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These are the user uploaded subtitles that are being translated: 1 00:00:02,100 --> 00:00:05,279 [Music] 2 00:00:08,930 --> 00:00:16,089 [Music] 3 00:00:18,880 --> 00:00:21,840 welcome to inside the edit and thank you 4 00:00:21,840 --> 00:00:24,080 for purchasing the creative editing 5 00:00:24,080 --> 00:00:25,279 course 6 00:00:25,279 --> 00:00:27,680 you are about to start on an incredibly 7 00:00:27,680 --> 00:00:29,920 rewarding journey into one of the most 8 00:00:29,920 --> 00:00:34,640 beautiful and complex art forms around 9 00:00:35,040 --> 00:00:37,520 we've spent three years creating inside 10 00:00:37,520 --> 00:00:39,920 the edit with the sole aim of doing what 11 00:00:39,920 --> 00:00:42,160 no other course in the world has ever 12 00:00:42,160 --> 00:00:43,600 done before 13 00:00:43,600 --> 00:00:47,200 to make you think like a high-end editor 14 00:00:47,200 --> 00:00:49,680 that magic ability to watch a bunch of 15 00:00:49,680 --> 00:00:52,160 disparate footage and immediately see 16 00:00:52,160 --> 00:00:53,280 the form 17 00:00:53,280 --> 00:00:56,559 structure and logic that so few people 18 00:00:56,559 --> 00:00:58,800 are able to do you're going to build up 19 00:00:58,800 --> 00:01:01,760 a vast database of creative techniques 20 00:01:01,760 --> 00:01:04,400 and structural skills in your mind so 21 00:01:04,400 --> 00:01:06,479 that you can take whatever has been 22 00:01:06,479 --> 00:01:09,200 given to you and craft it into the very 23 00:01:09,200 --> 00:01:11,040 best it can be 24 00:01:11,040 --> 00:01:13,040 as you already know we're not here to 25 00:01:13,040 --> 00:01:15,520 teach you anything technical about any 26 00:01:15,520 --> 00:01:17,600 specific edit software 27 00:01:17,600 --> 00:01:20,000 our goal is not to help you memorize 28 00:01:20,000 --> 00:01:22,880 dozens of buttons shortcut keys and pull 29 00:01:22,880 --> 00:01:24,720 down menus 30 00:01:24,720 --> 00:01:27,119 no we are going to meticulously 31 00:01:27,119 --> 00:01:30,159 deconstruct the actual artistic process 32 00:01:30,159 --> 00:01:32,159 of creative editing in all its 33 00:01:32,159 --> 00:01:34,060 complexity and beauty 34 00:01:34,060 --> 00:01:38,240 [Music] 35 00:01:38,240 --> 00:01:40,880 editing is a creative process with a 36 00:01:40,880 --> 00:01:43,920 succession of interdependent stages 37 00:01:43,920 --> 00:01:46,079 each one of these stages requires a 38 00:01:46,079 --> 00:01:49,360 unique set of skills and a very specific 39 00:01:49,360 --> 00:01:50,880 thought process 40 00:01:50,880 --> 00:01:53,280 a way of looking at what we've got in 41 00:01:53,280 --> 00:01:55,759 any sequence so that we can mold and 42 00:01:55,759 --> 00:01:58,560 shape our creation perfectly 43 00:01:58,560 --> 00:02:00,479 throughout the course we'll be studying 44 00:02:00,479 --> 00:02:03,280 a vast array of editing theory 45 00:02:03,280 --> 00:02:05,600 we'll be analyzing footage 46 00:02:05,600 --> 00:02:07,680 we'll be doing live demonstrations of 47 00:02:07,680 --> 00:02:09,598 creative concepts 48 00:02:09,598 --> 00:02:11,840 and will be reviewing and rebuilding 49 00:02:11,840 --> 00:02:13,440 rough cuts 50 00:02:13,440 --> 00:02:16,319 but not only that in our tutorials we'll 51 00:02:16,319 --> 00:02:18,640 be examining in great detail what 52 00:02:18,640 --> 00:02:21,440 producers directors and executives 53 00:02:21,440 --> 00:02:24,400 expect at every single stage 54 00:02:24,400 --> 00:02:26,400 and giving you tons of little-known 55 00:02:26,400 --> 00:02:28,400 insight into the world of prime 56 00:02:28,400 --> 00:02:31,120 time-level broadcast editing 57 00:02:31,120 --> 00:02:33,760 no two tutorials are the same some are 58 00:02:33,760 --> 00:02:35,760 five minutes long and some are 50 59 00:02:35,760 --> 00:02:38,319 minutes long depending on the complexity 60 00:02:38,319 --> 00:02:40,560 of the subject we're tackling 61 00:02:40,560 --> 00:02:43,280 but as a filmmaker watching and then 62 00:02:43,280 --> 00:02:45,280 practicing all of these theories with 63 00:02:45,280 --> 00:02:47,920 your inside the edit footage will be a 64 00:02:47,920 --> 00:02:50,400 hugely enjoyable experience 65 00:02:50,400 --> 00:02:53,040 we've created a complete editing pack on 66 00:02:53,040 --> 00:02:55,680 your drive that replicates exactly what 67 00:02:55,680 --> 00:02:58,319 you get in a professional high-end edit 68 00:02:58,319 --> 00:02:59,120 suite 69 00:02:59,120 --> 00:03:02,080 [Music] 70 00:03:02,080 --> 00:03:04,000 so let's take a look at what's on the 71 00:03:04,000 --> 00:03:06,800 drive and the best way for you to work 72 00:03:06,800 --> 00:03:08,959 through the course 73 00:03:08,959 --> 00:03:12,400 first and foremost the footage 74 00:03:12,400 --> 00:03:15,200 there's around 35 hours of raw footage 75 00:03:15,200 --> 00:03:17,280 from the observational documentary 76 00:03:17,280 --> 00:03:19,680 cities at dawn shot over a two-year 77 00:03:19,680 --> 00:03:22,560 period in london paris and venice it's 78 00:03:22,560 --> 00:03:24,640 the story of californian photographer 79 00:03:24,640 --> 00:03:27,680 anthony epps and his english wife diana 80 00:03:27,680 --> 00:03:29,360 as they go through the trials and 81 00:03:29,360 --> 00:03:31,760 tribulations of self-publishing their 82 00:03:31,760 --> 00:03:33,519 photography books 83 00:03:33,519 --> 00:03:36,560 hey something went right 84 00:03:37,920 --> 00:03:40,959 the documentary has 45 filming days and 85 00:03:40,959 --> 00:03:43,680 each one has a specific name and number 86 00:03:43,680 --> 00:03:45,920 based on the location of the shoot or 87 00:03:45,920 --> 00:03:49,599 the particular action within the scene 88 00:03:49,599 --> 00:03:52,080 each of these filming days are in turn 89 00:03:52,080 --> 00:03:54,720 split into successive roll numbers that 90 00:03:54,720 --> 00:03:56,879 are around 10 minutes long 91 00:03:56,879 --> 00:03:58,560 you'll notice that when we demo this 92 00:03:58,560 --> 00:04:01,040 footage in the tutorials it has what we 93 00:04:01,040 --> 00:04:04,720 call bitsy or burnt in time code 94 00:04:04,720 --> 00:04:07,120 this allows you to see the exact shots 95 00:04:07,120 --> 00:04:09,120 from the exact roll numbers that we've 96 00:04:09,120 --> 00:04:12,840 chosen to illustrate a certain theory or 97 00:04:12,840 --> 00:04:15,280 concept the footage on your drive 98 00:04:15,280 --> 00:04:18,320 however does not have bitsy the time 99 00:04:18,320 --> 00:04:20,959 code is exactly the same but we've taken 100 00:04:20,959 --> 00:04:23,280 it off so that you can use the footage 101 00:04:23,280 --> 00:04:25,440 to cut a professional showreel to 102 00:04:25,440 --> 00:04:27,670 attract potential clients 103 00:04:27,670 --> 00:04:30,960 [Music] 104 00:04:30,960 --> 00:04:32,880 the second thing to look at is the 105 00:04:32,880 --> 00:04:34,240 footage log 106 00:04:34,240 --> 00:04:36,880 this is a detailed list of every single 107 00:04:36,880 --> 00:04:39,360 thing that was shot it has a description 108 00:04:39,360 --> 00:04:41,520 of the scene the breakdown of all the 109 00:04:41,520 --> 00:04:44,080 roll numbers and the start and ending 110 00:04:44,080 --> 00:04:47,440 time code on each one 111 00:04:47,440 --> 00:04:49,520 it's a really handy reference guide to 112 00:04:49,520 --> 00:04:51,680 all of the rushes with all of the 113 00:04:51,680 --> 00:04:53,919 relevant technical information about 114 00:04:53,919 --> 00:04:54,960 them 115 00:04:54,960 --> 00:04:56,720 if you want to quickly search for a 116 00:04:56,720 --> 00:05:00,080 scene or a specific location this is the 117 00:05:00,080 --> 00:05:02,800 place to look 118 00:05:04,080 --> 00:05:06,639 next is the transcripts 119 00:05:06,639 --> 00:05:08,080 over the course of the two-year 120 00:05:08,080 --> 00:05:09,759 production there were numerous 121 00:05:09,759 --> 00:05:11,280 interviews filmed with the main 122 00:05:11,280 --> 00:05:12,639 characters 123 00:05:12,639 --> 00:05:14,720 everyone has been transcribed and 124 00:05:14,720 --> 00:05:16,639 time-coded so that you can quickly 125 00:05:16,639 --> 00:05:19,360 search and find specific sync from our 126 00:05:19,360 --> 00:05:21,520 characters 127 00:05:21,520 --> 00:05:22,560 you know why i'm feeling confident 128 00:05:22,560 --> 00:05:24,320 because i don't even think about what it 129 00:05:24,320 --> 00:05:26,720 would be like if they're totally screwed 130 00:05:26,720 --> 00:05:28,560 the director's notes are important 131 00:05:28,560 --> 00:05:31,199 constructive based information about 132 00:05:31,199 --> 00:05:33,919 each and every scene that was filmed 133 00:05:33,919 --> 00:05:37,199 what the main content is how it was shot 134 00:05:37,199 --> 00:05:38,880 what is the director's vision for the 135 00:05:38,880 --> 00:05:39,840 scene 136 00:05:39,840 --> 00:05:41,759 what are the most interesting parts in 137 00:05:41,759 --> 00:05:42,880 the scene 138 00:05:42,880 --> 00:05:45,600 possible ideas for cutting styles and a 139 00:05:45,600 --> 00:05:47,600 whole host of other interesting 140 00:05:47,600 --> 00:05:49,919 information that can really help us as 141 00:05:49,919 --> 00:05:53,360 we start to cut 142 00:05:53,360 --> 00:05:55,600 documentaries and entertainment shows 143 00:05:55,600 --> 00:05:57,440 are very different to drama-based 144 00:05:57,440 --> 00:05:59,120 filmmaking in the way that they are 145 00:05:59,120 --> 00:06:00,479 created 146 00:06:00,479 --> 00:06:03,039 most of the time the script in a drama 147 00:06:03,039 --> 00:06:05,520 is completed way before the shooting has 148 00:06:05,520 --> 00:06:08,240 even begun 149 00:06:08,479 --> 00:06:10,960 in a documentary or entertainment show 150 00:06:10,960 --> 00:06:13,680 however the script is often not finished 151 00:06:13,680 --> 00:06:17,199 until the very last day of the edit 152 00:06:17,199 --> 00:06:19,120 numerous elements are constantly 153 00:06:19,120 --> 00:06:21,840 shifting and changing around right up 154 00:06:21,840 --> 00:06:25,759 until the very end of the offline 155 00:06:27,360 --> 00:06:29,360 what's common then in many forms of 156 00:06:29,360 --> 00:06:31,919 television is to have a script outline 157 00:06:31,919 --> 00:06:33,680 that the director will have written 158 00:06:33,680 --> 00:06:36,080 after the shoot but before the edit 159 00:06:36,080 --> 00:06:37,600 begins 160 00:06:37,600 --> 00:06:39,759 these are a rough collection of possible 161 00:06:39,759 --> 00:06:42,160 structural ideas for the scenes and sink 162 00:06:42,160 --> 00:06:44,479 to go in and they provide a great 163 00:06:44,479 --> 00:06:46,639 starting point for the preliminary 164 00:06:46,639 --> 00:06:49,840 structure of the film 165 00:06:56,240 --> 00:06:58,560 at the end of every tutorial there will 166 00:06:58,560 --> 00:07:01,280 be at least one creative task for you to 167 00:07:01,280 --> 00:07:02,400 do 168 00:07:02,400 --> 00:07:04,639 this requires you to go back to your own 169 00:07:04,639 --> 00:07:07,360 edit and start practicing the theories 170 00:07:07,360 --> 00:07:09,520 concepts and techniques which you've 171 00:07:09,520 --> 00:07:12,560 learned over the course of that tutorial 172 00:07:12,560 --> 00:07:14,400 it really doesn't matter what edit 173 00:07:14,400 --> 00:07:17,199 software you use all that matters is 174 00:07:17,199 --> 00:07:19,520 that you do as many of these tasks as 175 00:07:19,520 --> 00:07:22,080 possible and in the order that they are 176 00:07:22,080 --> 00:07:23,440 assigned 177 00:07:23,440 --> 00:07:26,319 and finally universal production music's 178 00:07:26,319 --> 00:07:28,880 fantastic you drive software is also 179 00:07:28,880 --> 00:07:31,360 there on the drive for you to install 180 00:07:31,360 --> 00:07:34,000 onto your own system and start using 181 00:07:34,000 --> 00:07:35,599 straight away 182 00:07:35,599 --> 00:07:38,080 there's a mac or a windows version for 183 00:07:38,080 --> 00:07:39,919 whichever type of operating system 184 00:07:39,919 --> 00:07:42,240 you're running and it's accompanied by 185 00:07:42,240 --> 00:07:44,800 two thousand beautiful tracks for you to 186 00:07:44,800 --> 00:07:47,280 practice scoring with there are also 187 00:07:47,280 --> 00:07:49,360 thousands of different variations on the 188 00:07:49,360 --> 00:07:50,240 tracks 189 00:07:50,240 --> 00:07:52,639 including shorter and longer edits 190 00:07:52,639 --> 00:07:55,440 versions without lyrics and so on 191 00:07:55,440 --> 00:07:57,440 as with the city's adorned footage 192 00:07:57,440 --> 00:07:59,120 you're free to use these in a 193 00:07:59,120 --> 00:08:01,599 non-commercial way to create your own 194 00:08:01,599 --> 00:08:03,360 professional showroom 195 00:08:03,360 --> 00:08:05,360 if however you'd like to use any of the 196 00:08:05,360 --> 00:08:07,680 music for commercial purposes or gain 197 00:08:07,680 --> 00:08:09,759 access to their full library of half a 198 00:08:09,759 --> 00:08:12,240 million tracks then please contact the 199 00:08:12,240 --> 00:08:14,800 universal offices in your own country 200 00:08:14,800 --> 00:08:16,800 the details and links to which are on 201 00:08:16,800 --> 00:08:19,350 the partners page of our website 202 00:08:19,350 --> 00:08:24,009 [Music] 203 00:08:24,639 --> 00:08:26,800 the universal production music library 204 00:08:26,800 --> 00:08:28,720 really is the best library in the 205 00:08:28,720 --> 00:08:31,120 business and as you'll soon be entering 206 00:08:31,120 --> 00:08:33,360 into the professional editing market 207 00:08:33,360 --> 00:08:35,440 it's essential that you get to know a 208 00:08:35,440 --> 00:08:37,760 high-end music library as soon as 209 00:08:37,760 --> 00:08:38,958 possible 210 00:08:38,958 --> 00:08:43,519 it truly is an investment in your career 211 00:08:43,519 --> 00:08:45,680 that's what's on the drive let's now 212 00:08:45,680 --> 00:08:47,839 talk through how to get the most out of 213 00:08:47,839 --> 00:08:50,640 the creative editing course 214 00:08:50,640 --> 00:08:52,720 in this first tutorial we're going to 215 00:08:52,720 --> 00:08:57,760 start off with just one simple concept 216 00:09:00,320 --> 00:09:02,399 there's a latin saying that sums up the 217 00:09:02,399 --> 00:09:04,320 point beautifully 218 00:09:04,320 --> 00:09:08,320 fastina lente make haste slowly this has 219 00:09:08,320 --> 00:09:10,640 been used for thousands of years and is 220 00:09:10,640 --> 00:09:12,720 particularly applicable to learning the 221 