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These are the user uploaded subtitles that are being translated: 1 00:00:00,130 --> 00:00:00,963 - [Zach] In this video 2 00:00:00,963 --> 00:00:02,450 we will put together all the assets 3 00:00:02,450 --> 00:00:04,220 which we created in the last video 4 00:00:04,220 --> 00:00:06,306 to form a nice campfire. 5 00:00:06,306 --> 00:00:09,220 So now in order to put our campfire together, 6 00:00:09,220 --> 00:00:11,200 let's right click on the stone collection, 7 00:00:11,200 --> 00:00:12,710 click on select objects 8 00:00:12,710 --> 00:00:14,690 and then move them a bit to the side 9 00:00:14,690 --> 00:00:17,530 and the same for the logs fire. 10 00:00:17,530 --> 00:00:18,830 Let's move them a bit to the front 11 00:00:18,830 --> 00:00:20,490 so they are not overlapping here 12 00:00:20,490 --> 00:00:23,100 and let's hide the cooking pot collection for now. 13 00:00:23,100 --> 00:00:23,933 In this video, 14 00:00:23,933 --> 00:00:27,360 we will switch between different pivot points a lot, 15 00:00:27,360 --> 00:00:30,520 and maybe also between some transform orientations 16 00:00:30,520 --> 00:00:31,353 and of course, 17 00:00:31,353 --> 00:00:32,480 you can always do this up here. 18 00:00:32,480 --> 00:00:35,100 However, there are also two nice pie menus. 19 00:00:35,100 --> 00:00:36,520 Now hit period, 20 00:00:36,520 --> 00:00:39,200 then this pivot point pie menu pops up, 21 00:00:39,200 --> 00:00:41,950 by the way, the period knot on the numpad, 22 00:00:41,950 --> 00:00:42,783 the other one, 23 00:00:42,783 --> 00:00:43,650 and now we can hover 24 00:00:43,650 --> 00:00:46,320 above this different pivot point options 25 00:00:46,320 --> 00:00:48,510 and then release the period button 26 00:00:48,510 --> 00:00:50,180 to switch and you can see up here 27 00:00:50,180 --> 00:00:51,410 this is also switching 28 00:00:51,410 --> 00:00:53,950 and here we will mainly switch between 3D cursor 29 00:00:53,950 --> 00:00:55,350 and bounding box center, 30 00:00:55,350 --> 00:00:57,660 default is median point but in our case, 31 00:00:57,660 --> 00:00:59,060 median point and bounding box center 32 00:00:59,060 --> 00:01:00,120 is basically the same 33 00:01:00,120 --> 00:01:02,890 and I find it quicker to switch between bounding box 34 00:01:02,890 --> 00:01:03,830 and 3D cursor, 35 00:01:03,830 --> 00:01:04,810 which is pretty fast. 36 00:01:04,810 --> 00:01:08,290 Bounding box allows us to use the transform orientation 37 00:01:08,290 --> 00:01:09,840 which is on our object here 38 00:01:09,840 --> 00:01:11,110 and 3D cursor. 39 00:01:11,110 --> 00:01:12,840 If we switch to 3D cursor, 40 00:01:12,840 --> 00:01:15,160 it will use the position of the 3D cursor, 41 00:01:15,160 --> 00:01:19,040 which allows us to do some rotate duplications, 42 00:01:19,040 --> 00:01:20,320 which you will see in a second. 43 00:01:20,320 --> 00:01:21,153 And by the way, 44 00:01:21,153 --> 00:01:24,110 if you quickly wanna switch the transform orientations here, 45 00:01:24,110 --> 00:01:26,350 press and hold the comma key again, 46 00:01:26,350 --> 00:01:28,160 if you have a German keyboard, 47 00:01:28,160 --> 00:01:29,800 not the one on the numpad 48 00:01:29,800 --> 00:01:31,990 and then we can switch between for example 49 00:01:31,990 --> 00:01:33,440 global and local, 50 00:01:33,440 --> 00:01:35,990 which we will use most often. 