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These are the user uploaded subtitles that are being translated: 1 00:00:00,130 --> 00:00:00,963 - In this video, 2 00:00:00,963 --> 00:00:03,500 we will start to model the assets for our scene here 3 00:00:03,500 --> 00:00:06,590 by creating the campfire assets. 4 00:00:06,590 --> 00:00:08,260 So now we are back in this file here 5 00:00:08,260 --> 00:00:10,430 which we created in the previous videos 6 00:00:10,430 --> 00:00:12,320 let's enable material preview 7 00:00:12,320 --> 00:00:14,370 and let's get rid of this cube here, 8 00:00:14,370 --> 00:00:15,950 we don't need it. 9 00:00:15,950 --> 00:00:17,830 Let's pick our modeling reference 10 00:00:17,830 --> 00:00:19,890 and move it a bit to the side here 11 00:00:19,890 --> 00:00:21,710 and lets create a new collection 12 00:00:21,710 --> 00:00:23,820 select the Scene Collection, press C 13 00:00:23,820 --> 00:00:25,330 let's call this campfire. 14 00:00:25,330 --> 00:00:26,470 Inside the campfire 15 00:00:26,470 --> 00:00:28,200 let's create a sub collection 16 00:00:28,200 --> 00:00:30,260 let's call this one logsfire 17 00:00:30,260 --> 00:00:32,850 and let's get started with modeling the logs 18 00:00:32,850 --> 00:00:35,160 and in order that we don't get distracted 19 00:00:35,160 --> 00:00:36,600 from the sun lamp here 20 00:00:36,600 --> 00:00:39,430 let simply disable the render collection. 21 00:00:39,430 --> 00:00:41,850 Although we have some of those objects 22 00:00:41,850 --> 00:00:43,870 which we need for the fire already, 23 00:00:43,870 --> 00:00:45,010 here we wanna learn 24 00:00:45,010 --> 00:00:47,580 how to create these assets from scratch 25 00:00:47,580 --> 00:00:51,020 that's why I just use the default cube button. 26 00:00:51,020 --> 00:00:53,430 Let's press Alt + G, so it's back in the center 27 00:00:53,430 --> 00:00:56,160 and here we want to create a bunch of logs 28 00:00:56,160 --> 00:00:57,580 so let's scale this down 29 00:00:57,580 --> 00:01:00,880 and I try to stay in object mode as long as possible 30 00:01:00,880 --> 00:01:02,900 let's get this up and I have the character 31 00:01:02,900 --> 00:01:06,070 here in the background as a nice scale reference. 32 00:01:06,070 --> 00:01:08,820 So let's create four logs 33 00:01:08,820 --> 00:01:11,380 then let's scale them differently 34 00:01:11,380 --> 00:01:14,600 and if you want to scale something in the thickness 35 00:01:14,600 --> 00:01:17,510 we have the Local Transform Orientations enabled 36 00:01:17,510 --> 00:01:19,540 this is important press S for scaling 37 00:01:19,540 --> 00:01:23,350 and then I press Shift + Z to exclude the Z-axis 38 00:01:23,350 --> 00:01:26,400 and now I can scale along X and Y as you can see 39 00:01:26,400 --> 00:01:28,450 so I can make it thicker or thinner. 40 00:01:28,450 --> 00:01:30,100 So let's make this a bit thinner 41 00:01:30,100 --> 00:01:32,860 and we also need longer logs 42 00:01:32,860 --> 00:01:35,820 which we will use for the cooking pot. 43 00:01:35,820 --> 00:01:37,990 So let's create two long 44 00:01:37,990 --> 00:01:40,410 and now let's add some variation here 45 00:01:40,410 --> 00:01:42,880 Let's hit Shift+D scale this down a bit 46 00:01:42,880 --> 00:01:46,460 and then we have this cutoff branches here on the side 47 00:01:46,460 --> 00:01:48,670 which makes this look a bit more interesting. 