By clicking here 116 00:04:50,559 --> 00:04:52,351 Ian Wright 117 00:04:58,239 --> 00:05:00,543 Are you going to do so like this 118 00:05:01,567 --> 00:05:04,639 And activate this as well ok 119 00:05:06,175 --> 00:05:06,687 Grey 120 00:05:09,247 --> 00:05:11,551 An African grey hair 121 00:05:14,111 --> 00:05:16,927 What's this is done you the statistics 122 00:05:17,183 --> 00:05:19,999 So favourable click here on the street 123 00:05:21,023 --> 00:05:23,839 I have two polygons and 6 vertices 124 00:05:25,119 --> 00:05:30,239 If I click on the ceiling I have 63 polygons in 122 125 00:05:30,495 --> 00:05:35,359 For example on a couch I have over 200000 126 00:05:35,871 --> 00:05:36,383 Polygon 127 00:05:37,407 --> 00:05:40,479 If I cleared for example on the armchair have like 128 00:05:40,991 --> 00:05:42,527 How much 129 00:05:44,319 --> 00:05:44,831 6 130 00:05:45,855 --> 00:05:48,671 Sixth 630000 131 00:05:48,927 --> 00:05:49,951 Basically 132 00:05:50,463 --> 00:05:51,999 Play the la repubblica 133 00:05:53,023 --> 00:05:54,559 To use inside unreal 134 00:05:55,071 --> 00:05:59,423 So I always have to think about optimisation optimise my scene 135 00:06:00,703 --> 00:06:03,775 For example we really need for example 136 00:06:04,031 --> 00:06:07,359 Currently in 2022 which is the Year dead 137 00:06:07,615 --> 00:06:09,151 This video is being recorded 138 00:06:09,407 --> 00:06:10,687 ROBLOX 139 00:06:12,223 --> 00:06:13,247 Mike Street blog 140 00:06:13,759 --> 00:06:15,295 Speedtree blogs 141 00:06:16,831 --> 00:06:21,695 The bugs were not meant to Run in real time they were meant to be reindeer 142 00:06:22,975 --> 00:06:24,511 In offline ranges 143 00:06:25,023 --> 00:06:25,791 Like 144 00:06:26,303 --> 00:06:27,071 Corona 145 00:06:27,327 --> 00:06:31,167 So this box did not start from the premise 146 00:06:31,423 --> 00:06:32,703 I've had musician 147 00:06:32,959 --> 00:06:34,495 But from realism 148 00:06:34,751 --> 00:06:36,799 In high level of detail 149 00:06:37,055 --> 00:06:40,383 And here between the great things of working in real time 150 00:06:40,895 --> 00:06:42,687 Actually it's a great challenge 151 00:06:42,943 --> 00:06:44,479 You actually need to read 152 00:06:44,991 --> 00:06:46,015 A colibri 153 00:06:46,527 --> 00:06:50,623 Between optimisation which is low pollen count 154 00:06:50,879 --> 00:06:53,439 In an object as detailed 155 00:06:53,695 --> 00:06:56,767 Is possible and this is a big challenge 156 00:06:57,023 --> 00:06:59,071 I can tell you to give you another 157 00:06:59,327 --> 00:07:00,095 For example 158 00:07:00,351 --> 00:07:05,215 In the project that you're doing objects that are closer to the Observer 159 00:07:05,983 --> 00:07:08,287 You can invest in 160 00:07:08,543 --> 00:07:09,311 More 161 00:07:10,079 --> 00:07:11,103 Pollen count 162 00:07:11,615 --> 00:07:13,407 Uno with more details 163 00:07:15,199 --> 00:07:19,807 Objects that we stay in the background for example vegetation 164 00:07:20,063 --> 00:07:21,343 It is stand for 165 00:07:21,599 --> 00:07:24,415 Around that will not be exposed merch 166 00:07:24,671 --> 00:07:28,255 An object that is about 3 m high 167 00:07:28,767 --> 00:07:31,071 Or hired in the Observer 168 00:07:31,327 --> 00:07:34,655 This object may have lower polygon count 169 00:07:35,423 --> 00:07:37,471 This will help 170 00:07:39,263 --> 00:07:41,311 Inside unreal 171 00:07:41,567 --> 00:07:42,335 Mainly 172 00:07:42,591 --> 00:07:44,127 When we talk about 173 00:07:44,383 --> 00:07:45,407 How old are you 174 00:07:45,663 --> 00:07:49,503 Which is the no technology different from 175 00:07:49,759 --> 00:07:50,271 Midnight 176 00:07:51,039 --> 00:07:52,319 Unlike meaning 177 00:07:52,575 --> 00:07:53,855 Because with midnight 178 00:07:54,367 --> 00:07:57,951 In a range in five we can basically due 179 00:07:58,207 --> 00:07:59,487 Infinite polygon 180 00:07:59,743 --> 00:08:00,255 Count 181 00:08:01,279 --> 00:08:02,047 Bird 182 00:08:02,559 --> 00:08:08,191 You can see me so I can convert and use a whole object 183 00:08:08,703 --> 00:08:09,727 Is midnight 184 00:08:09,983 --> 00:08:11,775 So I don't need to use them 185 00:08:12,031 --> 00:08:13,055 Aslan 186 00:08:13,311 --> 00:08:15,103 For example for optimisation 187 00:08:15,359 --> 00:08:17,407 In the 80s yes and no 188 00:08:17,663 --> 00:08:18,175 Yes 189 00:08:18,431 --> 00:08:23,039 If all objects are not going to have for example mesh deformity 190 00:08:23,295 --> 00:08:27,391 Today in 2022 arranging 5 191 00:08:27,647 --> 00:08:28,671 With me night 192 00:08:28,927 --> 00:08:30,207 Technology 193 00:08:30,463 --> 00:08:35,839 Doesn't support me night on objects that have mesh deformity 194 00:08:36,607 --> 00:08:38,911 What is a mesh deformity 195 00:08:39,679 --> 00:08:45,055 It's an animation for example last take this back to here 196 00:08:45,311 --> 00:08:47,103 You must think that is better 197 00:08:47,359 --> 00:08:49,663 Andrena animated way 198 00:08:49,919 --> 00:08:51,711 I'm going to add a modifier 199 00:08:51,967 --> 00:08:53,759 Which is the nice modifier 200 00:08:55,295 --> 00:08:58,367 Let's change the geometry here 201 00:08:58,879 --> 00:09:00,671 210 cm 202 00:09:02,719 --> 00:09:03,231 Look 203 00:09:03,487 --> 00:09:05,535 You can see the match between different 204 00:09:07,839 --> 00:09:10,655 This the formation is done by geometry 205 00:09:11,679 --> 00:09:13,215 When we've used 206 00:09:13,471 --> 00:09:15,775 Midnight technology 207 00:09:16,031 --> 00:09:18,591 It is not possible to apply me night 208 00:09:18,847 --> 00:09:21,919 To objects the deformed ok 209 00:09:22,687 --> 00:09:23,711 For example 210 00:09:23,967 --> 00:09:28,319 If you have a real time character that is Woking your project 211 00:09:28,575 --> 00:09:31,391 That character can use me now 212 00:09:31,647 --> 00:09:32,927 For optimisation 213 00:09:33,183 --> 00:09:36,511 Because our movement like movement 214 00:09:36,767 --> 00:09:40,351 Cars in the geometry 215 00:09:41,119 --> 00:09:42,911 Midnight 216 00:09:43,167 --> 00:09:44,703 Does not support 217 00:09:45,727 --> 00:09:47,519 There's The Defamation 218 00:09:48,031 --> 00:09:49,311 Of the geometry 219 00:09:49,567 --> 00:09:50,335 So 220 00:09:50,591 --> 00:09:52,127 In this case you was 221 00:09:52,383 --> 00:09:54,175 Stupid use lol 222 00:09:54,943 --> 00:09:56,479 Because elodie 223 00:09:56,735 --> 00:09:59,039 Vessel port the different 224 00:09:59,807 --> 00:10:01,356 Last thing for this project here 225 00:10:01,357 --> 00:10:03,528 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 226 00:10:03,529 --> 00:10:05,951 You won't have any family in the geometry ok 227 00:10:06,207 --> 00:10:08,767 The best will not be in my area 228 00:10:09,535 --> 00:10:12,351 And there'll be no deformity 229 00:10:13,887 --> 00:10:15,679 If you're up 230 00:10:15,935 --> 00:10:17,471 For example 231 00:10:17,727 --> 00:10:20,543 Are you going to be in Made in in is going to movement 232 00:10:21,055 --> 00:10:22,079 Like this 233 00:10:23,103 --> 00:10:25,407 And it doesn't have in deformity 234 00:10:25,663 --> 00:10:27,199 There is no problem ok 235 00:10:27,967 --> 00:10:28,991 Midnight will work 236 00:10:30,015 --> 00:10:32,063 The Lumia which is the liner system 237 00:10:32,319 --> 00:10:33,855 Reviews on unreal 238 00:10:34,111 --> 