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Hey, guys, welcome back to the next part of our series, we're going to continue with the apology
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of the chest.
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So let's get to this is where we left off.
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This is the result from the shoulder section.
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And the piece now pretty much blended together into a single piece.
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And we need to talk about the chest piece.
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And before we jump in to actually reach apologizing this part, I just need to make sure that you understand
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which areas need to be reached, apologize and which areas we can avoid apologizing or not about, but
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rather like cover up.
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So whenever you have something that changes the silhouette of the character, that specific thing needs
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to be agreed to apologize.
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We need to have it as part of the mesh because it's going to change the way the mesh looks.
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So, for instance, as you can see, this little little details right here, they push the silhouette
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out.
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So it would be a good idea to have the as part of the apology, this huge thing right here also pushing
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the silhouette out.
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So we definitely need to have that guy as part of our topology.
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However, goes like this elements, they don't really push the silhouette that much, at least not as
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much as like this guy over here.
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So we can actually get away with having this sort of topology that only covers the main areas.
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And all of those details are going to be projected into the into the low poly, the norm.
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So all of that information is going to be safe somehow into our environment, for instance, that'll
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change things with there the little jump.
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It's not really visible, this one right here.
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So, again, we could get away with not actually like following the proper form and just creating a
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mesh that covers the whole of volume.
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Now, the way I like to approach asymmetrical areas is I like to start by doing the details first and
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then apologize and everything around those.
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So, for instance, this thing right here, this is pretty much just a square.
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So I'm just going to go all the way around the square, I'm going to show you how to do circles or spheres
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real quick.
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So there we go, that one, that one's pretty easy.
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That's it.
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We're eventually going to need a couple of, like, troops here just to get the the thickness right.
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Like that.
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I like that.
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Like the.
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There we go, look at that beautiful now for Sphere's or anything that's sort of circular for these
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guys.
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You definitely want a poll, which is going to be the little point on the center.
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I personally like to use the Four-Square technique.
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That's what they call it.
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So it's not patented.
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If I could pattern that, I probably would.
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I'm not sure if I'm the first to invent this, but you start with this four pieces right here.
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And then from here, what you're going to do is you're going to create a border and envelope like this.
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See, now, the reason why we need four faces is because eight sites is the least amount of sites that
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you can get in order to create a sort of like, circular shape right here.
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It's not going to be perfectly circular.
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Should do the job, at least when you see it from the site.
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You should get this very nice curvature.
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I'm going to continue the look one more time again to the finish the the roundness of the object like
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this.
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And now we need to simplify, right, because we can't just have all of those lines going into the into
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the main body right here.
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We need to keep it like this and then simplify going into the into the border.
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So, for instance, here in the border, we're probably going to be using at least three sites just
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to capture the curvature of this belt like this.
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Another one right here.
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Right about there and there.
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Another one over here as well.
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This and this, there we go.
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This like this, that's fine now from here, we need to find a way to kind of like stitch this thing
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together again without having to use as much topology.
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So as you can see, if we close the borders here on this part of the chest.
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This thing lets me through this there we go, if we close the border, we need to do is fill in this
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gap in such a way that it makes it easy for me to to keep the amount of polygons as low as possible,
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usually for this kind of things.
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I do like to have a one line here on the center is going to be good for us because it's going to allow
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us to do one and two and see how we get this triangle.
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Just keeping the triangle is going to be a square and that's it.
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So we do have a little bit of a triangle there.
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But is that an issue?
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Not really.
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We could simplify that, though.
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We want to.
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And just this and that's completely fine.
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As you can see now, this shape is nicely following the shape of my object, of my little like belt,
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and just make sure that every single piece is stitched together.
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There we go.
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And now we can blend this with the geometry or the or the body that we're going to need for the chest.
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OK, now chest up this guy again for the chest.
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We, of course, need a middle line.
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So I know that just from the basic understanding that we have, we're going to have or we're going to
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need a middle line.
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I'm just going to ignore this guy for a little bit while we do the the whole thing.
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They're not going to let me ignore them.
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The reason is they're going to try to be inflicted on the on the body that's going to keep them like
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this.
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And the reason they don't want to do them right now is because I want to focus on the main shape of
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the chest.
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So as I mentioned right both here at the height of the of the pectoral muscles, we want this thing
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to flow like the Batman thing, like we want to make sure that we have this line going all the way to
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the back.
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And the reason the reason why we want this to go to the back is because when we raised the arm, we
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wanted this whole thing to rest with full arm so that we get the nice the formation of the back muscles
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on the underside of the of the arm.
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So if we already have this one right here, we're definitely going to have a second one following the
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same sort of like principle going here to the back.
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Now, again, you might be wondering, well, don't we need to, like, grab all of this little details
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and actually, like, give them the topology that they need?
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And the answer is, depending on how much they change, this is what we might not need to do that because
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they're going to be baked onto the normal map.
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The commission is also going to be big.
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So we're going to get this sort of like detail on the on the maps.
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It's going to be or should be more than enough to give us a very nice definition.