48 00:01:48,670 --> 00:01:51,770 First of all, I just add them to a few sides here 49 00:01:51,770 --> 00:01:55,320 and also up here, let's duplicate this one here 50 00:01:55,320 --> 00:01:57,440 we wanna have like these two branches where 51 00:01:57,440 --> 00:02:00,960 we can lay another branch on top, 52 00:02:00,960 --> 00:02:02,000 something like this. 53 00:02:02,000 --> 00:02:05,210 and maybe let's add another branch somewhere here 54 00:02:05,210 --> 00:02:06,280 and let's duplicate this 55 00:02:06,280 --> 00:02:10,400 because we also need one long stick, which we put on top 56 00:02:10,400 --> 00:02:11,850 you will see in a second what I mean, 57 00:02:11,850 --> 00:02:12,810 something like this. 58 00:02:12,810 --> 00:02:14,710 Now let's pick one of those here 59 00:02:14,710 --> 00:02:16,210 go to materials 60 00:02:16,210 --> 00:02:17,310 let's call this wood 61 00:02:17,310 --> 00:02:18,850 and since we duplicated all 62 00:02:18,850 --> 00:02:21,720 of them from this one first cube 63 00:02:21,720 --> 00:02:24,640 they all are using the same wood material 64 00:02:24,640 --> 00:02:26,097 so we can change the color here. 65 00:02:26,097 --> 00:02:28,360 and this will now affect all the logs here 66 00:02:28,360 --> 00:02:30,220 and I want to have the random color 67 00:02:30,220 --> 00:02:31,610 so I set random to one 68 00:02:31,610 --> 00:02:35,520 and then let's use a different brown tone over here, 69 00:02:35,520 --> 00:02:36,600 something like this. 70 00:02:36,600 --> 00:02:38,300 Now let's have a look from the top 71 00:02:38,300 --> 00:02:42,700 and let's rotate around some of these brunches here. 72 00:02:42,700 --> 00:02:45,360 So not everything is like perfectly straight 73 00:02:45,360 --> 00:02:47,260 and now these brunches here are not connected 74 00:02:47,260 --> 00:02:48,530 with the main log here 75 00:02:48,530 --> 00:02:52,670 so let's join them first, select the branch, then the log 76 00:02:52,670 --> 00:02:54,630 and then press Ctrl+J 77 00:02:54,630 --> 00:02:56,520 and let's quickly do the same thing 78 00:02:56,520 --> 00:02:58,200 for the others Ctrl+J 79 00:02:58,200 --> 00:02:59,540 so hold on Shift 80 00:02:59,540 --> 00:03:03,123 to select multiple, then Shift the last one Ctrl+J. 81 00:03:07,180 --> 00:03:11,120 Now you can see the names are still at the cube_button 82 00:03:11,120 --> 00:03:13,960 now let's select them all select the first, hold on, Shift 83 00:03:13,960 --> 00:03:14,900 select the last one 84 00:03:14,900 --> 00:03:16,920 and then all of them will be selected 85 00:03:16,920 --> 00:03:20,460 then either go up here to Batch Rename, 86 00:03:20,460 --> 00:03:24,260 or press Ctrl+F2, then make sure Selected is selected 87 00:03:24,260 --> 00:03:27,160 objects we wanna rename the selected objects 88 00:03:27,160 --> 00:03:30,100 then the type I want to set name, new name 89 00:03:30,100 --> 00:03:32,680 let's simply call this log and then hit OK 90 00:03:32,680 --> 00:03:33,760 and then you can see all 91 00:03:33,760 --> 00:03:35,820 of them were renamed into log. 92 00:03:35,820 --> 00:03:37,780 Let's separate these three here, 93 00:03:37,780 --> 00:03:39,670 press M, go to campfire 94 00:03:39,670 --> 00:03:40,990 create a new collection. 95 00:03:40,990 --> 00:03:43,010 let's call this cooking pot. 96 00:03:43,010 --> 00:03:45,810 because in here we will put everything which belongs 97 00:03:45,810 --> 00:03:47,490 to the cooking pot, 98 00:03:47,490 --> 00:03:49,570 then let's for a second 99 00:03:49,570 --> 00:03:52,490 hide these two collections select the campfire here 100 00:03:52,490 --> 00:03:53,760 let's add the cube button, 101 00:03:53,760 --> 00:03:55,940 once again, scale this down, 102 00:03:55,940 --> 00:03:58,350 press F2 call this stone, 103 00:03:58,350 --> 00:04:01,730 so we don't need to rename this and let's press M campfire 104 00:04:01,730 --> 00:04:05,010 create a new collection and call this stones. 