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These are the user uploaded subtitles that are being translated: 1 00:00:00,750 --> 00:00:04,450 Hey, guys, welcome back to the next part of our series that we're going to continue with the readability 2 00:00:04,500 --> 00:00:05,080 of the hand. 3 00:00:05,190 --> 00:00:06,200 So let's get to it. 4 00:00:06,720 --> 00:00:09,620 I'm going to do this exact same trick that I did before. 5 00:00:09,630 --> 00:00:11,790 I just got this guy right here, control deep. 6 00:00:12,060 --> 00:00:14,220 I'm going to call this hand. 7 00:00:15,450 --> 00:00:20,790 I am going to delete the last or second to last edge that we have here and then delete everything else 8 00:00:21,270 --> 00:00:26,400 because we're going to be using this guy right here to continue into the hand. 9 00:00:26,400 --> 00:00:27,390 So I'm just going to grab this guy. 10 00:00:27,390 --> 00:00:32,010 And the first thing I'm going to do is I'm just going to project this 12 sites that we have here into 11 00:00:32,010 --> 00:00:32,390 the hand. 12 00:00:32,700 --> 00:00:36,950 Very important, because we already know that 12 is our magic number, right? 13 00:00:37,020 --> 00:00:42,540 We're really not the 12 is the is the amount of of elements that we're going to have floating from the 14 00:00:42,570 --> 00:00:44,610 from the hand into the into the arm. 15 00:00:44,850 --> 00:00:50,280 So we don't want to make this a bigger where we're going to be doing all the changes is going to be 16 00:00:50,280 --> 00:00:51,120 on the hand. 17 00:00:51,450 --> 00:00:55,950 And the big challenge that we're going to have, and it's a big challenge, is we're going to need to 18 00:00:55,950 --> 00:00:58,200 combine this guy and this guy. 19 00:00:58,560 --> 00:00:59,700 You're going to combine them right now. 20 00:01:00,760 --> 00:01:02,710 There you go, still in disguise. 21 00:01:03,740 --> 00:01:09,800 And we need to find a way to simplify all of this edges, which, by the way, will have thirty four 22 00:01:09,800 --> 00:01:15,170 edges and convert this 30 forward edges into 12, and it is going to be a little bit tricky. 23 00:01:15,200 --> 00:01:18,920 So make sure to pay a lot of attention because otherwise you're going to get a little bit lost. 24 00:01:19,250 --> 00:01:20,040 It's not that difficult. 25 00:01:20,270 --> 00:01:20,760 Here we go. 26 00:01:21,020 --> 00:01:25,330 So the first thing we want to do or the first thing I like to do is I'd like to combine the first like 27 00:01:25,370 --> 00:01:30,230 two lines coming from the hand with some lines that are easy to find here on the fingers. 28 00:01:30,260 --> 00:01:31,970 For instance, one and two. 29 00:01:32,300 --> 00:01:33,160 That's easy, right? 30 00:01:33,320 --> 00:01:37,520 And this line right here is going to be very important because as you can see, this line right here, 31 00:01:37,520 --> 00:01:40,660 especially actually let's go one into. 32 00:01:40,700 --> 00:01:41,100 There we go. 33 00:01:41,510 --> 00:01:46,160 So these lines are going to be really important because this line, everything goes all the way across 34 00:01:46,160 --> 00:01:46,570 the hand. 35 00:01:46,820 --> 00:01:50,330 So this line is going to be really important for us because we're going to be using that to cut the 36 00:01:50,330 --> 00:01:51,200 U.B. later on. 37 00:01:51,530 --> 00:01:53,830 And we're going to do the same thing here with the pinky finger. 38 00:01:53,840 --> 00:01:55,320 So it's going to be this one and this one. 39 00:01:55,340 --> 00:01:58,180 And again, the line goes all the way from the front to the back. 40 00:01:58,190 --> 00:02:02,350 So we have three faces here and we have a lot more faces here, which is fine. 41 00:02:02,360 --> 00:02:03,040 It's totally fine. 42 00:02:03,590 --> 00:02:09,620 The first thing we need to do is we need to start making the the body for the backside of the hand and 43 00:02:09,620 --> 00:02:10,570 the inside of the hand. 44 00:02:11,180 --> 00:02:12,670 The way I like to do it is as follows. 