00:09:12,720 --> 00:09:15,279 craft of creative editing 222 00:09:15,279 --> 00:09:17,680 it's a really simple principle 223 00:09:17,680 --> 00:09:21,680 you must not rush through the course 224 00:09:21,680 --> 00:09:23,760 this is not a week-long technical course 225 00:09:23,760 --> 00:09:25,920 or a manual where the object is to 226 00:09:25,920 --> 00:09:28,240 memorize as much of an editing interface 227 00:09:28,240 --> 00:09:30,880 as possible 228 00:09:31,680 --> 00:09:33,680 the creative editing course is a 229 00:09:33,680 --> 00:09:37,279 one-year artistic endeavor it requires 230 00:09:37,279 --> 00:09:38,560 repetition 231 00:09:38,560 --> 00:09:41,839 diligence and above all practice we're 232 00:09:41,839 --> 00:09:43,519 going to work through hundreds of 233 00:09:43,519 --> 00:09:45,120 creative subjects 234 00:09:45,120 --> 00:09:46,240 slowly 235 00:09:46,240 --> 00:09:49,519 carefully and methodically just like the 236 00:09:49,519 --> 00:09:51,760 actual craft itself 237 00:09:51,760 --> 00:09:54,720 if we rush anything mistakes happen and 238 00:09:54,720 --> 00:09:56,560 we'll never achieve the long-term 239 00:09:56,560 --> 00:09:58,080 results we want 240 00:09:58,080 --> 00:10:00,000 over the course of this year you'll not 241 00:10:00,000 --> 00:10:01,839 only be learning the many theories of 242 00:10:01,839 --> 00:10:04,079 creative editing but you'll also be 243 00:10:04,079 --> 00:10:06,160 practicing cutting the hours and hours 244 00:10:06,160 --> 00:10:08,160 of raw documentary footage on the hard 245 00:10:08,160 --> 00:10:11,680 drive and in numerous different ways 246 00:10:11,680 --> 00:10:14,480 the course is an accumulative process 247 00:10:14,480 --> 00:10:16,720 and therefore it is so important that 248 00:10:16,720 --> 00:10:19,360 you don't watch all of the tutorials as 249 00:10:19,360 --> 00:10:21,920 quickly as possible without practicing 250 00:10:21,920 --> 00:10:25,279 the many creative tasks 251 00:10:25,279 --> 00:10:27,839 also each tutorial builds on the 252 00:10:27,839 --> 00:10:30,000 knowledge of the previous one and so 253 00:10:30,000 --> 00:10:32,480 doing them out of order is again not 254 00:10:32,480 --> 00:10:34,160 encouraged 255 00:10:34,160 --> 00:10:36,640 we're aiming for long-term memory 256 00:10:36,640 --> 00:10:39,120 retention so the longer you take to go 257 00:10:39,120 --> 00:10:41,360 through the course the more you practice 258 00:10:41,360 --> 00:10:44,240 and repeat tutorials the more you'll get 259 00:10:44,240 --> 00:10:45,519 out of it 260 00:10:45,519 --> 00:10:47,360 we would encourage you to watch each 261 00:10:47,360 --> 00:10:49,920 tutorial at least three times over the 262 00:10:49,920 --> 00:10:52,240 course of your year's membership and 263 00:10:52,240 --> 00:10:54,399 practice on the footage as much as 264 00:10:54,399 --> 00:10:55,839 possible 265 00:10:55,839 --> 00:10:58,079 if you don't grasp a concept as quickly 266 00:10:58,079 --> 00:11:00,079 as you'd have liked just repeat the 267 00:11:00,079 --> 00:11:02,120 tutorial until it sinks in 268 00:11:02,120 --> 00:11:06,200 [Music] 269 00:11:08,520 --> 00:11:11,610 [Music] 270 00:11:12,079 --> 00:11:14,640 in creative editing there is no make 271 00:11:14,640 --> 00:11:16,560 this scene great button 272 00:11:16,560 --> 00:11:19,120 it's a meticulous and detailed craft 273 00:11:19,120 --> 00:11:21,519 that tests our creative and intellectual 274 00:11:21,519 --> 00:11:24,800 abilities at the very highest level 275 00:11:24,800 --> 00:11:27,200 inside the edit was designed to make you 276 00:11:27,200 --> 00:11:30,160 a better editor a better storyteller and 277 00:11:30,160 --> 00:11:33,360 therefore a better filmmaker by teaching 278 00:11:33,360 --> 00:11:35,200 you how to watch 279 00:11:35,200 --> 00:11:37,760 analyze and construct any type of 280 00:11:37,760 --> 00:11:40,839 footage into a beautiful and coherent 281 00:11:40,839 --> 00:11:44,399 scene above all i wish you the very best 282 00:11:44,399 --> 00:11:46,720 of luck on this fantastic journey and 283 00:11:46,720 --> 00:11:48,959 truly hope you enjoy learning this 284 00:11:48,959 --> 00:11:51,340 beautiful craft 285 00:11:51,340 --> 00:12:04,980 [Music] 286 00:12:17,279 --> 00:12:20,279 so 287 00:12:26,920 --> 00:12:28,560 [Music] 288 00:12:28,560 --> 00:12:30,480 okay let's look at some of the basic 289 00:12:30,480 --> 00:12:32,880 abilities that are essential to becoming 290 00:12:32,880 --> 00:12:35,680 a high level professional editor 291 00:12:35,680 --> 00:12:38,000 primary amongst them is the ability to 292 00:12:38,000 --> 00:12:39,760 watch something again 293 00:12:39,760 --> 00:12:40,880 and again 294 00:12:40,880 --> 00:12:42,079 and again 295 00:12:42,079 --> 00:12:45,040 and each time pretend we've never seen 296 00:12:45,040 --> 00:12:48,800 it before we're resetting our minds 297 00:12:48,800 --> 00:12:51,120 we may be working with a director some 298 00:12:51,120 --> 00:12:53,680 form of producer or a corporate client 299 00:12:53,680 --> 00:12:55,200 in our edit suite 300 00:12:55,200 --> 00:12:58,399 but even if we're not our clients want 301 00:12:58,399 --> 00:13:00,800 every single shot of their film to be 302 00:13:00,800 --> 00:13:04,000 absolutely perfect this means watching 303 00:13:04,000 --> 00:13:06,480 it through many many times 304 00:13:06,480 --> 00:13:07,760 adjusting it 305 00:13:07,760 --> 00:13:10,560 trimming it and refining it 306 00:13:10,560 --> 00:13:13,040 we also need to develop a very strong 307 00:13:13,040 --> 00:13:15,760 affinity to precision as the slightest 308 00:13:15,760 --> 00:13:18,079 adjustment or reorder of shots within 309 00:13:18,079 --> 00:13:20,720 any scene can change its meaning 310 00:13:20,720 --> 00:13:22,079 completely 311 00:13:22,079 --> 00:13:24,240 there's an old and not very good joke in 312 00:13:24,240 --> 00:13:26,399 editing what's the difference between 313 00:13:26,399 --> 00:13:28,079 comedy and tragedy 314 00:13:28,079 --> 00:13:31,839 answer 10 frames 315 00:13:31,920 --> 00:13:34,160 it's a big marketplace in editing and 316 00:13:34,160 --> 00:13:36,399 directors producers and production 317 00:13:36,399 --> 00:13:39,279 companies all recognize editors who 318 00:13:39,279 --> 00:13:42,399 really embrace perfectionism and go that 319 00:13:42,399 --> 00:13:44,079 extra mile 320 00:13:44,079 --> 00:13:46,800 speed is another winning ability 321 00:13:46,800 --> 00:13:49,120 and often asked question by a potential 322 00:13:49,120 --> 00:13:51,199 client about us is 323 00:13:51,199 --> 00:13:53,760 are they fast but there's an illusion 324 00:13:53,760 --> 00:13:56,320 here what's rarely talked about is that 325 00:13:56,320 --> 00:13:59,040 there are two kinds of speed 326 00:13:59,040 --> 00:14:01,199 first the ability to hit the buttons 327 00:14:01,199 --> 00:14:04,240 we've memorized very very fast 328 00:14:04,240 --> 00:14:07,279 and secondly the ability to cut scenes 329 00:14:07,279 --> 00:14:10,560 in our head very very quickly 330 00:14:10,560 --> 00:14:12,399 what no one really tells us in 331 00:14:12,399 --> 00:14:14,160 post-production is that we want to 332 00:14:14,160 --> 00:14:16,560 develop this second kind of skill 333 00:14:16,560 --> 00:14:19,600 speed on the keyboard is handy but in no 334 00:14:19,600 --> 00:14:21,279 way essential 335 00:14:21,279 --> 00:14:23,440 so we shouldn't worry if we're not that 336 00:14:23,440 --> 00:14:26,399 fast it will come in time 337 00:14:26,399 --> 00:14:28,320 the skill that we're really interested 338 00:14:28,320 --> 00:14:30,480 in developing is the ability to look at 339 00:14:30,480 --> 00:14:32,399 some raw footage for a scene and 340 00:14:32,399 --> 00:14:36,399 essentially cut them quickly in our head 341 00:14:36,399 --> 00:14:38,160 many of the top editors within the 342 00:14:38,160 --> 00:14:40,959 industry don't hit the buttons very fast 343 00:14:40,959 --> 00:14:42,959 but they can pull a scene together 344 00:14:42,959 --> 00:14:45,440 incredibly quickly as the thing is 345 00:14:45,440 --> 00:14:47,519 already cut in their head 346 00:14:47,519 --> 00:14:49,760 it's much better to sit and think for 30 347 00:14:49,760 --> 00:14:51,920 seconds about what we're going to cut 348 00:14:51,920 --> 00:14:53,839 and have a much more complete idea of 349 00:14:53,839 --> 00:14:56,160 our goal than to start cutting and 350 00:14:56,160 --> 00:14:58,320 constructing quickly with the buttons 351 00:14:58,320 --> 00:15:01,360 and pull-down menus 352 00:15:02,639 --> 00:15:03,600 so 353 00:15:03,600 --> 00:15:05,920 let's start thinking about these few 354 00:15:05,920 --> 00:15:08,079 basic abilities 355 00:15:08,079 --> 00:15:08,959 one 356 00:15:08,959 --> 00:15:11,199 resetting our minds 357 00:15:11,199 --> 00:15:13,760 two precision 358 00:15:13,760 --> 00:15:14,800 three 359 00:15:14,800 --> 00:15:17,600 striving for perfection 360 00:15:17,600 --> 00:15:18,880 and four 361 00:15:18,880 --> 00:15:22,399 creative speed 362 00:15:23,120 --> 00:15:25,360 okay let's now look at some of our basic 363 00:15:25,360 --> 00:15:26,480 responsibilities 364 00:15:26,480 --> 00:15:27,839 as an editor 365 00:15:27,839 --> 00:15:30,480 primary amongst them is to make sure the 366 00:15:30,480 --> 00:15:33,759 documentary entertainment show corporate 367 00:15:33,759 --> 00:15:36,079 film whatever we're working on is as 368 00:15:36,079 --> 00:15:38,079 good as it can be 369 00:15:38,079 --> 00:15:40,240 we must have filtered through all of our 370 00:15:40,240 --> 00:15:42,880 footage and taken out the absolute best 371 00:15:42,880 --> 00:15:45,600 content and cut it all together in the 372 00:15:45,600 --> 00:15:48,720 best way possible it has to be the most 373 00:15:48,720 --> 00:15:51,279 enjoyable and informative experience for 374 00:15:51,279 --> 00:15:53,759 our audience in order for that to happen 375 00:15:53,759 --> 00:15:56,000 in the early stages of the edit we're 376 00:15:56,000 --> 00:15:58,480 acting as a kind of creative filter 377 00:15:58,480 --> 00:16:00,720 between our director's vision and the 378 00:16:00,720 --> 00:16:03,440 reality of how this will be received by 379 00:16:03,440 --> 00:16:05,440 the viewing audience 380 00:16:05,440 --> 00:16:08,639 whatever the type of show we the editors 381 00:16:08,639 --> 00:16:10,880 are the first audience 382 00:16:10,880 --> 00:16:14,079 we are the person it must make sense to 383 00:16:14,079 --> 00:16:15,519 first 384 00:16:15,519 --> 00:16:17,120 if it's a complicated science 385 00:16:17,120 --> 00:16:20,320 documentary we've got to understand it 386 00:16:20,320 --> 00:16:23,199 if it's an emotional reality tv scene we 387 00:16:23,199 --> 00:16:25,759 must be moved by it it must thrill and 388 00:16:25,759 --> 00:16:27,680 excite us if we're trying to make a 389 00:16:27,680 --> 00:16:30,800 slick music montage if it doesn't it's 390 00:16:30,800 --> 00:16:33,120 our job to tell the client and most 391 00:16:33,120 --> 00:16:35,600 importantly to come up with suggestions 392 00:16:35,600 --> 00:16:37,440 on how to fix it 393 00:16:37,440 --> 00:16:40,480 we are here to realize our clients dream 394 00:16:40,480 --> 00:16:43,040 but we must also develop the ability to 395 00:16:43,040 --> 00:16:45,680 filter out their bad ideas without 396 00:16:45,680 --> 00:16:47,279 offending them 397 00:16:47,279 --> 00:16:49,600 in that sense editing is as much about 398 00:16:49,600 --> 00:16:52,079 diplomacy as anything else 399 00:16:52,079 --> 00:16:54,079 any editing agent will tell you that a 400 00:16:54,079 --> 00:16:56,320 television producer would rather spend 401 00:16:56,320 --> 00:16:58,240 two months in an edit suite with someone 402 00:16:58,240 --> 00:17:00,320 who was good and a really pleasant 403 00:17:00,320 --> 00:17:01,279 person 404 00:17:01,279 --> 00:17:02,959 then two months in an edit suite with 405 00:17:02,959 --> 00:17:05,520 someone who was excellent but a complete 406 00:17:05,520 --> 00:17:07,039 nightmare 407 00:17:07,039 --> 00:17:10,319 and finally we must be able to deliver 408 00:17:10,319 --> 00:17:11,919 on time 409 00:17:11,919 --> 00:17:14,000 with the huge amounts of footage that 410 00:17:14,000 --> 00:17:16,000 come with any half hour or one hour 411 00:17:16,000 --> 00:17:18,400 program we could conceivably go on 412 00:17:18,400 --> 00:17:20,799 editing forever and keep on making it 413 00:17:20,799 --> 00:17:23,599 better and better each one of the 414 00:17:23,599 --> 00:17:26,000 creative stages within the edit has a 415 00:17:26,000 --> 00:17:27,679 time limit 416 00:17:27,679 --> 00:17:30,640 and understanding this is essential 417 00:17:30,640 --> 00:17:33,200 a production company or broadcaster only 418 00:17:33,200 --> 00:17:35,120 has a certain amount of money in their 419 00:17:35,120 --> 00:17:37,600 budget for editing and getting a name 420 00:17:37,600 --> 00:17:42,100 for going over on a schedule is not wise 421 00:17:42,100 --> 00:17:47,679 [Music] 422 00:17:47,679 --> 00:17:49,520 so let's go through our basic 423 00:17:49,520 --> 00:17:51,760 responsibilities as a professional 424 00:17:51,760 --> 00:17:53,200 editor 425 00:17:53,200 --> 00:17:54,240 one 426 00:17:54,240 --> 00:17:57,520 making our film the best it can be 427 00:17:57,520 --> 00:17:58,320 two 428 00:17:58,320 --> 00:18:01,120 acting as a creative filter 429 00:18:01,120 --> 00:18:03,919 we are the first audience 430 00:18:03,919 --> 00:18:04,960 three 431 00:18:04,960 --> 00:18:06,160 be nice 432 00:18:06,160 --> 00:18:07,679 be diplomatic 433 00:18:07,679 --> 00:18:09,679 be zen 434 00:18:09,679 --> 00:18:13,280 and four deliver on time 435 00:18:13,280 --> 00:18:15,559 start thinking about these abilities and 436 00:18:15,559 --> 00:18:18,400 responsibilities as much as possible 437 00:18:18,400 --> 00:18:20,880 memorize them like a mantra 438 00:18:20,880 --> 00:18:23,360 they are the very foundations of our 439 00:18:23,360 --> 00:18:26,360 work 440 00:18:29,470 --> 00:18:32,739 [Music] 441 00:18:35,360 --> 00:18:38,360 so 442 00:18:40,290 --> 00:18:44,079 [Music] 443 00:18:47,840 --> 00:18:50,320 for those new to the pro workflow let's 444 00:18:50,320 --> 00:18:52,640 now take a detailed look at the various 445 00:18:52,640 --> 00:18:55,520 stages of the creative editing process 446 00:18:55,520 --> 00:18:58,160 what we call the offline 447 00:18:58,160 --> 00:19:01,120 the offline is where 95 of the 448 00:19:01,120 --> 00:19:04,080 creativity happens a stream of thousands 449 00:19:04,080 --> 00:19:06,640 of creative choices are made to produce 