Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
In this lecture, we'll be going into edit mode to edit our basic primitives to build the leg of our
character.
So here's when we got up to the last time I'm going to start building our block man with the basic primitives,
we can start with the basic cube that we've got selected here.
I'm going to start off in front of you.
But just as a reminder, we've got both our background images ready and set up, and we can start mapping
our objects to our image.
So I'll start off in front view.
So one of my numpad, I'll start off with this person's left leg, so the leg on the right hand side
here.
And just as a reminder, I am in x ray mode here.
So that's the see-through mode that I was talking about before.
You can also do this in wireframe or solid mode without x ray on, but it's a little bit more tricky
to see what's going on.
So stick to X Ray mode and with default, keep selected.
I'll scale this down with S G to grab and move it into position, and let's zoom in a bit and resize
it.
So it's roughly the same shape as this leg.
So s then z to around their g to grab and pull it down there.
So in a moment, I'll tell you how you can edit the shape so it becomes more like the leg we can see
here.
But a quick challenge to you is to bring in an ecosphere for the knee, create another cube, either
duplicate this one or create a new one for the lower leg and another cube for the foot and position
it over the top of our reference.
So pause the video and have a go with that.
So with this cube selected a compressed shifty in the Z Access to move it down now, these are very
similar color to my background and it's difficult to see the previous one there.
So what I'm going to do is select my background and bring their pastie right down so we can clearly
see my objects and remember that in the object data properties under opacity.
So I'll take my cube there and scale it, but remove the Z-axis by pressing shift said, and bring that
in and G to grab and move it across very slightly to there.
We also need an ecosphere in here so I can press shift right click to move my 3D cursor.
The Shift eight, add mesh and then ecosphere.
I can then scale this down to somewhere around there.
Lastly, we need a foot.
I can press shift right click to move my 3D cursor shift eight at and that's at a cube.
Need to scale that right down, and we've got a rough at that now.
Figure two Side view with three on my numpad, you can just about see the objects here, but I'll do
the same to this background image, so select that bring the opacity right down so we can easily see
our objects just there.
And we just need to rotate these a touch.
So art rotate and this one needs to scale in the way just to touch more.
And we're roughly there.
I'll talk about the toes a little bit later on.
Okay, so hopefully find that OK.
One thing that you may notice is the circle that's drawn on the knee of the side view is slightly out
of position compared to this one here.
It's really common that you will get reference images like that, so you kind of have to choose and
adapt your shapes accordingly.
It's best to just go with one particular one.
In this case, I'm choosing the front view and then roughly line it up with the side view or any other
view that you have.
As long as you are following one view, precisely the others can be out just a touch.
Okay, so go back to front view you for now.
Now I need to know about editing our shapes so they actually look like this leg here in this calf here
and so on.
So let's select this one to start with.
And at the moment, if I go up to the top here, you can see that we're in object mode.
And in this dropdown, we've got what's called edit mode.
If I go into there and I just go into perspective for the moment so you can see what's going on.
We can see the different points or vertices as they're known of our object.
I can then go in and select these with left click and press g to grab, and I can then edit the shape
like this.
All right, click to cancel that movement, though.
So that's Vertex mode up here.
Next to it, we've got Edge mode.
If I go on that, I can select edges.
And again, I can to grab or R2 rotate or X to scale in the same way you can any object.
Lastly, we have faces, so if I select faces, you can see the dots there and I can select on these
faces an x ray mode.
I can actually select the ones in the background as well by clicking on those dots.
If I take off X Ray mode, you can only select the ones at the front that makes x ray mode and wire
frame very useful.
So if I go back to X Ray mode, you can see those dots and I can see the background shapes, and I can
also select a couple at once by block selecting like.
So I'll turn off X Ray mode or go to wireframe mode.
And you can do the same thing there.
It's much like x ray mode, but you don't see any of the outline shape at all.
So they select all, and I go to front view you with one of my keyboard and I'll go to Vertex mode.
Now I'm going to get a solid mode.
So X Ray mode is turned off at the moment and don't follow along with this bit, but I'm going to show
you a problem you might come up against.
So I want to select this vertex and the one behind it.
So that one there.
So back to front view.
So I should be able to block select those and press g to grab to move it downwards.
Unfortunately, it hasn't selected the back one because this one was in the way.