45 00:02:12,680 --> 00:02:14,630 As you can see, we already have a division here. 46 00:02:14,840 --> 00:02:19,670 So I just like to continue my division, ignoring the fact that we need to simplify the topology. 47 00:02:19,680 --> 00:02:24,410 I'm just going to continue the division because eventually this part is actually going to bend the one 48 00:02:24,410 --> 00:02:29,770 line there and that and we want to keep the volume of this like puffy sides of the of the fingers. 49 00:02:29,810 --> 00:02:30,460 Same thing here. 50 00:02:30,470 --> 00:02:31,430 We're going to have the knuckles. 51 00:02:31,670 --> 00:02:36,960 So I definitely want the knuckles to be the in case the reader wants to add a little bit more detail 52 00:02:36,960 --> 00:02:38,180 there on the skinning process. 53 00:02:38,330 --> 00:02:38,980 And there we go. 54 00:02:39,350 --> 00:02:40,330 So that's done. 55 00:02:40,640 --> 00:02:42,170 Now we're going to start simplifying. 56 00:02:42,170 --> 00:02:45,740 We're going to simplify on this area, which is in there that's not going to bend as much. 57 00:02:46,070 --> 00:02:50,300 And the way we're going to simplify is we're going to use this little like remember this u shape, things 58 00:02:50,300 --> 00:02:55,730 that we did in between the fingers, what we're going to use our traditional three to one technique. 59 00:02:55,760 --> 00:03:01,460 So I'm just going to move this thing down, as you can see there, and combine this thing down, combine 60 00:03:02,090 --> 00:03:03,740 move this thing down and combine it. 61 00:03:04,040 --> 00:03:09,290 So now we went from having one, two, three, four, five, six, seven, eight, nine to three. 62 00:03:09,650 --> 00:03:11,060 I went from nine to three. 63 00:03:11,060 --> 00:03:13,430 So that's a six six. 64 00:03:13,430 --> 00:03:15,170 I had just gone gone pretty much. 65 00:03:15,530 --> 00:03:16,790 So we're going to do the same thing here. 66 00:03:17,710 --> 00:03:23,650 Same thing here and same thing here, as you can see, we get this very nice effect now, it's going 67 00:03:23,650 --> 00:03:28,030 to be a lot easier to make sure that all of these things float properly into the end, because, as 68 00:03:28,030 --> 00:03:30,710 you can see, the amount of topology is way, way less. 69 00:03:31,240 --> 00:03:33,970 Now, we don't want all of this topology to flow into the. 70 00:03:34,420 --> 00:03:34,900 That's fine. 71 00:03:34,900 --> 00:03:35,740 We can just connected. 72 00:03:35,770 --> 00:03:36,920 And that makes sense. 73 00:03:37,210 --> 00:03:38,800 Actually, there's one I don't like as much. 74 00:03:38,800 --> 00:03:41,370 I think it's becoming a little bit too stretched. 75 00:03:41,860 --> 00:03:44,360 It's not going to be the end of the day, but we might need to fix that. 76 00:03:44,380 --> 00:03:47,560 I'm probably gonna one line here to give it the proper volume. 77 00:03:47,800 --> 00:03:52,150 And what I want to do is I want to make sure that these two guys go into this area right here. 78 00:03:52,150 --> 00:03:53,830 So I'm just going to add a division here. 79 00:03:54,840 --> 00:03:59,610 And we're going to start adding some squish right about here now, this guy right here. 80 00:04:00,530 --> 00:04:02,820 I want to keep having, like, this circular shape. 81 00:04:03,090 --> 00:04:06,960 So on this point right here, I'm going to actually create this line. 82 00:04:07,980 --> 00:04:10,170 And then this guy, see how this becomes like a circle. 83 00:04:10,990 --> 00:04:12,430 It's not a complete circle yet. 84 00:04:12,520 --> 00:04:18,940 We're going to make it a complete circle shortly by doing this, and now the thumb has a complete circle 85 00:04:18,940 --> 00:04:23,290 right there, which is good for us because, again, it's going to help the formation of the a complete 86 00:04:23,290 --> 00:04:24,580 circle here on the base of the thumb. 87 00:04:24,850 --> 00:04:28,370 And then from here, we're going to use our trusty star. 88 00:04:28,690 --> 00:04:33,790 So one thing we can do is we can actually add a little bit more geometry here, like create a little 89 00:04:33,790 --> 00:04:36,100 bit of an extra extra square here. 90 00:04:36,340 --> 00:04:42,100 And again, this little square is going to help us maintain the volume without having to go onto the 91 00:04:42,100 --> 00:04:47,440 12 sides that we have on the arm, which should be very, very happy on this side. 92 00:04:47,590 --> 00:04:49,300 This one can go straight there. 