00:10:36,159 We'll talk about it later don't worry about 239 00:10:36,415 --> 00:10:37,439 If your 240 00:10:37,695 --> 00:10:41,791 Has the former TV won't be comfortable with night 241 00:10:42,047 --> 00:10:47,679 Then you will have to use how.old.do k that we're going to talk about it 242 00:10:47,935 --> 00:10:48,703 Let's get 243 00:10:48,959 --> 00:10:49,471 What's the 244 00:10:49,727 --> 00:10:50,751 Polygon count 245 00:10:51,263 --> 00:10:52,031 Look at this 246 00:10:53,055 --> 00:10:55,103 Starting from the idea that 247 00:10:55,359 --> 00:10:58,687 Please project I won't have mass deformity 248 00:10:58,943 --> 00:10:59,711 Animation 249 00:11:00,223 --> 00:11:03,039 So I'm basically going to use 0 250 00:11:03,295 --> 00:11:04,575 Thomas 251 00:11:04,831 --> 00:11:05,599 Everything 252 00:11:07,135 --> 00:11:10,719 Play don't worry about it because I'll teach you 253 00:11:10,975 --> 00:11:13,023 How to use elodie 254 00:11:13,279 --> 00:11:14,559 Ontario ok 255 00:11:16,351 --> 00:11:17,887 Let's just worry about 256 00:11:18,143 --> 00:11:18,655 Midnight 257 00:11:19,423 --> 00:11:20,447 So look at this 258 00:11:21,727 --> 00:11:23,263 Has midnight allows 259 00:11:23,775 --> 00:11:27,615 In unreal Engine 5 to use basically unlimited 260 00:11:27,871 --> 00:11:28,895 Ameripolish 261 00:11:29,663 --> 00:11:30,175 Check it out 262 00:11:30,687 --> 00:11:32,991 We can for example 263 00:11:36,575 --> 00:11:38,879 Bevel the ends of the 264 00:11:39,135 --> 00:11:40,927 Little pieces of wood here 265 00:11:41,695 --> 00:11:43,231 In 266 00:11:43,487 --> 00:11:44,767 Engine for 267 00:11:45,535 --> 00:11:47,327 This was how much 268 00:11:47,583 --> 00:11:48,607 Unthinkable 269 00:11:49,631 --> 00:11:50,399 Because 270 00:11:52,959 --> 00:11:58,335 But since I'm thinking of turning this object into midnight 271 00:11:59,103 --> 00:12:01,919 I can over do the polygon count 272 00:12:03,199 --> 00:12:04,991 So you asked me ok then 273 00:12:05,247 --> 00:12:07,807 Do I have a limit for example to stay 274 00:12:08,063 --> 00:12:10,367 Counting polygon see my object 275 00:12:11,135 --> 00:12:17,279 Basically no but it's interesting that you don't spend more than 1 million 276 00:12:17,535 --> 00:12:20,095 What is the pain on your DP you you're great 277 00:12:20,351 --> 00:12:20,863 Card 278 00:12:21,119 --> 00:12:24,959 Is not good for you to abuse the polygon count too much ok 279 00:12:25,471 --> 00:12:31,615 Go between 5510 maximum 1 m ok 280 00:12:32,639 --> 00:12:36,479 Because it may be that when importing this file to real 281 00:12:36,735 --> 00:12:41,343 Will it save Zara compiles the elements in it seen it may close 282 00:12:41,599 --> 00:12:42,623 Because it me 283 00:12:42,879 --> 00:12:45,951 Be there too many polygons for a GPU 284 00:12:46,207 --> 00:12:46,719 To process 285 00:12:47,231 --> 00:12:50,815 But once the fire went in real and it's usable there 286 00:12:51,071 --> 00:12:54,143 You can replicate it infinite x 287 00:12:54,399 --> 00:12:54,911 So 288 00:12:55,167 --> 00:12:57,983 For example you can have a bad that has 289 00:12:58,239 --> 00:13:01,311 500000 polygons polygons 290 00:13:01,567 --> 00:13:03,615 You can take it to unreal 291 00:13:03,871 --> 00:13:04,895 In replicate 292 00:13:05,407 --> 00:13:06,687 1 293 00:13:06,943 --> 00:13:08,479 Meal and times ok 294 00:13:09,247 --> 00:13:11,807 Is a matter of moral duplication 295 00:13:12,063 --> 00:13:15,647 Will have no impact on the frame rate per second 296 00:13:16,415 --> 00:13:17,695 Frames per second 297 00:13:17,951 --> 00:13:21,023 Is the name we give to how many frames 298 00:13:21,535 --> 00:13:22,815 Your GPU 299 