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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,433 --> 00:00:05,133 In this chapter, we will prepare our character model for clothes creation. 2 00:00:06,366 --> 00:00:07,200 In our pipeline, 3 00:00:07,200 --> 00:00:09,533 we need two versions of the character. 4 00:00:10,066 --> 00:00:13,733 The first one is just the character mesh in A-Pose, which can be used 5 00:00:13,733 --> 00:00:17,700 as the avatar in Marvelous Designer or as the base model in Blender, 3D Coat, 6 00:00:17,700 --> 00:00:20,400 ZBrush, or whatever software you are working with. 7 00:00:21,766 --> 00:00:24,466 Second, when we are done with creating and texturing the clothes mesh, 8 00:00:24,466 --> 00:00:27,266 we will need the rigged character. 9 00:00:27,866 --> 00:00:31,366 The body rig will be needed to rig the clothes to the metahuman skeleton 10 00:00:31,366 --> 00:00:33,933 or for animation purposes in Marvelous Designer. 11 00:00:35,400 --> 00:00:38,633 Let's open up our Unreal Engine project and export the character. 12 00:00:39,533 --> 00:00:42,133 There are two ways of exporting the metahuman character. 13 00:00:42,966 --> 00:00:46,333 We can either export it separately by finding the body and head meshes. 14 00:00:47,100 --> 00:00:48,533 So select your metahuman, 15 00:00:48,533 --> 00:00:50,500 click on the body component, 16 00:00:50,500 --> 00:00:54,133 find the skeletal mesh in the content browser and export it as a FBX. 17 00:00:55,733 --> 00:00:58,933 Always make sure to deselect all additional export options. 18 00:00:58,933 --> 00:01:02,066 We don't need the LODs, morph targets or anything else. 19 00:01:05,700 --> 00:01:08,066 Then find the head and export it as well. 20 00:01:10,433 --> 00:01:13,066 The second way to export the character is via the sequencer, 21 00:01:13,066 --> 00:01:16,233 which will export the whole mesh, including body and head. 22 00:01:17,500 --> 00:01:20,266 This comes in handy if you want to export character animation 23 00:01:20,266 --> 00:01:22,666 for clothes simulation in Marvelous Designer as well. 24 00:01:24,900 --> 00:01:27,100 Okay, let's add a level sequence 25 00:01:27,100 --> 00:01:31,033 and drop our character into the sequence. 26 00:01:31,366 --> 00:01:32,366 Before exporting, 27 00:01:32,366 --> 00:01:35,533 we have to make sure that all transforms are set to zero. 28 00:01:35,833 --> 00:01:38,566 Otherwise these transforms will be exported as well, 29 00:01:38,900 --> 00:01:41,733 which means your character will be offset from the world origin 30 00:01:42,100 --> 00:01:44,666 when you import it in Blender. 31 00:01:45,033 --> 00:01:46,600 After resetting the transforms, 32 00:01:46,600 --> 00:01:49,633 just right click on the blueprint in the sequencer and export it. 33 00:01:57,733 --> 00:02:00,266 Now open up Blender and import the FBX. 34 00:02:01,633 --> 00:02:03,566 We now have the separated body and head meshes 35 00:02:03,566 --> 00:02:06,566 with their respective rigs. 36 00:02:06,566 --> 00:02:10,066 Let's move them into a new collection and name it "Hero_Rig". 37 00:02:10,366 --> 00:02:12,433 This will be our model for rigging later. 38 00:02:14,166 --> 00:02:15,666 Now let's duplicate the collection 39 00:02:15,666 --> 00:02:17,966 and name it "Hero_Avatar". 40 00:02:19,400 --> 00:02:23,200 As the name suggests, this will be our static mesh for draping our clothes. 41 00:02:24,333 --> 00:02:26,700 I will delete the skeletons as we don't need those. 42 00:02:27,733 --> 00:02:29,966 Sometimes when you break a relationship 43 00:02:29,966 --> 00:02:33,066 between mesh and rig, the mesh gets scaled up or down. 44 00:02:33,133 --> 00:02:36,300 So let's adjust the scale of the meshes by setting it to 0.01. 45 00:02:44,433 --> 00:02:46,900 Let's check if the scale is the same as our rigged model. 46 00:02:47,066 --> 00:02:48,433 Yes, it is. 47 00:02:48,533 --> 00:02:51,133 Now I delete the null objects, 48 00:02:51,800 --> 00:02:54,433 and join body and head together by pressing Ctrl+J. 49 00:02:59,666 --> 00:03:03,166 We have everything ready to go now and can begin making clothes. 50 00:03:04,333 --> 00:03:07,533 In the next chapter, I will walk you through the Marvelous Designer workflow. 51 00:03:08,233 --> 00:03:12,166 If you don't use Marvelous Designer, you can go directly to Chapter 5.3, 52 00:03:12,933 --> 00:03:15,700 where we will create a simple clothes outfit in Blender. 4657

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