93 00:04:50,500 --> 00:04:53,250 And then here we can also use a little bit of of a trick. 94 00:04:53,630 --> 00:04:56,200 We have a triangle there and simplify this. 95 00:04:56,210 --> 00:05:02,050 So again, that we save ourselves a little bit of space on the intersection or the stitching to the 96 00:05:02,050 --> 00:05:02,290 arm. 97 00:05:02,740 --> 00:05:04,240 You can see this folds very nicely there. 98 00:05:04,270 --> 00:05:09,120 This triangle is not going to be any sort of problem because it's on an area that does not move as much. 99 00:05:09,490 --> 00:05:11,170 The important parts are the fingers, of course. 100 00:05:11,470 --> 00:05:15,390 And then here we can just get this. 101 00:05:15,400 --> 00:05:18,710 Now, there's a star right here is usually not that good. 102 00:05:18,730 --> 00:05:22,630 And the reason why this is not good is because, as you can see, it's not only five points. 103 00:05:22,630 --> 00:05:25,350 It's one, two, three, four, five, six, seven points. 104 00:05:25,600 --> 00:05:28,410 That's a way, way too much tension on this specific area. 105 00:05:28,420 --> 00:05:29,350 So let's fix this. 106 00:05:29,730 --> 00:05:31,000 Going to just a little of this area. 107 00:05:31,120 --> 00:05:36,130 And one of the cool things about radiology is that it becomes like a like solving a puzzle. 108 00:05:36,160 --> 00:05:41,530 So, for instance, instead of having the circular thing that we have here on the on the finger, we're 109 00:05:41,530 --> 00:05:42,970 going to have a little bit of a square here. 110 00:05:42,970 --> 00:05:48,640 But I rather have that square and keep a simple topology like this, even if we need to have a couple 111 00:05:48,640 --> 00:05:53,680 of triangles, then having to have that much tension on that specific area, because, again, this 112 00:05:53,680 --> 00:05:54,610 things get smoothed out. 113 00:05:54,610 --> 00:05:57,160 And as you can see, there are not going to be any issue. 114 00:05:57,490 --> 00:06:00,160 We're not going to have any issue whatsoever on that specific part. 115 00:06:00,580 --> 00:06:08,080 Now, over here, we can also add a little bit of extra volume to help to help like. 116 00:06:09,160 --> 00:06:15,030 Maintain the the puffiness of the inside of the hand and and then here against like a bottle. 117 00:06:15,060 --> 00:06:18,090 So just try to find where can we. 118 00:06:19,060 --> 00:06:24,160 And I have the yelling is like this, you can go online, of course, and check the references of how 119 00:06:24,160 --> 00:06:24,970 people do hands. 120 00:06:24,990 --> 00:06:26,410 Everyone does them differently. 121 00:06:26,440 --> 00:06:31,870 Again, the best advice I can give you is any time you're doing this, make sure that the reader or 122 00:06:31,870 --> 00:06:35,840 the person who is going to be animating the character takes a look at it and say, hey, yeah, that 123 00:06:35,860 --> 00:06:36,420 that's going to work. 124 00:06:36,430 --> 00:06:36,940 That's fine. 125 00:06:37,090 --> 00:06:39,700 Make sure that the topologies working nicely eventually. 126 00:06:39,700 --> 00:06:41,630 I do think we're going to be moving this character. 127 00:06:41,860 --> 00:06:45,580 So one thing that you're going to notice is that this hand is going to be converted into this. 128 00:06:46,640 --> 00:06:47,330 Let me show you. 129 00:06:48,200 --> 00:06:51,230 So see how this is super smooth and it's looking very, very nice. 130 00:06:51,270 --> 00:06:53,800 So that's why I'm not that worried. 131 00:06:53,810 --> 00:06:57,970 But even if you were to be a little Pollyanna, this is still going to work out just fine. 132 00:06:58,490 --> 00:07:01,820 Now, it's just a matter of, of course, mirroring this hand. 133 00:07:02,800 --> 00:07:05,800 To the other side, grabbing both low poly's. 134 00:07:06,990 --> 00:07:12,750 And doing the exact same thing, going to let's a little history for information, everything mesh combine. 