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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,560 [MUSIC PLAYING] 2 00:00:03,060 --> 00:00:06,390 JAMES CAMERON: When the term is a computer-generated character, 3 00:00:06,390 --> 00:00:08,430 there's the impression that the computer's 4 00:00:08,430 --> 00:00:09,750 creating the character. 5 00:00:09,750 --> 00:00:11,430 Computer's not creating anything. 6 00:00:11,430 --> 00:00:15,210 Computer is doing the number crunching to generate an image. 7 00:00:15,210 --> 00:00:17,640 But character is being created by the actor. 8 00:00:17,640 --> 00:00:20,700 It's not animation, it's performance capture. 9 00:00:20,700 --> 00:00:23,628 [MUSIC PLAYING] 10 00:00:34,370 --> 00:00:38,330 We've talked about low-budget filmmaking. 11 00:00:38,330 --> 00:00:40,430 Now we're going to talk about the opposite end 12 00:00:40,430 --> 00:00:41,360 of the spectrum. 13 00:00:41,360 --> 00:00:47,728 In "Avatar," we were-- it was a highly experimental production. 14 00:00:47,728 --> 00:00:49,520 So one of the things that's unique about it 15 00:00:49,520 --> 00:00:53,360 is that we went into it starting years before the release. 16 00:00:53,360 --> 00:00:58,428 We started in 2005, and the film came out in late 2009, 17 00:00:58,428 --> 00:00:59,970 not knowing exactly how we were going 18 00:00:59,970 --> 00:01:02,380 to solve most of the problems. 19 00:01:02,380 --> 00:01:05,950 We had a general idea of how to do things. 20 00:01:05,950 --> 00:01:08,460 We were pretty thin on specifics. 21 00:01:08,460 --> 00:01:12,270 And I had actually written "Avatar" in 1995, 22 00:01:12,270 --> 00:01:14,880 as a challenge to my digital effects company, 23 00:01:14,880 --> 00:01:16,560 Digital Domain. 24 00:01:16,560 --> 00:01:18,060 And they said, we can't do it yet. 25 00:01:18,060 --> 00:01:20,370 We don't have the tools to do the muscle 26 00:01:20,370 --> 00:01:22,650 rigs, and the facial muscle rigs, 27 00:01:22,650 --> 00:01:24,120 and the eyes, and the hands. 28 00:01:24,120 --> 00:01:25,710 And we can't do it. 29 00:01:25,710 --> 00:01:26,610 It's too much. 30 00:01:26,610 --> 00:01:28,470 It's beyond us right now. 31 00:01:28,470 --> 00:01:30,060 I said, all right, I'll just put it-- 32 00:01:30,060 --> 00:01:32,552 I'll just put it in a shelf for a few years. 33 00:01:32,552 --> 00:01:34,260 And I waited, and I waited, and I waited. 34 00:01:34,260 --> 00:01:37,500 And then I was watching "The Two Towers." 35 00:01:37,500 --> 00:01:41,428 And there's the scene where Gollum talks to himself. 36 00:01:41,428 --> 00:01:42,720 And he's in two places at once. 37 00:01:42,720 --> 00:01:44,970 And he's having this kind of schizophrenic, out-of-body 38 00:01:44,970 --> 00:01:45,480 experience. 39 00:01:45,480 --> 00:01:47,370 And it's highly expressive, highly emotional. 40 00:01:47,370 --> 00:01:49,290 It goes on for several minutes. 41 00:01:49,290 --> 00:01:51,480 And it's 100% CG character. 42 00:01:51,480 --> 00:01:53,670 And I said to myself, if they can 43 00:01:53,670 --> 00:01:55,435 do that, I can make "Avatar." 44 00:01:55,435 --> 00:01:57,810 And that's what set me down the path of making the movie. 45 00:01:57,810 --> 00:02:00,240 So I was inspired by the work of another filmmaker. 46 00:02:00,240 --> 00:02:03,690 I was building on what Peter Jackson had done 47 00:02:03,690 --> 00:02:05,800 and what WETA Digital had already done. 48 00:02:05,800 --> 00:02:08,160 So I came in with a whole new set of challenges 49 00:02:08,160 --> 00:02:10,157 and a new high bar they had to get through. 