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These are the user uploaded subtitles that are being translated: 1 00:00:00,070 --> 00:00:00,903 - [Zach] In this video 2 00:00:00,903 --> 00:00:03,350 let's have a look at the workspaces preset file, 3 00:00:03,350 --> 00:00:05,280 which I provide to make creating 4 00:00:05,280 --> 00:00:08,170 Cubic World scenes a bit easier. 5 00:00:08,170 --> 00:00:11,720 So when we are just opening up a default blender scene, 6 00:00:11,720 --> 00:00:14,970 we can see that we have a lot of workspaces up here. 7 00:00:14,970 --> 00:00:18,730 For example, for Modeling, Sculpting, UV Editing, 8 00:00:18,730 --> 00:00:21,440 Texture Painting, and so on and so forth. 9 00:00:21,440 --> 00:00:23,870 However, for creating Cubic World scenes 10 00:00:23,870 --> 00:00:27,170 we don't need most of these workspaces, 11 00:00:27,170 --> 00:00:30,960 but on the other side we could need specialized workspaces, 12 00:00:30,960 --> 00:00:34,070 and since I created a bunch of Cubic World scenes already 13 00:00:34,070 --> 00:00:35,770 I know what is important, 14 00:00:35,770 --> 00:00:38,770 and that is why I created a special preset 15 00:00:38,770 --> 00:00:42,340 which includes some special workspaces up here already 16 00:00:42,340 --> 00:00:43,790 which are focusing, especially, 17 00:00:43,790 --> 00:00:48,550 on the tasks which we need for creating Cubic World scenes. 18 00:00:48,550 --> 00:00:50,640 So there are two files attached to this video, 19 00:00:50,640 --> 00:00:54,130 so make sure to download them, then click on File, Open, 20 00:00:54,130 --> 00:00:57,110 then navigate to the folder where you downloaded these. 21 00:00:57,110 --> 00:01:00,820 And here we have the cw_workspaces_empty, 22 00:01:00,820 --> 00:01:02,333 and the cw_workspaces_basic_scene. 23 00:01:03,633 --> 00:01:07,240 The cw_assets we will discuss in one of the next videos. 24 00:01:07,240 --> 00:01:09,530 So let's start with the empty one, 25 00:01:09,530 --> 00:01:11,870 select this and click on Open, 26 00:01:11,870 --> 00:01:13,740 and, here, you can see it looks a bit different 27 00:01:13,740 --> 00:01:15,350 than a default blender file. 28 00:01:15,350 --> 00:01:17,920 These editors, here, are structured differently, 29 00:01:17,920 --> 00:01:20,660 and up here we have different workspaces. 30 00:01:20,660 --> 00:01:24,410 I always edit the CW, which stands for Cubic Worlds 31 00:01:24,410 --> 00:01:25,500 as you may guessed. 32 00:01:25,500 --> 00:01:28,590 And here we have a workspace for Creating Cubic World scenes 33 00:01:28,590 --> 00:01:30,819 for Shading, that means adding color 34 00:01:30,819 --> 00:01:33,100 for animating the Cubic World scenes. 35 00:01:33,100 --> 00:01:37,430 We have one workspace for previewing the Cubic World scene, 36 00:01:37,430 --> 00:01:39,170 when we made some bigger progress, 37 00:01:39,170 --> 00:01:40,770 and we also have a workspace 38 00:01:40,770 --> 00:01:43,480 for Compositing the final render. 39 00:01:43,480 --> 00:01:45,960 However, to better understand all these editors 40 00:01:45,960 --> 00:01:49,410 let's go to File, Open and open the workspaces 41 00:01:49,410 --> 00:01:50,710 basic scene instead. 42 00:01:50,710 --> 00:01:53,210 Because the empty file was completely empty, 43 00:01:53,210 --> 00:01:56,480 as you have seen, however, in the basic scene preset 44 00:01:56,480 --> 00:01:58,800 we have some basic objects already. 45 00:01:58,800 --> 00:02:00,160 Here, in the creating workspace, 46 00:02:00,160 --> 00:02:02,270 let's enable the rendered Viewport Shading 47 00:02:02,270 --> 00:02:03,770 to better see what's going on. 48 00:02:03,770 --> 00:02:07,300 And here we have a basic ground, a camera set up 49 00:02:07,300 --> 00:02:11,300 and a light set up, so it's the very basic setup you need 50 00:02:11,300 --> 00:02:15,140 in order to get started creating Cubic World scenes. 51 00:02:15,140 --> 00:02:18,980 So and later on, we will work with the Asset Browser. 