All language subtitles for VEED-subtitles_040 Drum Rack - Organization

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These are the user uploaded subtitles that are being translated: 1 00:00:00,480 --> 00:00:00,800 Hi. 2 00:00:00,840 --> 00:00:06,630 In this lecture we're going to look at actually organize an ad run track at the moment it can be quite 3 00:00:06,630 --> 00:00:07,420 messy. 4 00:00:07,680 --> 00:00:13,770 For example here it says high hats with high hats we have high hopes with seven why nine aid kits. 5 00:00:13,770 --> 00:00:17,870 Now it can look a bit confusing when you look at the straightaway. 6 00:00:19,190 --> 00:00:22,380 All we have to do is just click on the sample pad. 7 00:00:22,400 --> 00:00:25,890 We want to rename just command an hour and then just rename this. 8 00:00:25,910 --> 00:00:29,160 I'm going to call this snare wet because it's got reverb. 9 00:00:29,160 --> 00:00:39,160 Well we can right click rename to be called Kick and the hi hats command are all these hats. 10 00:00:39,170 --> 00:00:48,420 One eighth because that has the PGA this one da hats one sixteenth and this one commander. 11 00:00:48,900 --> 00:00:50,700 That's 124. 12 00:00:52,910 --> 00:00:55,460 So now I know straightaway that this is a snare that's worked. 13 00:00:55,630 --> 00:00:56,980 I know that this is a kick. 14 00:00:57,210 --> 00:01:04,489 No this is a hat with a sort of a one of our PGA Tour 260. 15 00:01:05,330 --> 00:01:16,730 That was 124 off going to rename this ATS call this free has a free range at the moment. 16 00:01:16,820 --> 00:01:19,470 So he got there. 17 00:01:19,800 --> 00:01:23,480 And so really fast role there isn't think to be. 18 00:01:25,880 --> 00:01:28,270 What we can do as well is in the session. 19 00:01:28,490 --> 00:01:30,000 So if you go to the session. 20 00:01:30,720 --> 00:01:34,970 And if we have a sample in here we can also draft this into the drum rack. 21 00:01:35,930 --> 00:01:41,310 It doesn't just have to be in session the session view is normally easier way to work with Max. 22 00:01:41,360 --> 00:01:43,280 Let's find the sample. 23 00:01:43,280 --> 00:01:45,060 Let's go on samples. 24 00:01:45,110 --> 00:01:46,920 And that's Taipan. 25 00:01:48,100 --> 00:01:48,810 Congo. 26 00:01:53,380 --> 00:01:56,110 So if we drive this onto an audio track. 27 00:01:59,200 --> 00:02:00,170 Zoom in here. 28 00:02:01,950 --> 00:02:03,410 Match finds. 29 00:02:03,760 --> 00:02:05,590 Let's find a apart. 30 00:02:06,330 --> 00:02:09,560 Turn off this kick. 31 00:02:10,570 --> 00:02:12,560 Here is this bit here. 32 00:02:12,570 --> 00:02:16,080 So right click this and then we go on spects or command. 33 00:02:16,230 --> 00:02:17,650 This will split the section. 34 00:02:19,000 --> 00:02:21,810 Now we can actually drive this into Add runback. 35 00:02:23,120 --> 00:02:25,650 So here we can see the sample and a simple. 36 00:02:26,980 --> 00:02:29,680 You can see it here so you can move it around here as well. 37 00:02:31,590 --> 00:02:33,670 Notice it will select a different part. 38 00:02:35,270 --> 00:02:38,360 If we hit tab and let's go back to the drum rack here. 39 00:02:39,260 --> 00:02:43,840 And we can always go back and just drag this in to say a. 40 00:02:47,030 --> 00:02:51,790 So if you scroll up the drum rack here you notice it will actually have the entire sample here. 41 00:02:51,790 --> 00:02:55,650 So what we can do is just right click and crop sample. 42 00:02:55,650 --> 00:02:57,620 Now I just have this sample here. 43 00:02:57,660 --> 00:02:59,010 Now if you play that game. 44 00:03:01,820 --> 00:03:03,050 It will have this conga. 45 00:03:04,690 --> 00:03:07,600 One thing we might need to do with clips because. 46 00:03:09,330 --> 00:03:12,160 Leave it's playing the kick at the same time it's a bit low heavy. 47 00:03:12,160 --> 00:03:15,030 You can always add on effects. 48 00:03:15,220 --> 00:03:17,500 So go to eqr 8. 49 00:03:17,500 --> 00:03:18,850 You can do this on. 50 00:03:19,580 --> 00:03:23,710 From back into the Conga and now you can roll off a bit for the low. 51 00:03:23,820 --> 00:03:30,320 So we just call off some of the low now and play it back it's a lot of this kick. 52 00:03:30,320 --> 00:03:31,690 So if we do about it. 53 00:03:33,810 --> 00:03:40,810 At low end which is a kick and now we play. 54 00:03:43,240 --> 00:03:46,710 We can have the Congo at some low end taken out. 55 00:03:46,730 --> 00:03:48,340 Q A lot of stuff as well. 56 00:03:50,160 --> 00:03:56,860 Can I also add on say a delay if we wesch can also add this arm as a sensor which would look at later 57 00:03:57,350 --> 00:03:59,880 but for now let's just add on a ping pong delay. 58 00:03:59,900 --> 00:04:02,090 Just hear what this sounds like. 59 00:04:02,210 --> 00:04:06,360 So all we have to drag onto here and then. 60 00:04:07,490 --> 00:04:15,780 In here this ping pong delay because remember to go back and rename command are we call this year. 61 00:04:15,920 --> 00:04:18,010 Let's go back to the Saturn V by tab. 62 00:04:18,420 --> 00:04:21,430 Okay so we can start to groove in some ideas. 63 00:04:28,570 --> 00:04:31,570 So we started to just clean up and just make this a bit more organized. 64 00:04:31,570 --> 00:04:39,700 Now you can tell we've got the groups now that's work that's 1 8 2016 Congos and these free sounding 65 00:04:39,700 --> 00:04:41,040 hats. 66 00:04:41,230 --> 00:04:44,460 So I hope you start to understand a bit more about that drum rack. 67 00:04:44,470 --> 00:04:48,360 I'd just like to keep stuff organized so I know quickly what's going on. 68 00:04:48,390 --> 00:04:50,150 We're going to look in more detail on the next lecture. 69 00:04:50,230 --> 00:04:52,050 So thank you for watching and I'll see you then. 5674

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