51 00:01:35,990 --> 00:01:37,530 So with that out of the way, 52 00:01:37,530 --> 00:01:38,950 let's have a look from the top 53 00:01:38,950 --> 00:01:41,570 and let's go back to the box select mode, 54 00:01:41,570 --> 00:01:44,720 press T and now let's Shift + D duplicate them all. 55 00:01:44,720 --> 00:01:46,990 And now let's put them somewhere here 56 00:01:46,990 --> 00:01:48,690 for now something like this, 57 00:01:48,690 --> 00:01:51,940 we will like scale and rotate them randomly a bit more 58 00:01:51,940 --> 00:01:52,773 in a second. 59 00:01:52,773 --> 00:01:53,900 Now we have something like this. 60 00:01:53,900 --> 00:01:56,630 So we have all four different logs here. 61 00:01:56,630 --> 00:01:59,150 Let's hold on Shift and right click here 62 00:01:59,150 --> 00:02:04,150 to add the 3D cursor somewhere at the center of our fire. 63 00:02:04,290 --> 00:02:06,820 And now before I duplicate the logs, 64 00:02:06,820 --> 00:02:08,020 let's press and hold period 65 00:02:08,020 --> 00:02:10,460 and switch to the 3D cursor pivot point. 66 00:02:10,460 --> 00:02:11,770 Let's select all of them. 67 00:02:11,770 --> 00:02:14,670 And now you can see I can rotate around the position 68 00:02:14,670 --> 00:02:15,760 of the 3D cursor. 69 00:02:15,760 --> 00:02:19,080 And I can also duplicate around the position, 70 00:02:19,080 --> 00:02:20,290 let's press Shift + D 71 00:02:20,290 --> 00:02:23,080 and before I confirm with left click or Enter, 72 00:02:23,080 --> 00:02:26,040 let's switch over to the rotate operation, 73 00:02:26,040 --> 00:02:27,080 rotate this a bit. 74 00:02:27,080 --> 00:02:29,430 And then let's hit Shift + R 75 00:02:29,430 --> 00:02:31,550 which repeats the last action 76 00:02:31,550 --> 00:02:33,910 and usually it can only repeat one action. 77 00:02:33,910 --> 00:02:35,530 But with duplicate, 78 00:02:35,530 --> 00:02:38,680 it switches automatically over to move 79 00:02:38,680 --> 00:02:40,920 or we can switch this to rotate 80 00:02:40,920 --> 00:02:43,932 or scale and then this counts as one action. 81 00:02:43,932 --> 00:02:46,360 So now let's press Shift + R once again. 82 00:02:46,360 --> 00:02:48,060 And now we have duplicated this 83 00:02:48,060 --> 00:02:49,280 and now we can go in here, 84 00:02:49,280 --> 00:02:51,810 let's press period and switch back to bounding box. 85 00:02:51,810 --> 00:02:54,990 And then we can move these around. 86 00:02:54,990 --> 00:02:57,960 And in order to scale them all a bit randomly, 87 00:02:57,960 --> 00:02:59,340 let's select them all, 88 00:02:59,340 --> 00:03:01,370 let's press C scale this up a bit 89 00:03:01,370 --> 00:03:02,750 and draw over here 90 00:03:02,750 --> 00:03:05,580 and just make sure that we don't select the ground here. 91 00:03:05,580 --> 00:03:06,930 And in order to make sure 92 00:03:06,930 --> 00:03:09,230 that we never accidentally select the ground. 93 00:03:09,230 --> 00:03:10,970 Let's go to environment here 94 00:03:10,970 --> 00:03:13,130 and then disable this little arrow here. 95 00:03:13,130 --> 00:03:14,950 If you don't have this arrow here, 96 00:03:14,950 --> 00:03:17,290 then click on this filter and enable this here. 97 00:03:17,290 --> 00:03:20,050 This is the restriction toggle for selection. 