52 00:02:18,980 --> 00:02:22,600 I have a dedicated video about this in this chapter, here, 53 00:02:22,600 --> 00:02:25,070 and it might not be connected correctly 54 00:02:25,070 --> 00:02:27,370 when you're just opening the preset file. 55 00:02:27,370 --> 00:02:29,490 However, from here we can just drag 56 00:02:29,490 --> 00:02:31,440 and drop objects into our scene, 57 00:02:31,440 --> 00:02:34,700 for example, a basic cube, yay. 58 00:02:34,700 --> 00:02:36,720 Well this cube is not too basic, 59 00:02:36,720 --> 00:02:39,810 but we will talk more about this cube in a later video. 60 00:02:39,810 --> 00:02:41,670 So here we have the 3D Viewport, 61 00:02:41,670 --> 00:02:45,270 which we will, of course, use to create our scenes, 62 00:02:45,270 --> 00:02:47,700 color our objects, and so on and so forth. 63 00:02:47,700 --> 00:02:49,430 Here we have our Asset Library, 64 00:02:49,430 --> 00:02:52,160 which will contain a bunch of objects 65 00:02:52,160 --> 00:02:54,500 which we just can drag and drop in our scene 66 00:02:54,500 --> 00:02:57,490 to quickly create our Cubic World scenes. 67 00:02:57,490 --> 00:02:58,940 Then over here we have the Outliner 68 00:02:58,940 --> 00:03:00,690 which we will also use a lot, 69 00:03:00,690 --> 00:03:03,370 because we will create different collections 70 00:03:03,370 --> 00:03:05,290 and place our objects inside. 71 00:03:05,290 --> 00:03:07,550 And in this basic scene preset file, 72 00:03:07,550 --> 00:03:10,420 I have set up the main collections already 73 00:03:10,420 --> 00:03:12,360 which we use most of the time, 74 00:03:12,360 --> 00:03:14,610 however, here, most of them are empty. 75 00:03:14,610 --> 00:03:17,310 That means if you don't use some of these later on, 76 00:03:17,310 --> 00:03:18,900 you can just delete them. 77 00:03:18,900 --> 00:03:20,980 Then, over here, we have our Properties Editor 78 00:03:20,980 --> 00:03:23,890 where we can set up, like, render settings, modifiers 79 00:03:23,890 --> 00:03:27,280 and all object related settings, as you probably know. 80 00:03:27,280 --> 00:03:30,740 And, as you can see, I created a very long Outliner here, 81 00:03:30,740 --> 00:03:34,040 and that's because we will work with a lot of objects 82 00:03:34,040 --> 00:03:35,470 in these Cubic World scenes, 83 00:03:35,470 --> 00:03:38,270 and this makes working with the Outliner a bit easier. 84 00:03:38,270 --> 00:03:40,830 Down here we also have the Timeline, as you can see, 85 00:03:40,830 --> 00:03:42,140 to playback the animation. 86 00:03:42,140 --> 00:03:45,180 That means when we are working on the animation of the scene 87 00:03:45,180 --> 00:03:47,800 we might switch between these different workspaces, 88 00:03:47,800 --> 00:03:49,740 and there I always edit the Timeline 89 00:03:49,740 --> 00:03:52,273 so we can play and stop the animation easily. 90 00:03:53,600 --> 00:03:55,560 The Shading workspace, as you guessed, 91 00:03:55,560 --> 00:03:57,610 it is for adding color, 92 00:03:57,610 --> 00:04:01,810 however, this is more when we are doing some special tweaks, 93 00:04:01,810 --> 00:04:04,670 here, because even here, in the Creating workspace, 94 00:04:04,670 --> 00:04:07,750 when we have an object selected, under the Material tab, 95 00:04:07,750 --> 00:04:09,710 we can find all the settings we need, 96 00:04:09,710 --> 00:04:13,060 because, here, we are using a special Cubic World Shader, 97 00:04:13,060 --> 00:04:15,800 but I will tell you more about this in a later video 98 00:04:15,800 --> 00:04:16,860 in this chapter here. 99 00:04:16,860 --> 00:04:18,940 However, here in the Shading workspace, 100 00:04:18,940 --> 00:04:21,820 instead of the Asset Browser we have the Shader Editor, 101 00:04:21,820 --> 00:04:25,507 which allows us to do fine tweaks on our shaders. 102 00:04:25,507 --> 00:04:27,210 Then we have the Animation workspace 103 00:04:27,210 --> 00:04:29,440 which allows us to animate everything. 104 00:04:29,440 --> 00:04:31,920 Here we have the Graph Editor on the Dope Sheet, 105 00:04:31,920 --> 00:04:34,040 and if I move this up here, 106 00:04:34,040 --> 00:04:36,620 also the Nonlinear Animation Editor 107 00:04:36,620 --> 00:04:38,370 and down here, the Timeline. 108 00:04:38,370 --> 00:04:41,120 So most of the time I just, like, drag this around, 109 00:04:41,120 --> 00:04:43,280 depending on what editor I need. 110 00:04:43,280 --> 00:04:44,670 And, here, we also have the Outliner 111 00:04:44,670 --> 00:04:46,110 and the Properties Editor. 