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[Music]
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[Music]
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welcome to inside the edit and thank you
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for purchasing the creative editing
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course
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you are about to start on an incredibly
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rewarding journey into one of the most
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beautiful and complex art forms around
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we've spent three years creating inside
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the edit with the sole aim of doing what
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no other course in the world has ever
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done before
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to make you think like a high-end editor
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that magic ability to watch a bunch of
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disparate footage and immediately see
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the form
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structure and logic that so few people
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are able to do you're going to build up
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a vast database of creative techniques
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and structural skills in your mind so
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that you can take whatever has been
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given to you and craft it into the very
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best it can be
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as you already know we're not here to
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teach you anything technical about any
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specific edit software
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our goal is not to help you memorize
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dozens of buttons shortcut keys and pull
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down menus
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no we are going to meticulously
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deconstruct the actual artistic process
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of creative editing in all its
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complexity and beauty
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[Music]
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editing is a creative process with a
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succession of interdependent stages
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each one of these stages requires a
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unique set of skills and a very specific
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thought process
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a way of looking at what we've got in
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any sequence so that we can mold and
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shape our creation perfectly
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throughout the course we'll be studying
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a vast array of editing theory
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we'll be analyzing footage
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we'll be doing live demonstrations of
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creative concepts
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and will be reviewing and rebuilding
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rough cuts
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but not only that in our tutorials we'll
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be examining in great detail what
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producers directors and executives
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expect at every single stage
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and giving you tons of little-known
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insight into the world of prime
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time-level broadcast editing
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no two tutorials are the same some are
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five minutes long and some are 50
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minutes long depending on the complexity
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of the subject we're tackling
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but as a filmmaker watching and then
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practicing all of these theories with
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your inside the edit footage will be a
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hugely enjoyable experience
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we've created a complete editing pack on
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your drive that replicates exactly what
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you get in a professional high-end edit
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suite
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[Music]
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so let's take a look at what's on the
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drive and the best way for you to work
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through the course
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first and foremost the footage
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there's around 35 hours of raw footage
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from the observational documentary
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cities at dawn shot over a two-year
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period in london paris and venice it's
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the story of californian photographer
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anthony epps and his english wife diana
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as they go through the trials and
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tribulations of self-publishing their
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photography books
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hey something went right
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the documentary has 45 filming days and
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each one has a specific name and number
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based on the location of the shoot or
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the particular action within the scene
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each of these filming days are in turn
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split into successive roll numbers that
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are around 10 minutes long
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you'll notice that when we demo this
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footage in the tutorials it has what we
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call bitsy or burnt in time code
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this allows you to see the exact shots
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from the exact roll numbers that we've
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chosen to illustrate a certain theory or
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concept the footage on your drive
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however does not have bitsy the time
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code is exactly the same but we've taken
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it off so that you can use the footage
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to cut a professional showreel to
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attract potential clients
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[Music]
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the second thing to look at is the
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footage log
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this is a detailed list of every single
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thing that was shot it has a description
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of the scene the breakdown of all the
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roll numbers and the start and ending
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time code on each one
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it's a really handy reference guide to
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all of the rushes with all of the
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relevant technical information about
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them
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if you want to quickly search for a
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scene or a specific location this is the
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place to look
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next is the transcripts
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over the course of the two-year
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production there were numerous
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interviews filmed with the main
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characters
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everyone has been transcribed and
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time-coded so that you can quickly
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search and find specific sync from our
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characters
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you know why i'm feeling confident
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because i don't even think about what it
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would be like if they're totally screwed
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the director's notes are important
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constructive based information about
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each and every scene that was filmed
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what the main content is how it was shot
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what is the director's vision for the
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scene
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what are the most interesting parts in
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the scene
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possible ideas for cutting styles and a
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whole host of other interesting
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information that can really help us as
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we start to cut
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documentaries and entertainment shows
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are very different to drama-based
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filmmaking in the way that they are
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created
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most of the time the script in a drama
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is completed way before the shooting has
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even begun
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in a documentary or entertainment show
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however the script is often not finished
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until the very last day of the edit
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numerous elements are constantly
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shifting and changing around right up
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until the very end of the offline
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what's common then in many forms of
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television is to have a script outline
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that the director will have written
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after the shoot but before the edit
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begins
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these are a rough collection of possible
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structural ideas for the scenes and sink
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to go in and they provide a great
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starting point for the preliminary
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structure of the film
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at the end of every tutorial there will
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be at least one creative task for you to
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do
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this requires you to go back to your own
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edit and start practicing the theories
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concepts and techniques which you've
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learned over the course of that tutorial
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it really doesn't matter what edit
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software you use all that matters is
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that you do as many of these tasks as
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possible and in the order that they are
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assigned
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and finally universal production music's
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fantastic you drive software is also
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there on the drive for you to install
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onto your own system and start using
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straight away
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there's a mac or a windows version for
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whichever type of operating system
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you're running and it's accompanied by
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two thousand beautiful tracks for you to
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practice scoring with there are also
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thousands of different variations on the
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tracks