450 00:19:06,640 --> 00:19:10,559 at the end one unmixed ungraded precise 451 00:19:10,559 --> 00:19:13,280 duration television show 452 00:19:13,280 --> 00:19:15,679 each of these stages is a refinement on 453 00:19:15,679 --> 00:19:18,720 the previous one a great mental image to 454 00:19:18,720 --> 00:19:21,200 consider is that each of these stages is 455 00:19:21,200 --> 00:19:22,880 methodically passing through our 456 00:19:22,880 --> 00:19:25,360 sequences in waves 457 00:19:25,360 --> 00:19:27,280 each time refining 458 00:19:27,280 --> 00:19:30,400 filtering and making it slightly better 459 00:19:30,400 --> 00:19:34,559 moving from rough cut to completion 460 00:19:34,559 --> 00:19:36,160 stage one 461 00:19:36,160 --> 00:19:38,720 the first stage is to ingest all of our 462 00:19:38,720 --> 00:19:40,160 footage 463 00:19:40,160 --> 00:19:42,240 this footage could be 10 minutes or 464 00:19:42,240 --> 00:19:44,400 hundreds of hours depending on the type 465 00:19:44,400 --> 00:19:46,799 of show we're working on it could also 466 00:19:46,799 --> 00:19:48,799 be on tape or disk 467 00:19:48,799 --> 00:19:50,640 if we're working on a show with a lot of 468 00:19:50,640 --> 00:19:52,720 footage there's a good chance that the 469 00:19:52,720 --> 00:19:55,200 media will be at a lower resolution to 470 00:19:55,200 --> 00:19:58,000 save on disk space and keep the computer 471 00:19:58,000 --> 00:20:00,480 running fast 472 00:20:00,480 --> 00:20:01,919 stage two 473 00:20:01,919 --> 00:20:04,400 the second stage is to sift through all 474 00:20:04,400 --> 00:20:06,880 of this footage and start to organize as 475 00:20:06,880 --> 00:20:08,880 much as possible 476 00:20:08,880 --> 00:20:11,600 organization is the key to successful 477 00:20:11,600 --> 00:20:13,039 editing 478 00:20:13,039 --> 00:20:15,200 if we know everything we've got and 479 00:20:15,200 --> 00:20:17,840 where it is our ability to make creative 480 00:20:17,840 --> 00:20:20,799 decisions and to find specific shots as 481 00:20:20,799 --> 00:20:24,640 quickly as possible is greatly increased 482 00:20:24,640 --> 00:20:26,640 the amount of time we get to do this 483 00:20:26,640 --> 00:20:28,480 will depend on what type of show we're 484 00:20:28,480 --> 00:20:30,799 working on if it's a one or two hour 485 00:20:30,799 --> 00:20:33,280 documentary we might be given several 486 00:20:33,280 --> 00:20:35,440 months to edit and can therefore spend a 487 00:20:35,440 --> 00:20:37,679 good amount of time watching and 488 00:20:37,679 --> 00:20:40,480 organizing however if we're working on a 489 00:20:40,480 --> 00:20:43,120 quick turnaround reality tv show the 490 00:20:43,120 --> 00:20:45,440 likelihood is we'll have very little 491 00:20:45,440 --> 00:20:47,760 time to organize and we'll be relying on 492 00:20:47,760 --> 00:20:51,200 our client to find media 493 00:20:51,200 --> 00:20:52,640 stage three 494 00:20:52,640 --> 00:20:54,720 after we've sifted through our material 495 00:20:54,720 --> 00:20:56,880 and organized it in a way that's easy 496 00:20:56,880 --> 00:20:58,880 and quick for us to access 497 00:20:58,880 --> 00:21:01,760 we move on to assembling this is the 498 00:21:01,760 --> 00:21:03,760 stage where we start to mark our 499 00:21:03,760 --> 00:21:05,919 favorite parts of our footage and edit 500 00:21:05,919 --> 00:21:08,400 them down onto the timeline 501 00:21:08,400 --> 00:21:10,559 we're getting a feel for our show by 502 00:21:10,559 --> 00:21:12,799 building rough cuts of our scenes 503 00:21:12,799 --> 00:21:15,280 it's an experimental stage that allows 504 00:21:15,280 --> 00:21:17,200 us to really immerse ourselves in what 505 00:21:17,200 --> 00:21:20,080 the show is about the characters and to 506 00:21:20,080 --> 00:21:22,799 start playing around with the structure 507 00:21:22,799 --> 00:21:24,960 many things will work at this stage and 508 00:21:24,960 --> 00:21:26,480 many things won't 509 00:21:26,480 --> 00:21:29,120 our scenes will be too long and usually 510 00:21:29,120 --> 00:21:31,520 be full of duplications and structural 511 00:21:31,520 --> 00:21:33,520 issues 512 00:21:33,520 --> 00:21:34,880 stage four 513 00:21:34,880 --> 00:21:36,880 after we've started to bolt our raw 514 00:21:36,880 --> 00:21:39,200 elements together on the timeline this 515 00:21:39,200 --> 00:21:41,200 next stage is where we'll be adding in 516 00:21:41,200 --> 00:21:43,679 some of the more craft-based editing 517 00:21:43,679 --> 00:21:46,240 we'll start to add commentary and music 518 00:21:46,240 --> 00:21:48,480 to construct how the style and emotion 519 00:21:48,480 --> 00:21:50,720 of each individual scene is going to 520 00:21:50,720 --> 00:21:52,640 look and feel like 521 00:21:52,640 --> 00:21:54,799 this could be a fairly quick process or 522 00:21:54,799 --> 00:21:56,799 quite a lengthy one depending on the 523 00:21:56,799 --> 00:21:58,640 duration of our film the amount of 524 00:21:58,640 --> 00:22:01,039 footage and the time we've been given to 525 00:22:01,039 --> 00:22:02,000 edit 526 00:22:02,000 --> 00:22:03,440 if we're cutting a two-minute news 527 00:22:03,440 --> 00:22:06,159 report it could take us a few hours if 528 00:22:06,159 --> 00:22:08,080 we're cutting a 60-minute entertainment 529 00:22:08,080 --> 00:22:10,640 show it could take us several weeks but 530 00:22:10,640 --> 00:22:12,880 at the end of it we should have a very 531 00:22:12,880 --> 00:22:16,080 baggy overly long repetitious cut of our 532 00:22:16,080 --> 00:22:17,440 film 533 00:22:17,440 --> 00:22:19,440 it's often at this stage that a more 534 00:22:19,440 --> 00:22:21,840 senior producer or corporate client will 535 00:22:21,840 --> 00:22:23,600 want to see the film back at the 536 00:22:23,600 --> 00:22:25,520 production company they want to make 537 00:22:25,520 --> 00:22:28,240 sure everything is working well 538 00:22:28,240 --> 00:22:29,840 and that there are no problems which 539 00:22:29,840 --> 00:22:32,799 require expensive reshoots they also 540 00:22:32,799 --> 00:22:35,360 want to know that we're doing a good job 541 00:22:35,360 --> 00:22:37,440 and are on schedule to finish in the 542 00:22:37,440 --> 00:22:39,039 time allowed 543 00:22:39,039 --> 00:22:41,440 at this stage we may also get notes on 544 00:22:41,440 --> 00:22:44,559 what preliminary changes they would like 545 00:22:44,559 --> 00:22:47,520 stage five is fine cutting 546 00:22:47,520 --> 00:22:49,440 this is the time we go through our film 547 00:22:49,440 --> 00:22:52,320 and start to perfect it we'll cut out 548 00:22:52,320 --> 00:22:54,720 all excessive footage in our scenes and 549 00:22:54,720 --> 00:22:57,520 really start to make the film tight 550 00:22:57,520 --> 00:22:59,760 at this stage we don't leave many loose 551 00:22:59,760 --> 00:23:02,400 ends and we'll aim to get about 90 552 00:23:02,400 --> 00:23:04,320 percent of the work done 553 00:23:04,320 --> 00:23:06,400 we'll have already seen the footage and 554 00:23:06,400 --> 00:23:09,679 our rough cut sequences many many times 555 00:23:09,679 --> 00:23:12,799 so concentration and attention to detail 556 00:23:12,799 --> 00:23:16,000 will be very important at this point 557 00:23:16,000 --> 00:23:17,840 we'll have sent a few versions of the 558 00:23:17,840 --> 00:23:19,919 cut to our clients and will have had 559 00:23:19,919 --> 00:23:23,280 another massive notes this stage tends 560 00:23:23,280 --> 00:23:25,280 to be a more tense time in the edit as 561 00:23:25,280 --> 00:23:27,919 the deadline is usually looming 562 00:23:27,919 --> 00:23:29,760 it's not uncommon for the director to 563 00:23:29,760 --> 00:23:31,600 start getting stressed and some of the 564 00:23:31,600 --> 00:23:33,919 senior producers to start applying 565 00:23:33,919 --> 00:23:35,360 pressure 566 00:23:35,360 --> 00:23:37,360 if we're cutting our own film with no 567 00:23:37,360 --> 00:23:40,000 client and no deadline this is often the 568 00:23:40,000 --> 00:23:42,159 time that we start to lag 569 00:23:42,159 --> 00:23:44,400 it's really important to push ourselves 570 00:23:44,400 --> 00:23:46,960 at this stage as what often happens when 571 00:23:46,960 --> 00:23:49,279 we take our foot off the accelerator is 572 00:23:49,279 --> 00:23:51,440 our immersion into the narrative and 573 00:23:51,440 --> 00:23:54,240 therefore our ability to be creative can 574 00:23:54,240 --> 00:23:55,919 dry up 575 00:23:55,919 --> 00:23:59,919 pressure is not always bad 576 00:24:00,480 --> 00:24:03,600 stage six is what we call picture lock 577 00:24:03,600 --> 00:24:06,080 we need to have a perfect film 578 00:24:06,080 --> 00:24:08,640 down to exact time and with the clients 579 00:24:08,640 --> 00:24:11,600 changes and notes all done 580 00:24:11,600 --> 00:24:14,400 it's usually the most stressful time the 581 00:24:14,400 --> 00:24:16,559 deadline is very near and if we're 582 00:24:16,559 --> 00:24:18,240 working for a production company or 583 00:24:18,240 --> 00:24:20,640 broadcaster they can often change their 584 00:24:20,640 --> 00:24:22,640 mind at this stage 585 00:24:22,640 --> 00:24:25,200 this is the stage with very long hours 586 00:24:25,200 --> 00:24:28,240 lots of caffeine and lots of stress 587 00:24:28,240 --> 00:24:32,520 it's a race to the finish 588 00:24:34,400 --> 00:24:36,799 once it's been signed off our job as 589 00:24:36,799 --> 00:24:39,520 creative editors is over and another 590 00:24:39,520 --> 00:24:42,320 layer of creativity begins 591 00:24:42,320 --> 00:24:44,799 our offline master will be re-ingested 592 00:24:44,799 --> 00:24:47,279 at full resolution if it was edited at 593 00:24:47,279 --> 00:24:48,320 low-res 594 00:24:48,320 --> 00:24:50,880 and will then be sent off to be graded 595 00:24:50,880 --> 00:24:54,320 mixed and played out to tape or encoded 596 00:24:54,320 --> 00:24:55,600 for transmission 597 00:24:55,600 --> 00:25:02,279 [Music] 598 00:25:09,160 --> 00:25:13,119 [Music] 599 00:25:15,380 --> 00:25:18,000 [Music] 600 00:25:18,000 --> 00:25:20,240 some basic television terminology is 601 00:25:20,240 --> 00:25:22,480 very handy to know 602 00:25:22,480 --> 00:25:25,919 producers directors camera operators 603 00:25:25,919 --> 00:25:28,720 sound operators series producers 604 00:25:28,720 --> 00:25:30,799 supervising producers executive 605 00:25:30,799 --> 00:25:33,520 producers and commissioning editors are 606 00:25:33,520 --> 00:25:35,679 all going to start to talk to us in 607 00:25:35,679 --> 00:25:37,840 these industry terms 608 00:25:37,840 --> 00:25:40,159 so it's a good thing to know them 609 00:25:40,159 --> 00:25:42,080 some of these vary depending on where we 610 00:25:42,080 --> 00:25:44,159 are in the world but having worked in 611 00:25:44,159 --> 00:25:46,480 multiple countries i find that there is 612 00:25:46,480 --> 00:25:48,720 usually a version of all of these that 613 00:25:48,720 --> 00:25:52,880 describes exactly the same thing 614 00:25:54,880 --> 00:25:56,480 rushes 615 00:25:56,480 --> 00:25:59,279 or footage or media 616 00:25:59,279 --> 00:26:01,840 this is the 10 minutes or 10 hours of 617 00:26:01,840 --> 00:26:03,840 footage that has been shot by the camera 618 00:26:03,840 --> 00:26:07,440 operator the director or you 619 00:26:07,440 --> 00:26:09,840 the rushes are the whole body of raw 620 00:26:09,840 --> 00:26:11,760 footage that has been shot 621 00:26:11,760 --> 00:26:14,000 and has to be whittled down to the final 622 00:26:14,000 --> 00:26:15,520 duration 623 00:26:15,520 --> 00:26:17,279 let's look back in the rushes for that 624 00:26:17,279 --> 00:26:19,919 missing shot is a common term used in 625 00:26:19,919 --> 00:26:22,400 the edit suite 626 00:26:22,400 --> 00:26:25,679 time code timecode is television's eight 627 00:26:25,679 --> 00:26:28,240 digit numerical labeling system that 628 00:26:28,240 --> 00:26:30,640 locks everything that's been shot with a 629 00:26:30,640 --> 00:26:33,039 unique set of numbers 630 00:26:33,039 --> 00:26:36,640 hours minutes seconds and frames are 631 00:26:36,640 --> 00:26:39,279 printed onto every single piece of media 632 00:26:39,279 --> 00:26:40,720 by the camera 633 00:26:40,720 --> 00:26:43,200 so we know where absolutely everything 634 00:26:43,200 --> 00:26:44,080 is 635 00:26:44,080 --> 00:26:46,320 at the end of our offline process we 636 00:26:46,320 --> 00:26:48,400 have a graphical representation of our 637 00:26:48,400 --> 00:26:50,480 film on the timeline 638 00:26:50,480 --> 00:26:52,880 but our film is essentially a set of 639 00:26:52,880 --> 00:26:54,559 time code numbers 640 00:26:54,559 --> 00:26:58,400 running in the order that we edited them 641 00:26:58,400 --> 00:26:59,840 shooting ratio 642 00:26:59,840 --> 00:27:02,000 this is the term which relates to how 643 00:27:02,000 --> 00:27:04,480 much was shot compared to what the 644 00:27:04,480 --> 00:27:07,120 duration of our final film will be if 645 00:27:07,120 --> 00:27:08,880 we've got to deliver a 60 second 646 00:27:08,880 --> 00:27:11,279 commercial and 20 minutes of footage was 647 00:27:11,279 --> 00:27:12,159 shot 648 00:27:12,159 --> 00:27:15,919 that is a shooting ratio of 20 to 1. 