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These are the user uploaded subtitles that are being translated: 1 00:00:00,120 --> 00:00:01,850 - [Zach] In this video we start preparing 2 00:00:01,850 --> 00:00:03,500 the basic scene that we need 3 00:00:03,500 --> 00:00:04,710 in order to get started 4 00:00:04,710 --> 00:00:08,060 with creating our very first cubic world. 5 00:00:08,060 --> 00:00:10,900 So I opened up the empty workspace scene 6 00:00:10,900 --> 00:00:12,810 which we have talked about earlier. 7 00:00:12,810 --> 00:00:13,980 You can also find it 8 00:00:13,980 --> 00:00:16,660 down below in the project files of this lesson. 9 00:00:16,660 --> 00:00:19,030 And this file, as you can see, has no objects in it. 10 00:00:19,030 --> 00:00:21,920 It has nothing in the outliner and no collections. 11 00:00:21,920 --> 00:00:24,535 And also all the settings over here are pretty much 12 00:00:24,535 --> 00:00:26,240 at the default state. 13 00:00:26,240 --> 00:00:28,370 And whenever you open up a preset file 14 00:00:28,370 --> 00:00:30,110 I would highly recommend to save this 15 00:00:30,110 --> 00:00:32,970 under a new name for your new project immediately. 16 00:00:32,970 --> 00:00:37,000 So we don't accidentally save over the existing preset file. 17 00:00:37,000 --> 00:00:38,540 Let's go to File-Save As 18 00:00:38,540 --> 00:00:41,670 or press shift+control S then the file browser opens. 19 00:00:41,670 --> 00:00:42,503 And now over here 20 00:00:42,503 --> 00:00:45,200 you can navigate to your specific volumes. 21 00:00:45,200 --> 00:00:47,050 However, I'm here at the right place. 22 00:00:47,050 --> 00:00:49,370 I want to save this in the scene folder 23 00:00:49,370 --> 00:00:52,270 and then in this campfire tutorial folder, and 24 00:00:52,270 --> 00:00:53,740 with this button up here, you can also 25 00:00:53,740 --> 00:00:55,200 create new folders if you like. 26 00:00:55,200 --> 00:00:58,070 Let's call this campfire_01. 27 00:00:58,070 --> 00:01:01,340 And I use a simple version in here because every now 28 00:01:01,340 --> 00:01:03,410 and then I want to save this as new version 29 00:01:03,410 --> 00:01:04,243 just to make sure 30 00:01:04,243 --> 00:01:06,940 that I have a few backups and don't lose anything. 31 00:01:06,940 --> 00:01:09,580 When I try some crazy stuff in my scene 32 00:01:09,580 --> 00:01:11,730 and you can easily change the number by clicking 33 00:01:11,730 --> 00:01:14,570 on this plus and minus symbol or pressing plus and 34 00:01:14,570 --> 00:01:18,620 minus on the numpad, and then simply hit enter to save. 35 00:01:18,620 --> 00:01:20,120 Now, before we add anything here 36 00:01:20,120 --> 00:01:21,890 let's go to the scene collection. 37 00:01:21,890 --> 00:01:24,000 Press C to add a new collection 38 00:01:24,000 --> 00:01:25,790 or click on this button up here. 39 00:01:25,790 --> 00:01:27,290 Let's call this environment 40 00:01:27,290 --> 00:01:28,900 and inside the environment collection, 41 00:01:28,900 --> 00:01:30,170 let's press C again. 42 00:01:30,170 --> 00:01:31,620 This needs to be selected. 43 00:01:31,620 --> 00:01:32,700 I call this ground. 44 00:01:32,700 --> 00:01:35,560 And as you will see later on, we will use a lot 45 00:01:35,560 --> 00:01:38,800 of collections sometimes even for just one object. 46 00:01:38,800 --> 00:01:39,880 And this will speed up 47 00:01:39,880 --> 00:01:41,393 the whole scene creation process a lot 48 00:01:41,393 --> 00:01:43,820 because we can easily hide single objects 49 00:01:43,820 --> 00:01:45,930 or full collections here. 50 00:01:45,930 --> 00:01:47,160 I select the ground now 51 00:01:47,160 --> 00:01:50,830 because now when I add the cube center to the scene 52 00:01:50,830 --> 00:01:52,860 this will be automatically added 53 00:01:52,860 --> 00:01:54,450 to with this ground collection. 