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- [Zach] Welcome to the
scene creation chapter.
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This is a first out of three chapters
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going over a full step-by-step guide
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on how to create a Cubic
Worlds scene from scratch.
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The idea of these chapters is to teach you
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the most important Cubic Worlds techniques
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and workflows on a practical example.
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After finishing the scene
you should be able to create
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any kind of Cubic Worlds scenes
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which will not include Rigged
or animated characters,
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animals, robots, or vehicles.
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How to do this, we will
learn in the later chapters.
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In this chapter here, we will
start building the scene.
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Meaning we will create
the basic scene, camera,
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and lights set up.
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Then we will build all the assets,
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like the campfire and the tent.
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After that, we will create
the most complex asset
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of the scene, which is
the big appendant robot
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where we will learn a lot
about managing and working
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with many objects, collections,
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organization, and instancing.
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Then we will add more
elements to the environment.
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We will learn about a
simple scattering technique
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to add grass, stones, and other
small objects to the scene.
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And we will adjust the camera
perspective, the composition,
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and we will add light to
define the mood of the scene.
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We will finish up by adding and posing
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a pre-made 3D character to the
scene to add more life to it.
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Character creation is not
part of this chapter here.
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We will learn more about
how to build characters
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from scratch in a later chapter.
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At the end, we will have
a finished scene ready to
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be animated in the next chapter.
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And now let's get started
by learning how to come up
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with an idea and preparing the scene.
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