105 00:04:05,010 --> 00:04:06,470 Now, first of all, let's make sure 106 00:04:06,470 --> 00:04:09,370 that the stone has roughly the right size, 107 00:04:09,370 --> 00:04:10,470 I think this looks fine. 108 00:04:10,470 --> 00:04:13,150 Then let's duplicate this two times, 109 00:04:13,150 --> 00:04:15,340 scale this down a bit 110 00:04:15,340 --> 00:04:17,530 then let's duplicate these two, 111 00:04:17,530 --> 00:04:20,810 and as you can see I try to stay in object mode 112 00:04:20,810 --> 00:04:22,360 we're scaling everything for now 113 00:04:22,360 --> 00:04:23,210 and then later on 114 00:04:23,210 --> 00:04:24,970 if I need to change the shape, 115 00:04:24,970 --> 00:04:27,050 I can switch over to edit mode. 116 00:04:27,050 --> 00:04:29,430 So now I have three stones 117 00:04:29,430 --> 00:04:32,880 now let's join the outer parts to the inner part 118 00:04:32,880 --> 00:04:35,160 and then let's switch over to edit mode 119 00:04:35,160 --> 00:04:37,080 but before we do that, let's select them all 120 00:04:37,080 --> 00:04:39,540 press Ctrl+A and apply the scale 121 00:04:39,540 --> 00:04:42,090 which is important before we go into editing 122 00:04:42,090 --> 00:04:44,320 because this can cause trouble. 123 00:04:44,320 --> 00:04:45,153 then up here 124 00:04:45,153 --> 00:04:45,986 let's pick the face selection 125 00:04:45,986 --> 00:04:48,200 and then let's scale this one down 126 00:04:48,200 --> 00:04:50,830 move this down a bit, same for these two 127 00:04:50,830 --> 00:04:53,090 and then use the edge selection 128 00:04:53,090 --> 00:04:55,760 and press double G when you select one edge 129 00:04:55,760 --> 00:04:58,840 so you can slide it along the existing surface 130 00:04:58,840 --> 00:05:02,050 and in this way, I quickly slide them a bit to 131 00:05:02,050 --> 00:05:04,760 create a bit more interesting shape here. 132 00:05:04,760 --> 00:05:08,030 Now let's hover over the other one and press D to switch 133 00:05:08,030 --> 00:05:10,100 to edit mode of this one here, 134 00:05:10,100 --> 00:05:12,470 if this feature is not working for you 135 00:05:12,470 --> 00:05:15,420 go to edit preferences interface 136 00:05:15,420 --> 00:05:17,760 make sure that developer extras is enabled 137 00:05:17,760 --> 00:05:19,770 then you have this additional tab down here 138 00:05:19,770 --> 00:05:22,880 and then you can enable the switch object operator. 139 00:05:22,880 --> 00:05:24,950 So let's press three for the face selection, 140 00:05:24,950 --> 00:05:26,970 let's scare these two down as well 141 00:05:26,970 --> 00:05:28,930 and then two for the edge selection 142 00:05:28,930 --> 00:05:31,920 and press double G to slide these down a bit. 143 00:05:31,920 --> 00:05:35,750 And same over here, scale this and slide one side a bit 144 00:05:35,750 --> 00:05:38,760 and maybe press G, Z and move this down a bit 145 00:05:38,760 --> 00:05:41,920 so it's not the same height as for the other stones. 