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including shorter and longer edits
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versions without lyrics and so on
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as with the city's adorned footage
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you're free to use these in a
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non-commercial way to create your own
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professional showroom
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if however you'd like to use any of the
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music for commercial purposes or gain
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access to their full library of half a
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million tracks then please contact the
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universal offices in your own country
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the details and links to which are on
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the partners page of our website
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[Music]
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the universal production music library
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really is the best library in the
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business and as you'll soon be entering
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into the professional editing market
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it's essential that you get to know a
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high-end music library as soon as
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possible
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it truly is an investment in your career
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that's what's on the drive let's now
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talk through how to get the most out of
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the creative editing course
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in this first tutorial we're going to
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start off with just one simple concept
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there's a latin saying that sums up the
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point beautifully
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fastina lente make haste slowly this has
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been used for thousands of years and is
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particularly applicable to learning the
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craft of creative editing
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it's a really simple principle
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you must not rush through the course
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this is not a week-long technical course
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or a manual where the object is to
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memorize as much of an editing interface
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as possible
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the creative editing course is a
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one-year artistic endeavor it requires
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repetition
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diligence and above all practice we're
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going to work through hundreds of
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creative subjects
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slowly
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carefully and methodically just like the
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actual craft itself
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if we rush anything mistakes happen and
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we'll never achieve the long-term
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results we want
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over the course of this year you'll not
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only be learning the many theories of
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creative editing but you'll also be
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practicing cutting the hours and hours
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of raw documentary footage on the hard
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drive and in numerous different ways
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the course is an accumulative process
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and therefore it is so important that
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you don't watch all of the tutorials as
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quickly as possible without practicing
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the many creative tasks
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also each tutorial builds on the
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knowledge of the previous one and so
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doing them out of order is again not
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encouraged
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we're aiming for long-term memory
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retention so the longer you take to go
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through the course the more you practice
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and repeat tutorials the more you'll get
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out of it
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we would encourage you to watch each
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tutorial at least three times over the
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course of your year's membership and
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practice on the footage as much as
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possible
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if you don't grasp a concept as quickly
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as you'd have liked just repeat the
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tutorial until it sinks in
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[Music]
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[Music]
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in creative editing there is no make
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this scene great button
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it's a meticulous and detailed craft
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that tests our creative and intellectual
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abilities at the very highest level
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inside the edit was designed to make you
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a better editor a better storyteller and
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therefore a better filmmaker by teaching
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you how to watch
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analyze and construct any type of
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footage into a beautiful and coherent
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scene above all i wish you the very best
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of luck on this fantastic journey and
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truly hope you enjoy learning this
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beautiful craft
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[Music]
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so
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[Music]
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okay let's look at some of the basic
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abilities that are essential to becoming
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a high level professional editor
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primary amongst them is the ability to
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watch something again
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and again
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and again
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and each time pretend we've never seen
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it before we're resetting our minds
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we may be working with a director some
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form of producer or a corporate client
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in our edit suite
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but even if we're not our clients want
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every single shot of their film to be
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absolutely perfect this means watching
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it through many many times
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adjusting it
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trimming it and refining it
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we also need to develop a very strong
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affinity to precision as the slightest
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adjustment or reorder of shots within
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any scene can change its meaning
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completely
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there's an old and not very good joke in
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editing what's the difference between
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comedy and tragedy
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answer 10 frames
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it's a big marketplace in editing and
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directors producers and production
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companies all recognize editors who
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really embrace perfectionism and go that
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extra mile
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speed is another winning ability
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and often asked question by a potential
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client about us is
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are they fast but there's an illusion
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here what's rarely talked about is that
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there are two kinds of speed
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first the ability to hit the buttons
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we've memorized very very fast
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and secondly the ability to cut scenes
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in our head very very quickly
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what no one really tells us in
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post-production is that we want to
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develop this second kind of skill
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speed on the keyboard is handy but in no
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way essential
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so we shouldn't worry if we're not that
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fast it will come in time
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the skill that we're really interested
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in developing is the ability to look at
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some raw footage for a scene and
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essentially cut them quickly in our head
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many of the top editors within the
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industry don't hit the buttons very fast
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but they can pull a scene together
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incredibly quickly as the thing is
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already cut in their head
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it's much better to sit and think for 30
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seconds about what we're going to cut
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and have a much more complete idea of
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our goal than to start cutting and
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constructing quickly with the buttons
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and pull-down menus
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so
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let's start thinking about these few
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basic abilities
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one
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resetting our minds
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two precision
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three
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striving for perfection
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and four
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creative speed
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okay let's now look at some of our basic
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responsibilities
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as an editor
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primary amongst them is to make sure the
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documentary entertainment show corporate
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film whatever we're working on is as
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good as it can be
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we must have filtered through all of our
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footage and taken out the absolute best
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content and cut it all together in the
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best way possible it has to be the most
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enjoyable and informative experience for
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our audience in order for that to happen
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in the early stages of the edit we're
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acting as a kind of creative filter
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between our director's vision and the
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reality of how this will be received by