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However, I am going to show you, especially for this, I feel like this one right here is a little
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bit too intense.
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So I'm going to show you how I would do this if in case we need it.
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So this guy right here, we're also going to try to make it flow in the same exact way, ignore this
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detail right now.
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Don't worry about that guy just yet.
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I'm going to do the middle line right here.
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And they just keep going down.
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Just just think that this thing doesn't exist.
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Just imagine that that thing's not it's non-existent.
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We're just going to feel the same.
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That.
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We have two lines here, we're definitely going to have probably going to have a couple of triangles,
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that's fine.
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For instance, that's the one triangle there.
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It's it's not a big deal.
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There we go.
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Now, here, this could get a little bit tricky.
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So I'm going to make this a triangle again on the part that's not that important.
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We don't want this to be a square because that's going to be a very nasty square.
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So let's think about how we can make this even better.
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I think I'm going to triangulate here.
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I'm going to go from here to here.
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Such as in that way, we're going to have like this in this.
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They been just like, no, I don't like the strength, but maybe if we move it just a little bit like
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this.
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And we just want to make sure that when we bend any part of this character, everything flows in and
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we see how those guys are really, really intense here and I will lower them.
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No need to have more geometry if if you're covering everything properly, just make sure that everything
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is fogging the surface as close as possible.
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And now that we have this now, it's a matter of stitching this into this piece right here.
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However, I'm not going to do that just yet.
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And the reason is I actually want to finish the whole chest first mirror to the other side.
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And once we have the whole thing mirror, we're going to stitch all the parts of the need to stitch
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on on this side, on the back side.
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However, this is actually even easier.
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It's just a matter of like projecting all of those lines all the way down.
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Sometimes you might feel like there's too many lines and we're going to see once we hit the legs, whether
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or not we have way too many and then we have too many lines.
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That's fine.
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We can just simplify with a couple of triangles the way we've been doing, and we're going to be just
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fine.
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Just remember, superimportant, always keep a middle line, the middle section.
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That's going to be really, really, really fundamental for the whole process there.
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We can see how things are getting a little bit too cramped up here.
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That's more probably going to need a couple of.
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Of simplification, there we go.
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Let's do one, two and three.
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We're going to live this right here, the border where they meet Depass.
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So here's where we might say, hey, let's minimize a couple of those guys.
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We don't need as many.
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Probably need money back here.
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And just relax, a couple of triangles stitching the whole thing together.
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It's not a big issue even here we might stitch something.
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So, again, I don't want to do this details just yet, because if I were to modify the topology here
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when we did the mirror to the other side, then things wouldn't be exactly symmetrical.
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However, I do have this.
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This one is symmetrical to this one.
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Now it's a little bit different, so let's just completely fill this thing first.
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Again, big squares first and then we need to have more geometry will add more geometry.
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Very good advice that I can give you with Rita.
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Keep it simple.
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I've had students like literally plucked their hairs out because they were so annoyed and frustrated
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about the process.
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And when I checked on them, it was like, you're doing one square at a time.
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Like imagine during all of the squares, one by one, you're going to go crazy.
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But if you do like two big chunks and then add the divisions, it makes it a lot, a lot easier.
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So that one there, that one there, one there, one there.
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Simplifying the little triangle there.
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I don't want to have as many polygons here.
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And I have to say, it's not it's not that big of a deal.
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Again, this area, this area only bends forwards and backwards and to the side.
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So having this little triangle, there shouldn't be that much of an issue.
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The issue with triangles always comes in places where things twist and bend in ways that usually.
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Yeah, that are not super easy.
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So, for instance, the neck, you can bend the neck and a lot of different ways, the arms, you can
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move them around.
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A lot of different ways.
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That's why those areas are it's very, very important that you keep the body clean, but like flat big
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areas like this that only bend in a certain way.
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And it's very predictable in regards to the range of motion.
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Shouldn't be that much of a.
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There we go.
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So we're going to have this whole thing.
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Let's deactivate this for a second.
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Go to the front.
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Bill.
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Go to month, grab all the edges here, deselect all the edges that we don't need, careful in this
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case right here.
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And those guys right there.
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Because we're going to be stopping and we don't want to snap anything that's not.
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Part of that of the middle, right?
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So something like that works just fine and we're just going to grab a shift right click go here to the
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mirror box option box and world X negative points.
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You saw one.
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And as you can see, we now have this very nice, complete apology of the character.
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There's a lot of wild verdicts here.
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Bring it out.
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Now, this hole right here, we're going to be fixing because this is where the asymmetry comes into
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play.
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Right now we have the chest.
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It's looking really, really good.
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As you can see, we're pretty much hitting all the high points of the of the character, which is exactly
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what we're going for.
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And it's just a matter of jumping now into this elements and making sure that all of the details are
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now properly stitched into the chest.
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Are going to be showing you how to add this little light and nice light into the into the topology so
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that everything flows.
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I'm going to stop you right here, guys.
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In the next one, we're going to continue with this little note.
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So hang on it and I'll see you back on the next up.
20883
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