98 00:03:20,050 --> 00:03:22,130 That means now we can't select the ground 99 00:03:22,130 --> 00:03:23,870 even if we click on this 100 00:03:23,870 --> 00:03:26,370 and now I can easily select all the logs here 101 00:03:26,370 --> 00:03:29,550 without accidentally selecting the ground. 102 00:03:29,550 --> 00:03:32,520 And now in order to randomize the Transform, 103 00:03:32,520 --> 00:03:34,480 let's go to object, transform 104 00:03:34,480 --> 00:03:36,350 and go on randomize transform. 105 00:03:36,350 --> 00:03:37,480 Let's right click on this 106 00:03:37,480 --> 00:03:39,700 and click on Add to quick favorites. 107 00:03:39,700 --> 00:03:41,570 That means if I press Q, 108 00:03:41,570 --> 00:03:43,450 I have my quick favorites menu 109 00:03:43,450 --> 00:03:45,531 and you can basically add anything you like 110 00:03:45,531 --> 00:03:47,250 to this quick favorites menu 111 00:03:47,250 --> 00:03:48,850 by right clicking on the option 112 00:03:48,850 --> 00:03:50,800 and click on Add to quick favorites. 113 00:03:50,800 --> 00:03:53,890 And now you can see we have this randomize transform here 114 00:03:53,890 --> 00:03:55,700 and I have some other things as well. 115 00:03:55,700 --> 00:03:57,030 I added some modifiers 116 00:03:57,030 --> 00:03:58,550 to quickly add a mirror modifier 117 00:03:58,550 --> 00:04:02,350 for example, however here just click randomize transform, 118 00:04:02,350 --> 00:04:04,170 then this menu down here pops up. 119 00:04:04,170 --> 00:04:06,030 If this menu does not pop up, 120 00:04:06,030 --> 00:04:09,810 click on View and then enable adjust last operation. 121 00:04:09,810 --> 00:04:12,040 And then we can for example, 122 00:04:12,040 --> 00:04:14,840 play around with a bit with the rotation 123 00:04:14,840 --> 00:04:17,310 and let's set this to even scale 124 00:04:17,310 --> 00:04:19,957 and hold on Shift while changing the value here 125 00:04:19,957 --> 00:04:23,380 and then we can change the scale a bit not too much. 126 00:04:23,380 --> 00:04:24,380 Then let's go in here 127 00:04:24,380 --> 00:04:27,690 and maybe let's scale some of these very big logs 128 00:04:27,690 --> 00:04:29,550 and let's rotate some of them 129 00:04:29,550 --> 00:04:31,330 more towards the inside, 130 00:04:31,330 --> 00:04:34,260 these we will color a bit more darker in a second. 131 00:04:34,260 --> 00:04:37,870 So, the whole fireplace looks a bit more dense 132 00:04:37,870 --> 00:04:40,890 and a little bit more super realistic, you know. 133 00:04:40,890 --> 00:04:43,780 If you wanna use the free rotation, 134 00:04:43,780 --> 00:04:46,200 simply select something and press R twice 135 00:04:46,200 --> 00:04:48,800 and then you can freely rotate the object 136 00:04:48,800 --> 00:04:51,660 by moving into a different directions with your mouse 137 00:04:51,660 --> 00:04:55,160 which adds a bit more freedom when like placing things 138 00:04:55,160 --> 00:04:56,320 a bit more randomly. 