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These are the user uploaded subtitles that are being translated: 1 00:00:00,160 --> 00:00:00,993 - [Zach] In this video, 2 00:00:00,993 --> 00:00:03,900 let's create the tent for our scene. 3 00:00:03,900 --> 00:00:07,260 Alright, first of all, let's disable the render collection 4 00:00:07,260 --> 00:00:09,160 and let's click on the scene collection. 5 00:00:09,160 --> 00:00:10,980 Press C to create a new one. 6 00:00:10,980 --> 00:00:12,330 Let's call this one props, 7 00:00:12,330 --> 00:00:14,740 because here, we wanna put in all the props 8 00:00:14,740 --> 00:00:15,960 we create for our scene. 9 00:00:15,960 --> 00:00:18,560 For example, the whole campfire thing. 10 00:00:18,560 --> 00:00:22,490 And actually, I would like to put logs_pile 11 00:00:22,490 --> 00:00:25,340 out of the campfire because it does not really belong 12 00:00:25,340 --> 00:00:27,310 to the whole campfire thing. 13 00:00:27,310 --> 00:00:29,200 Let's select the props, press C, 14 00:00:29,200 --> 00:00:31,690 create this new collection and call it tent. 15 00:00:31,690 --> 00:00:32,860 And you guessed it. 16 00:00:32,860 --> 00:00:34,600 We will create the tent now. 17 00:00:34,600 --> 00:00:37,610 And I think we will start with a cube. 18 00:00:37,610 --> 00:00:38,630 What do you think? 19 00:00:38,630 --> 00:00:41,440 Well, yeah? Then, let's take this cube bottom. 20 00:00:41,440 --> 00:00:44,590 Put it in here, press Alt + G to place it on the ground. 21 00:00:44,590 --> 00:00:48,350 And this little dude here, let's rotate this. 22 00:00:48,350 --> 00:00:51,750 I hold down Ctrl, so it's snapping each five degrees. 23 00:00:51,750 --> 00:00:54,380 So, that we rotate him in 90 degrees, 24 00:00:54,380 --> 00:00:56,030 so that he's laying on the ground. 25 00:00:56,030 --> 00:00:59,250 And now, let's measure how big the tent should be. 26 00:00:59,250 --> 00:01:02,520 So, I want this to be a tent with enough room. 27 00:01:02,520 --> 00:01:04,140 So, let's scale it up a little bit, 28 00:01:04,140 --> 00:01:05,520 so it's not too tiny. 29 00:01:05,520 --> 00:01:07,630 And I think the height is just right. 30 00:01:07,630 --> 00:01:11,140 Then, let's press Ctrl + A and apply the scale. 31 00:01:11,140 --> 00:01:13,490 And let's also call this one tent here. 32 00:01:13,490 --> 00:01:16,120 Then, let's change the material to tent. 33 00:01:16,120 --> 00:01:20,690 And I want this to be somewhat orangy, something like this. 34 00:01:20,690 --> 00:01:23,690 Of course, we can change the color later on. 35 00:01:23,690 --> 00:01:27,390 So, of course we could now start to shape the tent 36 00:01:27,390 --> 00:01:29,650 out of cubes as we have done before. 37 00:01:29,650 --> 00:01:32,550 However, the tent has a bit more complex shape. 38 00:01:32,550 --> 00:01:35,470 And as soon as it gets a bit more complex, 39 00:01:35,470 --> 00:01:38,610 it's better to use other modeling techniques here. 40 00:01:38,610 --> 00:01:42,220 However, in the end, we will just have these cubic shapes. 41 00:01:42,220 --> 00:01:44,370 First of all, I hit slash on the numpad, 42 00:01:44,370 --> 00:01:46,640 switch to local view with the tent selected. 43 00:01:46,640 --> 00:01:48,130 So, basically everything else, 44 00:01:48,130 --> 00:01:50,010 which is not selected, will be hidden. 