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These are the user uploaded subtitles that are being translated: 1 00:00:00,170 --> 00:00:01,003 - [Instructor] In this video, 2 00:00:01,003 --> 00:00:03,570 we will learn how to set up an isometric camera 3 00:00:03,570 --> 00:00:07,230 which we can use for all our cubic world scenes. 4 00:00:07,230 --> 00:00:10,180 Now in order to create our isometric camera, 5 00:00:10,180 --> 00:00:11,880 let's select the scene collection up here. 6 00:00:11,880 --> 00:00:14,700 Press C, create a new one, which I call a render, 7 00:00:14,700 --> 00:00:16,291 you can also give it a different name, 8 00:00:16,291 --> 00:00:17,858 but I like to call it render. 9 00:00:17,858 --> 00:00:21,488 And here I create one sub-collection, which I call camera. 10 00:00:21,488 --> 00:00:23,350 Make sure the sub-collection is selected, 11 00:00:23,350 --> 00:00:25,740 press shift A and add a new camera. 12 00:00:25,740 --> 00:00:27,330 Let's move it somewhere here. 13 00:00:27,330 --> 00:00:30,480 And in order to look through the camera, press numpad zero. 14 00:00:30,480 --> 00:00:31,630 Now let's zoom back a bit. 15 00:00:31,630 --> 00:00:34,460 And if I press G and then press Z twice, 16 00:00:34,460 --> 00:00:37,510 I move along the local Z-axis of this camera 17 00:00:37,510 --> 00:00:40,110 and you can see when I move the camera further away, 18 00:00:40,110 --> 00:00:41,930 the objects are getting smaller 19 00:00:41,930 --> 00:00:44,240 so we have this perspective shift 20 00:00:44,240 --> 00:00:46,000 or this perspective distortion 21 00:00:46,000 --> 00:00:48,430 that everything which is further away from the camera 22 00:00:48,430 --> 00:00:49,450 will get smaller. 23 00:00:49,450 --> 00:00:53,040 However, this isometric look has this 2D feel to it 24 00:00:53,040 --> 00:00:56,220 where everything has its original size 25 00:00:56,220 --> 00:00:59,050 no matter how far away this is from the camera 26 00:00:59,050 --> 00:01:01,520 and this we can change by selecting the camera, 27 00:01:01,520 --> 00:01:03,420 go to the object data setting stone here 28 00:01:03,420 --> 00:01:05,290 where we can change the camera settings 29 00:01:05,290 --> 00:01:08,280 and here let's change the type to orthographic. 30 00:01:08,280 --> 00:01:11,360 Now with the orthographic scale, we can zoom in and out 31 00:01:11,360 --> 00:01:12,193 as you can see 32 00:01:12,193 --> 00:01:14,800 and now if I press G to move the camera around, 33 00:01:14,800 --> 00:01:17,370 you can see it looks like if we are looking 34 00:01:17,370 --> 00:01:19,210 at a flat 2D image. 35 00:01:19,210 --> 00:01:20,770 To get this isometric look, 36 00:01:20,770 --> 00:01:23,010 we have to change the angle of the camera. 37 00:01:23,010 --> 00:01:24,660 So make sure the camera is selected. 38 00:01:24,660 --> 00:01:27,160 Let's press numpad seven to look from above. 