50 00:02:10,157 --> 00:02:10,990 And they loved that. 51 00:02:10,990 --> 00:02:13,110 They loved that challenge. 52 00:02:13,110 --> 00:02:15,090 We just studied a lot of close-ups, really 53 00:02:15,090 --> 00:02:17,820 big close-ups of men and women and looked at them 54 00:02:17,820 --> 00:02:20,473 in different kinds of lighting and said, well what do you see? 55 00:02:20,473 --> 00:02:22,140 What do you see about the way they move? 56 00:02:22,140 --> 00:02:24,223 What do you see about the way they take the light? 57 00:02:24,223 --> 00:02:26,520 What do you see about the skin pores? 58 00:02:26,520 --> 00:02:28,060 What do you see about the eye? 59 00:02:28,060 --> 00:02:28,560 You know? 60 00:02:28,560 --> 00:02:31,410 And one of the breakthroughs was the eye is not dry, 61 00:02:31,410 --> 00:02:32,310 the eye is wet. 62 00:02:32,310 --> 00:02:33,570 That's kind of obvious. 63 00:02:33,570 --> 00:02:38,070 But it also means that the upper part of the lower eyelid 64 00:02:38,070 --> 00:02:39,570 is actually a wet surface. 65 00:02:39,570 --> 00:02:45,510 And there's a little meniscus of tear fluid between that eyelid 66 00:02:45,510 --> 00:02:47,880 and between the eyeball. 67 00:02:47,880 --> 00:02:49,230 And it catches the light. 68 00:02:49,230 --> 00:02:51,990 And there's a little glint there, and it's always there. 69 00:02:51,990 --> 00:02:54,480 But if you're not looking for it, you'll never see it. 70 00:02:54,480 --> 00:02:59,222 The second we put the meniscus in, the eye came to life. 71 00:02:59,222 --> 00:03:01,430 I know, it sounds like a little tiny thing, something 72 00:03:01,430 --> 00:03:02,430 you'd never think about. 73 00:03:02,430 --> 00:03:05,720 But when it's missing, you sense the lack. 74 00:03:05,720 --> 00:03:09,140 And I always felt that CG characters fell down 75 00:03:09,140 --> 00:03:10,520 around the movement of the mouth. 76 00:03:10,520 --> 00:03:12,200 It always felt mask-like. 77 00:03:12,200 --> 00:03:14,750 It always felt sort of too thin at the corner of the mouth 78 00:03:14,750 --> 00:03:17,420 and not interacting properly with the teeth. 79 00:03:17,420 --> 00:03:21,080 It didn't feel like those muscles really exist, 80 00:03:21,080 --> 00:03:22,585 like the dimensionality of the mouth 81 00:03:22,585 --> 00:03:23,752 and the face really existed. 82 00:03:23,752 --> 00:03:27,740 So we spent literally a couple of years figuring out how 83 00:03:27,740 --> 00:03:29,600 to do this with WETA Digital. 84 00:03:29,600 --> 00:03:32,630 And WETA Digital did the heavy lifting on this. 85 00:03:32,630 --> 00:03:36,230 And it was iteration after iteration after iteration 86 00:03:36,230 --> 00:03:38,143 and coming up with little things. 87 00:03:38,143 --> 00:03:40,310 So the most critical thing about all visual effects, 88 00:03:40,310 --> 00:03:42,560 and certainly any kind of CG character design, 89 00:03:42,560 --> 00:03:45,920 and especially if you're trying to emulate photo reality, 90 00:03:45,920 --> 00:03:47,540 is to observe. 91 00:03:47,540 --> 00:03:48,920 Observe, observe, observe. 92 00:03:48,920 --> 00:03:51,806 [MUSIC PLAYING] 93 00:03:56,620 --> 00:03:58,420 In a nutshell, the methodology was 94 00:03:58,420 --> 00:04:01,300 that we're going to capture the performance using 95 00:04:01,300 --> 00:04:03,040 a collection of data. 96 00:04:03,040 --> 00:04:05,320 The idea of motion capture where we 97 00:04:05,320 --> 00:04:10,013 capture the body movement of a character had been around-- 98 00:04:10,013 --> 00:04:12,180 I used it on "Titanic" for some of the crowd scenes. 