45 00:01:50,010 --> 00:01:52,690 And if I hit slash on the numpad again, we will go back. 46 00:01:52,690 --> 00:01:53,830 You can see it over here, 47 00:01:53,830 --> 00:01:56,720 on this local in brackets, that we are in local view. 48 00:01:56,720 --> 00:01:57,690 If you don't have a numpad, 49 00:01:57,690 --> 00:01:59,580 you can click on view, local view, 50 00:01:59,580 --> 00:02:01,420 and then, toggle local view. 51 00:02:01,420 --> 00:02:05,530 Now, let's switch over to edit mode and let's do something, 52 00:02:05,530 --> 00:02:09,170 which we are actually not allowed to, but don't tell anyone. 53 00:02:09,170 --> 00:02:10,680 Let's add some loop cuts here. 54 00:02:10,680 --> 00:02:13,520 With Ctrl + R, let's scroll the mouse wheel once. 55 00:02:13,520 --> 00:02:15,070 So, we have two loop cuts. 56 00:02:15,070 --> 00:02:16,770 Left-click and then, left-click again, 57 00:02:16,770 --> 00:02:19,520 because right now, we are in this slide mode. 58 00:02:19,520 --> 00:02:21,090 And if you slide it somewhere else, 59 00:02:21,090 --> 00:02:22,950 simply right-click or hit escape. 60 00:02:22,950 --> 00:02:25,690 And then, the loop cuts are perfectly in the center. 61 00:02:25,690 --> 00:02:28,190 Now, let's press Alt + Z to disable x-ray. 62 00:02:28,190 --> 00:02:30,300 Press 3 for the face election 63 00:02:30,300 --> 00:02:32,340 and then, let's press S, X, 64 00:02:32,340 --> 00:02:34,610 and scale this down here, something like this. 65 00:02:34,610 --> 00:02:36,900 Then, let's press 2 for the edge selection. 66 00:02:36,900 --> 00:02:38,990 Select this whole loop by pressing Alt, 67 00:02:38,990 --> 00:02:40,870 and then, left clicking on one edge, 68 00:02:40,870 --> 00:02:43,030 scale this on the x-axis. 69 00:02:43,030 --> 00:02:44,160 Something like this. 70 00:02:44,160 --> 00:02:47,350 And this does indeed look like a tent. 71 00:02:47,350 --> 00:02:49,320 Maybe, let's move this down a bit. 72 00:02:49,320 --> 00:02:51,160 And then this one, let's select this. 73 00:02:51,160 --> 00:02:53,590 Press double G to slide this down a bit 74 00:02:53,590 --> 00:02:56,770 and then scale this along the x-axis once again. 75 00:02:56,770 --> 00:02:58,320 Now, let's make the shape of the tent 76 00:02:58,320 --> 00:02:59,440 a bit more interesting. 77 00:02:59,440 --> 00:03:02,100 First of all, let's go to the face selection, three, 78 00:03:02,100 --> 00:03:04,640 select these two faces and press Y 79 00:03:04,640 --> 00:03:07,110 With Y, we splitting the faces, 80 00:03:07,110 --> 00:03:09,190 and let's do the same thing on the other side. 81 00:03:09,190 --> 00:03:12,160 Y, then, let's also select the face up here, 82 00:03:12,160 --> 00:03:15,120 since this is also still connected to the other ones, 83 00:03:15,120 --> 00:03:17,820 press Y and then, this is also disconnected. 84 00:03:17,820 --> 00:03:21,490 Let's select all of them here and press S, Y, 85 00:03:21,490 --> 00:03:23,730 and scale it a bit along the y-axis. 86 00:03:23,730 --> 00:03:27,390 Let's use the edge selection, select this edge here, 87 00:03:27,390 --> 00:03:29,660 and this one here, press double G. 88 00:03:29,660 --> 00:03:30,760 Then, we can slide it. 89 00:03:30,760 --> 00:03:33,790 However, now it's limited to the face size. 90 00:03:33,790 --> 00:03:37,600 And if we now press C, we can go longer, as you can see. 91 00:03:37,600 --> 00:03:39,770 Make this a bit longer, something like this. 92 00:03:39,770 --> 00:03:42,580 Then, let's also select this front part here. 93 00:03:42,580 --> 00:03:46,100 Press Y to separate this and now, with Ctrl + R, 94 00:03:46,100 --> 00:03:47,850 let's add one loop cut in the center. 