So we'll undo that and go back to front view.
If you want to select both of them with Box Select, which is what we want to do in this case, we actually
have to be an x ray mode or wire frame, so we want to be able to see through our shape.
Now, if I box select, you can see it's selected the back one as well.
So if I go to front view a compress Keith, grab and move that into position box, select these two
g to grab move them into position.
These two here G to grab.
And these two here need to grab.
Let's now go to side view and do the same for side view.
So box, select these two g to grab me the forwards and I'll bring them down a bit.
So they actually line up with this one and not necessarily this one.
And we've got our basic shape there.
So I to go back to front view and it's time for you to catch up with me and make sure you've got that
outline shape moving your vertices into the edges of your leg.
Pause the video and have a go.
That's.
Okay, now obviously, we haven't got enough vertices to play with in order to get this extra sticky
out bit here.
And we need to add some faces, vertices and edges to our shape.
Well, we've got tools down the side here to do this.
And if you can't see that toolbar, press T to enable that.
And we've got what's called loop cuts.
If you hover over it, you can see that the shortcut key is control.
Ah, and I tend to not use this menu down here at all and use just the shortcut keys.
It's much faster and that's what you need to get used to in order to improve quickly.
So will use control.
Ah, and then when we hover over our shape, you can see it wanting to cut through a shape like this.
A press escape to cancel that.
And I'll come around to the side so you can see it working in 3D and press control over again.
And you can see it wants to cut through the shape like this, and you can go through the different ways.
The way we want to go through is round the middle here.
So if I left, click once it enables that loop cut, but then says, where do you want to position it
along these faces and you can move it up and down?
In this case, if I right click at this point, it will cancel any movement but still apply my cut.
So I press control are left.
Click once to set that loop cut and then right click to cancel any movement.
You can also just double left click quickly, so I'll quickly undo that and do it again.
Controller double left click.
Now I can go to front view you with one of my numpad.
Select these vertices and press G to grab and move them outwards.
Like this?
Yes, I've got these kind of spare vertices over here, and that's absolutely fine.
And something that you'll learn more about as we go through is that you try and keep your shapes to
quads as much as possible.
So these rectangles like this, rather than coming across from here with a cut and creating a triangle.
So having these extra vertices is actually a good thing in this case.
OK, let's go to side view and check that it's working, and that seems to be fine.
We could if I go to edge mode up here and grab this edge, I could press G to grab in the Y and move
it backwards.
Then it's a bit more solid at the top before it gets down to the knee and we can see that sort of shape
in 3D there.
It's not a big deal and it doesn't make a lot of difference, but just to show you don't have to stick
rigidly to these outlines.
Okay, so now I want to work on the lower leg, but I can't actually select it.
That's because I'm in edit mode for this shape, so I can only select parts of this object.
I have to go back into object mode and then select the lower leg and then go back into edit mode so
we can come up to here to object mode again.
Or I can actually press tab on my keyboard that jumps between object mode and edit mode.
So in object mode, I can select my lower leg and press tab to go into edit mode.
Then I can go into the front view and start positioning my vertices edges or faces.
And remember, you can change those up here.
I think it's best to be in vertex mode and then click and drag over the vertices you need and then press
G to grab and move them into position.
So your challenge, then, is to model the lower leg.
So remember, you have to be an object mode to select that object, then go into edit mode and start
moving around the vertices edges and faces.
You'll also need to do a loop cut with Control R to create that kind of calf muscle going around the
middle and remember to set that loop, cut its double left click, supports video and have a go at that.
OK, so hopefully got an okay with that.
I'll complete the shape here by selecting these two and moving them into position.
The ones down here as were like a box, select and grab those into position and then control are totally
cut left.
Click to set and I could left click to set again and move them into position.
I could actually move this up slightly and move it into a position like that and left click again.
I can then select these ones G to grab move those outwards.
These ones to grab and move those outwards as well.
Now I need to go to side view because we got that sort of calf sticking out there.
So three, to get side view, select these back vertices here to grab and move those into position these
ones at the back.
It's a little bit confusing because this is much higher than this, but I can just press the grab move
those forward and that should be fine.
Again, it can deviate from this image slightly.
That's not a problem.
So let's look how we're getting on and we're certainly getting there.
So that concludes this lecture.
Make sure you've saved your work ready for next time.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.