99 00:04:12,180 --> 00:04:13,870 So that had been around for a while. 100 00:04:13,870 --> 00:04:16,452 It had been around for at least 10 years. 101 00:04:16,452 --> 00:04:18,160 The idea of how you were going to capture 102 00:04:18,160 --> 00:04:20,740 the specifics of a facial performance, which 103 00:04:20,740 --> 00:04:24,440 is where you see the majority of the emotion in the eyes, 104 00:04:24,440 --> 00:04:28,210 the mouth, all the many, many muscles in the face. 105 00:04:28,210 --> 00:04:31,510 So it's almost it's own separate world 106 00:04:31,510 --> 00:04:33,265 from the full body performance. 107 00:04:33,265 --> 00:04:35,140 People that have tried to do this in the past 108 00:04:35,140 --> 00:04:38,408 tried to do it by using markers that they put on the face 109 00:04:38,408 --> 00:04:40,450 and capturing the face the same way they captured 110 00:04:40,450 --> 00:04:44,860 the body, with a bunch of motion capture cameras and a big array 111 00:04:44,860 --> 00:04:45,830 around it. 112 00:04:45,830 --> 00:04:47,830 But the detail wasn't fine enough. 113 00:04:47,830 --> 00:04:51,460 They could only work in very small volumes. 114 00:04:51,460 --> 00:04:52,945 It really limited the action. 115 00:04:52,945 --> 00:04:54,570 It limited how they were going to-- you 116 00:04:54,570 --> 00:04:58,170 know, the type of action that they could stage. 117 00:04:58,170 --> 00:04:59,880 And it was very-- 118 00:04:59,880 --> 00:05:04,020 I mean you had to literally glue like 80 little, tiny glass bead 119 00:05:04,020 --> 00:05:05,700 balls onto the actor's face. 120 00:05:05,700 --> 00:05:06,390 It was horrible. 121 00:05:06,390 --> 00:05:07,950 Actors didn't like it. 122 00:05:07,950 --> 00:05:09,870 The end result wasn't that great. 123 00:05:09,870 --> 00:05:13,270 So we proposed a completely different solution, 124 00:05:13,270 --> 00:05:16,200 which is to take something that looked a lot like a boom mic 125 00:05:16,200 --> 00:05:20,010 for a singer in a concert and put a little tiny video 126 00:05:20,010 --> 00:05:22,200 camera out on the end of it on a pretty wide lens 127 00:05:22,200 --> 00:05:25,710 and shoot the face, film the face, or video the face, 128 00:05:25,710 --> 00:05:27,750 while the actor is doing the scene. 129 00:05:27,750 --> 00:05:29,070 And it's knolled out to them. 130 00:05:29,070 --> 00:05:31,290 It stays with them wherever they go. 131 00:05:31,290 --> 00:05:34,800 And it's getting a 100% recording, a close-up 132 00:05:34,800 --> 00:05:39,310 recording, of their performance, their facial performance. 133 00:05:39,310 --> 00:05:42,150 So now you've got a video data stream coming out of the face, 134 00:05:42,150 --> 00:05:46,210 and we called that image-based facial performance capture. 135 00:05:46,210 --> 00:05:46,710 Right? 136 00:05:46,710 --> 00:05:50,810 And that set a trend that's still in motion to this day. 137 00:05:50,810 --> 00:05:53,010 A lot of other people have used it. 138 00:05:53,010 --> 00:05:55,320 Different people have brought different refinements 139 00:05:55,320 --> 00:05:55,990 to the process. 140 00:05:55,990 --> 00:05:58,890 But it hasn't fundamentally changed since 2005 when 141 00:05:58,890 --> 00:06:01,300 we first launched the concept. 142 00:06:01,300 --> 00:06:04,660 So now you have two data streams that are recording the actor's 143 00:06:04,660 --> 00:06:05,292 performance. 144 00:06:05,292 --> 00:06:06,750 You're getting the body performance 145 00:06:06,750 --> 00:06:10,320 off a standard motion capture system 146 00:06:10,320 --> 00:06:12,600 with a lot of really tricky bells and whistles 147 00:06:12,600 --> 00:06:13,832 on it to make it better. 