649 00:27:15,919 --> 00:27:17,360 if we're working on a one-hour 650 00:27:17,360 --> 00:27:19,440 observational documentary that was shot 651 00:27:19,440 --> 00:27:20,960 over many months 652 00:27:20,960 --> 00:27:23,840 we might have a hundred hours of footage 653 00:27:23,840 --> 00:27:26,480 that gives us a very high shooting ratio 654 00:27:26,480 --> 00:27:28,559 of a hundred to one 655 00:27:28,559 --> 00:27:30,720 reality tv and observational 656 00:27:30,720 --> 00:27:33,840 documentaries famously have very high 657 00:27:33,840 --> 00:27:36,320 shooting ratios 658 00:27:36,320 --> 00:27:38,960 just like a drama any tv show in the 659 00:27:38,960 --> 00:27:41,039 world would not shoot the program in 660 00:27:41,039 --> 00:27:42,000 order 661 00:27:42,000 --> 00:27:44,960 scene 1 isn't shot first and then scene 662 00:27:44,960 --> 00:27:47,120 2 etc etc 663 00:27:47,120 --> 00:27:49,120 the program will be shot in the order of 664 00:27:49,120 --> 00:27:51,360 the availability of contributors 665 00:27:51,360 --> 00:27:53,760 locations and logistics 666 00:27:53,760 --> 00:27:58,080 and we reorder them all in the edit 667 00:27:58,320 --> 00:27:59,600 interviews 668 00:27:59,600 --> 00:28:01,760 it sounds obvious but it's worth an 669 00:28:01,760 --> 00:28:03,039 explanation 670 00:28:03,039 --> 00:28:04,559 these are shots where one of the 671 00:28:04,559 --> 00:28:07,200 contributors in our show are being 672 00:28:07,200 --> 00:28:10,480 interviewed by the director or producer 673 00:28:10,480 --> 00:28:12,399 they may be looking off camera at the 674 00:28:12,399 --> 00:28:14,640 person who is interviewing them but not 675 00:28:14,640 --> 00:28:19,440 always we were so close to not making it 676 00:28:19,440 --> 00:28:21,840 another common term in the edit suite is 677 00:28:21,840 --> 00:28:22,960 sync 678 00:28:22,960 --> 00:28:25,120 sync is a general term that means 679 00:28:25,120 --> 00:28:27,760 footage of someone talking 680 00:28:27,760 --> 00:28:30,480 like an interview it will be common for 681 00:28:30,480 --> 00:28:32,880 a director to ask us if 682 00:28:32,880 --> 00:28:34,880 is there any sync of someone talking 683 00:28:34,880 --> 00:28:37,600 about this 684 00:28:38,159 --> 00:28:41,600 pieces to camera or ptc's 685 00:28:41,600 --> 00:28:43,600 these are usually done by presenters of 686 00:28:43,600 --> 00:28:45,679 our show if we have one 687 00:28:45,679 --> 00:28:47,760 they are pre-written or at least 688 00:28:47,760 --> 00:28:50,240 rehearsed short monologues which are 689 00:28:50,240 --> 00:28:53,360 said directly to camera 690 00:28:53,360 --> 00:28:54,559 b-roll 691 00:28:54,559 --> 00:28:56,799 these are the shots filmed that show the 692 00:28:56,799 --> 00:28:58,880 subject of our scene whether it's a 693 00:28:58,880 --> 00:29:02,000 person place or thing 694 00:29:02,000 --> 00:29:04,000 and will be used as what some editors 695 00:29:04,000 --> 00:29:07,279 call wallpaper shots to illustrate the 696 00:29:07,279 --> 00:29:09,600 scene 697 00:29:09,840 --> 00:29:11,279 cutaways 698 00:29:11,279 --> 00:29:13,440 these are the b-roll shots that are used 699 00:29:13,440 --> 00:29:15,679 in the edit to hide cuts in the 700 00:29:15,679 --> 00:29:17,039 interviews 701 00:29:17,039 --> 00:29:19,039 if we've cut out a chunk of someone's 702 00:29:19,039 --> 00:29:21,919 interview we'll have a jump cut in there 703 00:29:21,919 --> 00:29:24,880 a cutaway hides the cut and is usually 704 00:29:24,880 --> 00:29:27,520 chosen based on the subject of what the 705 00:29:27,520 --> 00:29:30,640 person or people are talking about 706 00:29:30,640 --> 00:29:32,799 but it's not just jump cuts that these 707 00:29:32,799 --> 00:29:34,399 shots are hiding 708 00:29:34,399 --> 00:29:36,320 if there's anything at all in the shot 709 00:29:36,320 --> 00:29:38,080 that we think could be distracting to 710 00:29:38,080 --> 00:29:40,480 the viewer for example a member of the 711 00:29:40,480 --> 00:29:42,320 public waving to the camera in the 712 00:29:42,320 --> 00:29:44,159 background while our interviewee is 713 00:29:44,159 --> 00:29:46,880 talking will also hide that with a 714 00:29:46,880 --> 00:29:49,120 cutaway 715 00:29:49,120 --> 00:29:51,520 many tv shows and corporate films have 716 00:29:51,520 --> 00:29:54,240 commentary also known as voiceover or 717 00:29:54,240 --> 00:29:55,360 narration 718 00:29:55,360 --> 00:29:58,480 this is audio only descriptive speech 719 00:29:58,480 --> 00:30:00,799 and it has many uses 720 00:30:00,799 --> 00:30:02,720 it can be used to describe what's going 721 00:30:02,720 --> 00:30:05,360 on in a scene or it can create the right 722 00:30:05,360 --> 00:30:08,240 frame of mind for the audience it can 723 00:30:08,240 --> 00:30:10,799 help reinforce a particularly difficult 724 00:30:10,799 --> 00:30:13,200 concept or even link together or 725 00:30:13,200 --> 00:30:15,919 summarize a sequence of concepts that 726 00:30:15,919 --> 00:30:18,799 the audience has just watched 727 00:30:18,799 --> 00:30:20,640 many times we'll hear in the edit suite 728 00:30:20,640 --> 00:30:22,480 their abbreviations 729 00:30:22,480 --> 00:30:23,279 com 730 00:30:23,279 --> 00:30:25,919 or vo 731 00:30:26,559 --> 00:30:30,399 transitions dissolves or cross dissolves 732 00:30:30,399 --> 00:30:32,720 these are visual effects that represent 733 00:30:32,720 --> 00:30:35,360 the passing of time from one scene or 734 00:30:35,360 --> 00:30:37,660 one shot to another 735 00:30:37,660 --> 00:30:41,760 [Music] 736 00:30:41,760 --> 00:30:43,600 different editing programs call them 737 00:30:43,600 --> 00:30:46,240 different names but they all do the same 738 00:30:46,240 --> 00:30:47,279 thing 739 00:30:47,279 --> 00:30:49,600 the most common are a cross dissolve or 740 00:30:49,600 --> 00:30:52,960 a fade up or down to black at the start 741 00:30:52,960 --> 00:30:55,919 or end of a scene 742 00:30:56,080 --> 00:30:57,519 stings 743 00:30:57,519 --> 00:30:59,600 these are quick graphical or shot 744 00:30:59,600 --> 00:31:01,760 transitions that are used to get out of 745 00:31:01,760 --> 00:31:05,480 scenes or locations 746 00:31:07,420 --> 00:31:09,360 [Music] 747 00:31:09,360 --> 00:31:11,279 they're commonly used in entertainment 748 00:31:11,279 --> 00:31:13,919 shows game shows and studio based 749 00:31:13,919 --> 00:31:15,039 programs 750 00:31:15,039 --> 00:31:17,039 but there are also many documentaries 751 00:31:17,039 --> 00:31:19,279 that use them as a cutting style to give 752 00:31:19,279 --> 00:31:22,240 a sense of speed 753 00:31:22,399 --> 00:31:24,159 actuality 754 00:31:24,159 --> 00:31:27,120 actuality is footage of a person or 755 00:31:27,120 --> 00:31:29,679 group of people talking or doing things 756 00:31:29,679 --> 00:31:32,240 in any environment when they are not 757 00:31:32,240 --> 00:31:34,000 being interviewed 758 00:31:34,000 --> 00:31:36,159 a good way to think about it is that 759 00:31:36,159 --> 00:31:38,080 generally they are not acknowledging the 760 00:31:38,080 --> 00:31:40,480 camera's existence like they would do in 761 00:31:40,480 --> 00:31:41,840 an interview 762 00:31:41,840 --> 00:31:44,399 much of reality tv an observational 763 00:31:44,399 --> 00:31:47,200 documentary is made up of this type of 764 00:31:47,200 --> 00:31:50,240 footage it's a sticker it's a sticker 765 00:31:50,240 --> 00:31:51,600 yeah because they they just put it on a 766 00:31:51,600 --> 00:31:52,720 panel 767 00:31:52,720 --> 00:31:54,240 pickup shot 768 00:31:54,240 --> 00:31:56,960 a pickup shot is a shot or group of 769 00:31:56,960 --> 00:31:59,200 shots like a close-up of something that 770 00:31:59,200 --> 00:32:01,360 is essential to the scene but was 771 00:32:01,360 --> 00:32:04,080 usually missed when filming it 772 00:32:04,080 --> 00:32:06,080 the camera operator could have been 773 00:32:06,080 --> 00:32:08,240 filming something dramatic and didn't 774 00:32:08,240 --> 00:32:10,399 want to spoil the filming by stopping 775 00:32:10,399 --> 00:32:12,640 the action and getting the necessary 776 00:32:12,640 --> 00:32:13,679 shot 777 00:32:13,679 --> 00:32:15,760 it is very common to find many of the 778 00:32:15,760 --> 00:32:17,919 b-roll or cutaways for the scene we're 779 00:32:17,919 --> 00:32:22,799 editing at the end of all the footage 780 00:32:23,519 --> 00:32:24,799 shots 781 00:32:24,799 --> 00:32:27,200 an essential part of the editing process 782 00:32:27,200 --> 00:32:30,080 is to know all the names of the shots 783 00:32:30,080 --> 00:32:32,399 here's a list of some of the most widely 784 00:32:32,399 --> 00:32:34,320 used 785 00:32:34,320 --> 00:32:36,799 wide shot 786 00:32:36,799 --> 00:32:39,279 medium shot 787 00:32:39,279 --> 00:32:40,220 close up 788 00:32:40,220 --> 00:32:41,679 [Music] 789 00:32:41,679 --> 00:32:44,399 extreme close-up 790 00:32:44,399 --> 00:32:46,640 profile 791 00:32:46,640 --> 00:32:48,960 pan 792 00:32:49,120 --> 00:32:50,270 tilt 793 00:32:50,270 --> 00:32:52,559 [Music] 794 00:32:52,559 --> 00:32:55,559 track 795 00:32:56,080 --> 00:32:58,640 slow-mo 796 00:32:58,799 --> 00:33:00,640 freeze frame 797 00:33:00,640 --> 00:33:02,620 and time-lapse 798 00:33:02,620 --> 00:33:08,720 [Music] 799 00:33:08,720 --> 00:33:11,120 so those are some great terms for us to 800 00:33:11,120 --> 00:33:12,559 memorize 801 00:33:12,559 --> 00:33:14,960 we may know many of them already or we 802 00:33:14,960 --> 00:33:16,320 may not 803 00:33:16,320 --> 00:33:18,240 if at any point during the course we 804 00:33:18,240 --> 00:33:21,039 need a refresher let's go back and watch 805 00:33:21,039 --> 00:33:23,160 this tutorial again 806 00:33:23,160 --> 00:33:29,910 [Music] 807 00:33:34,420 --> 00:33:44,170 [Music] 808 00:33:45,519 --> 00:33:47,360 have you ever pitched an idea to a 809 00:33:47,360 --> 00:33:50,399 friend a family member or a colleague 810 00:33:50,399 --> 00:33:52,559 it could be anything you might have told 811 00:33:52,559 --> 00:33:54,080 them why you should buy this thing 812 00:33:54,080 --> 00:33:56,399 instead of that or why both of you 813 00:33:56,399 --> 00:33:58,000 should go on this holiday instead of 814 00:33:58,000 --> 00:33:58,960 that one 815 00:33:58,960 --> 00:34:02,960 of course everyone has it's part of life 816 00:34:02,960 --> 00:34:03,840 well 817 00:34:03,840 --> 00:34:06,559 you're already an editor 818 00:34:06,559 --> 00:34:09,359 you've told a story and while telling 819 00:34:09,359 --> 00:34:11,760 that story you've highlighted all the 820 00:34:11,760 --> 00:34:14,159 points that convince your audience and 821 00:34:14,159 --> 00:34:16,159 you've conveniently left out all the 822 00:34:16,159 --> 00:34:18,639 ones that don't you've created a 823 00:34:18,639 --> 00:34:19,760 narrative 824 00:34:19,760 --> 00:34:22,800 and this is an essential first concept 825 00:34:22,800 --> 00:34:23,839 you know you wouldn't see through the 826 00:34:23,839 --> 00:34:25,199 glass so much 827 00:34:25,199 --> 00:34:27,520 the beautiful art of editing is all 828 00:34:27,520 --> 00:34:29,359 about taking everything that's been 829 00:34:29,359 --> 00:34:32,000 given to us cutting out the bad 830 00:34:32,000 --> 00:34:34,719 keeping all the good and molding it into 831 00:34:34,719 --> 00:34:38,079 the best possible version of itself 832 00:34:38,079 --> 00:34:41,520 it is the art of creative subtraction 833 00:34:41,520 --> 00:34:44,079 we are creating art by taking 834 00:34:44,079 --> 00:34:46,800 non-essential things away 835 00:34:46,800 --> 00:34:48,960 it's a mix between the subjective and 836 00:34:48,960 --> 00:34:50,800 the objective 837 00:34:50,800 --> 00:34:53,440 if we gave 10 editors the same footage 838 00:34:53,440 --> 00:34:55,679 we'd end up with 10 different scenes 839 00:34:55,679 --> 00:34:58,480 every single time so you could say that 840 00:34:58,480 --> 00:35:00,640 there is definitely a wrong way but 841 00:35:00,640 --> 00:35:03,200 there are many versions of a right way 842 00:35:03,200 --> 00:35:04,640 to do things 843 00:35:04,640 --> 00:35:07,680 there is no perfect scene a great 844 00:35:07,680 --> 00:35:09,920 concept to start thinking about is to 845 00:35:09,920 --> 00:35:13,359 realize that editing is a state of mind 846 00:35:13,359 --> 00:35:15,520 it is not a piece of software or a 847 00:35:15,520 --> 00:35:18,400 button or a pull-down menu or a shortcut 848 00:35:18,400 --> 00:35:20,880 key these are just tools to help us 849 00:35:20,880 --> 00:35:23,520 realize our film faster 850 00:35:23,520 --> 00:35:26,480 the way we watch footage structure it 851 00:35:26,480 --> 00:35:28,480 choose the best music and do all the 852 00:35:28,480 --> 00:35:30,400 numerous things it takes to create a 853 00:35:30,400 --> 00:35:33,680 beautiful scene is created in our mind 854 00:35:33,680 --> 00:35:38,560 and then transferred onto the timeline 855 00:35:38,800 --> 00:35:41,839 let's review our first concepts 856 00:35:41,839 --> 00:35:42,960 one 857 00:35:42,960 --> 00:35:45,040 creating a narrative 858 00:35:45,040 --> 00:35:48,960 cutting out the bad and keeping the good 859 00:35:48,960 --> 00:35:49,920 two 860 00:35:49,920 --> 00:35:52,400 creative subtraction 861 00:35:52,400 --> 00:35:55,119 creating art by taking non-essential 862 00:35:55,119 --> 00:35:57,680 things away 863 00:35:57,680 --> 00:35:58,640 three 864 00:35:58,640 --> 00:36:00,960 there's wrong but there's multiple 865 00:36:00,960 --> 00:36:03,839 versions of right 866 00:36:03,839 --> 00:36:07,119 and four editing happens in our heads 867 00:36:07,119 --> 00:36:10,440 it's a state of mind 868 00:36:10,440 --> 00:36:13,119 congratulations on completing the first 869 00:36:13,119 --> 00:36:16,119 chapter 870 00:36:20,010 --> 00:36:23,089 [Music] 871 00:36:25,990 --> 00:36:36,420 [Music] 872 00:36:36,560 --> 00:36:38,480 watching a good editor is a bit like 873 00:36:38,480 --> 00:36:40,720 watching a duck on a pond 874 00:36:40,720 --> 00:36:42,400 they may look like what they're doing is 875 00:36:42,400 --> 00:36:44,800 effortless but under the water their 876 00:36:44,800 --> 00:36:48,240 legs are kicking like crazy 877 00:36:48,240 --> 00:36:50,880 a good editor is continuously watching 878 00:36:50,880 --> 00:36:54,079 footage and analyzing it for its content 879 00:36:54,079 --> 00:36:56,720 and at the same time any possible 880 00:36:56,720 --> 00:36:57,920 structure 881 00:36:57,920 --> 00:37:00,640 the film is cut in their mind as they 882 00:37:00,640 --> 00:37:02,560 are watching the footage 883 00:37:02,560 --> 00:37:04,800 and all they have to do is then press 884 00:37:04,800 --> 00:37:06,800 the right buttons so that what is in 885 00:37:06,800 --> 00:37:09,599 their mind then gets translated to the 886 00:37:09,599 --> 00:37:12,220 specific blocks on the timeline 887 00:37:12,220 --> 00:37:23,200 [Music] 888 00:37:23,200 --> 00:37:25,680 now the first step on the road to this 889 00:37:25,680 --> 00:37:28,240 creativity is to make sure that we are 890 00:37:28,240 --> 00:37:30,240 perfectly organized 891 00:37:30,240 --> 00:37:32,000 remember there are so many different 892 00:37:32,000 --> 00:37:34,400 elements that make up a film 893 00:37:34,400 --> 00:37:37,520 b-roll interviews music sound effects 894 00:37:37,520 --> 00:37:40,880 etc etc whenever we are first confronted 895 00:37:40,880 --> 00:37:43,200 with this mountain of raw media we 896 00:37:43,200 --> 00:37:45,839 should ask ourselves a few preliminary 897 00:37:45,839 --> 00:37:48,320 questions 898 00:37:48,640 --> 00:37:49,760 firstly 899 00:37:49,760 --> 00:37:52,079 how am i going to categorize this 900 00:37:52,079 --> 00:37:54,240 particular element 901 00:37:54,240 --> 00:37:57,200 secondly where does it belong 902 00:37:57,200 --> 00:38:00,079 the best way to never be overwhelmed by 903 00:38:00,079 --> 00:38:02,960 anything large is to cut it up into 904 00:38:02,960 --> 00:38:05,520 smaller pieces and bunch those pieces 905 00:38:05,520 --> 00:38:09,520 together