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Is the elbow and the hand
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moves last. As a result,
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we get an overlapping action.
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Keep in mind that the character's
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limbs or other objects, parts move
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at different speeds depending on weight,
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size and position.
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And this is how a logo
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will look without overlapping follow through
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action and ding oscillations.
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You must agree. It definitely looked
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better with them.
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Anticipation is one of the major
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aspects impacting the expressive power
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of action. Here are some typical
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examples of character animation based on
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this principle, the character crouches before
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jumping, when preparing to make a
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throw, a character makes a swing.
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This is anticipation. The
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preparatory action, opposed to the main
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action. The former can be less
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significant, but it still makes animation
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more expressive. For example,
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in this animation, the door opens
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a little before closing as if
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gaining acceleration, the viewer
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immediately understands that some action will
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follow the door. Slams
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next, the washing machine prepares for
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quick rotation.
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It works the same way with
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logos in this animation,
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the chicken swings before eating the
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warm
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here's the animation without anticipation,
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the chickens Peck seems unexpected
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and less natural.
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This piece of cheese also prepares
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for the bite.
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This logo crouches before jumping,
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this applies to both character logos
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and more strict or simple ones
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in such cases. Anticipation is often
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used before the object disappears
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in the first logo. You can
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see how the object shrinks before
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disappearing
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in the second. On the contrary,
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it grows
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in a third. The letters fly
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up.
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Staging is another animation principle.
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The essence of this principle is
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to focus the viewer's attention, convey
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a mood, a reaction, a
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character's attitude to the story and
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ensure the storyline consistency
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to achieve this. You need to
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prioritize properly. The main
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actions take place by turns with
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small pauses to emphasize a
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specific moment.
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Important objects can be distinguished by
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light size or retailization.
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Let's take a look at some
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examples. What are
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the main actions of the animation?
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The character appears
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the dynamite flies in
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the character reacts. It gets scared
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and tries to put out the
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fuse.
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And the final action
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about three to five major scenes
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are enough for a logo.
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Don't confuse the viewer with plenty
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of simultaneous actions.
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Use one clear action at a
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time to convey the idea in
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a clear way. Only the cases
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when fuss or confusion are what
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you really need to convey will
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be an exception. Let's
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take a look at another example.
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This logo, it is also divided
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into four bars of animation
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at the beginning of the animation.
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As the main elements appear a
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UFO flies in and slows down
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a bit, grasping the viewer's attention.
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Next it flies into the universe
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at high speed bounces off the
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edges, and then it gets pushed
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back out of it. At the
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same time, the letters appear
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the UFO scans the letters
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and a little pause follows the
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action to focus attention on the
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original form of the logo. In
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any case, it is worth showing
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the logo in its original form.
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Even for a moment disappearance.
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First stars begin flying as if
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sucked into the center of the
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universe. Then the letters begin to
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follow. And finally, the UFO
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as the final element, even if
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you are animating a simpler logo,
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a text one, for example, keep
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in mind that you should not
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display all its elements at the
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same time. Otherwise it will be
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hard for the viewer to focus,
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try to display elements in a
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certain order or randomly with small
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offsets. These
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principles will make your animation much
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cooler. Use them. And your work
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will be appreciated not only by
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your parrot and your cats, but
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also by everyone around you. They'll
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recognize you on the streets and
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you will become a star,
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but this requires a lot of
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practice in the next video. I'll
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tell you how to put all
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of this into practice.
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