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- [Zach] In this video
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we will put together all the assets
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which we created in the last video
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to form a nice campfire.
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So now in order to put
our campfire together,
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let's right click on the stone collection,
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click on select objects
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and then move them a bit to the side
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and the same for the logs fire.
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Let's move them a bit to the front
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so they are not overlapping here
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and let's hide the cooking
pot collection for now.
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In this video,
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we will switch between
different pivot points a lot,
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and maybe also between
some transform orientations
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and of course,
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you can always do this up here.
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However, there are also
two nice pie menus.
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Now hit period,
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then this pivot point pie menu pops up,
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by the way, the period knot on the numpad,
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the other one,
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and now we can hover
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above this different pivot point options
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and then release the period button
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to switch and you can see up here
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this is also switching
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and here we will mainly
switch between 3D cursor
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and bounding box center,
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default is median point but in our case,
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median point and bounding box center
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is basically the same
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and I find it quicker to
switch between bounding box
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and 3D cursor,
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which is pretty fast.
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Bounding box allows us to
use the transform orientation
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which is on our object here
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and 3D cursor.
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If we switch to 3D cursor,
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it will use the position of the 3D cursor,
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which allows us to do
some rotate duplications,
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which you will see in a second.
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And by the way,
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if you quickly wanna switch the
transform orientations here,
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press and hold the comma key again,
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if you have a German keyboard,
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not the one on the numpad
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and then we can switch between for example
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global and local,
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which we will use most often.
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So with that out of the way,
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let's have a look from the top
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and let's go back to the box select mode,
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press T and now let's Shift
+ D duplicate them all.
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And now let's put them somewhere here
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for now something like this,
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we will like scale and rotate
them randomly a bit more
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in a second.
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Now we have something like this.
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So we have all four different logs here.
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Let's hold on Shift and right click here
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to add the 3D cursor somewhere
at the center of our fire.
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And now before I duplicate the logs,
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let's press and hold period
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and switch to the 3D cursor pivot point.
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Let's select all of them.
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And now you can see I can
rotate around the position
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of the 3D cursor.
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And I can also duplicate
around the position,
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let's press Shift + D
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and before I confirm
with left click or Enter,
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let's switch over to the rotate operation,
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rotate this a bit.
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And then let's hit Shift + R
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which repeats the last action
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and usually it can only repeat one action.
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But with duplicate,
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it switches automatically over to move
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or we can switch this to rotate
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or scale and then this
counts as one action.
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So now let's press Shift + R once again.
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And now we have duplicated this
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and now we can go in here,
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let's press period and
switch back to bounding box.
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And then we can move these around.
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And in order to scale
them all a bit randomly,
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let's select them all,
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let's press C scale this up a bit
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and draw over here
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and just make sure that we
don't select the ground here.
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And in order to make sure
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that we never accidentally
select the ground.
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Let's go to environment here
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and then disable this little arrow here.
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If you don't have this arrow here,
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then click on this filter
and enable this here.
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This is the restriction
toggle for selection.
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That means now we can't select the ground
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even if we click on this
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and now I can easily
select all the logs here
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without accidentally selecting the ground.
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And now in order to
randomize the Transform,
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let's go to object, transform
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and go on randomize transform.
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Let's right click on this
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and click on Add to quick favorites.
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That means if I press Q,
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I have my quick favorites menu
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and you can basically
add anything you like
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to this quick favorites menu
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by right clicking on the option
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and click on Add to quick favorites.
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And now you can see we have
this randomize transform here
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and I have some other things as well.
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I added some modifiers
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to quickly add a mirror modifier
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for example, however here just
click randomize transform,
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then this menu down here pops up.
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If this menu does not pop up,
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click on View and then
enable adjust last operation.
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And then we can for example,
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play around with a bit with the rotation
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and let's set this to even scale
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and hold on Shift while
changing the value here
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and then we can change the
scale a bit not too much.
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Then let's go in here
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and maybe let's scale some
of these very big logs
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and let's rotate some of them
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more towards the inside,
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these we will color a bit
more darker in a second.
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So, the whole fireplace
looks a bit more dense
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and a little bit more
super realistic, you know.