95 00:03:47,850 --> 00:03:49,730 And then, when you select an edge, 96 00:03:49,730 --> 00:03:50,930 which you want to split up, 97 00:03:50,930 --> 00:03:53,440 you don't press Y, you press V. 98 00:03:53,440 --> 00:03:54,800 Then, the edge will be split. 99 00:03:54,800 --> 00:03:57,820 And now, let's press one for the vertex selection. 100 00:03:57,820 --> 00:03:59,720 Select one of the vertices here 101 00:03:59,720 --> 00:04:03,670 and move them to the side, so that the tent is a bit open. 102 00:04:03,670 --> 00:04:04,810 Something like this. 103 00:04:04,810 --> 00:04:07,580 So, now the tent has the shape we want. 104 00:04:07,580 --> 00:04:08,690 Let's enable x-ray. 105 00:04:08,690 --> 00:04:11,840 Maybe move this top part a little bit down. 106 00:04:11,840 --> 00:04:14,200 And maybe, this part also down a bit. 107 00:04:14,200 --> 00:04:15,710 Something like this. 108 00:04:15,710 --> 00:04:18,300 So, I took care when creating this tent 109 00:04:18,300 --> 00:04:20,430 that I only create quads, 110 00:04:20,430 --> 00:04:24,090 meaning faces with four vertices and four edges here. 111 00:04:24,090 --> 00:04:25,820 So, I don't have any loop cuts going 112 00:04:25,820 --> 00:04:27,220 through here and stuff like this. 113 00:04:27,220 --> 00:04:29,017 However, you can see that these big faces 114 00:04:29,017 --> 00:04:30,950 are still connected to each other. 115 00:04:30,950 --> 00:04:34,060 And in the end, we just want to have like single cubes 116 00:04:34,060 --> 00:04:35,780 or at least it should look like it. 117 00:04:35,780 --> 00:04:38,030 And for that, let's go over to the modifiers. 118 00:04:38,030 --> 00:04:41,530 Switch over to object mode and add the edge split modifier. 119 00:04:41,530 --> 00:04:44,750 And here we can split the edges by a certain angle. 120 00:04:44,750 --> 00:04:48,040 And here, if we enter zero, each and every edge 121 00:04:48,040 --> 00:04:50,270 of the whole tent will be splitted. 122 00:04:50,270 --> 00:04:52,680 However, right now, everything is super flat. 123 00:04:52,680 --> 00:04:54,730 We don't have these cubic shapes. 124 00:04:54,730 --> 00:04:57,350 So, let's add the solidify modifier 125 00:04:57,350 --> 00:04:59,960 and this modifier adds thickness. 126 00:04:59,960 --> 00:05:02,300 So, let's hold on shift and then left-click and hold, 127 00:05:02,300 --> 00:05:04,470 and carefully slide this to the side. 128 00:05:04,470 --> 00:05:07,450 Now, you can see everything becomes cubic. 129 00:05:07,450 --> 00:05:10,750 And with the offset, we can slide this in or out a bit. 130 00:05:10,750 --> 00:05:13,960 Usually, I set this to zero, so it's in the center 131 00:05:13,960 --> 00:05:15,400 and then, you can also see that 132 00:05:15,400 --> 00:05:17,400 the faces are splitted here. 133 00:05:17,400 --> 00:05:18,520 Now, this is all nice. 134 00:05:18,520 --> 00:05:21,860 However, I want to randomize the rotation 135 00:05:21,860 --> 00:05:23,680 and everything from the faces a bit. 136 00:05:23,680 --> 00:05:25,750 So, let's actually apply the modifier. 137 00:05:25,750 --> 00:05:28,350 So, we can do it either here with apply 138 00:05:28,350 --> 00:05:30,350 or we can simply go to the 3D view port, 139 00:05:30,350 --> 00:05:33,240 press Ctrl + A, to open up the apply menu 140 00:05:33,240 --> 00:05:36,330 and then, click on visual geometry to mesh. 141 00:05:36,330 --> 00:05:38,330 Then, all the modifiers will be applied. 