139 00:04:56,320 --> 00:04:57,430 Let's scale this down a bit 140 00:04:57,430 --> 00:04:59,170 because like the four big logs, 141 00:04:59,170 --> 00:05:00,820 here are all the same, 142 00:05:00,820 --> 00:05:04,150 then let's press R Z twice in this case, 143 00:05:04,150 --> 00:05:07,420 because I have the global transform orientation 144 00:05:07,420 --> 00:05:09,540 enabled up here, scale this down a bit. 145 00:05:09,540 --> 00:05:12,130 So I just wanna make sure that it's not too obvious, 146 00:05:12,130 --> 00:05:14,960 that some of the objects are the same objects, 147 00:05:14,960 --> 00:05:18,620 and they are placed on the exact same spot. 148 00:05:18,620 --> 00:05:19,730 Something like this. 149 00:05:19,730 --> 00:05:22,060 Now, let's select one of the logs down here, 150 00:05:22,060 --> 00:05:23,560 maybe let's move this up a bit. 151 00:05:23,560 --> 00:05:25,890 And it doesn't really matter if some of the objects 152 00:05:25,890 --> 00:05:27,190 are clipping into each other 153 00:05:27,190 --> 00:05:29,550 because the camera is usually quite far away, 154 00:05:29,550 --> 00:05:31,160 then we don't see this anyway. 155 00:05:31,160 --> 00:05:33,140 Let's duplicate the wood material. 156 00:05:33,140 --> 00:05:35,100 Let's call this one wood burned 157 00:05:35,100 --> 00:05:38,830 and make this a bit darker and a bit more grayish 158 00:05:38,830 --> 00:05:40,620 and disable random here. 159 00:05:40,620 --> 00:05:43,080 Then let's select some of the wood pieces 160 00:05:43,080 --> 00:05:45,620 which are inside the fire. 161 00:05:45,620 --> 00:05:47,780 And then as last one, let's select this one. 162 00:05:47,780 --> 00:05:49,710 And then we can press Ctrl + L 163 00:05:49,710 --> 00:05:52,180 to open up the link transfer data menu 164 00:05:52,180 --> 00:05:53,960 and then click on link materials, 165 00:05:53,960 --> 00:05:56,300 then it will copy the material from here 166 00:05:56,300 --> 00:05:58,590 to all the other selected objects. 167 00:05:58,590 --> 00:06:00,380 Maybe let's add this one here as well. 168 00:06:00,380 --> 00:06:01,800 So let's select this one here, 169 00:06:01,800 --> 00:06:04,750 and then just drag and drop it on to this one. 170 00:06:04,750 --> 00:06:07,140 And maybe same over here. 171 00:06:07,140 --> 00:06:10,430 Yeah, I think this looks good to me. 172 00:06:10,430 --> 00:06:14,390 Now let's go over to the stones and do a similar thing. 173 00:06:14,390 --> 00:06:16,283 Let's in this case, just move them, 174 00:06:17,610 --> 00:06:19,793 put them somewhere here. 175 00:06:21,290 --> 00:06:22,860 Something like this. 176 00:06:22,860 --> 00:06:25,900 Now let's switch over to the 3D cursor pivot point, 177 00:06:25,900 --> 00:06:27,770 let's select these three objects, 178 00:06:27,770 --> 00:06:29,410 Shift + D, then press R, 179 00:06:29,410 --> 00:06:33,050 immediately rotate this a bit and then shift+ R 180 00:06:33,050 --> 00:06:34,620 twice to repeat the last action. 181 00:06:34,620 --> 00:06:35,820 And then let's hit period 182 00:06:35,820 --> 00:06:37,961 and switch back to the bounding box center pivot point. 183 00:06:37,961 --> 00:06:41,630 Now let's move them a bit to the right spot. 184 00:06:41,630 --> 00:06:42,550 But before we do that, 185 00:06:42,550 --> 00:06:45,370 let's right click on the stones select objects, 186 00:06:45,370 --> 00:06:47,840 press Q and click on randomize transform, 187 00:06:47,840 --> 00:06:52,730 then set X and Y to zero and change the Z rotation 188 00:06:52,730 --> 00:06:55,020 and the scaling a bit. 189 00:06:55,020 --> 00:06:58,710 So now let's move this stuff around 190 00:06:58,710 --> 00:07:00,570 until it looks good. 191 00:07:00,570 --> 00:07:02,240 Something like this. 192 00:07:02,240 --> 00:07:04,810 And now there's one thing left here 193 00:07:04,810 --> 00:07:05,720 for the fire, 194 00:07:05,720 --> 00:07:08,520 the ground below looks too bright to me. 195 00:07:08,520 --> 00:07:10,980 So let's add a cube bottom. 