112 00:04:46,110 --> 00:04:48,380 So this workspace is, of course, 113 00:04:48,380 --> 00:04:51,770 set up in a way that we can easily animate our scenes. 114 00:04:51,770 --> 00:04:53,840 The Preview workspace, as you can see, 115 00:04:53,840 --> 00:04:56,730 has all the overlays and gizmos disabled, 116 00:04:56,730 --> 00:04:59,650 so we can see how our scene looks 117 00:04:59,650 --> 00:05:01,220 from the camera perspective, 118 00:05:01,220 --> 00:05:03,517 and I would also recommend to enable the rendered 119 00:05:03,517 --> 00:05:06,760 Viewport Shading so we can see the final scene, basically, 120 00:05:06,760 --> 00:05:08,860 directly in front of our eyes. 121 00:05:08,860 --> 00:05:10,770 And then the Compositing workspace. 122 00:05:10,770 --> 00:05:12,180 In this basic scene setup, 123 00:05:12,180 --> 00:05:14,490 we already have some nodes set up here, 124 00:05:14,490 --> 00:05:17,160 for a simple vignette and lens distortion, 125 00:05:17,160 --> 00:05:19,060 and chromatic aberration effect. 126 00:05:19,060 --> 00:05:20,590 So this is something I, basically, 127 00:05:20,590 --> 00:05:23,100 add on top of each of my Cubic World scenes, 128 00:05:23,100 --> 00:05:26,010 so we don't have to set this up again and again. 129 00:05:26,010 --> 00:05:27,920 Yeah, and in this Compositing workspace 130 00:05:27,920 --> 00:05:31,460 we will, like, add some effects on top of our render, 131 00:05:31,460 --> 00:05:33,060 but more about this later on. 132 00:05:33,060 --> 00:05:34,650 And when we will work through the course 133 00:05:34,650 --> 00:05:37,090 we will, of course, switch a lot between 134 00:05:37,090 --> 00:05:39,830 these different workspaces here. 135 00:05:39,830 --> 00:05:44,170 Now let's go to File, New and click on General, don't save. 136 00:05:44,170 --> 00:05:46,070 Now let's imagine you have created a scene, 137 00:05:46,070 --> 00:05:49,710 but you don't have used the preset file from the start, 138 00:05:49,710 --> 00:05:51,800 and now you wanna change the user interface, 139 00:05:51,800 --> 00:05:54,540 to the preset file, without changing the scene. 140 00:05:54,540 --> 00:05:56,670 For that, let's go to File, Open 141 00:05:56,670 --> 00:05:59,960 make sure to open the empty workspaces file, click on Open, 142 00:05:59,960 --> 00:06:03,280 and then go to File, Open, once again, then navigate 143 00:06:03,280 --> 00:06:07,020 to the folder where you have saved your blender project. 144 00:06:07,020 --> 00:06:11,450 In my case, it's campfire_animation_34, for example, 145 00:06:11,450 --> 00:06:16,050 but before you now open this, press N and disable Load UI 146 00:06:16,050 --> 00:06:19,320 because by default, it will load the user interface 147 00:06:19,320 --> 00:06:21,260 which is stored inside this blend file, 148 00:06:21,260 --> 00:06:23,790 but when I disable this it will just keep 149 00:06:23,790 --> 00:06:27,110 the current user interface which I have opened here. 150 00:06:27,110 --> 00:06:30,190 So select this, disable Load UI and click on Open. 151 00:06:30,190 --> 00:06:33,620 So now you can see this blend file was opened, 152 00:06:33,620 --> 00:06:35,800 and the user interface stayed the same. 153 00:06:35,800 --> 00:06:36,770 That means for this scene, 154 00:06:36,770 --> 00:06:40,110 we are now also using the Cubic Worlds preset file. 155 00:06:40,110 --> 00:06:44,900 However, now we have the entire scene, here, in this file 156 00:06:44,900 --> 00:06:46,710 and then you can also see, for example, 157 00:06:46,710 --> 00:06:49,220 here, in the Preview workspace, we can see 158 00:06:49,220 --> 00:06:53,290 exactly how the scene will look like, pretty cool. 159 00:06:53,290 --> 00:06:55,700 Yeah, and with this preset, here, 160 00:06:55,700 --> 00:06:58,490 we will work the entire time in this course. 161 00:06:58,490 --> 00:07:00,370 And, of course, when you have loaded a file 162 00:07:00,370 --> 00:07:04,960 with the the preset here, then make sure to save this again 163 00:07:04,960 --> 00:07:07,690 so that the new user interface is also saved inside 164 00:07:07,690 --> 00:07:10,980 the blend file, and then you don't have to reload this, 165 00:07:10,980 --> 00:07:13,563 in the future, again and again. 13559

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