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the viewing audience
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whatever the type of show we the editors
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are the first audience
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we are the person it must make sense to
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first
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if it's a complicated science
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documentary we've got to understand it
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if it's an emotional reality tv scene we
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must be moved by it it must thrill and
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excite us if we're trying to make a
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slick music montage if it doesn't it's
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our job to tell the client and most
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importantly to come up with suggestions
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on how to fix it
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we are here to realize our clients dream
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but we must also develop the ability to
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filter out their bad ideas without
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offending them
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in that sense editing is as much about
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diplomacy as anything else
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any editing agent will tell you that a
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television producer would rather spend
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two months in an edit suite with someone
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who was good and a really pleasant
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person
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then two months in an edit suite with
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someone who was excellent but a complete
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nightmare
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and finally we must be able to deliver
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on time
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with the huge amounts of footage that
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come with any half hour or one hour
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program we could conceivably go on
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editing forever and keep on making it
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better and better each one of the
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creative stages within the edit has a
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time limit
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and understanding this is essential
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a production company or broadcaster only
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has a certain amount of money in their
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budget for editing and getting a name
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for going over on a schedule is not wise
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[Music]
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so let's go through our basic
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responsibilities as a professional
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editor
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one
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making our film the best it can be
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two
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acting as a creative filter
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we are the first audience
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three
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be nice
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be diplomatic
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be zen
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and four deliver on time
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start thinking about these abilities and
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responsibilities as much as possible
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memorize them like a mantra
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they are the very foundations of our
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work
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[Music]
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so
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[Music]
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for those new to the pro workflow let's
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now take a detailed look at the various
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stages of the creative editing process
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what we call the offline
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the offline is where 95 of the
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creativity happens a stream of thousands
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of creative choices are made to produce
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at the end one unmixed ungraded precise
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duration television show
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each of these stages is a refinement on
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the previous one a great mental image to
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consider is that each of these stages is
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methodically passing through our
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sequences in waves
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each time refining
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filtering and making it slightly better
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moving from rough cut to completion
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stage one
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the first stage is to ingest all of our
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footage
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this footage could be 10 minutes or
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hundreds of hours depending on the type
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of show we're working on it could also
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be on tape or disk
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if we're working on a show with a lot of
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footage there's a good chance that the
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media will be at a lower resolution to
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save on disk space and keep the computer
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running fast
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stage two
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the second stage is to sift through all
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of this footage and start to organize as
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much as possible
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organization is the key to successful
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editing
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if we know everything we've got and
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where it is our ability to make creative
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decisions and to find specific shots as
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quickly as possible is greatly increased
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the amount of time we get to do this
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will depend on what type of show we're
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working on if it's a one or two hour
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documentary we might be given several
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months to edit and can therefore spend a
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good amount of time watching and
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organizing however if we're working on a
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quick turnaround reality tv show the
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likelihood is we'll have very little
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time to organize and we'll be relying on
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our client to find media
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stage three
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after we've sifted through our material
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and organized it in a way that's easy
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and quick for us to access
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we move on to assembling this is the
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stage where we start to mark our
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favorite parts of our footage and edit
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them down onto the timeline
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we're getting a feel for our show by
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building rough cuts of our scenes
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it's an experimental stage that allows
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us to really immerse ourselves in what
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the show is about the characters and to
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start playing around with the structure
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many things will work at this stage and
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many things won't
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our scenes will be too long and usually
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be full of duplications and structural
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issues
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stage four
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after we've started to bolt our raw
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elements together on the timeline this
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next stage is where we'll be adding in
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some of the more craft-based editing
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we'll start to add commentary and music
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to construct how the style and emotion
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of each individual scene is going to
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look and feel like
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this could be a fairly quick process or
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quite a lengthy one depending on the
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duration of our film the amount of
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footage and the time we've been given to
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edit
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if we're cutting a two-minute news
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report it could take us a few hours if
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we're cutting a 60-minute entertainment
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show it could take us several weeks but
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at the end of it we should have a very
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baggy overly long repetitious cut of our
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film
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it's often at this stage that a more
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senior producer or corporate client will
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want to see the film back at the
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production company they want to make
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sure everything is working well
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and that there are no problems which
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require expensive reshoots they also
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want to know that we're doing a good job
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and are on schedule to finish in the
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time allowed
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at this stage we may also get notes on
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what preliminary changes they would like
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stage five is fine cutting
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this is the time we go through our film
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and start to perfect it we'll cut out
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all excessive footage in our scenes and
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really start to make the film tight
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at this stage we don't leave many loose
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ends and we'll aim to get about 90
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percent of the work done
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we'll have already seen the footage and
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our rough cut sequences many many times
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so concentration and attention to detail
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will be very important at this point
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we'll have sent a few versions of the
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cut to our clients and will have had
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another massive notes this stage tends
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to be a more tense time in the edit as
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the deadline is usually looming
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it's not uncommon for the director to
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start getting stressed and some of the
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senior producers to start applying
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pressure
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if we're cutting our own film with no
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client and no deadline this is often the