142 00:05:38,330 --> 00:05:40,050 Now, let's go over to edit mode. 143 00:05:40,050 --> 00:05:43,290 Press P and click on separate by loose parts. 144 00:05:43,290 --> 00:05:46,490 Now, you can see each of these cubic parts are separated. 145 00:05:46,490 --> 00:05:48,450 However, the origin is still down here. 146 00:05:48,450 --> 00:05:51,250 So, let's select everything, right-click, set origin, 147 00:05:51,250 --> 00:05:53,050 origin to geometry. 148 00:05:53,050 --> 00:05:56,130 Now, the origins are back on these specific objects. 149 00:05:56,130 --> 00:05:57,440 Here, you can see for example, 150 00:05:57,440 --> 00:06:00,120 the lower object is peeking through here. 151 00:06:00,120 --> 00:06:01,720 So, let's rotate this a bit 152 00:06:01,720 --> 00:06:04,870 and now you're totally free to, like, adjust everything. 153 00:06:04,870 --> 00:06:07,100 Let's select everything and press Q 154 00:06:07,100 --> 00:06:08,860 to open up my quick favorites menu. 155 00:06:08,860 --> 00:06:11,380 And here, I have this randomize transform option, 156 00:06:11,380 --> 00:06:13,010 which I added to my quick favorites. 157 00:06:13,010 --> 00:06:14,720 Otherwise, you can find it here under 158 00:06:14,720 --> 00:06:17,850 object, transform, randomize transform. 159 00:06:17,850 --> 00:06:20,140 And let's run this operation. 160 00:06:20,140 --> 00:06:22,040 And, now we can randomize everything a bit, 161 00:06:22,040 --> 00:06:23,570 just very slightly. 162 00:06:23,570 --> 00:06:27,240 So, I want to have a little bit of randomness in here, 163 00:06:27,240 --> 00:06:29,980 in the location and also, in the rotation. 164 00:06:29,980 --> 00:06:31,940 So in the end, you can actually see that 165 00:06:31,940 --> 00:06:34,320 these are different cubic shapes. 166 00:06:34,320 --> 00:06:37,410 And also, for the scaling, let's enable scale even. 167 00:06:37,410 --> 00:06:40,700 And let's scale, this just a tiny little bit. 168 00:06:40,700 --> 00:06:41,800 Something like this. 169 00:06:41,800 --> 00:06:43,690 Like you can see everything has shifted a bit. 170 00:06:43,690 --> 00:06:46,180 If you realize something is, like, too much shifted, 171 00:06:46,180 --> 00:06:49,130 of course, you can also manually move stuff around. 172 00:06:49,130 --> 00:06:52,080 But anyway, in the end, it's all pretty far away. 173 00:06:52,080 --> 00:06:55,090 So let's don't care about that too much. 174 00:06:55,090 --> 00:06:56,700 However, there's still one issue. 175 00:06:56,700 --> 00:06:59,820 You can see, we have this bottom gradient now on each 176 00:06:59,820 --> 00:07:02,660 of those parts, which looks a bit weird. 177 00:07:02,660 --> 00:07:05,200 So, now let's rejoin some of the parts 178 00:07:05,200 --> 00:07:06,370 to make it look better. 179 00:07:06,370 --> 00:07:08,780 For example, these two parts, let's select them. 180 00:07:08,780 --> 00:07:11,380 Press Ctrl + J and then you can see 181 00:07:11,380 --> 00:07:14,670 how this gradient is scaling through the whole object. 182 00:07:14,670 --> 00:07:18,520 Same thing here, here, and also here. 183 00:07:18,520 --> 00:07:22,830 Now, since we added modifiers and we basically changed 184 00:07:22,830 --> 00:07:25,760 the actual geometry, the UV map of 185 00:07:25,760 --> 00:07:28,370 our objects is not correct anymore. 186 00:07:28,370 --> 00:07:31,800 And as you remember, we need this basic UV map 187 00:07:31,800 --> 00:07:34,600 in order to have this darken edge effect. 