148 00:06:13,832 --> 00:06:15,540 And you're getting the facial performance 149 00:06:15,540 --> 00:06:17,957 from this little camera that's on this little camera boom. 150 00:06:17,957 --> 00:06:21,420 Here's me with my virtual camera on "Avatar." 151 00:06:21,420 --> 00:06:24,840 And I'm working with the actors in their capture suits. 152 00:06:24,840 --> 00:06:26,880 You can see that they have marker suits. 153 00:06:26,880 --> 00:06:28,500 We're just in a big lit stage. 154 00:06:28,500 --> 00:06:30,930 There's no jungle there whatsoever. 155 00:06:30,930 --> 00:06:32,620 They're running on a log. 156 00:06:32,620 --> 00:06:34,980 So I think these are probably more stunt 157 00:06:34,980 --> 00:06:36,382 doubles than anything. 158 00:06:36,382 --> 00:06:37,590 And they're running on a log. 159 00:06:37,590 --> 00:06:39,640 They're just running basically across the floor. 160 00:06:39,640 --> 00:06:40,710 It's very safe. 161 00:06:40,710 --> 00:06:42,060 And I'm looking-- 162 00:06:42,060 --> 00:06:44,400 I'm not looking at them with the camera, 163 00:06:44,400 --> 00:06:46,380 I'm looking at the characters that they're 164 00:06:46,380 --> 00:06:50,700 playing in real-time in the world, 165 00:06:50,700 --> 00:06:54,000 in the CG world all at low resolution. 166 00:06:54,000 --> 00:06:56,520 It almost looks like an old, crappy video game 167 00:06:56,520 --> 00:06:57,170 from the '80s. 168 00:06:57,170 --> 00:06:58,962 JAMES CAMERON (ON VIDEO): (SHOUTING) And 6. 169 00:06:58,962 --> 00:07:00,510 And 7. 170 00:07:00,510 --> 00:07:01,985 And 8. 171 00:07:01,985 --> 00:07:04,110 We're much better at it these days than we were-- 172 00:07:04,110 --> 00:07:08,020 this is all, you know, obviously 11 years old. 173 00:07:08,020 --> 00:07:08,532 Here's me. 174 00:07:08,532 --> 00:07:10,240 And, once again, I'm not looking at them. 175 00:07:10,240 --> 00:07:11,250 I'm looking at my image. 176 00:07:11,250 --> 00:07:13,260 But I'm near them, so I can talk to them. 177 00:07:13,260 --> 00:07:15,720 And I'm seeing what they look like in the world. 178 00:07:15,720 --> 00:07:18,205 And then here's me playing back. 179 00:07:18,205 --> 00:07:19,580 And what I'm seeing is they're up 180 00:07:19,580 --> 00:07:22,250 on what we call a vine bridge in between two floating mountains, 181 00:07:22,250 --> 00:07:24,917 and they're 1,000 feet above the ground. 182 00:07:24,917 --> 00:07:26,500 But, of course, because the characters 183 00:07:26,500 --> 00:07:29,380 are very mountain goat-like and can run around 184 00:07:29,380 --> 00:07:31,930 1,000 feet above the ground, it was okay for them 185 00:07:31,930 --> 00:07:35,530 to not be scared and balancing and wobbling along. 186 00:07:35,530 --> 00:07:37,300 And it was completely safe. 187 00:07:37,300 --> 00:07:39,640 And so we're creating a fantasy image 188 00:07:39,640 --> 00:07:45,220 and using relatively simple setups to do it. 189 00:07:45,220 --> 00:07:47,710 And basically, we found out that it worked very well. 190 00:07:47,710 --> 00:07:49,180 You could do just about anything. 191 00:07:49,180 --> 00:07:51,430 You could run, you could jump, you could ride a horse, 192 00:07:51,430 --> 00:07:53,230 you could have a big argument. 193 00:07:53,230 --> 00:07:55,300 You could even, if you were careful, 194 00:07:55,300 --> 00:07:57,305 you could drink a beer. 195 00:07:57,305 --> 00:07:58,930 You could do whatever you needed to do. 196 00:07:58,930 --> 00:08:00,972 The only thing we couldn't shoot using the system 197 00:08:00,972 --> 00:08:02,710 was a kiss, for obvious reasons. 