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time that we start to lag
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it's really important to push ourselves
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at this stage as what often happens when
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we take our foot off the accelerator is
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our immersion into the narrative and
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therefore our ability to be creative can
574
00:23:54,240 --> 00:23:55,919
dry up
575
00:23:55,919 --> 00:23:59,919
pressure is not always bad
576
00:24:00,480 --> 00:24:03,600
stage six is what we call picture lock
577
00:24:03,600 --> 00:24:06,080
we need to have a perfect film
578
00:24:06,080 --> 00:24:08,640
down to exact time and with the clients
579
00:24:08,640 --> 00:24:11,600
changes and notes all done
580
00:24:11,600 --> 00:24:14,400
it's usually the most stressful time the
581
00:24:14,400 --> 00:24:16,559
deadline is very near and if we're
582
00:24:16,559 --> 00:24:18,240
working for a production company or
583
00:24:18,240 --> 00:24:20,640
broadcaster they can often change their
584
00:24:20,640 --> 00:24:22,640
mind at this stage
585
00:24:22,640 --> 00:24:25,200
this is the stage with very long hours
586
00:24:25,200 --> 00:24:28,240
lots of caffeine and lots of stress
587
00:24:28,240 --> 00:24:32,520
it's a race to the finish
588
00:24:34,400 --> 00:24:36,799
once it's been signed off our job as
589
00:24:36,799 --> 00:24:39,520
creative editors is over and another
590
00:24:39,520 --> 00:24:42,320
layer of creativity begins
591
00:24:42,320 --> 00:24:44,799
our offline master will be re-ingested
592
00:24:44,799 --> 00:24:47,279
at full resolution if it was edited at
593
00:24:47,279 --> 00:24:48,320
low-res
594
00:24:48,320 --> 00:24:50,880
and will then be sent off to be graded
595
00:24:50,880 --> 00:24:54,320
mixed and played out to tape or encoded
596
00:24:54,320 --> 00:24:55,600
for transmission
597
00:24:55,600 --> 00:25:02,279
[Music]
598
00:25:09,160 --> 00:25:13,119
[Music]
599
00:25:15,380 --> 00:25:18,000
[Music]
600
00:25:18,000 --> 00:25:20,240
some basic television terminology is
601
00:25:20,240 --> 00:25:22,480
very handy to know
602
00:25:22,480 --> 00:25:25,919
producers directors camera operators
603
00:25:25,919 --> 00:25:28,720
sound operators series producers
604
00:25:28,720 --> 00:25:30,799
supervising producers executive
605
00:25:30,799 --> 00:25:33,520
producers and commissioning editors are
606
00:25:33,520 --> 00:25:35,679
all going to start to talk to us in
607
00:25:35,679 --> 00:25:37,840
these industry terms
608
00:25:37,840 --> 00:25:40,159
so it's a good thing to know them
609
00:25:40,159 --> 00:25:42,080
some of these vary depending on where we
610
00:25:42,080 --> 00:25:44,159
are in the world but having worked in
611
00:25:44,159 --> 00:25:46,480
multiple countries i find that there is
612
00:25:46,480 --> 00:25:48,720
usually a version of all of these that
613
00:25:48,720 --> 00:25:52,880
describes exactly the same thing
614
00:25:54,880 --> 00:25:56,480
rushes
615
00:25:56,480 --> 00:25:59,279
or footage or media
616
00:25:59,279 --> 00:26:01,840
this is the 10 minutes or 10 hours of
617
00:26:01,840 --> 00:26:03,840
footage that has been shot by the camera
618
00:26:03,840 --> 00:26:07,440
operator the director or you
619
00:26:07,440 --> 00:26:09,840
the rushes are the whole body of raw
620
00:26:09,840 --> 00:26:11,760
footage that has been shot
621
00:26:11,760 --> 00:26:14,000
and has to be whittled down to the final
622
00:26:14,000 --> 00:26:15,520
duration
623
00:26:15,520 --> 00:26:17,279
let's look back in the rushes for that
624
00:26:17,279 --> 00:26:19,919
missing shot is a common term used in
625
00:26:19,919 --> 00:26:22,400
the edit suite
626
00:26:22,400 --> 00:26:25,679
time code timecode is television's eight
627
00:26:25,679 --> 00:26:28,240
digit numerical labeling system that
628
00:26:28,240 --> 00:26:30,640
locks everything that's been shot with a
629
00:26:30,640 --> 00:26:33,039
unique set of numbers
630
00:26:33,039 --> 00:26:36,640
hours minutes seconds and frames are
631
00:26:36,640 --> 00:26:39,279
printed onto every single piece of media
632
00:26:39,279 --> 00:26:40,720
by the camera
633
00:26:40,720 --> 00:26:43,200
so we know where absolutely everything
634
00:26:43,200 --> 00:26:44,080
is
635
00:26:44,080 --> 00:26:46,320
at the end of our offline process we
636
00:26:46,320 --> 00:26:48,400
have a graphical representation of our
637
00:26:48,400 --> 00:26:50,480
film on the timeline
638
00:26:50,480 --> 00:26:52,880
but our film is essentially a set of
639
00:26:52,880 --> 00:26:54,559
time code numbers
640
00:26:54,559 --> 00:26:58,400
running in the order that we edited them
641
00:26:58,400 --> 00:26:59,840
shooting ratio
642
00:26:59,840 --> 00:27:02,000
this is the term which relates to how
643
00:27:02,000 --> 00:27:04,480
much was shot compared to what the
644
00:27:04,480 --> 00:27:07,120
duration of our final film will be if
645
00:27:07,120 --> 00:27:08,880
we've got to deliver a 60 second
646
00:27:08,880 --> 00:27:11,279
commercial and 20 minutes of footage was
647
00:27:11,279 --> 00:27:12,159
shot
648
00:27:12,159 --> 00:27:15,919
that is a shooting ratio of 20 to 1.
649
00:27:15,919 --> 00:27:17,360
if we're working on a one-hour
650
00:27:17,360 --> 00:27:19,440
observational documentary that was shot
651
00:27:19,440 --> 00:27:20,960
over many months
652
00:27:20,960 --> 00:27:23,840
we might have a hundred hours of footage
653
00:27:23,840 --> 00:27:26,480
that gives us a very high shooting ratio
654
00:27:26,480 --> 00:27:28,559
of a hundred to one
655
00:27:28,559 --> 00:27:30,720
reality tv and observational
656
00:27:30,720 --> 00:27:33,840
documentaries famously have very high
657
00:27:33,840 --> 00:27:36,320
shooting ratios
658
00:27:36,320 --> 00:27:38,960
just like a drama any tv show in the
659
00:27:38,960 --> 00:27:41,039
world would not shoot the program in
660
00:27:41,039 --> 00:27:42,000
order
661
00:27:42,000 --> 00:27:44,960
scene 1 isn't shot first and then scene
662
00:27:44,960 --> 00:27:47,120
2 etc etc
663
00:27:47,120 --> 00:27:49,120
the program will be shot in the order of
664
00:27:49,120 --> 00:27:51,360
the availability of contributors
665
00:27:51,360 --> 00:27:53,760
locations and logistics
666
00:27:53,760 --> 00:27:58,080
and we reorder them all in the edit
667
00:27:58,320 --> 00:27:59,600
interviews
668
00:27:59,600 --> 00:28:01,760
it sounds obvious but it's worth an
669
00:28:01,760 --> 00:28:03,039
explanation
670
00:28:03,039 --> 00:28:04,559
these are shots where one of the
671
00:28:04,559 --> 00:28:07,200
contributors in our show are being
672
00:28:07,200 --> 00:28:10,480
interviewed by the director or producer
673
00:28:10,480 --> 00:28:12,399
they may be looking off camera at the
674
00:28:12,399 --> 00:28:14,640
person who is interviewing them but not
675
00:28:14,640 --> 00:28:19,440
always we were so close to not making it
676
00:28:19,440 --> 00:28:21,840
another common term in the edit suite is
677
00:28:21,840 --> 00:28:22,960
sync
678
00:28:22,960 --> 00:28:25,120
sync is a general term that means
679
00:28:25,120 --> 00:28:27,760
footage of someone talking
680
00:28:27,760 --> 00:28:30,480
like an interview it will be common for
681
00:28:30,480 --> 00:28:32,880
a director to ask us if
682
00:28:32,880 --> 00:28:34,880
is there any sync of someone talking
683
00:28:34,880 --> 00:28:37,600
about this
684
00:28:38,159 --> 00:28:41,600
pieces to camera or ptc's
685
00:28:41,600 --> 00:28:43,600
these are usually done by presenters of
686
00:28:43,600 --> 00:28:45,679
our show if we have one
687
00:28:45,679 --> 00:28:47,760
they are pre-written or at least
688
00:28:47,760 --> 00:28:50,240
rehearsed short monologues which are
689
00:28:50,240 --> 00:28:53,360
said directly to camera
690
00:28:53,360 --> 00:28:54,559
b-roll
691
00:28:54,559 --> 00:28:56,799
these are the shots filmed that show the
692
00:28:56,799 --> 00:28:58,880
subject of our scene whether it's a
693
00:28:58,880 --> 00:29:02,000
person place or thing
694
00:29:02,000 --> 00:29:04,000
and will be used as what some editors
695
00:29:04,000 --> 00:29:07,279
call wallpaper shots to illustrate the
696
00:29:07,279 --> 00:29:09,600
scene
697
00:29:09,840 --> 00:29:11,279
cutaways
698
00:29:11,279 --> 00:29:13,440
these are the b-roll shots that are used
699
00:29:13,440 --> 00:29:15,679
in the edit to hide cuts in the
700
00:29:15,679 --> 00:29:17,039
interviews
701
00:29:17,039 --> 00:29:19,039
if we've cut out a chunk of someone's
702
00:29:19,039 --> 00:29:21,919
interview we'll have a jump cut in there
703
00:29:21,919 --> 00:29:24,880
a cutaway hides the cut and is usually
704
00:29:24,880 --> 00:29:27,520
chosen based on the subject of what the
705
00:29:27,520 --> 00:29:30,640
person or people are talking about
706
00:29:30,640 --> 00:29:32,799
but it's not just jump cuts that these
707
00:29:32,799 --> 00:29:34,399
shots are hiding
708
00:29:34,399 --> 00:29:36,320
if there's anything at all in the shot
709
00:29:36,320 --> 00:29:38,080
that we think could be distracting to
710
00:29:38,080 --> 00:29:40,480
the viewer for example a member of the
711
00:29:40,480 --> 00:29:42,320
public waving to the camera in the
712
00:29:42,320 --> 00:29:44,159
background while our interviewee is
713
00:29:44,159 --> 00:29:46,880
talking will also hide that with a
714
00:29:46,880 --> 00:29:49,120
cutaway
715
00:29:49,120 --> 00:29:51,520
many tv shows and corporate films have
716
00:29:51,520 --> 00:29:54,240
commentary also known as voiceover or
717
00:29:54,240 --> 00:29:55,360
narration
718
00:29:55,360 --> 00:29:58,480
this is audio only descriptive speech
719
00:29:58,480 --> 00:30:00,799
and it has many uses
720
00:30:00,799 --> 00:30:02,720
it can be used to describe what's going
721
00:30:02,720 --> 00:30:05,360
on in a scene or it can create the right
722
00:30:05,360 --> 00:30:08,240
frame of mind for the audience it can
723
00:30:08,240 --> 00:30:10,799
help reinforce a particularly difficult
724
00:30:10,799 --> 00:30:13,200
concept or even link together or
725
00:30:13,200 --> 00:30:15,919
summarize a sequence of concepts that
726
00:30:15,919 --> 00:30:18,799
the audience has just watched
727
00:30:18,799 --> 00:30:20,640
many times we'll hear in the edit suite
728
00:30:20,640 --> 00:30:22,480
their abbreviations
729
00:30:22,480 --> 00:30:23,279
com
730
00:30:23,279 --> 00:30:25,919
or vo
731
00:30:26,559 --> 00:30:30,399
transitions dissolves or cross dissolves
732
00:30:30,399 --> 00:30:32,720
these are visual effects that represent
733
00:30:32,720 --> 00:30:35,360
the passing of time from one scene or
734
00:30:35,360 --> 00:30:37,660
one shot to another
735
00:30:37,660 --> 00:30:41,760
[Music]
736
00:30:41,760 --> 00:30:43,600
different editing programs call them
737
00:30:43,600 --> 00:30:46,240
different names but they all do the same
738
00:30:46,240 --> 00:30:47,279
thing
739
00:30:47,279 --> 00:30:49,600
the most common are a cross dissolve or
740
00:30:49,600 --> 00:30:52,960
a fade up or down to black at the start
741
00:30:52,960 --> 00:30:55,919
or end of a scene
742
00:30:56,080 --> 00:30:57,519
stings
743
00:30:57,519 --> 00:30:59,600
these are quick graphical or shot
744
00:30:59,600 --> 00:31:01,760
transitions that are used to get out of
745
00:31:01,760 --> 00:31:05,480
scenes or locations
746
00:31:07,420 --> 00:31:09,360
[Music]
747
00:31:09,360 --> 00:31:11,279
they're commonly used in entertainment
748
00:31:11,279 --> 00:31:13,919
shows game shows and studio based
749
00:31:13,919 --> 00:31:15,039
programs
750
00:31:15,039 --> 00:31:17,039
but there are also many documentaries
751
00:31:17,039 --> 00:31:19,279
that use them as a cutting style to give
752
00:31:19,279 --> 00:31:22,240
a sense of speed
753
00:31:22,399 --> 00:31:24,159
actuality
754
00:31:24,159 --> 00:31:27,120
actuality is footage of a person or
755
00:31:27,120 --> 00:31:29,679
group of people talking or doing things
756
00:31:29,679 --> 00:31:32,240
in any environment when they are not
757
00:31:32,240 --> 00:31:34,000
being interviewed
758
00:31:34,000 --> 00:31:36,159
a good way to think about it is that
759
00:31:36,159 --> 00:31:38,080
generally they are not acknowledging the
760
00:31:38,080 --> 00:31:40,480
camera's existence like they would do in
761
00:31:40,480 --> 00:31:41,840
an interview
762
00:31:41,840 --> 00:31:44,399
much of reality tv an observational
763
00:31:44,399 --> 00:31:47,200
documentary is made up of this type of
764
00:31:47,200 --> 00:31:50,240
footage it's a sticker it's a sticker
765
00:31:50,240 --> 00:31:51,600
yeah because they they just put it on a
766
00:31:51,600 --> 00:31:52,720
panel
767
00:31:52,720 --> 00:31:54,240
pickup shot
768
00:31:54,240 --> 00:31:56,960
a pickup shot is a shot or group of
769
00:31:56,960 --> 00:31:59,200
shots like a close-up of something that
770
00:31:59,200 --> 00:32:01,360
is essential to the scene but was
771
00:32:01,360 --> 00:32:04,080
usually missed when filming it
772
00:32:04,080 --> 00:32:06,080
the camera operator could have been
773
00:32:06,080 --> 00:32:08,240
filming something dramatic and didn't
774
00:32:08,240 --> 00:32:10,399
want to spoil the filming by stopping
775
00:32:10,399 --> 00:32:12,640
the action and getting the necessary
776
00:32:12,640 --> 00:32:13,679
shot
777
00:32:13,679 --> 00:32:15,760
it is very common to find many of the
778
00:32:15,760 --> 00:32:17,919
b-roll or cutaways for the scene we're
779
00:32:17,919 --> 00:32:22,799
editing at the end of all the footage
780
00:32:23,519 --> 00:32:24,799
shots
781
00:32:24,799 --> 00:32:27,200
an essential part of the editing process
782
00:32:27,200 --> 00:32:30,080
is to know all the names of the shots
783
00:32:30,080 --> 00:32:32,399
here's a list of some of the most widely
784
00:32:32,399 --> 00:32:34,320
used
785
00:32:34,320 --> 00:32:36,799
wide shot
786
00:32:36,799 --> 00:32:39,279
medium shot
787
00:32:39,279 --> 00:32:40,220
close up
788
00:32:40,220 --> 00:32:41,679
[Music]
789
00:32:41,679 --> 00:32:44,399
extreme close-up
790
00:32:44,399 --> 00:32:46,640
profile
791
00:32:46,640 --> 00:32:48,960
pan
792
00:32:49,120 --> 00:32:50,270
tilt
793
00:32:50,270 --> 00:32:52,559
[Music]
794
00:32:52,559 --> 00:32:55,559
track
795
00:32:56,080 --> 00:32:58,640
slow-mo
796
00:32:58,799 --> 00:33:00,640
freeze frame
797
00:33:00,640 --> 00:33:02,620
and time-lapse
798
00:33:02,620 --> 00:33:08,720
[Music]
799
00:33:08,720 --> 00:33:11,120
so those are some great terms for us to
800
00:33:11,120 --> 00:33:12,559
memorize
801
00:33:12,559 --> 00:33:14,960
we may know many of them already or we
802
00:33:14,960 --> 00:33:16,320
may not
803
00:33:16,320 --> 00:33:18,240
if at any point during the course we
804
00:33:18,240 --> 00:33:21,039
need a refresher let's go back and watch
805
00:33:21,039 --> 00:33:23,160
this tutorial again
806
00:33:23,160 --> 00:33:29,910
[Music]
807
00:33:34,420 --> 00:33:44,170
[Music]
808
00:33:45,519 --> 00:33:47,360
have you ever pitched an idea to a
809
00:33:47,360 --> 00:33:50,399
friend a family member or a colleague
810
00:33:50,399 --> 00:33:52,559
it could be anything you might have told
811
00:33:52,559 --> 00:33:54,080
them why you should buy this thing
812
00:33:54,080 --> 00:33:56,399
instead of that or why both of you
813
00:33:56,399 --> 00:33:58,000
should go on this holiday instead of
814
00:33:58,000 --> 00:33:58,960
that one
815
00:33:58,960 --> 00:34:02,960
of course everyone has it's part of life
816
00:34:02,960 --> 00:34:03,840
well
817
00:34:03,840 --> 00:34:06,559
you're already an editor
818
00:34:06,559 --> 00:34:09,359
you've told a story and while telling
819
00:34:09,359 --> 00:34:11,760
that story you've highlighted all the
820
00:34:11,760 --> 00:34:14,159
points that convince your audience and
