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In this chapter,
I will show you my process of sculpting
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the head and body of my Hero character.
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What I want to achieve
is to have him be more muscled,
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like a Viking warrior type of character.
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So as a preparatory step,
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I started looking at human anatomy models
to better understand
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where the main body muscles are
and which areas I need to sculpt.
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I found, for example,
these images here by Serge Minhulin
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(I'm sorry if I butchered your name mate) :-/
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which I found really helpful
for the upper body muscles.
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In Blender, I split the screen,
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so I always have
the reference images present.
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And then I joined the head and body together.
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Select both objects and press Control-J.
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This operation does not change
the vertex order by the way.
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The vertices at the mesh border
are not actually merged together.
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Then I created a new shape key for the mesh.
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This is optional,
but I like to have the option
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to see the change between the original
and the sculpted geometry,
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that the shape keys offer.
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I then started sculpting the muscles,
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mainly using the inflate and draw brushes.
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I am by no means
an expert in human anatomy
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and probably made a lot of mistakes here and there.
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But the important thing for me
is to get it approximately right.
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And here is where such references
are really useful.
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As you can see, the vertices
at the border of the head
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and body mesh kind of separate
when you sculpt over that area.
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Since those two meshes are not actually
merged, this can happen,
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but we will fix that later.
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After I was done
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with the upper body,
I looked for other anatomy references,
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that also covered the legs.
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There are, for example, free images
you can download on the
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Anatomy360 website (anatomy360.info)
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I decided to use the image of this body builder,
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and I did another pass on the upper body
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and then sculpted some muscles on the legs.
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The last thing was to modify the head a little bit.
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I emphasized the jawline
and other facial features a bit more
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and then started to work on
some artistic choices.
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I wanted the character
to have some battle scars,
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so maybe the top of his left
ear has been cut off in the fight
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and he has a few other scars on the face.
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Using the slider on the shape key,
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you can always see the
changes you made to the model.
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In the next chapter, I will
guide you through the process of actually
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applying those changes to our metahuman
character inside Unreal Engine.
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