198 00:08:02,710 --> 00:08:05,360 Because the two booms would be in the way. 199 00:08:05,360 --> 00:08:08,290 So we had to use a different kind of harder technique that 200 00:08:08,290 --> 00:08:11,242 was more labor-intensive to do the kiss scene and a couple 201 00:08:11,242 --> 00:08:11,950 of other moments. 202 00:08:11,950 --> 00:08:13,780 But for the most part it worked for I'd 203 00:08:13,780 --> 00:08:16,935 say 99% of what we were trying to shoot. 204 00:08:16,935 --> 00:08:18,310 We had a lot of proof of concept. 205 00:08:18,310 --> 00:08:20,140 We spent a fair bit of the studio's money-- 206 00:08:20,140 --> 00:08:22,270 the studio being 20th Century Fox-- 207 00:08:22,270 --> 00:08:25,430 to prove that we could do it. 208 00:08:25,430 --> 00:08:26,980 And to do that, we did a test. 209 00:08:26,980 --> 00:08:29,110 We did a 1 and 1/2 minute test. 210 00:08:29,110 --> 00:08:31,030 Boy meets girl in the jungle. 211 00:08:31,030 --> 00:08:32,679 And they talk. 212 00:08:32,679 --> 00:08:36,280 He only come and make problems. 213 00:08:36,280 --> 00:08:37,059 Only. 214 00:08:37,059 --> 00:08:38,142 MAN (AS JAKE): Okay, fine. 215 00:08:38,142 --> 00:08:39,679 Fine. 216 00:08:39,679 --> 00:08:41,460 Fine. 217 00:08:41,460 --> 00:08:43,578 You love your little forest friends. 218 00:08:43,578 --> 00:08:45,120 So why not just let them kill my ass? 219 00:08:45,120 --> 00:08:47,940 What's the thinking? 220 00:08:47,940 --> 00:08:49,170 Why save? 221 00:08:49,170 --> 00:08:50,790 MAN (AS JAKE): Yes. 222 00:08:50,790 --> 00:08:51,375 Why save. 223 00:08:55,530 --> 00:08:58,850 You not fear. 224 00:08:58,850 --> 00:09:01,580 You strong heart. 225 00:09:01,580 --> 00:09:05,300 And it was compelling enough that Fox was willing to pull 226 00:09:05,300 --> 00:09:10,520 the trigger on a $200-plus million project that then went 227 00:09:10,520 --> 00:09:13,160 somewhat over that budget. 228 00:09:13,160 --> 00:09:14,660 And it was three years later that we 229 00:09:14,660 --> 00:09:19,900 had the first shot that really proved that we could do it. 230 00:09:19,900 --> 00:09:21,030 So think about that. 231 00:09:21,030 --> 00:09:26,697 We had our proof of concept done in 2005. 232 00:09:26,697 --> 00:09:28,530 We got the first shot that we could actually 233 00:09:28,530 --> 00:09:32,090 use in the movie in 2008. 234 00:09:32,090 --> 00:09:35,370 And everything in between was a gigantic leap of faith. 235 00:09:35,370 --> 00:09:37,370 And it's easy to look back on it and say, oh, it 236 00:09:37,370 --> 00:09:38,390 was all a no-brainer. 237 00:09:38,390 --> 00:09:40,250 Come on, that world building, those great designs, 238 00:09:40,250 --> 00:09:40,875 all that stuff. 239 00:09:40,875 --> 00:09:41,690 Yeah. 240 00:09:41,690 --> 00:09:42,440 That's true. 241 00:09:42,440 --> 00:09:45,150 World building was a big part of it. 242 00:09:45,150 --> 00:09:46,980 This was the most important part, 243 00:09:46,980 --> 00:09:49,470 because the audience enters the film through the eyes 244 00:09:49,470 --> 00:09:51,730 and hearts of the characters. 245 00:09:51,730 --> 00:09:53,743 So we had to have the characters. 246 00:09:53,743 --> 00:09:56,581 [MUSIC PLAYING] 247 00:09:59,420 --> 00:10:03,350 The key for me is, if the actor did the performance, 248 00:10:03,350 --> 00:10:07,170 we've captured it, it's going to be in the character later. 249 00:10:07,170 --> 00:10:10,460 If we want to run a little splitscreen here 250 00:10:10,460 --> 00:10:13,070 where you can see Zoe Saldana in one 251 00:10:13,070 --> 00:10:17,020 of her big emotional moments in the film with Sam Worthington. 