821
00:34:14,159 --> 00:34:16,159
you've conveniently left out all the
822
00:34:16,159 --> 00:34:18,639
ones that don't you've created a
823
00:34:18,639 --> 00:34:19,760
narrative
824
00:34:19,760 --> 00:34:22,800
and this is an essential first concept
825
00:34:22,800 --> 00:34:23,839
you know you wouldn't see through the
826
00:34:23,839 --> 00:34:25,199
glass so much
827
00:34:25,199 --> 00:34:27,520
the beautiful art of editing is all
828
00:34:27,520 --> 00:34:29,359
about taking everything that's been
829
00:34:29,359 --> 00:34:32,000
given to us cutting out the bad
830
00:34:32,000 --> 00:34:34,719
keeping all the good and molding it into
831
00:34:34,719 --> 00:34:38,079
the best possible version of itself
832
00:34:38,079 --> 00:34:41,520
it is the art of creative subtraction
833
00:34:41,520 --> 00:34:44,079
we are creating art by taking
834
00:34:44,079 --> 00:34:46,800
non-essential things away
835
00:34:46,800 --> 00:34:48,960
it's a mix between the subjective and
836
00:34:48,960 --> 00:34:50,800
the objective
837
00:34:50,800 --> 00:34:53,440
if we gave 10 editors the same footage
838
00:34:53,440 --> 00:34:55,679
we'd end up with 10 different scenes
839
00:34:55,679 --> 00:34:58,480
every single time so you could say that
840
00:34:58,480 --> 00:35:00,640
there is definitely a wrong way but
841
00:35:00,640 --> 00:35:03,200
there are many versions of a right way
842
00:35:03,200 --> 00:35:04,640
to do things
843
00:35:04,640 --> 00:35:07,680
there is no perfect scene a great
844
00:35:07,680 --> 00:35:09,920
concept to start thinking about is to
845
00:35:09,920 --> 00:35:13,359
realize that editing is a state of mind
846
00:35:13,359 --> 00:35:15,520
it is not a piece of software or a
847
00:35:15,520 --> 00:35:18,400
button or a pull-down menu or a shortcut
848
00:35:18,400 --> 00:35:20,880
key these are just tools to help us
849
00:35:20,880 --> 00:35:23,520
realize our film faster
850
00:35:23,520 --> 00:35:26,480
the way we watch footage structure it
851
00:35:26,480 --> 00:35:28,480
choose the best music and do all the
852
00:35:28,480 --> 00:35:30,400
numerous things it takes to create a
853
00:35:30,400 --> 00:35:33,680
beautiful scene is created in our mind
854
00:35:33,680 --> 00:35:38,560
and then transferred onto the timeline
855
00:35:38,800 --> 00:35:41,839
let's review our first concepts
856
00:35:41,839 --> 00:35:42,960
one
857
00:35:42,960 --> 00:35:45,040
creating a narrative
858
00:35:45,040 --> 00:35:48,960
cutting out the bad and keeping the good
859
00:35:48,960 --> 00:35:49,920
two
860
00:35:49,920 --> 00:35:52,400
creative subtraction
861
00:35:52,400 --> 00:35:55,119
creating art by taking non-essential
862
00:35:55,119 --> 00:35:57,680
things away
863
00:35:57,680 --> 00:35:58,640
three
864
00:35:58,640 --> 00:36:00,960
there's wrong but there's multiple
865
00:36:00,960 --> 00:36:03,839
versions of right
866
00:36:03,839 --> 00:36:07,119
and four editing happens in our heads
867
00:36:07,119 --> 00:36:10,440
it's a state of mind
868
00:36:10,440 --> 00:36:13,119
congratulations on completing the first
869
00:36:13,119 --> 00:36:16,119
chapter
870
00:36:20,010 --> 00:36:23,089
[Music]
871
00:36:25,990 --> 00:36:36,420
[Music]
872
00:36:36,560 --> 00:36:38,480
watching a good editor is a bit like
873
00:36:38,480 --> 00:36:40,720
watching a duck on a pond
874
00:36:40,720 --> 00:36:42,400
they may look like what they're doing is
875
00:36:42,400 --> 00:36:44,800
effortless but under the water their
876
00:36:44,800 --> 00:36:48,240
legs are kicking like crazy
877
00:36:48,240 --> 00:36:50,880
a good editor is continuously watching
878
00:36:50,880 --> 00:36:54,079
footage and analyzing it for its content
879
00:36:54,079 --> 00:36:56,720
and at the same time any possible
880
00:36:56,720 --> 00:36:57,920
structure
881
00:36:57,920 --> 00:37:00,640
the film is cut in their mind as they
882
00:37:00,640 --> 00:37:02,560
are watching the footage
883
00:37:02,560 --> 00:37:04,800
and all they have to do is then press
884
00:37:04,800 --> 00:37:06,800
the right buttons so that what is in
885
00:37:06,800 --> 00:37:09,599
their mind then gets translated to the
886
00:37:09,599 --> 00:37:12,220
specific blocks on the timeline
887
00:37:12,220 --> 00:37:23,200
[Music]
888
00:37:23,200 --> 00:37:25,680
now the first step on the road to this
889
00:37:25,680 --> 00:37:28,240
creativity is to make sure that we are
890
00:37:28,240 --> 00:37:30,240
perfectly organized
891
00:37:30,240 --> 00:37:32,000
remember there are so many different
892
00:37:32,000 --> 00:37:34,400
elements that make up a film
893
00:37:34,400 --> 00:37:37,520
b-roll interviews music sound effects
894
00:37:37,520 --> 00:37:40,880
etc etc whenever we are first confronted
895
00:37:40,880 --> 00:37:43,200
with this mountain of raw media we
896
00:37:43,200 --> 00:37:45,839
should ask ourselves a few preliminary
897
00:37:45,839 --> 00:37:48,320
questions
898
00:37:48,640 --> 00:37:49,760
firstly
899
00:37:49,760 --> 00:37:52,079
how am i going to categorize this
900
00:37:52,079 --> 00:37:54,240
particular element
901
00:37:54,240 --> 00:37:57,200
secondly where does it belong
902
00:37:57,200 --> 00:38:00,079
the best way to never be overwhelmed by
903
00:38:00,079 --> 00:38:02,960
anything large is to cut it up into
904
00:38:02,960 --> 00:38:05,520
smaller pieces and bunch those pieces
905
00:38:05,520 --> 00:38:09,520
together in a form of categorization
906
00:38:09,520 --> 00:38:11,040
there are multiple layers of
907
00:38:11,040 --> 00:38:13,119
organization in an edit
908
00:38:13,119 --> 00:38:16,400
from the basic to the very complex so
909
00:38:16,400 --> 00:38:19,200
let's start looking at the most basic
910
00:38:19,200 --> 00:38:21,760
the construction of our master bins in
911
00:38:21,760 --> 00:38:23,359
our project window
912
00:38:23,359 --> 00:38:25,359
on the first day of the edit we should
913
00:38:25,359 --> 00:38:28,079
create a set of master bins that will be
914
00:38:28,079 --> 00:38:30,800
labeled along the following lines as the
915
00:38:30,800 --> 00:38:33,520
edit progresses and expands in size and
916
00:38:33,520 --> 00:38:36,560
complexity through the coming weeks so
917
00:38:36,560 --> 00:38:39,280
will our bins will create sub bins
918
00:38:39,280 --> 00:38:42,480
within these master bins
919
00:38:42,480 --> 00:38:44,640
the first one i will create will be
920
00:38:44,640 --> 00:38:47,680
called rushes or footage
921
00:38:47,680 --> 00:38:50,560
this is where i put in all the hours and
922
00:38:50,560 --> 00:38:52,800
hours of raw material that has been shot
923
00:38:52,800 --> 00:38:54,400
and ingested
924
00:38:54,400 --> 00:38:56,320
it could be one tape or disc if i'm
925
00:38:56,320 --> 00:38:59,119
editing a short promo or news report
926
00:38:59,119 --> 00:39:01,839
or it could be 100 tapes or disks if i'm
927
00:39:01,839 --> 00:39:04,560
working on a long documentary
928
00:39:04,560 --> 00:39:07,040
next i'll start a bin or a folder
929
00:39:07,040 --> 00:39:08,880
depending on what software i'm using
930
00:39:08,880 --> 00:39:10,880
called sequences
931
00:39:10,880 --> 00:39:12,880
this is where i put in all of my
932
00:39:12,880 --> 00:39:14,800
different rough cuts that i begin to
933
00:39:14,800 --> 00:39:15,680
build
934
00:39:15,680 --> 00:39:17,680
i'll usually have a list of sub bins
935
00:39:17,680 --> 00:39:20,480
inside this as the edit gets bigger
936
00:39:20,480 --> 00:39:22,800
each one of these sub bins will be built
937
00:39:22,800 --> 00:39:24,960
to house the many versions of scenes
938
00:39:24,960 --> 00:39:28,079
that i'm working on cut 1 cut two cut
939
00:39:28,079 --> 00:39:30,320
three etc etc
940
00:39:30,320 --> 00:39:32,960
this bin will definitely get much bigger
941
00:39:32,960 --> 00:39:36,079
as i work my way through the edit
942
00:39:36,079 --> 00:39:38,880
my music bin will contain all the music
943
00:39:38,880 --> 00:39:41,359
that i import into the project for use
944
00:39:41,359 --> 00:39:42,800
in the film
945
00:39:42,800 --> 00:39:44,880
and again as the project gets bigger and
946
00:39:44,880 --> 00:39:47,599
bigger i'll create new folders or sub
947
00:39:47,599 --> 00:39:49,920
bins in order to categorize the many
948
00:39:49,920 --> 00:39:52,400
different genres or sources of music i
949
00:39:52,400 --> 00:39:54,000
pull into the edit
950
00:39:54,000 --> 00:39:56,560
i always make sure that every time i
951
00:39:56,560 --> 00:39:58,960
import a track it's clearly labeled with
952
00:39:58,960 --> 00:40:01,520
the name of the track and the artist who
953
00:40:01,520 --> 00:40:03,200
it belongs to
954
00:40:03,200 --> 00:40:05,359
at the end of the edit it's common for
955
00:40:05,359 --> 00:40:07,040
the production company to want a
956
00:40:07,040 --> 00:40:09,040
complete list of everything that's been
957
00:40:09,040 --> 00:40:11,599
used in the show as copyright will need
958
00:40:11,599 --> 00:40:14,000
to be cleared for its use
959
00:40:14,000 --> 00:40:16,160
there is nothing more frustrating to a
960
00:40:16,160 --> 00:40:19,440
production manager to have 25 untitled
961
00:40:19,440 --> 00:40:23,280
tracks on their edit decision list
962
00:40:23,599 --> 00:40:25,520
the next one i'll create will be a
963
00:40:25,520 --> 00:40:26,960
voiceover bin
964
00:40:26,960 --> 00:40:29,119
any voiceover or commentary gets
965
00:40:29,119 --> 00:40:31,520
recorded into this bin
966
00:40:31,520 --> 00:40:33,599
i tend to just do this numerically and
967
00:40:33,599 --> 00:40:35,440
not label the exact text of the
968
00:40:35,440 --> 00:40:38,720
voiceover as this gets re-recorded again
969
00:40:38,720 --> 00:40:40,319
and again
970
00:40:40,319 --> 00:40:43,119
after that i'll create an effects bin
971
00:40:43,119 --> 00:40:45,359
anything like freeze frames or imported
972
00:40:45,359 --> 00:40:48,880
jpegs or animations i'll stick in here
973
00:40:48,880 --> 00:40:50,839
again if i need additional sub
974
00:40:50,839 --> 00:40:52,880
categorizations as the project gets
975
00:40:52,880 --> 00:40:56,160
bigger i always do them we can never be
976
00:40:56,160 --> 00:40:58,960
too organized this may or may not be
977
00:40:58,960 --> 00:41:01,280
applicable to the genre i'm working in
978
00:41:01,280 --> 00:41:03,119
but if there's archive footage in my
979
00:41:03,119 --> 00:41:05,440
film i will start an archive bin or
980
00:41:05,440 --> 00:41:08,000
folder with various sub bins created
981
00:41:08,000 --> 00:41:10,400
later to indicate the different sources
982
00:41:10,400 --> 00:41:12,800
and different subjects
983
00:41:12,800 --> 00:41:14,960
next i always have a bin called
984
00:41:14,960 --> 00:41:17,040
duplicates and there's a very good
985
00:41:17,040 --> 00:41:18,400
reason for this
986
00:41:18,400 --> 00:41:20,640
a key thing to remember in editing is
987
00:41:20,640 --> 00:41:23,119
that we or our director or producer will
988
00:41:23,119 --> 00:41:25,040
often change our minds about something
989
00:41:25,040 --> 00:41:26,400
while cutting
990
00:41:26,400 --> 00:41:28,480
when this happens it's essential that we
991
00:41:28,480 --> 00:41:30,079
duplicate the sequence that we're
992
00:41:30,079 --> 00:41:32,000
working on and stick it into our
993
00:41:32,000 --> 00:41:34,319
duplications bin in order to create a
994
00:41:34,319 --> 00:41:37,119
legacy of editing decisions
995
00:41:37,119 --> 00:41:39,520
if we decide to try something new or go
996
00:41:39,520 --> 00:41:41,520
off on a tangent from the script with a
997
00:41:41,520 --> 00:41:44,400
particular scene and then decide after a
998
00:41:44,400 --> 00:41:47,280
while it's not working we'll want to go
999
00:41:47,280 --> 00:41:49,599
back to where we left off
1000
00:41:49,599 --> 00:41:52,000
if we haven't saved the previous version
1001
00:41:52,000 --> 00:41:55,040
we'll be in a lot of difficulty we may
1002
00:41:55,040 --> 00:41:57,200
have to rebuild parts of the sequence by
1003
00:41:57,200 --> 00:42:00,480
hand and often from the very start
1004
00:42:00,480 --> 00:42:03,040
most importantly we won't look good in
1005
00:42:03,040 --> 00:42:04,960
front of our client
1006
00:42:04,960 --> 00:42:07,599
through many years of experience if my
1007
00:42:07,599 --> 00:42:10,079
director suddenly says to me hold on
1008
00:42:10,079 --> 00:42:13,119
i've got a fantastic idea i immediately
1009
00:42:13,119 --> 00:42:15,520
duplicate the sequence
1010
00:42:15,520 --> 00:42:17,599
the next bin to create is a sound
1011
00:42:17,599 --> 00:42:19,760
effects bin any sound effects will be
1012
00:42:19,760 --> 00:42:23,040
imported into here and of course if i'm
1013
00:42:23,040 --> 00:42:25,280
dealing with a lot of sound effects or
1014
00:42:25,280 --> 00:42:28,079
multiple sources of sound effects i will
1015
00:42:28,079 --> 00:42:31,280
create more sub bins
1016
00:42:31,280 --> 00:42:35,440
now i always create a bin called junk
1017
00:42:35,440 --> 00:42:37,280
these are the things that i don't need
1018
00:42:37,280 --> 00:42:39,440
to keep but there's something inside me
1019
00:42:39,440 --> 00:42:41,520
that says i should
1020
00:42:41,520 --> 00:42:43,599
they might be ideas i've tried out but
1021
00:42:43,599 --> 00:42:45,599
didn't work or there might be scenes
1022
00:42:45,599 --> 00:42:47,440
that were cut
1023
00:42:47,440 --> 00:42:50,000
never delete anything
1024
00:42:50,000 --> 00:42:52,079
it's always good practice to leave a
1025
00:42:52,079 --> 00:42:53,760
paper trail of everything that's been
1026
00:42:53,760 --> 00:42:56,400
tried in the edit we never know if it
1027
00:42:56,400 --> 00:42:58,400
will be needed again weeks into the
1028
00:42:58,400 --> 00:42:59,920
future
1029
00:42:59,920 --> 00:43:02,079
many times a director has said to me do
1030
00:43:02,079 --> 00:43:03,920
you remember that weird idea we tried
1031
00:43:03,920 --> 00:43:06,319
about five weeks ago maybe that will fit
1032
00:43:06,319 --> 00:43:08,960
in here at the end of scene 12. to be
1033
00:43:08,960 --> 00:43:11,119
honest it's always better to be a
1034
00:43:11,119 --> 00:43:15,680
paranoid hoarder just in case
1035
00:43:18,720 --> 00:43:20,400
so that's our first layer of
1036
00:43:20,400 --> 00:43:22,880
organization and it's good to start it
1037
00:43:22,880 --> 00:43:26,079
on the very first day of a new show
1038
00:43:26,079 --> 00:43:28,800
now it's important to say that it's not
1039
00:43:28,800 --> 00:43:31,760
essential that you copy this precisely
1040
00:43:31,760 --> 00:43:34,240
you can make up whatever names you want
1041
00:43:34,240 --> 00:43:36,720
but as long as they are clearly labeled
1042
00:43:36,720 --> 00:43:39,359
you stick to using them and above all
1043
00:43:39,359 --> 00:43:42,000
whatever names you've chosen they make
1044
00:43:42,000 --> 00:43:43,599
sense to you
1045
00:43:43,599 --> 00:43:46,000
what we are creating here is the first
1046
00:43:46,000 --> 00:43:48,160
layer of categorization in what is
1047
00:43:48,160 --> 00:43:51,440
essentially a digital filing cabinet
1048
00:43:51,440 --> 00:43:53,520
our ability to access any of the
1049
00:43:53,520 --> 00:43:55,920
different content within our raw footage
1050
00:43:55,920 --> 00:43:58,079
whether it's a particular shot or a
1051
00:43:58,079 --> 00:44:01,280
specific sound effect is made much much
1052
00:44:01,280 --> 00:44:03,359
easier when we have an intelligent
1053
00:44:03,359 --> 00:44:07,880
labeling system within our edit
1054
00:44:09,190 --> 00:44:12,709
[Music]
1055
00:44:18,220 --> 00:44:28,429
[Music]
1056
00:44:29,680 --> 00:44:32,480
so after we've created our master bins
1057
00:44:32,480 --> 00:44:34,480
and put all the corresponding elements
1058
00:44:34,480 --> 00:44:36,400
into their rightful places
1059
00:44:36,400 --> 00:44:39,200
it's time to start the second layer
1060
00:44:39,200 --> 00:44:42,800
the organizing of the footage itself
1061
00:44:42,800 --> 00:44:44,960
