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- [Zach] In this video
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let's have a look at the
workspaces preset file,
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which I provide to make creating
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Cubic World scenes a bit easier.
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So when we are just opening
up a default blender scene,
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we can see that we have a
lot of workspaces up here.
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For example, for Modeling,
Sculpting, UV Editing,
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Texture Painting, and so on and so forth.
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However, for creating Cubic World scenes
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we don't need most of these workspaces,
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but on the other side we could
need specialized workspaces,
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and since I created a bunch
of Cubic World scenes already
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I know what is important,
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and that is why I created a special preset
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which includes some special
workspaces up here already
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which are focusing, especially,
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on the tasks which we need for
creating Cubic World scenes.
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So there are two files
attached to this video,
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so make sure to download them,
then click on File, Open,
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then navigate to the folder
where you downloaded these.
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And here we have the cw_workspaces_empty,
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and the cw_workspaces_basic_scene.
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The cw_assets we will discuss
in one of the next videos.
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So let's start with the empty one,
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select this and click on Open,
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and, here, you can see
it looks a bit different
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than a default blender file.
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These editors, here, are
structured differently,
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and up here we have different workspaces.
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I always edit the CW, which
stands for Cubic Worlds
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as you may guessed.
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And here we have a workspace
for Creating Cubic World scenes
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for Shading, that means adding color
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for animating the Cubic World scenes.
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We have one workspace for
previewing the Cubic World scene,
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when we made some bigger progress,
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and we also have a workspace
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for Compositing the final render.
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However, to better
understand all these editors
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let's go to File, Open
and open the workspaces
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basic scene instead.
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Because the empty file
was completely empty,
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as you have seen, however,
in the basic scene preset
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we have some basic objects already.
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Here, in the creating workspace,
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let's enable the rendered Viewport Shading
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to better see what's going on.
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And here we have a basic
ground, a camera set up
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and a light set up, so it's
the very basic setup you need
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in order to get started
creating Cubic World scenes.
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So and later on, we will
work with the Asset Browser.
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I have a dedicated video about
this in this chapter, here,
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and it might not be connected correctly
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when you're just opening the preset file.
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However, from here we can just drag
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and drop objects into our scene,
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for example, a basic cube, yay.
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Well this cube is not too basic,
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but we will talk more about
this cube in a later video.
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So here we have the 3D Viewport,
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which we will, of course,
use to create our scenes,
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color our objects, and so on and so forth.
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Here we have our Asset Library,
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which will contain a bunch of objects
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which we just can drag
and drop in our scene
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to quickly create our Cubic World scenes.
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Then over here we have the Outliner
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which we will also use a lot,
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because we will create
different collections
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and place our objects inside.
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And in this basic scene preset file,
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I have set up the main collections already
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which we use most of the time,
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however, here, most of them are empty.
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That means if you don't
use some of these later on,
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you can just delete them.
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Then, over here, we have
our Properties Editor
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where we can set up, like,
render settings, modifiers
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and all object related
settings, as you probably know.
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And, as you can see, I created
a very long Outliner here,
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and that's because we will
work with a lot of objects
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in these Cubic World scenes,
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and this makes working with
the Outliner a bit easier.
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Down here we also have the
Timeline, as you can see,
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to playback the animation.
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That means when we are working
on the animation of the scene
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we might switch between
these different workspaces,
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and there I always edit the Timeline
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so we can play and stop
the animation easily.
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The Shading workspace, as you guessed,
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it is for adding color,
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however, this is more when we
are doing some special tweaks,
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here, because even here,
in the Creating workspace,
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when we have an object selected,
under the Material tab,
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we can find all the settings we need,
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because, here, we are using
a special Cubic World Shader,
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but I will tell you more
about this in a later video
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in this chapter here.
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However, here in the Shading workspace,
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instead of the Asset Browser
we have the Shader Editor,
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which allows us to do fine
tweaks on our shaders.
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Then we have the Animation workspace
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which allows us to animate everything.
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Here we have the Graph
Editor on the Dope Sheet,
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and if I move this up here,
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also the Nonlinear Animation Editor
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and down here, the Timeline.
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So most of the time I just,
like, drag this around,
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depending on what editor I need.
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And, here, we also have the Outliner
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and the Properties Editor.
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So this workspace is, of course,
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set up in a way that we can
easily animate our scenes.
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The Preview workspace, as you can see,
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has all the overlays and gizmos disabled,
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so we can see how our scene looks
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from the camera perspective,
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and I would also recommend
to enable the rendered
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Viewport Shading so we can see
the final scene, basically,
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directly in front of our eyes.
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And then the Compositing workspace.
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In this basic scene setup,
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we already have some nodes set up here,
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for a simple vignette and lens distortion,
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and chromatic aberration effect.
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So this is something I, basically,
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add on top of each of
my Cubic World scenes,
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so we don't have to set
this up again and again.
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Yeah, and in this Compositing workspace
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we will, like, add some
effects on top of our render,
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but more about this later on.
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And when we will work through the course
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we will, of course, switch a lot between
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these different workspaces here.
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Now let's go to File, New and
click on General, don't save.
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Now let's imagine you
have created a scene,
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but you don't have used the
preset file from the start,
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and now you wanna change
the user interface,
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to the preset file,
without changing the scene.
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For that, let's go to File, Open
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make sure to open the empty
workspaces file, click on Open,
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and then go to File, Open,
once again, then navigate
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to the folder where you have
saved your blender project.
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In my case, it's
campfire_animation_34, for example,
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but before you now open this,
press N and disable Load UI
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because by default, it will
load the user interface
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which is stored inside this blend file,
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but when I disable this it will just keep
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the current user interface
which I have opened here.
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So select this, disable
Load UI and click on Open.
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So now you can see this
blend file was opened,
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and the user interface stayed the same.
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That means for this scene,
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we are now also using the
Cubic Worlds preset file.
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However, now we have the entire
scene, here, in this file
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and then you can also see, for example,
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here, in the Preview workspace, we can see
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exactly how the scene will
look like, pretty cool.
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Yeah, and with this preset, here,
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we will work the entire
time in this course.
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And, of course, when
you have loaded a file
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with the the preset here, then
make sure to save this again
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so that the new user
interface is also saved inside
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the blend file, and then you
don't have to reload this,
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in the future, again and again.
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