252 00:10:17,020 --> 00:10:18,270 Emotional moment for him, too. 253 00:10:18,270 --> 00:10:19,730 I trusted you! 254 00:10:19,730 --> 00:10:20,480 Trust me now. 255 00:10:20,480 --> 00:10:20,980 Please. 256 00:10:20,980 --> 00:10:27,851 [SPEAKING IN NA'VI] That is why you not Na'vi [INAUDIBLE].. 257 00:10:27,851 --> 00:10:30,790 (ANGRILY) You will never be one of The People! 258 00:10:30,790 --> 00:10:32,070 He tried to stop them-- 259 00:10:32,070 --> 00:10:32,610 ZOE SALDANA (AS NEYTIRI): [SPEAKING IN NA'VI] 260 00:10:32,610 --> 00:10:33,390 Neytiri, please! 261 00:10:33,390 --> 00:10:35,038 Please! 262 00:10:35,038 --> 00:10:36,580 JAMES CAMERON: So she's freaking out, 263 00:10:36,580 --> 00:10:38,310 and it's the end of the relationship. 264 00:10:38,310 --> 00:10:40,740 But I think what's interesting here 265 00:10:40,740 --> 00:10:45,490 is to look at how closely we were 266 00:10:45,490 --> 00:10:46,930 able to capture her expression. 267 00:10:46,930 --> 00:10:49,990 It's not perfect, because her character is not exactly 268 00:10:49,990 --> 00:10:52,660 physiologically identical to her. 269 00:10:52,660 --> 00:10:53,953 Her nose is very different. 270 00:10:53,953 --> 00:10:55,120 Her eyes are very different. 271 00:10:55,120 --> 00:10:57,010 Her forehead's very different. 272 00:10:57,010 --> 00:10:58,480 But her mouth is very similar. 273 00:10:58,480 --> 00:11:01,720 And you can see that the performance capture technique 274 00:11:01,720 --> 00:11:05,170 captured what she did. 275 00:11:05,170 --> 00:11:08,650 It's an actor-driven process. 276 00:11:08,650 --> 00:11:11,920 Everything that she does, everything that Sam does, 277 00:11:11,920 --> 00:11:15,042 translates into the character. 278 00:11:15,042 --> 00:11:16,250 And this is what we hope for. 279 00:11:16,250 --> 00:11:18,200 This is what we worked toward. 280 00:11:18,200 --> 00:11:19,880 And, of course, this is the head rig. 281 00:11:19,880 --> 00:11:24,620 And this facial performance is being captured by this camera 282 00:11:24,620 --> 00:11:26,270 and by a video feed, a live video feed, 283 00:11:26,270 --> 00:11:30,020 we broadcast it off the body to a record deck. 284 00:11:30,020 --> 00:11:33,170 So you can see that he blinks, his lips are pulled back 285 00:11:33,170 --> 00:11:35,540 in that exact moment exactly the same way. 286 00:11:35,540 --> 00:11:39,080 It maps through frame by frame by frame. 287 00:11:39,080 --> 00:11:43,630 And we don't take liberties with this. 288 00:11:43,630 --> 00:11:45,790 It took us a long time to figure out 289 00:11:45,790 --> 00:11:49,780 how to create the neuromuscular rig, which we now 290 00:11:49,780 --> 00:11:51,970 call the algorithm for Zoe. 291 00:11:51,970 --> 00:11:53,830 Because Zoe's face did a lot of things 292 00:11:53,830 --> 00:11:56,680 that a lot of people's faces don't do. 293 00:11:56,680 --> 00:11:58,600 The way in which her lips would curl out, 294 00:11:58,600 --> 00:12:00,460 and her-- the tension, and the way her lips 295 00:12:00,460 --> 00:12:03,130 would thin out over her teeth in a very feral way. 296 00:12:03,130 --> 00:12:04,750 It's a very expressive face. 297 00:12:04,750 --> 00:12:08,680 And we needed to figure out how to get the pseudo-muscles that 298 00:12:08,680 --> 00:12:12,100 exist entirely mathematically to do that. 299 00:12:12,100 --> 00:12:13,540 And that was our goal. 300 00:12:13,540 --> 00:12:17,210 And that's what the technical teams at WETA were able to do. 301 00:12:17,210 --> 00:12:20,230 But the hand motion, everything, you 302 00:12:20,230 --> 00:12:22,750 can see how it maps frame by frame. 