54 00:01:54,450 --> 00:01:57,350 So when you add something, select the specific collection 55 00:01:57,350 --> 00:01:58,640 and then this will be added, but 56 00:01:58,640 --> 00:02:00,130 of course you can move the objects 57 00:02:00,130 --> 00:02:01,700 also around if you need to 58 00:02:01,700 --> 00:02:05,240 by just dragging and dropping them onto other collections. 59 00:02:05,240 --> 00:02:07,417 Let's double click here and call this ground. 60 00:02:07,417 --> 00:02:10,800 In the 3D viewport with the cube selected press alt-G. 61 00:02:10,800 --> 00:02:13,838 And as you can see, this one has the origin in the center. 62 00:02:13,838 --> 00:02:16,530 That's why the cube is called cube center 63 00:02:16,530 --> 00:02:18,600 and this should work fine for the ground. 64 00:02:18,600 --> 00:02:20,640 Let's press N to open up the sidebar. 65 00:02:20,640 --> 00:02:23,800 Let's change the size of this cube to be 100 66 00:02:23,800 --> 00:02:25,870 by 100 meters for X and Y. 67 00:02:25,870 --> 00:02:28,970 And something like 0.5 for the height. 68 00:02:28,970 --> 00:02:31,980 Now we have this ground plane with a bit of thickness. 69 00:02:31,980 --> 00:02:34,500 And as you know, from one of the previous videos 70 00:02:34,500 --> 00:02:36,820 if the scale is not set to 1:1:1 71 00:02:36,820 --> 00:02:38,780 this can be a problem for modeling 72 00:02:38,780 --> 00:02:41,200 and also for animation later on. 73 00:02:41,200 --> 00:02:42,470 So let's select the cube 74 00:02:42,470 --> 00:02:44,820 press control-A and apply the scale. 75 00:02:44,820 --> 00:02:46,950 Now, this is back at 1:1:1 76 00:02:46,950 --> 00:02:51,330 and you can also find this under object-apply-scale. 77 00:02:51,330 --> 00:02:53,720 Now let's quickly add the cube button 78 00:02:53,720 --> 00:02:56,280 press Alt-G so it's back in the center. 79 00:02:56,280 --> 00:02:59,160 And now you can see this is sticking in the ground here 80 00:02:59,160 --> 00:03:01,480 and not perfectly lying on top of the ground. 81 00:03:01,480 --> 00:03:03,500 And that's because, lets press num pad 1 82 00:03:03,500 --> 00:03:04,660 to see it from the side 83 00:03:04,660 --> 00:03:08,520 you can see the ground is a bit above the Z axis here. 84 00:03:08,520 --> 00:03:10,600 So let's select the ground and then let's move it 85 00:03:10,600 --> 00:03:14,494 down by negative 0.25, because it has a thickness 86 00:03:14,494 --> 00:03:18,710 of 0.5 and we need to move it down the half of it. 87 00:03:18,710 --> 00:03:21,150 And that's 0.25. 88 00:03:21,150 --> 00:03:23,607 And now this cube here stands perfectly on the ground. 89 00:03:23,607 --> 00:03:25,600 And then every time we add something here 90 00:03:25,600 --> 00:03:28,140 to the scene and press Alt G to recenter this 91 00:03:28,140 --> 00:03:30,410 it's perfectly sitting on the ground. 92 00:03:30,410 --> 00:03:33,090 Let's move this new cube out of this collection 93 00:03:33,090 --> 00:03:35,420 just drag and drop it onto the scene collection. 94 00:03:35,420 --> 00:03:38,540 And let's color the ground here, select the ground 95 00:03:38,540 --> 00:03:39,954 go to the material settings. 96 00:03:39,954 --> 00:03:42,390 And as you know, we can change the material 97 00:03:42,390 --> 00:03:45,250 over here to something more brownish. 98 00:03:45,250 --> 00:03:47,220 There should be a desert environment 99 00:03:47,220 --> 00:03:49,500 and let's call this material ground. 100 00:03:49,500 --> 00:03:51,380 Then let's create a new collection. 101 00:03:51,380 --> 00:03:53,630 Let's select scene collection press C. 102 00:03:53,630 --> 00:03:55,210 Let's call this scene helpers. 103 00:03:55,210 --> 00:03:57,110 Let's move it up here. 104 00:03:57,110 --> 00:04:00,184 And for now let's also move the cube bottom 105 00:04:00,184 --> 00:04:01,240 zero zero one in here 106 00:04:01,240 --> 00:04:02,610 move it a bit to the side. 107 00:04:02,610 --> 00:04:04,600 And inside the scene helpers collection. 