this next process is where in some
1062
00:44:44,960 --> 00:44:47,839
genres of television we often don't get
1063
00:44:47,839 --> 00:44:49,040
the time
1064
00:44:49,040 --> 00:44:51,280
in certain fast turnaround high shooting
1065
00:44:51,280 --> 00:44:54,240
ratio reality tv shows we are cutting
1066
00:44:54,240 --> 00:44:56,720
numerous sequences by the hour and there
1067
00:44:56,720 --> 00:44:59,920
is no time for detailed organization
1068
00:44:59,920 --> 00:45:02,319
but in an hour-long entertainment show
1069
00:45:02,319 --> 00:45:04,400
or feature-length documentary where we
1070
00:45:04,400 --> 00:45:06,480
have a few months to edit the film there
1071
00:45:06,480 --> 00:45:08,640
is definitely time and it's actually
1072
00:45:08,640 --> 00:45:10,400
encouraged
1073
00:45:10,400 --> 00:45:12,800
you could say that the depth to which we
1074
00:45:12,800 --> 00:45:15,599
break down is relative to the length we
1075
00:45:15,599 --> 00:45:17,680
have in the edit schedule
1076
00:45:17,680 --> 00:45:20,079
so we'll start to look at what's in our
1077
00:45:20,079 --> 00:45:22,640
russia's bin and subdivide it into
1078
00:45:22,640 --> 00:45:24,800
further categories
1079
00:45:24,800 --> 00:45:26,800
the benefits of the subdivision of the
1080
00:45:26,800 --> 00:45:30,000
rushes if time allows are enormous and
1081
00:45:30,000 --> 00:45:32,000
numerous and we'll take a look at them
1082
00:45:32,000 --> 00:45:34,720
in detail
1083
00:45:38,079 --> 00:45:41,119
now we spoke about speed in the previous
1084
00:45:41,119 --> 00:45:42,560
chapter
1085
00:45:42,560 --> 00:45:45,040
organization and speed are deeply
1086
00:45:45,040 --> 00:45:47,839
connected one of our main jobs in these
1087
00:45:47,839 --> 00:45:50,319
early stages is to act as a kind of
1088
00:45:50,319 --> 00:45:52,880
librarian to all the footage
1089
00:45:52,880 --> 00:45:55,119
we are going to get hundreds sometimes
1090
00:45:55,119 --> 00:45:57,680
thousands of shots across multiple tapes
1091
00:45:57,680 --> 00:45:59,839
or discs and we have to know where
1092
00:45:59,839 --> 00:46:02,400
everything is and be able to pull up and
1093
00:46:02,400 --> 00:46:05,359
watch every single shot in our software
1094
00:46:05,359 --> 00:46:06,960
very quickly
1095
00:46:06,960 --> 00:46:09,200
the organization of media is something
1096
00:46:09,200 --> 00:46:11,599
that if not done can slow us down
1097
00:46:11,599 --> 00:46:14,240
dramatically and make us look bad in
1098
00:46:14,240 --> 00:46:17,359
front of our client if we spend ages
1099
00:46:17,359 --> 00:46:19,680
searching for a shot or scene because we
1100
00:46:19,680 --> 00:46:22,000
haven't organized or labeled our raw
1101
00:46:22,000 --> 00:46:24,880
footage properly we'll lose hours and
1102
00:46:24,880 --> 00:46:27,520
therefore days over the course of a long
1103
00:46:27,520 --> 00:46:29,839
edit
1104
00:46:31,200 --> 00:46:33,520
every single genre of television or
1105
00:46:33,520 --> 00:46:35,839
corporate film is made up of different
1106
00:46:35,839 --> 00:46:36,960
elements
1107
00:46:36,960 --> 00:46:39,440
for example an entertainment or reality
1108
00:46:39,440 --> 00:46:41,119
show might be made up of lots of
1109
00:46:41,119 --> 00:46:43,599
actuality scenes and lots of short
1110
00:46:43,599 --> 00:46:44,960
interviews
1111
00:46:44,960 --> 00:46:47,680
a political or historical documentary
1112
00:46:47,680 --> 00:46:49,680
might be made up of hours of archive
1113
00:46:49,680 --> 00:46:52,720
material and lots of long interviews it
1114
00:46:52,720 --> 00:46:54,720
doesn't matter what the genre is when
1115
00:46:54,720 --> 00:46:57,599
we're organizing what matters is that
1116
00:46:57,599 --> 00:46:59,760
every single different element is
1117
00:46:59,760 --> 00:47:02,640
categorized and labeled as much as
1118
00:47:02,640 --> 00:47:05,760
possible into the sections based on what
1119
00:47:05,760 --> 00:47:08,160
has been shot
1120
00:47:08,160 --> 00:47:09,920
let's look through some well-used
1121
00:47:09,920 --> 00:47:12,960
headlines to order our footage into and
1122
00:47:12,960 --> 00:47:16,400
some examples of when they be used
1123
00:47:16,400 --> 00:47:17,760
characters
1124
00:47:17,760 --> 00:47:20,559
this is a very well used headline
1125
00:47:20,559 --> 00:47:22,000
let's say that we're working on a
1126
00:47:22,000 --> 00:47:24,800
documentary or a reality tv show that
1127
00:47:24,800 --> 00:47:27,280
has two or three different characters
1128
00:47:27,280 --> 00:47:29,599
and the intended structure of the film
1129
00:47:29,599 --> 00:47:31,839
is intercutting the various scenes
1130
00:47:31,839 --> 00:47:34,480
between all two or three
1131
00:47:34,480 --> 00:47:36,480
if we've got a bin inside our master
1132
00:47:36,480 --> 00:47:38,400
brushes folder with everything that's
1133
00:47:38,400 --> 00:47:40,800
been shot from each character will be
1134
00:47:40,800 --> 00:47:43,359
able to effortlessly access and move
1135
00:47:43,359 --> 00:47:46,319
between each set of rushes separately
1136
00:47:46,319 --> 00:47:48,960
and quickly
1137
00:47:48,960 --> 00:47:50,400
locations
1138
00:47:50,400 --> 00:47:52,319
this is a good one if we're working on a
1139
00:47:52,319 --> 00:47:54,480
show where the narrative structure is
1140
00:47:54,480 --> 00:47:56,319
location dependent
1141
00:47:56,319 --> 00:47:59,040
say for example a travel show where the
1142
00:47:59,040 --> 00:48:01,119
character in the show goes from location
1143
00:48:01,119 --> 00:48:03,760
to location
1144
00:48:03,760 --> 00:48:06,480
themes or story lines
1145
00:48:06,480 --> 00:48:08,640
this is an excellent way to organize
1146
00:48:08,640 --> 00:48:10,079
some of the more structurally
1147
00:48:10,079 --> 00:48:13,200
complicated tv shows i've used these in
1148
00:48:13,200 --> 00:48:15,040
political documentaries science
1149
00:48:15,040 --> 00:48:17,599
documentaries and genres like that where
1150
00:48:17,599 --> 00:48:20,079
multiple interviewees are talking about
1151
00:48:20,079 --> 00:48:22,319
a lot of different subjects
1152
00:48:22,319 --> 00:48:25,040
for example we could have 15 people
1153
00:48:25,040 --> 00:48:26,720
being interviewed for a documentary
1154
00:48:26,720 --> 00:48:28,720
we're working on about the history of
1155
00:48:28,720 --> 00:48:31,760
say world war ii or the history of say
1156
00:48:31,760 --> 00:48:32,720
nasa
1157
00:48:32,720 --> 00:48:35,599
these will be very complex films made up
1158
00:48:35,599 --> 00:48:38,319
of multiple themes and storylines
1159
00:48:38,319 --> 00:48:40,319
and many of the contributors will be
1160
00:48:40,319 --> 00:48:42,400
talking about the various subjects
1161
00:48:42,400 --> 00:48:44,000
independently
1162
00:48:44,000 --> 00:48:46,000
creating a bin called the moon landing
1163
00:48:46,000 --> 00:48:47,839
and then putting in everyone who talks
1164
00:48:47,839 --> 00:48:50,160
about it would be an excellent way of
1165
00:48:50,160 --> 00:48:53,160
compartmentalization
1166
00:48:53,280 --> 00:48:54,720
scenes
1167
00:48:54,720 --> 00:48:57,359
i use this one all the time and it's
1168
00:48:57,359 --> 00:49:00,400
probably the most used by editors
1169
00:49:00,400 --> 00:49:03,280
it's great for all manner of tv shows
1170
00:49:03,280 --> 00:49:05,680
corporate films and certain genres of
1171
00:49:05,680 --> 00:49:07,040
documentary
1172
00:49:07,040 --> 00:49:09,440
the footage in many films can be simply
1173
00:49:09,440 --> 00:49:12,800
cut up into easily identifiable scenes
1174
00:49:12,800 --> 00:49:14,960
if we know that all of scene 22's
1175
00:49:14,960 --> 00:49:19,200
footage is shot over discs 4 5 6 and 7.
1176
00:49:19,200 --> 00:49:22,319
then a good idea would be to put discs 4
1177
00:49:22,319 --> 00:49:27,680
5 6 and 7 in a bin called scene 22
1178
00:49:27,680 --> 00:49:28,800
interviews
1179
00:49:28,800 --> 00:49:30,880
this is usually a practice i do more in
1180
00:49:30,880 --> 00:49:33,119
documentary than in entertainment shows
1181
00:49:33,119 --> 00:49:34,960
or reality tv
1182
00:49:34,960 --> 00:49:37,280
documentaries often have specific
1183
00:49:37,280 --> 00:49:39,359
sit-down interviews that are properly
1184
00:49:39,359 --> 00:49:40,160
lit
1185
00:49:40,160 --> 00:49:42,800
and may even be in a studio setting
1186
00:49:42,800 --> 00:49:44,720
so therefore this is an excellent
1187
00:49:44,720 --> 00:49:46,800
organizational structure
1188
00:49:46,800 --> 00:49:49,440
however many entertainment or reality tv
1189
00:49:49,440 --> 00:49:52,000
shows have a different kind of interview
1190
00:49:52,000 --> 00:49:54,160
they are often filmed on the move and
1191
00:49:54,160 --> 00:49:56,960
relate to specific scenes or pieces of
1192
00:49:56,960 --> 00:49:59,440
actuality that have just happened or
1193
00:49:59,440 --> 00:50:01,599
just about to happen
1194
00:50:01,599 --> 00:50:03,920
and so are better tied together in a bin
1195
00:50:03,920 --> 00:50:05,839
with the rest of the scene's footage
1196
00:50:05,839 --> 00:50:10,160
instead of a separate interview bin
1197
00:50:10,160 --> 00:50:13,920
part 1 2 3 etc etc
1198
00:50:13,920 --> 00:50:16,800
most tv shows have commercial breaks and
1199
00:50:16,800 --> 00:50:18,559
some editors like to structure their
1200
00:50:18,559 --> 00:50:20,880
footage into sections that are clearly
1201
00:50:20,880 --> 00:50:23,040
divisible into the parts between these
1202
00:50:23,040 --> 00:50:25,440
specific commercial breaks
1203
00:50:25,440 --> 00:50:27,599
this also might happen if we had more
1204
00:50:27,599 --> 00:50:30,559
than one editor working on a tv show the
1205
00:50:30,559 --> 00:50:32,640
production company could give us all the
1206
00:50:32,640 --> 00:50:35,440
rushes for parts 1 and 2 in our edit and
1207
00:50:35,440 --> 00:50:37,200
the editor next door could get all the
1208
00:50:37,200 --> 00:50:40,240
rushes for parts 3 and 4 in theirs
1209
00:50:40,240 --> 00:50:41,839
obviously if we're working for an
1210
00:50:41,839 --> 00:50:44,160
internet-based production company or if
1211
00:50:44,160 --> 00:50:46,319
we're editing a corporate film this is
1212
00:50:46,319 --> 00:50:49,280
not going to be applicable to us
1213
00:50:49,280 --> 00:50:52,400
so the underlying theme in many of these
1214
00:50:52,400 --> 00:50:54,720
is that we're often using the director's
1215
00:50:54,720 --> 00:50:58,240
vision or the genre type to categorize
1216
00:50:58,240 --> 00:51:01,200
and organize the rushes
1217
00:51:01,200 --> 00:51:03,040
one word of warning though
1218
00:51:03,040 --> 00:51:05,520
as with any part of the editing process
1219
00:51:05,520 --> 00:51:09,580
it's always possible to go too far
1220
00:51:09,580 --> 00:51:15,920
[Music]
1221
00:51:15,920 --> 00:51:18,160
it's not a good idea to spend half our
1222
00:51:18,160 --> 00:51:20,880
edit schedule just organizing
1223
00:51:20,880 --> 00:51:23,760
that will end in tears as about the time
1224
00:51:23,760 --> 00:51:25,280
we're supposed to be delivering our
1225
00:51:25,280 --> 00:51:27,920
first rough cut we may only have just
1226
00:51:27,920 --> 00:51:30,880
finished organizing the footage
1227
00:51:30,880 --> 00:51:33,599
it's about balance and categorizing our
1228
00:51:33,599 --> 00:51:34,640
time
1229
00:51:34,640 --> 00:51:37,040
we must ask what the important delivery
1230
00:51:37,040 --> 00:51:39,839
dates are within any edit schedule
1231
00:51:39,839 --> 00:51:42,480
before we start any edit
1232
00:51:42,480 --> 00:51:45,359
this will allow us to plan the level and
1233
00:51:45,359 --> 00:51:48,000
detail we can organize
1234
00:51:48,000 --> 00:51:49,920
if we don't have a client or it's our
1235
00:51:49,920 --> 00:51:51,680
own film we're editing
1236
00:51:51,680 --> 00:51:52,960
lucky us
1237
00:51:52,960 --> 00:51:57,640
we can create our own schedule
1238
00:52:00,700 --> 00:52:04,610
[Music]
1239
00:52:08,700 --> 00:52:19,760
[Music]
1240
00:52:20,400 --> 00:52:22,079
now there are a couple of very
1241
00:52:22,079 --> 00:52:24,480
interesting secondary advantages of
1242
00:52:24,480 --> 00:52:26,480
doing a detailed organization of our
1243
00:52:26,480 --> 00:52:27,110
footage
1244
00:52:27,110 --> 00:52:28,240
[Music]
1245
00:52:28,240 --> 00:52:31,200
firstly we get to see all of our footage
1246
00:52:31,200 --> 00:52:35,040
for the very first time
1247
00:52:35,440 --> 00:52:37,920
this is very important and is going to
1248
00:52:37,920 --> 00:52:39,839
tell us many things about what we've got
1249
00:52:39,839 --> 00:52:41,119
to work with
1250
00:52:41,119 --> 00:52:43,040
what is the footage like
1251
00:52:43,040 --> 00:52:46,079
is it shot well do we like the framing
1252
00:52:46,079 --> 00:52:48,559
is it well directed can we see their
1253
00:52:48,559 --> 00:52:50,400
style coming through
1254
00:52:50,400 --> 00:52:52,559
are there any particular moves they like
1255
00:52:52,559 --> 00:52:53,599
shooting
1256
00:52:53,599 --> 00:52:55,200
putting names to faces with the
1257
00:52:55,200 --> 00:52:56,559
characters
1258
00:52:56,559 --> 00:52:58,640
and importantly are we going to
1259
00:52:58,640 --> 00:53:01,440
encounter any problems like focusing
1260
00:53:01,440 --> 00:53:02,040
issues
1261
00:53:02,040 --> 00:53:04,480
[Music]
1262
00:53:04,480 --> 00:53:07,200
secondly we'll get to know what we've
1263
00:53:07,200 --> 00:53:08,880
got to work with
1264
00:53:08,880 --> 00:53:10,720
after seeing our footage for the first
1265
00:53:10,720 --> 00:53:13,119
time we've got a very good idea as to
1266
00:53:13,119 --> 00:53:14,720
what's been shot
1267
00:53:14,720 --> 00:53:16,800
everything we watch will be placed in
1268
00:53:16,800 --> 00:53:19,359
our short-term memory so when we trawl
1269
00:53:19,359 --> 00:53:21,440
through our footage when organizing it
1270
00:53:21,440 --> 00:53:23,280
we'll have a great idea of the
1271
00:53:23,280 --> 00:53:25,920
characters involved and what and where
1272
00:53:25,920 --> 00:53:28,559
they do everything that's in our film
1273
00:53:28,559 --> 00:53:31,200
an ideal scenario is to see everything
1274
00:53:31,200 --> 00:53:34,319
at least once before we start cutting
1275
00:53:34,319 --> 00:53:36,720
we then know what we've got and what we
1276
00:53:36,720 --> 00:53:37,680
haven't
1277
00:53:37,680 --> 00:53:40,640
remember we are here to act as the first
1278
00:53:40,640 --> 00:53:43,359
audience that means giving an opinion
1279
00:53:43,359 --> 00:53:45,920
and feedback at every stage to our
1280
00:53:45,920 --> 00:53:46,880
clients
1281
00:53:46,880 --> 00:53:49,359
we can't do that if we've only seen a
1282
00:53:49,359 --> 00:53:52,000
limited amount of the rushes it would be
1283
00:53:52,000 --> 00:53:53,920
like writing a book review without
1284
00:53:53,920 --> 00:53:57,040
reading the original book
1285
00:53:57,040 --> 00:53:59,119
so these are two great additional
1286
00:53:59,119 --> 00:54:02,000
advantages to organizing our footage
1287
00:54:02,000 --> 00:54:04,720
as we've discussed sometimes it's not
1288
00:54:04,720 --> 00:54:07,599
always possible to go this in depth
1289
00:54:07,599 --> 00:54:09,920
but if we do get the chance we should
1290
00:54:09,920 --> 00:54:11,359
take it
1291
00:54:11,359 --> 00:54:13,520
many new to editing want to rush in and
1292
00:54:13,520 --> 00:54:15,200
start cutting things together on the
1293
00:54:15,200 --> 00:54:16,480
timeline
1294
00:54:16,480 --> 00:54:19,839
resist the urge it really will pay off
1295
00:54:19,839 --> 00:54:21,520
in the long run
1296
00:54:21,520 --> 00:54:24,000
it really is tempting to jump in and
1297
00:54:24,000 --> 00:54:26,960
start creating but put the brakes on
1298
00:54:26,960 --> 00:54:29,680
just for a short while
1299
00:54:29,680 --> 00:54:32,319
even if time doesn't allow a really
1300
00:54:32,319 --> 00:54:34,800
quick high-speed scan through the rushes