39 00:01:27,160 --> 00:01:28,770 And now let's change the angle, 40 00:01:28,770 --> 00:01:32,330 which I looked up online because it is a bit more tricky 41 00:01:32,330 --> 00:01:35,040 than just entering the super simple value here. 42 00:01:35,040 --> 00:01:37,015 It's a special value, 43 00:01:37,015 --> 00:01:41,740 54.736 for the X rotation, 44 00:01:41,740 --> 00:01:45,140 zero for Y and 45 for Z. 45 00:01:45,140 --> 00:01:47,690 Let's move this over here a bit, press zero. 46 00:01:47,690 --> 00:01:51,470 Now you can see we have this nice perfect isometric look. 47 00:01:51,470 --> 00:01:54,430 However, you can of course leave this if you like, 48 00:01:54,430 --> 00:01:58,510 but I feel that's a bit too much from the top-down view 49 00:01:58,510 --> 00:02:00,070 which I don't like that much. 50 00:02:00,070 --> 00:02:03,960 So I usually change this to something like 65 degrees 51 00:02:03,960 --> 00:02:05,370 and move this down a little bit. 52 00:02:05,370 --> 00:02:08,470 So it looks as if we are looking a bit more from the side, 53 00:02:08,470 --> 00:02:10,390 but it's totally up to you or what you do here 54 00:02:10,390 --> 00:02:14,060 and later on, we might also rotate the camera a bit 55 00:02:14,060 --> 00:02:17,750 along the Z-axis so I'm not fully always sticking to this 56 00:02:17,750 --> 00:02:20,630 perfect 45 degree angle here. 57 00:02:20,630 --> 00:02:23,280 Let's press N and split the view here. 58 00:02:23,280 --> 00:02:25,340 Of course, I want to show you a little problem 59 00:02:25,340 --> 00:02:27,400 or little thing we have to take care about. 60 00:02:27,400 --> 00:02:29,850 Let's change this to the local axis. 61 00:02:29,850 --> 00:02:32,170 Press T and use move tool. 62 00:02:32,170 --> 00:02:34,360 Now we can see the local axis on the camera 63 00:02:34,360 --> 00:02:37,700 and now if I'm moving this closer to our objects, 64 00:02:37,700 --> 00:02:39,640 they get cut away at some point. 65 00:02:39,640 --> 00:02:43,000 So you can imagine that the camera plane here 66 00:02:43,000 --> 00:02:46,210 is like a knife and everything on the other side 67 00:02:46,210 --> 00:02:48,540 will be cutted away as you can see here. 68 00:02:48,540 --> 00:02:50,140 Even the ground on here if the camera 69 00:02:50,140 --> 00:02:51,390 is clipping through the ground, 70 00:02:51,390 --> 00:02:53,110 you can see how the scene will be cut away. 71 00:02:53,110 --> 00:02:55,060 So all you need to do in order to make sure 72 00:02:55,060 --> 00:02:56,090 that this doesn't happen 73 00:02:56,090 --> 00:02:58,730 is to move the camera far enough away 74 00:02:58,730 --> 00:03:00,290 so that all the objects 75 00:03:00,290 --> 00:03:02,890 in your scene will be in front of the camera. 76 00:03:02,890 --> 00:03:05,700 Also, if you're changing the orthographic scale up here, 77 00:03:05,700 --> 00:03:07,460 you can see if I scale too much, 78 00:03:07,460 --> 00:03:09,850 the camera's also clipping through the ground here 79 00:03:09,850 --> 00:03:12,700 so then again, I needed to move it further away. 80 00:03:12,700 --> 00:03:15,260 Of course, I don't want to have this huge scale right now. 81 00:03:15,260 --> 00:03:18,290 Something like 20 or 15 is more than enough. 82 00:03:18,290 --> 00:03:21,070 In most cases, depends on how large your scene is 83 00:03:21,070 --> 00:03:24,320 so we can also move a bit closer for now. 84 00:03:24,320 --> 00:03:26,500 Let's remove this window here once again. 85 00:03:26,500 --> 00:03:29,310 And one other thing I want to set up for the camera 86 00:03:29,310 --> 00:03:31,770 when the camera selected and we want to move around, 87 00:03:31,770 --> 00:03:32,790 simply press G. 88 00:03:32,790 --> 00:03:34,670 And you can see that even though 89 00:03:34,670 --> 00:03:37,520 when the objects are outside of the camera frame, 90 00:03:37,520 --> 00:03:38,710 I can still see them. 91 00:03:38,710 --> 00:03:40,380 And I find this a bit distracting 92 00:03:40,380 --> 00:03:43,210 because then I don't actually just see 93 00:03:43,210 --> 00:03:45,540 what will be in the final rendered image. 