in a form of categorization 906 00:38:09,520 --> 00:38:11,040 there are multiple layers of 907 00:38:11,040 --> 00:38:13,119 organization in an edit 908 00:38:13,119 --> 00:38:16,400 from the basic to the very complex so 909 00:38:16,400 --> 00:38:19,200 let's start looking at the most basic 910 00:38:19,200 --> 00:38:21,760 the construction of our master bins in 911 00:38:21,760 --> 00:38:23,359 our project window 912 00:38:23,359 --> 00:38:25,359 on the first day of the edit we should 913 00:38:25,359 --> 00:38:28,079 create a set of master bins that will be 914 00:38:28,079 --> 00:38:30,800 labeled along the following lines as the 915 00:38:30,800 --> 00:38:33,520 edit progresses and expands in size and 916 00:38:33,520 --> 00:38:36,560 complexity through the coming weeks so 917 00:38:36,560 --> 00:38:39,280 will our bins will create sub bins 918 00:38:39,280 --> 00:38:42,480 within these master bins 919 00:38:42,480 --> 00:38:44,640 the first one i will create will be 920 00:38:44,640 --> 00:38:47,680 called rushes or footage 921 00:38:47,680 --> 00:38:50,560 this is where i put in all the hours and 922 00:38:50,560 --> 00:38:52,800 hours of raw material that has been shot 923 00:38:52,800 --> 00:38:54,400 and ingested 924 00:38:54,400 --> 00:38:56,320 it could be one tape or disc if i'm 925 00:38:56,320 --> 00:38:59,119 editing a short promo or news report 926 00:38:59,119 --> 00:39:01,839 or it could be 100 tapes or disks if i'm 927 00:39:01,839 --> 00:39:04,560 working on a long documentary 928 00:39:04,560 --> 00:39:07,040 next i'll start a bin or a folder 929 00:39:07,040 --> 00:39:08,880 depending on what software i'm using 930 00:39:08,880 --> 00:39:10,880 called sequences 931 00:39:10,880 --> 00:39:12,880 this is where i put in all of my 932 00:39:12,880 --> 00:39:14,800 different rough cuts that i begin to 933 00:39:14,800 --> 00:39:15,680 build 934 00:39:15,680 --> 00:39:17,680 i'll usually have a list of sub bins 935 00:39:17,680 --> 00:39:20,480 inside this as the edit gets bigger 936 00:39:20,480 --> 00:39:22,800 each one of these sub bins will be built 937 00:39:22,800 --> 00:39:24,960 to house the many versions of scenes 938 00:39:24,960 --> 00:39:28,079 that i'm working on cut 1 cut two cut 939 00:39:28,079 --> 00:39:30,320 three etc etc 940 00:39:30,320 --> 00:39:32,960 this bin will definitely get much bigger 941 00:39:32,960 --> 00:39:36,079 as i work my way through the edit 942 00:39:36,079 --> 00:39:38,880 my music bin will contain all the music 943 00:39:38,880 --> 00:39:41,359 that i import into the project for use 944 00:39:41,359 --> 00:39:42,800 in the film 945 00:39:42,800 --> 00:39:44,880 and again as the project gets bigger and 946 00:39:44,880 --> 00:39:47,599 bigger i'll create new folders or sub 947 00:39:47,599 --> 00:39:49,920 bins in order to categorize the many 948 00:39:49,920 --> 00:39:52,400 different genres or sources of music i 949 00:39:52,400 --> 00:39:54,000 pull into the edit 950 00:39:54,000 --> 00:39:56,560 i always make sure that every time i 951 00:39:56,560 --> 00:39:58,960 import a track it's clearly labeled with 952 00:39:58,960 --> 00:40:01,520 the name of the track and the artist who 953 00:40:01,520 --> 00:40:03,200 it belongs to 954 00:40:03,200 --> 00:40:05,359 at the end of the edit it's common for 955 00:40:05,359 --> 00:40:07,040 the production company to want a 956 00:40:07,040 --> 00:40:09,040 complete list of everything that's been 957 00:40:09,040 --> 00:40:11,599 used in the show as copyright will need 958 00:40:11,599 --> 00:40:14,000 to be cleared for its use 959 00:40:14,000 --> 00:40:16,160 there is nothing more frustrating to a 960 00:40:16,160 --> 00:40:19,440 production manager to have 25 untitled 961 00:40:19,440 --> 00:40:23,280 tracks on their edit decision list 962 00:40:23,599 --> 00:40:25,520 the next one i'll create will be a 963 00:40:25,520 --> 00:40:26,960 voiceover bin 964 00:40:26,960 --> 00:40:29,119 any voiceover or commentary gets 965 00:40:29,119 --> 00:40:31,520 recorded into this bin 966 00:40:31,520 --> 00:40:33,599 i tend to just do this numerically and 967 00:40:33,599 --> 00:40:35,440 not label the exact text of the 968 00:40:35,440 --> 00:40:38,720 voiceover as this gets re-recorded again 969 00:40:38,720 --> 00:40:40,319 and again 970 00:40:40,319 --> 00:40:43,119 after that i'll create an effects bin 971 00:40:43,119 --> 00:40:45,359 anything like freeze frames or imported 972 00:40:45,359 --> 00:40:48,880 jpegs or animations i'll stick in here 973 00:40:48,880 --> 00:40:50,839 again if i need additional sub 974 00:40:50,839 --> 00:40:52,880 categorizations as the project gets 975 00:40:52,880 --> 00:40:56,160 bigger i always do them we can never be 976 00:40:56,160 --> 00:40:58,960 too organized this may or may not be 977 00:40:58,960 --> 00:41:01,280 applicable to the genre i'm working in 978 00:41:01,280 --> 00:41:03,119 but if there's archive footage in my 979 00:41:03,119 --> 00:41:05,440 film i will start an archive bin or 980 00:41:05,440 --> 00:41:08,000 folder with various sub bins created 981 00:41:08,000 --> 00:41:10,400 later to indicate the different sources 982 00:41:10,400 --> 00:41:12,800 and different subjects 983 00:41:12,800 --> 00:41:14,960 next i always have a bin called 984 00:41:14,960 --> 00:41:17,040 duplicates and there's a very good 985 00:41:17,040 --> 00:41:18,400 reason for this 986 00:41:18,400 --> 00:41:20,640 a key thing to remember in editing is 987 00:41:20,640 --> 00:41:23,119 that we or our director or producer will 988 00:41:23,119 --> 00:41:25,040 often change our minds about something 989 00:41:25,040 --> 00:41:26,400 while cutting 990 00:41:26,400 --> 00:41:28,480 when this happens it's essential that we 991 00:41:28,480 --> 00:41:30,079 duplicate the sequence that we're 992 00:41:30,079 --> 00:41:32,000 working on and stick it into our 993 00:41:32,000 --> 00:41:34,319 duplications bin in order to create a 994 00:41:34,319 --> 00:41:37,119 legacy of editing decisions 995 00:41:37,119 --> 00:41:39,520 if we decide to try something new or go 996 00:41:39,520 --> 00:41:41,520 off on a tangent from the script with a 997 00:41:41,520 --> 00:41:44,400 particular scene and then decide after a 998 00:41:44,400 --> 00:41:47,280 while it's not working we'll want to go 999 00:41:47,280 --> 00:41:49,599 back to where we left off 1000 00:41:49,599 --> 00:41:52,000 if we haven't saved the previous version 1001 00:41:52,000 --> 00:41:55,040 we'll be in a lot of difficulty we may 1002 00:41:55,040 --> 00:41:57,200 have to rebuild parts of the sequence by 1003 00:41:57,200 --> 00:42:00,480 hand and often from the very start 1004 00:42:00,480 --> 00:42:03,040 most importantly we won't look good in 1005 00:42:03,040 --> 00:42:04,960 front of our client 1006 00:42:04,960 --> 00:42:07,599 through many years of experience if my 1007 00:42:07,599 --> 00:42:10,079 director suddenly says to me hold on 1008 00:42:10,079 --> 00:42:13,119 i've got a fantastic idea i immediately 1009 00:42:13,119 --> 00:42:15,520 duplicate the sequence 1010 00:42:15,520 --> 00:42:17,599 the next bin to create is a sound 1011 00:42:17,599 --> 00:42:19,760 effects bin any sound effects will be 1012 00:42:19,760 --> 00:42:23,040 imported into here and of course if i'm 1013 00:42:23,040 --> 00:42:25,280 dealing with a lot of sound effects or 1014 00:42:25,280 --> 00:42:28,079 multiple sources of sound effects i will 1015 00:42:28,079 --> 00:42:31,280 create more sub bins 1016 00:42:31,280 --> 00:42:35,440 now i always create a bin called junk 1017 00:42:35,440 --> 00:42:37,280 these are the things that i don't need 1018 00:42:37,280 --> 00:42:39,440 to keep but there's something inside me 1019 00:42:39,440 --> 00:42:41,520 that says i should 1020 00:42:41,520 --> 00:42:43,599 they might be ideas i've tried out but 1021 00:42:43,599 --> 00:42:45,599 didn't work or there might be scenes 1022 00:42:45,599 --> 00:42:47,440 that were cut 1023 00:42:47,440 --> 00:42:50,000 never delete anything 1024 00:42:50,000 --> 00:42:52,079 it's always good practice to leave a 1025 00:42:52,079 --> 00:42:53,760 paper trail of everything that's been 1026 00:42:53,760 --> 00:42:56,400 tried in the edit we never know if it 1027 00:42:56,400 --> 00:42:58,400 will be needed again weeks into the 1028 00:42:58,400 --> 00:42:59,920 future 1029 00:42:59,920 --> 00:43:02,079 many times a director has said to me do 1030 00:43:02,079 --> 00:43:03,920 you remember that weird idea we tried 1031 00:43:03,920 --> 00:43:06,319 about five weeks ago maybe that will fit 1032 00:43:06,319 --> 00:43:08,960 in here at the end of scene 12. to be 1033 00:43:08,960 --> 00:43:11,119 honest it's always better to be a 1034 00:43:11,119 --> 00:43:15,680 paranoid hoarder just in case 1035 00:43:18,720 --> 00:43:20,400 so that's our first layer of 1036 00:43:20,400 --> 00:43:22,880 organization and it's good to start it 1037 00:43:22,880 --> 00:43:26,079 on the very first day of a new show 1038 00:43:26,079 --> 00:43:28,800 now it's important to say that it's not 1039 00:43:28,800 --> 00:43:31,760 essential that you copy this precisely 1040 00:43:31,760 --> 00:43:34,240 you can make up whatever names you want 1041 00:43:34,240 --> 00:43:36,720 but as long as they are clearly labeled 1042 00:43:36,720 --> 00:43:39,359 you stick to using them and above all 1043 00:43:39,359 --> 00:43:42,000 whatever names you've chosen they make 1044 00:43:42,000 --> 00:43:43,599 sense to you 1045 00:43:43,599 --> 00:43:46,000 what we are creating here is the first 1046 00:43:46,000 --> 00:43:48,160 layer of categorization in what is 1047 00:43:48,160 --> 00:43:51,440 essentially a digital filing cabinet 1048 00:43:51,440 --> 00:43:53,520 our ability to access any of the 1049 00:43:53,520 --> 00:43:55,920 different content within our raw footage 1050 00:43:55,920 --> 00:43:58,079 whether it's a particular shot or a 1051 00:43:58,079 --> 00:44:01,280 specific sound effect is made much much 1052 00:44:01,280 --> 00:44:03,359 easier when we have an intelligent 1053 00:44:03,359 --> 00:44:07,880 labeling system within our edit 1054 00:44:09,190 --> 00:44:12,709 [Music] 1055 00:44:18,220 --> 00:44:28,429 [Music] 1056 00:44:29,680 --> 00:44:32,480 so after we've created our master bins 1057 00:44:32,480 --> 00:44:34,480 and put all the corresponding elements 1058 00:44:34,480 --> 00:44:36,400 into their rightful places 1059 00:44:36,400 --> 00:44:39,200 it's time to start the second layer 1060 00:44:39,200 --> 00:44:42,800 the organizing of the footage itself 1061 00:44:42,800 --> 00:44:44,960 this next process is where in some 1062 00:44:44,960 --> 00:44:47,839 genres of television we often don't get 1063 00:44:47,839 --> 00:44:49,040 the time 1064 00:44:49,040 --> 00:44:51,280 in certain fast turnaround high shooting 1065 00:44:51,280 --> 00:44:54,240 ratio reality tv shows we are cutting 1066 00:44:54,240 --> 00:44:56,720 numerous sequences by the hour and there 1067 00:44:56,720 --> 00:44:59,920 is no time for detailed organization 1068 00:44:59,920 --> 00:45:02,319 but in an hour-long entertainment show 1069 00:45:02,319 --> 00:45:04,400 or feature-length documentary where we 1070 00:45:04,400 --> 00:45:06,480 have a few months to edit the film there 1071 00:45:06,480 --> 00:45:08,640 is definitely time and it's actually 1072 00:45:08,640 --> 00:45:10,400 encouraged 1073 00:45:10,400 --> 00:45:12,800 you could say that the depth to which we 1074 00:45:12,800 --> 00:45:15,599 break down is relative to the length we 1075 00:45:15,599 --> 00:45:17,680 have in the edit schedule 1076 00:45:17,680 --> 00:45:20,079 so we'll start to look at what's in our 1077 00:45:20,079 --> 00:45:22,640 russia's bin and subdivide it into 1078 00:45:22,640 --> 00:45:24,800 further categories 1079 00:45:24,800 --> 00:45:26,800 the benefits of the subdivision of the 1080 00:45:26,800 --> 00:45:30,000 rushes if time allows are enormous and 1081 00:45:30,000 --> 00:45:32,000 numerous and we'll take a look at them 1082 00:45:32,000 --> 00:45:34,720 in detail 1083 00:45:38,079 --> 00:45:41,119 now we spoke about speed in the previous 1084 00:45:41,119 --> 00:45:42,560 chapter 1085 00:45:42,560 --> 00:45:45,040 organization and speed are deeply 1086 00:45:45,040 --> 00:45:47,839 connected one of our main jobs in these 1087 00:45:47,839 --> 00:45:50,319 early stages is to act as a kind of 1088 00:45:50,319 --> 00:45:52,880 librarian to all the footage 1089 00:45:52,880 --> 00:45:55,119 we are going to get hundreds sometimes 1090 00:45:55,119 --> 00:45:57,680 thousands of shots across multiple tapes 1091 00:45:57,680 --> 00:45:59,839 or discs and we have to know where 1092 00:45:59,839 --> 00:46:02,400 everything is and be able to pull up and 1093 00:46:02,400 --> 00:46:05,359 watch every single shot in our software 1094 00:46:05,359 --> 00:46:06,960 very quickly 1095 00:46:06,960 --> 00:46:09,200 the organization of media is something 1096 00:46:09,200 --> 00:46:11,599 that if not done can slow us down 1097 00:46:11,599 --> 00:46:14,240 dramatically and make us look bad in 1098 00:46:14,240 --> 00:46:17,359 front of our client if we spend ages 1099 00:46:17,359 --> 00:46:19,680 searching for a shot or scene because we 1100 00:46:19,680 --> 00:46:22,000 haven't organized or labeled our raw 1101 00:46:22,000 --> 00:46:24,880 footage properly we'll lose hours and 1102 00:46:24,880 --> 00:46:27,520 therefore days over the course of a long 1103 00:46:27,520 --> 00:46:29,839 edit 1104 00:46:31,200 --> 00:46:33,520 every single genre of television or 1105 00:46:33,520 --> 00:46:35,839 corporate film is made up of different 1106 00:46:35,839 --> 00:46:36,960 elements 1107 00:46:36,960 --> 00:46:39,440 for example an entertainment or reality 1108 00:46:39,440 --> 00:46:41,119 show might be made up of lots of 1109 00:46:41,119 --> 00:46:43,599 actuality scenes and lots of short 1110 00:46:43,599 --> 00:46:44,960 interviews 1111 00:46:44,960 --> 00:46:47,680 a political or historical documentary 1112 00:46:47,680 --> 00:46:49,680 might be made up of hours of archive 1113 00:46:49,680 --> 00:46:52,720 material and lots of long interviews it 1114 00:46:52,720 --> 00:46:54,720 doesn't matter what the genre is when 1115 00:46:54,720 --> 00:46:57,599 we're organizing what matters is that 1116 00:46:57,599 --> 00:46:59,760 every single different element is 1117 00:46:59,760 --> 00:47:02,640 categorized and labeled as much as 1118 00:47:02,640 --> 00:47:05,760 possible into the sections based on what 1119 00:47:05,760 --> 00:47:08,160 has been shot 1120 00:47:08,160 --> 00:47:09,920 let's look through some well-used 1121 