All language subtitles for 1. Wireframing (low fidelity) in Adobe XD

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,560 --> 00:00:00,860 All right. 2 00:00:00,890 --> 00:00:03,000 So we're going to start with framing you next day. 3 00:00:03,050 --> 00:00:09,950 Now why a framing or low fidelity guy is the term used often high fidelity just means the vision with 4 00:00:09,950 --> 00:00:11,750 the fonts and the colors and the images. 5 00:00:11,760 --> 00:00:12,090 OK. 6 00:00:12,170 --> 00:00:13,840 It looks exactly like the final product. 7 00:00:13,940 --> 00:00:20,030 The Wire framing or low fidelity just has some has one font one color real basic layout. 8 00:00:20,030 --> 00:00:24,280 And for me the wire framing is the probably the most important part. 9 00:00:24,380 --> 00:00:26,200 That's the bit where me as a designer. 10 00:00:26,930 --> 00:00:32,200 I guess that's where my value comes from my guess is working out the use of flow. 11 00:00:32,220 --> 00:00:35,600 OK how they get from A to B how long it takes. 12 00:00:35,690 --> 00:00:38,360 How many steps how easy it is. 13 00:00:38,390 --> 00:00:42,800 That's sort of why framing is where most of the value comes from for me as a designer. 14 00:00:42,800 --> 00:00:47,420 Even though I love the high fidelity stuff the way framing I find is quite important. 15 00:00:47,420 --> 00:00:49,040 Now do you test the wire frames. 16 00:00:49,040 --> 00:00:54,110 I use wire frames to send to the client so they can check it to make sure that everything's in the right 17 00:00:54,110 --> 00:00:54,810 place. 18 00:00:54,860 --> 00:00:59,090 But I do use it for actual testing for actually in uses or the personas. 19 00:00:59,090 --> 00:01:06,820 You can I find I'm quick enough at and getting the high fidelity versions ready for testing and I prefer 20 00:01:06,820 --> 00:01:09,520 to test with those with all the right marketing material. 21 00:01:09,710 --> 00:01:10,070 Right. 22 00:01:10,100 --> 00:01:13,470 Imagery fonts and all that sort of stuff in there. 23 00:01:14,160 --> 00:01:16,840 So the other thing is in terms of wire framing. 24 00:01:16,850 --> 00:01:18,170 I'll do them by hand first. 25 00:01:18,170 --> 00:01:24,180 Like I'll use something like this and in my book real quick this doesn't go to anybody but me. 26 00:01:24,180 --> 00:01:24,400 OK. 27 00:01:24,410 --> 00:01:26,110 So I'll hold it up. 28 00:01:26,120 --> 00:01:28,910 The microphone disappears and you can't really hear me 29 00:01:31,790 --> 00:01:35,090 hopefully you can see that maybe you can even hear me. 30 00:01:35,240 --> 00:01:40,880 But yeah it's just real basic outlines there's pages and pages of these and I just go through and kind 31 00:01:40,880 --> 00:01:45,560 of flesh out the ideas where everything needs to be going and then start building next to you just quicker 32 00:01:45,620 --> 00:01:47,800 this way you might prefer to go straight to computer. 33 00:01:47,810 --> 00:01:49,280 That's fine too. 34 00:01:49,380 --> 00:01:49,650 Yeah. 35 00:01:49,670 --> 00:01:53,970 So let's actually go get started in 60 now and look at some of the UI kits. 36 00:01:54,010 --> 00:01:55,280 Finally time. 37 00:01:55,280 --> 00:01:56,870 He keeps promising it I promise. 38 00:01:56,870 --> 00:01:57,370 Next video. 3381

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