303 00:12:22,750 --> 00:12:26,473 And there's absolutely zero compromise in that system. 304 00:12:26,473 --> 00:12:28,390 You have to get the performance in the moment. 305 00:12:28,390 --> 00:12:30,100 You can't make it better later. 306 00:12:30,100 --> 00:12:31,475 There are a couple of times where 307 00:12:31,475 --> 00:12:32,980 we tried to alter a moment slightly, 308 00:12:32,980 --> 00:12:35,230 maybe to have a tiny bit more of a smile or a little bit 309 00:12:35,230 --> 00:12:35,800 more fear. 310 00:12:35,800 --> 00:12:38,800 [SCOFFS] It was a horrible failure. 311 00:12:38,800 --> 00:12:41,880 It has to be the actor has to do it. 312 00:12:41,880 --> 00:12:43,800 And then it's just up to us to honor it 313 00:12:43,800 --> 00:12:47,010 in the downstream pipeline, which takes about a year. 314 00:12:47,010 --> 00:12:49,170 From the moment you capture it, you're at least 315 00:12:49,170 --> 00:12:52,470 a year away from seeing a shot, which 316 00:12:52,470 --> 00:12:54,270 is a thing in and of itself. 317 00:12:54,270 --> 00:12:56,255 I don't recommend making a movie like "Avatar," 318 00:12:56,255 --> 00:12:57,630 but it's good for people to know, 319 00:12:57,630 --> 00:13:01,160 even if they're just starting out, what can be done. 320 00:13:01,160 --> 00:13:03,980 [MUSIC PLAYING] 321 00:13:07,270 --> 00:13:12,038 If you're shooting a scene with camera, a photographic scene, 322 00:13:12,038 --> 00:13:14,330 you're going to shoot a master, some kind of wide shot. 323 00:13:14,330 --> 00:13:16,950 And you're going to probably shoot some kind of a two-shot, 324 00:13:16,950 --> 00:13:19,703 or a closer shot that ties both actors in. 325 00:13:19,703 --> 00:13:21,870 And then you're going to shoot an over-the-shoulder. 326 00:13:21,870 --> 00:13:24,412 And then you're probably going to shoot either a tighter over 327 00:13:24,412 --> 00:13:26,280 or a tight single on this side of it. 328 00:13:26,280 --> 00:13:27,810 Then you're going to turn the lighting all around, 329 00:13:27,810 --> 00:13:29,290 you're going to come around over here, 330 00:13:29,290 --> 00:13:31,530 then you're going to shoot the corresponding tight over, 331 00:13:31,530 --> 00:13:32,905 and then probably a tight single. 332 00:13:32,905 --> 00:13:34,050 That's classic coverage. 333 00:13:34,050 --> 00:13:35,800 A lot of filmmakers don't like to do that, 334 00:13:35,800 --> 00:13:36,930 because it's too classic. 335 00:13:36,930 --> 00:13:37,782 But it works. 336 00:13:37,782 --> 00:13:39,240 And there are reasons why it works, 337 00:13:39,240 --> 00:13:41,305 and people still do it all the time. 338 00:13:41,305 --> 00:13:42,930 But let's just take that as an example, 339 00:13:42,930 --> 00:13:44,680 because it is classic coverage. 340 00:13:44,680 --> 00:13:47,550 So that's six setups. 341 00:13:47,550 --> 00:13:53,820 Across those six setups, maybe you do five takes of each shot, 342 00:13:53,820 --> 00:13:57,473 just for the actors, just to figure out in the master what 343 00:13:57,473 --> 00:13:59,640 you're doing, figure out in the two-shot the timing, 344 00:13:59,640 --> 00:14:01,655 figure out in the close-up the emotion, 345 00:14:01,655 --> 00:14:03,030 the moment that somebody is going 346 00:14:03,030 --> 00:14:06,900 to cry or have some big reaction or whatever it is. 347 00:14:06,900 --> 00:14:07,890 The actors need time. 348 00:14:07,890 --> 00:14:09,307 They need to work their way to it. 349 00:14:09,307 --> 00:14:11,610 And so let's say five-- let's say five takes. 