00:47:09,920 --> 00:47:12,960 headlines to order our footage into and 1122 00:47:12,960 --> 00:47:16,400 some examples of when they be used 1123 00:47:16,400 --> 00:47:17,760 characters 1124 00:47:17,760 --> 00:47:20,559 this is a very well used headline 1125 00:47:20,559 --> 00:47:22,000 let's say that we're working on a 1126 00:47:22,000 --> 00:47:24,800 documentary or a reality tv show that 1127 00:47:24,800 --> 00:47:27,280 has two or three different characters 1128 00:47:27,280 --> 00:47:29,599 and the intended structure of the film 1129 00:47:29,599 --> 00:47:31,839 is intercutting the various scenes 1130 00:47:31,839 --> 00:47:34,480 between all two or three 1131 00:47:34,480 --> 00:47:36,480 if we've got a bin inside our master 1132 00:47:36,480 --> 00:47:38,400 brushes folder with everything that's 1133 00:47:38,400 --> 00:47:40,800 been shot from each character will be 1134 00:47:40,800 --> 00:47:43,359 able to effortlessly access and move 1135 00:47:43,359 --> 00:47:46,319 between each set of rushes separately 1136 00:47:46,319 --> 00:47:48,960 and quickly 1137 00:47:48,960 --> 00:47:50,400 locations 1138 00:47:50,400 --> 00:47:52,319 this is a good one if we're working on a 1139 00:47:52,319 --> 00:47:54,480 show where the narrative structure is 1140 00:47:54,480 --> 00:47:56,319 location dependent 1141 00:47:56,319 --> 00:47:59,040 say for example a travel show where the 1142 00:47:59,040 --> 00:48:01,119 character in the show goes from location 1143 00:48:01,119 --> 00:48:03,760 to location 1144 00:48:03,760 --> 00:48:06,480 themes or story lines 1145 00:48:06,480 --> 00:48:08,640 this is an excellent way to organize 1146 00:48:08,640 --> 00:48:10,079 some of the more structurally 1147 00:48:10,079 --> 00:48:13,200 complicated tv shows i've used these in 1148 00:48:13,200 --> 00:48:15,040 political documentaries science 1149 00:48:15,040 --> 00:48:17,599 documentaries and genres like that where 1150 00:48:17,599 --> 00:48:20,079 multiple interviewees are talking about 1151 00:48:20,079 --> 00:48:22,319 a lot of different subjects 1152 00:48:22,319 --> 00:48:25,040 for example we could have 15 people 1153 00:48:25,040 --> 00:48:26,720 being interviewed for a documentary 1154 00:48:26,720 --> 00:48:28,720 we're working on about the history of 1155 00:48:28,720 --> 00:48:31,760 say world war ii or the history of say 1156 00:48:31,760 --> 00:48:32,720 nasa 1157 00:48:32,720 --> 00:48:35,599 these will be very complex films made up 1158 00:48:35,599 --> 00:48:38,319 of multiple themes and storylines 1159 00:48:38,319 --> 00:48:40,319 and many of the contributors will be 1160 00:48:40,319 --> 00:48:42,400 talking about the various subjects 1161 00:48:42,400 --> 00:48:44,000 independently 1162 00:48:44,000 --> 00:48:46,000 creating a bin called the moon landing 1163 00:48:46,000 --> 00:48:47,839 and then putting in everyone who talks 1164 00:48:47,839 --> 00:48:50,160 about it would be an excellent way of 1165 00:48:50,160 --> 00:48:53,160 compartmentalization 1166 00:48:53,280 --> 00:48:54,720 scenes 1167 00:48:54,720 --> 00:48:57,359 i use this one all the time and it's 1168 00:48:57,359 --> 00:49:00,400 probably the most used by editors 1169 00:49:00,400 --> 00:49:03,280 it's great for all manner of tv shows 1170 00:49:03,280 --> 00:49:05,680 corporate films and certain genres of 1171 00:49:05,680 --> 00:49:07,040 documentary 1172 00:49:07,040 --> 00:49:09,440 the footage in many films can be simply 1173 00:49:09,440 --> 00:49:12,800 cut up into easily identifiable scenes 1174 00:49:12,800 --> 00:49:14,960 if we know that all of scene 22's 1175 00:49:14,960 --> 00:49:19,200 footage is shot over discs 4 5 6 and 7. 1176 00:49:19,200 --> 00:49:22,319 then a good idea would be to put discs 4 1177 00:49:22,319 --> 00:49:27,680 5 6 and 7 in a bin called scene 22 1178 00:49:27,680 --> 00:49:28,800 interviews 1179 00:49:28,800 --> 00:49:30,880 this is usually a practice i do more in 1180 00:49:30,880 --> 00:49:33,119 documentary than in entertainment shows 1181 00:49:33,119 --> 00:49:34,960 or reality tv 1182 00:49:34,960 --> 00:49:37,280 documentaries often have specific 1183 00:49:37,280 --> 00:49:39,359 sit-down interviews that are properly 1184 00:49:39,359 --> 00:49:40,160 lit 1185 00:49:40,160 --> 00:49:42,800 and may even be in a studio setting 1186 00:49:42,800 --> 00:49:44,720 so therefore this is an excellent 1187 00:49:44,720 --> 00:49:46,800 organizational structure 1188 00:49:46,800 --> 00:49:49,440 however many entertainment or reality tv 1189 00:49:49,440 --> 00:49:52,000 shows have a different kind of interview 1190 00:49:52,000 --> 00:49:54,160 they are often filmed on the move and 1191 00:49:54,160 --> 00:49:56,960 relate to specific scenes or pieces of 1192 00:49:56,960 --> 00:49:59,440 actuality that have just happened or 1193 00:49:59,440 --> 00:50:01,599 just about to happen 1194 00:50:01,599 --> 00:50:03,920 and so are better tied together in a bin 1195 00:50:03,920 --> 00:50:05,839 with the rest of the scene's footage 1196 00:50:05,839 --> 00:50:10,160 instead of a separate interview bin 1197 00:50:10,160 --> 00:50:13,920 part 1 2 3 etc etc 1198 00:50:13,920 --> 00:50:16,800 most tv shows have commercial breaks and 1199 00:50:16,800 --> 00:50:18,559 some editors like to structure their 1200 00:50:18,559 --> 00:50:20,880 footage into sections that are clearly 1201 00:50:20,880 --> 00:50:23,040 divisible into the parts between these 1202 00:50:23,040 --> 00:50:25,440 specific commercial breaks 1203 00:50:25,440 --> 00:50:27,599 this also might happen if we had more 1204 00:50:27,599 --> 00:50:30,559 than one editor working on a tv show the 1205 00:50:30,559 --> 00:50:32,640 production company could give us all the 1206 00:50:32,640 --> 00:50:35,440 rushes for parts 1 and 2 in our edit and 1207 00:50:35,440 --> 00:50:37,200 the editor next door could get all the 1208 00:50:37,200 --> 00:50:40,240 rushes for parts 3 and 4 in theirs 1209 00:50:40,240 --> 00:50:41,839 obviously if we're working for an 1210 00:50:41,839 --> 00:50:44,160 internet-based production company or if 1211 00:50:44,160 --> 00:50:46,319 we're editing a corporate film this is 1212 00:50:46,319 --> 00:50:49,280 not going to be applicable to us 1213 00:50:49,280 --> 00:50:52,400 so the underlying theme in many of these 1214 00:50:52,400 --> 00:50:54,720 is that we're often using the director's 1215 00:50:54,720 --> 00:50:58,240 vision or the genre type to categorize 1216 00:50:58,240 --> 00:51:01,200 and organize the rushes 1217 00:51:01,200 --> 00:51:03,040 one word of warning though 1218 00:51:03,040 --> 00:51:05,520 as with any part of the editing process 1219 00:51:05,520 --> 00:51:09,580 it's always possible to go too far 1220 00:51:09,580 --> 00:51:15,920 [Music] 1221 00:51:15,920 --> 00:51:18,160 it's not a good idea to spend half our 1222 00:51:18,160 --> 00:51:20,880 edit schedule just organizing 1223 00:51:20,880 --> 00:51:23,760 that will end in tears as about the time 1224 00:51:23,760 --> 00:51:25,280 we're supposed to be delivering our 1225 00:51:25,280 --> 00:51:27,920 first rough cut we may only have just 1226 00:51:27,920 --> 00:51:30,880 finished organizing the footage 1227 00:51:30,880 --> 00:51:33,599 it's about balance and categorizing our 1228 00:51:33,599 --> 00:51:34,640 time 1229 00:51:34,640 --> 00:51:37,040 we must ask what the important delivery 1230 00:51:37,040 --> 00:51:39,839 dates are within any edit schedule 1231 00:51:39,839 --> 00:51:42,480 before we start any edit 1232 00:51:42,480 --> 00:51:45,359 this will allow us to plan the level and 1233 00:51:45,359 --> 00:51:48,000 detail we can organize 1234 00:51:48,000 --> 00:51:49,920 if we don't have a client or it's our 1235 00:51:49,920 --> 00:51:51,680 own film we're editing 1236 00:51:51,680 --> 00:51:52,960 lucky us 1237 00:51:52,960 --> 00:51:57,640 we can create our own schedule 1238 00:52:00,700 --> 00:52:04,610 [Music] 1239 00:52:08,700 --> 00:52:19,760 [Music] 1240 00:52:20,400 --> 00:52:22,079 now there are a couple of very 1241 00:52:22,079 --> 00:52:24,480 interesting secondary advantages of 1242 00:52:24,480 --> 00:52:26,480 doing a detailed organization of our 1243 00:52:26,480 --> 00:52:27,110 footage 1244 00:52:27,110 --> 00:52:28,240 [Music] 1245 00:52:28,240 --> 00:52:31,200 firstly we get to see all of our footage 1246 00:52:31,200 --> 00:52:35,040 for the very first time 1247 00:52:35,440 --> 00:52:37,920 this is very important and is going to 1248 00:52:37,920 --> 00:52:39,839 tell us many things about what we've got 1249 00:52:39,839 --> 00:52:41,119 to work with 1250 00:52:41,119 --> 00:52:43,040 what is the footage like 1251 00:52:43,040 --> 00:52:46,079 is it shot well do we like the framing 1252 00:52:46,079 --> 00:52:48,559 is it well directed can we see their 1253 00:52:48,559 --> 00:52:50,400 style coming through 1254 00:52:50,400 --> 00:52:52,559 are there any particular moves they like 1255 00:52:52,559 --> 00:52:53,599 shooting 1256 00:52:53,599 --> 00:52:55,200 putting names to faces with the 1257 00:52:55,200 --> 00:52:56,559 characters 1258 00:52:56,559 --> 00:52:58,640 and importantly are we going to 1259 00:52:58,640 --> 00:53:01,440 encounter any problems like focusing 1260 00:53:01,440 --> 00:53:02,040 issues 1261 00:53:02,040 --> 00:53:04,480 [Music] 1262 00:53:04,480 --> 00:53:07,200 secondly we'll get to know what we've 1263 00:53:07,200 --> 00:53:08,880 got to work with 1264 00:53:08,880 --> 00:53:10,720 after seeing our footage for the first 1265 00:53:10,720 --> 00:53:13,119 time we've got a very good idea as to 1266 00:53:13,119 --> 00:53:14,720 what's been shot 1267 00:53:14,720 --> 00:53:16,800 everything we watch will be placed in 1268 00:53:16,800 --> 00:53:19,359 our short-term memory so when we trawl 1269 00:53:19,359 --> 00:53:21,440 through our footage when organizing it 1270 00:53:21,440 --> 00:53:23,280 we'll have a great idea of the 1271 00:53:23,280 --> 00:53:25,920 characters involved and what and where 1272 00:53:25,920 --> 00:53:28,559 they do everything that's in our film 1273 00:53:28,559 --> 00:53:31,200 an ideal scenario is to see everything 1274 00:53:31,200 --> 00:53:34,319 at least once before we start cutting 1275 00:53:34,319 --> 00:53:36,720 we then know what we've got and what we 1276 00:53:36,720 --> 00:53:37,680 haven't 1277 00:53:37,680 --> 00:53:40,640 remember we are here to act as the first 1278 00:53:40,640 --> 00:53:43,359 audience that means giving an opinion 1279 00:53:43,359 --> 00:53:45,920 and feedback at every stage to our 1280 00:53:45,920 --> 00:53:46,880 clients 1281 00:53:46,880 --> 00:53:49,359 we can't do that if we've only seen a 1282 00:53:49,359 --> 00:53:52,000 limited amount of the rushes it would be 1283 00:53:52,000 --> 00:53:53,920 like writing a book review without 1284 00:53:53,920 --> 00:53:57,040 reading the original book 1285 00:53:57,040 --> 00:53:59,119 so these are two great additional 1286 00:53:59,119 --> 00:54:02,000 advantages to organizing our footage 1287 00:54:02,000 --> 00:54:04,720 as we've discussed sometimes it's not 1288 00:54:04,720 --> 00:54:07,599 always possible to go this in depth 1289 00:54:07,599 --> 00:54:09,920 but if we do get the chance we should 1290 00:54:09,920 --> 00:54:11,359 take it 1291 00:54:11,359 --> 00:54:13,520 many new to editing want to rush in and 1292 00:54:13,520 --> 00:54:15,200 start cutting things together on the 1293 00:54:15,200 --> 00:54:16,480 timeline 1294 00:54:16,480 --> 00:54:19,839 resist the urge it really will pay off 1295 00:54:19,839 --> 00:54:21,520 in the long run 1296 00:54:21,520 --> 00:54:24,000 it really is tempting to jump in and 1297 00:54:24,000 --> 00:54:26,960 start creating but put the brakes on 1298 00:54:26,960 --> 00:54:29,680 just for a short while 1299 00:54:29,680 --> 00:54:32,319 even if time doesn't allow a really 1300 00:54:32,319 --> 00:54:34,800 quick high-speed scan through the rushes 1301 00:54:34,800 --> 00:54:37,280 of a scene can still be very very 1302 00:54:37,280 --> 00:54:38,720 helpful 1303 00:54:38,720 --> 00:54:41,200 your eye will pick up loads of useful 1304 00:54:41,200 --> 00:54:43,760 information in a few seconds even if you 1305 00:54:43,760 --> 00:54:46,079 don't hear any of the sink 1306 00:54:46,079 --> 00:54:48,079 who's in the scene whether it's an 1307 00:54:48,079 --> 00:54:51,200 interior or exterior how long it lasts 1308 00:54:51,200 --> 00:54:55,200 the geography of the location etc etc we 1309 00:54:55,200 --> 00:54:57,760 should know all the facts before we make 1310 00:54:57,760 --> 00:54:58,960 a judgment 1311 00:54:58,960 --> 00:55:01,359 and so watch all the relevant footage 1312 00:55:01,359 --> 00:55:04,790 before we cut the scene 1313 00:55:04,790 --> 00:55:07,900 [Music] 1314 00:55:08,720 --> 00:55:10,720 it's common for many directors to get 1315 00:55:10,720 --> 00:55:13,200 agitated when we start doing this as 1316 00:55:13,200 --> 00:55:15,520 they are losing control and have already 1317 00:55:15,520 --> 00:55:16,960 seen the footage 1318 00:55:16,960 --> 00:55:19,520 after all they were on location 1319 00:55:19,520 --> 00:55:21,680 we should stick to our guns 1320 00:55:21,680 --> 00:55:24,319 the sequence will be better and we'll 1321 00:55:24,319 --> 00:55:26,480 have done it quicker than if we just 1322 00:55:26,480 --> 00:55:28,880 relied on their ideas about what should 1323 00:55:28,880 --> 00:55:33,160 be pulled out of the footage 1324 00:55:46,150 --> 00:55:51,159 [Music] 1325 00:55:52,799 --> 00:55:55,119 as we've seen chopping up the many 1326 00:55:55,119 --> 00:55:57,359 elements within our film whatever genre 1327 00:55:57,359 --> 00:55:59,839 we're working in is a great preliminary 1328 00:55:59,839 --> 00:56:01,119 task 1329 00:56:01,119 --> 00:56:03,119 so how do we actually go about doing 1330 00:56:03,119 --> 00:56:05,560 this from a technical point of view 1331 00:56:05,560 --> 00:56:07,119 [Music] 1332 00:56:07,119 --> 00:56:09,680 well there are two main ways 1333 00:56:09,680 --> 00:56:12,880 sub clipping and sequence clips 1334 00:56:12,880 --> 00:56:15,440 sub clipping is a very simple technique 1335 00:56:15,440 --> 00:56:17,760 where we create smaller clips out of the 1336 00:56:17,760 --> 00:56:20,400 larger original rushes 1337 00:56:20,400 --> 00:56:22,000 we'll watch through our longer raw 1338 00:56:22,000 --> 00:56:25,200 footage a roll at a time and cut them up 1339 00:56:25,200 --> 00:56:28,240 into clearly labeled smaller clips 1340 00:56:28,240 --> 00:56:31,839 let's look through this process 1341 00:56:33,200 --> 00:56:35,040 for this i'm going to be working with a 