108 00:04:04,600 --> 00:04:08,290 We will add all the objects we need for creating our scene 109 00:04:08,290 --> 00:04:11,040 which helps us measure stuff and stuff like this 110 00:04:11,040 --> 00:04:13,667 or control animations later on, but won't be rendered 111 00:04:13,667 --> 00:04:17,070 so we can turn off the collection later on. 112 00:04:17,070 --> 00:04:18,490 Let's leave it enabled for now 113 00:04:18,490 --> 00:04:21,867 and let's drag and drop the human male character in here. 114 00:04:21,867 --> 00:04:23,040 Let's press Alt-G 115 00:04:23,040 --> 00:04:25,420 to recenter this to the scene origin here 116 00:04:25,420 --> 00:04:28,350 and this is just a default human male character 117 00:04:28,350 --> 00:04:30,780 In the final assets scene for this course 118 00:04:30,780 --> 00:04:34,290 you will probably have a few more objects than I have here. 119 00:04:34,290 --> 00:04:36,250 And besides the male character 120 00:04:36,250 --> 00:04:38,894 there are probably also a female and children characters 121 00:04:38,894 --> 00:04:41,560 which you can use as reference object. 122 00:04:41,560 --> 00:04:43,370 Let's move this one here into the scene 123 00:04:43,370 --> 00:04:45,852 helpers, let's call this human reference. 124 00:04:45,852 --> 00:04:49,440 And when we start creating the assets for our scene 125 00:04:49,440 --> 00:04:52,630 we won't measure each and every object we add, however 126 00:04:52,630 --> 00:04:55,024 we use this human reference object to 127 00:04:55,024 --> 00:04:58,730 scale our environment assets accordingly. 128 00:04:58,730 --> 00:05:01,840 And by the way, now this is just an instance object. 129 00:05:01,840 --> 00:05:03,720 I can't select the armature. 130 00:05:03,720 --> 00:05:05,790 However, if you want to convert this simply 131 00:05:05,790 --> 00:05:07,603 select the character, press control A 132 00:05:07,603 --> 00:05:10,250 and click on make instance real. 133 00:05:10,250 --> 00:05:11,570 And now, as you can see 134 00:05:11,570 --> 00:05:14,530 I could pose the character which we will learn more 135 00:05:14,530 --> 00:05:15,363 about later. 136 00:05:15,363 --> 00:05:18,970 However, for now the instance is totally fine for me. 137 00:05:18,970 --> 00:05:20,510 So and one last thing I want to set 138 00:05:20,510 --> 00:05:24,210 up here is under the render settings, ambient occlusion. 139 00:05:24,210 --> 00:05:27,325 If I enable this, you can see that here in this corners 140 00:05:27,325 --> 00:05:29,260 this shadow will appear 141 00:05:29,260 --> 00:05:31,360 which helps us a bit better to understand 142 00:05:31,360 --> 00:05:34,300 if an object is actually standing on the ground or not. 143 00:05:34,300 --> 00:05:37,380 And I find this quite helpful when creating stuff. 144 00:05:37,380 --> 00:05:39,920 One little note here, when I moved my view around 145 00:05:39,920 --> 00:05:43,610 you can see this weird ghosting effect around the objects 146 00:05:43,610 --> 00:05:46,150 which is caused by the viewport de-noising. 147 00:05:46,150 --> 00:05:49,180 If I disable this, you can see this disappears. 148 00:05:49,180 --> 00:05:51,600 And this is also what I would recommend when we 149 00:05:51,600 --> 00:05:54,140 create the cubic world scenes to disable viewport 150 00:05:54,140 --> 00:05:55,513 de-noising because it's just, 151 00:05:55,513 --> 00:05:57,820 de-noising some of those effects 152 00:05:57,820 --> 00:06:01,290 like ambient occlusion, which then adds this weird ghosting 153 00:06:01,290 --> 00:06:02,270 to the view port. 154 00:06:02,270 --> 00:06:05,430 Of course not to the final render, but to the view port. 155 00:06:05,430 --> 00:06:08,050 Now let's save this and let's go over to 156 00:06:08,050 --> 00:06:09,883 setting up the camera. 12375

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