188 00:07:34,600 --> 00:07:36,930 However, this is pretty simple to fix. 189 00:07:36,930 --> 00:07:39,130 Let's select everything, go over to edit mode, 190 00:07:39,130 --> 00:07:43,180 select everything with A, and press view and click on reset. 191 00:07:43,180 --> 00:07:45,950 Now, it was resetted for each individual face, 192 00:07:45,950 --> 00:07:46,920 as you can see. 193 00:07:46,920 --> 00:07:51,220 And now, we also have this nice edge darkened effect here. 194 00:07:51,220 --> 00:07:53,570 Now, let's add some basic patches, 195 00:07:53,570 --> 00:07:56,880 so that the tent looks a bit repaired. 196 00:07:56,880 --> 00:07:59,730 For that, let's use a cube button, place it somewhere here. 197 00:07:59,730 --> 00:08:02,490 Then, under snapping, this snapping option, 198 00:08:02,490 --> 00:08:05,720 let's enable face and let's enable these two options. 199 00:08:05,720 --> 00:08:08,190 That means we could enable snapping all the time, 200 00:08:08,190 --> 00:08:10,830 however, I like to use holding down Ctrl 201 00:08:10,830 --> 00:08:12,730 to enable it temporarily. 202 00:08:12,730 --> 00:08:14,070 First of all, scale this down a bit, 203 00:08:14,070 --> 00:08:17,420 a bit longer, and super flat. 204 00:08:17,420 --> 00:08:20,360 And then, press G to move it around and hold down Ctrl. 205 00:08:20,360 --> 00:08:23,180 And now, it's snapping to the surface here, as you can see. 206 00:08:23,180 --> 00:08:24,400 Let's move it somewhere here. 207 00:08:24,400 --> 00:08:27,200 I think it can be even flatter. Something like this. 208 00:08:27,200 --> 00:08:29,160 Let's rotate it a bit and then press G 209 00:08:29,160 --> 00:08:32,550 and then Ctrl, again, to snap this to the surface. 210 00:08:32,550 --> 00:08:34,740 Let's add a few patches here and there, 211 00:08:34,740 --> 00:08:36,020 and scale them a bit. 212 00:08:36,020 --> 00:08:37,470 And also, to the other side, 213 00:08:37,470 --> 00:08:39,540 which we maybe don't see in the end, 214 00:08:39,540 --> 00:08:41,330 but you know, maybe we do. 215 00:08:41,330 --> 00:08:43,362 If we want to rotate the tent then, 216 00:08:43,362 --> 00:08:45,350 let's select all the patches here. 217 00:08:45,350 --> 00:08:47,340 Then, select one of the tent parts. 218 00:08:47,340 --> 00:08:50,610 Press Ctrl + L and click on link materials. 219 00:08:50,610 --> 00:08:52,480 And by the way, you can see these parts 220 00:08:52,480 --> 00:08:54,570 are now called a bit differently. 221 00:08:54,570 --> 00:08:58,835 So, let's Ctrl + F2, selected, type, set name, new. 222 00:08:58,835 --> 00:09:00,950 And let's also call it tent, 223 00:09:00,950 --> 00:09:03,357 so it belongs to all these tent parts. 224 00:09:03,357 --> 00:09:05,810 Let's fix this little thing here. 225 00:09:05,810 --> 00:09:08,363 I don't want to have this to be too choppy. 226 00:09:09,740 --> 00:09:10,940 Something like this. 227 00:09:10,940 --> 00:09:11,980 Now, let's select everything 228 00:09:11,980 --> 00:09:14,740 and apply the scale, just in case. 229 00:09:14,740 --> 00:09:16,803 And now, let's hit slash on the numpad again, 230 00:09:16,803 --> 00:09:20,480 or go to view, local view, and click on toggle local view. 231 00:09:20,480 --> 00:09:21,600 Now we are back. 232 00:09:21,600 --> 00:09:24,770 This little dude is lying in here. Looks good. 233 00:09:24,770 --> 00:09:27,903 And in the next video, and let's finalize the tent. 18513

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