1342 00:56:35,040 --> 00:56:38,720 really great b-roll only scene shoot 32 1343 00:56:38,720 --> 00:56:41,599 tony wake up 1344 00:56:41,599 --> 00:56:44,079 okay i'm going to be nice and organized 1345 00:56:44,079 --> 00:56:46,480 and start a new folder 1346 00:56:46,480 --> 00:56:50,079 i'll call this sub clips 1347 00:56:50,079 --> 00:56:52,319 and i'll then start a new bin and call 1348 00:56:52,319 --> 00:56:56,880 it 32 wake up sub clips 1349 00:56:57,440 --> 00:56:59,839 again let's be tidy and put the bin 1350 00:56:59,839 --> 00:57:02,880 inside the sub clips folder 1351 00:57:02,880 --> 00:57:04,240 okay 1352 00:57:04,240 --> 00:57:06,960 so let's load up the rushes for shoot 32 1353 00:57:06,960 --> 00:57:09,280 in the viewer monitor 1354 00:57:09,280 --> 00:57:12,880 okay i'll just start playing through 1355 00:57:12,880 --> 00:57:15,359 it looks like the first shot has started 1356 00:57:15,359 --> 00:57:17,520 there so i'll just rewind that a tiny 1357 00:57:17,520 --> 00:57:19,839 bit so we get the start of the shot 1358 00:57:19,839 --> 00:57:22,960 where anthony's alarm goes off 1359 00:57:22,960 --> 00:57:24,000 good 1360 00:57:24,000 --> 00:57:26,079 and what i'm going to do now is make an 1361 00:57:26,079 --> 00:57:28,720 in point where i want this new sub clip 1362 00:57:28,720 --> 00:57:30,799 to start 1363 00:57:30,799 --> 00:57:34,000 and carry on playing 1364 00:57:35,599 --> 00:57:36,799 great 1365 00:57:36,799 --> 00:57:39,680 so i've defined the start of the new sub 1366 00:57:39,680 --> 00:57:40,559 clip 1367 00:57:40,559 --> 00:57:43,599 let's see where this shot goes 1368 00:57:43,599 --> 00:57:46,079 now i'm essentially looking for an out 1369 00:57:46,079 --> 00:57:47,520 point 1370 00:57:47,520 --> 00:57:50,000 so his alarm has gone off he's turning 1371 00:57:50,000 --> 00:57:52,079 on the light 1372 00:57:52,079 --> 00:57:55,760 okay so we've got a nice wide shot here 1373 00:57:55,760 --> 00:57:58,079 so the question i'm asking myself here 1374 00:57:58,079 --> 00:58:01,119 is when is this shot going to end 1375 00:58:01,119 --> 00:58:06,200 when do i finish this first sub clip 1376 00:58:09,359 --> 00:58:11,520 okay it seems to have ended here as the 1377 00:58:11,520 --> 00:58:13,520 camera operator is giving some kind of 1378 00:58:13,520 --> 00:58:16,079 direction to anthony 1379 00:58:16,079 --> 00:58:19,440 and then it's gone into another shot 1380 00:58:19,440 --> 00:58:22,720 so let's stop there rewind it a bit 1381 00:58:22,720 --> 00:58:26,240 and go and find an exact out point 1382 00:58:26,240 --> 00:58:28,559 i'll just mark that up 1383 00:58:28,559 --> 00:58:32,000 so that's now an isolated selection with 1384 00:58:32,000 --> 00:58:34,960 clearly defined in and out points 1385 00:58:34,960 --> 00:58:37,599 let's sub clip that into our bin 1386 00:58:37,599 --> 00:58:39,520 and we'll give it a name 1387 00:58:39,520 --> 00:58:42,319 we'll call it wide shot tony 1388 00:58:42,319 --> 00:58:45,040 turning on light and getting up now i've 1389 00:58:45,040 --> 00:58:48,400 noticed it's 42 seconds quite long but 1390 00:58:48,400 --> 00:58:50,480 good information to have about this new 1391 00:58:50,480 --> 00:58:51,599 clip 1392 00:58:51,599 --> 00:58:54,880 great our first detailed sub clip taken 1393 00:58:54,880 --> 00:58:57,760 out of the larger original rushes 1394 00:58:57,760 --> 00:59:00,319 on to the next one i'll just remove the 1395 00:59:00,319 --> 00:59:02,799 in and the out points and begin looking 1396 00:59:02,799 --> 00:59:05,200 for the start of the next shot 1397 00:59:05,200 --> 00:59:07,599 okay straight away there's a new shot 1398 00:59:07,599 --> 00:59:09,599 what looks like a close-up profile 1399 00:59:09,599 --> 00:59:12,160 angled shot 1400 00:59:12,160 --> 00:59:14,079 let's just rewind that and look for our 1401 00:59:14,079 --> 00:59:15,839 in point 1402 00:59:15,839 --> 00:59:18,319 that looks good about there before 1403 00:59:18,319 --> 00:59:20,799 anthony's head comes into the shot let's 1404 00:59:20,799 --> 00:59:23,280 mark that and carry on playing through 1405 00:59:23,280 --> 00:59:25,359 looking for our out point it's a nice 1406 00:59:25,359 --> 00:59:27,440 shot quite dark 1407 00:59:27,440 --> 00:59:29,200 he's rubbing his eyes 1408 00:59:29,200 --> 00:59:31,119 nice head movement 1409 00:59:31,119 --> 00:59:33,839 he's yawning 1410 00:59:35,200 --> 00:59:39,200 so where's this shot going to end 1411 00:59:41,520 --> 00:59:44,079 okay so the camera operator zoomed out 1412 00:59:44,079 --> 00:59:47,520 and reframed to a wider shot 1413 00:59:47,520 --> 00:59:49,599 we won't use the zoom out so let's just 1414 00:59:49,599 --> 00:59:51,760 rewind that and find the out point 1415 00:59:51,760 --> 00:59:54,000 before the reframing 1416 00:59:54,000 --> 00:59:56,640 looks good about there 1417 00:59:56,640 --> 00:59:58,799 we'll put in our out point there and 1418 00:59:58,799 --> 01:00:01,920 repeat the sub clipping process 1419 01:00:01,920 --> 01:00:05,119 so we'll call it a close-up profile shot 1420 01:00:05,119 --> 01:00:08,319 tony getting out of bed 1421 01:00:08,319 --> 01:00:09,440 there we go 1422 01:00:09,440 --> 01:00:11,680 sub clip number two 1423 01:00:11,680 --> 01:00:12,559 great 1424 01:00:12,559 --> 01:00:13,599 next 1425 01:00:13,599 --> 01:00:15,200 i'm going to remove the in and the out 1426 01:00:15,200 --> 01:00:17,359 points again and carry on playing 1427 01:00:17,359 --> 01:00:19,760 through and look for the in point of sub 1428 01:00:19,760 --> 01:00:22,079 clip number three 1429 01:00:22,079 --> 01:00:23,839 looks like we can go immediately here 1430 01:00:23,839 --> 01:00:27,040 into this wide profile shot 1431 01:00:27,040 --> 01:00:29,680 let's mark an in point there 1432 01:00:29,680 --> 01:00:31,839 carry on playing through and looking for 1433 01:00:31,839 --> 01:00:33,520 the out 1434 01:00:33,520 --> 01:00:36,160 what's he doing here 1435 01:00:36,160 --> 01:00:38,160 he's looking really tired 1436 01:00:38,160 --> 01:00:40,000 he's adjusting his neck kind of 1437 01:00:40,000 --> 01:00:43,000 interesting 1438 01:00:48,000 --> 01:00:49,839 there's some off-camera direction there 1439 01:00:49,839 --> 01:00:51,680 from the director 1440 01:00:51,680 --> 01:00:54,160 he's going down to get his shoes 1441 01:00:54,160 --> 01:00:56,160 i think i can play this at double speed 1442 01:00:56,160 --> 01:00:57,680 now 1443 01:00:57,680 --> 01:01:00,400 50 frames a second 1444 01:01:00,400 --> 01:01:02,240 we can still get what's going on and 1445 01:01:02,240 --> 01:01:04,640 find where the shot ends 1446 01:01:04,640 --> 01:01:08,760 it's quite long this one 1447 01:01:13,200 --> 01:01:15,839 okay we've moved into a close-up there 1448 01:01:15,839 --> 01:01:18,480 so we'll stop and rewind that a bit 1449 01:01:18,480 --> 01:01:20,240 let's get out of this shot before the 1450 01:01:20,240 --> 01:01:22,400 camera movement so we can have a nice 1451 01:01:22,400 --> 01:01:26,319 tidy end to this new sub clip 1452 01:01:26,960 --> 01:01:29,280 i'll mark an out point again 1453 01:01:29,280 --> 01:01:30,720 sub clip it 1454 01:01:30,720 --> 01:01:32,799 and clearly label it 1455 01:01:32,799 --> 01:01:35,839 we'll call this wide shot profile tony 1456 01:01:35,839 --> 01:01:39,359 yawning and putting on boots there we go 1457 01:01:39,359 --> 01:01:42,400 three nice sub clips extracted out of 1458 01:01:42,400 --> 01:01:44,960 the original rushes let's carry on going 1459 01:01:44,960 --> 01:01:47,680 through losing the old in and out points 1460 01:01:47,680 --> 01:01:50,160 and looking for that new in we've gone 1461 01:01:50,160 --> 01:01:52,880 straight into a close-up here okay let's 1462 01:01:52,880 --> 01:01:54,000 stop 1463 01:01:54,000 --> 01:01:57,200 rewind and find a good in point there 1464 01:01:57,200 --> 01:02:00,240 looks like a nice clean in 1465 01:02:00,240 --> 01:02:02,559 let's play through and look for that new 1466 01:02:02,559 --> 01:02:05,799 out point 1467 01:02:08,240 --> 01:02:10,880 great there looks good just before the 1468 01:02:10,880 --> 01:02:15,440 camera zooms out again let's sub clip 1469 01:02:17,119 --> 01:02:18,319 we'll call it 1470 01:02:18,319 --> 01:02:21,599 close up tony tying shoelaces 1471 01:02:21,599 --> 01:02:24,720 there we go now using this technique i'd 1472 01:02:24,720 --> 01:02:26,559 go through the whole of this or any 1473 01:02:26,559 --> 01:02:29,039 other russia's role i wanted organized 1474 01:02:29,039 --> 01:02:31,599 and repeat this whole process 1475 01:02:31,599 --> 01:02:33,839 i'd carve out every single shot that 1476 01:02:33,839 --> 01:02:37,039 looks good giving myself this new highly 1477 01:02:37,039 --> 01:02:38,799 organized structure 1478 01:02:38,799 --> 01:02:40,799 as you can see this is an excellent way 1479 01:02:40,799 --> 01:02:43,359 of keeping everything in order so if we 1480 01:02:43,359 --> 01:02:45,440 or our director want to see a particular 1481 01:02:45,440 --> 01:02:48,480 shot we just go to this specific bin and 1482 01:02:48,480 --> 01:02:52,960 we can find it very very quickly 1483 01:02:52,960 --> 01:02:55,920 now the only downside to this technique 1484 01:02:55,920 --> 01:02:57,920 is that if we're working within a genre 1485 01:02:57,920 --> 01:03:00,559 that has a very high volume of footage 1486 01:03:00,559 --> 01:03:03,440 this can be very time consuming and ends 1487 01:03:03,440 --> 01:03:05,599 up stealing time from possible 1488 01:03:05,599 --> 01:03:07,280 creativity 1489 01:03:07,280 --> 01:03:09,680 the second way is to edit the whole roll 1490 01:03:09,680 --> 01:03:11,760 down onto the timeline 1491 01:03:11,760 --> 01:03:13,680 creating a new sequence 1492 01:03:13,680 --> 01:03:16,079 and instead of choosing the shots we 1493 01:03:16,079 --> 01:03:16,960 like 1494 01:03:16,960 --> 01:03:20,319 we take away everything we don't like 1495 01:03:20,319 --> 01:03:22,960 at the end all that's left is shots that 1496 01:03:22,960 --> 01:03:26,960 we like in the form of isolated blocks 1497 01:03:26,960 --> 01:03:30,480 so this is a subtractive form of editing 1498 01:03:30,480 --> 01:03:34,480 let's take a look at this process 1499 01:03:35,920 --> 01:03:38,160 i'll close down the subclips bin and i'm 1500 01:03:38,160 --> 01:03:40,559 now going to start a new bin called 1501 01:03:40,559 --> 01:03:42,720 breakdowns 1502 01:03:42,720 --> 01:03:44,880 let's again be nice and tidy and place 1503 01:03:44,880 --> 01:03:47,440 this breakdowns bin in our sequences 1504 01:03:47,440 --> 01:03:48,480 folder 1505 01:03:48,480 --> 01:03:50,240 there we go 1506 01:03:50,240 --> 01:03:52,799 okay let's load up our rushes again into 1507 01:03:52,799 --> 01:03:55,599 our viewing monitor now what i'll do 1508 01:03:55,599 --> 01:03:58,240 here is mark the whole roll and overlay 1509 01:03:58,240 --> 01:04:00,400 it down onto the timeline it's just 1510 01:04:00,400 --> 01:04:01,680 going to ask me where i want this 1511 01:04:01,680 --> 01:04:03,920 sequence to live 1512 01:04:03,920 --> 01:04:07,119 i want it to go into breakdowns 1513 01:04:07,119 --> 01:04:08,400 great 1514 01:04:08,400 --> 01:04:10,720 so we've got an untitled sequence here 1515 01:04:10,720 --> 01:04:12,960 in our breakdowns bin i'm going to call 1516 01:04:12,960 --> 01:04:14,000 this 1517 01:04:14,000 --> 01:04:17,119 32 wake up breakdown 1518 01:04:17,119 --> 01:04:19,599 there we go it's around 14 and a half 1519 01:04:19,599 --> 01:04:21,440 minutes long now 1520 01:04:21,440 --> 01:04:24,240 in this process we are subtracting parts 1521 01:04:24,240 --> 01:04:27,280 of the rushes that we don't want 1522 01:04:27,280 --> 01:04:29,680 this whole chunk here at the start i 1523 01:04:29,680 --> 01:04:32,160 know i don't want i'll mark an in at the 1524 01:04:32,160 --> 01:04:33,760 start 1525 01:04:33,760 --> 01:04:36,079 i'll then press play and look for the 1526 01:04:36,079 --> 01:04:40,920 start of a shot i do want 1527 01:04:41,520 --> 01:04:44,240 which is around here i'll mark an out 1528 01:04:44,240 --> 01:04:47,599 point where the shot starts so all of 1529 01:04:47,599 --> 01:04:50,640 this here can be deleted leaving only 1530 01:04:50,640 --> 01:04:53,520 the start of the first shot that i do 1531 01:04:53,520 --> 01:04:55,119 want 1532 01:04:55,119 --> 01:04:57,200 let's play through and see where this 1533 01:04:57,200 --> 01:05:00,000 shot ends 1534 01:05:00,960 --> 01:05:02,880 i'm going to speed through this as we've 1535 01:05:02,880 --> 01:05:04,799 already seen these rushes and we know 1536 01:05:04,799 --> 01:05:06,559 what happens 1537 01:05:06,559 --> 01:05:10,000 remember we're subtracting i do like 1538 01:05:10,000 --> 01:05:12,319 this shot and i want to keep it on the 1539 01:05:12,319 --> 01:05:14,799 timeline so i'm looking for the end of 1540 01:05:14,799 --> 01:05:17,760 it where i'll mark an in point denoting 1541 01:05:17,760 --> 01:05:19,839 that everything after the end of this 1542 01:05:19,839 --> 01:05:22,559 shot and the start of the new one can be 1543 01:05:22,559 --> 01:05:26,319 deleted thus leaving only what i want on 1544 01:05:26,319 --> 01:05:29,119 the timeline 1545 01:05:30,160 --> 01:05:33,760 okay there it is i'll put in my in point 1546 01:05:33,760 --> 01:05:36,160 we can carry on playing we know it 1547 01:05:36,160 --> 01:05:38,640 changes into that close-up profile shot 1548 01:05:38,640 --> 01:05:41,200 straight away i'll stop there 1549 01:05:41,200 --> 01:05:43,599 find where i want to come in and on this 1550 01:05:43,599 --> 01:05:46,240 new shot i'll place my out point at the 1551 01:05:46,240 --> 01:05:49,440 very start of the second shot 1552 01:05:49,440 --> 01:05:51,520 like so 1553 01:05:51,520 --> 01:05:54,319 so again everything between this in and 1554 01:05:54,319 --> 01:05:57,359 out point i don't want 1555 01:05:57,359 --> 01:05:59,200 i can cut this 1556 01:05:59,200 --> 01:06:02,160 there we go we now have an isolated shot 1557 01:06:02,160 --> 01:06:05,359 in the form of a block on the timeline 1558 01:06:05,359 --> 01:06:07,760 this is the same as a sub clip but it's 1559 01:06:07,760 --> 01:06:10,240 now here on the timeline 1560 01:06:10,240 --> 01:06:13,280 we've reversed the selection process by 1561 01:06:13,280 --> 01:06:16,480 taking out everything we don't want as 1562 01:06:16,480 --> 01:06:18,319 opposed to sub clipping which is 1563 01:06:18,319 --> 01:06:21,200 including everything we do want 1564 01:06:21,200 --> 01:06:24,319 let's carry on playing 1565 01:06:25,520 --> 01:06:27,359 we know what happens in this shot it's 