00:13:23,071 --> 00:13:25,887 Can reindeer eat s ok 300 00:13:26,911 --> 00:13:28,447 Just presentable 301 00:13:28,703 --> 00:13:30,495 Like a game that isn't it 302 00:13:30,751 --> 00:13:32,031 FPS ok 303 00:13:34,079 --> 00:13:37,151 Several names of confusing things 304 00:13:37,407 --> 00:13:39,967 If I cry for the first time 305 00:13:40,223 --> 00:13:41,503 But don't worry ok 306 00:13:41,759 --> 00:13:46,367 ASDA couscous by you will get from lysed ok evolving 307 00:13:46,623 --> 00:13:48,927 Navigating and using the tool 308 00:13:49,183 --> 00:13:51,231 Things will be much simpler 309 00:13:51,487 --> 00:13:52,767 Then you think ok 310 00:13:53,791 --> 00:13:58,655 So don't worry because things will be pretty easy for you ok 311 00:13:59,167 --> 00:14:00,703 So let's thing 312 00:14:00,959 --> 00:14:03,263 Free your project 313 00:14:03,519 --> 00:14:05,055 This idea to your project 314 00:14:05,311 --> 00:14:05,823 Ok 315 00:14:06,335 --> 00:14:10,431 Will I have imagination geometries that would 4 316 00:14:11,711 --> 00:14:15,039 Will I have an animation inside this geometry 317 00:14:15,551 --> 00:14:17,855 Where would move this store 318 00:14:18,111 --> 00:14:19,647 Will there be a 319 00:14:19,903 --> 00:14:21,439 Deformity in the mash 320 00:14:22,207 --> 00:14:25,791 If the answer is as is better to use Aldi ok 321 00:14:27,071 --> 00:14:30,399 15 for snow if I go to browse the project 322 00:14:30,655 --> 00:14:33,983 Furniture of America spy position 323 00:14:34,239 --> 00:14:36,543 Enamel have message furmity 324 00:14:36,799 --> 00:14:38,847 Ok I can use 325 00:14:41,407 --> 00:14:43,711 So if you are going to use me now 326 00:14:44,223 --> 00:14:46,527 How can I have more polygons in my object 327 00:14:47,039 --> 00:14:49,087 I can go from 0 to 2 328 00:14:49,343 --> 00:14:50,623 1 million 329 00:14:50,879 --> 00:14:51,391 Ok 330 00:14:51,647 --> 00:14:57,791 Depending on my on your GPU for object is not the whole scene 331 00:14:58,047 --> 00:14:59,071 Freya 332 00:15:00,607 --> 00:15:03,423 Self example Durham traveller has like 333 00:15:03,679 --> 00:15:06,751 600000 ok that's a higher man 334 00:15:07,007 --> 00:15:09,823 What is a super detailed model 335 00:15:10,079 --> 00:15:10,591 Locata 336 00:15:10,847 --> 00:15:14,943 We can see that the armchair has a lot of bone 337 00:15:15,199 --> 00:15:18,015 Aligns many polygons 338 00:15:18,527 --> 00:15:23,903 So I can have this object that has 600 the charger has 30 339 00:15:24,159 --> 00:15:25,951 Sofa 200 340 00:15:26,207 --> 00:15:28,511 This one 16 341 00:15:28,767 --> 00:15:31,839 The bathroom 200 342 00:15:33,887 --> 00:15:34,655 So 343 00:15:34,911 --> 00:15:35,679 Diatta 344 00:15:35,935 --> 00:15:37,983 280 345 00:15:39,519 --> 00:15:40,543 This one 346 00:15:40,799 --> 00:15:43,615 350000 347 00:15:45,151 --> 00:15:49,759 As I won't have geometry animation is just object positioning 348 00:15:50,015 --> 00:15:53,599 Which is just the object moving so I can use 0 349 00:15:53,855 --> 00:15:55,903 So I can start from the idea that 350 00:15:56,159 --> 00:15:58,207 I can go from 0 351 00:15:58,719 --> 00:16:00,767 To a maximum 352 00:16:01,023 --> 00:16:03,583 1 million per hour 353 00:16:04,095 --> 00:16:04,607 Ok 354 00:16:05,631 --> 00:16:08,191 Otherwise I will use elodie 355 00:16:08,447 --> 00:16:12,543 This class is a little bit more informative ok about optimisation 356 00:16:12,799 --> 00:16:17,151 What are about it will see how to do optimisation in practise 357 00:16:17,663 --> 00:16:20,223 I see you in the next class ok 358 00:16:20,735 --> 00:16:21,247 See you 21916

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