1301
00:54:34,800 --> 00:54:37,280
of a scene can still be very very
1302
00:54:37,280 --> 00:54:38,720
helpful
1303
00:54:38,720 --> 00:54:41,200
your eye will pick up loads of useful
1304
00:54:41,200 --> 00:54:43,760
information in a few seconds even if you
1305
00:54:43,760 --> 00:54:46,079
don't hear any of the sink
1306
00:54:46,079 --> 00:54:48,079
who's in the scene whether it's an
1307
00:54:48,079 --> 00:54:51,200
interior or exterior how long it lasts
1308
00:54:51,200 --> 00:54:55,200
the geography of the location etc etc we
1309
00:54:55,200 --> 00:54:57,760
should know all the facts before we make
1310
00:54:57,760 --> 00:54:58,960
a judgment
1311
00:54:58,960 --> 00:55:01,359
and so watch all the relevant footage
1312
00:55:01,359 --> 00:55:04,790
before we cut the scene
1313
00:55:04,790 --> 00:55:07,900
[Music]
1314
00:55:08,720 --> 00:55:10,720
it's common for many directors to get
1315
00:55:10,720 --> 00:55:13,200
agitated when we start doing this as
1316
00:55:13,200 --> 00:55:15,520
they are losing control and have already
1317
00:55:15,520 --> 00:55:16,960
seen the footage
1318
00:55:16,960 --> 00:55:19,520
after all they were on location
1319
00:55:19,520 --> 00:55:21,680
we should stick to our guns
1320
00:55:21,680 --> 00:55:24,319
the sequence will be better and we'll
1321
00:55:24,319 --> 00:55:26,480
have done it quicker than if we just
1322
00:55:26,480 --> 00:55:28,880
relied on their ideas about what should
1323
00:55:28,880 --> 00:55:33,160
be pulled out of the footage
1324
00:55:46,150 --> 00:55:51,159
[Music]
1325
00:55:52,799 --> 00:55:55,119
as we've seen chopping up the many
1326
00:55:55,119 --> 00:55:57,359
elements within our film whatever genre
1327
00:55:57,359 --> 00:55:59,839
we're working in is a great preliminary
1328
00:55:59,839 --> 00:56:01,119
task
1329
00:56:01,119 --> 00:56:03,119
so how do we actually go about doing
1330
00:56:03,119 --> 00:56:05,560
this from a technical point of view
1331
00:56:05,560 --> 00:56:07,119
[Music]
1332
00:56:07,119 --> 00:56:09,680
well there are two main ways
1333
00:56:09,680 --> 00:56:12,880
sub clipping and sequence clips
1334
00:56:12,880 --> 00:56:15,440
sub clipping is a very simple technique
1335
00:56:15,440 --> 00:56:17,760
where we create smaller clips out of the
1336
00:56:17,760 --> 00:56:20,400
larger original rushes
1337
00:56:20,400 --> 00:56:22,000
we'll watch through our longer raw
1338
00:56:22,000 --> 00:56:25,200
footage a roll at a time and cut them up
1339
00:56:25,200 --> 00:56:28,240
into clearly labeled smaller clips
1340
00:56:28,240 --> 00:56:31,839
let's look through this process
1341
00:56:33,200 --> 00:56:35,040
for this i'm going to be working with a
1342
00:56:35,040 --> 00:56:38,720
really great b-roll only scene shoot 32
1343
00:56:38,720 --> 00:56:41,599
tony wake up
1344
00:56:41,599 --> 00:56:44,079
okay i'm going to be nice and organized
1345
00:56:44,079 --> 00:56:46,480
and start a new folder
1346
00:56:46,480 --> 00:56:50,079
i'll call this sub clips
1347
00:56:50,079 --> 00:56:52,319
and i'll then start a new bin and call
1348
00:56:52,319 --> 00:56:56,880
it 32 wake up sub clips
1349
00:56:57,440 --> 00:56:59,839
again let's be tidy and put the bin
1350
00:56:59,839 --> 00:57:02,880
inside the sub clips folder
1351
00:57:02,880 --> 00:57:04,240
okay
1352
00:57:04,240 --> 00:57:06,960
so let's load up the rushes for shoot 32
1353
00:57:06,960 --> 00:57:09,280
in the viewer monitor
1354
00:57:09,280 --> 00:57:12,880
okay i'll just start playing through
1355
00:57:12,880 --> 00:57:15,359
it looks like the first shot has started
1356
00:57:15,359 --> 00:57:17,520
there so i'll just rewind that a tiny
1357
00:57:17,520 --> 00:57:19,839
bit so we get the start of the shot
1358
00:57:19,839 --> 00:57:22,960
where anthony's alarm goes off
1359
00:57:22,960 --> 00:57:24,000
good
1360
00:57:24,000 --> 00:57:26,079
and what i'm going to do now is make an
1361
00:57:26,079 --> 00:57:28,720
in point where i want this new sub clip
1362
00:57:28,720 --> 00:57:30,799
to start
1363
00:57:30,799 --> 00:57:34,000
and carry on playing
1364
00:57:35,599 --> 00:57:36,799
great
1365
00:57:36,799 --> 00:57:39,680
so i've defined the start of the new sub
1366
00:57:39,680 --> 00:57:40,559
clip
1367
00:57:40,559 --> 00:57:43,599
let's see where this shot goes
1368
00:57:43,599 --> 00:57:46,079
now i'm essentially looking for an out
1369
00:57:46,079 --> 00:57:47,520
point
1370
00:57:47,520 --> 00:57:50,000
so his alarm has gone off he's turning
1371
00:57:50,000 --> 00:57:52,079
on the light
1372
00:57:52,079 --> 00:57:55,760
okay so we've got a nice wide shot here
1373
00:57:55,760 --> 00:57:58,079
so the question i'm asking myself here
1374
00:57:58,079 --> 00:58:01,119
is when is this shot going to end
1375
00:58:01,119 --> 00:58:06,200
when do i finish this first sub clip
1376
00:58:09,359 --> 00:58:11,520
okay it seems to have ended here as the
1377
00:58:11,520 --> 00:58:13,520
camera operator is giving some kind of
1378
00:58:13,520 --> 00:58:16,079
direction to anthony
1379
00:58:16,079 --> 00:58:19,440
and then it's gone into another shot
1380
00:58:19,440 --> 00:58:22,720
so let's stop there rewind it a bit
1381
00:58:22,720 --> 00:58:26,240
and go and find an exact out point
1382
00:58:26,240 --> 00:58:28,559
i'll just mark that up
1383
00:58:28,559 --> 00:58:32,000
so that's now an isolated selection with
1384
00:58:32,000 --> 00:58:34,960
clearly defined in and out points
1385
00:58:34,960 --> 00:58:37,599
let's sub clip that into our bin
1386
00:58:37,599 --> 00:58:39,520
and we'll give it a name
1387
00:58:39,520 --> 00:58:42,319
we'll call it wide shot tony
1388
00:58:42,319 --> 00:58:45,040
turning on light and getting up now i've
1389
00:58:45,040 --> 00:58:48,400
noticed it's 42 seconds quite long but
1390
00:58:48,400 --> 00:58:50,480
good information to have about this new
1391
00:58:50,480 --> 00:58:51,599
clip
1392
00:58:51,599 --> 00:58:54,880
great our first detailed sub clip taken
1393
00:58:54,880 --> 00:58:57,760
out of the larger original rushes
1394
00:58:57,760 --> 00:59:00,319
on to the next one i'll just remove the
1395
00:59:00,319 --> 00:59:02,799
in and the out points and begin looking
1396
00:59:02,799 --> 00:59:05,200
for the start of the next shot
1397
00:59:05,200 --> 00:59:07,599
okay straight away there's a new shot
1398
00:59:07,599 --> 00:59:09,599
what looks like a close-up profile
1399
00:59:09,599 --> 00:59:12,160
angled shot
1400
00:59:12,160 --> 00:59:14,079
let's just rewind that and look for our
1401
00:59:14,079 --> 00:59:15,839
in point
1402
00:59:15,839 --> 00:59:18,319
that looks good about there before
1403
00:59:18,319 --> 00:59:20,799
anthony's head comes into the shot let's
1404
00:59:20,799 --> 00:59:23,280
mark that and carry on playing through
1405
00:59:23,280 --> 00:59:25,359
looking for our out point it's a nice
1406
00:59:25,359 --> 00:59:27,440
shot quite dark
1407
00:59:27,440 --> 00:59:29,200
he's rubbing his eyes
1408
00:59:29,200 --> 00:59:31,119
nice head movement
1409
00:59:31,119 --> 00:59:33,839
he's yawning
1410
00:59:35,200 --> 00:59:39,200
so where's this shot going to end
1411
00:59:41,520 --> 00:59:44,079
okay so the camera operator zoomed out
1412
00:59:44,079 --> 00:59:47,520
and reframed to a wider shot
1413
00:59:47,520 --> 00:59:49,599
we won't use the zoom out so let's just
1414
00:59:49,599 --> 00:59:51,760
rewind that and find the out point
1415
00:59:51,760 --> 00:59:54,000
before the reframing
1416
00:59:54,000 --> 00:59:56,640
looks good about there
1417
00:59:56,640 --> 00:59:58,799
we'll put in our out point there and
1418
00:59:58,799 --> 01:00:01,920
repeat the sub clipping process
1419
01:00:01,920 --> 01:00:05,119
so we'll call it a close-up profile shot
1420
01:00:05,119 --> 01:00:08,319
tony getting out of bed
1421
01:00:08,319 --> 01:00:09,440
there we go
1422
01:00:09,440 --> 01:00:11,680
sub clip number two
1423
01:00:11,680 --> 01:00:12,559
great
1424
01:00:12,559 --> 01:00:13,599
next
1425
01:00:13,599 --> 01:00:15,200
i'm going to remove the in and the out
1426
01:00:15,200 --> 01:00:17,359
points again and carry on playing
1427
01:00:17,359 --> 01:00:19,760
through and look for the in point of sub
1428
01:00:19,760 --> 01:00:22,079
clip number three
1429
01:00:22,079 --> 01:00:23,839
looks like we can go immediately here
1430
01:00:23,839 --> 01:00:27,040
into this wide profile shot
1431
01:00:27,040 --> 01:00:29,680
let's mark an in point there
1432
01:00:29,680 --> 01:00:31,839
carry on playing through and looking for
1433
01:00:31,839 --> 01:00:33,520
the out
1434
01:00:33,520 --> 01:00:36,160
what's he doing here
1435
01:00:36,160 --> 01:00:38,160
he's looking really tired
1436
01:00:38,160 --> 01:00:40,000
he's adjusting his neck kind of
1437
01:00:40,000 --> 01:00:43,000
interesting
1438
01:00:48,000 --> 01:00:49,839
there's some off-camera direction there
1439
01:00:49,839 --> 01:00:51,680
from the director
1440
01:00:51,680 --> 01:00:54,160
he's going down to get his shoes
1441
01:00:54,160 --> 01:00:56,160
i think i can play this at double speed
1442
01:00:56,160 --> 01:00:57,680
now
1443
01:00:57,680 --> 01:01:00,400
50 frames a second
1444
01:01:00,400 --> 01:01:02,240
we can still get what's going on and
1445
01:01:02,240 --> 01:01:04,640
find where the shot ends
1446
01:01:04,640 --> 01:01:08,760
it's quite long this one
1447
01:01:13,200 --> 01:01:15,839
okay we've moved into a close-up there
1448
01:01:15,839 --> 01:01:18,480
so we'll stop and rewind that a bit
1449
01:01:18,480 --> 01:01:20,240
let's get out of this shot before the
1450
01:01:20,240 --> 01:01:22,400
camera movement so we can have a nice
1451
01:01:22,400 --> 01:01:26,319
tidy end to this new sub clip
1452
01:01:26,960 --> 01:01:29,280
i'll mark an out point again
1453
01:01:29,280 --> 01:01:30,720
sub clip it
1454
01:01:30,720 --> 01:01:32,799
and clearly label it
1455
01:01:32,799 --> 01:01:35,839
we'll call this wide shot profile tony
1456
01:01:35,839 --> 01:01:39,359
yawning and putting on boots there we go
1457
01:01:39,359 --> 01:01:42,400
three nice sub clips extracted out of
1458
01:01:42,400 --> 01:01:44,960
the original rushes let's carry on going
1459
01:01:44,960 --> 01:01:47,680
through losing the old in and out points
1460
01:01:47,680 --> 01:01:50,160
and looking for that new in we've gone
1461
01:01:50,160 --> 01:01:52,880
straight into a close-up here okay let's
1462
01:01:52,880 --> 01:01:54,000
stop
1463
01:01:54,000 --> 01:01:57,200
rewind and find a good in point there
1464
01:01:57,200 --> 01:02:00,240
looks like a nice clean in
1465
01:02:00,240 --> 01:02:02,559
let's play through and look for that new
1466
01:02:02,559 --> 01:02:05,799
out point
1467
01:02:08,240 --> 01:02:10,880
great there looks good just before the
1468
01:02:10,880 --> 01:02:15,440
camera zooms out again let's sub clip
1469
01:02:17,119 --> 01:02:18,319
we'll call it
1470
01:02:18,319 --> 01:02:21,599
close up tony tying shoelaces
1471
01:02:21,599 --> 01:02:24,720
there we go now using this technique i'd
1472
01:02:24,720 --> 01:02:26,559
go through the whole of this or any
1473
01:02:26,559 --> 01:02:29,039
other russia's role i wanted organized
1474
01:02:29,039 --> 01:02:31,599
and repeat this whole process
1475
01:02:31,599 --> 01:02:33,839
i'd carve out every single shot that
1476
01:02:33,839 --> 01:02:37,039
looks good giving myself this new highly
1477
01:02:37,039 --> 01:02:38,799
organized structure
1478
01:02:38,799 --> 01:02:40,799
as you can see this is an excellent way
1479
01:02:40,799 --> 01:02:43,359
of keeping everything in order so if we
1480
01:02:43,359 --> 01:02:45,440
or our director want to see a particular
1481
01:02:45,440 --> 01:02:48,480
shot we just go to this specific bin and
1482
01:02:48,480 --> 01:02:52,960
we can find it very very quickly
1483
01:02:52,960 --> 01:02:55,920
now the only downside to this technique
1484
01:02:55,920 --> 01:02:57,920
is that if we're working within a genre
1485
01:02:57,920 --> 01:03:00,559
that has a very high volume of footage
1486
01:03:00,559 --> 01:03:03,440
this can be very time consuming and ends
1487
01:03:03,440 --> 01:03:05,599
up stealing time from possible
1488
01:03:05,599 --> 01:03:07,280
creativity
1489
01:03:07,280 --> 01:03:09,680
the second way is to edit the whole roll
1490
01:03:09,680 --> 01:03:11,760
down onto the timeline
1491
01:03:11,760 --> 01:03:13,680
creating a new sequence
1492
01:03:13,680 --> 01:03:16,079
and instead of choosing the shots we
1493
01:03:16,079 --> 01:03:16,960
like
1494
01:03:16,960 --> 01:03:20,319
we take away everything we don't like
1495
01:03:20,319 --> 01:03:22,960
at the end all that's left is shots that
1496
01:03:22,960 --> 01:03:26,960
we like in the form of isolated blocks
1497
01:03:26,960 --> 01:03:30,480
so this is a subtractive form of editing
1498
01:03:30,480 --> 01:03:34,480
let's take a look at this process
1499
01:03:35,920 --> 01:03:38,160
i'll close down the subclips bin and i'm
1500
01:03:38,160 --> 01:03:40,559
now going to start a new bin called
1501
01:03:40,559 --> 01:03:42,720
breakdowns
1502
01:03:42,720 --> 01:03:44,880
let's again be nice and tidy and place
1503
01:03:44,880 --> 01:03:47,440
this breakdowns bin in our sequences
1504
01:03:47,440 --> 01:03:48,480
folder
1505
01:03:48,480 --> 01:03:50,240
there we go
1506
01:03:50,240 --> 01:03:52,799
okay let's load up our rushes again into
1507
01:03:52,799 --> 01:03:55,599
our viewing monitor now what i'll do
1508
01:03:55,599 --> 01:03:58,240
here is mark the whole roll and overlay
1509
01:03:58,240 --> 01:04:00,400
it down onto the timeline it's just
1510
01:04:00,400 --> 01:04:01,680
going to ask me where i want this
1511
01:04:01,680 --> 01:04:03,920
sequence to live
1512
01:04:03,920 --> 01:04:07,119
i want it to go into breakdowns
1513
01:04:07,119 --> 01:04:08,400
great
1514
01:04:08,400 --> 01:04:10,720
so we've got an untitled sequence here
1515
01:04:10,720 --> 01:04:12,960
in our breakdowns bin i'm going to call
1516
01:04:12,960 --> 01:04:14,000
this
1517
01:04:14,000 --> 01:04:17,119
32 wake up breakdown
1518
01:04:17,119 --> 01:04:19,599
there we go it's around 14 and a half
1519
01:04:19,599 --> 01:04:21,440
minutes long now
1520
01:04:21,440 --> 01:04:24,240
in this process we are subtracting parts
1521
01:04:24,240 --> 01:04:27,280
of the rushes that we don't want
1522
01:04:27,280 --> 01:04:29,680
this whole chunk here at the start i
1523
01:04:29,680 --> 01:04:32,160
know i don't want i'll mark an in at the
1524
01:04:32,160 --> 01:04:33,760
start
1525
01:04:33,760 --> 01:04:36,079
i'll then press play and look for the
1526
01:04:36,079 --> 01:04:40,920
start of a shot i do want
1527
01:04:41,520 --> 01:04:44,240
which is around here i'll mark an out
1528
01:04:44,240 --> 01:04:47,599
point where the shot starts so all of
1529
01:04:47,599 --> 01:04:50,640
this here can be deleted leaving only
1530
01:04:50,640 --> 01:04:53,520
the start of the first shot that i do
1531
01:04:53,520 --> 01:04:55,119
want
1532
01:04:55,119 --> 01:04:57,200
let's play through and see where this
1533
01:04:57,200 --> 01:05:00,000
shot ends
1534
01:05:00,960 --> 01:05:02,880
i'm going to speed through this as we've
1535
01:05:02,880 --> 01:05:04,799
already seen these rushes and we know
1536
01:05:04,799 --> 01:05:06,559
what happens
1537
01:05:06,559 --> 01:05:10,000
remember we're subtracting i do like
1538
01:05:10,000 --> 01:05:12,319
this shot and i want to keep it on the
1539
01:05:12,319 --> 01:05:14,799
timeline so i'm looking for the end of
1540
01:05:14,799 --> 01:05:17,760
it where i'll mark an in point denoting
1541
01:05:17,760 --> 01:05:19,839
that everything after the end of this
1542
01:05:19,839 --> 01:05:22,559
shot and the start of the new one can be
1543
01:05:22,559 --> 01:05:26,319
deleted thus leaving only what i want on
1544
01:05:26,319 --> 01:05:29,119
the timeline
1545
01:05:30,160 --> 01:05:33,760
okay there it is i'll put in my in point