1566 01:06:27,359 --> 01:06:29,520 that close up profile 1567 01:06:29,520 --> 01:06:31,599 we've already got our start so we're 1568 01:06:31,599 --> 01:06:34,559 looking to find our end and mark a new 1569 01:06:34,559 --> 01:06:36,160 in point 1570 01:06:36,160 --> 01:06:38,799 it zooms out to that wider framing we 1571 01:06:38,799 --> 01:06:41,760 can speed through this a bit 1572 01:06:41,760 --> 01:06:44,079 and there we go let's rewind a little 1573 01:06:44,079 --> 01:06:47,359 bit and find the end of the shot 1574 01:06:47,359 --> 01:06:48,400 great 1575 01:06:48,400 --> 01:06:51,039 we can mark an in point there carry on 1576 01:06:51,039 --> 01:06:52,000 playing 1577 01:06:52,000 --> 01:06:54,240 let's mark our out point 1578 01:06:54,240 --> 01:06:56,559 again this whole area here is 1579 01:06:56,559 --> 01:07:00,480 superfluous content we do not need it we 1580 01:07:00,480 --> 01:07:03,280 can delete it and leave only the perfect 1581 01:07:03,280 --> 01:07:05,359 end of the outgoing shot 1582 01:07:05,359 --> 01:07:07,760 and the perfect start of the incoming 1583 01:07:07,760 --> 01:07:10,960 shot let's carry on playing through 1584 01:07:10,960 --> 01:07:13,039 i think we can speed through this again 1585 01:07:13,039 --> 01:07:15,520 as this was another longer shot and 1586 01:07:15,520 --> 01:07:17,440 we've already seen it 1587 01:07:17,440 --> 01:07:19,599 he went to put on his boots and then it 1588 01:07:19,599 --> 01:07:22,720 moved into a close-up 1589 01:07:22,720 --> 01:07:25,200 so let's just stop there and play 1590 01:07:25,200 --> 01:07:28,400 backward to find our new in point that's 1591 01:07:28,400 --> 01:07:30,720 where the camera stops wobbling 1592 01:07:30,720 --> 01:07:33,280 i'll mark in there let's press play 1593 01:07:33,280 --> 01:07:35,680 again and look for our out point 1594 01:07:35,680 --> 01:07:38,480 bang there we go we've got yet another 1595 01:07:38,480 --> 01:07:41,520 area to delete leaving only what we want 1596 01:07:41,520 --> 01:07:43,760 on the timeline let's just adjust this 1597 01:07:43,760 --> 01:07:46,640 view and zoom in a little bit 1598 01:07:46,640 --> 01:07:49,039 so we can see that using this technique 1599 01:07:49,039 --> 01:07:51,200 we now have isolated shots on the 1600 01:07:51,200 --> 01:07:52,799 timeline 1601 01:07:52,799 --> 01:07:54,799 again i'd obviously go through the rest 1602 01:07:54,799 --> 01:07:57,440 of the role and repeat the process so 1603 01:07:57,440 --> 01:07:59,359 that at the end i'd have a nice 1604 01:07:59,359 --> 01:08:01,839 organized timeline with only what i 1605 01:08:01,839 --> 01:08:04,559 wanted appearing as neat blocks in the 1606 01:08:04,559 --> 01:08:05,680 sequence 1607 01:08:05,680 --> 01:08:07,920 it's similar to sub clipping as we've 1608 01:08:07,920 --> 01:08:10,720 got what we wanted out of the rushes 1609 01:08:10,720 --> 01:08:12,960 but the way we did it was through 1610 01:08:12,960 --> 01:08:14,400 subtraction 1611 01:08:14,400 --> 01:08:16,880 as opposed to creation 1612 01:08:16,880 --> 01:08:18,799 we don't get the neat labeling system 1613 01:08:18,799 --> 01:08:21,600 that we do with subclips but it's a very 1614 01:08:21,600 --> 01:08:24,399 quick way of subdividing our rushes with 1615 01:08:24,399 --> 01:08:27,040 a number of great advantages 1616 01:08:27,040 --> 01:08:29,359 we can see how much footage has been 1617 01:08:29,359 --> 01:08:31,520 shot for our scene on the timeline for 1618 01:08:31,520 --> 01:08:34,158 example a director tells us that this 1619 01:08:34,158 --> 01:08:36,238 scene is supposed to be no more than 1620 01:08:36,238 --> 01:08:38,799 three minutes and there's three hours of 1621 01:08:38,799 --> 01:08:41,040 rushes on the timeline this can let us 1622 01:08:41,040 --> 01:08:43,439 know how long it'll take to go through 1623 01:08:43,439 --> 01:08:44,399 it all 1624 01:08:44,399 --> 01:08:46,719 another advantage is that we can quickly 1625 01:08:46,719 --> 01:08:48,799 try stuff out if we get a sudden 1626 01:08:48,799 --> 01:08:52,359 creative idea 1627 01:08:55,520 --> 01:08:57,600 which one of these processes we choose 1628 01:08:57,600 --> 01:09:00,479 depends on several factors including how 1629 01:09:00,479 --> 01:09:02,960 much footage we've got and the specific 1630 01:09:02,960 --> 01:09:05,600 genre in each set of rushes 1631 01:09:05,600 --> 01:09:08,799 but guaranteed we will use both of them 1632 01:09:08,799 --> 01:09:10,960 out there in the pro world so it's 1633 01:09:10,960 --> 01:09:15,430 important to try them both out 1634 01:09:15,430 --> 01:09:18,949 [Music] 1635 01:09:22,890 --> 01:09:31,220 [Music] 1636 01:09:33,839 --> 01:09:36,560 so we've set up our project we've had a 1637 01:09:36,560 --> 01:09:39,439 good first go at organizing our footage 1638 01:09:39,439 --> 01:09:42,080 into a logical structure 1639 01:09:42,080 --> 01:09:43,839 pretty soon we're going to be laying 1640 01:09:43,839 --> 01:09:46,238 down shots on our timeline and trying 1641 01:09:46,238 --> 01:09:49,279 stuff out 1642 01:09:49,279 --> 01:09:52,000 a good point to raise here is how we 1643 01:09:52,000 --> 01:09:54,480 engage with the timeline from a creative 1644 01:09:54,480 --> 01:09:55,840 point of view 1645 01:09:55,840 --> 01:09:57,920 a very little known or talked about 1646 01:09:57,920 --> 01:10:00,880 subject in non-linear editing it's as 1647 01:10:00,880 --> 01:10:03,280 important to organize our timeline with 1648 01:10:03,280 --> 01:10:06,239 as much accuracy and consistency as it 1649 01:10:06,239 --> 01:10:08,000 is our footage 1650 01:10:08,000 --> 01:10:10,000 you'd be surprised by how much this 1651 01:10:10,000 --> 01:10:11,600 subject is ignored within the 1652 01:10:11,600 --> 01:10:13,920 professional editing community 1653 01:10:13,920 --> 01:10:16,400 what we're talking about here is track 1654 01:10:16,400 --> 01:10:17,440 laying 1655 01:10:17,440 --> 01:10:19,440 the structure and assignment of 1656 01:10:19,440 --> 01:10:21,679 different media elements to different 1657 01:10:21,679 --> 01:10:24,320 tracks on our timeline 1658 01:10:24,320 --> 01:10:26,880 so let's go through a demonstration of 1659 01:10:26,880 --> 01:10:28,800 how we would tracklay 1660 01:10:28,800 --> 01:10:31,040 our first and most important element 1661 01:10:31,040 --> 01:10:33,600 that makes up a huge percentage of many 1662 01:10:33,600 --> 01:10:37,440 scenes is the video and audio associated 1663 01:10:37,440 --> 01:10:41,600 with people talking what we call sync 1664 01:10:41,600 --> 01:10:43,360 this could be the sync from a sit-down 1665 01:10:43,360 --> 01:10:45,520 interview or it could be the sync from 1666 01:10:45,520 --> 01:10:47,360 some actuality 1667 01:10:47,360 --> 01:10:50,080 we would place the video and associated 1668 01:10:50,080 --> 01:10:53,360 audio onto our most important tracks 1669 01:10:53,360 --> 01:10:57,040 v1 and a1 and 2. 1670 01:10:57,040 --> 01:10:59,120 these tracks are reserved for what is 1671 01:10:59,120 --> 01:11:01,920 essentially master speech and picture 1672 01:11:01,920 --> 01:11:04,159 tracks or what we call 1673 01:11:04,159 --> 01:11:05,440 a-roll 1674 01:11:05,440 --> 01:11:07,600 our next most important element is 1675 01:11:07,600 --> 01:11:11,040 usually our b-roll the secondary images 1676 01:11:11,040 --> 01:11:13,120 that so often illustrate what our 1677 01:11:13,120 --> 01:11:15,360 character is talking about in their main 1678 01:11:15,360 --> 01:11:17,040 sync 1679 01:11:17,040 --> 01:11:18,960 when laying these shots down onto the 1680 01:11:18,960 --> 01:11:22,640 timeline we can place the video on v2 1681 01:11:22,640 --> 01:11:25,280 and the associated audio on 1682 01:11:25,280 --> 01:11:28,239 3 and 4. these shots are often hiding 1683 01:11:28,239 --> 01:11:31,120 jump cuts that were made on our v1 layer 1684 01:11:31,120 --> 01:11:33,199 and so can be repositioned throughout 1685 01:11:33,199 --> 01:11:35,920 the edit when we start changing our sync 1686 01:11:35,920 --> 01:11:38,400 without causing problems to the master 1687 01:11:38,400 --> 01:11:41,760 sync tracks on the lower levels 1688 01:11:41,760 --> 01:11:42,560 so 1689 01:11:42,560 --> 01:11:45,280 a-roll and b-roll take up a huge 1690 01:11:45,280 --> 01:11:47,600 percentage of the content of many of our 1691 01:11:47,600 --> 01:11:48,800 scenes 1692 01:11:48,800 --> 01:11:51,199 but there are several other audio based 1693 01:11:51,199 --> 01:11:53,679 elements that are often inserted into 1694 01:11:53,679 --> 01:11:56,960 any timeline let's go through them 1695 01:11:56,960 --> 01:11:59,920 music is a very large part in any 1696 01:11:59,920 --> 01:12:01,679 television program 1697 01:12:01,679 --> 01:12:03,920 and we can end up using dozens of tracks 1698 01:12:03,920 --> 01:12:06,880 in any half hour or one hour show 1699 01:12:06,880 --> 01:12:09,440 so we can place all of our music tracks 1700 01:12:09,440 --> 01:12:11,840 onto a five and six 1701 01:12:11,840 --> 01:12:13,679 it's quite rare that we'd use more than 1702 01:12:13,679 --> 01:12:16,000 one piece of music at a time and so 1703 01:12:16,000 --> 01:12:18,400 using these pair of tracks for our music 1704 01:12:18,400 --> 01:12:20,640 is usually enough 1705 01:12:20,640 --> 01:12:23,040 another consistent audio element we use 1706 01:12:23,040 --> 01:12:26,080 is voiceover or commentary whichever you 1707 01:12:26,080 --> 01:12:27,840 prefer to call it 1708 01:12:27,840 --> 01:12:32,560 we can lay this down onto a7 and 8. 1709 01:12:32,560 --> 01:12:35,120 and lastly we may have sound effects of 1710 01:12:35,120 --> 01:12:36,400 some description 1711 01:12:36,400 --> 01:12:40,560 which we can place down on a9 and 10. 1712 01:12:40,560 --> 01:12:43,040 so this is a great way to organize our 1713 01:12:43,040 --> 01:12:44,239 timeline 1714 01:12:44,239 --> 01:12:48,159 but why do we need to be so precise 1715 01:12:48,159 --> 01:12:50,560 well there are multiple advantages to 1716 01:12:50,560 --> 01:12:53,520 being tidy and again one of the primary 1717 01:12:53,520 --> 01:12:56,640 advantages is speed 1718 01:12:56,640 --> 01:12:59,280 speed is greatly increased by being 1719 01:12:59,280 --> 01:13:01,360 consistent in how we engage with the 1720 01:13:01,360 --> 01:13:03,120 timeline 1721 01:13:03,120 --> 01:13:05,679 consistency means many of the repetitive 1722 01:13:05,679 --> 01:13:08,400 jobs we do throughout our editing day 1723 01:13:08,400 --> 01:13:11,280 will quickly become a reflex 1724 01:13:11,280 --> 01:13:13,760 we want to get to a point as quickly as 1725 01:13:13,760 --> 01:13:16,000 possible in our career where we don't 1726 01:13:16,000 --> 01:13:18,480 have to think about the action 1727 01:13:18,480 --> 01:13:21,120 it becomes automatic 1728 01:13:21,120 --> 01:13:23,760 we know where everything is and on what 1729 01:13:23,760 --> 01:13:26,239 tracks 1730 01:13:26,960 --> 01:13:28,880 if we know that whatever type of element 1731 01:13:28,880 --> 01:13:31,440 we edit onto our timeline for example 1732 01:13:31,440 --> 01:13:34,960 b-roll or voice-over or master interview 1733 01:13:34,960 --> 01:13:38,239 gets placed onto the exact same tracks 1734 01:13:38,239 --> 01:13:41,199 before long we'll get incredibly fast 1735 01:13:41,199 --> 01:13:43,040 when moving elements around on the 1736 01:13:43,040 --> 01:13:45,920 timeline which is a huge percentage of 1737 01:13:45,920 --> 01:13:48,640 narrative editing 1738 01:13:48,640 --> 01:13:51,840 what we don't want is a complete mess 1739 01:13:51,840 --> 01:13:53,440 where different elements have been 1740 01:13:53,440 --> 01:13:56,000 edited down onto the timeline with no 1741 01:13:56,000 --> 01:13:59,840 consistency and no logic it can take 1742 01:13:59,840 --> 01:14:02,480 time to figure out where everything is 1743 01:14:02,480 --> 01:14:05,679 and so again can steal time away from 1744 01:14:05,679 --> 01:14:08,560 creativity it's totally fine to use as 1745 01:14:08,560 --> 01:14:11,199 many video tracks as you need and so 1746 01:14:11,199 --> 01:14:13,440 many pro editors use more than two when 1747 01:14:13,440 --> 01:14:14,800 it's called for 1748 01:14:14,800 --> 01:14:17,360 for example a multicam edit but what 1749 01:14:17,360 --> 01:14:20,239 they are extremely careful about is the 1750 01:14:20,239 --> 01:14:23,760 logic and consistency of what's on each 1751 01:14:23,760 --> 01:14:24,560 one 1752 01:14:24,560 --> 01:14:26,800 at the end of the offline process 1753 01:14:26,800 --> 01:14:28,719 they'll be required to tidy up their 1754 01:14:28,719 --> 01:14:31,440 work by collapsing all of the unused 1755 01:14:31,440 --> 01:14:34,719 tracks down to as few layers as possible 1756 01:14:34,719 --> 01:14:36,719 before they hand it over to the online 1757 01:14:36,719 --> 01:14:37,760 editor 1758 01:14:37,760 --> 01:14:41,480 and audio mixer 1759 01:14:43,280 --> 01:14:45,600 so that's a great way to keep things 1760 01:14:45,600 --> 01:14:47,360 nice and tidy 1761 01:14:47,360 --> 01:14:49,520 now there will be times when we have 1762 01:14:49,520 --> 01:14:51,440 more elements than tracks 1763 01:14:51,440 --> 01:14:53,600 and the need to put multiple audio clips 1764 01:14:53,600 --> 01:14:55,520 across tracks that are not in these 1765 01:14:55,520 --> 01:14:56,719 categories 1766 01:14:56,719 --> 01:14:59,520 this does happen i find it quite rare 1767 01:14:59,520 --> 01:15:01,199 but it does occur 1768 01:15:01,199 --> 01:15:03,440 it's nothing to worry about 1769 01:15:03,440 --> 01:15:05,360 but the most important fact to remember 1770 01:15:05,360 --> 01:15:07,360 on this subject is that when it does 1771 01:15:07,360 --> 01:15:10,560 occur we are consistent in the way that 1772 01:15:10,560 --> 01:15:12,719 we choose to do it 1773 01:15:12,719 --> 01:15:16,080 consistency is everything in the end it 1774 01:15:16,080 --> 01:15:17,920 doesn't really matter what system you 1775 01:15:17,920 --> 01:15:20,719 create for yourself the simple fact is 1776 01:15:20,719 --> 01:15:22,800 is that the more we are organized and 1777 01:15:22,800 --> 01:15:25,600 consistent in every aspect of our edit 1778 01:15:25,600 --> 01:15:28,239 the quicker we will be we don't want to 1779 01:15:28,239 --> 01:15:30,320 waste time doing things that are 1780 01:15:30,320 --> 01:15:33,120 unnecessary we want to spend the maximum 1781 01:15:33,120 --> 01:15:34,480 amount of time 1782 01:15:34,480 --> 01:15:35,800 on creativity 1783 01:15:35,800 --> 01:15:42,310 [Music] 1784 01:15:43,760 --> 01:15:45,840 you 119070

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