94 00:03:45,540 --> 00:03:48,811 And in order to change this, we can go to viewport display, 95 00:03:48,811 --> 00:03:51,510 passepartout and then crank this up to one. 96 00:03:51,510 --> 00:03:54,360 You can see, here I can change the opacity 97 00:03:54,360 --> 00:03:56,510 from what's outside of the camera view 98 00:03:56,510 --> 00:03:59,570 and I like to set this to one and now I can just see 99 00:03:59,570 --> 00:04:02,870 what's inside the final rendered image. 100 00:04:02,870 --> 00:04:05,510 So and there are two other things which I recommend 101 00:04:05,510 --> 00:04:07,610 setting up pretty much at the start 102 00:04:07,610 --> 00:04:09,600 of your scene creation process, 103 00:04:09,600 --> 00:04:12,070 which you can find here in the output settings. 104 00:04:12,070 --> 00:04:13,940 First of all, the dimensions, 105 00:04:13,940 --> 00:04:16,000 of course the resolution itself. 106 00:04:16,000 --> 00:04:17,800 When the aspect ratio is not changing, 107 00:04:17,800 --> 00:04:19,240 you can change later on. 108 00:04:19,240 --> 00:04:21,750 However, if you want to use a special aspect ratio, 109 00:04:21,750 --> 00:04:23,930 let's say want to have a square format 110 00:04:23,930 --> 00:04:27,300 for social media or what I like to do, 111 00:04:27,300 --> 00:04:32,300 I use a 4K resolution with 21 by nine aspect ratio 112 00:04:32,370 --> 00:04:35,700 which is this white screen look which I love using. 113 00:04:35,700 --> 00:04:37,510 It gives this cinematic feel, 114 00:04:37,510 --> 00:04:40,680 which is of course maybe not so useful for social media 115 00:04:40,680 --> 00:04:42,390 but for epic YouTube videos 116 00:04:42,390 --> 00:04:44,420 and this is probably pretty nice. 117 00:04:44,420 --> 00:04:46,810 Of course, you can also use the default 118 00:04:46,810 --> 00:04:49,540 1920 by 1080 full HD resolution 119 00:04:49,540 --> 00:04:54,540 or the default 3,840 by 2,160 aspect ratio, 120 00:04:55,300 --> 00:04:59,080 which is the full 4K and 16 by 9 resolution. 121 00:04:59,080 --> 00:05:02,230 However, I like to use this 1,620. 122 00:05:02,230 --> 00:05:05,480 And the second thing I would recommend to change immediately 123 00:05:05,480 --> 00:05:06,690 is the frame rate. 124 00:05:06,690 --> 00:05:11,280 So I want to use this smooth as butter 60 FPS. 125 00:05:11,280 --> 00:05:15,250 However, if you want to use 25 or 30 or whatever you like, 126 00:05:15,250 --> 00:05:17,370 I would recommend to set it up immediately 127 00:05:17,370 --> 00:05:20,260 because when you later on start animating something 128 00:05:20,260 --> 00:05:22,730 and then change the frame rate afterwards, 129 00:05:22,730 --> 00:05:24,520 this can cause a lot of troubles 130 00:05:24,520 --> 00:05:26,810 so I would recommend to do it immediately. 131 00:05:26,810 --> 00:05:29,530 And I will probably mention this a few more times 132 00:05:29,530 --> 00:05:31,020 so that you won't forget, 133 00:05:31,020 --> 00:05:33,290 and now we're ready with our camera set up. 134 00:05:33,290 --> 00:05:36,900 Let's save the file and let's continue with the basic 135 00:05:36,900 --> 00:05:37,873 light set up. 10808

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