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If you wanna use the free rotation,
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simply select something and press R twice
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and then you can freely rotate the object
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by moving into a different
directions with your mouse
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which adds a bit more freedom
when like placing things
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a bit more randomly.
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Let's scale this down a bit
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because like the four big logs,
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here are all the same,
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then let's press R Z twice in this case,
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because I have the global
transform orientation
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enabled up here, scale this down a bit.
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So I just wanna make sure
that it's not too obvious,
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that some of the objects
are the same objects,
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and they are placed on
the exact same spot.
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Something like this.
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Now, let's select one
of the logs down here,
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maybe let's move this up a bit.
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And it doesn't really matter
if some of the objects
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are clipping into each other
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because the camera is
usually quite far away,
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then we don't see this anyway.
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Let's duplicate the wood material.
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Let's call this one wood burned
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and make this a bit darker
and a bit more grayish
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and disable random here.
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Then let's select some of the wood pieces
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which are inside the fire.
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And then as last one,
let's select this one.
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And then we can press Ctrl + L
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to open up the link transfer data menu
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and then click on link materials,
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then it will copy the material from here
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to all the other selected objects.
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Maybe let's add this one here as well.
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So let's select this one here,
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and then just drag and
drop it on to this one.
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And maybe same over here.
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Yeah, I think this looks good to me.
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Now let's go over to the
stones and do a similar thing.
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Let's in this case, just move them,
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put them somewhere here.
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Something like this.
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Now let's switch over to
the 3D cursor pivot point,
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let's select these three objects,
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Shift + D, then press R,
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immediately rotate this
a bit and then shift+ R
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twice to repeat the last action.
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And then let's hit period
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and switch back to the bounding
box center pivot point.
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Now let's move them a
bit to the right spot.
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But before we do that,
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let's right click on the
stones select objects,
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press Q and click on randomize transform,
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then set X and Y to zero
and change the Z rotation
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and the scaling a bit.
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So now let's move this stuff around
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until it looks good.
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Something like this.
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And now there's one thing left here
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for the fire,
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the ground below looks too bright to me.
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So let's add a cube bottom.
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And now this was added
into the stones collection,
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let's actually create
a new collection here,
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call this ground burned.
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Put this down here and
call this burned ground.
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And then let's press all G to
move it to the ground here,
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scale this down and make this very flat,
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something like this, move it over here,
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scale this down a bit
more, something like this.
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Let's call this material ground burned,
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give it a darker color,
a little bit brownish,
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something like this.
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And then let's duplicate this,
scale this one a bit smaller,
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and same to the other side.
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00:07:47,380 --> 00:07:49,910
And first of all, let's apply the scale.
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And then we can switch over to edit mode.
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As you can see,
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you can also select multiple objects
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and switch over to edit mode.
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Let's use the vertex selection.
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And let's move some of
the vertices around.
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00:08:01,470 --> 00:08:03,410
Important, I have X-ray enabled here.
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So I can also select the
stuff which I can't see.
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00:08:06,657 --> 00:08:09,020
And I just change the shape a bit
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so that I cover the full ground here.
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00:08:10,960 --> 00:08:13,000
But I don't change the geometry
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in terms of adding loop
cuts or anything like that.
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I just shaved the cubes
because as you know,
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00:08:18,060 --> 00:08:21,380
cubic worlds is made out of cubes.
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00:08:21,380 --> 00:08:24,120
So, now we have the fireplace here,
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00:08:24,120 --> 00:08:26,660
let's add the cooking pot thing.
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00:08:26,660 --> 00:08:29,930
So let's place one thing over here.
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One thing over here,
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this one on top, somewhere here.
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00:08:35,020 --> 00:08:36,410
And you can see it's not long enough
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00:08:36,410 --> 00:08:37,340
but in this case,
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I wouldn't scale this in object mode,
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00:08:38,850 --> 00:08:41,660
because then this branch
thing will be distorted.
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00:08:41,660 --> 00:08:44,970
So let's first of all,
move this down here.