135 00:07:13,850 --> 00:07:18,380 And then we're going to go into politics mode, grab all the Burgess's at eMESH Mersch with the point 136 00:07:18,380 --> 00:07:19,130 zero zero one. 137 00:07:19,130 --> 00:07:25,280 Remember press number three, to make sure everything is stitched together, there's no missing link 138 00:07:25,280 --> 00:07:25,720 or anything. 139 00:07:26,090 --> 00:07:26,780 And there we go. 140 00:07:26,810 --> 00:07:27,740 Look at that silhouette. 141 00:07:27,890 --> 00:07:29,300 Pretty, pretty cool, right? 142 00:07:29,750 --> 00:07:34,200 Like it's a very clean water, tight mesh, fully optimized. 143 00:07:34,200 --> 00:07:36,440 This is one of the things that I want to make sure you understand. 144 00:07:36,440 --> 00:07:41,360 Guys, I know that out there, there are a lot of tools of Magary topology in an automatic way, but 145 00:07:41,360 --> 00:07:46,370 they will never, ever be, or at least not until I or something comes along the way. 146 00:07:46,370 --> 00:07:49,330 But right now, they're never as good as doing it manually. 147 00:07:49,340 --> 00:07:54,540 You're going to have such so much control in your characters and on your topology by doing it by hand. 148 00:07:54,560 --> 00:08:00,620 Of course, it's going to take a little bit longer, but believe me, the benefits outweigh the investment. 149 00:08:00,810 --> 00:08:03,240 OK, so, yeah, that's it, guys. 150 00:08:03,290 --> 00:08:03,800 There we go. 151 00:08:03,800 --> 00:08:08,030 The the pretty much the all the the half part of our character is done. 152 00:08:08,270 --> 00:08:10,630 We can even now like combine this with the hats. 153 00:08:10,640 --> 00:08:15,020 I'm just going to go mesh, combine the history for information. 154 00:08:15,560 --> 00:08:17,480 Everything, grab everything here. 155 00:08:17,480 --> 00:08:19,160 Burgess's go at it. 156 00:08:19,160 --> 00:08:22,850 Meche Mirch point 001 Prez's number three. 157 00:08:22,850 --> 00:08:25,640 Just to make sure that there's no problems on the stitching on the shirt. 158 00:08:25,760 --> 00:08:28,340 So everything's falling perfectly into place. 159 00:08:28,610 --> 00:08:32,960 We can grab the whole thing, go into mesh display said this to soften the edge so that we don't have 160 00:08:32,960 --> 00:08:35,300 any weird like display issues. 161 00:08:35,300 --> 00:08:38,270 And as you can see, this is looking really, really nice. 162 00:08:38,660 --> 00:08:40,850 I usually like to keep my characters separate. 163 00:08:40,850 --> 00:08:42,820 So, for instance, now we're going to jump onto the legs. 164 00:08:42,830 --> 00:08:47,360 As I mentioned, I'm going to show you a couple of tricks that we can use from Seabridge to help us 165 00:08:47,360 --> 00:08:49,910 along the the way in in regards to the writable. 166 00:08:50,140 --> 00:08:55,250 We're definitely going to have to resculpt the pants because for the super rich illustration, since 167 00:08:55,250 --> 00:09:00,020 it was just a reminder, we didn't really need to have, like, clean pants, but now we we definitely 168 00:09:00,020 --> 00:09:00,200 do. 169 00:09:00,200 --> 00:09:02,210 So I'm going to start doing it. 170 00:09:02,380 --> 00:09:04,640 Progress are working from the back all the way to the top. 171 00:09:04,640 --> 00:09:10,430 And once we hit the pants, I'll show you how we can bring this in to see resculpt the pants and then 172 00:09:10,430 --> 00:09:12,530 finish up the radiology process. 173 00:09:12,890 --> 00:09:14,060 So that's it for this. 174 00:09:14,060 --> 00:09:17,570 We do, guys, hang on tight, keep on working, make sure you're up to speed. 175 00:09:17,570 --> 00:09:22,460 Do not wait until the very end, because believe me, it's going to be very painful to try to do everything 176 00:09:22,460 --> 00:09:28,070 from a in a single session, try to do it by by pass and you're going to be way, way better. 177 00:09:28,340 --> 00:09:30,930 So hang on tight and I'll see you back on the next one, but. 17323

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