350 00:14:11,610 --> 00:14:13,710 So that's six setups times five takes. 351 00:14:13,710 --> 00:14:19,090 That's 30 times that the actors have to do it the same way, 352 00:14:19,090 --> 00:14:23,000 so that you can cut it together. 353 00:14:23,000 --> 00:14:25,650 On the other hand, I could do-- 354 00:14:25,650 --> 00:14:29,580 I think I did seven takes of this scene. 355 00:14:29,580 --> 00:14:31,460 And none of them were the same. 356 00:14:31,460 --> 00:14:34,085 But it didn't matter, because for this scene-- 357 00:14:34,085 --> 00:14:36,350 I'm gonna show you something really interesting here. 358 00:14:36,350 --> 00:14:37,933 And this is the fundamental difference 359 00:14:37,933 --> 00:14:40,180 I think with the performance capture. 360 00:14:40,180 --> 00:14:40,680 All right. 361 00:14:40,680 --> 00:14:42,420 So we start in a fairly tight two-shot. 362 00:14:42,420 --> 00:14:44,295 They're both barely in frame with each other, 363 00:14:44,295 --> 00:14:48,840 but it emphasizes the way he's trying to hold on to her, 364 00:14:48,840 --> 00:14:50,380 and she's pushing him away. 365 00:14:50,380 --> 00:14:51,870 All right? 366 00:14:51,870 --> 00:14:55,370 Now we're going to cut to her close-up. 367 00:14:55,370 --> 00:14:56,280 All right? 368 00:14:56,280 --> 00:14:57,942 That's a separate set up, right? 369 00:14:57,942 --> 00:14:59,900 Then we're going to briefly be on that two-shot 370 00:14:59,900 --> 00:15:01,298 again while she slams him away. 371 00:15:01,298 --> 00:15:02,840 Then we're going to continue with her 372 00:15:02,840 --> 00:15:04,528 in a slightly looser close-up. 373 00:15:04,528 --> 00:15:06,320 And then we're going to cut to his reaction 374 00:15:06,320 --> 00:15:08,210 as he tries to explain it. 375 00:15:08,210 --> 00:15:11,690 And then we're going to cut to a medium shot, 376 00:15:11,690 --> 00:15:13,700 so that we could see her hand and her gesture 377 00:15:13,700 --> 00:15:15,020 as she pulls away. 378 00:15:15,020 --> 00:15:17,820 Again, I went wider here to suggest distance. 379 00:15:17,820 --> 00:15:19,483 She's already pulled away from him. 380 00:15:19,483 --> 00:15:20,900 We see a little bit of her mother. 381 00:15:20,900 --> 00:15:22,108 Her mother tries to stop her. 382 00:15:22,108 --> 00:15:24,070 She pushes the mother away. 383 00:15:24,070 --> 00:15:25,000 Guess what? 384 00:15:25,000 --> 00:15:27,290 It's all from the same take. 385 00:15:27,290 --> 00:15:30,350 All those shots are from the same take-- take seven. 386 00:15:30,350 --> 00:15:32,900 I happen to remember that, because I was very happy when 387 00:15:32,900 --> 00:15:35,400 I realized that there was one take that had everything in it 388 00:15:35,400 --> 00:15:37,705 that I wanted, where Sam was great, Zoe was great, 389 00:15:37,705 --> 00:15:38,580 everything was great. 390 00:15:38,580 --> 00:15:40,850 We had good reference coverage. 391 00:15:40,850 --> 00:15:42,380 So all of those shots were extracted 392 00:15:42,380 --> 00:15:43,940 from the same captured take. 393 00:15:43,940 --> 00:15:45,870 Now we had done other takes. 394 00:15:45,870 --> 00:15:47,100 I didn't like them as well. 395 00:15:47,100 --> 00:15:50,147 And so I didn't want to shoot my virtual camera 396 00:15:50,147 --> 00:15:51,230 coverage from those takes. 397 00:15:51,230 --> 00:15:53,260 I did it all from that one take. 398 00:15:53,260 --> 00:15:54,260 We don't always do that. 399 00:15:54,260 --> 00:15:57,040 But it shows what's possible. 29098

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