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00:08:44,970 --> 00:08:47,150
And then let's simply go to Edit mode,
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00:08:47,150 --> 00:08:49,680
select this face and press G twice
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00:08:49,680 --> 00:08:53,160
and then press C to move this longer
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00:08:53,160 --> 00:08:55,570
in this specific direction
here on slide this
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00:08:55,570 --> 00:08:56,460
along here,
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00:08:56,460 --> 00:08:57,400
something like this.
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00:08:57,400 --> 00:08:59,180
And it's always nice if not everything
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00:08:59,180 --> 00:09:01,170
is like perfectly straight.
242
00:09:01,170 --> 00:09:05,050
So let's rotate this a
bit, something like this.
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00:09:05,050 --> 00:09:06,430
Let's grab the pot here,
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00:09:06,430 --> 00:09:09,450
move this to the position here.
245
00:09:09,450 --> 00:09:10,760
Move this up
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00:09:10,760 --> 00:09:12,880
and the knot up here is not big enough.
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Let's select this,
scale this up even more.
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00:09:15,220 --> 00:09:17,970
So that's covering the whole log here
249
00:09:17,970 --> 00:09:20,300
and it's hanging nicely above the fire.
250
00:09:20,300 --> 00:09:23,360
And here it's floating a bit.
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00:09:23,360 --> 00:09:24,920
So move this down.
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00:09:24,920 --> 00:09:25,930
Same for the pot,
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00:09:25,930 --> 00:09:27,900
and this is looking good.
254
00:09:27,900 --> 00:09:30,350
Now the last thing we still
have these logs over here,
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00:09:30,350 --> 00:09:31,650
let's select them all,
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00:09:31,650 --> 00:09:32,483
press M,
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00:09:32,483 --> 00:09:34,460
go to campfire new collection.
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00:09:34,460 --> 00:09:36,030
Let's call this log pile
259
00:09:36,030 --> 00:09:39,550
because we wanna create a
small pile of logs here.
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Let's press R X 90 to
rotate this 90 degrees.
261
00:09:43,630 --> 00:09:45,610
So simply type in 90 on the keyboard,
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00:09:45,610 --> 00:09:46,670
move this up a bit.
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00:09:46,670 --> 00:09:49,110
And now let's put them a bit closer.
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Rotate them a bit randomly,
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maybe swap this around.
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00:09:52,740 --> 00:09:55,893
duplicate this, move this up here.
267
00:10:15,770 --> 00:10:17,280
So, something like this,
268
00:10:17,280 --> 00:10:19,900
and let's just move it to the site here.
269
00:10:19,900 --> 00:10:23,060
We will decide later where
to pack it in the scene.
270
00:10:23,060 --> 00:10:27,520
But now we have the campfire
and our log pile here.
271
00:10:27,520 --> 00:10:29,900
Maybe call this logs pile instead.
272
00:10:29,900 --> 00:10:30,910
Let's move this up.
273
00:10:30,910 --> 00:10:33,110
So we have the logs along here,
274
00:10:33,110 --> 00:10:36,670
maybe stones up and ground.
275
00:10:36,670 --> 00:10:39,040
You can like sort this in a way you want.
276
00:10:39,040 --> 00:10:41,740
But that's it for the campfire.
277
00:10:41,740 --> 00:10:44,250
And by the way, if you wanna
check your scene in between,
278
00:10:44,250 --> 00:10:46,320
make sure that the render
collection is enabled
279
00:10:46,320 --> 00:10:48,860
and click on the preview collection
280
00:10:48,860 --> 00:10:50,750
and enable the render viewport shading
281
00:10:50,750 --> 00:10:52,070
and this is how it looks like
282
00:10:52,070 --> 00:10:54,610
without any outlines enabled here
283
00:10:54,610 --> 00:10:58,500
or any helping objects and
yeah, looks pretty nice.
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00:10:58,500 --> 00:10:59,333
Now just in case,
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00:10:59,333 --> 00:11:01,200
make sure to select everything here,
286
00:11:01,200 --> 00:11:03,460
press Ctrl + A and apply the scale
287
00:11:03,460 --> 00:11:06,550
and the actual fire with
a particle simulation.
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00:11:06,550 --> 00:11:09,400
We will do a bit later
in a separate video.
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00:11:09,400 --> 00:11:13,063
And now don't forget to
save your blend file.
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