146 00:05:41,920 --> 00:05:43,553 Then let's change the material 147 00:05:43,553 --> 00:05:45,410 let's call this stones, 148 00:05:45,410 --> 00:05:47,090 make this a bit darker 149 00:05:47,090 --> 00:05:52,090 add randomness and another dark grayish tone. 150 00:05:52,340 --> 00:05:53,520 Then let's hide this one 151 00:05:53,520 --> 00:05:57,320 and the last thing I create here for now is the cooking pot 152 00:05:57,320 --> 00:06:00,600 which we will put inside the cooking pot collection here, 153 00:06:00,600 --> 00:06:01,560 let's add a cube, 154 00:06:01,560 --> 00:06:03,110 that's a huge cooking pot 155 00:06:03,110 --> 00:06:04,770 let's scale this down, 156 00:06:04,770 --> 00:06:06,020 something like this, 157 00:06:06,020 --> 00:06:08,620 Shift+D move this up, scale this down 158 00:06:08,620 --> 00:06:11,740 something like this here let's quickly switch to edit mode, 159 00:06:11,740 --> 00:06:13,290 let's apply the scale first 160 00:06:13,290 --> 00:06:15,200 then in order to see through the object 161 00:06:15,200 --> 00:06:18,010 press Alt+Z, or up here enable x-ray 162 00:06:18,010 --> 00:06:19,580 then let's select the face down here 163 00:06:19,580 --> 00:06:21,040 scale it down a bit 164 00:06:21,040 --> 00:06:22,530 something like this, 165 00:06:22,530 --> 00:06:24,280 let's call the material pot 166 00:06:24,280 --> 00:06:26,290 and let's make it grayish, 167 00:06:26,290 --> 00:06:28,380 this one here apply the scale, 168 00:06:28,380 --> 00:06:30,000 let's copy this. 169 00:06:30,000 --> 00:06:32,720 and let's call this black and just make it black. 170 00:06:32,720 --> 00:06:35,170 So when there's a hole inside something 171 00:06:35,170 --> 00:06:37,500 especially when these are like small objects 172 00:06:37,500 --> 00:06:39,810 we don't use boolean or something like this, 173 00:06:39,810 --> 00:06:43,040 we just add a cube on top, which we color black 174 00:06:43,040 --> 00:06:46,350 and then it looks as if there is a hole inside. 175 00:06:46,350 --> 00:06:48,370 Of course you could also add some color 176 00:06:48,370 --> 00:06:51,190 like if there's a soup inside, something like this, 177 00:06:51,190 --> 00:06:53,580 however, this is something we don't need right now. 178 00:06:53,580 --> 00:06:55,980 Now let's add a handle to the pot 179 00:06:55,980 --> 00:06:59,840 so that we can hang it on to the logs here for that 180 00:06:59,840 --> 00:07:01,870 let's Shift+D this cube here, 181 00:07:01,870 --> 00:07:05,010 scale it smaller and longer, 182 00:07:05,010 --> 00:07:06,680 then let's select this pot here 183 00:07:06,680 --> 00:07:09,150 and drag and drop the material onto this, 184 00:07:09,150 --> 00:07:11,950 maybe let's press S+Shift+Z 185 00:07:11,950 --> 00:07:13,870 to make this thinner a bit 186 00:07:13,870 --> 00:07:14,703 move it over here, 187 00:07:14,703 --> 00:07:17,770 Shift+D, Shift+D rotate this, 188 00:07:17,770 --> 00:07:20,120 make sure that this one here is a bit thicker 189 00:07:20,120 --> 00:07:22,130 so there is no Z fighting. 190 00:07:22,130 --> 00:07:24,200 when two objects are too close to each other 191 00:07:24,200 --> 00:07:26,580 then we can see this flickering 192 00:07:26,580 --> 00:07:28,910 and that's why we take care that objects 193 00:07:28,910 --> 00:07:30,220 which are sticked into each other 194 00:07:30,220 --> 00:07:32,140 always have a bit different size. 195 00:07:32,140 --> 00:07:34,740 And then there should be a small rope on top 196 00:07:34,740 --> 00:07:36,980 which we put somewhere here, 197 00:07:36,980 --> 00:07:38,860 let's scale this down a bit, 198 00:07:38,860 --> 00:07:40,350 let's duplicate the material 199 00:07:40,350 --> 00:07:41,750 by clicking on this number, 200 00:07:41,750 --> 00:07:42,730 call this rope 201 00:07:42,730 --> 00:07:44,080 and then let's color this 202 00:07:44,080 --> 00:07:47,040 into something more yellowish, brownish 203 00:07:47,040 --> 00:07:48,970 a little bit brighter, something like this. 204 00:07:48,970 --> 00:07:50,670 Shift+D let's duplicate this 205 00:07:50,670 --> 00:07:53,380 make this shorter and make this thicker. 