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Original subtitles

In this lecture, we'll be bringing in reference images that we can trace around for our characters.

So I'm in the general start up file, so a completely new scene, and in order to make a more detailed

block person, it would be helpful to have some background images to kind of trace around and use as

a guide for this, you'll need to download the block man image and the block female image.

I'll start with the block man.

This is perhaps very slightly easier once you have this downloaded.

Just click it and drag it into your scene.

You can do this with most image files, such as PNGs or JPEGs.

And if we take a look, we've got a single sort of plane with that image on.

It's not actually a plane, it's an empty.

So if I go to camera view with zero or my numpad and I'll just move this into where I can see it and

press F12 to render.

You can see it doesn't actually appear in my render, even though it gives the impression that it will

over here.

But empties don't actually appear.

You can still hide it from the viewport with the eye that's over here as well, and that could be handy

if you want to clear the background image or make it visible.

Now you have got a few other controls have come down to here.

We've got object data properties.

If I click on that, we've got a few things that we can change.

Before that, I'll come out of camera view with zero or my numpad.

It actually comes in perpendicular to your viewport.

So when I drank, then it came in flat like this, which is not how we want it.

If I press and my keyboard and go up to item, we can see it away from the centre with the location

and it's got some rotation.

If I press Alt R. It lines it down flat and you can see the rotation has been removed.

I can also get rid of the location by pressing Alt G, so ALT is a kind of undo command for certain

things.

Now to put this up right, I can press ah to rotate x by the x axis 90 degrees and it will stand up

upright.

Now I can move this backwards slightly, so g then y move that back there, and let's go to front view

and move it above the floor.

If I use this button up here called X-ray mode, it enables me to see through objects and I can position

this a little bit closer, some around there and was somewhere in the middle.

She asked about there.

Now it's tough to see the z axis and the x axis so I can use the opacity option here if I take that.

Remember, I made my Object Data Properties tab and bring this down.

I can now see the z axis going through there and the x axis came through there so I can actually adjust

it very slightly.

So definitely in the centre.

So that's a useful function.

The opacity we've also got options here about how we want to be able to view it sometimes is helpful

not to be able to see it in perspective.

So if I click the perspective button and go to perspective view, we won't be able to see it until I

take it again.

A lot of the time you'll be using it in either front view or side view.

So that's one and three or my numpad.

So you may not want it in perspective because you may find it distracting.

Let's actually set up the side view now.

So with it selected, I can press Shift D then R Z 90, and that will rotate my duplicate around the

z axis 90 degrees.

So we should end up with something like this.

So let's go to side for you, G, to grab in the Y and move that forwards.

So we're basically in the middle there.

And then if I come around to the frontier and press G to grab in the X, I can move it backwards.

So I'm going to model in this place just here in front of the side view and front view, just there.

And if I go to front view, we can see my cube in front there and side view, it's in front there as

well.

So if you haven't already catch up with me and bring in the block man image, setting it up in front

view and side view like I have here, try to make sure if I go to front view that the z axis is nicely

down the middle here and for side view, if I press three or my numpad, the Z Access is roughly going

down the centre there and that can be much more rough.

So that concludes this lecture.

Do you make sure you've saved your work ready for next time?

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