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Hi.
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In this lecture we're going to look at actually organize an ad run track at the moment it can be quite
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messy.
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For example here it says high hats with high hats we have high hopes with seven why nine aid kits.
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Now it can look a bit confusing when you look at the straightaway.
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All we have to do is just click on the sample pad.
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We want to rename just command an hour and then just rename this.
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I'm going to call this snare wet because it's got reverb.
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Well we can right click rename to be called Kick and the hi hats command are all these hats.
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One eighth because that has the PGA this one da hats one sixteenth and this one commander.
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That's 124.
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So now I know straightaway that this is a snare that's worked.
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I know that this is a kick.
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No this is a hat with a sort of a one of our PGA Tour 260.
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That was 124 off going to rename this ATS call this free has a free range at the moment.
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So he got there.
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And so really fast role there isn't think to be.
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What we can do as well is in the session.
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So if you go to the session.
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And if we have a sample in here we can also draft this into the drum rack.
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It doesn't just have to be in session the session view is normally easier way to work with Max.
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Let's find the sample.
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Let's go on samples.
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And that's Taipan.
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Congo.
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So if we drive this onto an audio track.
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Zoom in here.
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Match finds.
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Let's find a apart.
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Turn off this kick.
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Here is this bit here.
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So right click this and then we go on spects or command.
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This will split the section.
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Now we can actually drive this into Add runback.
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So here we can see the sample and a simple.
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You can see it here so you can move it around here as well.
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Notice it will select a different part.
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If we hit tab and let's go back to the drum rack here.
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And we can always go back and just drag this in to say a.
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So if you scroll up the drum rack here you notice it will actually have the entire sample here.
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So what we can do is just right click and crop sample.
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Now I just have this sample here.
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Now if you play that game.
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It will have this conga.
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One thing we might need to do with clips because.
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Leave it's playing the kick at the same time it's a bit low heavy.
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You can always add on effects.
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So go to eqr 8.
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You can do this on.
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From back into the Conga and now you can roll off a bit for the low.
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So we just call off some of the low now and play it back it's a lot of this kick.
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So if we do about it.
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At low end which is a kick and now we play.
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We can have the Congo at some low end taken out.
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Q A lot of stuff as well.
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Can I also add on say a delay if we wesch can also add this arm as a sensor which would look at later
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but for now let's just add on a ping pong delay.
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Just hear what this sounds like.
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So all we have to drag onto here and then.
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In here this ping pong delay because remember to go back and rename command are we call this year.
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Let's go back to the Saturn V by tab.
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Okay so we can start to groove in some ideas.
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So we started to just clean up and just make this a bit more organized.
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Now you can tell we've got the groups now that's work that's 1 8 2016 Congos and these free sounding
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hats.
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So I hope you start to understand a bit more about that drum rack.
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I'd just like to keep stuff organized so I know quickly what's going on.
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We're going to look in more detail on the next lecture.
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So thank you for watching and I'll see you then.
5674
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