206 00:07:53,380 --> 00:07:55,110 This should be the knot. 207 00:07:55,110 --> 00:07:57,280 So now let's join all these objects, 208 00:07:57,280 --> 00:08:00,500 let's join these four objects to this one here, 209 00:08:00,500 --> 00:08:01,600 Ctrl+J, 210 00:08:01,600 --> 00:08:04,950 and when you join multiple objects with different materials 211 00:08:04,950 --> 00:08:06,970 you now can see they are listed here, 212 00:08:06,970 --> 00:08:08,690 and if you switch over to edit mode, 213 00:08:08,690 --> 00:08:09,680 let's press Alt+A 214 00:08:09,680 --> 00:08:13,310 to de-select everything you can select these parts 215 00:08:13,310 --> 00:08:15,690 as you can see, and you can even, for example 216 00:08:15,690 --> 00:08:18,500 press L to select this connected cube here 217 00:08:18,500 --> 00:08:20,110 select a material, and then click 218 00:08:20,110 --> 00:08:24,630 on assign to assign this specific material to this element. 219 00:08:24,630 --> 00:08:26,450 Let's go up here and click assign once again 220 00:08:26,450 --> 00:08:29,420 because we want to have the pot material on the side here, 221 00:08:29,420 --> 00:08:33,070 and now let's join the pot and the rope to the knot up here, 222 00:08:33,070 --> 00:08:36,560 Ctrl+J, and I would say, let's move the origin, 223 00:08:36,560 --> 00:08:38,840 let's pick origin, press G, Z 224 00:08:38,840 --> 00:08:41,430 move it down to the center somewhere here 225 00:08:41,430 --> 00:08:43,770 because later on, let's disable this, 226 00:08:43,770 --> 00:08:47,090 we wanna rotate the pot a bit when it is hanging around, 227 00:08:47,090 --> 00:08:48,170 so the origin 228 00:08:48,170 --> 00:08:51,190 up here makes sense to have a good rotation point. 229 00:08:51,190 --> 00:08:53,580 Now let's hit F2, to let's call this pot 230 00:08:53,580 --> 00:08:55,890 and now you can see the logs are pretty thick 231 00:08:55,890 --> 00:08:59,090 so let's go into edit mode, Alt + A, de-select everything 232 00:08:59,090 --> 00:09:00,400 press L up here 233 00:09:00,400 --> 00:09:01,940 and then scale this up a bit 234 00:09:01,940 --> 00:09:04,840 because it should be thicker than the logs. 235 00:09:04,840 --> 00:09:06,010 So let's take a look 236 00:09:06,010 --> 00:09:07,830 from the right side and then we can see it better 237 00:09:07,830 --> 00:09:09,880 and then this should work. 238 00:09:09,880 --> 00:09:12,680 And by the way, to make this more realistic 239 00:09:12,680 --> 00:09:15,080 because we are creating super realistic stuff here 240 00:09:15,080 --> 00:09:17,520 let's Shift+D duplicate the whole mesh element 241 00:09:17,520 --> 00:09:19,270 in edit mode, press Z, 242 00:09:19,270 --> 00:09:20,630 move it down here a bit, 243 00:09:20,630 --> 00:09:21,570 scale it down, 244 00:09:21,570 --> 00:09:24,790 of course we need another knot around the handle here. 245 00:09:24,790 --> 00:09:25,623 Then of course, 246 00:09:25,623 --> 00:09:28,414 make sure to save the blend. file in between. 247 00:09:28,414 --> 00:09:31,520 And now we have everything we need for the fire, 248 00:09:31,520 --> 00:09:34,533 and in the next video, let's put it all together. 18844

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