196 00:07:10,980 --> 00:07:13,660 And now this was added into the stones collection, 197 00:07:13,660 --> 00:07:15,530 let's actually create a new collection here, 198 00:07:15,530 --> 00:07:17,403 call this ground burned. 199 00:07:18,400 --> 00:07:21,333 Put this down here and call this burned ground. 200 00:07:22,370 --> 00:07:26,400 And then let's press all G to move it to the ground here, 201 00:07:26,400 --> 00:07:29,550 scale this down and make this very flat, 202 00:07:29,550 --> 00:07:32,320 something like this, move it over here, 203 00:07:32,320 --> 00:07:35,430 scale this down a bit more, something like this. 204 00:07:35,430 --> 00:07:37,880 Let's call this material ground burned, 205 00:07:37,880 --> 00:07:41,280 give it a darker color, a little bit brownish, 206 00:07:41,280 --> 00:07:42,250 something like this. 207 00:07:42,250 --> 00:07:45,530 And then let's duplicate this, scale this one a bit smaller, 208 00:07:45,530 --> 00:07:47,380 and same to the other side. 209 00:07:47,380 --> 00:07:49,910 And first of all, let's apply the scale. 210 00:07:49,910 --> 00:07:51,970 And then we can switch over to edit mode. 211 00:07:51,970 --> 00:07:52,803 As you can see, 212 00:07:52,803 --> 00:07:54,680 you can also select multiple objects 213 00:07:54,680 --> 00:07:56,180 and switch over to edit mode. 214 00:07:56,180 --> 00:07:58,640 Let's use the vertex selection. 215 00:07:58,640 --> 00:08:01,470 And let's move some of the vertices around. 216 00:08:01,470 --> 00:08:03,410 Important, I have X-ray enabled here. 217 00:08:03,410 --> 00:08:06,657 So I can also select the stuff which I can't see. 218 00:08:06,657 --> 00:08:09,020 And I just change the shape a bit 219 00:08:09,020 --> 00:08:10,960 so that I cover the full ground here. 220 00:08:10,960 --> 00:08:13,000 But I don't change the geometry 221 00:08:13,000 --> 00:08:15,570 in terms of adding loop cuts or anything like that. 222 00:08:15,570 --> 00:08:18,060 I just shaved the cubes because as you know, 223 00:08:18,060 --> 00:08:21,380 cubic worlds is made out of cubes. 224 00:08:21,380 --> 00:08:24,120 So, now we have the fireplace here, 225 00:08:24,120 --> 00:08:26,660 let's add the cooking pot thing. 226 00:08:26,660 --> 00:08:29,930 So let's place one thing over here. 227 00:08:29,930 --> 00:08:31,960 One thing over here, 228 00:08:31,960 --> 00:08:35,020 this one on top, somewhere here. 229 00:08:35,020 --> 00:08:36,410 And you can see it's not long enough 230 00:08:36,410 --> 00:08:37,340 but in this case, 231 00:08:37,340 --> 00:08:38,850 I wouldn't scale this in object mode, 232 00:08:38,850 --> 00:08:41,660 because then this branch thing will be distorted. 233 00:08:41,660 --> 00:08:44,970 So let's first of all, move this down here. 234 00:08:44,970 --> 00:08:47,150 And then let's simply go to Edit mode, 235 00:08:47,150 --> 00:08:49,680 select this face and press G twice 236 00:08:49,680 --> 00:08:53,160 and then press C to move this longer 237 00:08:53,160 --> 00:08:55,570 in this specific direction here on slide this 238 00:08:55,570 --> 00:08:56,460 along here, 239 00:08:56,460 --> 00:08:57,400 something like this. 240 00:08:57,400 --> 00:08:59,180 And it's always nice if not everything 241 00:08:59,180 --> 00:09:01,170 is like perfectly straight. 