1546
01:05:33,760 --> 01:05:36,160
we can carry on playing we know it
1547
01:05:36,160 --> 01:05:38,640
changes into that close-up profile shot
1548
01:05:38,640 --> 01:05:41,200
straight away i'll stop there
1549
01:05:41,200 --> 01:05:43,599
find where i want to come in and on this
1550
01:05:43,599 --> 01:05:46,240
new shot i'll place my out point at the
1551
01:05:46,240 --> 01:05:49,440
very start of the second shot
1552
01:05:49,440 --> 01:05:51,520
like so
1553
01:05:51,520 --> 01:05:54,319
so again everything between this in and
1554
01:05:54,319 --> 01:05:57,359
out point i don't want
1555
01:05:57,359 --> 01:05:59,200
i can cut this
1556
01:05:59,200 --> 01:06:02,160
there we go we now have an isolated shot
1557
01:06:02,160 --> 01:06:05,359
in the form of a block on the timeline
1558
01:06:05,359 --> 01:06:07,760
this is the same as a sub clip but it's
1559
01:06:07,760 --> 01:06:10,240
now here on the timeline
1560
01:06:10,240 --> 01:06:13,280
we've reversed the selection process by
1561
01:06:13,280 --> 01:06:16,480
taking out everything we don't want as
1562
01:06:16,480 --> 01:06:18,319
opposed to sub clipping which is
1563
01:06:18,319 --> 01:06:21,200
including everything we do want
1564
01:06:21,200 --> 01:06:24,319
let's carry on playing
1565
01:06:25,520 --> 01:06:27,359
we know what happens in this shot it's
1566
01:06:27,359 --> 01:06:29,520
that close up profile
1567
01:06:29,520 --> 01:06:31,599
we've already got our start so we're
1568
01:06:31,599 --> 01:06:34,559
looking to find our end and mark a new
1569
01:06:34,559 --> 01:06:36,160
in point
1570
01:06:36,160 --> 01:06:38,799
it zooms out to that wider framing we
1571
01:06:38,799 --> 01:06:41,760
can speed through this a bit
1572
01:06:41,760 --> 01:06:44,079
and there we go let's rewind a little
1573
01:06:44,079 --> 01:06:47,359
bit and find the end of the shot
1574
01:06:47,359 --> 01:06:48,400
great
1575
01:06:48,400 --> 01:06:51,039
we can mark an in point there carry on
1576
01:06:51,039 --> 01:06:52,000
playing
1577
01:06:52,000 --> 01:06:54,240
let's mark our out point
1578
01:06:54,240 --> 01:06:56,559
again this whole area here is
1579
01:06:56,559 --> 01:07:00,480
superfluous content we do not need it we
1580
01:07:00,480 --> 01:07:03,280
can delete it and leave only the perfect
1581
01:07:03,280 --> 01:07:05,359
end of the outgoing shot
1582
01:07:05,359 --> 01:07:07,760
and the perfect start of the incoming
1583
01:07:07,760 --> 01:07:10,960
shot let's carry on playing through
1584
01:07:10,960 --> 01:07:13,039
i think we can speed through this again
1585
01:07:13,039 --> 01:07:15,520
as this was another longer shot and
1586
01:07:15,520 --> 01:07:17,440
we've already seen it
1587
01:07:17,440 --> 01:07:19,599
he went to put on his boots and then it
1588
01:07:19,599 --> 01:07:22,720
moved into a close-up
1589
01:07:22,720 --> 01:07:25,200
so let's just stop there and play
1590
01:07:25,200 --> 01:07:28,400
backward to find our new in point that's
1591
01:07:28,400 --> 01:07:30,720
where the camera stops wobbling
1592
01:07:30,720 --> 01:07:33,280
i'll mark in there let's press play
1593
01:07:33,280 --> 01:07:35,680
again and look for our out point
1594
01:07:35,680 --> 01:07:38,480
bang there we go we've got yet another
1595
01:07:38,480 --> 01:07:41,520
area to delete leaving only what we want
1596
01:07:41,520 --> 01:07:43,760
on the timeline let's just adjust this
1597
01:07:43,760 --> 01:07:46,640
view and zoom in a little bit
1598
01:07:46,640 --> 01:07:49,039
so we can see that using this technique
1599
01:07:49,039 --> 01:07:51,200
we now have isolated shots on the
1600
01:07:51,200 --> 01:07:52,799
timeline
1601
01:07:52,799 --> 01:07:54,799
again i'd obviously go through the rest
1602
01:07:54,799 --> 01:07:57,440
of the role and repeat the process so
1603
01:07:57,440 --> 01:07:59,359
that at the end i'd have a nice
1604
01:07:59,359 --> 01:08:01,839
organized timeline with only what i
1605
01:08:01,839 --> 01:08:04,559
wanted appearing as neat blocks in the
1606
01:08:04,559 --> 01:08:05,680
sequence
1607
01:08:05,680 --> 01:08:07,920
it's similar to sub clipping as we've
1608
01:08:07,920 --> 01:08:10,720
got what we wanted out of the rushes
1609
01:08:10,720 --> 01:08:12,960
but the way we did it was through
1610
01:08:12,960 --> 01:08:14,400
subtraction
1611
01:08:14,400 --> 01:08:16,880
as opposed to creation
1612
01:08:16,880 --> 01:08:18,799
we don't get the neat labeling system
1613
01:08:18,799 --> 01:08:21,600
that we do with subclips but it's a very
1614
01:08:21,600 --> 01:08:24,399
quick way of subdividing our rushes with
1615
01:08:24,399 --> 01:08:27,040
a number of great advantages
1616
01:08:27,040 --> 01:08:29,359
we can see how much footage has been
1617
01:08:29,359 --> 01:08:31,520
shot for our scene on the timeline for
1618
01:08:31,520 --> 01:08:34,158
example a director tells us that this
1619
01:08:34,158 --> 01:08:36,238
scene is supposed to be no more than
1620
01:08:36,238 --> 01:08:38,799
three minutes and there's three hours of
1621
01:08:38,799 --> 01:08:41,040
rushes on the timeline this can let us
1622
01:08:41,040 --> 01:08:43,439
know how long it'll take to go through
1623
01:08:43,439 --> 01:08:44,399
it all
1624
01:08:44,399 --> 01:08:46,719
another advantage is that we can quickly
1625
01:08:46,719 --> 01:08:48,799
try stuff out if we get a sudden
1626
01:08:48,799 --> 01:08:52,359
creative idea
1627
01:08:55,520 --> 01:08:57,600
which one of these processes we choose
1628
01:08:57,600 --> 01:09:00,479
depends on several factors including how
1629
01:09:00,479 --> 01:09:02,960
much footage we've got and the specific
1630
01:09:02,960 --> 01:09:05,600
genre in each set of rushes
1631
01:09:05,600 --> 01:09:08,799
but guaranteed we will use both of them
1632
01:09:08,799 --> 01:09:10,960
out there in the pro world so it's
1633
01:09:10,960 --> 01:09:15,430
important to try them both out
1634
01:09:15,430 --> 01:09:18,949
[Music]
1635
01:09:22,890 --> 01:09:31,220
[Music]
1636
01:09:33,839 --> 01:09:36,560
so we've set up our project we've had a
1637
01:09:36,560 --> 01:09:39,439
good first go at organizing our footage
1638
01:09:39,439 --> 01:09:42,080
into a logical structure
1639
01:09:42,080 --> 01:09:43,839
pretty soon we're going to be laying
1640
01:09:43,839 --> 01:09:46,238
down shots on our timeline and trying
1641
01:09:46,238 --> 01:09:49,279
stuff out
1642
01:09:49,279 --> 01:09:52,000
a good point to raise here is how we
1643
01:09:52,000 --> 01:09:54,480
engage with the timeline from a creative
1644
01:09:54,480 --> 01:09:55,840
point of view
1645
01:09:55,840 --> 01:09:57,920
a very little known or talked about
1646
01:09:57,920 --> 01:10:00,880
subject in non-linear editing it's as
1647
01:10:00,880 --> 01:10:03,280
important to organize our timeline with
1648
01:10:03,280 --> 01:10:06,239
as much accuracy and consistency as it
1649
01:10:06,239 --> 01:10:08,000
is our footage
1650
01:10:08,000 --> 01:10:10,000
you'd be surprised by how much this
1651
01:10:10,000 --> 01:10:11,600
subject is ignored within the
1652
01:10:11,600 --> 01:10:13,920
professional editing community
1653
01:10:13,920 --> 01:10:16,400
what we're talking about here is track
1654
01:10:16,400 --> 01:10:17,440
laying
1655
01:10:17,440 --> 01:10:19,440
the structure and assignment of
1656
01:10:19,440 --> 01:10:21,679
different media elements to different
1657
01:10:21,679 --> 01:10:24,320
tracks on our timeline
1658
01:10:24,320 --> 01:10:26,880
so let's go through a demonstration of
1659
01:10:26,880 --> 01:10:28,800
how we would tracklay
1660
01:10:28,800 --> 01:10:31,040
our first and most important element
1661
01:10:31,040 --> 01:10:33,600
that makes up a huge percentage of many
1662
01:10:33,600 --> 01:10:37,440
scenes is the video and audio associated
1663
01:10:37,440 --> 01:10:41,600
with people talking what we call sync
1664
01:10:41,600 --> 01:10:43,360
this could be the sync from a sit-down
1665
01:10:43,360 --> 01:10:45,520
interview or it could be the sync from
1666
01:10:45,520 --> 01:10:47,360
some actuality
1667
01:10:47,360 --> 01:10:50,080
we would place the video and associated
1668
01:10:50,080 --> 01:10:53,360
audio onto our most important tracks
1669
01:10:53,360 --> 01:10:57,040
v1 and a1 and 2.
1670
01:10:57,040 --> 01:10:59,120
these tracks are reserved for what is
1671
01:10:59,120 --> 01:11:01,920
essentially master speech and picture
1672
01:11:01,920 --> 01:11:04,159
tracks or what we call
1673
01:11:04,159 --> 01:11:05,440
a-roll
1674
01:11:05,440 --> 01:11:07,600
our next most important element is
1675
01:11:07,600 --> 01:11:11,040
usually our b-roll the secondary images
1676
01:11:11,040 --> 01:11:13,120
that so often illustrate what our
1677
01:11:13,120 --> 01:11:15,360
character is talking about in their main
1678
01:11:15,360 --> 01:11:17,040
sync
1679
01:11:17,040 --> 01:11:18,960
when laying these shots down onto the
1680
01:11:18,960 --> 01:11:22,640
timeline we can place the video on v2
1681
01:11:22,640 --> 01:11:25,280
and the associated audio on
1682
01:11:25,280 --> 01:11:28,239
3 and 4. these shots are often hiding
1683
01:11:28,239 --> 01:11:31,120
jump cuts that were made on our v1 layer
1684
01:11:31,120 --> 01:11:33,199
and so can be repositioned throughout
1685
01:11:33,199 --> 01:11:35,920
the edit when we start changing our sync
1686
01:11:35,920 --> 01:11:38,400
without causing problems to the master
1687
01:11:38,400 --> 01:11:41,760
sync tracks on the lower levels
1688
01:11:41,760 --> 01:11:42,560
so
1689
01:11:42,560 --> 01:11:45,280
a-roll and b-roll take up a huge
1690
01:11:45,280 --> 01:11:47,600
percentage of the content of many of our
1691
01:11:47,600 --> 01:11:48,800
scenes
1692
01:11:48,800 --> 01:11:51,199
but there are several other audio based
1693
01:11:51,199 --> 01:11:53,679
elements that are often inserted into
1694
01:11:53,679 --> 01:11:56,960
any timeline let's go through them
1695
01:11:56,960 --> 01:11:59,920
music is a very large part in any
1696
01:11:59,920 --> 01:12:01,679
television program
1697
01:12:01,679 --> 01:12:03,920
and we can end up using dozens of tracks
1698
01:12:03,920 --> 01:12:06,880
in any half hour or one hour show
1699
01:12:06,880 --> 01:12:09,440
so we can place all of our music tracks
1700
01:12:09,440 --> 01:12:11,840
onto a five and six
1701
01:12:11,840 --> 01:12:13,679
it's quite rare that we'd use more than
1702
01:12:13,679 --> 01:12:16,000
one piece of music at a time and so
1703
01:12:16,000 --> 01:12:18,400
using these pair of tracks for our music
1704
01:12:18,400 --> 01:12:20,640
is usually enough
1705
01:12:20,640 --> 01:12:23,040
another consistent audio element we use
1706
01:12:23,040 --> 01:12:26,080
is voiceover or commentary whichever you
1707
01:12:26,080 --> 01:12:27,840
prefer to call it
1708
01:12:27,840 --> 01:12:32,560
we can lay this down onto a7 and 8.
1709
01:12:32,560 --> 01:12:35,120
and lastly we may have sound effects of
1710
01:12:35,120 --> 01:12:36,400
some description
1711
01:12:36,400 --> 01:12:40,560
which we can place down on a9 and 10.
1712
01:12:40,560 --> 01:12:43,040
so this is a great way to organize our
1713
01:12:43,040 --> 01:12:44,239
timeline
1714
01:12:44,239 --> 01:12:48,159
but why do we need to be so precise
1715
01:12:48,159 --> 01:12:50,560
well there are multiple advantages to
1716
01:12:50,560 --> 01:12:53,520
being tidy and again one of the primary
1717
01:12:53,520 --> 01:12:56,640
advantages is speed
1718
01:12:56,640 --> 01:12:59,280
speed is greatly increased by being
1719
01:12:59,280 --> 01:13:01,360
consistent in how we engage with the
1720
01:13:01,360 --> 01:13:03,120
timeline
1721
01:13:03,120 --> 01:13:05,679
consistency means many of the repetitive
1722
01:13:05,679 --> 01:13:08,400
jobs we do throughout our editing day
1723
01:13:08,400 --> 01:13:11,280
will quickly become a reflex
1724
01:13:11,280 --> 01:13:13,760
we want to get to a point as quickly as
1725
01:13:13,760 --> 01:13:16,000
possible in our career where we don't
1726
01:13:16,000 --> 01:13:18,480
have to think about the action
1727
01:13:18,480 --> 01:13:21,120
it becomes automatic
1728
01:13:21,120 --> 01:13:23,760
we know where everything is and on what
1729
01:13:23,760 --> 01:13:26,239
tracks
1730
01:13:26,960 --> 01:13:28,880
if we know that whatever type of element
1731
01:13:28,880 --> 01:13:31,440
we edit onto our timeline for example
1732
01:13:31,440 --> 01:13:34,960
b-roll or voice-over or master interview
1733
01:13:34,960 --> 01:13:38,239
gets placed onto the exact same tracks
1734
01:13:38,239 --> 01:13:41,199
before long we'll get incredibly fast
1735
01:13:41,199 --> 01:13:43,040
when moving elements around on the
1736
01:13:43,040 --> 01:13:45,920
timeline which is a huge percentage of
1737
01:13:45,920 --> 01:13:48,640
narrative editing
1738
01:13:48,640 --> 01:13:51,840
what we don't want is a complete mess
1739
01:13:51,840 --> 01:13:53,440
where different elements have been
1740
01:13:53,440 --> 01:13:56,000
edited down onto the timeline with no
1741
01:13:56,000 --> 01:13:59,840
consistency and no logic it can take
1742
01:13:59,840 --> 01:14:02,480
time to figure out where everything is
1743
01:14:02,480 --> 01:14:05,679
and so again can steal time away from
1744
01:14:05,679 --> 01:14:08,560
creativity it's totally fine to use as
1745
01:14:08,560 --> 01:14:11,199
many video tracks as you need and so
1746
01:14:11,199 --> 01:14:13,440
many pro editors use more than two when
1747
01:14:13,440 --> 01:14:14,800
it's called for
1748
01:14:14,800 --> 01:14:17,360
for example a multicam edit but what
1749
01:14:17,360 --> 01:14:20,239
they are extremely careful about is the
1750
01:14:20,239 --> 01:14:23,760
logic and consistency of what's on each
1751
01:14:23,760 --> 01:14:24,560
one
1752
01:14:24,560 --> 01:14:26,800
at the end of the offline process
1753
01:14:26,800 --> 01:14:28,719
they'll be required to tidy up their
1754
01:14:28,719 --> 01:14:31,440
work by collapsing all of the unused
1755
01:14:31,440 --> 01:14:34,719
tracks down to as few layers as possible
1756
01:14:34,719 --> 01:14:36,719
before they hand it over to the online
1757
01:14:36,719 --> 01:14:37,760
editor
1758
01:14:37,760 --> 01:14:41,480
and audio mixer
1759
01:14:43,280 --> 01:14:45,600
so that's a great way to keep things
1760
01:14:45,600 --> 01:14:47,360
nice and tidy
1761
01:14:47,360 --> 01:14:49,520
now there will be times when we have
1762
01:14:49,520 --> 01:14:51,440
more elements than tracks
1763
01:14:51,440 --> 01:14:53,600
and the need to put multiple audio clips
1764
01:14:53,600 --> 01:14:55,520
across tracks that are not in these
1765
01:14:55,520 --> 01:14:56,719
categories
1766
01:14:56,719 --> 01:14:59,520
this does happen i find it quite rare
1767
01:14:59,520 --> 01:15:01,199
but it does occur
1768
01:15:01,199 --> 01:15:03,440
it's nothing to worry about
1769
01:15:03,440 --> 01:15:05,360
but the most important fact to remember
1770
01:15:05,360 --> 01:15:07,360
on this subject is that when it does
1771
01:15:07,360 --> 01:15:10,560
occur we are consistent in the way that
1772
01:15:10,560 --> 01:15:12,719
we choose to do it
1773
01:15:12,719 --> 01:15:16,080
consistency is everything in the end it
1774
01:15:16,080 --> 01:15:17,920
doesn't really matter what system you
1775
01:15:17,920 --> 01:15:20,719
create for yourself the simple fact is
1776
01:15:20,719 --> 01:15:22,800
is that the more we are organized and
1777
01:15:22,800 --> 01:15:25,600
consistent in every aspect of our edit
1778
01:15:25,600 --> 01:15:28,239
the quicker we will be we don't want to
1779
01:15:28,239 --> 01:15:30,320
waste time doing things that are
1780
01:15:30,320 --> 01:15:33,120
unnecessary we want to spend the maximum
1781
01:15:33,120 --> 01:15:34,480
amount of time
1782
01:15:34,480 --> 01:15:35,800
on creativity
1783
01:15:35,800 --> 01:15:42,310
[Music]
1784
01:15:43,760 --> 01:15:45,840
you
119070
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