242 00:09:01,170 --> 00:09:05,050 So let's rotate this a bit, something like this. 243 00:09:05,050 --> 00:09:06,430 Let's grab the pot here, 244 00:09:06,430 --> 00:09:09,450 move this to the position here. 245 00:09:09,450 --> 00:09:10,760 Move this up 246 00:09:10,760 --> 00:09:12,880 and the knot up here is not big enough. 247 00:09:12,880 --> 00:09:15,220 Let's select this, scale this up even more. 248 00:09:15,220 --> 00:09:17,970 So that's covering the whole log here 249 00:09:17,970 --> 00:09:20,300 and it's hanging nicely above the fire. 250 00:09:20,300 --> 00:09:23,360 And here it's floating a bit. 251 00:09:23,360 --> 00:09:24,920 So move this down. 252 00:09:24,920 --> 00:09:25,930 Same for the pot, 253 00:09:25,930 --> 00:09:27,900 and this is looking good. 254 00:09:27,900 --> 00:09:30,350 Now the last thing we still have these logs over here, 255 00:09:30,350 --> 00:09:31,650 let's select them all, 256 00:09:31,650 --> 00:09:32,483 press M, 257 00:09:32,483 --> 00:09:34,460 go to campfire new collection. 258 00:09:34,460 --> 00:09:36,030 Let's call this log pile 259 00:09:36,030 --> 00:09:39,550 because we wanna create a small pile of logs here. 260 00:09:39,550 --> 00:09:43,630 Let's press R X 90 to rotate this 90 degrees. 261 00:09:43,630 --> 00:09:45,610 So simply type in 90 on the keyboard, 262 00:09:45,610 --> 00:09:46,670 move this up a bit. 263 00:09:46,670 --> 00:09:49,110 And now let's put them a bit closer. 264 00:09:49,110 --> 00:09:50,750 Rotate them a bit randomly, 265 00:09:50,750 --> 00:09:52,740 maybe swap this around. 266 00:09:52,740 --> 00:09:55,893 duplicate this, move this up here. 267 00:10:15,770 --> 00:10:17,280 So, something like this, 268 00:10:17,280 --> 00:10:19,900 and let's just move it to the site here. 269 00:10:19,900 --> 00:10:23,060 We will decide later where to pack it in the scene. 270 00:10:23,060 --> 00:10:27,520 But now we have the campfire and our log pile here. 271 00:10:27,520 --> 00:10:29,900 Maybe call this logs pile instead. 272 00:10:29,900 --> 00:10:30,910 Let's move this up. 273 00:10:30,910 --> 00:10:33,110 So we have the logs along here, 274 00:10:33,110 --> 00:10:36,670 maybe stones up and ground. 275 00:10:36,670 --> 00:10:39,040 You can like sort this in a way you want. 276 00:10:39,040 --> 00:10:41,740 But that's it for the campfire. 277 00:10:41,740 --> 00:10:44,250 And by the way, if you wanna check your scene in between, 278 00:10:44,250 --> 00:10:46,320 make sure that the render collection is enabled 279 00:10:46,320 --> 00:10:48,860 and click on the preview collection 280 00:10:48,860 --> 00:10:50,750 and enable the render viewport shading 281 00:10:50,750 --> 00:10:52,070 and this is how it looks like 282 00:10:52,070 --> 00:10:54,610 without any outlines enabled here 283 00:10:54,610 --> 00:10:58,500 or any helping objects and yeah, looks pretty nice. 284 00:10:58,500 --> 00:10:59,333 Now just in case, 285 00:10:59,333 --> 00:11:01,200 make sure to select everything here, 286 00:11:01,200 --> 00:11:03,460 press Ctrl + A and apply the scale 287 00:11:03,460 --> 00:11:06,550 and the actual fire with a particle simulation. 288 00:11:06,550 --> 00:11:09,400 We will do a bit later in a separate video. 289 00:11:09,400 --> 00:11:13,063 And now don't forget to save your blend file. 21684

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